From 78af5625d0c0a6a88069e67c2da75a31ea518218 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Tue, 2 Jul 2019 13:30:19 +0200 Subject: i18n: Sync translation template with current source --- editor/translations/af.po | 357 +++++++------------------ editor/translations/ar.po | 366 ++++++++----------------- editor/translations/bg.po | 366 ++++++++----------------- editor/translations/bn.po | 379 ++++++++------------------ editor/translations/ca.po | 426 ++++++++++++----------------- editor/translations/cs.po | 373 ++++++++------------------ editor/translations/da.po | 369 ++++++++----------------- editor/translations/de.po | 563 ++++++++++++++++++++------------------ editor/translations/de_CH.po | 357 +++++++------------------ editor/translations/editor.pot | 340 ++++++----------------- editor/translations/el.po | 564 +++++++++++++++++++++------------------ editor/translations/eo.po | 344 +++++++----------------- editor/translations/es.po | 593 ++++++++++++++++++++++------------------- editor/translations/es_AR.po | 378 ++++++++------------------ editor/translations/et.po | 340 ++++++----------------- editor/translations/fa.po | 368 ++++++++----------------- editor/translations/fi.po | 453 +++++++++++++------------------ editor/translations/fil.po | 343 +++++++----------------- editor/translations/fr.po | 375 +++++++++----------------- editor/translations/he.po | 371 ++++++++------------------ editor/translations/hi.po | 344 +++++++----------------- editor/translations/hr.po | 343 +++++++----------------- editor/translations/hu.po | 366 ++++++++----------------- editor/translations/id.po | 379 +++++++++----------------- editor/translations/is.po | 344 +++++++----------------- editor/translations/it.po | 382 +++++++++----------------- editor/translations/ja.po | 376 +++++++++----------------- editor/translations/ka.po | 351 +++++++----------------- editor/translations/ko.po | 561 ++++++++++++++++++++------------------ editor/translations/lt.po | 350 +++++++----------------- editor/translations/lv.po | 350 +++++++----------------- editor/translations/mi.po | 340 ++++++----------------- editor/translations/ml.po | 340 ++++++----------------- editor/translations/ms.po | 341 +++++++----------------- editor/translations/nb.po | 365 ++++++++----------------- editor/translations/nl.po | 374 +++++++++----------------- editor/translations/pl.po | 434 ++++++++++++------------------ editor/translations/pr.po | 350 +++++++----------------- editor/translations/pt_BR.po | 379 +++++++++----------------- editor/translations/pt_PT.po | 575 +++++++++++++++++++++------------------ editor/translations/ro.po | 366 ++++++++----------------- editor/translations/ru.po | 379 ++++++++------------------ editor/translations/si.po | 343 +++++++----------------- editor/translations/sk.po | 357 +++++++------------------ editor/translations/sl.po | 375 +++++++++----------------- editor/translations/sq.po | 362 ++++++++----------------- editor/translations/sr_Cyrl.po | 366 ++++++++----------------- editor/translations/sr_Latn.po | 347 +++++++----------------- editor/translations/sv.po | 371 ++++++++------------------ editor/translations/ta.po | 341 +++++++----------------- editor/translations/te.po | 340 ++++++----------------- editor/translations/th.po | 377 ++++++++------------------ editor/translations/tr.po | 378 ++++++++------------------ editor/translations/uk.po | 564 +++++++++++++++++++++------------------ editor/translations/ur_PK.po | 351 +++++++----------------- editor/translations/vi.po | 363 ++++++++----------------- editor/translations/zh_CN.po | 378 ++++++++------------------ editor/translations/zh_HK.po | 362 ++++++++----------------- editor/translations/zh_TW.po | 370 ++++++++----------------- 59 files changed, 7625 insertions(+), 15134 deletions(-) diff --git a/editor/translations/af.po b/editor/translations/af.po index 120a87db58..dda13206c0 100644 --- a/editor/translations/af.po +++ b/editor/translations/af.po @@ -455,6 +455,16 @@ msgstr "" msgid "Warning: Editing imported animation" msgstr "" +#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Select All" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select None" +msgstr "Dupliseer Seleksie" + #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -1349,7 +1359,7 @@ msgstr "Ongeldige naam. Dit moet nie met bestaande enjin klasname bots nie." #: editor/editor_autoload_settings.cpp #, fuzzy -msgid "Must not collide with an existing buit-in type name." +msgid "Must not collide with an existing built-in type name." msgstr "" "Ongeldige naam. Dit moet nie met bestaande ingeboude tiepename bots nie." @@ -1555,7 +1565,7 @@ msgid "Node Dock" msgstr "Nodus Naam:" #: editor/editor_feature_profile.cpp -msgid "Filesystem Dock" +msgid "FileSystem and Import Docks" msgstr "" #: editor/editor_feature_profile.cpp @@ -1615,7 +1625,7 @@ msgstr "" #: editor/editor_feature_profile.cpp msgid "" -"Profile '%s' already exists. Remote it first before importing, import " +"Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" @@ -1630,7 +1640,7 @@ msgstr "" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Current Profile" +msgid "Current Profile:" msgstr "Skep Vouer" #: editor/editor_feature_profile.cpp @@ -1653,14 +1663,10 @@ msgstr "" msgid "Export" msgstr "" -#: editor/editor_feature_profile.cpp -msgid "Available Profiles" -msgstr "" - #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Enabled Classes" -msgstr "Deursoek Klasse" +msgid "Available Profiles:" +msgstr "Eienskappe" #: editor/editor_feature_profile.cpp #, fuzzy @@ -2707,10 +2713,31 @@ msgstr "" msgid "Editor Layout" msgstr "" +#: editor/editor_node.cpp +msgid "Take Screenshot" +msgstr "" + +#: editor/editor_node.cpp +msgid "Screenshots are stored in the Editor Data/Settings Folder." +msgstr "" + +#: editor/editor_node.cpp +msgid "Automatically Open Screenshots" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open in an external image editor." +msgstr "" + #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "" +#: editor/editor_node.cpp +#, fuzzy +msgid "Toggle System Console" +msgstr "Wissel Modus" + #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" msgstr "" @@ -2818,15 +2845,16 @@ msgid "Spins when the editor window redraws." msgstr "" #: editor/editor_node.cpp -msgid "Update Always" -msgstr "" +#, fuzzy +msgid "Update Continuously" +msgstr "Deurlopend" #: editor/editor_node.cpp -msgid "Update Changes" +msgid "Update When Changed" msgstr "" #: editor/editor_node.cpp -msgid "Disable Update Spinner" +msgid "Hide Update Spinner" msgstr "" #: editor/editor_node.cpp @@ -3116,20 +3144,20 @@ msgid "Page: " msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "New Key:" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "New Value:" +msgid "New Key:" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Add Key/Value Pair" +msgid "New Value:" msgstr "" #: editor/editor_properties_array_dict.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Item" +msgid "Add Key/Value Pair" msgstr "" #: editor/editor_run_native.cpp @@ -5277,6 +5305,13 @@ msgstr "" msgid "Load Emission Mask" msgstr "" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Restart" +msgstr "" + #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" @@ -6203,10 +6238,20 @@ msgstr "" msgid "Find Next" msgstr "" +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter scripts" +msgstr "Eienskappe" + #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "" +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter methods" +msgstr "Eienskappe" + #: editor/plugins/script_editor_plugin.cpp msgid "Sort" msgstr "" @@ -6455,11 +6500,6 @@ msgstr "" msgid "Cut" msgstr "" -#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp -#: scene/gui/text_edit.cpp -msgid "Select All" -msgstr "" - #: editor/plugins/script_text_editor.cpp msgid "Delete Line" msgstr "" @@ -8045,51 +8085,7 @@ msgid "Boolean uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'viewport_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'texture_pixel_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for all shader modes." +msgid "'%s' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8097,203 +8093,27 @@ msgid "Input parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'binormal' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'fragcoord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'side' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv2' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'view' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'albedo' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'attenuation' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'diffuse' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'roughness' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'specular' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transmission' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'modelview' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_size' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_pass' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_pixel_size' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_alpha' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_height' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_uv' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_vec' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'shadow_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'extra' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'active' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom_alpha' input parameter for vertex shader mode." +msgid "'%s' input parameter for fragment and light shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'delta' input parameter for vertex shader mode." +msgid "'%s' input parameter for fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'emission_transform' input parameter for vertex shader mode." +msgid "'%s' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'index' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'lifetime' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'restart' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'velocity' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex and fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9944,6 +9764,11 @@ msgstr "Opnoemings" msgid "Add Child Node" msgstr "" +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Expand/Collapse All" +msgstr "Vervang Alles" + #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "" @@ -9973,8 +9798,9 @@ msgid "Delete (No Confirm)" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Add/Create a New Node" -msgstr "" +#, fuzzy +msgid "Add/Create a New Node." +msgstr "Skep Nuwe" #: editor/scene_tree_dock.cpp msgid "" @@ -11388,6 +11214,13 @@ msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." msgstr "" +#: scene/2d/tile_map.cpp +msgid "" +"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " +"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc. to give them a shape." +msgstr "" + #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " @@ -11639,7 +11472,11 @@ msgid "Pick a color from the screen." msgstr "" #: scene/gui/color_picker.cpp -msgid "Raw Mode" +msgid "HSV" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Raw" msgstr "" #: scene/gui/color_picker.cpp @@ -11652,12 +11489,18 @@ msgstr "" #: scene/gui/container.cpp msgid "" -"Container by itself serves no purpose unless a script configures it's " +"Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, then please use a plain 'Control' node " "instead." msgstr "" +#: scene/gui/control.cpp +msgid "" +"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " +"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." +msgstr "" + #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "" @@ -11742,6 +11585,10 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#, fuzzy +#~ msgid "Enabled Classes" +#~ msgstr "Deursoek Klasse" + #~ msgid "Path to Node:" #~ msgstr "Pad na Nodus:" diff --git a/editor/translations/ar.po b/editor/translations/ar.po index 9a045680e5..3ac0bbae58 100644 --- a/editor/translations/ar.po +++ b/editor/translations/ar.po @@ -459,6 +459,16 @@ msgstr "" msgid "Warning: Editing imported animation" msgstr "" +#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Select All" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select None" +msgstr "تحديد الوضع" + #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "فقط قم بتبين المقاطع من العقد (Nodes) المحددة في الشجرة." @@ -1336,7 +1346,7 @@ msgstr "إسم غير صالح، يجب أن لا يتصادم مع أسم فص #: editor/editor_autoload_settings.cpp #, fuzzy -msgid "Must not collide with an existing buit-in type name." +msgid "Must not collide with an existing built-in type name." msgstr "إسم غير صالح، يجب أن لا يتصادم مع الأسماء المبنية تلقائياً الموجودة." #: editor/editor_autoload_settings.cpp @@ -1546,7 +1556,7 @@ msgstr "وضع التحريك" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Filesystem Dock" +msgid "FileSystem and Import Docks" msgstr "نظام الملفات" #: editor/editor_feature_profile.cpp @@ -1607,7 +1617,7 @@ msgstr "" #: editor/editor_feature_profile.cpp msgid "" -"Profile '%s' already exists. Remote it first before importing, import " +"Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" @@ -1622,7 +1632,7 @@ msgstr "" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Current Profile" +msgid "Current Profile:" msgstr "النسخة الحالية:" #: editor/editor_feature_profile.cpp @@ -1645,14 +1655,10 @@ msgstr "إستيراد" msgid "Export" msgstr "تصدير" -#: editor/editor_feature_profile.cpp -msgid "Available Profiles" -msgstr "" - #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Enabled Classes" -msgstr "إبحث في الأصناف" +msgid "Available Profiles:" +msgstr "خصائص:" #: editor/editor_feature_profile.cpp #, fuzzy @@ -2750,10 +2756,34 @@ msgstr "إعدادات المُعدل" msgid "Editor Layout" msgstr "نسق المُعدل" +#: editor/editor_node.cpp +#, fuzzy +msgid "Take Screenshot" +msgstr "حفظ المشهد" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Screenshots are stored in the Editor Data/Settings Folder." +msgstr "إعدادات المُعدل" + +#: editor/editor_node.cpp +msgid "Automatically Open Screenshots" +msgstr "" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Open in an external image editor." +msgstr "فتح في المُعدل التالي" + #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "إلغاء/تفعيل وضع الشاشة الكاملة" +#: editor/editor_node.cpp +#, fuzzy +msgid "Toggle System Console" +msgstr "أظهر المود" + #: editor/editor_node.cpp #, fuzzy msgid "Open Editor Data/Settings Folder" @@ -2866,15 +2896,18 @@ msgid "Spins when the editor window redraws." msgstr "يدور حينما نافذة المُعدل يتم إعادة دهانة!" #: editor/editor_node.cpp -msgid "Update Always" -msgstr "تحديث دائماً" +#, fuzzy +msgid "Update Continuously" +msgstr "متواصل" #: editor/editor_node.cpp -msgid "Update Changes" +#, fuzzy +msgid "Update When Changed" msgstr "تحديث التغييرات" #: editor/editor_node.cpp -msgid "Disable Update Spinner" +#, fuzzy +msgid "Hide Update Spinner" msgstr "تعطيل دوار التحديث" #: editor/editor_node.cpp @@ -3168,6 +3201,11 @@ msgstr "" msgid "Page: " msgstr "" +#: editor/editor_properties_array_dict.