From 0ff4095b3689093680d4279851d6852eeaa0a0b3 Mon Sep 17 00:00:00 2001 From: Michael Alexsander Silva Dias Date: Tue, 24 Sep 2019 14:45:03 -0300 Subject: Better format arguments in variant parser --- core/variant/variant_parser.cpp | 75 +++--- doc/classes/AABB.xml | 6 +- doc/classes/AESContext.xml | 2 +- doc/classes/AnimatedSprite2D.xml | 2 +- doc/classes/Animation.xml | 4 +- doc/classes/AnimationNodeBlendSpace2D.xml | 6 +- doc/classes/AnimationNodeBlendTree.xml | 4 +- doc/classes/AnimationNodeStateMachine.xml | 2 +- doc/classes/Area2D.xml | 2 +- doc/classes/Area3D.xml | 2 +- doc/classes/ArrayMesh.xml | 4 +- doc/classes/AtlasTexture.xml | 4 +- doc/classes/AudioStreamSample.xml | 2 +- doc/classes/BackBufferCopy.xml | 2 +- doc/classes/BaseMaterial3D.xml | 16 +- doc/classes/Basis.xml | 14 +- doc/classes/Bone2D.xml | 2 +- doc/classes/BoxMesh.xml | 2 +- doc/classes/BoxShape3D.xml | 2 +- doc/classes/Button.xml | 22 +- doc/classes/CPUParticles2D.xml | 6 +- doc/classes/CPUParticles3D.xml | 10 +- doc/classes/Camera2D.xml | 4 +- doc/classes/Camera3D.xml | 2 +- doc/classes/CanvasItem.xml | 32 +-- doc/classes/CanvasLayer.xml | 6 +- doc/classes/CanvasModulate.xml | 2 +- doc/classes/CanvasTexture.xml | 2 +- doc/classes/CharFXTransform.xml | 6 +- doc/classes/CharacterBody2D.xml | 6 +- doc/classes/CharacterBody3D.xml | 6 +- doc/classes/CheckBox.xml | 12 +- doc/classes/CheckButton.xml | 12 +- doc/classes/CodeEdit.xml | 54 ++-- doc/classes/CodeHighlighter.xml | 8 +- doc/classes/CollisionPolygon2D.xml | 2 +- doc/classes/CollisionPolygon3D.xml | 2 +- doc/classes/Color.xml | 296 ++++++++++----------- doc/classes/ColorPicker.xml | 2 +- doc/classes/ColorPickerButton.xml | 12 +- doc/classes/ColorRect.xml | 2 +- doc/classes/ConcavePolygonShape2D.xml | 2 +- doc/classes/ConfigFile.xml | 2 +- doc/classes/ConfirmationDialog.xml | 4 +- doc/classes/Control.xml | 14 +- doc/classes/ConvexPolygonShape2D.xml | 2 +- doc/classes/ConvexPolygonShape3D.xml | 2 +- doc/classes/Curve2D.xml | 4 +- doc/classes/Curve3D.xml | 4 +- doc/classes/Decal.xml | 4 +- doc/classes/DisplayServer.xml | 6 +- doc/classes/EditorNode3DGizmo.xml | 4 +- doc/classes/EditorNode3DGizmoPlugin.xml | 2 +- doc/classes/EditorSceneImporterMesh.xml | 4 +- doc/classes/EngineDebugger.xml | 2 +- doc/classes/Environment.xml | 12 +- doc/classes/Expression.xml | 4 +- doc/classes/FileDialog.xml | 8 +- doc/classes/Font.xml | 12 +- doc/classes/FontData.xml | 4 +- doc/classes/GPUParticles2D.xml | 2 +- doc/classes/GPUParticles3D.xml | 2 +- doc/classes/GPUParticlesAttractorBox.xml | 2 +- doc/classes/GPUParticlesAttractorVectorField.xml | 2 +- doc/classes/GPUParticlesCollisionBox.xml | 2 +- doc/classes/GPUParticlesCollisionHeightField.xml | 2 +- doc/classes/GPUParticlesCollisionSDF.xml | 2 +- doc/classes/Gradient.xml | 4 +- doc/classes/GraphEdit.xml | 14 +- doc/classes/GraphNode.xml | 8 +- doc/classes/HTTPRequest.xml | 6 +- doc/classes/HeightMapShape3D.xml | 2 +- doc/classes/Image.xml | 2 +- doc/classes/Input.xml | 2 +- doc/classes/InputEvent.xml | 2 +- doc/classes/InputEventGesture.xml | 2 +- doc/classes/InputEventMouse.xml | 4 +- doc/classes/InputEventMouseMotion.xml | 6 +- doc/classes/InputEventPanGesture.xml | 2 +- doc/classes/InputEventScreenDrag.xml | 6 +- doc/classes/InputEventScreenTouch.xml | 2 +- doc/classes/ItemList.xml | 10 +- doc/classes/KinematicCollision2D.xml | 10 +- doc/classes/KinematicCollision3D.xml | 10 +- doc/classes/Label.xml | 8 +- doc/classes/Light2D.xml | 4 +- doc/classes/Light3D.xml | 4 +- doc/classes/Line2D.xml | 4 +- doc/classes/LineEdit.xml | 18 +- doc/classes/LineShape2D.xml | 2 +- doc/classes/LinkButton.xml | 10 +- doc/classes/MenuButton.xml | 10 +- doc/classes/Mesh.xml | 2 +- doc/classes/MeshTexture.xml | 2 +- doc/classes/MultiMesh.xml | 2 +- doc/classes/NinePatchRect.xml | 2 +- doc/classes/Node.xml | 2 +- doc/classes/Node2D.xml | 4 +- doc/classes/Node3D.xml | 12 +- doc/classes/OS.xml | 2 +- doc/classes/Object.xml | 4 +- doc/classes/Occluder3D.xml | 4 +- doc/classes/OccluderPolygon2D.xml | 2 +- doc/classes/OptionButton.xml | 10 +- doc/classes/PackedDataContainer.xml | 2 +- doc/classes/PackedScene.xml | 2 +- doc/classes/ParallaxBackground.xml | 10 +- doc/classes/ParallaxLayer.xml | 6 +- doc/classes/ParticlesMaterial.xml | 6 +- doc/classes/Performance.xml | 2 +- doc/classes/PhysicalBone3D.xml | 8 +- doc/classes/PhysicalSkyMaterial.xml | 6 +- doc/classes/PhysicsDirectBodyState2D.xml | 4 +- doc/classes/PhysicsDirectBodyState3D.xml | 8 +- doc/classes/PhysicsDirectSpaceState2D.xml | 6 +- doc/classes/PhysicsDirectSpaceState3D.xml | 2 +- doc/classes/PhysicsServer2D.xml | 8 +- doc/classes/PhysicsServer3D.xml | 8 +- doc/classes/PhysicsShapeQueryParameters2D.xml | 6 +- doc/classes/PhysicsShapeQueryParameters3D.xml | 4 +- doc/classes/PhysicsTestMotionResult2D.xml | 10 +- doc/classes/Plane.xml | 8 +- doc/classes/PlaneMesh.xml | 2 +- doc/classes/PointLight2D.xml | 2 +- doc/classes/Polygon2D.xml | 18 +- doc/classes/PopupMenu.xml | 12 +- doc/classes/PrimitiveMesh.xml | 2 +- doc/classes/PrismMesh.xml | 2 +- doc/classes/ProceduralSkyMaterial.xml | 8 +- doc/classes/ProgressBar.xml | 6 +- doc/classes/ProjectSettings.xml | 22 +- doc/classes/ProximityGroup3D.xml | 2 +- doc/classes/QuadMesh.xml | 2 +- doc/classes/Quaternion.xml | 2 +- doc/classes/RDPipelineColorBlendState.xml | 4 +- doc/classes/RDPipelineMultisampleState.xml | 2 +- doc/classes/RDShaderBytecode.xml | 10 +- doc/classes/RayCast2D.xml | 2 +- doc/classes/RayCast3D.xml | 4 +- doc/classes/Rect2.xml | 6 +- doc/classes/Rect2i.xml | 6 +- doc/classes/RectangleShape2D.xml | 2 +- doc/classes/ReferenceRect.xml | 2 +- doc/classes/ReflectionProbe.xml | 6 +- doc/classes/RenderingDevice.xml | 28 +- doc/classes/RenderingServer.xml | 4 +- doc/classes/ResourceLoader.xml | 2 +- doc/classes/RichTextLabel.xml | 28 +- doc/classes/RigidBody2D.xml | 10 +- doc/classes/RigidBody3D.xml | 8 +- doc/classes/SegmentShape2D.xml | 4 +- doc/classes/Signal.xml | 2 +- doc/classes/Skeleton3D.xml | 2 +- doc/classes/SkeletonIK3D.xml | 4 +- doc/classes/SkeletonModification2DJiggle.xml | 2 +- .../SkeletonModification2DPhysicalBones.xml | 4 +- doc/classes/Sprite2D.xml | 6 +- doc/classes/Sprite3D.xml | 4 +- doc/classes/SpriteBase3D.xml | 4 +- doc/classes/StaticBody2D.xml | 2 +- doc/classes/StaticBody3D.xml | 4 +- doc/classes/StreamPeerBuffer.xml | 2 +- doc/classes/StyleBoxFlat.xml | 8 +- doc/classes/StyleBoxLine.xml | 2 +- doc/classes/StyleBoxTexture.xml | 4 +- doc/classes/SubViewport.xml | 4 +- doc/classes/SurfaceTool.xml | 10 +- doc/classes/TabContainer.xml | 8 +- doc/classes/Tabs.xml | 8 +- doc/classes/TextEdit.xml | 24 +- doc/classes/TextLine.xml | 4 +- doc/classes/TextParagraph.xml | 18 +- doc/classes/TextServer.xml | 8 +- doc/classes/Texture2D.xml | 6 +- doc/classes/TextureProgressBar.xml | 8 +- doc/classes/TileData.xml | 4 +- doc/classes/TileMap.xml | 2 +- doc/classes/TileSet.xml | 4 +- doc/classes/TileSetAtlasSource.xml | 16 +- doc/classes/Transform2D.xml | 14 +- doc/classes/Transform3D.xml | 14 +- doc/classes/Tree.xml | 20 +- doc/classes/Vector2.xml | 14 +- doc/classes/Vector2i.xml | 12 +- doc/classes/Vector3.xml | 20 +- doc/classes/Vector3i.xml | 16 +- doc/classes/VisibleOnScreenNotifier2D.xml | 2 +- doc/classes/VisibleOnScreenNotifier3D.xml | 2 +- doc/classes/VisualShader.xml | 2 +- doc/classes/VisualShaderNodeColorConstant.xml | 2 +- doc/classes/VisualShaderNodeColorUniform.xml | 2 +- doc/classes/VisualShaderNodeResizableBase.xml | 2 +- doc/classes/VisualShaderNodeTransformConstant.xml | 2 +- doc/classes/VisualShaderNodeTransformUniform.xml | 2 +- doc/classes/VisualShaderNodeVec3Constant.xml | 2 +- doc/classes/VisualShaderNodeVec3Uniform.xml | 2 +- doc/classes/VoxelGI.xml | 2 +- doc/classes/Window.xml | 20 +- doc/classes/WorldMarginShape3D.xml | 2 +- modules/csg/doc_classes/CSGBox3D.xml | 2 +- modules/csg/doc_classes/CSGPolygon3D.xml | 2 +- modules/gltf/doc_classes/GLTFAccessor.xml | 4 +- modules/gltf/doc_classes/GLTFLight.xml | 2 +- modules/gltf/doc_classes/GLTFMesh.xml | 2 +- modules/gltf/doc_classes/GLTFNode.xml | 10 +- modules/gltf/doc_classes/GLTFSkeleton.xml | 4 +- modules/gltf/doc_classes/GLTFSkin.xml | 8 +- modules/gltf/doc_classes/GLTFSpecGloss.xml | 4 +- modules/gltf/doc_classes/GLTFState.xml | 6 +- modules/gltf/doc_classes/PackedSceneGLTF.xml | 2 +- modules/gridmap/doc_classes/GridMap.xml | 2 +- modules/minimp3/doc_classes/AudioStreamMP3.xml | 2 +- modules/opensimplex/doc_classes/NoiseTexture.xml | 2 +- .../opensimplex/doc_classes/OpenSimplexNoise.xml | 2 +- modules/regex/doc_classes/RegExMatch.xml | 2 +- .../doc_classes/AudioStreamOGGVorbis.xml | 2 +- modules/visual_script/doc_classes/VisualScript.xml | 2 +- .../doc_classes/VisualScriptComment.xml | 2 +- .../doc_classes/VisualScriptFunctionState.xml | 2 +- modules/websocket/doc_classes/WebSocketClient.xml | 4 +- modules/websocket/doc_classes/WebSocketServer.xml | 2 +- tests/test_config_file.h | 4 +- 222 files changed, 842 insertions(+), 843 deletions(-) diff --git a/core/variant/variant_parser.cpp b/core/variant/variant_parser.cpp index 751cb64c62..28930a19e2 100644 --- a/core/variant/variant_parser.cpp +++ b/core/variant/variant_parser.cpp @@ -1423,47 +1423,47 @@ Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_str } break; case Variant::VECTOR2: { Vector2 v = p_variant; - p_store_string_func(p_store_string_ud, "Vector2( " + rtosfix(v.x) + ", " + rtosfix(v.y) + " )"); + p_store_string_func(p_store_string_ud, "Vector2(" + rtosfix(v.x) + ", " + rtosfix(v.y) + ")"); } break; case Variant::VECTOR2I: { Vector2i v = p_variant; - p_store_string_func(p_store_string_ud, "Vector2i( " + itos(v.x) + ", " + itos(v.y) + " )"); + p_store_string_func(p_store_string_ud, "Vector2i(" + itos(v.x) + ", " + itos(v.y) + ")"); } break; case Variant::RECT2: { Rect2 aabb = p_variant; - p_store_string_func(p_store_string_ud, "Rect2( " + rtosfix(aabb.position.x) + ", " + rtosfix(aabb.position.y) + ", " + rtosfix(aabb.size.x) + ", " + rtosfix(aabb.size.y) + " )"); + p_store_string_func(p_store_string_ud, "Rect2(" + rtosfix(aabb.position.x) + ", " + rtosfix(aabb.position.y) + ", " + rtosfix(aabb.size.x) + ", " + rtosfix(aabb.size.y) + ")"); } break; case Variant::RECT2I: { Rect2i aabb = p_variant; - p_store_string_func(p_store_string_ud, "Rect2i( " + itos(aabb.position.x) + ", " + itos(aabb.position.y) + ", " + itos(aabb.size.x) + ", " + itos(aabb.size.y) + " )"); + p_store_string_func(p_store_string_ud, "Rect2i(" + itos(aabb.position.x) + ", " + itos(aabb.position.y) + ", " + itos(aabb.size.x) + ", " + itos(aabb.size.y) + ")"); } break; case Variant::VECTOR3: { Vector3 v = p_variant; - p_store_string_func(p_store_string_ud, "Vector3( " + rtosfix(v.x) + ", " + rtosfix(v.y) + ", " + rtosfix(v.z) + " )"); + p_store_string_func(p_store_string_ud, "Vector3(" + rtosfix(v.x) + ", " + rtosfix(v.y) + ", " + rtosfix(v.z) + ")"); } break; case Variant::VECTOR3I: { Vector3i v = p_variant; - p_store_string_func(p_store_string_ud, "Vector3i( " + itos(v.x) + ", " + itos(v.y) + ", " + itos(v.z) + " )"); + p_store_string_func(p_store_string_ud, "Vector3i(" + itos(v.x) + ", " + itos(v.y) + ", " + itos(v.z) + ")"); } break; case Variant::PLANE: { Plane p = p_variant; - p_store_string_func(p_store_string_ud, "Plane( " + rtosfix(p.normal.x) + ", " + rtosfix(p.normal.y) + ", " + rtosfix(p.normal.z) + ", " + rtosfix(p.d) + " )"); + p_store_string_func(p_store_string_ud, "Plane(" + rtosfix(p.normal.x) + ", " + rtosfix(p.normal.y) + ", " + rtosfix(p.normal.z) + ", " + rtosfix(p.d) + ")"); } break; case Variant::AABB: { AABB aabb = p_variant; - p_store_string_func(p_store_string_ud, "AABB( " + rtosfix(aabb.position.x) + ", " + rtosfix(aabb.position.y) + ", " + rtosfix(aabb.position.z) + ", " + rtosfix(aabb.size.x) + ", " + rtosfix(aabb.size.y) + ", " + rtosfix(aabb.size.z) + " )"); + p_store_string_func(p_store_string_ud, "AABB(" + rtosfix(aabb.position.x) + ", " + rtosfix(aabb.position.y) + ", " + rtosfix(aabb.position.z) + ", " + rtosfix(aabb.size.x) + ", " + rtosfix(aabb.size.y) + ", " + rtosfix(aabb.size.z) + ")"); } break; case Variant::QUATERNION: { Quaternion quaternion = p_variant; - p_store_string_func(p_store_string_ud, "Quaternion( " + rtosfix(quaternion.x) + ", " + rtosfix(quaternion.y) + ", " + rtosfix(quaternion.z) + ", " + rtosfix(quaternion.w) + " )"); + p_store_string_func(p_store_string_ud, "Quaternion(" + rtosfix(quaternion.x) + ", " + rtosfix(quaternion.y) + ", " + rtosfix(quaternion.z) + ", " + rtosfix(quaternion.w) + ")"); } break; case Variant::TRANSFORM2D: { - String s = "Transform2D( "; + String s = "Transform2D("; Transform2D m3 = p_variant; for (int i = 0; i < 3; i++) { for (int j = 0; j < 2; j++) { @@ -1474,11 +1474,11 @@ Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_str } } - p_store_string_func(p_store_string_ud, s + " )"); + p_store_string_func(p_store_string_ud, s + ")"); } break; case Variant::BASIS: { - String s = "Basis( "; + String s = "Basis("; Basis m3 = p_variant; for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { @@ -1489,11 +1489,11 @@ Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_str } } - p_store_string_func(p_store_string_ud, s + " )"); + p_store_string_func(p_store_string_ud, s + ")"); } break; case Variant::TRANSFORM3D: { - String s = "Transform3D( "; + String s = "Transform3D("; Transform3D t = p_variant; Basis &m3 = t.basis; for (int i = 0; i < 3; i++) { @@ -1507,13 +1507,13 @@ Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_str s = s + ", " + rtosfix(t.origin.x) + ", " + rtosfix(t.origin.y) + ", " + rtosfix(t.origin.z); - p_store_string_func(p_store_string_ud, s + " )"); + p_store_string_func(p_store_string_ud, s + ")"); } break; // misc types case Variant::COLOR: { Color c = p_variant; - p_store_string_func(p_store_string_ud, "Color( " + rtosfix(c.r) + ", " + rtosfix(c.g) + ", " + rtosfix(c.b) + ", " + rtosfix(c.a) + " )"); + p_store_string_func(p_store_string_ud, "Color(" + rtosfix(c.r) + ", " + rtosfix(c.g) + ", " + rtosfix(c.b) + ", " + rtosfix(c.a) + ")"); } break; case Variant::STRING_NAME: { @@ -1553,7 +1553,7 @@ Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_str if (res_text == String() && res->get_path().is_resource_file()) { //external resource String path = res->get_path(); - res_text = "Resource( \"" + path + "\")"; + res_text = "Resource(\"" + path + "\")"; } //could come up with some sort of text @@ -1616,7 +1616,7 @@ Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_str } break; case Variant::ARRAY: { - p_store_string_func(p_store_string_ud, "[ "); + p_store_string_func(p_store_string_ud, "["); Array array = p_variant; int len = array.size(); for (int i = 0; i < len; i++) { @@ -1625,12 +1625,12 @@ Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_str } write(array[i], p_store_string_func, p_store_string_ud, p_encode_res_func, p_encode_res_ud); } - p_store_string_func(p_store_string_ud, " ]"); + p_store_string_func(p_store_string_ud, "]"); } break; case Variant::PACKED_BYTE_ARRAY: { - p_store_string_func(p_store_string_ud, "PackedByteArray( "); + p_store_string_func(p_store_string_ud, "PackedByteArray("); String s; Vector data = p_variant; int len = data.size(); @@ -1644,11 +1644,11 @@ Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_str p_store_string_func(p_store_string_ud, itos(ptr[i])); } - p_store_string_func(p_store_string_ud, " )"); + p_store_string_func(p_store_string_ud, ")"); } break; case Variant::PACKED_INT32_ARRAY: { - p_store_string_func(p_store_string_ud, "PackedInt32Array( "); + p_store_string_func(p_store_string_ud, "PackedInt32Array("); Vector data = p_variant; int32_t len = data.size(); const int32_t *ptr = data.ptr(); @@ -1661,11 +1661,11 @@ Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_str p_store_string_func(p_store_string_ud, itos(ptr[i])); } - p_store_string_func(p_store_string_ud, " )"); + p_store_string_func(p_store_string_ud, ")"); } break; case Variant::PACKED_INT64_ARRAY: { - p_store_string_func(p_store_string_ud, "PackedInt64Array( "); + p_store_string_func(p_store_string_ud, "PackedInt64Array("); Vector data = p_variant; int64_t len = data.size(); const int64_t *ptr = data.ptr(); @@ -1678,11 +1678,11 @@ Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_str p_store_string_func(p_store_string_ud, itos(ptr[i])); } - p_store_string_func(p_store_string_ud, " )"); + p_store_string_func(p_store_string_ud, ")"); } break; case Variant::PACKED_FLOAT32_ARRAY: { - p_store_string_func(p_store_string_ud, "PackedFloat32Array( "); + p_store_string_func(p_store_string_ud, "PackedFloat32Array("); Vector data = p_variant; int len = data.size(); const float *ptr = data.ptr(); @@ -1694,11 +1694,11 @@ Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_str p_store_string_func(p_store_string_ud, rtosfix(ptr[i])); } - p_store_string_func(p_store_string_ud, " )"); + p_store_string_func(p_store_string_ud, ")"); } break; case Variant::PACKED_FLOAT64_ARRAY: { - p_store_string_func(p_store_string_ud, "PackedFloat64Array( "); + p_store_string_func(p_store_string_ud, "PackedFloat64Array("); Vector data = p_variant; int len = data.size(); const double *ptr = data.ptr(); @@ -1710,11 +1710,11 @@ Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_str p_store_string_func(p_store_string_ud, rtosfix(ptr[i])); } - p_store_string_func(p_store_string_ud, " )"); + p_store_string_func(p_store_string_ud, ")"); } break; case