From 7c6646c8acb98e8037cc7f4cc04ed1e38c7c602f Mon Sep 17 00:00:00 2001 From: Kongfa Waroros Date: Thu, 18 Feb 2021 19:53:32 +0700 Subject: Avoid signal methods in ColorPicker to access the tree when it isn't in the tree --- scene/gui/color_picker.cpp | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp index a3205c27a7..b82c078a2d 100644 --- a/scene/gui/color_picker.cpp +++ b/scene/gui/color_picker.cpp @@ -578,6 +578,10 @@ void ColorPicker::_preset_input(const Ref &p_event) { } void ColorPicker::_screen_input(const Ref &p_event) { + if (!is_inside_tree()) { + return; + } + Ref bev = p_event; if (bev.is_valid() && bev->get_button_index() == BUTTON_LEFT && !bev->is_pressed()) { emit_signal("color_changed", color); @@ -607,6 +611,10 @@ void ColorPicker::_add_preset_pressed() { } void ColorPicker::_screen_pick_pressed() { + if (!is_inside_tree()) { + return; + } + Viewport *r = get_tree()->get_root(); if (!screen) { screen = memnew(Control); -- cgit v1.2.3