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" +msgstr "" + #: editor/editor_properties_array_dict.cpp #, fuzzy msgid "New Key:" @@ -3182,11 +3220,6 @@ msgstr "إسم جديد:" msgid "Add Key/Value Pair" msgstr "" -#: editor/editor_properties_array_dict.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Item" -msgstr "" - #: editor/editor_run_native.cpp msgid "" "No runnable export preset found for this platform.\n" @@ -5384,6 +5417,14 @@ msgstr "لا بيكسل بشفافية > 128 في الصورة..." msgid "Load Emission Mask" msgstr "حمل قناع الانبعاث" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +#, fuzzy +msgid "Restart" +msgstr "إعادة تشغيل (ثواني):" + #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" @@ -6332,10 +6373,20 @@ msgstr " مرجع الصنف" msgid "Find Next" msgstr "" +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter scripts" +msgstr "خصائص العنصر." + #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "" +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter methods" +msgstr "وضع المُصفي:" + #: editor/plugins/script_editor_plugin.cpp msgid "Sort" msgstr "ترتيب" @@ -6585,11 +6636,6 @@ msgstr "" msgid "Cut" msgstr "" -#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp -#: scene/gui/text_edit.cpp -msgid "Select All" -msgstr "" - #: editor/plugins/script_text_editor.cpp msgid "Delete Line" msgstr "" @@ -8225,51 +8271,7 @@ msgid "Boolean uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'viewport_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'texture_pixel_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for all shader modes." +msgid "'%s' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8278,203 +8280,27 @@ msgid "Input parameter." msgstr "الكبس إلي الطفل" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'binormal' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'fragcoord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'side' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv2' input parameter for vertex and fragment shader modes." +msgid "'%s' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex and fragment shader modes." +msgid "'%s' input parameter for fragment and light shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'view' input parameter for fragment and light shader modes." +msgid "'%s' input parameter for fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'albedo' input parameter for light shader mode." +msgid "'%s' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'attenuation' input parameter for light shader mode." +msgid "'%s' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'diffuse' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'roughness' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'specular' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transmission' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'modelview' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_size' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_pass' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_pixel_size' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_alpha' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_height' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_uv' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_vec' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'shadow_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'extra' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'active' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom_alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'delta' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'emission_transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'index' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'lifetime' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'restart' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'velocity' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex and fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -10142,6 +9968,11 @@ msgstr "فُتح مؤخراً" msgid "Add Child Node" msgstr "" +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Expand/Collapse All" +msgstr "طوي الكل" + #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "" @@ -10173,8 +10004,9 @@ msgid "Delete (No Confirm)" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Add/Create a New Node" -msgstr "" +#, fuzzy +msgid "Add/Create a New Node." +msgstr "إنشاء %s جديد" #: editor/scene_tree_dock.cpp msgid "" @@ -11611,6 +11443,13 @@ msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." msgstr "" +#: scene/2d/tile_map.cpp +msgid "" +"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " +"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc. to give them a shape." +msgstr "" + #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " @@ -11863,7 +11702,11 @@ msgid "Pick a color from the screen." msgstr "" #: scene/gui/color_picker.cpp -msgid "Raw Mode" +msgid "HSV" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Raw" msgstr "" #: scene/gui/color_picker.cpp @@ -11877,12 +11720,18 @@ msgstr "أضف اللون الحالي كإعداد مسبق" #: scene/gui/container.cpp msgid "" -"Container by itself serves no purpose unless a script configures it's " +"Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, then please use a plain 'Control' node " "instead." msgstr "" +#: scene/gui/control.cpp +msgid "" +"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " +"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." +msgstr "" + #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "تنبيه!" @@ -11967,6 +11816,13 @@ msgstr "يمكن تعيين المتغيرات فقط في الذروة ." msgid "Constants cannot be modified." msgstr "" +#, fuzzy +#~ msgid "Enabled Classes" +#~ msgstr "إبحث في الأصناف" + +#~ msgid "Update Always" +#~ msgstr "تحديث دائماً" + #~ msgid "Path to Node:" #~ msgstr "مسار العقدة:" diff --git a/editor/translations/bg.po b/editor/translations/bg.po index cf26258550..9a53c70603 100644 --- a/editor/translations/bg.po +++ b/editor/translations/bg.po @@ -457,6 +457,16 @@ msgstr "" msgid "Warning: Editing imported animation" msgstr "" +#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Select All" +msgstr "Избиране на всичко" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select None" +msgstr "Избиране на всичко" + #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -1323,7 +1333,7 @@ msgid "Must not collide with an existing engine class name." msgstr "" #: editor/editor_autoload_settings.cpp -msgid "Must not collide with an existing buit-in type name." +msgid "Must not collide with an existing built-in type name." msgstr "" #: editor/editor_autoload_settings.cpp @@ -1528,7 +1538,7 @@ msgid "Node Dock" msgstr "Режим на Преместване" #: editor/editor_feature_profile.cpp -msgid "Filesystem Dock" +msgid "FileSystem and Import Docks" msgstr "" #: editor/editor_feature_profile.cpp @@ -1587,7 +1597,7 @@ msgstr "" #: editor/editor_feature_profile.cpp msgid "" -"Profile '%s' already exists. Remote it first before importing, import " +"Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" @@ -1602,7 +1612,7 @@ msgstr "" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Current Profile" +msgid "Current Profile:" msgstr "Избиране на текущата папка" #: editor/editor_feature_profile.cpp @@ -1624,14 +1634,10 @@ msgstr "Внасяне" msgid "Export" msgstr "Изнасяне" -#: editor/editor_feature_profile.cpp -msgid "Available Profiles" -msgstr "" - #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Enabled Classes" -msgstr "Търси Класове" +msgid "Available Profiles:" +msgstr "Поставяне на възелите" #: editor/editor_feature_profile.cpp #, fuzzy @@ -2680,10 +2686,33 @@ msgstr "Настройки на редактора" msgid "Editor Layout" msgstr "" +#: editor/editor_node.cpp +#, fuzzy +msgid "Take Screenshot" +msgstr "Запазване на сцената" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Screenshots are stored in the Editor Data/Settings Folder." +msgstr "Настройки на редактора" + +#: editor/editor_node.cpp +msgid "Automatically Open Screenshots" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open in an external image editor." +msgstr "" + #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "" +#: editor/editor_node.cpp +#, fuzzy +msgid "Toggle System Console" +msgstr "Покажи Любими" + #: editor/editor_node.cpp #, fuzzy msgid "Open Editor Data/Settings Folder" @@ -2794,15 +2823,15 @@ msgid "Spins when the editor window redraws." msgstr "" #: editor/editor_node.cpp -msgid "Update Always" -msgstr "Обновявай Винаги" +msgid "Update Continuously" +msgstr "" #: editor/editor_node.cpp -msgid "Update Changes" +msgid "Update When Changed" msgstr "" #: editor/editor_node.cpp -msgid "Disable Update Spinner" +msgid "Hide Update Spinner" msgstr "" #: editor/editor_node.cpp @@ -3093,6 +3122,11 @@ msgstr "" msgid "Page: " msgstr "" +#: editor/editor_properties_array_dict.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" +msgstr "" + #: editor/editor_properties_array_dict.cpp msgid "New Key:" msgstr "" @@ -3106,11 +3140,6 @@ msgstr "Стойност" msgid "Add Key/Value Pair" msgstr "" -#: editor/editor_properties_array_dict.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Item" -msgstr "" - #: editor/editor_run_native.cpp msgid "" "No runnable export preset found for this platform.\n" @@ -5301,6 +5330,14 @@ msgstr "" msgid "Load Emission Mask" msgstr "" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +#, fuzzy +msgid "Restart" +msgstr "Автоматично Рестартиране:" + #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" @@ -6223,10 +6260,20 @@ msgstr "" msgid "Find Next" msgstr "Намери Напред" +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter scripts" +msgstr "Поставяне на възелите" + #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "" +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter methods" +msgstr "Поставяне на възелите" + #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Sort" @@ -6476,11 +6523,6 @@ msgstr "" msgid "Cut" msgstr "Изрязване" -#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp -#: scene/gui/text_edit.cpp -msgid "Select All" -msgstr "Избиране на всичко" - #: editor/plugins/script_text_editor.cpp msgid "Delete Line" msgstr "Изтрий Ред" @@ -8100,51 +8142,7 @@ msgid "Boolean uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'viewport_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'texture_pixel_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for all shader modes." +msgid "'%s' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8152,203 +8150,27 @@ msgid "Input parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'binormal' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'fragcoord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'side' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv2' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex and fragment shader modes." +msgid "'%s' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'view' input parameter for fragment and light shader modes." +msgid "'%s' input parameter for fragment and light shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'albedo' input parameter for light shader mode." +msgid "'%s' input parameter for fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'attenuation' input parameter for light shader mode." +msgid "'%s' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'diffuse' input parameter for light shader mode." +msgid "'%s' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'roughness' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'specular' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transmission' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'modelview' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_size' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_pass' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_pixel_size' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_alpha' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_height' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_uv' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_vec' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'shadow_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'extra' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'active' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom_alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'delta' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'emission_transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'index' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'lifetime' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'restart' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'velocity' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex and fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -10024,6 +9846,11 @@ msgstr "Отвори документацията на Godot онлайн" msgid "Add Child Node" msgstr "" +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Expand/Collapse All" +msgstr "Затваряне на всичко" + #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "" @@ -10056,8 +9883,9 @@ msgid "Delete (No Confirm)" msgstr "Моля, потвърдете..." #: editor/scene_tree_dock.cpp -msgid "Add/Create a New Node" -msgstr "" +#, fuzzy +msgid "Add/Create a New Node." +msgstr "Създай нови възли." #: editor/scene_tree_dock.cpp msgid "" @@ -11529,6 +11357,17 @@ msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." msgstr "" +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "" +"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " +"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionShape2D служи само за да даде форма за колизии на " +"CollisionObject2D. Моля, използвайте го само като наследник на Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, и т.