Variant::PACKED_STRING_ARRAY: { - p_store_string_func(p_store_string_ud, "PackedStringArray( "); + p_store_string_func(p_store_string_ud, "PackedStringArray("); Vector data = p_variant; int len = data.size(); const String *ptr = data.ptr(); @@ -1730,11 +1730,11 @@ Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_str p_store_string_func(p_store_string_ud, "\"" + str.c_escape() + "\""); } - p_store_string_func(p_store_string_ud, " )"); + p_store_string_func(p_store_string_ud, ")"); } break; case Variant::PACKED_VECTOR2_ARRAY: { - p_store_string_func(p_store_string_ud, "PackedVector2Array( "); + p_store_string_func(p_store_string_ud, "PackedVector2Array("); Vector data = p_variant; int len = data.size(); const Vector2 *ptr = data.ptr(); @@ -1746,11 +1746,11 @@ Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_str p_store_string_func(p_store_string_ud, rtosfix(ptr[i].x) + ", " + rtosfix(ptr[i].y)); } - p_store_string_func(p_store_string_ud, " )"); + p_store_string_func(p_store_string_ud, ")"); } break; case Variant::PACKED_VECTOR3_ARRAY: { - p_store_string_func(p_store_string_ud, "PackedVector3Array( "); + p_store_string_func(p_store_string_ud, "PackedVector3Array("); Vector data = p_variant; int len = data.size(); const Vector3 *ptr = data.ptr(); @@ -1762,12 +1762,11 @@ Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_str p_store_string_func(p_store_string_ud, rtosfix(ptr[i].x) + ", " + rtosfix(ptr[i].y) + ", " + rtosfix(ptr[i].z)); } - p_store_string_func(p_store_string_ud, " )"); + p_store_string_func(p_store_string_ud, ")"); } break; case Variant::PACKED_COLOR_ARRAY: { - p_store_string_func(p_store_string_ud, "PackedColorArray( "); - + p_store_string_func(p_store_string_ud, "PackedColorArray("); Vector data = p_variant; int len = data.size(); const Color *ptr = data.ptr(); @@ -1779,7 +1778,7 @@ Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_str p_store_string_func(p_store_string_ud, rtosfix(ptr[i].r) + ", " + rtosfix(ptr[i].g) + ", " + rtosfix(ptr[i].b) + ", " + rtosfix(ptr[i].a)); } - p_store_string_func(p_store_string_ud, " )"); + p_store_string_func(p_store_string_ud, ")"); } break; default: { diff --git a/doc/classes/AABB.xml b/doc/classes/AABB.xml index af34a948f5..03607661df 100644 --- a/doc/classes/AABB.xml +++ b/doc/classes/AABB.xml @@ -257,13 +257,13 @@ - + Ending corner. This is calculated as [code]position + size[/code]. Setting this value will change the size. - + Beginning corner. Typically has values lower than [member end]. - + Size from [member position] to [member end]. Typically, all components are positive. If the size is negative, you can use [method abs] to fix it. diff --git a/doc/classes/AESContext.xml b/doc/classes/AESContext.xml index 9dde25028e..e179c97677 100644 --- a/doc/classes/AESContext.xml +++ b/doc/classes/AESContext.xml @@ -101,7 +101,7 @@ - + Start the AES context in the given [code]mode[/code]. A [code]key[/code] of either 16 or 32 bytes must always be provided, while an [code]iv[/code] (initialization vector) of exactly 16 bytes, is only needed when [code]mode[/code] is either [constant MODE_CBC_ENCRYPT] or [constant MODE_CBC_DECRYPT]. diff --git a/doc/classes/AnimatedSprite2D.xml b/doc/classes/AnimatedSprite2D.xml index d18419f163..7662e8368b 100644 --- a/doc/classes/AnimatedSprite2D.xml +++ b/doc/classes/AnimatedSprite2D.xml @@ -57,7 +57,7 @@ The [SpriteFrames] resource containing the animation(s). - + The texture's drawing offset. diff --git a/doc/classes/Animation.xml b/doc/classes/Animation.xml index 02203a3725..894e784397 100644 --- a/doc/classes/Animation.xml +++ b/doc/classes/Animation.xml @@ -213,9 +213,9 @@ - + - + Inserts a Bezier Track key at the given [code]time[/code] in seconds. The [code]track_idx[/code] must be the index of a Bezier Track. diff --git a/doc/classes/AnimationNodeBlendSpace2D.xml b/doc/classes/AnimationNodeBlendSpace2D.xml index abbc8cb2e6..1a6d2bd755 100644 --- a/doc/classes/AnimationNodeBlendSpace2D.xml +++ b/doc/classes/AnimationNodeBlendSpace2D.xml @@ -132,13 +132,13 @@ Controls the interpolation between animations. See [enum BlendMode] constants. - + The blend space's X and Y axes' upper limit for the points' position. See [method add_blend_point]. - + The blend space's X and Y axes' lower limit for the points' position. See [method add_blend_point]. - + Position increment to snap to when moving a point. diff --git a/doc/classes/AnimationNodeBlendTree.xml b/doc/classes/AnimationNodeBlendTree.xml index 8f87ce453f..a90e8647bb 100644 --- a/doc/classes/AnimationNodeBlendTree.xml +++ b/doc/classes/AnimationNodeBlendTree.xml @@ -17,7 +17,7 @@ - + Adds an [AnimationNode] at the given [code]position[/code]. The [code]name[/code] is used to identify the created sub-node later. @@ -107,7 +107,7 @@ - + The global offset of all sub-nodes. diff --git a/doc/classes/AnimationNodeStateMachine.xml b/doc/classes/AnimationNodeStateMachine.xml index e08e288c59..8e070142c4 100644 --- a/doc/classes/AnimationNodeStateMachine.xml +++ b/doc/classes/AnimationNodeStateMachine.xml @@ -28,7 +28,7 @@ - + Adds a new node to the graph. The [code]position[/code] is used for display in the editor. diff --git a/doc/classes/Area2D.xml b/doc/classes/Area2D.xml index 96333988f8..f52c810ad2 100644 --- a/doc/classes/Area2D.xml +++ b/doc/classes/Area2D.xml @@ -69,7 +69,7 @@ If [code]true[/code], gravity is calculated from a point (set via [member gravity_vec]). See also [member space_override]. - + The area's gravity vector (not normalized). If gravity is a point (see [member gravity_point]), this will be the point of attraction. diff --git a/doc/classes/Area3D.xml b/doc/classes/Area3D.xml index a2724f3f23..cc31b6c203 100644 --- a/doc/classes/Area3D.xml +++ b/doc/classes/Area3D.xml @@ -67,7 +67,7 @@ If [code]true[/code], gravity is calculated from a point (set via [member gravity_vec]). See also [member space_override]. - + The area's gravity vector (not normalized). If gravity is a point (see [member gravity_point]), this will be the point of attraction. diff --git a/doc/classes/ArrayMesh.xml b/doc/classes/ArrayMesh.xml index f8cbc942e6..1bbf9bcd93 100644 --- a/doc/classes/ArrayMesh.xml +++ b/doc/classes/ArrayMesh.xml @@ -66,7 +66,7 @@ - + @@ -221,7 +221,7 @@ Sets the blend shape mode to one of [enum Mesh.BlendShapeMode]. - + Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unexpected culling when using a shader to offset vertices. diff --git a/doc/classes/AtlasTexture.xml b/doc/classes/AtlasTexture.xml index 9865319419..b49c0e4278 100644 --- a/doc/classes/AtlasTexture.xml +++ b/doc/classes/AtlasTexture.xml @@ -18,10 +18,10 @@ If [code]true[/code], clips the area outside of the region to avoid bleeding of the surrounding texture pixels. - + The margin around the region. The [Rect2]'s [member Rect2.size] parameter ("w" and "h" in the editor) resizes the texture so it fits within the margin. - + The AtlasTexture's used region. diff --git a/doc/classes/AudioStreamSample.xml b/doc/classes/AudioStreamSample.xml index d07b1ac66d..5a0e71a0f8 100644 --- a/doc/classes/AudioStreamSample.xml +++ b/doc/classes/AudioStreamSample.xml @@ -22,7 +22,7 @@ - + Contains the audio data in bytes. [b]Note:[/b] This property expects signed PCM8 data. To convert unsigned PCM8 to signed PCM8, subtract 128 from each byte. diff --git a/doc/classes/BackBufferCopy.xml b/doc/classes/BackBufferCopy.xml index 9a70b8f20c..55ee573811 100644 --- a/doc/classes/BackBufferCopy.xml +++ b/doc/classes/BackBufferCopy.xml @@ -15,7 +15,7 @@ Buffer mode. See [enum CopyMode] constants. - + The area covered by the BackBufferCopy. Only used if [member copy_mode] is [constant COPY_MODE_RECT]. diff --git a/doc/classes/BaseMaterial3D.xml b/doc/classes/BaseMaterial3D.xml index 49edb4c691..abe06bc7e1 100644 --- a/doc/classes/BaseMaterial3D.xml +++ b/doc/classes/BaseMaterial3D.xml @@ -72,7 +72,7 @@ - + The material's base color. @@ -117,7 +117,7 @@ Specifies the channel of the [member ao_texture] in which the ambient occlusion information is stored. This is useful when you store the information for multiple effects in a single texture. For example if you stored metallic in the red channel, roughness in the blue, and ambient occlusion in the green you could reduce the number of textures you use. - + The color used by the backlight effect. Represents the light passing through an object. @@ -195,7 +195,7 @@ Specifies which type of fade to use. Can be any of the [enum DistanceFadeMode]s. - + The emitted light's color. See [member emission_enabled]. @@ -345,7 +345,7 @@ - + @@ -370,10 +370,10 @@ If [code]true[/code], render point size can be changed. [b]Note:[/b] this is only effective for objects whose geometry is point-based rather than triangle-based. See also [member point_size]. - + How much to offset the [code]UV[/code] coordinates. This amount will be added to [code]UV[/code] in the vertex function. This can be used to offset a texture. - + How much to scale the [code]UV[/code] coordinates. This is multiplied by [code]UV[/code] in the vertex function. @@ -385,10 +385,10 @@ If [code]true[/code], triplanar mapping for [code]UV[/code] is calculated in world space rather than object local space. See also [member uv1_triplanar]. - + How much to offset the [code]UV2[/code] coordinates. This amount will be added to [code]UV2[/code] in the vertex function. This can be used to offset a texture. - + How much to scale the [code]UV2[/code] coordinates. This is multiplied by [code]UV2[/code] in the vertex function. diff --git a/doc/classes/Basis.xml b/doc/classes/Basis.xml index 14fca04672..f058c0ed38 100644 --- a/doc/classes/Basis.xml +++ b/doc/classes/Basis.xml @@ -245,28 +245,28 @@ - + The basis matrix's X vector (column 0). Equivalent to array index [code]0[/code]. - + The basis matrix's Y vector (column 1). Equivalent to array index [code]1[/code]. - + The basis matrix's Z vector (column 2). Equivalent to array index [code]2[/code]. - + The identity basis, with no rotation or scaling applied. This is identical to calling [code]Basis()[/code] without any parameters. This constant can be used to make your code clearer, and for consistency with C#. - + The basis that will flip something along the X axis when used in a transformation. - + The basis that will flip something along the Y axis when used in a transformation. - + The basis that will flip something along the Z axis when used in a transformation. diff --git a/doc/classes/Bone2D.xml b/doc/classes/Bone2D.xml index 93744ddad7..b8d5544d59 100644 --- a/doc/classes/Bone2D.xml +++ b/doc/classes/Bone2D.xml @@ -101,7 +101,7 @@ - + Rest transform of the bone. You can reset the node's transforms to this value using [method apply_rest]. diff --git a/doc/classes/BoxMesh.xml b/doc/classes/BoxMesh.xml index 1404477b46..dda5e2f1e5 100644 --- a/doc/classes/BoxMesh.xml +++ b/doc/classes/BoxMesh.xml @@ -13,7 +13,7 @@ - + The box's width, height and depth. diff --git a/doc/classes/BoxShape3D.xml b/doc/classes/BoxShape3D.xml index f5051413ce..5704de905b 100644 --- a/doc/classes/BoxShape3D.xml +++ b/doc/classes/BoxShape3D.xml @@ -14,7 +14,7 @@ - + The box's width, height and depth. diff --git a/doc/classes/Button.xml b/doc/classes/Button.xml index 51c35b15ce..c9078a4de5 100644 --- a/doc/classes/Button.xml +++ b/doc/classes/Button.xml @@ -116,22 +116,22 @@ [Font] of the [Button]'s text. - + Default text [Color] of the [Button]. - + Text [Color] used when the [Button] is disabled. - + Text [Color] used when the [Button] is being hovered. - + Text [Color] used when the [Button] is being hovered and pressed. - + The tint of text outline of the [Button]. - + Text [Color] used when the [Button] is being pressed. @@ -143,19 +143,19 @@ The horizontal space between [Button]'s icon and text. - + Icon modulate [Color] used when the [Button] is disabled. - + Icon modulate [Color] used when the [Button] is being hovered. - + Icon modulate [Color] used when the [Button] is being hovered and pressed. - + Default icon modulate [Color] of the [Button]. - + Icon modulate [Color] used when the [Button] is being pressed. diff --git a/doc/classes/CPUParticles2D.xml b/doc/classes/CPUParticles2D.xml index 9e70978db8..9620e9abd1 100644 --- a/doc/classes/CPUParticles2D.xml +++ b/doc/classes/CPUParticles2D.xml @@ -148,7 +148,7 @@ Animation speed randomness ratio. - + Each particle's initial color. If [member texture] is defined, it will be multiplied by this color. @@ -163,7 +163,7 @@ Damping randomness ratio. - + Unit vector specifying the particles' emission direction. @@ -199,7 +199,7 @@ If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect. - + Gravity applied to every particle. diff --git a/doc/classes/CPUParticles3D.xml b/doc/classes/CPUParticles3D.xml index 0512efa8c2..7509775d20 100644 --- a/doc/classes/CPUParticles3D.xml +++ b/doc/classes/CPUParticles3D.xml @@ -147,7 +147,7 @@ Animation speed randomness ratio. - + Unused for 3D particles. @@ -162,7 +162,7 @@ Damping randomness ratio. - + Unit vector specifying the particles' emission direction. @@ -171,13 +171,13 @@ The rectangle's extents if [member emission_shape] is set to [constant EMISSION_SHAPE_BOX]. - + Sets the [Color]s to modulate particles by when using [constant EMISSION_SHAPE_POINTS] or [constant EMISSION_SHAPE_DIRECTED_POINTS]. Sets the direction the particles will be emitted in when using [constant EMISSION_SHAPE_DIRECTED_POINTS]. - + Sets the initial positions to spawn particles when using [constant EMISSION_SHAPE_POINTS] or [constant EMISSION_SHAPE_DIRECTED_POINTS]. @@ -201,7 +201,7 @@ If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect. - + Gravity applied to every particle. diff --git a/doc/classes/Camera2D.xml b/doc/classes/Camera2D.xml index d40567bdcb..bf1a9cc929 100644 --- a/doc/classes/Camera2D.xml +++ b/doc/classes/Camera2D.xml @@ -165,7 +165,7 @@ Top scroll limit in pixels. The camera stops moving when reaching this value. - + The camera's offset, useful for looking around or camera shake animations. @@ -180,7 +180,7 @@ Speed in pixels per second of the camera's smoothing effect when [member smoothing_enabled] is [code]true[/code]. - + The camera's zoom relative to the viewport. Values larger than [code]Vector2(1, 1)[/code] zoom out and smaller values zoom in. For an example, use [code]Vector2(0.5, 0.5)[/code] for a 2× zoom-in, and [code]Vector2(4, 4)[/code] for a 4× zoom-out. diff --git a/doc/classes/Camera3D.xml b/doc/classes/Camera3D.xml index 016eb05308..afba478a20 100644 --- a/doc/classes/Camera3D.xml +++ b/doc/classes/Camera3D.xml @@ -209,7 +209,7 @@ - ~107.51 degrees in a 16:9 viewport - ~121.63 degrees in a 21:9 viewport - + The camera's frustum offset. This can be changed from the default to create "tilted frustum" effects such as [url=https://zdoom.org/wiki/Y-shearing]Y-shearing[/url]. diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml index f15bc14be3..d0950ae741 100644 --- a/doc/classes/CanvasItem.xml +++ b/doc/classes/CanvasItem.xml @@ -75,11 +75,11 @@ - + - + Draws a string character using a custom font. Returns the advance, depending on the character width and kerning with an optional next character. @@ -105,7 +105,7 @@ - + @@ -142,9 +142,9 @@ - + - + Draws a [Mesh] in 2D, using the provided texture. See [MeshInstance2D] for related documentation. @@ -193,11 +193,11 @@ - + - + @@ -223,7 +223,7 @@ - + @@ -301,7 +301,7 @@ - + Sets a custom transform for drawing via components. Anything drawn afterwards will be transformed by this. @@ -331,11 +331,11 @@ - + - + @@ -381,7 +381,7 @@ - + Draws a texture at a given position. @@ -396,7 +396,7 @@ - + @@ -413,7 +413,7 @@ - + @@ -595,10 +595,10 @@ The material applied to textures on this [CanvasItem]. - + The color applied to textures on this [CanvasItem]. - + The color applied to textures on this [CanvasItem]. This is not inherited by children [CanvasItem]s. diff --git a/doc/classes/CanvasLayer.xml b/doc/classes/CanvasLayer.xml index 9d952cdba3..f4c04d7bca 100644 --- a/doc/classes/CanvasLayer.xml +++ b/doc/classes/CanvasLayer.xml @@ -33,7 +33,7 @@ Layer index for draw order. Lower values are drawn first. - + The layer's base offset. @@ -42,10 +42,10 @@ The layer's rotation in degrees. - + The layer's scale. - + The layer's transform. diff --git a/doc/classes/CanvasModulate.xml b/doc/classes/CanvasModulate.xml index 19f8912cd8..3540fa423f 100644 --- a/doc/classes/CanvasModulate.xml +++ b/doc/classes/CanvasModulate.xml @@ -11,7 +11,7 @@ - + The tint color to apply. diff --git a/doc/classes/CanvasTexture.xml b/doc/classes/CanvasTexture.xml index 0ca132746b..f7147d9f0b 100644 --- a/doc/classes/CanvasTexture.xml +++ b/doc/classes/CanvasTexture.xml @@ -13,7 +13,7 @@ - + diff --git a/doc/classes/CharFXTransform.xml b/doc/classes/CharFXTransform.xml index 7a6a18f532..1f63b530b1 100644 --- a/doc/classes/CharFXTransform.xml +++ b/doc/classes/CharFXTransform.xml @@ -13,7 +13,7 @@ - + The color the character will be drawn with. @@ -33,13 +33,13 @@ Font specific glyph index. - + The position offset the character will be drawn with (in pixels). If [code]true[/code], FX transform is called for outline drawing. Setting this property won't affect drawing. - + Absolute character range in the string, corresponding to the glyph. Setting this property won't affect drawing. diff --git a/doc/classes/CharacterBody2D.xml b/doc/classes/CharacterBody2D.xml