From 806edcae5bf94dced436cd6d27cb94a3a8134e3b Mon Sep 17 00:00:00 2001 From: Fabio Alessandrelli Date: Thu, 30 Jul 2020 17:10:16 +0200 Subject: Better HiDPI support in HTML5. --- misc/dist/html/full-size.html | 18 +++++++++++++----- platform/javascript/display_server_javascript.cpp | 8 ++++++-- 2 files changed, 19 insertions(+), 7 deletions(-) diff --git a/misc/dist/html/full-size.html b/misc/dist/html/full-size.html index be25ce4839..b293fc9711 100644 --- a/misc/dist/html/full-size.html +++ b/misc/dist/html/full-size.html @@ -156,6 +156,9 @@ $GODOT_HEAD_INCLUDE var initializing = true; var statusMode = 'hidden'; + var lastWidth = 0; + var lastHeight = 0; + var lastScale = 0; var animationCallbacks = []; function animate(time) { @@ -165,11 +168,16 @@ $GODOT_HEAD_INCLUDE requestAnimationFrame(animate); function adjustCanvasDimensions() { - var scale = window.devicePixelRatio || 1; - var width = window.innerWidth; - var height = window.innerHeight; - canvas.width = width * scale; - canvas.height = height * scale; + const scale = window.devicePixelRatio || 1; + if (lastWidth != window.innerWidth || lastHeight != window.innerHeight || lastScale != scale) { + lastScale = scale; + lastWidth = window.innerWidth; + lastHeight = window.innerHeight; + canvas.width = Math.floor(lastWidth * scale); + canvas.height = Math.floor(lastHeight * scale); + canvas.style.width = lastWidth + "px"; + canvas.style.height = lastHeight + "px"; + } } animationCallbacks.push(adjustCanvasDimensions); adjustCanvasDimensions(); diff --git a/platform/javascript/display_server_javascript.cpp b/platform/javascript/display_server_javascript.cpp index 3b89d50f28..8dc33bdf64 100644 --- a/platform/javascript/display_server_javascript.cpp +++ b/platform/javascript/display_server_javascript.cpp @@ -75,7 +75,7 @@ bool DisplayServerJavaScript::check_size_force_redraw() { if (last_width != canvas_width || last_height != canvas_height) { last_width = canvas_width; last_height = canvas_height; - // Update the framebuffer size and for redraw. + // Update the framebuffer size for redraw. emscripten_set_canvas_element_size(DisplayServerJavaScript::canvas_id, canvas_width, canvas_height); return true; } @@ -1103,7 +1103,11 @@ Size2i DisplayServerJavaScript::window_get_min_size(WindowID p_window) const { void DisplayServerJavaScript::window_set_size(const Size2i p_size, WindowID p_window) { last_width = p_size.x; last_height = p_size.y; - emscripten_set_canvas_element_size(canvas_id, p_size.x, p_size.y); + double scale = EM_ASM_DOUBLE({ + return window.devicePixelRatio || 1; + }); + emscripten_set_canvas_element_size(canvas_id, p_size.x * scale, p_size.y * scale); + emscripten_set_element_css_size(canvas_id, p_size.x, p_size.y); } Size2i DisplayServerJavaScript::window_get_size(WindowID p_window) const { -- cgit v1.2.3