н. за да им дадете форма." + #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " @@ -11780,7 +11619,11 @@ msgid "Pick a color from the screen." msgstr "" #: scene/gui/color_picker.cpp -msgid "Raw Mode" +msgid "HSV" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Raw" msgstr "" #: scene/gui/color_picker.cpp @@ -11793,12 +11636,18 @@ msgstr "" #: scene/gui/container.cpp msgid "" -"Container by itself serves no purpose unless a script configures it's " +"Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, then please use a plain 'Control' node " "instead." msgstr "" +#: scene/gui/control.cpp +msgid "" +"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " +"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." +msgstr "" + #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "Тревога!" @@ -11883,6 +11732,13 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#, fuzzy +#~ msgid "Enabled Classes" +#~ msgstr "Търси Класове" + +#~ msgid "Update Always" +#~ msgstr "Обновявай Винаги" + #~ msgid "Delete selected files?" #~ msgstr "Изтрий избраните файлове?" diff --git a/editor/translations/bn.po b/editor/translations/bn.po index 83d7a9b527..ef0a7d10ab 100644 --- a/editor/translations/bn.po +++ b/editor/translations/bn.po @@ -474,6 +474,15 @@ msgstr "" msgid "Warning: Editing imported animation" msgstr "" +#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Select All" +msgstr "সবগুলি বাছাই করুন" + +#: editor/animation_track_editor.cpp +msgid "Select None" +msgstr "কোনোটাই নির্বাচন করবেন না" + #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -1375,7 +1384,7 @@ msgstr "" #: editor/editor_autoload_settings.cpp #, fuzzy -msgid "Must not collide with an existing buit-in type name." +msgid "Must not collide with an existing built-in type name." msgstr "" "অগ্রহনযোগ্য নাম। নামটি অবশ্যই বিদ্যমান পূর্বনির্মিত ধরণের নামের সাথে পরম্পরবিরোধী " "হতে পারবে না।" @@ -1592,7 +1601,7 @@ msgstr "মোড (Mode) সরান" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Filesystem Dock" +msgid "FileSystem and Import Docks" msgstr "ফাইলসিস্টেম" #: editor/editor_feature_profile.cpp @@ -1654,7 +1663,7 @@ msgstr "" #: editor/editor_feature_profile.cpp msgid "" -"Profile '%s' already exists. Remote it first before importing, import " +"Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" @@ -1669,7 +1678,7 @@ msgstr "" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Current Profile" +msgid "Current Profile:" msgstr "বর্তমান দৃশ্য" #: editor/editor_feature_profile.cpp @@ -1694,14 +1703,9 @@ msgstr "এক্সপোর্ট" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Available Profiles" +msgid "Available Profiles:" msgstr "উপস্থিত নোডসমূহ:" -#: editor/editor_feature_profile.cpp -#, fuzzy -msgid "Enabled Classes" -msgstr "ক্লাসের অনুসন্ধান করুন" - #: editor/editor_feature_profile.cpp #, fuzzy msgid "Class Options" @@ -2848,10 +2852,34 @@ msgstr "এডিটরের সেটিংস" msgid "Editor Layout" msgstr "এডিটরের লেআউট/নকশা" +#: editor/editor_node.cpp +#, fuzzy +msgid "Take Screenshot" +msgstr "অর্থপূর্ন!" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Screenshots are stored in the Editor Data/Settings Folder." +msgstr "এডিটরের সেটিংস" + +#: editor/editor_node.cpp +msgid "Automatically Open Screenshots" +msgstr "" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Open in an external image editor." +msgstr "এডিটরে খুলুন" + #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "পূর্ণ-পর্দা অদলবদল/টগল করুন" +#: editor/editor_node.cpp +#, fuzzy +msgid "Toggle System Console" +msgstr "CanvasItem দৃশ্যমানতা টগল করুন" + #: editor/editor_node.cpp #, fuzzy msgid "Open Editor Data/Settings Folder" @@ -2966,15 +2994,18 @@ msgid "Spins when the editor window redraws." msgstr "এডিটরের পুন-অঙ্কনে এটি ঘূর্ণন করে!" #: editor/editor_node.cpp -msgid "Update Always" -msgstr "সর্বদা হাল-নাগাদ করুন" +#, fuzzy +msgid "Update Continuously" +msgstr "অবিচ্ছিন্ন/নিরবচ্ছিন্ন" #: editor/editor_node.cpp -msgid "Update Changes" +#, fuzzy +msgid "Update When Changed" msgstr "পরিবর্তনসমূহ হাল-নাগাদ করুন" #: editor/editor_node.cpp -msgid "Disable Update Spinner" +#, fuzzy +msgid "Hide Update Spinner" msgstr "হাল-নাগাদকারী ঘূর্ণক নিষ্ক্রিয় করুন" #: editor/editor_node.cpp @@ -3287,6 +3318,11 @@ msgstr "সেল (Cell)-এর আকার:" msgid "Page: " msgstr "" +#: editor/editor_properties_array_dict.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" +msgstr "বস্তু অপসারণ করুন" + #: editor/editor_properties_array_dict.cpp #, fuzzy msgid "New Key:" @@ -3301,11 +3337,6 @@ msgstr "নতুন নাম:" msgid "Add Key/Value Pair" msgstr "" -#: editor/editor_properties_array_dict.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Item" -msgstr "বস্তু অপসারণ করুন" - #: editor/editor_run_native.cpp msgid "" "No runnable export preset found for this platform.\n" @@ -5599,6 +5630,14 @@ msgstr "স্বচ্ছতাসহ কোনো পিক্সেল নে msgid "Load Emission Mask" msgstr "Emission Mask লোড করুন" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +#, fuzzy +msgid "Restart" +msgstr "পুনরারম্ভ (সেঃ):" + #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" @@ -6577,10 +6616,20 @@ msgstr " ক্লাস রেফারেন্স" msgid "Find Next" msgstr "পরবর্তী খুঁজুন" +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter scripts" +msgstr "ফিল্টারসমূহ" + #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "" +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter methods" +msgstr "ফিল্টারসমূহ" + #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Sort" @@ -6838,11 +6887,6 @@ msgstr "" msgid "Cut" msgstr "কর্তন/কাট করুন" -#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp -#: scene/gui/text_edit.cpp -msgid "Select All" -msgstr "সবগুলি বাছাই করুন" - #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Delete Line" @@ -8537,51 +8581,7 @@ msgid "Boolean uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'viewport_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'texture_pixel_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for all shader modes." +msgid "'%s' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8590,203 +8590,27 @@ msgid "Input parameter." msgstr "ধারক/বাহক পর্যন্ত বিস্তৃত করুন" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'binormal' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'fragcoord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'side' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv2' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'view' input parameter for fragment and light shader modes." +msgid "'%s' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'albedo' input parameter for light shader mode." +msgid "'%s' input parameter for fragment and light shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'attenuation' input parameter for light shader mode." +msgid "'%s' input parameter for fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'diffuse' input parameter for light shader mode." +msgid "'%s' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light' input parameter for light shader mode." +msgid "'%s' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'roughness' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'specular' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transmission' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'modelview' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_size' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_pass' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_pixel_size' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_alpha' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_height' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_uv' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_vec' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'shadow_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'extra' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'active' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom_alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'delta' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'emission_transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'index' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'lifetime' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'restart' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'velocity' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex and fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -10539,6 +10363,11 @@ msgstr "রেফারেন্সের ডকুমেন্টেশনে msgid "Add Child Node" msgstr "শীষ্য নোড তৈরি করুন" +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Expand/Collapse All" +msgstr "কলাপ্স করুন" + #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "ধরণ পরিবর্তন করুন" @@ -10571,7 +10400,8 @@ msgid "Delete (No Confirm)" msgstr "অপসারণ করুন (নিশ্চয়তাকরণ নেই)" #: editor/scene_tree_dock.cpp -msgid "Add/Create a New Node" +#, fuzzy +msgid "Add/Create a New Node." msgstr "অপসারণ করুন (নিশ্চয়তাকরণ নেই)" #: editor/scene_tree_dock.cpp @@ -12126,6 +11956,17 @@ msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." msgstr "" +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "" +"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " +"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionShape2D শুধুমাত্র CollisionObject2D হতে সৃষ্ট নোডের সংঘর্ষের আকৃতি প্রদান " +"করে। Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, ইত্যাদিকে আকার দিতে " +"অনুগ্রহ করে তা শুধুমাত্র তাদের অংশ হিসেবে ব্যবহার করুন।" + #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " @@ -12402,9 +12243,12 @@ msgid "Pick a color from the screen." msgstr "" #: scene/gui/color_picker.cpp -#, fuzzy -msgid "Raw Mode" -msgstr "প্যান মোড" +msgid "HSV" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Raw" +msgstr "" #: scene/gui/color_picker.cpp msgid "Switch between hexadecimal and code values." @@ -12416,12 +12260,18 @@ msgstr "" #: scene/gui/container.cpp msgid "" -"Container by itself serves no purpose unless a script configures it's " +"Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, then please use a plain 'Control' node " "instead." msgstr "" +#: scene/gui/control.cpp +msgid "" +"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " +"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." +msgstr "" + #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "সতর্কতা!" @@ -12515,6 +12365,17 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#, fuzzy +#~ msgid "Enabled Classes" +#~ msgstr "ক্লাসের অনুসন্ধান করুন" + +#~ msgid "Update Always" +#~ msgstr "সর্বদা হাল-নাগাদ করুন" + +#, fuzzy +#~ msgid "Raw Mode" +#~ msgstr "প্যান মোড" + #~ msgid "Path to Node:" #~ msgstr "নোডের পথ:" @@ -13085,9 +12946,6 @@ msgstr "" #~ msgid "Toggle Spatial Visible" #~ msgstr "Spatial দৃশ্যমানতা টগল করুন" -#~ msgid "Toggle CanvasItem Visible" -#~ msgstr "CanvasItem দৃশ্যমানতা টগল করুন" - #~ msgid "Condition" #~ msgstr "শর্ত (Condition)" @@ -14013,9 +13871,6 @@ msgstr "" #~ msgid "Images:" #~ msgstr "ছবিসমূহ:" -#~ msgid "Select None" -#~ msgstr "কোনোটাই নির্বাচন করবেন না" - #~ msgid "Group" #~ msgstr "গ্রুপ" diff --git a/editor/translations/ca.po b/editor/translations/ca.po index 3fa15abfd9..a64716471b 100644 --- a/editor/translations/ca.po +++ b/editor/translations/ca.po @@ -443,6 +443,16 @@ msgstr "" msgid "Warning: Editing imported animation" msgstr "Advertiment: Edició d'animació importada" +#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Select All" +msgstr "Selecciona-ho Tot" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select None" +msgstr "Selecciona un Node" + #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "Mostra les pistes dels nodes seleccionats en l'arbre." @@ -1309,7 +1319,7 @@ msgstr "No pot coincidir amb noms de classe del motor ja existents." #: editor/editor_autoload_settings.cpp #, fuzzy -msgid "Must not collide with an existing buit-in type name." +msgid "Must not collide with an existing built-in type name." msgstr "" "El Nom no és vàlid. No pot coincidir amb noms de tipus integrats ja " "existents." @@ -1517,7 +1527,7 @@ msgstr "Node mogut" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Filesystem Dock" +msgid "FileSystem and Import Docks" msgstr "Sistema de Fitxers" #: editor/editor_feature_profile.cpp @@ -1569,8 +1579,9 @@ msgid "File '%s' format is invalid, import aborted." msgstr "El format del fitxer '% s' no és vàlid, s'ha anul·lat la importació." #: editor/editor_feature_profile.cpp +#, fuzzy msgid "" -"Profile '%s' already exists. Remote it first before importing, import " +"Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" "El perfil '% s' ja existeix. Elimineu-lo primer abans d'importar, importació " @@ -1585,7 +1596,8 @@ msgid "Unset" msgstr "" #: editor/editor_feature_profile.cpp -msgid "Current Profile" +#, fuzzy +msgid "Current Profile:" msgstr "Perfil Actual" #: editor/editor_feature_profile.cpp @@ -1609,13 +1621,10 @@ msgid "Export" msgstr "Exportar" #: editor/editor_feature_profile.cpp -msgid "Available Profiles" +#, fuzzy +msgid "Available Profiles:" msgstr "Perfils Disponibles" -#: editor/editor_feature_profile.cpp -msgid "Enabled Classes" -msgstr "Classes Habilitades" - #: editor/editor_feature_profile.cpp msgid "Class Options" msgstr "Opcions de Classe" @@ -2696,10 +2705,34 @@ msgstr "Configuració de l'Editor" msgid "Editor Layout" msgstr "Disseny de l'Editor" +#: editor/editor_node.cpp +#, fuzzy +msgid "Take Screenshot" +msgstr "Entesos!" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Screenshots are stored in the Editor Data/Settings Folder." +msgstr "Obre el directori de Dades/Configuració de l'Editor" + +#: editor/editor_node.cpp +msgid "Automatically Open Screenshots" +msgstr "" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Open in an external image editor." +msgstr "Obre l'Editor Següent" + #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "Mode Pantalla Completa" +#: editor/editor_node.cpp +#, fuzzy +msgid "Toggle System Console" +msgstr "Visibilitat del CanvasItem" + #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" msgstr "Obre el directori de Dades/Configuració de l'Editor" @@ -2807,15 +2840,18 @@ msgid "Spins when the editor window redraws." msgstr "Gira quan la finestra de l'editor es redibuixa." #: editor/editor_node.cpp -msgid "Update Always" -msgstr "Actualitza Sempre" +#, fuzzy +msgid "Update Continuously" +msgstr "Continu" #: editor/editor_node.cpp -msgid "Update Changes" +#, fuzzy +msgid "Update When Changed" msgstr "Actualitza Canvis" #: editor/editor_node.cpp -msgid "Disable Update Spinner" +#, fuzzy +msgid "Hide Update Spinner" msgstr "Desactiva l'Indicador d'Actualització" #: editor/editor_node.cpp @@ -3106,6 +3142,11 @@ msgstr "Mida: " msgid "Page: " msgstr "Pàgina: " +#: editor/editor_properties_array_dict.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" +msgstr "Elimina Element" + #: editor/editor_properties_array_dict.cpp msgid "New Key:" msgstr "Nova Clau:" @@ -3118,11 +3159,6 @@ msgstr "Nou Valor:" msgid "Add Key/Value Pair" msgstr "Afegeix una Parella de Clau/Valor" -#: editor/editor_properties_array_dict.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Item" -msgstr "Elimina Element" - #: editor/editor_run_native.cpp msgid "" "No runnable export preset found for this platform.\n" @@ -5247,6 +5283,14 @@ msgstr "Cap píxel amb transparència > 128 en la imatge..." msgid "Load Emission Mask" msgstr "Carrega una Màscara d'Emissió" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +#, fuzzy +msgid "Restart" +msgstr "Reinicia" + #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" @@ -6165,10 +6209,20 @@ msgstr "Referència de Classe %s" msgid "Find Next" msgstr "Cerca el Següent" +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter scripts" +msgstr "Filtra les propietats" + #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "Alterna l'ordenació alfabètica de la llista de mètodes." +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter methods" +msgstr "Filtra Mode:" + #: editor/plugins/script_editor_plugin.cpp msgid "Sort" msgstr "Ordena" @@ -6413,11 +6467,6 @@ msgstr "Marcadors" msgid "Cut" msgstr "Talla" -#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp -#: scene/gui/text_edit.cpp -msgid "Select All" -msgstr "Selecciona-ho Tot" - #: editor/plugins/script_text_editor.cpp msgid "Delete Line" msgstr "Esborra la Línia" @@ -8055,51 +8104,8 @@ msgid "Boolean uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'camera' input parameter for all shader modes." -msgstr "paràmetre d'entrada 'càmera' per a tots els modes shader." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_camera' input parameter for all shader modes." -msgstr "paràmetre d'entrada 'inv_camera' per a tots els modes shader." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_projection' input parameter for all shader modes." -msgstr "paràmetre d'entrada 'inv_projection' per a tots els modes shader." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for all shader modes." -msgstr "paràmetre d'entrada 'normal' per a tots els modes shader." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for all shader modes." -msgstr "paràmetre d'entrada 'projection' per a tots els modes shader." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for all shader modes." -msgstr "paràmetre d'entrada 'time' per a tots els modes shader." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'viewport_size' input parameter for all shader modes." -msgstr "paràmetre d'entrada 'viewport_size' per a tots els modes shader." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for all shader modes." -msgstr "paràmetre d'entrada 'world' per a tots els modes shader." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for all shader modes." -msgstr "paràmetre d'entrada 'alpha' per a tots els modes shader." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for all shader modes." -msgstr "paràmetre d'entrada 'color' per a tots els modes shader." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'texture_pixel_size' input parameter for all shader modes." -msgstr "paràmetre d'entrada 'texture_pixel_size' per a tots els modes shader." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for all shader modes." +#, fuzzy +msgid "'%s' input parameter for all shader modes." msgstr "paràmetre d'entrada 'uv' per a tots els modes shader." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8108,204 +8114,33 @@ msgstr "Paràmetre d'entrada." #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy -msgid "'alpha' input parameter for vertex and fragment shader modes." +msgid "'%s' input parameter for vertex and fragment shader modes." msgstr "paràmetre d'entrada 'alpha' per modes shader vèrtex i el fragment." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'binormal' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'fragcoord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'side' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv2' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'view' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'albedo' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'attenuation' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'diffuse' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'roughness' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'specular' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transmission' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'modelview' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_size' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_pass' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_pixel_size' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_alpha' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_height' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_uv' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_vec' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'shadow_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'extra' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'active' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom_alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'delta' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'emission_transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'index' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'lifetime' input parameter for vertex shader mode." -msgstr "" +#, fuzzy +msgid "'%s' input parameter for fragment and light shader modes." +msgstr "paràmetre d'entrada 'uv' per a tots els modes shader." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'restart' input parameter for vertex shader mode." -msgstr "" +#, fuzzy +msgid "'%s' input parameter for fragment shader mode." +msgstr "paràmetre d'entrada 'uv' per a tots els modes shader." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for vertex shader mode." -msgstr "" +#, fuzzy +msgid "'%s' input parameter for light shader mode." +msgstr "paràmetre d'entrada 'uv' per a tots els modes shader." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transform' input parameter for vertex shader mode." -msgstr "" +#, fuzzy +msgid "'%s' input parameter for vertex shader mode." +msgstr "paràmetre d'entrada 'uv' per a tots els modes shader." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'velocity' input parameter for vertex shader mode." -msgstr "" +#, fuzzy +msgid "'%s' input parameter for vertex and fragment shader mode." +msgstr "paràmetre d'entrada 'alpha' per modes shader vèrtex i el fragment." #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy @@ -10054,6 +9889,11 @@ msgstr "Obrir documentació" msgid "Add Child Node" msgstr "Afegeix un Node Fill" +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Expand/Collapse All" +msgstr "Col·lapsar tot" + #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "Modifica el Tipus" @@ -10084,7 +9924,8 @@ msgid "Delete (No Confirm)" msgstr "Elimina (Sense Confirmació)" #: editor/scene_tree_dock.cpp -msgid "Add/Create a New Node" +#, fuzzy +msgid "Add/Create a New Node." msgstr "Afegeix/Crea un Node Nou" #: editor/scene_tree_dock.cpp @@ -11562,6 +11403,17 @@ msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." msgstr "" +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "" +"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " +"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionShape2D només proporciona formes de col·lisió nodes de derivats de " +"CollisionObject2D. Utilitzeu-lo només per donar una forma a nodes com " +"Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc." + #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " @@ -11863,8 +11715,12 @@ msgid "Pick a color from the screen." msgstr "Trieu un color de la pantalla." #: scene/gui/color_picker.cpp -msgid "Raw Mode" -msgstr "Mode Cru" +msgid "HSV" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Raw" +msgstr "" #: scene/gui/color_picker.cpp msgid "Switch between hexadecimal and code values." @@ -11877,12 +11733,18 @@ msgstr "Afegeix el Color actual com a predeterminat" #: scene/gui/container.cpp msgid "" -"Container by itself serves no purpose unless a script configures it's " +"Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, then please use a plain 'Control' node " "instead." msgstr "" +#: scene/gui/control.cpp +msgid "" +"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " +"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." +msgstr "" + #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "Ep!" @@ -11980,6 +11842,49 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Enabled Classes" +#~ msgstr "Classes Habilitades" + +#~ msgid "Update Always" +#~ msgstr "Actualitza Sempre" + +#~ msgid "'camera' input parameter for all shader modes." +#~ msgstr "paràmetre d'entrada 'càmera' per a tots els modes shader." + +#~ msgid "'inv_camera' input parameter for all shader modes." +#~ msgstr "paràmetre d'entrada 'inv_camera' per a tots els modes shader." + +#~ msgid "'inv_projection' input parameter for all shader modes." +#~ msgstr "paràmetre d'entrada 'inv_projection' per a tots els modes shader." + +#~ msgid "'normal' input parameter for all shader modes." +#~ msgstr "paràmetre d'entrada 'normal' per a tots els modes shader." + +#~ msgid "'projection' input parameter for all shader modes." +#~ msgstr "paràmetre d'entrada 'projection' per a tots els modes shader." + +#~ msgid "'time' input parameter for all shader modes." +#~ msgstr "paràmetre d'entrada 'time' per a tots els modes shader." + +#~ msgid "'viewport_size' input parameter for all shader modes." +#~ msgstr "paràmetre d'entrada 'viewport_size' per a tots els modes shader." + +#~ msgid "'world' input parameter for all shader modes." +#~ msgstr "paràmetre d'entrada 'world' per a tots els modes shader." + +#~ msgid "'alpha' input parameter for all shader modes." +#~ msgstr "paràmetre d'entrada 'alpha' per a tots els modes shader." + +#~ msgid "'color' input parameter for all shader modes." +#~ msgstr "paràmetre d'entrada 'color' per a tots els modes shader." + +#~ msgid "'texture_pixel_size' input parameter for all shader modes." +#~ msgstr "" +#~ "paràmetre d'entrada 'texture_pixel_size' per a tots els modes shader." + +#~ msgid "Raw Mode" +#~ msgstr "Mode Cru" + #~ msgid "Path to Node:" #~ msgstr "Camí al Node:" @@ -12536,9 +12441,6 @@ msgstr "" #~ msgid "Toggle Spatial Visible" #~ msgstr "Visibilitat dels Espacials" -#~ msgid "Toggle CanvasItem Visible" -#~ msgstr "Visibilitat del CanvasItem" - #~ msgid "Condition" #~ msgstr "Condició" diff --git a/editor/translations/cs.po b/editor/translations/cs.po index fd055fab79..cc9d195909 100644 --- a/editor/translations/cs.po +++ b/editor/translations/cs.po @@ -445,6 +445,16 @@ msgstr "" msgid "Warning: Editing imported animation" msgstr "" +#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Select All" +msgstr "Vybrat vše" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select None" +msgstr "Vybrat uzel" + #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "Zobrazit pouze stopy vybraných uzlů." @@ -1324,7 +1334,7 @@ msgstr "Neplatný název. Nesmí kolidovat s existující názvem třídy enginu #: editor/editor_autoload_settings.cpp #, fuzzy -msgid "Must not collide with an existing buit-in type name." +msgid "Must not collide with an existing built-in type name." msgstr "" "Neplatný název. Nesmí kolidovat s existujícím jménem zabudovaného typu." @@ -1536,7 +1546,7 @@ msgstr "Uzel přesunut" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Filesystem Dock" +msgid "FileSystem and Import Docks" msgstr "Souborový systém" #: editor/editor_feature_profile.cpp @@ -1598,7 +1608,7 @@ msgstr "" #: editor/editor_feature_profile.cpp msgid "" -"Profile '%s' already exists. Remote it first before importing, import " +"Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" @@ -1613,7 +1623,7 @@ msgstr "" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Current Profile" +msgid "Current Profile:" msgstr "Aktuální verze:" #: editor/editor_feature_profile.cpp @@ -1638,14 +1648,9 @@ msgstr "Exportovat" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Available Profiles" +msgid "Available Profiles:" msgstr "Dostupné uzly:" -#: editor/editor_feature_profile.cpp -#, fuzzy -msgid "Enabled Classes" -msgstr "Hledat třídy" - #: editor/editor_feature_profile.cpp #, fuzzy msgid "Class Options" @@ -2719,10 +2724,34 @@ msgstr "Nastavení editoru" msgid "Editor Layout" msgstr "Rozložení editoru" +#: editor/editor_node.cpp +#, fuzzy +msgid "Take Screenshot" +msgstr "Dává smysl!" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Screenshots are stored in the Editor Data/Settings Folder." +msgstr "Otevřít složku s daty a nastavením editoru" + +#: editor/editor_node.cpp +msgid "Automatically Open Screenshots" +msgstr "" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Open in an external image editor." +msgstr "Otevřít další editor" + #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "Celá obrazovka" +#: editor/editor_node.cpp +#, fuzzy +msgid "Toggle System Console" +msgstr "Přepnout režim rozdělení" + #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" msgstr "Otevřít složku s daty a nastavením editoru" @@ -2831,15 +2860,18 @@ msgid "Spins when the editor window redraws." msgstr "Točí se, když se okno editoru překresluje." #: editor/editor_node.cpp -msgid "Update Always" -msgstr "Aktualizovat vždy" +#, fuzzy +msgid "Update Continuously" +msgstr "Spojité" #: editor/editor_node.cpp -msgid "Update Changes" +#, fuzzy +msgid "Update When Changed" msgstr "Akualizovat změny" #: editor/editor_node.cpp -msgid "Disable Update Spinner" +#, fuzzy +msgid "Hide Update Spinner" msgstr "Vypnout aktualizační kolečko" #: editor/editor_node.cpp @@ -3131,6 +3163,11 @@ msgstr "Velikost: " msgid "Page: " msgstr "Strana: " +#: editor/editor_properties_array_dict.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" +msgstr "Odstranit položku" + #: editor/editor_properties_array_dict.cpp msgid "New Key:" msgstr "Nový klíč:" @@ -3143,11 +3180,6 @@ msgstr "Nová hodnota:" msgid "Add Key/Value Pair" msgstr "Vložte pár klíč/hodnota" -#: editor/editor_properties_array_dict.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Item" -msgstr "Odstranit položku" - #: editor/editor_run_native.cpp msgid "" "No runnable export preset found for this platform.\n" @@ -5269,6 +5301,14 @@ msgstr "Žádný pixel s průhledností > 128 v obrázku..." msgid "Load Emission Mask" msgstr "Načíst emisní masku" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +#, fuzzy +msgid "Restart" +msgstr "Restartovat nyní" + #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" @@ -6191,10 +6231,20 @@ msgstr " Reference třídy" msgid "Find Next" msgstr "Najít další" +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter scripts" +msgstr "Filtrovat vlastnosti" + #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "Přepnout abecední řazení seznamu metod." +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter methods" +msgstr "Režim filtru:" + #: editor/plugins/script_editor_plugin.cpp msgid "Sort" msgstr "Seřadit" @@ -6441,11 +6491,6 @@ msgstr "" msgid "Cut" msgstr "Vyjmout" -#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp -#: scene/gui/text_edit.cpp -msgid "Select All" -msgstr "Vybrat vše" - #: editor/plugins/script_text_editor.cpp msgid "Delete Line" msgstr "Odstranit řádek" @@ -8069,51 +8114,7 @@ msgid "Boolean uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'viewport_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'texture_pixel_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for all shader modes." +msgid "'%s' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8122,203 +8123,27 @@ msgid "Input parameter." msgstr "Přichytit k rodičovi" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'binormal' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'fragcoord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'side' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv2' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'view' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'albedo' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'attenuation' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'diffuse' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'roughness' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'specular' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transmission' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'modelview' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_size' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_pass' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_pixel_size' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_alpha' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_height' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_uv' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_vec' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for light shader mode." +msgid "'%s' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'shadow_color' input parameter for light shader mode." +msgid "'%s' input parameter for fragment and light shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'extra' input parameter for vertex shader mode." +msgid "'%s' input parameter for fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for vertex shader mode." +msgid "'%s' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'active' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom_alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'delta' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'emission_transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'index' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'lifetime' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'restart' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'velocity' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex and fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9987,6 +9812,11 @@ msgstr "Otevřít dokumentaci" msgid "Add Child Node" msgstr "Přidat podřízený uzel" +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Expand/Collapse All" +msgstr "Sbalit vše" + #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "Změnit typ" @@ -10018,7 +9848,8 @@ msgid "Delete (No Confirm)" msgstr "Odstranit (bez potvrzení)" #: editor/scene_tree_dock.cpp -msgid "Add/Create a New Node" +#, fuzzy +msgid "Add/Create a New Node." msgstr "Přidat/Vytvořit nový uzel" #: editor/scene_tree_dock.cpp @@ -11496,6 +11327,18 @@ msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." msgstr "" +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "" +"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " +"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionPolygon2D slouží pouze jako kontejner tvarů objektu " +"CollissionObject2D a od něj odvozených uzlů. Použijte ho pouze jako potomka " +"Area2D, StaticBody2D, RigidBody2D, KinematicBody2D a dalších, pro určení " +"jejich tvaru." + #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " @@ -11775,8 +11618,12 @@ msgid "Pick a color from the screen." msgstr "" #: scene/gui/color_picker.cpp -msgid "Raw Mode" -msgstr "RAW mód" +msgid "HSV" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Raw" +msgstr "" #: scene/gui/color_picker.cpp msgid "Switch between hexadecimal and code values." @@ -11789,12 +11636,18 @@ msgstr "Přidat aktuální barvu jako předvolbu" #: scene/gui/container.cpp msgid "" -"Container by itself serves no purpose unless a script configures it's " +"Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, then please use a plain 'Control' node " "instead." msgstr "" +#: scene/gui/control.cpp +msgid "" +"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " +"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." +msgstr "" + #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "Pozor!" @@ -11889,6 +11742,16 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#, fuzzy +#~ msgid "Enabled Classes" +#~ msgstr "Hledat třídy" + +#~ msgid "Update Always" +#~ msgstr "Aktualizovat vždy" + +#~ msgid "Raw Mode" +#~ msgstr "RAW mód" + #~ msgid "Path to Node:" #~ msgstr "Cesta k uzlu:" diff --git a/editor/translations/da.po b/editor/translations/da.po index ec06bd6fa6..ddd6ed5b12 100644 --- a/editor/translations/da.po +++ b/editor/translations/da.po @@ -458,6 +458,16 @@ msgstr "" msgid "Warning: Editing imported animation" msgstr "" +#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Select All" +msgstr "Vælg alle" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select None" +msgstr "Vælg Node" + #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "Vis kun spor fra noder valgt in træ." @@ -1338,7 +1348,7 @@ msgstr "" #: editor/editor_autoload_settings.cpp #, fuzzy -msgid "Must not collide with an existing buit-in type name." +msgid "Must not collide with an existing built-in type name." msgstr "" "Ugyldigt navn. Det må ikke være i konflikt med eksisterende built-in type " "navn." @@ -1547,7 +1557,7 @@ msgstr "Node Navn:" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Filesystem Dock" +msgid "FileSystem and Import Docks" msgstr "Fil System" #: editor/editor_feature_profile.cpp @@ -1609,7 +1619,7 @@ msgstr "" #: editor/editor_feature_profile.cpp msgid "" -"Profile '%s' already exists. Remote it first before importing, import " +"Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" @@ -1624,7 +1634,7 @@ msgstr "" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Current Profile" +msgid "Current Profile:" msgstr "Nuværende version:" #: editor/editor_feature_profile.cpp @@ -1649,14 +1659,9 @@ msgstr "Eksport" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Available Profiles" +msgid "Available Profiles:" msgstr "Tilgængelige Noder:" -#: editor/editor_feature_profile.cpp -#, fuzzy -msgid "Enabled Classes" -msgstr "Søg Classes" - #: editor/editor_feature_profile.cpp #, fuzzy msgid "Class Options" @@ -2745,10 +2750,34 @@ msgstr "Editor Indstillinger" msgid "Editor Layout" msgstr "Redaktør opsætning" +#: editor/editor_node.cpp +#, fuzzy +msgid "Take Screenshot" +msgstr "Gem Scene" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Screenshots are stored in the Editor Data/Settings Folder." +msgstr "Åbn redaktør Data/Indstillinger-mappe" + +#: editor/editor_node.cpp +msgid "Automatically Open Screenshots" +msgstr "" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Open in an external image editor." +msgstr "Åbn næste Editor" + #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "Skifter fuldskærm" +#: editor/editor_node.cpp +#, fuzzy +msgid "Toggle System Console" +msgstr "Skifter Modus" + #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" msgstr "Åbn redaktør Data/Indstillinger-mappe" @@ -2858,15 +2887,18 @@ msgid "Spins when the editor window redraws." msgstr "Snurrer når editor vinduer gentegnes!" #: editor/editor_node.cpp -msgid "Update Always" -msgstr "Altid Opdater" +#, fuzzy +msgid "Update Continuously" +msgstr "Kontinuerlig" #: editor/editor_node.cpp -msgid "Update Changes" +#, fuzzy +msgid "Update When Changed" msgstr "Opdater Ændringer" #: editor/editor_node.cpp -msgid "Disable Update Spinner" +#, fuzzy +msgid "Hide Update Spinner" msgstr "Slå Opdaterings Snurrer Fra" #: editor/editor_node.cpp @@ -3156,20 +3188,20 @@ msgid "Page: " msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "New Key:" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "New Value:" +msgid "New Key:" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Add Key/Value Pair" +msgid "New Value:" msgstr "" #: editor/editor_properties_array_dict.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Item" +msgid "Add Key/Value Pair" msgstr "" #: editor/editor_run_native.cpp @@ -5362,6 +5394,14 @@ msgstr "" msgid "Load Emission Mask" msgstr "" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +#, fuzzy +msgid "Restart" +msgstr "Gem & genstart" + #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" @@ -6301,10 +6341,20 @@ msgstr "" msgid "Find Next" msgstr "" +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter scripts" +msgstr "Filtrer noder" + #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "" +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter methods" +msgstr "Filter mode:" + #: editor/plugins/script_editor_plugin.cpp msgid "Sort" msgstr "Sorter" @@ -6555,11 +6605,6 @@ msgstr "" msgid "Cut" msgstr "Cut" -#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp -#: scene/gui/text_edit.cpp -msgid "Select All" -msgstr "Vælg alle" - #: editor/plugins/script_text_editor.cpp msgid "Delete Line" msgstr "Fjern Line" @@ -8181,51 +8226,7 @@ msgid "Boolean uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'viewport_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'texture_pixel_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for all shader modes." +msgid "'%s' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8233,203 +8234,27 @@ msgid "Input parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'binormal' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'fragcoord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'side' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv2' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'view' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'albedo' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'attenuation' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'diffuse' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'roughness' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'specular' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transmission' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'modelview' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_size' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_pass' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_pixel_size' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_alpha' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_height' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_uv' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_vec' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for