index 0e6ca073a7..fbe5c34d7d 100644 --- a/doc/classes/CharacterBody2D.xml +++ b/doc/classes/CharacterBody2D.xml @@ -107,7 +107,7 @@ If [code]true[/code], the body will be able to push [RigidBody2D] nodes when calling [method move_and_slide], but it also won't detect any collisions with them. If [code]false[/code], it will interact with [RigidBody2D] nodes like with [StaticBody2D]. - + Current velocity vector in pixels per second, used and modified during calls to [method move_and_slide]. @@ -116,14 +116,14 @@ If [code]true[/code], the body's movement will be synchronized to the physics frame. This is useful when animating movement via [AnimationPlayer], for example on moving platforms. Do [b]not[/b] use together with [method move_and_slide] or [method PhysicsBody2D.move_and_collide] functions. - + When set to a value different from [code]Vector2(0, 0)[/code], the body is kept attached to slopes when calling [method move_and_slide]. As long as the [code]snap[/code] vector is in contact with the ground, the body will remain attached to the surface. This means you must disable snap in order to jump, for example. You can do this by setting [code]snap[/code] to [code]Vector2(0, 0)[/code]. If [code]true[/code], the body will not slide on slopes when you include gravity in [code]linear_velocity[/code] when calling [method move_and_slide] and the body is standing still. - + Direction vector used to determine what is a wall and what is a floor (or a ceiling), rather than a wall, when calling [method move_and_slide]. Defaults to [code]Vector2.UP[/code]. If set to [code]Vector2(0, 0)[/code], everything is considered a wall. This is useful for topdown games. diff --git a/doc/classes/CharacterBody3D.xml b/doc/classes/CharacterBody3D.xml index 790edfcad1..f6c3d68b3c 100644 --- a/doc/classes/CharacterBody3D.xml +++ b/doc/classes/CharacterBody3D.xml @@ -93,20 +93,20 @@ If [code]true[/code], the body will be able to push [RigidBody3D] nodes when calling [method move_and_slide], but it also won't detect any collisions with them. If [code]false[/code], it will interact with [RigidBody3D] nodes like with [StaticBody3D]. - + Current velocity vector (typically meters per second), used and modified during calls to [method move_and_slide]. Maximum number of times the body can change direction before it stops when calling [method move_and_slide]. - + When set to a value different from [code]Vector3(0, 0, 0)[/code], the body is kept attached to slopes when calling [method move_and_slide]. As long as the [code]snap[/code] vector is in contact with the ground, the body will remain attached to the surface. This means you must disable snap in order to jump, for example. You can do this by setting [code]snap[/code] to [code]Vector3(0, 0, 0)[/code]. If [code]true[/code], the body will not slide on slopes when you include gravity in [code]linear_velocity[/code] when calling [method move_and_slide] and the body is standing still. - + Direction vector used to determine what is a wall and what is a floor (or a ceiling), rather than a wall, when calling [method move_and_slide]. Defaults to [code]Vector3.UP[/code]. If set to [code]Vector3(0, 0, 0)[/code], everything is considered a wall. This is useful for topdown games. diff --git a/doc/classes/CheckBox.xml b/doc/classes/CheckBox.xml index 05e412e9da..90f3725172 100644 --- a/doc/classes/CheckBox.xml +++ b/doc/classes/CheckBox.xml @@ -35,22 +35,22 @@ The [Font] to use for the [CheckBox] text. - + The [CheckBox] text's font color. - + The [CheckBox] text's font color when it's disabled. - + The [CheckBox] text's font color when it's hovered. - + The [CheckBox] text's font color when it's hovered and pressed. - + The tint of text outline of the [CheckBox]. - + The [CheckBox] text's font color when it's pressed. diff --git a/doc/classes/CheckButton.xml b/doc/classes/CheckButton.xml index 46e590a115..7fa7093b32 100644 --- a/doc/classes/CheckButton.xml +++ b/doc/classes/CheckButton.xml @@ -30,22 +30,22 @@ The [Font] to use for the [CheckButton] text. - + The [CheckButton] text's font color. - + The [CheckButton] text's font color when it's disabled. - + The [CheckButton] text's font color when it's hovered. - + The [CheckButton] text's font color when it's hovered and pressed. - + The tint of text outline of the [CheckButton]. - + The [CheckButton] text's font color when it's pressed. diff --git a/doc/classes/CodeEdit.xml b/doc/classes/CodeEdit.xml index 1250350971..c7dbd86c55 100644 --- a/doc/classes/CodeEdit.xml +++ b/doc/classes/CodeEdit.xml @@ -45,7 +45,7 @@ - + @@ -456,13 +456,13 @@ Sets whether code completion is allowed. - + Sets prefixes that will trigger code completion. - + Sets the comment delimiters. All existing comment delimiters will be removed. - + Sets the string delimiters. All existing string delimiters will be removed. @@ -479,7 +479,7 @@ Sets whether line folding is allowed. - + @@ -520,49 +520,49 @@ - + - + - + - + - + - + - + - + - + - + - + - + - + - + @@ -572,19 +572,19 @@ - + - + The tint of text outline of the [CodeEdit]. - + - + Font size of the [CodeEdit]'s text. - + @@ -595,15 +595,15 @@ - + - + - + diff --git a/doc/classes/CodeHighlighter.xml b/doc/classes/CodeHighlighter.xml index f078e4e5b0..0406c25ffd 100644 --- a/doc/classes/CodeHighlighter.xml +++ b/doc/classes/CodeHighlighter.xml @@ -149,7 +149,7 @@ Sets the color regions. All existing regions will be removed. The [Dictionary] key is the region start and end key, separated by a space. The value is the region color. - + Sets color for functions. A function is a non-keyword string followed by a '('. @@ -158,13 +158,13 @@ Sets the member keyword colors. All existing member keyword will be removed. The [Dictionary] key is the member keyword. The value is the member keyword color. - + Sets color for member variables. A member variable is non-keyword, non-function string proceeded with a '.'. - + Sets the color for numbers. - + Sets the color for symbols. diff --git a/doc/classes/CollisionPolygon2D.xml b/doc/classes/CollisionPolygon2D.xml index 242cdb8c80..4607ab3fbd 100644 --- a/doc/classes/CollisionPolygon2D.xml +++ b/doc/classes/CollisionPolygon2D.xml @@ -23,7 +23,7 @@ The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the polygon at a high velocity. - + The polygon's list of vertices. The final point will be connected to the first. The returned value is a clone of the [PackedVector2Array], not a reference. diff --git a/doc/classes/CollisionPolygon3D.xml b/doc/classes/CollisionPolygon3D.xml index 38f4c5fe5c..cf0e55e712 100644 --- a/doc/classes/CollisionPolygon3D.xml +++ b/doc/classes/CollisionPolygon3D.xml @@ -20,7 +20,7 @@ The collision margin for the generated [Shape3D]. See [member Shape3D.margin] for more details. - + Array of vertices which define the polygon. [b]Note:[/b] The returned value is a copy of the original. Methods which mutate the size or properties of the return value will not impact the original polygon. To change properties of the polygon, assign it to a temporary variable and make changes before reassigning the [code]polygon[/code] member. diff --git a/doc/classes/Color.xml b/doc/classes/Color.xml index ddff92e6fc..29c21b3213 100644 --- a/doc/classes/Color.xml +++ b/doc/classes/Color.xml @@ -139,9 +139,9 @@ - + - + Returns a new color with all components clamped between the components of [code]min[/code] and [code]max[/code], by running [method @GlobalScope.clamp] on each component. @@ -575,442 +575,442 @@ - + Alice blue color. - + Antique white color. - + Aqua color. - + Aquamarine color. - + Azure color. - + Beige color. - + Bisque color. - + Black color. - + Blanched almond color. - + Blue color. - + Blue violet color. - + Brown color. - + Burlywood color. - + Cadet blue color. - + Chartreuse color. - + Chocolate color. - + Coral color. - + Cornflower blue color. - + Cornsilk color. - + Crimson color. - + Cyan color. - + Dark blue color. - + Dark cyan color. - + Dark goldenrod color. - + Dark gray color. - + Dark green color. - + Dark khaki color. - + Dark magenta color. - + Dark olive green color. - + Dark orange color. - + Dark orchid color. - + Dark red color. - + Dark salmon color. - + Dark sea green color. - + Dark slate blue color. - + Dark slate gray color. - + Dark turquoise color. - + Dark violet color. - + Deep pink color. - + Deep sky blue color. - + Dim gray color. - + Dodger blue color. - + Firebrick color. - + Floral white color. - + Forest green color. - + Fuchsia color. - + Gainsboro color. - + Ghost white color. - + Gold color. - + Goldenrod color. - + Gray color. - + Green color. - + Green yellow color. - + Honeydew color. - + Hot pink color. - + Indian red color. - + Indigo color. - + Ivory color. - + Khaki color. - + Lavender color. - + Lavender blush color. - + Lawn green color. - + Lemon chiffon color. - + Light blue color. - + Light coral color. - + Light cyan color. - + Light goldenrod color. - + Light gray color. - + Light green color. - + Light pink color. - + Light salmon color. - + Light sea green color. - + Light sky blue color. - + Light slate gray color. - + Light steel blue color. - + Light yellow color. - + Lime color. - + Lime green color. - + Linen color. - + Magenta color. - + Maroon color. - + Medium aquamarine color. - + Medium blue color. - + Medium orchid color. - + Medium purple color. - + Medium sea green color. - + Medium slate blue color. - + Medium spring green color. - + Medium turquoise color. - + Medium violet red color. - + Midnight blue color. - + Mint cream color. - + Misty rose color. - + Moccasin color. - + Navajo white color. - + Navy blue color. - + Old lace color. - + Olive color. - + Olive drab color. - + Orange color. - + Orange red color. - + Orchid color. - + Pale goldenrod color. - + Pale green color. - + Pale turquoise color. - + Pale violet red color. - + Papaya whip color. - + Peach puff color. - + Peru color. - + Pink color. - + Plum color. - + Powder blue color. - + Purple color. - + Rebecca purple color. - + Red color. - + Rosy brown color. - + Royal blue color. - + Saddle brown color. - + Salmon color. - + Sandy brown color. - + Sea green color. - + Seashell color. - + Sienna color. - + Silver color. - + Sky blue color. - + Slate blue color. - + Slate gray color. - + Snow color. - + Spring green color. - + Steel blue color. - + Tan color. - + Teal color. - + Thistle color. - + Tomato color. - + Transparent color (white with zero alpha). - + Turquoise color. - + Violet color. - + Web gray color. - + Web green color. - + Web maroon color. - + Web purple color. - + Wheat color. - + White color. - + White smoke color. - + Yellow color. - + Yellow green color. diff --git a/doc/classes/ColorPicker.xml b/doc/classes/ColorPicker.xml index fddfd27573..2111358ef4 100644 --- a/doc/classes/ColorPicker.xml +++ b/doc/classes/ColorPicker.xml @@ -38,7 +38,7 @@ - + The currently selected color. diff --git a/doc/classes/ColorPickerButton.xml b/doc/classes/ColorPickerButton.xml index e49027e61d..09b828366f 100644 --- a/doc/classes/ColorPickerButton.xml +++ b/doc/classes/ColorPickerButton.xml @@ -28,7 +28,7 @@ - + The currently selected color. @@ -70,19 +70,19 @@ [Font] of the [ColorPickerButton]'s text. - + Default text [Color] of the [ColorPickerButton]. - + Text [Color] used when the [ColorPickerButton] is disabled. - + Text [Color] used when the [ColorPickerButton] is being hovered. - + The tint of text outline of the [ColorPickerButton]. - + Text [Color] used when the [ColorPickerButton] is being pressed. diff --git a/doc/classes/ColorRect.xml b/doc/classes/ColorRect.xml index 09ba4c8b26..84955fed8a 100644 --- a/doc/classes/ColorRect.xml +++ b/doc/classes/ColorRect.xml @@ -12,7 +12,7 @@ - + The fill color. [codeblocks] [gdscript] diff --git a/doc/classes/ConcavePolygonShape2D.xml b/doc/classes/ConcavePolygonShape2D.xml index 9999d086da..e6b2e1845d 100644 --- a/doc/classes/ConcavePolygonShape2D.xml +++ b/doc/classes/ConcavePolygonShape2D.xml @@ -12,7 +12,7 @@ - + The array of points that make up the [ConcavePolygonShape2D]'s line segments. diff --git a/doc/classes/ConfigFile.xml b/doc/classes/ConfigFile.xml index 8b903d8dbc..76855fc19f 100644 --- a/doc/classes/ConfigFile.xml +++ b/doc/classes/ConfigFile.xml @@ -9,7 +9,7 @@ [section] some_key=42 string_example="Hello World3D!" - a_vector=Vector3( 1, 0, 2 ) + a_vector=Vector3(1, 0, 2) [/codeblock] The stored data can be saved to or parsed from a file, though ConfigFile objects can also be used directly without accessing the filesystem. The following example shows how to parse an INI-style file from the system, read its contents and store new values in it: diff --git a/doc/classes/ConfirmationDialog.xml b/doc/classes/ConfirmationDialog.xml index 9d8977cef1..0253ef21df 100644 --- a/doc/classes/ConfirmationDialog.xml +++ b/doc/classes/ConfirmationDialog.xml @@ -27,8 +27,8 @@ - - + + diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml index 33969cf4c3..9015caa0b4 100644 --- a/doc/classes/Control.xml +++ b/doc/classes/Control.xml @@ -395,7 +395,7 @@ - + Returns the mouse cursor shape the control displays on mouse hover. See [enum CursorShape]. @@ -549,7 +549,7 @@ - + Returns the tooltip, which will appear when the cursor is resting over this control. See [member hint_tooltip]. @@ -1140,13 +1140,13 @@ The node's global position, relative to the world (usually to the top-left corner of the window). - + The minimum size of the node's bounding rectangle. If you set it to a value greater than (0, 0), the node's bounding rectangle will always have at least this size, even if its content is smaller. If it's set to (0, 0), the node sizes automatically to fit its content, be it a texture or child nodes. - + By default, the node's pivot is its top-left corner. When you change its [member rect_scale], it will scale around this pivot. Set this property to [member rect_size] / 2 to center the pivot in the node's rectangle. - + The node's position, relative to its parent. It corresponds to the rectangle's top-left corner. The property is not affected by [member rect_pivot_offset]. @@ -1155,12 +1155,12 @@ The node's rotation around its pivot, in degrees. See [member rect_pivot_offset] to change the pivot's position. - + The node's scale, relative to its [member rect_size]. Change this property to scale the node around its [member rect_pivot_offset]. The Control's [member hint_tooltip] will also scale according to this value. [b]Note:[/b] This property is mainly intended to be used for animation purposes. Text inside the Control will look pixelated or blurry when the Control is scaled. To support multiple resolutions in your project, use an appropriate viewport stretch mode as described in the [url=https://docs.godotengine.org/en/latest/tutorials/viewports/multiple_resolutions.html]documentation[/url] instead of scaling Controls individually. [b]Note:[/b] If the Control node is a child of a [Container] node, the scale will be reset to [code]Vector2(1, 1)[/code] when the scene is instanced. To set the Control's scale when it's instanced, wait for one frame using [code]yield(get_tree(), "idle_frame")[/code] then set its [member rect_scale] property. - + The size of the node's bounding rectangle, in pixels. [Container] nodes update this property automatically. diff --git a/doc/classes/ConvexPolygonShape2D.xml b/doc/classes/ConvexPolygonShape2D.xml index 42951e2158..d53900e6c5 100644 --- a/doc/classes/ConvexPolygonShape2D.xml +++ b/doc/classes/ConvexPolygonShape2D.xml @@ -21,7 +21,7 @@ - + The polygon's list of vertices. Can be in either clockwise or counterclockwise order. diff --git a/doc/classes/ConvexPolygonShape3D.xml b/doc/classes/ConvexPolygonShape3D.xml index e18d716255..a5c86526b0 100644 --- a/doc/classes/ConvexPolygonShape3D.xml +++ b/doc/classes/ConvexPolygonShape3D.xml @@ -12,7 +12,7 @@ - + The list of 3D points forming the convex polygon shape. diff --git a/doc/classes/Curve2D.xml b/doc/classes/Curve2D.xml index b33f3b4ffc..c9fcbd2892 100644 --- a/doc/classes/Curve2D.xml +++ b/doc/classes/Curve2D.xml @@ -15,9 +15,9 @@ - + - + diff --git a/doc/classes/Curve3D.xml b/doc/classes/Curve3D.xml index fcd150ad57..fdf96b4262 100644 --- a/doc/classes/Curve3D.xml +++ b/doc/classes/Curve3D.xml @@ -15,9 +15,9 @@ - + - + diff --git a/doc/classes/Decal.xml b/doc/classes/Decal.xml index 14c35ae6d3..e84cea7c30 100644 --- a/doc/classes/Decal.xml +++ b/doc/classes/Decal.xml @@ -79,13 +79,13 @@ Energy multiplier for the emission texture. This will make the decal emit light at a higher intensity. - + Sets the size of the [AABB] used by the decal. The AABB goes from [code]-extents[/code] to [code]extents[/code]. Sets the curve over which the decal will fade as the surface gets further from the center of the [AABB]. - + Changes the [Color] of the Decal by multiplying it with this value. diff --git a/doc/classes/DisplayServer.xml b/doc/classes/DisplayServer.xml index 6c1cd37beb..0a4807f046 100644 --- a/doc/classes/DisplayServer.xml +++ b/doc/classes/DisplayServer.xml @@ -46,7 +46,7 @@ - + @@ -64,7 +64,7 @@ - + @@ -650,7 +650,7 @@ - + diff --git a/doc/classes/EditorNode3DGizmo.xml b/doc/classes/EditorNode3DGizmo.xml index dcc6d6ef12..221b5e44d6 100644 --- a/doc/classes/EditorNode3DGizmo.xml +++ b/doc/classes/EditorNode3DGizmo.xml @@ -115,7 +115,7 @@ - + Adds lines to the gizmo (as sets of 2 