From f6d22df0726988682aee7787cf427da23ba2aaed Mon Sep 17 00:00:00 2001 From: clayjohn Date: Thu, 9 Feb 2023 15:50:17 -0800 Subject: Properly reset blend mode when resetting canvas in compatibility renderer --- drivers/gles3/rasterizer_canvas_gles3.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp index 0e217f699e..3c5441f3c4 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.cpp +++ b/drivers/gles3/rasterizer_canvas_gles3.cpp @@ -2259,6 +2259,7 @@ void RasterizerCanvasGLES3::reset_canvas() { glDisable(GL_DEPTH_TEST); glDisable(GL_SCISSOR_TEST); glEnable(GL_BLEND); + glBlendEquation(GL_FUNC_ADD); glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ZERO, GL_ONE); glActiveTexture(GL_TEXTURE0 + GLES3::Config::get_singleton()->max_texture_image_units - 2); -- cgit v1.2.3