light shader mode." +msgid "'%s' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'shadow_color' input parameter for light shader mode." +msgid "'%s' input parameter for fragment and light shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'extra' input parameter for vertex shader mode." +msgid "'%s' input parameter for fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for vertex shader mode." +msgid "'%s' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'active' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom_alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'delta' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'emission_transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'index' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'lifetime' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'restart' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'velocity' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex and fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -10107,6 +9932,11 @@ msgstr "Åben Seneste" msgid "Add Child Node" msgstr "" +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Expand/Collapse All" +msgstr "Klap alle sammen" + #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "" @@ -10138,8 +9968,9 @@ msgid "Delete (No Confirm)" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Add/Create a New Node" -msgstr "" +#, fuzzy +msgid "Add/Create a New Node." +msgstr "Opret Ny %s" #: editor/scene_tree_dock.cpp msgid "" @@ -11614,6 +11445,17 @@ msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." msgstr "" +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "" +"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " +"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionShape2D tjener kun til at give en kollision figur til en " +"CollisionObject2D afledte node. Du skal kun bruge det som et barn af Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. til at give dem en form." + #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " @@ -11886,7 +11728,11 @@ msgid "Pick a color from the screen." msgstr "" #: scene/gui/color_picker.cpp -msgid "Raw Mode" +msgid "HSV" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Raw" msgstr "" #: scene/gui/color_picker.cpp @@ -11899,12 +11745,18 @@ msgstr "" #: scene/gui/container.cpp msgid "" -"Container by itself serves no purpose unless a script configures it's " +"Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, then please use a plain 'Control' node " "instead." msgstr "" +#: scene/gui/control.cpp +msgid "" +"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " +"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." +msgstr "" + #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "Advarsel!" @@ -11997,6 +11849,13 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#, fuzzy +#~ msgid "Enabled Classes" +#~ msgstr "Søg Classes" + +#~ msgid "Update Always" +#~ msgstr "Altid Opdater" + #~ msgid "Path to Node:" #~ msgstr "Sti til Node:" diff --git a/editor/translations/de.po b/editor/translations/de.po index 68e2e611c4..3ab7a8c3eb 100644 --- a/editor/translations/de.po +++ b/editor/translations/de.po @@ -487,6 +487,15 @@ msgstr "" msgid "Warning: Editing imported animation" msgstr "Achtung: Es wird eine importierte Animation bearbeitet" +#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Select All" +msgstr "Alles auswählen" + +#: editor/animation_track_editor.cpp +msgid "Select None" +msgstr "Nichts auswählen" + #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "Nur Spuren der aktuell ausgewählten Nodes anzeigen." @@ -1354,7 +1363,8 @@ msgid "Must not collide with an existing engine class name." msgstr "Darf nicht mit existierenden Klassennamen der Engine übereinstimmen." #: editor/editor_autoload_settings.cpp -msgid "Must not collide with an existing buit-in type name." +#, fuzzy +msgid "Must not collide with an existing built-in type name." msgstr "Darf nicht mit existierenden eingebauten Typnamen übereinstimmen." #: editor/editor_autoload_settings.cpp @@ -1557,7 +1567,8 @@ msgid "Node Dock" msgstr "Node-Leiste" #: editor/editor_feature_profile.cpp -msgid "Filesystem Dock" +#, fuzzy +msgid "FileSystem and Import Docks" msgstr "Dateisystemleiste" #: editor/editor_feature_profile.cpp @@ -1610,8 +1621,9 @@ msgid "File '%s' format is invalid, import aborted." msgstr "Datei ‚%s‘ ist ungültig, Import wurde abgebrochen." #: editor/editor_feature_profile.cpp +#, fuzzy msgid "" -"Profile '%s' already exists. Remote it first before importing, import " +"Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" "Profil ‚%s‘ existiert bereits. Es muss erst entfernt werden bevor es " @@ -1626,7 +1638,8 @@ msgid "Unset" msgstr "Deaktivieren" #: editor/editor_feature_profile.cpp -msgid "Current Profile" +#, fuzzy +msgid "Current Profile:" msgstr "Aktuelles Profil" #: editor/editor_feature_profile.cpp @@ -1649,13 +1662,10 @@ msgid "Export" msgstr "Exportieren" #: editor/editor_feature_profile.cpp -msgid "Available Profiles" +#, fuzzy +msgid "Available Profiles:" msgstr "Verfügbare Profile" -#: editor/editor_feature_profile.cpp -msgid "Enabled Classes" -msgstr "Aktivierte Klassen" - #: editor/editor_feature_profile.cpp msgid "Class Options" msgstr "Klassen-Optionen" @@ -2744,10 +2754,34 @@ msgstr "Editoreinstellungen" msgid "Editor Layout" msgstr "Editorlayout" +#: editor/editor_node.cpp +#, fuzzy +msgid "Take Screenshot" +msgstr "Szenen-Wurzel erstellen" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Screenshots are stored in the Editor Data/Settings Folder." +msgstr "Editordaten-/Einstellungenordner öffnen" + +#: editor/editor_node.cpp +msgid "Automatically Open Screenshots" +msgstr "" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Open in an external image editor." +msgstr "Nächsten Editor öffnen" + #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "Vollbildmodus umschalten" +#: editor/editor_node.cpp +#, fuzzy +msgid "Toggle System Console" +msgstr "CanvasItem-Sichtbarkeit umschalten" + #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" msgstr "Editordaten-/Einstellungenordner öffnen" @@ -2855,15 +2889,18 @@ msgid "Spins when the editor window redraws." msgstr "Dreht sich, wenn das Editorfenster neu gezeichnet wird." #: editor/editor_node.cpp -msgid "Update Always" -msgstr "Immer aktualisieren" +#, fuzzy +msgid "Update Continuously" +msgstr "Fortlaufend" #: editor/editor_node.cpp -msgid "Update Changes" +#, fuzzy +msgid "Update When Changed" msgstr "Änderungen aktualisieren" #: editor/editor_node.cpp -msgid "Disable Update Spinner" +#, fuzzy +msgid "Hide Update Spinner" msgstr "Update-Anzeigerad deaktivieren" #: editor/editor_node.cpp @@ -3167,6 +3204,11 @@ msgstr "Größe: " msgid "Page: " msgstr "Seite: " +#: editor/editor_properties_array_dict.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" +msgstr "Entferne Element" + #: editor/editor_properties_array_dict.cpp msgid "New Key:" msgstr "Neuer Schlüssel:" @@ -3179,11 +3221,6 @@ msgstr "Neuer Wert:" msgid "Add Key/Value Pair" msgstr "Schlüssel-Wert-Paar hinzufügen" -#: editor/editor_properties_array_dict.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Item" -msgstr "Entferne Element" - #: editor/editor_run_native.cpp msgid "" "No runnable export preset found for this platform.\n" @@ -5310,6 +5347,14 @@ msgstr "Keine Pixel mit einer Transparenz > 128 im Bild..." msgid "Load Emission Mask" msgstr "Emissionsmaske laden" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +#, fuzzy +msgid "Restart" +msgstr "Jetzt Neustarten" + #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" @@ -6222,10 +6267,20 @@ msgstr "%s Klassenreferenz" msgid "Find Next" msgstr "Finde Nächstes" +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter scripts" +msgstr "Eigenschaften filtern" + #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "Alphabetische Sortierung der Methodenliste umschalten." +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter methods" +msgstr "Filtermodus:" + #: editor/plugins/script_editor_plugin.cpp msgid "Sort" msgstr "Sortiere" @@ -6467,11 +6522,6 @@ msgstr "Lesezeichen" msgid "Cut" msgstr "Ausschneiden" -#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp -#: scene/gui/text_edit.cpp -msgid "Select All" -msgstr "Alles auswählen" - #: editor/plugins/script_text_editor.cpp msgid "Delete Line" msgstr "Zeile löschen" @@ -8026,51 +8076,8 @@ msgid "Boolean uniform." msgstr "Boolean-Uniform." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'camera' input parameter for all shader modes." -msgstr "‚camera‘-Eingabeparameter für alle Shadermodi." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_camera' input parameter for all shader modes." -msgstr "‚inv_camera‘ Eingabeparameter für alle Shadermodi." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_projection' input parameter for all shader modes." -msgstr "‚inv_projection‘ Eingabeparameter für alle Shadermodi." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for all shader modes." -msgstr "‚normal‘ Eingabeparameter für alle Shadermodi." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for all shader modes." -msgstr "‚projection‘ Eingabeparameter für alle Shadermodi." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for all shader modes." -msgstr "‚time‘-Eingabeparameter für alle Shadermodi." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'viewport_size' input parameter for all shader modes." -msgstr "‚viewport_size‘-Eingabeparameter für alle Shadermodi." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for all shader modes." -msgstr "‚world‘-Eingabeparameter für alle Shadermodi." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for all shader modes." -msgstr "‚alpha‘-Eingabeparameter für alle Shadermodi." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for all shader modes." -msgstr "‚color‘-Eingabeparameter für alle Shadermodi." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'texture_pixel_size' input parameter for all shader modes." -msgstr "‚texture_pixel_size‘-Eingabeparameter für alle Shadermodi." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for all shader modes." +#, fuzzy +msgid "'%s' input parameter for all shader modes." msgstr "‚uv‘-Eingabeparameter für alle Shadermodi." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8078,204 +8085,34 @@ msgid "Input parameter." msgstr "Eingabeparameter." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex and fragment shader modes." -msgstr "‚alpha‘-Eingabeparameter für Vertex- und Fragment-Shadermodi." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'binormal' input parameter for vertex and fragment shader modes." -msgstr "‚binormal‘-Eingabeparameter für Vertex- und Fragment-Shadermodi." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex and fragment shader modes." -msgstr "‚color‘-Eingabeparameter für Vertex- und Fragment-Shadermodi." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'fragcoord' input parameter for fragment and light shader modes." -msgstr "‚fragcoord‘-Eingabeparameter für Vertex- und Fragment-Shadermodi." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment shader mode." -msgstr "‚point_coord‘-Eingabeparameter für Vertex- und Fragment-Shadermodi." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment shader mode." -msgstr "‚screen_uv‘-Eingabeparameter für Fragment-Shadermodus." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'side' input parameter for fragment shader mode." -msgstr "‚side‘-Eingabeparameter für Fragment-Shadermodus." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader modes." -msgstr "‚tangent‘-Eingabeparameter für Vertex- und Fragment-Shadermodus." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for vertex and fragment shader modes." +#, fuzzy +msgid "'%s' input parameter for vertex and fragment shader modes." msgstr "‚uv‘-Eingabeparameter für Vertex- und Fragment-Shadermodus." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv2' input parameter for vertex and fragment shader modes." -msgstr "‚uv2‘-Eingabeparameter für Vertex- und Fragment-Shadermodus." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex and fragment shader modes." -msgstr "‚vertex‘-Eingabeparameter für Vertex- und Fragment-Shadermodus." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'view' input parameter for fragment and light shader modes." +#, fuzzy +msgid "'%s' input parameter for fragment and light shader modes." msgstr "‚view‘-Eingabeparameter für Vertex- und Light-Shadermodus." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'albedo' input parameter for light shader mode." -msgstr "‚albedo‘-Eingabeparameter für Light-Shadermodus." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'attenuation' input parameter for light shader mode." -msgstr "‚attenuation‘-Eingabeparameter für Light-Shadermodus." +#, fuzzy +msgid "'%s' input parameter for fragment shader mode." +msgstr "‚side‘-Eingabeparameter für Fragment-Shadermodus." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'diffuse' input parameter for light shader mode." +#, fuzzy +msgid "'%s' input parameter for light shader mode." msgstr "‚diffuse‘-Eingabeparameter für Light-Shadermodus." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light' input parameter for light shader mode." -msgstr "‚light‘-Eingabeparameter für Light-Shadermodus." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_color' input parameter for light shader mode." -msgstr "‚light_color‘-Eingabeparameter für Light-Shadermodus." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'roughness' input parameter for light shader mode." -msgstr "‚roughness‘-Eingabeparameter für Light-Shadermodus." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'specular' input parameter for light shader mode." -msgstr "‚specular‘-Eingabeparameter für Light-Shadermodus." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transmission' input parameter for light shader mode." -msgstr "‚transmission‘-Eingabeparameter für Light-Shadermodus." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'modelview' input parameter for vertex shader mode." -msgstr "‚modelview‘-Eingabeparameter für Vertex-Shadermodus." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_size' input parameter for vertex shader mode." -msgstr "‚point_size‘-Eingabeparameter für Vertex-Shadermodus." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader mode." -msgstr "‚tangent‘-Eingabeparameter für Vertex- und Fragment-Shadermodus." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_pass' input parameter for vertex and fragment shader modes." -msgstr "‚light_pass‘-Eingabeparameter für Vertex- und Fragment-Shadermodus." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment and light shader modes." -msgstr "‚point_coord‘-Eingabeparameter für Vertex- und Fragment-Shadermodus." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_pixel_size' input parameter for fragment shader mode." -msgstr "Eingabeparameter 'screen_pixel_size' für den Fragment-Shader-Modus." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment and light shader modes." -msgstr "Eingabeparameter 'screen_uv' für Fragment- und Licht-Shader-Modi." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_alpha' input parameter for light shader mode." -msgstr "Eingabeparameter 'light_alpha' für den Licht-Shader-Modus." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_height' input parameter for light shader mode." -msgstr "Eingabeparameter'light_height' für den Licht-Shader-Modus." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_uv' input parameter for light shader mode." -msgstr "'light_uv'-Eingabeparameter für Licht-Shadermodus." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_vec' input parameter for light shader mode." -msgstr "'light_vec'-Eingabeparameter für Licht-Shadermodus." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for light shader mode." -msgstr "'normal'-Eingabeparamter für Licht-Shadermodus." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'shadow_color' input parameter for light shader mode." -msgstr "'shadow_color'-Eingabeparameter für Licht-Shadermodus." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'extra' input parameter for vertex shader mode." -msgstr "'extra'-Eingabeparameter für Vertex-Shadermodus." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for vertex shader mode." -msgstr "'projection'-Eingabeparameter für Vertex-Shadermodus." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex shader mode." -msgstr "'vertex'-Eingabeparameter für Vertex-Shadermodus." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for vertex shader mode." -msgstr "'world'-Eingabeparameter für Vertex-Shadermodus." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'active' input parameter for vertex shader mode." -msgstr "'active'-Eingabeparameter für Vertex-Shadermodus." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex shader mode." -msgstr "'alpha'-Eingabeparameter für Vertex-Shadermodus." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex shader mode." -msgstr "'color'-Eingabeparameter für Vertex-Shadermodus." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom' input parameter for vertex shader mode." +#, fuzzy +msgid "'%s' input parameter for vertex shader mode." msgstr "'custom'-Eingabeparameter für Vertex-Shadermodus." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom_alpha' input parameter for vertex shader mode." -msgstr "'custom_alpha'-Eingabeparameter für Vertex-Shadermodus." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'delta' input parameter for vertex shader mode." -msgstr "'delta'-Eingabeparameter für Vertex-Shadermodus." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'emission_transform' input parameter for vertex shader mode." -msgstr "'emission_transform'-Eingabeparameter für Vertex-Shadermodus." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'index' input parameter for vertex shader mode." -msgstr "'index'-Eingabeparameter für Vertex-Shadermodus." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'lifetime' input parameter for vertex shader mode." -msgstr "'lifetime'-Eingabeparameter für Vertex-Shadermodus." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'restart' input parameter for vertex shader mode." -msgstr "'restart'-Eingabeparameter für Vertex-Shadermodus." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for vertex shader mode." -msgstr "'time'-Eingabeparameter für Vertex-Shadermodus." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transform' input parameter for vertex shader mode." -msgstr "'transform'-Eingabeparameter für Vertex-Shadermodus." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'velocity' input parameter for vertex shader mode." -msgstr "'velocity'-Eingabeparameter für Vertex-Shadermodus." +#, fuzzy +msgid "'%s' input parameter for vertex and fragment shader mode." +msgstr "‚uv‘-Eingabeparameter für Vertex- und Fragment-Shadermodus." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar function." @@ -10044,6 +9881,11 @@ msgstr "Dokumentation öffnen" msgid "Add Child Node" msgstr "Node hier anhängen" +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Expand/Collapse All" +msgstr "Alle einklappen" + #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "Typ ändern" @@ -10073,7 +9915,8 @@ msgid "Delete (No Confirm)" msgstr "Löschen (keine Bestätigung)" #: editor/scene_tree_dock.cpp -msgid "Add/Create a New Node" +#, fuzzy +msgid "Add/Create a New Node." msgstr "Hinzufügen/Erstellen eines neuen Nodes" #: editor/scene_tree_dock.cpp @@ -11569,6 +11412,18 @@ msgstr "" "Dieser Knochen hat keine korrekte Ruhe-Pose. Diese kann am Skeleton2D-Node " "festgelegt werden." +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "" +"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " +"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionShape2D liefert nur eine Kollisionsform für ein von " +"CollisionObject2D abgeleitetes Node. Es kann nur als Unterobjekt von Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D usw. eingehängt werden um diesen " +"eine Form zu geben." + #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " @@ -11878,8 +11733,13 @@ msgid "Pick a color from the screen." msgstr "Wählt eine Farbe vom Bildschirm aus." #: scene/gui/color_picker.cpp -msgid "Raw Mode" -msgstr "Rohdatenmodus" +msgid "HSV" +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw" +msgstr "Gieren" #: scene/gui/color_picker.cpp msgid "Switch between hexadecimal and code values." @@ -11890,8 +11750,9 @@ msgid "Add current color as a preset." msgstr "Aktuelle Farbe als Vorlage hinzufügen." #: scene/gui/container.cpp +#, fuzzy msgid "" -"Container by itself serves no purpose unless a script configures it's " +"Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, then please use a plain 'Control' node " "instead." @@ -11901,6 +11762,12 @@ msgstr "" "Falls kein Skript angehängt werden soll wird empfohlen ein einfaches " "‚Control‘-Node zu verwenden." +#: scene/gui/control.cpp +msgid "" +"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " +"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." +msgstr "" + #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "Warnung!" @@ -12001,6 +11868,184 @@ msgstr "Varyings können nur in Vertex-Funktion zugewiesen werden." msgid "Constants cannot be modified." msgstr "Konstanten können nicht verändert werden." +#~ msgid "Enabled Classes" +#~ msgstr "Aktivierte Klassen" + +#~ msgid "Update Always" +#~ msgstr "Immer aktualisieren" + +#~ msgid "'camera' input parameter for all shader modes." +#~ msgstr "‚camera‘-Eingabeparameter für alle Shadermodi." + +#~ msgid "'inv_camera' input parameter for all shader modes." +#~ msgstr "‚inv_camera‘ Eingabeparameter für alle Shadermodi." + +#~ msgid "'inv_projection' input parameter for all shader modes." +#~ msgstr "‚inv_projection‘ Eingabeparameter für alle Shadermodi." + +#~ msgid "'normal' input parameter for all shader modes." +#~ msgstr "‚normal‘ Eingabeparameter für alle Shadermodi." + +#~ msgid "'projection' input parameter for all shader modes." +#~ msgstr "‚projection‘ Eingabeparameter für alle Shadermodi." + +#~ msgid "'time' input parameter for all shader modes." +#~ msgstr "‚time‘-Eingabeparameter für alle Shadermodi." + +#~ msgid "'viewport_size' input parameter for all shader modes." +#~ msgstr "‚viewport_size‘-Eingabeparameter für alle Shadermodi." + +#~ msgid "'world' input parameter for all shader modes." +#~ msgstr "‚world‘-Eingabeparameter für alle Shadermodi." + +#~ msgid "'alpha' input parameter for all shader modes." +#~ msgstr "‚alpha‘-Eingabeparameter für alle Shadermodi." + +#~ msgid "'color' input parameter for all shader modes." +#~ msgstr "‚color‘-Eingabeparameter für alle Shadermodi." + +#~ msgid "'texture_pixel_size' input parameter for all shader modes." +#~ msgstr "‚texture_pixel_size‘-Eingabeparameter für alle Shadermodi." + +#~ msgid "'alpha' input parameter for vertex and fragment shader modes." +#~ msgstr "‚alpha‘-Eingabeparameter für Vertex- und Fragment-Shadermodi." + +#~ msgid "'binormal' input parameter for vertex and fragment shader modes." +#~ msgstr "‚binormal‘-Eingabeparameter für Vertex- und Fragment-Shadermodi." + +#~ msgid "'color' input parameter for vertex and fragment shader modes." +#~ msgstr "‚color‘-Eingabeparameter für Vertex- und Fragment-Shadermodi." + +#~ msgid "'fragcoord' input parameter for fragment and light shader modes." +#~ msgstr "‚fragcoord‘-Eingabeparameter für Vertex- und Fragment-Shadermodi." + +#~ msgid "'point_coord' input parameter for fragment shader mode." +#~ msgstr "‚point_coord‘-Eingabeparameter für Vertex- und Fragment-Shadermodi." + +#~ msgid "'screen_uv' input parameter for fragment shader mode." +#~ msgstr "‚screen_uv‘-Eingabeparameter für Fragment-Shadermodus." + +#~ msgid "'tangent' input parameter for vertex and fragment shader modes." +#~ msgstr "‚tangent‘-Eingabeparameter für Vertex- und Fragment-Shadermodus." + +#~ msgid "'uv2' input parameter for vertex and fragment shader modes." +#~ msgstr "‚uv2‘-Eingabeparameter für Vertex- und Fragment-Shadermodus." + +#~ msgid "'vertex' input parameter for vertex and fragment shader modes." +#~ msgstr "‚vertex‘-Eingabeparameter für Vertex- und Fragment-Shadermodus." + +#~ msgid "'albedo' input parameter for light shader mode." +#~ msgstr "‚albedo‘-Eingabeparameter für Light-Shadermodus." + +#~ msgid "'attenuation' input parameter for light shader mode." +#~ msgstr "‚attenuation‘-Eingabeparameter für Light-Shadermodus." + +#~ msgid "'light' input parameter for light shader mode." +#~ msgstr "‚light‘-Eingabeparameter für Light-Shadermodus." + +#~ msgid "'light_color' input parameter for light shader mode." +#~ msgstr "‚light_color‘-Eingabeparameter für Light-Shadermodus." + +#~ msgid "'roughness' input parameter for light shader mode." +#~ msgstr "‚roughness‘-Eingabeparameter für Light-Shadermodus." + +#~ msgid "'specular' input parameter for light shader mode." +#~ msgstr "‚specular‘-Eingabeparameter für Light-Shadermodus." + +#~ msgid "'transmission' input parameter for light shader mode." +#~ msgstr "‚transmission‘-Eingabeparameter für Light-Shadermodus." + +#~ msgid "'modelview' input parameter for vertex shader mode." +#~ msgstr "‚modelview‘-Eingabeparameter für Vertex-Shadermodus." + +#~ msgid "'point_size' input parameter for vertex shader mode." +#~ msgstr "‚point_size‘-Eingabeparameter für Vertex-Shadermodus." + +#~ msgid "'tangent' input parameter for vertex and fragment shader mode." +#~ msgstr "‚tangent‘-Eingabeparameter für Vertex- und Fragment-Shadermodus." + +#~ msgid "'light_pass' input parameter for vertex and fragment shader modes." +#~ msgstr "‚light_pass‘-Eingabeparameter für Vertex- und Fragment-Shadermodus." + +#~ msgid "'point_coord' input parameter for fragment and light shader modes." +#~ msgstr "" +#~ "‚point_coord‘-Eingabeparameter für Vertex- und Fragment-Shadermodus." + +#~ msgid "'screen_pixel_size' input parameter for fragment shader mode." +#~ msgstr "Eingabeparameter 'screen_pixel_size' für den Fragment-Shader-Modus." + +#~ msgid "'screen_uv' input parameter for fragment and light shader modes." +#~ msgstr "Eingabeparameter 'screen_uv' für Fragment- und Licht-Shader-Modi." + +#~ msgid "'light_alpha' input parameter for light shader mode." +#~ msgstr "Eingabeparameter 'light_alpha' für den Licht-Shader-Modus." + +#~ msgid "'light_height' input parameter for light shader mode." +#~ msgstr "Eingabeparameter'light_height' für den Licht-Shader-Modus." + +#~ msgid "'light_uv' input parameter for light shader mode." +#~ msgstr "'light_uv'-Eingabeparameter für Licht-Shadermodus." + +#~ msgid "'light_vec' input parameter for light shader mode." +#~ msgstr "'light_vec'-Eingabeparameter für Licht-Shadermodus." + +#~ msgid "'normal' input parameter for light shader mode." +#~ msgstr "'normal'-Eingabeparamter für Licht-Shadermodus." + +#~ msgid "'shadow_color' input parameter for light shader mode." +#~ msgstr "'shadow_color'-Eingabeparameter für Licht-Shadermodus." + +#~ msgid "'extra' input parameter for vertex shader mode." +#~ msgstr "'extra'-Eingabeparameter für Vertex-Shadermodus." + +#~ msgid "'projection' input parameter for vertex shader mode." +#~ msgstr "'projection'-Eingabeparameter für Vertex-Shadermodus." + +#~ msgid "'vertex' input parameter for vertex shader mode." +#~ msgstr "'vertex'-Eingabeparameter für Vertex-Shadermodus." + +#~ msgid "'world' input parameter for vertex shader mode." +#~ msgstr "'world'-Eingabeparameter für Vertex-Shadermodus." + +#~ msgid "'active' input parameter for vertex shader mode." +#~ msgstr "'active'-Eingabeparameter für Vertex-Shadermodus." + +#~ msgid "'alpha' input parameter for vertex shader mode." +#~ msgstr "'alpha'-Eingabeparameter für Vertex-Shadermodus." + +#~ msgid "'color' input parameter for vertex shader mode." +#~ msgstr "'color'-Eingabeparameter für Vertex-Shadermodus." + +#~ msgid "'custom_alpha' input