points), with a given material. The lines are used for visualizing the gizmo. Call this function during [method _redraw]. @@ -143,7 +143,7 @@ - + Adds an unscaled billboard for visualization. Call this function during [method _redraw]. diff --git a/doc/classes/EditorNode3DGizmoPlugin.xml b/doc/classes/EditorNode3DGizmoPlugin.xml index 5551326533..41c94cbbc6 100644 --- a/doc/classes/EditorNode3DGizmoPlugin.xml +++ b/doc/classes/EditorNode3DGizmoPlugin.xml @@ -163,7 +163,7 @@ - + Creates an icon material with its variants (selected and/or editable) and adds them to the internal material list. They can then be accessed with [method get_material] and used in [method EditorNode3DGizmo.add_unscaled_billboard]. Should not be overridden. diff --git a/doc/classes/EditorSceneImporterMesh.xml b/doc/classes/EditorSceneImporterMesh.xml index 9daa3f16bc..90eca9072b 100644 --- a/doc/classes/EditorSceneImporterMesh.xml +++ b/doc/classes/EditorSceneImporterMesh.xml @@ -22,7 +22,7 @@ - + @@ -168,7 +168,7 @@ - + diff --git a/doc/classes/EngineDebugger.xml b/doc/classes/EngineDebugger.xml index 7db36b89d0..50ccb6b075 100644 --- a/doc/classes/EngineDebugger.xml +++ b/doc/classes/EngineDebugger.xml @@ -61,7 +61,7 @@ - + Calls the [code]toggle[/code] callable of the profiler with given [code]name[/code] and [code]arguments[/code]. Enables/Disables the same profiler depending on [code]enable[/code] argument. diff --git a/doc/classes/Environment.xml b/doc/classes/Environment.xml index 878535a08d..ae87a62c84 100644 --- a/doc/classes/Environment.xml +++ b/doc/classes/Environment.xml @@ -55,13 +55,13 @@ The global color saturation value of the rendered scene (default value is 1). Effective only if [code]adjustment_enabled[/code] is [code]true[/code]. - + The ambient light's [Color]. The ambient light's energy. The higher the value, the stronger the light. - + Defines the amount of light that the sky brings on the scene. A value of 0 means that the sky's light emission has no effect on the scene illumination, thus all ambient illumination is provided by the ambient light. On the contrary, a value of 1 means that all the light that affects the scene is provided by the sky, thus the ambient light parameter has no effect on the scene. @@ -89,7 +89,7 @@ The maximum layer ID to display. Only effective when using the [constant BG_CANVAS] background mode. - + The [Color] displayed for clear areas of the scene. Only effective when using the [constant BG_COLOR] background mode. @@ -111,7 +111,7 @@ - + @@ -200,7 +200,7 @@ - + The depth tolerance for screen-space reflections. @@ -263,7 +263,7 @@ - + diff --git a/doc/classes/Expression.xml b/doc/classes/Expression.xml index 0781d2ffa2..640b45dca4 100644 --- a/doc/classes/Expression.xml +++ b/doc/classes/Expression.xml @@ -54,7 +54,7 @@ - + @@ -84,7 +84,7 @@ - + Parses the expression and returns an [enum Error] code. diff --git a/doc/classes/FileDialog.xml b/doc/classes/FileDialog.xml index 966be0a981..8ccee1c82e 100644 --- a/doc/classes/FileDialog.xml +++ b/doc/classes/FileDialog.xml @@ -72,7 +72,7 @@ The dialog's open or save mode, which affects the selection behavior. See [enum FileMode]. - + The available file type filters. For example, this shows only [code].png[/code] and [code].gd[/code] files: [code]set_filters(PackedStringArray(["*.png ; PNG Images","*.gd ; GDScript Files"]))[/code]. @@ -139,16 +139,16 @@ Custom icon for files. - + The color modulation applied to the file icon. - + The color tint for disabled files (when the [FileDialog] is used in open folder mode). Custom icon for folders. - + The color modulation applied to the folder icon. diff --git a/doc/classes/Font.xml b/doc/classes/Font.xml index 20d5b6ce9b..186bfbb931 100644 --- a/doc/classes/Font.xml +++ b/doc/classes/Font.xml @@ -85,11 +85,11 @@ - + - + Draw a single Unicode character [code]char[/code] into a canvas item using the font, at a given position, with [code]modulate[/code] color, and optionally kerning if [code]next[/code] is passed. [code]position[/code] specifies the baseline, not the top. To draw from the top, [i]ascent[/i] must be added to the Y axis. @@ -113,11 +113,11 @@ - + - + @@ -141,11 +141,11 @@ - + - + diff --git a/doc/classes/FontData.xml b/doc/classes/FontData.xml index e426c8fb36..0a2fb03750 100644 --- a/doc/classes/FontData.xml +++ b/doc/classes/FontData.xml @@ -61,7 +61,7 @@ - + Draws single glyph into a canvas item at the position, using [code]font[/code] at the size [code]size[/code]. @@ -82,7 +82,7 @@ - + Draws single glyph outline of size [code]outline_size[/code] into a canvas item at the position, using [code]font[/code] at the size [code]size[/code]. If outline drawing is not supported, nothing is drawn. diff --git a/doc/classes/GPUParticles2D.xml b/doc/classes/GPUParticles2D.xml index ebd6d2b92c..8684a7f41a 100644 --- a/doc/classes/GPUParticles2D.xml +++ b/doc/classes/GPUParticles2D.xml @@ -80,7 +80,7 @@ - + The [Rect2] that determines the node's region which needs to be visible on screen for the particle system to be active. Grow the rect if particles suddenly appear/disappear when the node enters/exits the screen. The [Rect2] can be grown via code or with the [b]Particles → Generate Visibility Rect[/b] editor tool. diff --git a/doc/classes/GPUParticles3D.xml b/doc/classes/GPUParticles3D.xml index 47bdd9d745..55e9b33aa8 100644 --- a/doc/classes/GPUParticles3D.xml +++ b/doc/classes/GPUParticles3D.xml @@ -132,7 +132,7 @@ - + The [AABB] that determines the node's region which needs to be visible on screen for the particle system to be active. Grow the box if particles suddenly appear/disappear when the node enters/exits the screen. The [AABB] can be grown via code or with the [b]Particles → Generate AABB[/b] editor tool. diff --git a/doc/classes/GPUParticlesAttractorBox.xml b/doc/classes/GPUParticlesAttractorBox.xml index 68616f9bbd..49e6111c29 100644 --- a/doc/classes/GPUParticlesAttractorBox.xml +++ b/doc/classes/GPUParticlesAttractorBox.xml @@ -9,7 +9,7 @@ - + diff --git a/doc/classes/GPUParticlesAttractorVectorField.xml b/doc/classes/GPUParticlesAttractorVectorField.xml index cf5e375ea3..7364a4b09f 100644 --- a/doc/classes/GPUParticlesAttractorVectorField.xml +++ b/doc/classes/GPUParticlesAttractorVectorField.xml @@ -9,7 +9,7 @@ - + diff --git a/doc/classes/GPUParticlesCollisionBox.xml b/doc/classes/GPUParticlesCollisionBox.xml index 17fc124c41..58de18556e 100644 --- a/doc/classes/GPUParticlesCollisionBox.xml +++ b/doc/classes/GPUParticlesCollisionBox.xml @@ -9,7 +9,7 @@ - + diff --git a/doc/classes/GPUParticlesCollisionHeightField.xml b/doc/classes/GPUParticlesCollisionHeightField.xml index c6987515a9..0ddddda8e4 100644 --- a/doc/classes/GPUParticlesCollisionHeightField.xml +++ b/doc/classes/GPUParticlesCollisionHeightField.xml @@ -9,7 +9,7 @@ - + diff --git a/doc/classes/GPUParticlesCollisionSDF.xml b/doc/classes/GPUParticlesCollisionSDF.xml index c3cbe4b1c6..7ef6f5f3cd 100644 --- a/doc/classes/GPUParticlesCollisionSDF.xml +++ b/doc/classes/GPUParticlesCollisionSDF.xml @@ -9,7 +9,7 @@ - + diff --git a/doc/classes/Gradient.xml b/doc/classes/Gradient.xml index 28c647a1c3..1f1f266c59 100644 --- a/doc/classes/Gradient.xml +++ b/doc/classes/Gradient.xml @@ -87,10 +87,10 @@ - + Gradient's colors returned as a [PackedColorArray]. - + Gradient's offsets returned as a [PackedFloat32Array]. diff --git a/doc/classes/GraphEdit.xml b/doc/classes/GraphEdit.xml index 16fc1ca17a..65701b3a6a 100644 --- a/doc/classes/GraphEdit.xml +++ b/doc/classes/GraphEdit.xml @@ -187,14 +187,14 @@ The opacity of the minimap rectangle. - + The size of the minimap rectangle. The map itself is based on the size of the grid area and is scaled to fit this rectangle. If [code]true[/code], enables disconnection of existing connections in the GraphEdit by dragging the right end. - + The scroll offset. @@ -329,7 +329,7 @@ - + @@ -338,10 +338,10 @@ The background drawn under the grid. - + Color of major grid lines. - + Color of minor grid lines. @@ -361,10 +361,10 @@ The icon for the zoom reset button. - + The fill color of the selection rectangle. - + The outline color of the selection rectangle. diff --git a/doc/classes/GraphNode.xml b/doc/classes/GraphNode.xml index 82ba45f11a..84eda7fcea 100644 --- a/doc/classes/GraphNode.xml +++ b/doc/classes/GraphNode.xml @@ -285,7 +285,7 @@ Sets the overlay shown above the GraphNode. See [enum Overlay]. - + The offset of the GraphNode, relative to the scroll offset of the [GraphEdit]. [b]Note:[/b] You cannot use position offset directly, as [GraphEdit] is a [Container]. @@ -365,7 +365,7 @@ The icon for the close button, visible when [member show_close] is enabled. - + The color modulation applied to the close button icon. @@ -396,7 +396,7 @@ The icon used for resizer, visible when [member resizable] is enabled. - + The color modulation applied to the resizer icon. @@ -405,7 +405,7 @@ The vertical distance between ports. - + Color of the title text. diff --git a/doc/classes/HTTPRequest.xml b/doc/classes/HTTPRequest.xml index 25667d8f79..908e355db3 100644 --- a/doc/classes/HTTPRequest.xml +++ b/doc/classes/HTTPRequest.xml @@ -192,7 +192,7 @@ - + @@ -211,13 +211,13 @@ - + - + Creates request on the underlying [HTTPClient] using a raw array of bytes for the request body. If there is no configuration errors, it tries to connect using [method HTTPClient.connect_to_host] and passes parameters onto [method HTTPClient.request]. diff --git a/doc/classes/HeightMapShape3D.xml b/doc/classes/HeightMapShape3D.xml index f6f2a27891..9a9d3bf8f4 100644 --- a/doc/classes/HeightMapShape3D.xml +++ b/doc/classes/HeightMapShape3D.xml @@ -11,7 +11,7 @@ - + Height map data, pool array must be of [member map_width] * [member map_depth] size. diff --git a/doc/classes/Image.xml b/doc/classes/Image.xml index 91a07f66e0..167b90ea73 100644 --- a/doc/classes/Image.xml +++ b/doc/classes/Image.xml @@ -560,7 +560,7 @@ - + Holds all the image's color data in a given format. See [enum Format] constants. diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml index ebfd32c5fb..05a8bd268e 100644 --- a/doc/classes/Input.xml +++ b/doc/classes/Input.xml @@ -341,7 +341,7 @@ - + Sets a custom mouse cursor image, which is only visible inside the game window. The hotspot can also be specified. Passing [code]null[/code] to the image parameter resets to the system cursor. See [enum CursorShape] for the list of shapes. diff --git a/doc/classes/InputEvent.xml b/doc/classes/InputEvent.xml index 28c4773f51..0c8db0de73 100644 --- a/doc/classes/InputEvent.xml +++ b/doc/classes/InputEvent.xml @@ -111,7 +111,7 @@ - + Returns a copy of the given input event which has been offset by [code]local_ofs[/code] and transformed by [code]xform[/code]. Relevant for events of type [InputEventMouseButton], [InputEventMouseMotion], [InputEventScreenTouch], [InputEventScreenDrag], [InputEventMagnifyGesture] and [InputEventPanGesture]. diff --git a/doc/classes/InputEventGesture.xml b/doc/classes/InputEventGesture.xml index 861ec026cd..fbde318ada 100644 --- a/doc/classes/InputEventGesture.xml +++ b/doc/classes/InputEventGesture.xml @@ -10,7 +10,7 @@ - + The local gesture position relative to the [Viewport]. If used in [method Control._gui_input], the position is relative to the current [Control] that received this gesture. diff --git a/doc/classes/InputEventMouse.xml b/doc/classes/InputEventMouse.xml index e54c3224da..b8043118b7 100644 --- a/doc/classes/InputEventMouse.xml +++ b/doc/classes/InputEventMouse.xml @@ -15,10 +15,10 @@ The mouse button mask identifier, one of or a bitwise combination of the [enum MouseButton] button masks. - + The global mouse position relative to the current [Viewport] when used in [method Control._gui_input], otherwise is at 0,0. - + The local mouse position relative to the [Viewport]. If used in [method Control._gui_input], the position is relative to the current [Control] which is under the mouse. diff --git a/doc/classes/InputEventMouseMotion.xml b/doc/classes/InputEventMouseMotion.xml index 0f9e71adb4..881d74ac7b 100644 --- a/doc/classes/InputEventMouseMotion.xml +++ b/doc/classes/InputEventMouseMotion.xml @@ -17,14 +17,14 @@ Represents the pressure the user puts on the pen. Ranges from [code]0.0[/code] to [code]1.0[/code]. - + The mouse position relative to the previous position (position at the last frame). [b]Note:[/b] Since [InputEventMouseMotion] is only emitted when the mouse moves, the last event won't have a relative position of [code]Vector2(0, 0)[/code] when the user stops moving the mouse. - + The mouse speed in pixels per second. - + Represents the angles of tilt of the pen. Positive X-coordinate value indicates a tilt to the right. Positive Y-coordinate value indicates a tilt toward the user. Ranges from [code]-1.0[/code] to [code]1.0[/code] for both axes. diff --git a/doc/classes/InputEventPanGesture.xml b/doc/classes/InputEventPanGesture.xml index 83161cd163..ffb1901dad 100644 --- a/doc/classes/InputEventPanGesture.xml +++ b/doc/classes/InputEventPanGesture.xml @@ -9,7 +9,7 @@ - + diff --git a/doc/classes/InputEventScreenDrag.xml b/doc/classes/InputEventScreenDrag.xml index d69f175be8..079ac03f45 100644 --- a/doc/classes/InputEventScreenDrag.xml +++ b/doc/classes/InputEventScreenDrag.xml @@ -15,13 +15,13 @@ The drag event index in the case of a multi-drag event. - + The drag position. - + The drag position relative to its start position. - + The drag speed. diff --git a/doc/classes/InputEventScreenTouch.xml b/doc/classes/InputEventScreenTouch.xml index f497f2fecc..7aa5f62b05 100644 --- a/doc/classes/InputEventScreenTouch.xml +++ b/doc/classes/InputEventScreenTouch.xml @@ -16,7 +16,7 @@ The touch index in the case of a multi-touch event. One index = one finger. - + The touch position. diff --git a/doc/classes/ItemList.xml b/doc/classes/ItemList.xml index 0020cbf242..c639e0b88e 100644 --- a/doc/classes/ItemList.xml +++ b/doc/classes/ItemList.xml @@ -484,7 +484,7 @@ The width all columns will be adjusted to. A value of zero disables the adjustment, each item will have a width equal to the width of its content and the columns will have an uneven width. - + The size all icons will be adjusted to. If either X or Y component is not greater than zero, icon size won't be affected. @@ -593,19 +593,19 @@ [Font] of the item's text. - + Default text [Color] of the item. - + The tint of text outline of the item. - + Text [Color] used when the item is selected. Font size of the item's text. - + [Color] of the guideline. The guideline is a line drawn between each row of items. diff --git a/doc/classes/KinematicCollision2D.xml b/doc/classes/KinematicCollision2D.xml index 5480d7d55f..51ec14791e 100644 --- a/doc/classes/KinematicCollision2D.xml +++ b/doc/classes/KinematicCollision2D.xml @@ -27,22 +27,22 @@ The colliding shape's index. See [CollisionObject2D]. - + The colliding object's velocity. The moving object's colliding shape. - + The colliding body's shape's normal at the point of collision. - + The point of collision, in global coordinates. - + The moving object's remaining movement vector. - + The distance the moving object traveled before collision. diff --git a/doc/classes/KinematicCollision3D.xml b/doc/classes/KinematicCollision3D.xml index 329efab474..cab7b337c9 100644 --- a/doc/classes/KinematicCollision3D.xml +++ b/doc/classes/KinematicCollision3D.xml @@ -27,22 +27,22 @@ The colliding shape's index. See [CollisionObject3D]. - + The colliding object's velocity. The moving object's colliding shape. - + The colliding body's shape's normal at the point of collision. - + The point of collision, in global coordinates. - + The moving object's remaining movement vector. - + The distance the moving object traveled before collision. diff --git a/doc/classes/Label.xml b/doc/classes/Label.xml index 76b9686393..ee59f0c85a 100644 --- a/doc/classes/Label.xml +++ b/doc/classes/Label.xml @@ -98,7 +98,7 @@ Set BiDi algorithm override for the structured text. - + Set additional options for BiDi override. @@ -147,13 +147,13 @@ [Font] used for the [Label]'s text. - + Default text [Color] of the [Label]. - + The tint of [Font]'s outline. - + [Color] of the text's shadow effect. diff --git a/doc/classes/Light2D.xml b/doc/classes/Light2D.xml index f6698352ab..0e71f29b58 100644 --- a/doc/classes/Light2D.xml +++ b/doc/classes/Light2D.xml @@ -30,7 +30,7 @@ The Light2D's blend mode. See [enum BlendMode] constants for values. - + The Light2D's [Color]. @@ -57,7 +57,7 @@ Minimum [code]z[/code] value of objects that are affected by the Light2D. - + [Color] of shadows cast by the Light2D. diff --git a/doc/classes/Light3D.xml b/doc/classes/Light3D.xml index 42b9ed8ab4..84abf57cb6 100644 --- a/doc/classes/Light3D.xml +++ b/doc/classes/Light3D.xml @@ -42,7 +42,7 @@ The light's bake mode. See [enum BakeMode]. - + The light's color. An [i]overbright[/i] color can be used to achieve a result equivalent to increasing the light's [member light_energy]. @@ -72,7 +72,7 @@ Blurs the edges of the shadow. Can be used to hide pixel artifacts in low-resolution shadow maps. A high value can impact performance, make shadows appear grainy and can cause other unwanted artifacts. Try to keep as near default as possible. - + The color of shadows cast by this light. diff --git a/doc/classes/Line2D.xml b/doc/classes/Line2D.xml index dec5d60cbb..587d5833b9 100644 --- a/doc/classes/Line2D.xml +++ b/doc/classes/Line2D.xml @@ -74,7 +74,7 @@ Controls the style of the line's first point. Use [enum LineCapMode] constants. - + The line's color. Will not be used if a gradient is set. @@ -86,7 +86,7 @@ The style for the points between the start and the end. - + The points that form the lines. The line is drawn between every point set in this array. Points are interpreted as local vectors. diff --git a/doc/classes/LineEdit.xml b/doc/classes/LineEdit.xml index e11ae7969a..f1e7c5f6e1 100644 --- a/doc/classes/LineEdit.xml +++ b/doc/classes/LineEdit.xml @@ -221,7 +221,7 @@ Set BiDi algorithm override for the structured text. - + Set additional options for BiDi override. @@ -359,16 +359,16 @@ - + Color of the [LineEdit]'s caret (text cursor). Texture for the clear button. See [member clear_button_enabled]. - + Color used as default tint for the clear button. - + Color used for the clear button when it's pressed. @@ -377,19 +377,19 @@ Font used for the text. - + Default font color. - + The tint of text outline of the [LineEdit]. - + Font color for selected text (inside the selection rectangle). Font size of the [LineEdit]'s text. - + Font color when editing is disabled. @@ -404,7 +404,7 @@ Background used when [LineEdit] is in read-only mode ([member editable] is set to [code]false[/code]). - + Color of the selection rectangle. diff --git a/doc/classes/LineShape2D.xml b/doc/classes/LineShape2D.xml index 58caf1b1de..fed5773583 100644 --- a/doc/classes/LineShape2D.xml +++ b/doc/classes/LineShape2D.xml @@ -14,7 +14,7 @@ The line's distance from the origin. - + The line's normal. diff --git a/doc/classes/LinkButton.xml b/doc/classes/LinkButton.xml index 6e2f4399b3..51b20cd04d 100644 --- a/doc/classes/LinkButton.xml +++ b/doc/classes/LinkButton.xml @@ -47,7 +47,7 @@ Set BiDi algorithm override for the structured text. - + Set additional options for BiDi override. @@ -78,16 +78,16 @@ [Font] of the [LinkButton]'s text. - + Default text [Color] of the [LinkButton]. - + Text [Color] used when the [LinkButton] is being hovered. - + The tint of text outline of the [LinkButton]. - + Text [Color] used when the [LinkButton] is being pressed. diff --git a/doc/classes/MenuButton.xml b/doc/classes/MenuButton.xml index 7cbf9d3dfe..3b37853d70 100644 --- a/doc/classes/MenuButton.xml +++ b/doc/classes/MenuButton.xml @@ -56,19 +56,19 @@ [Font] of the [MenuButton]'s text. - + Default text [Color] of the [MenuButton]. - + Text [Color] used when the [MenuButton] is disabled. - + Text [Color] used when the [MenuButton] is being hovered. - + The tint of text outline of the [MenuButton]. - + Text [Color] used when the [MenuButton] is being pressed. diff --git a/doc/classes/Mesh.xml b/doc/classes/Mesh.xml index ed7c39d4d9..3bbdfbe62e 100644 --- a/doc/classes/Mesh.xml +++ b/doc/classes/Mesh.xml @@ -106,7 +106,7 @@ - + Sets a hint to be used for lightmap resolution. diff --git a/doc/classes/MeshTexture.xml b/doc/classes/MeshTexture.xml index bcc9adf90f..57f2397874 100644 --- a/doc/classes/MeshTexture.xml +++ b/doc/classes/MeshTexture.xml @@ -14,7 +14,7 @@ Sets the base texture that the Mesh will use to draw. - + Sets the size of the image, needed for reference. diff --git a/doc/classes/MultiMesh.xml b/doc/classes/MultiMesh.xml index 02628f4960..7151e58c5f 100644 --- a/doc/classes/MultiMesh.xml +++ b/doc/classes/MultiMesh.xml @@ -105,7 +105,7 @@ - + diff --git a/doc/classes/NinePatchRect.xml b/doc/classes/NinePatchRect.xml index d6de0ef4cf..5d59f994d3 100644 --- a/doc/classes/NinePatchRect.xml +++ b/doc/classes/NinePatchRect.xml @@ -53,7 +53,7 @@ The height of the 9-slice's top row. A margin of 16 means the 9-slice's top corners and side will have a height of 16 pixels. You can set all 4 margin values individually to create panels with non-uniform borders. - + Rectangular region of the texture to sample from. If you're working with an atlas, use this property to define the area the 9-slice should use. All other properties are relative to this one. If the rect is empty, NinePatchRect will use the whole texture. diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index 1300351e47..a9c38e4d06 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -568,7 +568,7 @@ - + diff --git a/doc/classes/Node2D.xml b/doc/classes/Node2D.xml index 8ca945418c..cc99abf9cb 100644 --- a/doc/classes/Node2D.xml +++ b/doc/classes/Node2D.xml @@ -131,7 +131,7 @@ Global [Transform2D]. - + Position, relative to the node's parent. @@ -140,7 +140,7 @@ Rotation in degrees, relative to the node's parent. - + The node's scale. Unscaled value: [code](1, 1)[/code]. diff --git a/doc/classes/Node3D.xml b/doc/classes/Node3D.xml index 1c161803db..2dc8659d5d 100644 --- a/doc/classes/Node3D.xml +++ b/doc/classes/Node3D.xml @@ -103,7 +103,7 @@ - + Rotates itself so that the local -Z axis points towards the [code]target[/code] position. @@ -118,7 +118,7 @@ - + Moves the node to the specified [code]position[/code], and then rotates itself to point toward the [code]target[/code] as per [method look_at]. Operations take place in global space. @@ -291,23 +291,23 @@ World3D space (global) [Transform3D] of this node. - + Local position or translation of this node relative to the parent. This is equivalent to [code]transform.origin[/code]. Rotation part of the local transformation in radians, specified in terms of YXZ-Euler angles in the format (X angle, Y angle, Z angle). [b]Note:[/b] In the mathematical sense, rotation is a matrix and not a vector. The three Euler angles, which are the three independent parameters of the Euler-angle parametrization of the rotation matrix, are stored in a [Vector3] data structure not because the rotation is a vector, but only because [Vector3] exists as a convenient data-structure to store 3 floating-point numbers. Therefore, applying affine operations on the rotation "vector" is not meaningful. - + Rotation part of the local transformation in degrees, specified in terms of YXZ-Euler angles in the format (X angle, Y angle, Z angle). - + Scale part of the local transformation. If [code]true[/code], the node will not inherit its transformations from its parent. Node transformations are only in global space. - + Local space [Transform3D] of this node, with respect to the parent node. diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index bfcd5b1beb..0789a7d231 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -94,7 +94,7 @@ - + diff --git a/doc/classes/Object.xml b/doc/classes/Object.xml index f5dcd6bcdc..cdf76a3a59 100644 --- a/doc/classes/Object.xml +++ b/doc/classes/Object.xml @@ -92,7 +92,7 @@ - + Adds a user-defined [code]signal[/code]. Arguments are optional, but can be added as an [Array] of dictionaries, each containing [code]name: String[/code] and [code]type: int[/code] (see [enum Variant.Type]) entries. @@ -173,7 +173,7 @@ - + diff --git a/doc/classes/Occluder3D.xml b/doc/classes/Occluder3D.xml index fc676c2b49..501c4a3ccf 100644 --- a/doc/classes/Occluder3D.xml +++ b/doc/classes/Occluder3D.xml @@ -9,9 +9,9 @@ - + - + diff --git a/doc/classes/OccluderPolygon2D.xml b/doc/classes/OccluderPolygon2D.xml index 8a59ef5cb4..28d3ed433a 100644 --- a/doc/classes/OccluderPolygon2D.xml +++ b/doc/classes/OccluderPolygon2D.xml @@ -17,7 +17,7 @@ The culling mode to use. - + A [Vector2] array with the index for polygon's vertices positions. [b]Note:[/b] The returned value is a copy of the underlying array, rather than a reference. diff --git a/doc/classes/OptionButton.xml b/doc/classes/OptionButton.xml index 52da08c02f..4c03c59f8b 100644 --- a/doc/classes/OptionButton.xml +++ b/doc/classes/OptionButton.xml @@ -250,19 +250,19 @@ [Font] of the [OptionButton]'s text. - + Default text [Color] of the [OptionButton]. - + Text [Color] used when the [OptionButton] is disabled. - + Text [Color] used when the [OptionButton] is being hovered. - + The tint of text outline of the [OptionButton]. - + Text [Color] used when the [OptionButton] is being pressed. diff --git a/doc/classes/PackedDataContainer.xml b/doc/classes/PackedDataContainer.xml index 296f9d3373..f72db514f0 100644 --- a/doc/classes/PackedDataContainer.xml +++ b/doc/classes/PackedDataContainer.xml @@ -23,7 +23,7 @@ - + diff --git a/doc/classes/PackedScene.xml b/doc/classes/PackedScene.xml index 1d9be7f165..5887238a32 100644 --- a/doc/classes/PackedScene.xml +++ b/doc/classes/PackedScene.xml @@ -110,7 +110,7 @@ - + A dictionary representation of the scene contents. Available keys include "rnames" and "variants" for resources, "node_count", "nodes", "node_paths" for nodes, "editable_instances" for base scene children overrides, "conn_count" and "conns" for signal connections, and "version" for the format style of the PackedScene. diff --git a/doc/classes/ParallaxBackground.xml b/doc/classes/ParallaxBackground.xml index 3b730fc4d4..b8097343f4 100644 --- a/doc/classes/ParallaxBackground.xml +++ b/doc/classes/ParallaxBackground.xml @@ -12,22 +12,22 @@ - + The base position offset for all [ParallaxLayer] children. - + The base motion scale for all [ParallaxLayer] children. If [code]true[/code], elements in [ParallaxLayer] child aren't affected by the zoom level of the camera. - + Top-left limits for scrolling to begin. If the camera is outside of this limit, the background will stop scrolling. Must be lower than [member scroll_limit_end] to work. - + Bottom-right limits for scrolling to end. If the camera is outside of this limit, the background will stop scrolling. Must be higher than [member scroll_limit_begin] to work. - + The ParallaxBackground's scroll value. Calculated automatically when using a [Camera2D], but can be used to manually manage scrolling when no camera is present. diff --git a/doc/classes/ParallaxLayer.xml b/doc/classes/ParallaxLayer.xml index 7210bee11c..6b1e013851 100644 --- a/doc/classes/ParallaxLayer.xml +++ b/doc/classes/ParallaxLayer.xml @@ -13,13 +13,13 @@ - + The ParallaxLayer's [Texture2D] mirroring. Useful for creating an infinite scrolling background. If an axis is set to [code]0[/code], the [Texture2D] will not be mirrored. - + The ParallaxLayer's offset relative to the parent ParallaxBackground's [member ParallaxBackground.scroll_offset]. - + Multiplies the ParallaxLayer's motion. If an axis is set to [code]0[/code], it will not scroll. diff --git a/doc/classes/ParticlesMaterial.xml b/doc/classes/ParticlesMaterial.xml index 3c364b621a..e8fde21032 100644 --- a/doc/classes/ParticlesMaterial.xml +++ b/doc/classes/ParticlesMaterial.xml @@ -141,7 +141,7 @@ - + Each particle's initial color. If the [GPUParticles2D]'s [code]texture[/code] is defined, it will be multiplied by this color. To have particle display color in a [BaseMaterial3D] make sure to set [member BaseMaterial3D.vertex_color_use_as_albedo] to [code]true[/code]. @@ -156,7 +156,7 @@ Damping randomness ratio. - + Unit vector specifying the particles' emission direction. @@ -183,7 +183,7 @@ Amount of [member spread] along the Y axis. - + Gravity applied to every particle. diff --git a/doc/classes/Performance.xml b/doc/classes/Performance.xml index 9e9c5063ae..ff73844803 100644 --- a/doc/classes/Performance.xml +++ b/doc/classes/Performance.xml @@ -20,7 +20,7 @@ - + Adds a custom monitor with name same as id. You can specify the category of monitor using '/' in id. If there are more than one '/' then default category is used. Default category is "Custom". diff --git a/doc/classes/PhysicalBone3D.xml b/doc/classes/PhysicalBone3D.xml index 5d15590a3f..736b44ee1c 100644 --- a/doc/classes/PhysicalBone3D.xml +++ b/doc/classes/PhysicalBone3D.xml @@ -20,7 +20,7 @@ - + @@ -48,7 +48,7 @@ Damps the body's rotation if greater than [code]0[/code]. - + Sets the body's transform. @@ -63,13 +63,13 @@ This is multiplied by the global 3D gravity setting found in [b]Project > Project Settings > Physics > 3d[/b] to produce the body's gravity. For example, a value of 1 will be normal gravity, 2 will apply double gravity, and 0.5 will apply half gravity to this object. - + Sets the joint's transform. Sets the joint's rotation in radians. - + Sets the joint's rotation in degrees. diff --git a/doc/classes/PhysicalSkyMaterial.xml b/doc/classes/PhysicalSkyMaterial.xml index 381371b973..20ab998d35 100644 --- a/doc/classes/PhysicalSkyMaterial.xml +++ b/doc/classes/PhysicalSkyMaterial.xml @@ -19,13 +19,13 @@ Sets the exposure of the sky. Higher exposure values make the entire sky brighter. - + Modulates the [Color] on the bottom half of the sky to represent the ground. Controls the strength of mie scattering for the sky. Mie scattering results from light colliding with larger particles (like water). On earth, mie scattering results in a whitish color around the sun and horizon. - + Controls the [Color] of the mie scattering effect. While not physically accurate, this allows for the creation of alien looking planets. @@ -37,7 +37,7 @@ Controls the strength of the Rayleigh scattering. Rayleigh scattering results from light colliding with small particles. It is responsible for the blue color of the sky. - + Controls the [Color] of the Rayleigh scattering. While not physically accurate, this allows for the creation of alien looking planets. For example, setting this to a red [Color] results in a Mars looking atmosphere with a corresponding blue sunset. diff --git a/doc/classes/PhysicsDirectBodyState2D.xml b/doc/classes/PhysicsDirectBodyState2D.xml index 66ff16a3ce..65cb3e7f38 100644 --- a/doc/classes/PhysicsDirectBodyState2D.xml +++ b/doc/classes/PhysicsDirectBodyState2D.xml @@ -24,7 +24,7 @@ - + Adds a positioned force to the body. Both the force and the offset from the body origin are in global coordinates. @@ -53,7 +53,7 @@ - + Applies a positioned impulse to the body. An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason, it should only be used when simulating one-time impacts (use the "_force" functions otherwise). The offset uses the rotation of the global coordinate system, but is centered at the object's origin. diff --git a/doc/classes/PhysicsDirectBodyState3D.xml b/doc/classes/PhysicsDirectBodyState3D.xml index 7cb3a56338..85feeef86e 100644 --- a/doc/classes/PhysicsDirectBodyState3D.xml +++ b/doc/classes/PhysicsDirectBodyState3D.xml @@ -12,7 +12,7 @@ - + Adds a constant directional force without affecting rotation. @@ -24,7 +24,7 @@ - + Adds a positioned force to the body. Both the force and the offset from the body origin are in global coordinates. @@ -42,7 +42,7 @@ - + Applies a single directional impulse without affecting rotation. @@ -54,7 +54,7 @@ - + Applies a positioned impulse to the body. An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason it should only be used when simulating one-time impacts. The position uses the rotation of the global coordinate system, but is centered at the object's origin. diff --git a/doc/classes/PhysicsDirectSpaceState2D.xml b/doc/classes/PhysicsDirectSpaceState2D.xml index b6f95305ed..6c8c957e5d 100644 --- a/doc/classes/PhysicsDirectSpaceState2D.xml +++ b/doc/classes/PhysicsDirectSpaceState2D.xml @@ -56,7 +56,7 @@ - + @@ -84,7 +84,7 @@ - + @@ -102,7 +102,7 @@ - + diff --git a/doc/classes/PhysicsDirectSpaceState3D.xml b/doc/classes/PhysicsDirectSpaceState3D.xml index 243d071c56..a69b6f07fd 100644 --- a/doc/classes/PhysicsDirectSpaceState3D.xml +++ b/doc/classes/PhysicsDirectSpaceState3D.xml @@ -57,7 +57,7 @@ - + diff --git a/doc/classes/PhysicsServer2D.xml b/doc/classes/PhysicsServer2D.xml index 4c2abcb087..33cd61eb9c 100644 --- a/doc/classes/PhysicsServer2D.xml +++ b/doc/classes/PhysicsServer2D.xml @@ -16,7 +16,7 @@ - + @@ -333,7 +333,7 @@ - + Adds a positioned force to the applied force and torque. As with [method body_apply_impulse], both the force and the offset from the body origin are in global coordinates. A force differs from an impulse in that, while the two are forces, the impulse clears itself after being applied. @@ -346,7 +346,7 @@ - + @@ -381,7 +381,7 @@ - + Adds a positioned impulse to the applied force and torque. Both the force and the offset from the body origin are in global coordinates. diff --git a/doc/classes/PhysicsServer3D.xml b/doc/classes/PhysicsServer3D.xml index 2972d5155c..aa1f7597ea 100644 --- a/doc/classes/PhysicsServer3D.xml +++ b/doc/classes/PhysicsServer3D.xml @@ -16,7 +16,7 @@ - + @@ -325,7 +325,7 @@ - + @@ -337,7 +337,7 @@ - + @@ -372,7 +372,7 @@ - + Gives the body a push at a [code]position[/code] in the direction of the [code]impulse[/code]. diff --git a/doc/classes/PhysicsShapeQueryParameters2D.xml b/doc/classes/PhysicsShapeQueryParameters2D.xml index 92bd9b136a..321a713e26 100644 --- a/doc/classes/PhysicsShapeQueryParameters2D.xml +++ b/doc/classes/PhysicsShapeQueryParameters2D.xml @@ -20,13 +20,13 @@ The physics layer(s) the query will take into account (as a bitmask). See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. - + The list of objects or object [RID]s that will be excluded from collisions. The collision margin for the shape. - + The motion of the shape being queried for. @@ -63,7 +63,7 @@ [/csharp] [/codeblocks] - + The queried shape's transform matrix. diff --git a/doc/classes/PhysicsShapeQueryParameters3D.xml b/doc/classes/PhysicsShapeQueryParameters3D.xml index 087c52a650..52916a8418 100644 --- a/doc/classes/PhysicsShapeQueryParameters3D.xml +++ b/doc/classes/PhysicsShapeQueryParameters3D.xml @@ -20,7 +20,7 @@ The physics layer(s) the query will take into account (as a bitmask). See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. - + The list of objects or object [RID]s that will be excluded from collisions. @@ -60,7 +60,7 @@ [/csharp] [/codeblocks] - + The queried shape's transform matrix. diff --git a/doc/classes/PhysicsTestMotionResult2D.xml b/doc/classes/PhysicsTestMotionResult2D.xml index 2744aa17a1..da04ffa86a 100644 --- a/doc/classes/PhysicsTestMotionResult2D.xml +++ b/doc/classes/PhysicsTestMotionResult2D.xml @@ -17,15 +17,15 @@ - + - + - + - + - + diff --git a/doc/classes/Plane.xml b/doc/classes/Plane.xml index 2342f00631..cca5793fc7 100644 --- a/doc/classes/Plane.xml +++ b/doc/classes/Plane.xml @@ -204,7 +204,7 @@ The distance from the origin to the plane, in the direction of [member normal]. This value is typically non-negative. In the scalar equation of the plane [code]ax + by + cz = d[/code], this is [code]d[/code], while the [code](a, b, c)[/code] coordinates are represented by the [member normal] property. - + The normal of the plane, which must be normalized. In the scalar equation of the plane [code]ax + by + cz = d[/code], this is the vector [code](a, b, c)[/code], where [code]d[/code] is the [member d] property. @@ -219,13 +219,13 @@ - + A plane that extends in the Y and Z axes (normal vector points +X). - + A plane that extends in the X and Z axes (normal vector points +Y). - + A plane that extends in the X and Y axes (normal vector points +Z). diff --git a/doc/classes/PlaneMesh.xml b/doc/classes/PlaneMesh.xml index 333d687e91..c95ba29ea2 100644 --- a/doc/classes/PlaneMesh.xml +++ b/doc/classes/PlaneMesh.xml @@ -12,7 +12,7 @@ - + Size of the generated plane. diff --git a/doc/classes/PointLight2D.xml b/doc/classes/PointLight2D.xml index 9337bc8351..a7207a3c80 100644 --- a/doc/classes/PointLight2D.xml +++ b/doc/classes/PointLight2D.xml @@ -12,7 +12,7 @@ The height of the light. Used with 2D normal mapping. - + The offset of the light's [member texture]. diff --git a/doc/classes/Polygon2D.xml b/doc/classes/Polygon2D.xml index 3aca83658d..c33a1424a7 100644 --- a/doc/classes/Polygon2D.xml +++ b/doc/classes/Polygon2D.xml @@ -88,9 +88,9 @@ If [code]true[/code], polygon edges will be anti-aliased. - + - + The polygon's fill color. If [code]texture[/code] is defined, it will be multiplied by this color. It will also be the default color for vertices not set in [code]vertex_colors[/code]. @@ -101,21 +101,21 @@ If [code]true[/code], polygon will be inverted, containing the area outside the defined points and extending to the [code]invert_border[/code]. - + The offset applied to each vertex. - + The polygon's list of vertices. The final point will be connected to the first. [b]Note:[/b] This returns a copy of the [PackedVector2Array] rather than a reference. - + The polygon's fill texture. Use [code]uv[/code] to set texture coordinates. - + Amount to offset the polygon's [code]texture[/code]. If [code](0, 0)[/code] the texture's origin (its top-left corner) will be placed at the polygon's [code]position[/code]. @@ -124,13 +124,13 @@ The texture's rotation in degrees. - + Amount to multiply the [code]uv[/code] coordinates when using a [code]texture[/code]. Larger values make the texture smaller, and vice versa. - + Texture coordinates for each vertex of the polygon. There should be one [code]uv[/code] per polygon vertex. If there are fewer, undefined vertices will use [code](0, 0)[/code]. - + Color for each vertex. Colors are interpolated between vertices, resulting in smooth gradients. There should be one per polygon vertex. If there are fewer, undefined vertices will use [code]color[/code]. diff --git a/doc/classes/PopupMenu.xml b/doc/classes/PopupMenu.xml index 418785222e..e448d18d73 100644 --- a/doc/classes/PopupMenu.xml +++ b/doc/classes/PopupMenu.xml @@ -717,22 +717,22 @@ [Font] used for the menu items. - + The text [Color] used for shortcuts and accelerators that show next to the menu item name when defined. See [method get_item_accelerator] for more info on accelerators. - + The default text [Color] for menu items' names. - + [Color] used for disabled menu items' text. - + [Color] used for the hovered text. - + The tint of text outline of the menu item. - + [Color] used for labeled separators' text. See [method add_separator]. diff --git a/doc/classes/PrimitiveMesh.xml b/doc/classes/PrimitiveMesh.xml index 3892633654..ca41c367c8 100644 --- a/doc/classes/PrimitiveMesh.xml +++ b/doc/classes/PrimitiveMesh.xml @@ -30,7 +30,7 @@ - + Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unexpected culling when using a shader to offset vertices. diff --git a/doc/classes/PrismMesh.xml b/doc/classes/PrismMesh.xml index b2e1fdd3f0..0e66281fd1 100644 --- a/doc/classes/PrismMesh.xml +++ b/doc/classes/PrismMesh.xml @@ -14,7 +14,7 @@ Displacement of the upper edge along the X axis. 0.0 positions edge straight above the bottom-left edge. - + Size of the prism. diff --git a/doc/classes/ProceduralSkyMaterial.xml b/doc/classes/ProceduralSkyMaterial.xml index d3e1dbca27..c598a2c266 100644 --- a/doc/classes/ProceduralSkyMaterial.xml +++ b/doc/classes/ProceduralSkyMaterial.xml @@ -13,7 +13,7 @@ - + Color of the ground at the bottom. Blends with [member ground_horizon_color]. @@ -22,7 +22,7 @@ Amount of energy contribution from the ground. - + Color of the ground at the horizon. Blends with [member ground_bottom_color]. @@ -31,10 +31,10 @@ Amount of energy contribution from the sky. - + Color of the sky at the horizon. Blends with [member sky_top_color]. - + Color of the sky at the top. Blends with [member sky_horizon_color]. diff --git a/doc/classes/ProgressBar.xml b/doc/classes/ProgressBar.xml index 160b61c720..c33f6f636d 100644 --- a/doc/classes/ProgressBar.xml +++ b/doc/classes/ProgressBar.xml @@ -29,13 +29,13 @@ Font used to draw the fill percentage if [member percent_visible] is [code]true[/code]. - + The color of the text. - + The tint of text outline of the [ProgressBar]. - + The color of the text's shadow. diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 35656d170b..04d1af3f6a 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -226,7 +226,7 @@ - + Background color for the boot splash. @@ -461,7 +461,7 @@ Maximum call stack in visual scripting, to avoid infinite recursion. - + Color of the contact points between collision shapes, visible when "Visible Collision Shapes" is enabled in the Debug menu. @@ -470,22 +470,22 @@ Maximum number of contact points between collision shapes to display when "Visible Collision Shapes" is enabled in the Debug menu. - + Color of the collision shapes, visible when "Visible Collision Shapes" is enabled in the Debug menu. - + Color of the disabled navigation geometry, visible when "Visible Navigation" is enabled in the Debug menu. - + Color of the navigation geometry, visible when "Visible Navigation" is enabled in the Debug menu. Custom image for the mouse cursor (limited to 256×256). - + Hotspot for the custom mouse cursor image. - + Position offset for tooltips, relative to the mouse cursor's hotspot. @@ -551,7 +551,7 @@ prime-run %command% [/codeblock] - + Text-based file extensions to include in the script editor's "Find in Files" feature. You can add e.g. [code]tscn[/code] if you wish to also parse your scene files, especially if you use built-in scripts which are serialized in the scene files. @@ -1222,7 +1222,7 @@ [/csharp] [/codeblocks] - + The default gravity direction in 2D. [b]Note:[/b] This property is only read when the project starts. To change the default gravity vector at runtime, use the following code sample: [codeblocks] @@ -1274,7 +1274,7 @@ [/csharp] [/codeblocks] - + The default gravity direction in 3D. [b]Note:[/b] This property is only read when the project starts. To change the default gravity vector at runtime, use the following code sample: [codeblocks] @@ -1366,7 +1366,7 @@ Thread model for rendering. Rendering on a thread can vastly improve performance, but synchronizing to the main thread can cause a bit more jitter. - + Default background clear color. Overridable per [Viewport] using its [Environment]. See [member Environment.background_mode] and [member Environment.background_color] in particular. To change this default color programmatically, use [method RenderingServer.set_default_clear_color]. diff --git a/doc/classes/ProximityGroup3D.xml b/doc/classes/ProximityGroup3D.xml index 512d55c9a0..22e397b832 100644 --- a/doc/classes/ProximityGroup3D.xml +++ b/doc/classes/ProximityGroup3D.xml @@ -23,7 +23,7 @@ - + diff --git a/doc/classes/QuadMesh.xml b/doc/classes/QuadMesh.xml index 24a3d76ee2..94d638888c 100644 --- a/doc/classes/QuadMesh.xml +++ b/doc/classes/QuadMesh.xml @@ -13,7 +13,7 @@ - + Size on the X and Y axes. diff --git a/doc/classes/Quaternion.xml b/doc/classes/Quaternion.xml index 678fb0d44d..3f2c4f3085 100644 --- a/doc/classes/Quaternion.xml +++ b/doc/classes/Quaternion.xml @@ -301,7 +301,7 @@ - + The identity quaternion, representing no rotation. Equivalent to an identity [Basis] matrix. If a vector is transformed by an identity quaternion, it will not change. diff --git a/doc/classes/RDPipelineColorBlendState.xml b/doc/classes/RDPipelineColorBlendState.xml index 1424a0d653..b672a053c7 100644 --- a/doc/classes/RDPipelineColorBlendState.xml +++ b/doc/classes/RDPipelineColorBlendState.xml @@ -9,9 +9,9 @@ - + - + diff --git a/doc/classes/RDPipelineMultisampleState.xml b/doc/classes/RDPipelineMultisampleState.xml index 8c90f02301..b4345f1f8b 100644 --- a/doc/classes/RDPipelineMultisampleState.xml +++ b/doc/classes/RDPipelineMultisampleState.xml @@ -19,7 +19,7 @@ - + diff --git a/doc/classes/RDShaderBytecode.xml b/doc/classes/RDShaderBytecode.xml index 7a3501004e..20bf9bdd72 100644 --- a/doc/classes/RDShaderBytecode.xml +++ b/doc/classes/RDShaderBytecode.xml @@ -45,15 +45,15 @@ - + - + - + - + - + diff --git a/doc/classes/RayCast2D.xml b/doc/classes/RayCast2D.xml index e30d7df63f..14b67b46df 100644 --- a/doc/classes/RayCast2D.xml +++ b/doc/classes/RayCast2D.xml @@ -138,7 +138,7 @@ If [code]true[/code], the parent node will be excluded from collision detection. - + The ray's destination point, relative to the RayCast's [code]position[/code]. diff --git a/doc/classes/RayCast3D.xml b/doc/classes/RayCast3D.xml index 443890438f..98c8c96403 100644 --- a/doc/classes/RayCast3D.xml +++ b/doc/classes/RayCast3D.xml @@ -136,7 +136,7 @@ The ray's collision mask. Only objects in at least one collision layer enabled in the mask will be detected. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. - + The custom color to use to draw the shape in the editor and at run-time if [b]Visible Collision Shapes[/b] is enabled in the [b]Debug[/b] menu. This color will be highlighted at run-time if the [RayCast3D] is colliding with something. If set to [code]Color(0.0, 0.0, 0.0)[/code] (by default), the color set in [member ProjectSettings.debug/shapes/collision/shape_color] is used. @@ -149,7 +149,7 @@ If [code]true[/code], collisions will be ignored for this RayCast3D's immediate parent. - + The ray's destination point, relative to the RayCast's [code]position[/code]. diff --git a/doc/classes/Rect2.xml b/doc/classes/Rect2.xml index 352a18e326..627c488b01 100644 --- a/doc/classes/Rect2.xml +++ b/doc/classes/Rect2.xml @@ -214,13 +214,13 @@ - + Ending corner. This is calculated as [code]position + size[/code]. Setting this value will change the size. - + Beginning corner. Typically has values lower than [member end]. - + Size from [member position] to [member end]. Typically, all components are positive. If the size is negative, you can use [method abs] to fix it. diff --git a/doc/classes/Rect2i.xml b/doc/classes/Rect2i.xml index 84bef9b406..67d148084f 100644 --- a/doc/classes/Rect2i.xml +++ b/doc/classes/Rect2i.xml @@ -193,13 +193,13 @@ - + Ending corner. This is calculated as [code]position + size[/code]. Setting this value will change the size. - + Beginning corner. Typically has values lower than [member end]. - + Size from [member position] to [member end]. Typically, all components are positive. If the size is negative, you can use [method abs] to fix it. diff --git a/doc/classes/RectangleShape2D.xml b/doc/classes/RectangleShape2D.xml index 8e37fbad6f..f2795ae4a1 100644 --- a/doc/classes/RectangleShape2D.xml +++ b/doc/classes/RectangleShape2D.xml @@ -13,7 +13,7 @@ - + The rectangle's width and height. diff --git a/doc/classes/ReferenceRect.xml b/doc/classes/ReferenceRect.xml index 1a3fbbdfc5..df9a6f0a46 100644 --- a/doc/classes/ReferenceRect.xml +++ b/doc/classes/ReferenceRect.xml @@ -11,7 +11,7 @@ - + Sets the border [Color] of the [ReferenceRect]. diff --git a/doc/classes/ReflectionProbe.xml b/doc/classes/ReflectionProbe.xml index 13df17cd22..1d32a8b509 100644 --- a/doc/classes/ReflectionProbe.xml +++ b/doc/classes/ReflectionProbe.xml @@ -13,7 +13,7 @@ - + @@ -28,7 +28,7 @@ If [code]true[/code], computes shadows in the reflection probe. This makes the reflection probe slower to render; you may want to disable this if using the [constant UPDATE_ALWAYS] [member update_mode]. - + The size of the reflection probe. The larger the extents the more space covered by the probe which will lower the perceived resolution. It is best to keep the extents only as large as you need them. @@ -42,7 +42,7 @@ Sets the max distance away from the probe an object can be before it is culled. - + Sets the origin offset to be used when this reflection probe is in box project mode. diff --git a/doc/classes/RenderingDevice.xml b/doc/classes/RenderingDevice.xml index 841d2bde72..dc56e6fd5d 100644 --- a/doc/classes/RenderingDevice.xml +++ b/doc/classes/RenderingDevice.xml @@ -196,15 +196,15 @@ - + - + - + @@ -214,7 +214,7 @@ - + @@ -234,15 +234,15 @@ - + - + - + @@ -316,7 +316,7 @@ - + @@ -488,7 +488,7 @@ - + @@ -606,7 +606,7 @@ - + @@ -632,7 +632,7 @@ - + @@ -690,7 +690,7 @@ - + @@ -788,7 +788,7 @@ - + @@ -818,7 +818,7 @@ - + diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml index 300108ff77..44e0202307 100644 --- a/doc/classes/RenderingServer.xml +++ b/doc/classes/RenderingServer.xml @@ -620,7 +620,7 @@ - + @@ -2725,7 +2725,7 @@ - + diff --git a/doc/classes/ResourceLoader.xml b/doc/classes/ResourceLoader.xml index c81b21333f..682d7b97f3 100644 --- a/doc/classes/ResourceLoader.xml +++ b/doc/classes/ResourceLoader.xml @@ -84,7 +84,7 @@ - + Returns the status of a threaded loading operation started with [method load_threaded_request] for the resource at [code]path[/code]. See [enum ThreadLoadStatus] for possible return values. diff --git a/doc/classes/RichTextLabel.xml b/doc/classes/RichTextLabel.xml index 7ca70f5a7a..623ee7520d 100644 --- a/doc/classes/RichTextLabel.xml +++ b/doc/classes/RichTextLabel.xml @@ -24,7 +24,7 @@ - + @@ -209,13 +209,13 @@ - + - + - + Adds a [code][dropcap][/code] tag to the tag stack. Drop cap (dropped capital) is a decorative element at the beginning of a paragraph that is larger than the rest of the text. @@ -450,7 +450,7 @@ The label's text in BBCode format. Is not representative of manual modifications to the internal tag stack. Erases changes made by other methods when edited. [b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with [code]bbcode_text[/code] (e.g. [code]bbcode_text += "some string"[/code]) as it replaces the whole text and can cause slowdowns. Use [method append_bbcode] for adding text instead, unless you absolutely need to close a tag that was opened in an earlier method call. - + The currently installed custom effects. This is an array of [RichTextEffect]s. To add a custom effect, it's more convenient to use [method install_effect]. @@ -484,7 +484,7 @@ Set BiDi algorithm override for the structured text. - + Set additional options for BiDi override. @@ -612,19 +612,19 @@ The font size used for bold italics text. - + The default text color. The background The background used when the [RichTextLabel] is focused. - + The default tint of text outline. - + The color of selected text, used when [member selection_enabled] is [code]true[/code]. - + The color of the font's shadow. @@ -654,7 +654,7 @@ The size of the text outline. - + The color of the selection box. @@ -666,16 +666,16 @@ The vertical offset of the font's shadow. - + The default cell border color. - + The default background color for even rows. The horizontal separation of elements in a table. - + The default background color for odd rows. diff --git a/doc/classes/RigidBody2D.xml b/doc/classes/RigidBody2D.xml index 237317daf1..64573b7282 100644 --- a/doc/classes/RigidBody2D.xml +++ b/doc/classes/RigidBody2D.xml @@ -39,7 +39,7 @@ - + Adds a positioned force to the body. Both the force and the offset from the body origin are in global coordinates. @@ -57,7 +57,7 @@ - + Applies a directional impulse without affecting rotation. @@ -68,7 +68,7 @@ - + Applies a positioned impulse to the body. An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason it should only be used when simulating one-time impacts (use the "_force" functions otherwise). The position uses the rotation of the global coordinate system, but is centered at the object's origin. @@ -109,7 +109,7 @@ The body's rotational velocity. - + The body's total applied force. @@ -142,7 +142,7 @@ Damps the body's [member linear_velocity]. If [code]-1[/code], the body will use the [b]Default Linear Damp[/b] in [b]Project > Project Settings > Physics > 2d[/b]. See [member ProjectSettings.physics/2d/default_linear_damp] for more details about damping. - + The body's linear velocity. diff --git a/doc/classes/RigidBody3D.xml b/doc/classes/RigidBody3D.xml index e3349169ff..fb2b9690a3 100644 --- a/doc/classes/RigidBody3D.xml +++ b/doc/classes/RigidBody3D.xml @@ -40,7 +40,7 @@ - + Adds a constant directional force (i.e. acceleration). @@ -71,7 +71,7 @@ - + Applies a positioned impulse to the body. An impulse is time independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason it should only be used when simulating one-time impacts. The position uses the rotation of the global coordinate system, but is centered at the object's origin. @@ -116,7 +116,7 @@ Damps RigidBody3D's rotational forces. See [member ProjectSettings.physics/3d/default_angular_damp] for more details about damping. - + RigidBody3D's rotational velocity. @@ -143,7 +143,7 @@ The body's linear damp. Cannot be less than -1.0. If this value is different from -1.0, any linear damp derived from the world or areas will be overridden. See [member ProjectSettings.physics/3d/default_linear_damp] for more details about damping. - + The body's linear velocity. Can be used sporadically, but [b]don't set this every frame[/b], because physics may run in another thread and runs at a different granularity. Use [method _integrate_forces] as your process loop for precise control of the body state. diff --git a/doc/classes/SegmentShape2D.xml b/doc/classes/SegmentShape2D.xml index 31c0f7f1f3..341c5e9d20 100644 --- a/doc/classes/SegmentShape2D.xml +++ b/doc/classes/SegmentShape2D.xml @@ -11,10 +11,10 @@ - + The segment's first point position. - + The segment's second point position. diff --git a/doc/classes/Signal.xml b/doc/classes/Signal.xml index 84efc974c0..1fd70a43fd 100644 --- a/doc/classes/Signal.xml +++ b/doc/classes/Signal.xml @@ -40,7 +40,7 @@ - + diff --git a/doc/classes/Skeleton3D.xml b/doc/classes/Skeleton3D.xml index d8b35ad272..136f2f0a63 100644 --- a/doc/classes/Skeleton3D.xml +++ b/doc/classes/Skeleton3D.xml @@ -171,7 +171,7 @@ - + Tells the [PhysicalBone3D] nodes in the Skeleton to start simulating and reacting to the physics world. diff --git a/doc/classes/SkeletonIK3D.xml b/doc/classes/SkeletonIK3D.xml index dccc45d0ec..138ebe4411 100644 --- a/doc/classes/SkeletonIK3D.xml +++ b/doc/classes/SkeletonIK3D.xml @@ -38,7 +38,7 @@ - + @@ -48,7 +48,7 @@ - + diff --git a/doc/classes/SkeletonModification2DJiggle.xml b/doc/classes/SkeletonModification2DJiggle.xml index 7f8cf2d4d9..ae46acd0d0 100644 --- a/doc/classes/SkeletonModification2DJiggle.xml +++ b/doc/classes/SkeletonModification2DJiggle.xml @@ -208,7 +208,7 @@ The default amount of dampening applied to the Jiggle joints, if they are not overriden. Higher values lead to more of the calculated velocity being applied. - + The default amount of gravity applied to the Jiggle joints, if they are not overriden. diff --git a/doc/classes/SkeletonModification2DPhysicalBones.xml b/doc/classes/SkeletonModification2DPhysicalBones.xml index d8aaf09a8e..2547727097 100644 --- a/doc/classes/SkeletonModification2DPhysicalBones.xml +++ b/doc/classes/SkeletonModification2DPhysicalBones.xml @@ -40,7 +40,7 @@ - + Tell the [PhysicalBone2D] nodes to start simulating and interacting with the physics world. @@ -50,7 +50,7 @@ - + Tell the [PhysicalBone2D] nodes to stop simulating and interacting with the physics world. diff --git a/doc/classes/Sprite2D.xml b/doc/classes/Sprite2D.xml index c320adb1be..b419b003bf 100644 --- a/doc/classes/Sprite2D.xml +++ b/doc/classes/Sprite2D.xml @@ -64,13 +64,13 @@ Current frame to display from sprite sheet. [member hframes] or [member vframes] must be greater than 1. - + Coordinates of the frame to display from sprite sheet. This is as an alias for the [member frame] property. [member hframes] or [member vframes] must be greater than 1. The number of columns in the sprite sheet. - + The texture's drawing offset. @@ -79,7 +79,7 @@ If [code]true[/code], the outermost pixels get blurred out. [member region_enabled] must be [code]true[/code]. - + The region of the atlas texture to display. [member region_enabled] must be [code]true[/code]. diff --git a/doc/classes/Sprite3D.xml b/doc/classes/Sprite3D.xml index 8c4b9e7d10..f7f2ff0de1 100644 --- a/doc/classes/Sprite3D.xml +++ b/doc/classes/Sprite3D.xml @@ -14,7 +14,7 @@ Current frame to display from sprite sheet. [member hframes] or [member vframes] must be greater than 1. - + Coordinates of the frame to display from sprite sheet. This is as an alias for the [member frame] property. [member hframes] or [member vframes] must be greater than 1. @@ -23,7 +23,7 @@ If [code]true[/code], texture will be cut from a larger atlas texture. See [member region_rect]. - + The region of the atlas texture to display. [member region_enabled] must be [code]true[/code]. diff --git a/doc/classes/SpriteBase3D.xml b/doc/classes/SpriteBase3D.xml index 06b9c2b042..3168e2d848 100644 --- a/doc/classes/SpriteBase3D.xml +++ b/doc/classes/SpriteBase3D.xml @@ -66,10 +66,10 @@ If [code]true[/code], texture is flipped vertically. - + A color value that gets multiplied on, could be used for mood-coloring or to simulate the color of light. - + The texture's drawing offset. diff --git a/doc/classes/StaticBody2D.xml b/doc/classes/StaticBody2D.xml index 298339d5fc..85915a53fe 100644 --- a/doc/classes/StaticBody2D.xml +++ b/doc/classes/StaticBody2D.xml @@ -18,7 +18,7 @@ The body's constant angular velocity. This does not rotate the body (unless [member kinematic_motion] is enabled), but affects other bodies that touch it, as if it were rotating. - + The body's constant linear velocity. This does not move the body (unless [member kinematic_motion] is enabled), but affects other bodies that touch it, as if it were moving. diff --git a/doc/classes/StaticBody3D.xml b/doc/classes/StaticBody3D.xml index 5ffbb71522..f83d440f10 100644 --- a/doc/classes/StaticBody3D.xml +++ b/doc/classes/StaticBody3D.xml @@ -18,10 +18,10 @@ - + The body's constant angular velocity. This does not rotate the body (unless [member kinematic_motion] is enabled), but affects other bodies that touch it, as if it were rotating. - + The body's constant linear velocity. This does not move the body (unless [member kinematic_motion] is enabled), but affects other bodies that touch it, as if it were moving. diff --git a/doc/classes/StreamPeerBuffer.xml b/doc/classes/StreamPeerBuffer.xml index 41cef9fb55..03a150b90f 100644 --- a/doc/classes/StreamPeerBuffer.xml +++ b/doc/classes/StreamPeerBuffer.xml @@ -49,7 +49,7 @@ - + diff --git a/doc/classes/StyleBoxFlat.xml b/doc/classes/StyleBoxFlat.xml index d66ae210ec..9e02fb57c3 100644 --- a/doc/classes/StyleBoxFlat.xml +++ b/doc/classes/StyleBoxFlat.xml @@ -156,13 +156,13 @@ This changes the size of the faded ring. Higher values can be used to achieve a "blurry" effect. - + The background color of the stylebox. If [code]true[/code], the border will fade into the background color. - + Sets the color of the border. @@ -209,10 +209,10 @@ Expands the stylebox outside of the control rect on the top edge. Useful in combination with [member border_width_top] to draw a border outside the control rect. - + The color of the shadow. This has no effect if [member shadow_size] is lower than 1. - + The shadow offset in pixels. Adjusts the position of the shadow relatively to the stylebox. diff --git a/doc/classes/StyleBoxLine.xml b/doc/classes/StyleBoxLine.xml index 4a2dbf60e4..850c656720 100644 --- a/doc/classes/StyleBoxLine.xml +++ b/doc/classes/StyleBoxLine.xml @@ -11,7 +11,7 @@ - + The line's color. diff --git a/doc/classes/StyleBoxTexture.xml b/doc/classes/StyleBoxTexture.xml index f4a1f1f01d..be14048126 100644 --- a/doc/classes/StyleBoxTexture.xml +++ b/doc/classes/StyleBoxTexture.xml @@ -116,10 +116,10 @@ A higher value means more of the source texture is considered to be part of the top border of the 3×3 box. This is also the value used as fallback for [member StyleBox.content_margin_top] if it is negative. - + Modulates the color of the texture when this style box is drawn. - + Species a sub-region of the texture to use. This is equivalent to first wrapping the texture in an [AtlasTexture] with the same region. diff --git a/doc/classes/SubViewport.xml b/doc/classes/SubViewport.xml index f54f22d6fa..9c5610e2c7 100644 --- a/doc/classes/SubViewport.xml +++ b/doc/classes/SubViewport.xml @@ -25,10 +25,10 @@ The update mode when the sub-viewport is used as a render target. - + The width and height of the sub-viewport. - + The 2D size override of the sub-viewport. If either the width or height is [code]0[/code], the override is disabled. diff --git a/doc/classes/SurfaceTool.xml b/doc/classes/SurfaceTool.xml index 56b47f4a24..22d1b52479 100644 --- a/doc/classes/SurfaceTool.xml +++ b/doc/classes/SurfaceTool.xml @@ -45,15 +45,15 @@ - + - + - + - + - + Inserts a triangle fan made of array data into [Mesh] being constructed. diff --git a/doc/classes/TabContainer.xml b/doc/classes/TabContainer.xml index ddf6b465a4..3f24509ec7 100644 --- a/doc/classes/TabContainer.xml +++ b/doc/classes/TabContainer.xml @@ -198,19 +198,19 @@ The font used to draw tab names. - + Font color of disabled tabs. - + The tint of text outline of the tab name. - + Font color of the currently selected tab. Font size of the tab names. - + Font color of the other, unselected tabs. diff --git a/doc/classes/Tabs.xml b/doc/classes/Tabs.xml index d784585e20..aff104c922 100644 --- a/doc/classes/Tabs.xml +++ b/doc/classes/Tabs.xml @@ -362,19 +362,19 @@ The font used to draw tab names. - + Font color of disabled tabs. - + The tint of text outline of the tab name. - + Font color of the currently selected tab. Font size of the tab names. - + Font color of the other, unselected tabs. diff --git a/doc/classes/TextEdit.xml b/doc/classes/TextEdit.xml index 2d6a052fe3..03e4556c92 100644 --- a/doc/classes/TextEdit.xml +++ b/doc/classes/TextEdit.xml @@ -692,7 +692,7 @@ Set BiDi algorithm override for the structured text. - + Set additional options for BiDi override. @@ -881,16 +881,16 @@ - + Sets the background [Color] of this [TextEdit]. - + - + - + - + Sets the [Color] of the breakpoints. [member breakpoint_gutter] has to be enabled. @@ -898,15 +898,15 @@ Sets the default [Font]. - + Sets the font [Color]. - + The tint of text outline of the [TextEdit]. - + - + Sets the [Color] of the selected text. [member override_selected_font_color] has to be enabled. @@ -924,7 +924,7 @@ Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled. - + Sets the highlight [Color] of text selections. @@ -933,7 +933,7 @@ Sets a custom [Texture2D] for tab text characters. - + Sets the highlight [Color] of multiple occurrences. [member highlight_all_occurrences] has to be enabled. diff --git a/doc/classes/TextLine.xml b/doc/classes/TextLine.xml index ddbae0e977..318c3be794 100644 --- a/doc/classes/TextLine.xml +++ b/doc/classes/TextLine.xml @@ -56,7 +56,7 @@ - + Draw text into a canvas item at a given position, with [code]color[/code]. [code]pos[/code] specifies the top left corner of the bounding box. @@ -71,7 +71,7 @@ - + Draw text into a canvas item at a given position, with [code]color[/code]. [code]pos[/code] specifies the top left corner of the bounding box. diff --git a/doc/classes/TextParagraph.xml b/doc/classes/TextParagraph.xml index e9afe47ee8..d67a9bcb85 100644 --- a/doc/classes/TextParagraph.xml +++ b/doc/classes/TextParagraph.xml @@ -63,9 +63,9 @@ - + - + Draw all lines of the text and drop cap into a canvas item at a given position, with [code]color[/code]. [code]pos[/code] specifies the top left corner of the bounding box. @@ -78,7 +78,7 @@ - + Draw drop cap into a canvas item at a given position, with [code]color[/code]. [code]pos[/code] specifies the top left corner of the bounding box. @@ -93,7 +93,7 @@ - + Draw drop cap outline into a canvas item at a given position, with [code]color[/code]. [code]pos[/code] specifies the top left corner of the bounding box. @@ -108,7 +108,7 @@ - + Draw single line of text into a canvas item at a given position, with [code]color[/code]. [code]pos[/code] specifies the top left corner of the bounding box. @@ -125,7 +125,7 @@ - + Draw outline of the single line of text into a canvas item at a given position, with [code]color[/code]. [code]pos[/code] specifies the top left corner of the bounding box. @@ -140,9 +140,9 @@ - + - + Draw outlines of all lines of the text and drop cap into a canvas item at a given position, with [code]color[/code]. [code]pos[/code] specifies the top left corner of the bounding box. @@ -344,7 +344,7 @@ - + diff --git a/doc/classes/TextServer.xml b/doc/classes/TextServer.xml index 9a96d8699c..c943946ab3 100644 --- a/doc/classes/TextServer.xml +++ b/doc/classes/TextServer.xml @@ -149,7 +149,7 @@ - + Draws single glyph into a canvas item at the position, using [code]font[/code] at the size [code]size[/code]. @@ -171,7 +171,7 @@ - + Draws single glyph outline of size [code]outline_size[/code] into a canvas item at the position, using [code]font[/code] at the size [code]size[/code]. @@ -788,7 +788,7 @@ - + Draw shaped text into a canvas item at a given position, with [code]color[/code]. [code]pos[/code] specifies the leftmost point of the baseline (for horizontal layout) or topmost point of the baseline (for vertical layout). @@ -809,7 +809,7 @@ - + Draw the outline of the shaped text into a canvas item at a given position, with [code]color[/code]. [code]pos[/code] specifies the leftmost point of the baseline (for horizontal layout) or topmost point of the baseline (for vertical layout). diff --git a/doc/classes/Texture2D.xml b/doc/classes/Texture2D.xml index c33f32c9e4..35b719ae48 100644 --- a/doc/classes/Texture2D.xml +++ b/doc/classes/Texture2D.xml @@ -19,7 +19,7 @@ - + @@ -36,7 +36,7 @@ - + @@ -53,7 +53,7 @@ - + diff --git a/doc/classes/TextureProgressBar.xml b/doc/classes/TextureProgressBar.xml index b40759578f..59cde536ad 100644 --- a/doc/classes/TextureProgressBar.xml +++ b/doc/classes/TextureProgressBar.xml @@ -36,7 +36,7 @@ If [code]true[/code], Godot treats the bar's textures like in [NinePatchRect]. Use the [code]stretch_margin_*[/code] properties like [member stretch_margin_bottom] to set up the nine patch's 3×3 grid. When using a radial [member fill_mode], this setting will enable stretching. - + Offsets [member texture_progress] if [member fill_mode] is [constant FILL_CLOCKWISE] or [constant FILL_COUNTER_CLOCKWISE]. @@ -68,13 +68,13 @@ [Texture2D] that draws under the progress bar. The bar's background. - + Multiplies the color of the bar's [code]texture_over[/code] texture. The effect is similar to [member CanvasItem.modulate], except it only affects this specific texture instead of the entire node. - + Multiplies the color of the bar's [code]texture_progress[/code] texture. - + Multiplies the color of the bar's [code]texture_under[/code] texture. diff --git a/doc/classes/TileData.xml b/doc/classes/TileData.xml index efcbdf2e95..1f0f807a08 100644 --- a/doc/classes/TileData.xml +++ b/doc/classes/TileData.xml @@ -219,13 +219,13 @@ - + - + diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml index 93d5dd8037..5a4068ec86 100644 --- a/doc/classes/TileMap.xml +++ b/doc/classes/TileMap.xml @@ -103,7 +103,7 @@ - + diff --git a/doc/classes/TileSet.xml b/doc/classes/TileSet.xml index 2015b1f1cd..7d8b589f78 100644 --- a/doc/classes/TileSet.xml +++ b/doc/classes/TileSet.xml @@ -287,9 +287,9 @@ - + - + diff --git a/doc/classes/TileSetAtlasSource.xml b/doc/classes/TileSetAtlasSource.xml index a7a304ca27..8482c356d7 100644 --- a/doc/classes/TileSetAtlasSource.xml +++ b/doc/classes/TileSetAtlasSource.xml @@ -12,9 +12,9 @@ - + - + @@ -40,7 +40,7 @@ - + @@ -154,9 +154,9 @@ - + - + @@ -193,13 +193,13 @@ - + - + - + diff --git a/doc/classes/Transform2D.xml b/doc/classes/Transform2D.xml index 0dbf95376a..2c4d35eae5 100644 --- a/doc/classes/Transform2D.xml +++ b/doc/classes/Transform2D.xml @@ -132,7 +132,7 @@ - + Returns a copy of the transform rotated such that it's rotation on the X-axis points towards the [code]target[/code] position. @@ -241,24 +241,24 @@ - + The origin vector (column 2, the third column). Equivalent to array index [code]2[/code]. The origin vector represents translation. - + The basis matrix's X vector (column 0). Equivalent to array index [code]0[/code]. - + The basis matrix's Y vector (column 1). Equivalent to array index [code]1[/code]. - + The identity [Transform2D] with no translation, rotation or scaling applied. When applied to other data structures, [constant IDENTITY] performs no transformation. - + The [Transform2D] that will flip something along the X axis. - + The [Transform2D] that will flip something along the Y axis. diff --git a/doc/classes/Transform3D.xml b/doc/classes/Transform3D.xml index 0d49255523..1f92195f49 100644 --- a/doc/classes/Transform3D.xml +++ b/doc/classes/Transform3D.xml @@ -97,7 +97,7 @@ - + Returns a copy of the transform rotated such that its -Z axis points towards the [code]target[/code] position. @@ -192,24 +192,24 @@ - + The basis is a matrix containing 3 [Vector3] as its columns: X axis, Y axis, and Z axis. These vectors can be interpreted as the basis vectors of local coordinate system traveling with the object. - + The translation offset of the transform (column 3, the fourth column). Equivalent to array index [code]3[/code]. - + [Transform3D] with no translation, rotation or scaling applied. When applied to other data structures, [constant IDENTITY] performs no transformation. - + [Transform3D] with mirroring applied perpendicular to the YZ plane. - + [Transform3D] with mirroring applied perpendicular to the XZ plane. - + [Transform3D] with mirroring applied perpendicular to the XY plane. diff --git a/doc/classes/Tree.xml b/doc/classes/Tree.xml index fe83bf9c2d..6a65d4ff7d 100644 --- a/doc/classes/Tree.xml +++ b/doc/classes/Tree.xml @@ -533,7 +533,7 @@ The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode cell is checked. - + The [Color] of the relationship lines between the selected [TreeItem] and its children. @@ -548,7 +548,7 @@ Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell. - + Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's hovered. @@ -563,25 +563,25 @@ Draws the relationship lines if not zero, this acts as a boolean. Relationship lines are drawn at the start of child items to show hierarchy. - + [Color] used to draw possible drop locations. See [enum DropModeFlags] constants for further description of drop locations. [Font] of the item's text. - + Default text [Color] of the item. - + The tint of text outline of the item. - + Text [Color] used when the item is selected. Font size of the item's text. - + [Color] of the guideline. @@ -593,7 +593,7 @@ The size of the text outline. - + The [Color] of the relationship lines between the selected [TreeItem] and its parents. @@ -602,7 +602,7 @@ The width of the relationship lines between the selected [TreeItem] and its parents. - + The default [Color] of the relationship lines. @@ -623,7 +623,7 @@ [StyleBox] for the selected items, used when the [Tree] is being focused. - + Default text [Color] of the title button. diff --git a/doc/classes/Vector2.xml b/doc/classes/Vector2.xml index 1390a5e45b..07d09c31dc 100644 --- a/doc/classes/Vector2.xml +++ b/doc/classes/Vector2.xml @@ -513,25 +513,25 @@ Enumerated value for the Y axis. - + Zero vector, a vector with all components set to [code]0[/code]. - + One vector, a vector with all components set to [code]1[/code]. - + Infinity vector, a vector with all components set to [constant @GDScript.INF]. - + Left unit vector. Represents the direction of left. - + Right unit vector. Represents the direction of right. - + Up unit vector. Y is down in 2D, so this vector points -Y. - + Down unit vector. Y is down in 2D, so this vector points +Y. diff --git a/doc/classes/Vector2i.xml b/doc/classes/Vector2i.xml index 6efb52b712..930ec944ba 100644 --- a/doc/classes/Vector2i.xml +++ b/doc/classes/Vector2i.xml @@ -246,22 +246,22 @@ Enumerated value for the Y axis. - + Zero vector, a vector with all components set to [code]0[/code]. - + One vector, a vector with all components set to [code]1[/code]. - + Left unit vector. Represents the direction of left. - + Right unit vector. Represents the direction of right. - + Up unit vector. Y is down in 2D, so this vector points -Y. - + Down unit vector. Y is down in 2D, so this vector points +Y. diff --git a/doc/classes/Vector3.xml b/doc/classes/Vector3.xml index b6effd441b..eb1fd5f098 100644 --- a/doc/classes/Vector3.xml +++ b/doc/classes/Vector3.xml @@ -173,7 +173,7 @@ - Returns the inverse of the vector. This is the same as [code]Vector3( 1.0 / v.x, 1.0 / v.y, 1.0 / v.z )[/code]. + Returns the inverse of the vector. This is the same as [code]Vector3(1.0 / v.x, 1.0 / v.y, 1.0 / v.z)[/code]. @@ -556,31 +556,31 @@ Enumerated value for the Z axis. Returned by [method max_axis] and [method min_axis]. - + Zero vector, a vector with all components set to [code]0[/code]. - + One vector, a vector with all components set to [code]1[/code]. - + Infinity vector, a vector with all components set to [constant @GDScript.INF]. - + Left unit vector. Represents the local direction of left, and the global direction of west. - + Right unit vector. Represents the local direction of right, and the global direction of east. - + Up unit vector. - + Down unit vector. - + Forward unit vector. Represents the local direction of forward, and the global direction of north. - + Back unit vector. Represents the local direction of back, and the global direction of south. diff --git a/doc/classes/Vector3i.xml b/doc/classes/Vector3i.xml index 6e8a34b692..8b45a62afa 100644 --- a/doc/classes/Vector3i.xml +++ b/doc/classes/Vector3i.xml @@ -260,28 +260,28 @@ Enumerated value for the Z axis. - + Zero vector, a vector with all components set to [code]0[/code]. - + One vector, a vector with all components set to [code]1[/code]. - + Left unit vector. Represents the local direction of left, and the global direction of west. - + Right unit vector. Represents the local direction of right, and the global direction of east. - + Up unit vector. - + Down unit vector. - + Forward unit vector. Represents the local direction of forward, and the global direction of north. - + Back unit vector. Represents the local direction of back, and the global direction of south. diff --git a/doc/classes/VisibleOnScreenNotifier2D.xml b/doc/classes/VisibleOnScreenNotifier2D.xml index f2f3bc9144..daad200ca8 100644 --- a/doc/classes/VisibleOnScreenNotifier2D.xml +++ b/doc/classes/VisibleOnScreenNotifier2D.xml @@ -21,7 +21,7 @@ - + The VisibleOnScreenNotifier2D's bounding rectangle. diff --git a/doc/classes/VisibleOnScreenNotifier3D.xml b/doc/classes/VisibleOnScreenNotifier3D.xml index 859dacd716..85ff324fbf 100644 --- a/doc/classes/VisibleOnScreenNotifier3D.xml +++ b/doc/classes/VisibleOnScreenNotifier3D.xml @@ -21,7 +21,7 @@ - + The VisibleOnScreenNotifier3D's bounding box. diff --git a/doc/classes/VisualShader.xml b/doc/classes/VisualShader.xml index 775ac88eff..19b4acd8f1 100644 --- a/doc/classes/VisualShader.xml +++ b/doc/classes/VisualShader.xml @@ -206,7 +206,7 @@ - + The offset vector of the whole graph. diff --git a/doc/classes/VisualShaderNodeColorConstant.xml b/doc/classes/VisualShaderNodeColorConstant.xml index 8644013ef2..fa1a11c488 100644 --- a/doc/classes/VisualShaderNodeColorConstant.xml +++ b/doc/classes/VisualShaderNodeColorConstant.xml @@ -12,7 +12,7 @@ - + A [Color] constant which represents a state of this node. diff --git a/doc/classes/VisualShaderNodeColorUniform.xml b/doc/classes/VisualShaderNodeColorUniform.xml index 90ef381b76..bdaf301f09 100644 --- a/doc/classes/VisualShaderNodeColorUniform.xml +++ b/doc/classes/VisualShaderNodeColorUniform.xml @@ -11,7 +11,7 @@ - + A default value to be assigned within the shader. diff --git a/doc/classes/VisualShaderNodeResizableBase.xml b/doc/classes/VisualShaderNodeResizableBase.xml index 9f827a96cc..9052f6854b 100644 --- a/doc/classes/VisualShaderNodeResizableBase.xml +++ b/doc/classes/VisualShaderNodeResizableBase.xml @@ -9,7 +9,7 @@ - + The size of the node in the visual shader graph. diff --git a/doc/classes/VisualShaderNodeTransformConstant.xml b/doc/classes/VisualShaderNodeTransformConstant.xml index 550ed829c9..30178752d0 100644 --- a/doc/classes/VisualShaderNodeTransformConstant.xml +++ b/doc/classes/VisualShaderNodeTransformConstant.xml @@ -11,7 +11,7 @@ - + A [Transform3D] constant which represents the state of this node. diff --git a/doc/classes/VisualShaderNodeTransformUniform.xml b/doc/classes/VisualShaderNodeTransformUniform.xml index 1f1cc4b630..2f7818ec8a 100644 --- a/doc/classes/VisualShaderNodeTransformUniform.xml +++ b/doc/classes/VisualShaderNodeTransformUniform.xml @@ -11,7 +11,7 @@ - + A default value to be assigned within the shader. diff --git a/doc/classes/VisualShaderNodeVec3Constant.xml b/doc/classes/VisualShaderNodeVec3Constant.xml index b01bb514fe..28c3d22345 100644 --- a/doc/classes/VisualShaderNodeVec3Constant.xml +++ b/doc/classes/VisualShaderNodeVec3Constant.xml @@ -11,7 +11,7 @@ - + A [Vector3] constant which represents the state of this node. diff --git a/doc/classes/VisualShaderNodeVec3Uniform.xml b/doc/classes/VisualShaderNodeVec3Uniform.xml index cd1500f5a1..215e2cfbea 100644 --- a/doc/classes/VisualShaderNodeVec3Uniform.xml +++ b/doc/classes/VisualShaderNodeVec3Uniform.xml @@ -11,7 +11,7 @@ - + A default value to be assigned within the shader. diff --git a/doc/classes/VoxelGI.xml b/doc/classes/VoxelGI.xml index fa5035349e..5b395becb7 100644 --- a/doc/classes/VoxelGI.xml +++ b/doc/classes/VoxelGI.xml @@ -36,7 +36,7 @@ The [VoxelGIData] resource that holds the data for this [VoxelGI]. - + The size of the area covered by the [VoxelGI]. If you make the extents larger without increasing the subdivisions with [member subdiv], the size of each cell will increase and result in lower detailed lighting. diff --git a/doc/classes/Window.xml b/doc/classes/Window.xml index 9c320747d1..6ae5a5f449 100644 --- a/doc/classes/Window.xml +++ b/doc/classes/Window.xml @@ -218,7 +218,7 @@ - + @@ -226,7 +226,7 @@ - + @@ -234,7 +234,7 @@ - + @@ -322,21 +322,21 @@ - + - + - + - + - + @@ -472,7 +472,7 @@ - + @@ -481,7 +481,7 @@ - + The color of the title outline. diff --git a/doc/classes/WorldMarginShape3D.xml b/doc/classes/WorldMarginShape3D.xml index a91447056b..9a26f254f1 100644 --- a/doc/classes/WorldMarginShape3D.xml +++ b/doc/classes/WorldMarginShape3D.xml @@ -11,7 +11,7 @@ - + The [Plane] used by the [WorldMarginShape3D] for collision. diff --git a/modules/csg/doc_classes/CSGBox3D.xml b/modules/csg/doc_classes/CSGBox3D.xml index b1d0454b76..5bb1c4e75b 100644 --- a/modules/csg/doc_classes/CSGBox3D.xml +++ b/modules/csg/doc_classes/CSGBox3D.xml @@ -14,7 +14,7 @@ The material used to render the box. - + The box's width, height and depth. diff --git a/modules/csg/doc_classes/CSGPolygon3D.xml b/modules/csg/doc_classes/CSGPolygon3D.xml index c55fa0983e..4f29786779 100644 --- a/modules/csg/doc_classes/CSGPolygon3D.xml +++ b/modules/csg/doc_classes/CSGPolygon3D.xml @@ -38,7 +38,7 @@ The method by which each slice is rotated along the path when [member mode] is [constant MODE_PATH]. - + Point array that defines the shape that we'll extrude. diff --git a/modules/gltf/doc_classes/GLTFAccessor.xml b/modules/gltf/doc_classes/GLTFAccessor.xml index a1f596f7dd..41a318ce19 100644 --- a/modules/gltf/doc_classes/GLTFAccessor.xml +++ b/modules/gltf/doc_classes/GLTFAccessor.xml @@ -17,9 +17,9 @@ - + - + diff --git a/modules/gltf/doc_classes/GLTFLight.xml b/modules/gltf/doc_classes/GLTFLight.xml index bfeaf9a86e..f51d287685 100644 --- a/modules/gltf/doc_classes/GLTFLight.xml +++ b/modules/gltf/doc_classes/GLTFLight.xml @@ -9,7 +9,7 @@ - + diff --git a/modules/gltf/doc_classes/GLTFMesh.xml b/modules/gltf/doc_classes/GLTFMesh.xml index 55f79d2c55..fd7e4a169e 100644 --- a/modules/gltf/doc_classes/GLTFMesh.xml +++ b/modules/gltf/doc_classes/GLTFMesh.xml @@ -9,7 +9,7 @@ - + diff --git a/modules/gltf/doc_classes/GLTFNode.xml b/modules/gltf/doc_classes/GLTFNode.xml index 5d84d7088b..bfbb12df4d 100644 --- a/modules/gltf/doc_classes/GLTFNode.xml +++ b/modules/gltf/doc_classes/GLTFNode.xml @@ -11,7 +11,7 @@ - + @@ -23,17 +23,17 @@ - + - + - + - + diff --git a/modules/gltf/doc_classes/GLTFSkeleton.xml b/modules/gltf/doc_classes/GLTFSkeleton.xml index 9680c27705..40563c9ac6 100644 --- a/modules/gltf/doc_classes/GLTFSkeleton.xml +++ b/modules/gltf/doc_classes/GLTFSkeleton.xml @@ -57,9 +57,9 @@ - + - + diff --git a/modules/gltf/doc_classes/GLTFSkin.xml b/modules/gltf/doc_classes/GLTFSkin.xml index 5a80c7097a..e20e127e52 100644 --- a/modules/gltf/doc_classes/GLTFSkin.xml +++ b/modules/gltf/doc_classes/GLTFSkin.xml @@ -53,13 +53,13 @@ - + - + - + - + diff --git a/modules/gltf/doc_classes/GLTFSpecGloss.xml b/modules/gltf/doc_classes/GLTFSpecGloss.xml index 68cc7c845d..6e9c419649 100644 --- a/modules/gltf/doc_classes/GLTFSpecGloss.xml +++ b/modules/gltf/doc_classes/GLTFSpecGloss.xml @@ -9,7 +9,7 @@ - + @@ -17,7 +17,7 @@ - + diff --git a/modules/gltf/doc_classes/GLTFState.xml b/modules/gltf/doc_classes/GLTFState.xml index 8255cd73d0..a7b5b7b43e 100644 --- a/modules/gltf/doc_classes/GLTFState.xml +++ b/modules/gltf/doc_classes/GLTFState.xml @@ -243,9 +243,9 @@ - + - + @@ -253,7 +253,7 @@ - + diff --git a/modules/gltf/doc_classes/PackedSceneGLTF.xml b/modules/gltf/doc_classes/PackedSceneGLTF.xml index a04c6ef0b6..a22111e9b7 100644 --- a/modules/gltf/doc_classes/PackedSceneGLTF.xml +++ b/modules/gltf/doc_classes/PackedSceneGLTF.xml @@ -51,7 +51,7 @@ - + diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml index fb0a2c9953..a2c8e8eabf 100644 --- a/modules/gridmap/doc_classes/GridMap.xml +++ b/modules/gridmap/doc_classes/GridMap.xml @@ -203,7 +203,7 @@ The scale of the cell items. This does not affect the size of the grid cells themselves, only the items in them. This can be used to make cell items overlap their neighbors. - + The dimensions of the grid's cells. This does not affect the size of the meshes. See [member cell_scale]. diff --git a/modules/minimp3/doc_classes/AudioStreamMP3.xml b/modules/minimp3/doc_classes/AudioStreamMP3.xml index 92e777ca0f..5507329a18 100644 --- a/modules/minimp3/doc_classes/AudioStreamMP3.xml +++ b/modules/minimp3/doc_classes/AudioStreamMP3.xml @@ -11,7 +11,7 @@ - + Contains the audio data in bytes. diff --git a/modules/opensimplex/doc_classes/NoiseTexture.xml b/modules/opensimplex/doc_classes/NoiseTexture.xml index a12412a9cd..2ae7f8cad9 100644 --- a/modules/opensimplex/doc_classes/NoiseTexture.xml +++ b/modules/opensimplex/doc_classes/NoiseTexture.xml @@ -31,7 +31,7 @@ The [OpenSimplexNoise] instance used to generate the noise. - + An offset used to specify the noise space coordinate of the top left corner of the generated noise. This value is ignored if [member seamless] is enabled. diff --git a/modules/opensimplex/doc_classes/OpenSimplexNoise.xml b/modules/opensimplex/doc_classes/OpenSimplexNoise.xml index 2fdbd61ee7..4d45e41cc3 100644 --- a/modules/opensimplex/doc_classes/OpenSimplexNoise.xml +++ b/modules/opensimplex/doc_classes/OpenSimplexNoise.xml @@ -31,7 +31,7 @@ - + Generate a noise image in [constant Image.FORMAT_L8] format with the requested [code]width[/code] and [code]height[/code], based on the current noise parameters. If [code]noise_offset[/code] is specified, then the offset value is used as the coordinates of the top-left corner of the generated noise. diff --git a/modules/regex/doc_classes/RegExMatch.xml b/modules/regex/doc_classes/RegExMatch.xml index cfe00f83ee..492519d3d9 100644 --- a/modules/regex/doc_classes/RegExMatch.xml +++ b/modules/regex/doc_classes/RegExMatch.xml @@ -51,7 +51,7 @@ A dictionary of named groups and its corresponding group number. Only groups that were matched are included. If multiple groups have the same name, that name would refer to the first matching one. - + An [Array] of the match and its capturing groups. diff --git a/modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml b/modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml index 8a1bb62e24..94fdff5d43 100644 --- a/modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml +++ b/modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml @@ -11,7 +11,7 @@ - + Contains the audio data in bytes. diff --git a/modules/visual_script/doc_classes/VisualScript.xml b/modules/visual_script/doc_classes/VisualScript.xml index 0798375a96..9d51bd86a2 100644 --- a/modules/visual_script/doc_classes/VisualScript.xml +++ b/modules/visual_script/doc_classes/VisualScript.xml @@ -39,7 +39,7 @@ - + Add a node to the VisualScript. diff --git a/modules/visual_script/doc_classes/VisualScriptComment.xml b/modules/visual_script/doc_classes/VisualScriptComment.xml index 243338ea52..02cec97b27 100644 --- a/modules/visual_script/doc_classes/VisualScriptComment.xml +++ b/modules/visual_script/doc_classes/VisualScriptComment.xml @@ -15,7 +15,7 @@ The text inside the comment node. - + The comment node's size (in pixels). diff --git a/modules/visual_script/doc_classes/VisualScriptFunctionState.xml b/modules/visual_script/doc_classes/VisualScriptFunctionState.xml index 9ed71bf10e..16c1629fe4 100644 --- a/modules/visual_script/doc_classes/VisualScriptFunctionState.xml +++ b/modules/visual_script/doc_classes/VisualScriptFunctionState.xml @@ -28,7 +28,7 @@ - + diff --git a/modules/websocket/doc_classes/WebSocketClient.xml b/modules/websocket/doc_classes/WebSocketClient.xml index d362bcc10f..6af610c689 100644 --- a/modules/websocket/doc_classes/WebSocketClient.xml +++ b/modules/websocket/doc_classes/WebSocketClient.xml @@ -17,11 +17,11 @@ - + - + Connects to the given URL requesting one of the given [code]protocols[/code] as sub-protocol. If the list empty (default), no sub-protocol will be requested. diff --git a/modules/websocket/doc_classes/WebSocketServer.xml b/modules/websocket/doc_classes/WebSocketServer.xml index f7805209e2..78f2832770 100644 --- a/modules/websocket/doc_classes/WebSocketServer.xml +++ b/modules/websocket/doc_classes/WebSocketServer.xml @@ -63,7 +63,7 @@ - + diff --git a/tests/test_config_file.h b/tests/test_config_file.h index 958341018b..33fd30ffa1 100644 --- a/tests/test_config_file.h +++ b/tests/test_config_file.h @@ -138,8 +138,8 @@ name="Unnamed Player" tagline="Waiting for Godot" -color=Color( 0, 0.5, 1, 1 ) -position=Vector2( 3, 4 ) +color=Color(0, 0.5, 1, 1) +position=Vector2(3, 4) [graphics] -- cgit v1.2.3