parameter for vertex shader mode." +#~ msgstr "'custom_alpha'-Eingabeparameter für Vertex-Shadermodus." + +#~ msgid "'delta' input parameter for vertex shader mode." +#~ msgstr "'delta'-Eingabeparameter für Vertex-Shadermodus." + +#~ msgid "'emission_transform' input parameter for vertex shader mode." +#~ msgstr "'emission_transform'-Eingabeparameter für Vertex-Shadermodus." + +#~ msgid "'index' input parameter for vertex shader mode." +#~ msgstr "'index'-Eingabeparameter für Vertex-Shadermodus." + +#~ msgid "'lifetime' input parameter for vertex shader mode." +#~ msgstr "'lifetime'-Eingabeparameter für Vertex-Shadermodus." + +#~ msgid "'restart' input parameter for vertex shader mode." +#~ msgstr "'restart'-Eingabeparameter für Vertex-Shadermodus." + +#~ msgid "'time' input parameter for vertex shader mode." +#~ msgstr "'time'-Eingabeparameter für Vertex-Shadermodus." + +#~ msgid "'transform' input parameter for vertex shader mode." +#~ msgstr "'transform'-Eingabeparameter für Vertex-Shadermodus." + +#~ msgid "'velocity' input parameter for vertex shader mode." +#~ msgstr "'velocity'-Eingabeparameter für Vertex-Shadermodus." + +#~ msgid "Raw Mode" +#~ msgstr "Rohdatenmodus" + #~ msgid "Path to Node:" #~ msgstr "Pfad zum Node:" @@ -12559,9 +12604,6 @@ msgstr "Konstanten können nicht verändert werden." #~ msgid "Toggle Spatial Visible" #~ msgstr "Spatial-Sichtbarkeit umschalten" -#~ msgid "Toggle CanvasItem Visible" -#~ msgstr "CanvasItem-Sichtbarkeit umschalten" - #~ msgid "Condition" #~ msgstr "Bedingung" @@ -13499,9 +13541,6 @@ msgstr "Konstanten können nicht verändert werden." #~ msgid "Images:" #~ msgstr "Bilder:" -#~ msgid "Select None" -#~ msgstr "Nichts auswählen" - #~ msgid "Group" #~ msgstr "Gruppe" diff --git a/editor/translations/de_CH.po b/editor/translations/de_CH.po index 464238349c..432f1cb11d 100644 --- a/editor/translations/de_CH.po +++ b/editor/translations/de_CH.po @@ -453,6 +453,16 @@ msgstr "" msgid "Warning: Editing imported animation" msgstr "" +#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Select All" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select None" +msgstr "Node(s) löschen" + #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -1325,7 +1335,7 @@ msgid "Must not collide with an existing engine class name." msgstr "" #: editor/editor_autoload_settings.cpp -msgid "Must not collide with an existing buit-in type name." +msgid "Must not collide with an existing built-in type name." msgstr "" #: editor/editor_autoload_settings.cpp @@ -1526,7 +1536,7 @@ msgid "Node Dock" msgstr "Bild bewegen/einfügen" #: editor/editor_feature_profile.cpp -msgid "Filesystem Dock" +msgid "FileSystem and Import Docks" msgstr "" #: editor/editor_feature_profile.cpp @@ -1582,7 +1592,7 @@ msgstr "" #: editor/editor_feature_profile.cpp msgid "" -"Profile '%s' already exists. Remote it first before importing, import " +"Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" @@ -1597,7 +1607,7 @@ msgstr "" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Current Profile" +msgid "Current Profile:" msgstr "Node(s) löschen" #: editor/editor_feature_profile.cpp @@ -1621,13 +1631,9 @@ msgstr "" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Available Profiles" +msgid "Available Profiles:" msgstr "TimeScale-Node" -#: editor/editor_feature_profile.cpp -msgid "Enabled Classes" -msgstr "" - #: editor/editor_feature_profile.cpp #, fuzzy msgid "Class Options" @@ -2672,10 +2678,30 @@ msgstr "" msgid "Editor Layout" msgstr "" +#: editor/editor_node.cpp +msgid "Take Screenshot" +msgstr "" + +#: editor/editor_node.cpp +msgid "Screenshots are stored in the Editor Data/Settings Folder." +msgstr "" + +#: editor/editor_node.cpp +msgid "Automatically Open Screenshots" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open in an external image editor." +msgstr "" + #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "" +#: editor/editor_node.cpp +msgid "Toggle System Console" +msgstr "" + #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" msgstr "" @@ -2785,15 +2811,16 @@ msgid "Spins when the editor window redraws." msgstr "" #: editor/editor_node.cpp -msgid "Update Always" +msgid "Update Continuously" msgstr "" #: editor/editor_node.cpp -msgid "Update Changes" -msgstr "" +#, fuzzy +msgid "Update When Changed" +msgstr "Typ ändern" #: editor/editor_node.cpp -msgid "Disable Update Spinner" +msgid "Hide Update Spinner" msgstr "" #: editor/editor_node.cpp @@ -3090,20 +3117,20 @@ msgid "Page: " msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "New Key:" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "New Value:" +msgid "New Key:" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Add Key/Value Pair" +msgid "New Value:" msgstr "" #: editor/editor_properties_array_dict.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Item" +msgid "Add Key/Value Pair" msgstr "" #: editor/editor_run_native.cpp @@ -5275,6 +5302,14 @@ msgstr "" msgid "Load Emission Mask" msgstr "Emissions-Maske laden" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +#, fuzzy +msgid "Restart" +msgstr "Datei speichern" + #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp #, fuzzy @@ -6213,10 +6248,20 @@ msgstr "" msgid "Find Next" msgstr "" +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter scripts" +msgstr "Node erstellen" + #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "" +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter methods" +msgstr "Node erstellen" + #: editor/plugins/script_editor_plugin.cpp msgid "Sort" msgstr "" @@ -6458,11 +6503,6 @@ msgstr "" msgid "Cut" msgstr "" -#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp -#: scene/gui/text_edit.cpp -msgid "Select All" -msgstr "" - #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Delete Line" @@ -8071,51 +8111,7 @@ msgid "Boolean uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'viewport_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'texture_pixel_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for all shader modes." +msgid "'%s' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8123,203 +8119,27 @@ msgid "Input parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex and fragment shader modes." +msgid "'%s' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'binormal' input parameter for vertex and fragment shader modes." +msgid "'%s' input parameter for fragment and light shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex and fragment shader modes." +msgid "'%s' input parameter for fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'fragcoord' input parameter for fragment and light shader modes." +msgid "'%s' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment shader mode." +msgid "'%s' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'side' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv2' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'view' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'albedo' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'attenuation' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'diffuse' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'roughness' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'specular' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transmission' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'modelview' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_size' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_pass' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_pixel_size' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_alpha' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_height' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_uv' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_vec' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'shadow_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'extra' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'active' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom_alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'delta' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'emission_transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'index' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'lifetime' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'restart' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'velocity' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex and fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9990,6 +9810,10 @@ msgstr "" msgid "Add Child Node" msgstr "" +#: editor/scene_tree_dock.cpp +msgid "Expand/Collapse All" +msgstr "" + #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "Typ ändern" @@ -10021,8 +9845,9 @@ msgid "Delete (No Confirm)" msgstr "Bitte bestätigen..." #: editor/scene_tree_dock.cpp -msgid "Add/Create a New Node" -msgstr "" +#, fuzzy +msgid "Add/Create a New Node." +msgstr "Node erstellen" #: editor/scene_tree_dock.cpp msgid "" @@ -11480,6 +11305,13 @@ msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." msgstr "" +#: scene/2d/tile_map.cpp +msgid "" +"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " +"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc. to give them a shape." +msgstr "" + #: scene/2d/visibility_notifier_2d.cpp #, fuzzy msgid "" @@ -11735,9 +11567,12 @@ msgid "Pick a color from the screen." msgstr "" #: scene/gui/color_picker.cpp -#, fuzzy -msgid "Raw Mode" -msgstr "Node erstellen" +msgid "HSV" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Raw" +msgstr "" #: scene/gui/color_picker.cpp msgid "Switch between hexadecimal and code values." @@ -11749,12 +11584,18 @@ msgstr "" #: scene/gui/container.cpp msgid "" -"Container by itself serves no purpose unless a script configures it's " +"Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, then please use a plain 'Control' node " "instead." msgstr "" +#: scene/gui/control.cpp +msgid "" +"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " +"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." +msgstr "" + #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "Alert!" @@ -11840,6 +11681,10 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#, fuzzy +#~ msgid "Raw Mode" +#~ msgstr "Node erstellen" + #~ msgid "Path to Node:" #~ msgstr "Pfad zum Node:" diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot index 9ea76e8d29..76823f1227 100644 --- a/editor/translations/editor.pot +++ b/editor/translations/editor.pot @@ -421,6 +421,15 @@ msgstr "" msgid "Warning: Editing imported animation" msgstr "" +#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Select All" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Select None" +msgstr "" + #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -1269,7 +1278,7 @@ msgid "Must not collide with an existing engine class name." msgstr "" #: editor/editor_autoload_settings.cpp -msgid "Must not collide with an existing buit-in type name." +msgid "Must not collide with an existing built-in type name." msgstr "" #: editor/editor_autoload_settings.cpp @@ -1465,7 +1474,7 @@ msgid "Node Dock" msgstr "" #: editor/editor_feature_profile.cpp -msgid "Filesystem Dock" +msgid "FileSystem and Import Docks" msgstr "" #: editor/editor_feature_profile.cpp @@ -1518,7 +1527,7 @@ msgstr "" #: editor/editor_feature_profile.cpp msgid "" -"Profile '%s' already exists. Remote it first before importing, import " +"Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" @@ -1531,7 +1540,7 @@ msgid "Unset" msgstr "" #: editor/editor_feature_profile.cpp -msgid "Current Profile" +msgid "Current Profile:" msgstr "" #: editor/editor_feature_profile.cpp @@ -1554,11 +1563,7 @@ msgid "Export" msgstr "" #: editor/editor_feature_profile.cpp -msgid "Available Profiles" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Enabled Classes" +msgid "Available Profiles:" msgstr "" #: editor/editor_feature_profile.cpp @@ -2563,10 +2568,30 @@ msgstr "" msgid "Editor Layout" msgstr "" +#: editor/editor_node.cpp +msgid "Take Screenshot" +msgstr "" + +#: editor/editor_node.cpp +msgid "Screenshots are stored in the Editor Data/Settings Folder." +msgstr "" + +#: editor/editor_node.cpp +msgid "Automatically Open Screenshots" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open in an external image editor." +msgstr "" + #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "" +#: editor/editor_node.cpp +msgid "Toggle System Console" +msgstr "" + #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" msgstr "" @@ -2674,15 +2699,15 @@ msgid "Spins when the editor window redraws." msgstr "" #: editor/editor_node.cpp -msgid "Update Always" +msgid "Update Continuously" msgstr "" #: editor/editor_node.cpp -msgid "Update Changes" +msgid "Update When Changed" msgstr "" #: editor/editor_node.cpp -msgid "Disable Update Spinner" +msgid "Hide Update Spinner" msgstr "" #: editor/editor_node.cpp @@ -2970,20 +2995,20 @@ msgid "Page: " msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "New Key:" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "New Value:" +msgid "New Key:" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Add Key/Value Pair" +msgid "New Value:" msgstr "" #: editor/editor_properties_array_dict.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Item" +msgid "Add Key/Value Pair" msgstr "" #: editor/editor_run_native.cpp @@ -5046,6 +5071,13 @@ msgstr "" msgid "Load Emission Mask" msgstr "" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Restart" +msgstr "" + #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" @@ -5946,10 +5978,18 @@ msgstr "" msgid "Find Next" msgstr "" +#: editor/plugins/script_editor_plugin.cpp +msgid "Filter scripts" +msgstr "" + #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "" +#: editor/plugins/script_editor_plugin.cpp +msgid "Filter methods" +msgstr "" + #: editor/plugins/script_editor_plugin.cpp msgid "Sort" msgstr "" @@ -6187,11 +6227,6 @@ msgstr "" msgid "Cut" msgstr "" -#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp -#: scene/gui/text_edit.cpp -msgid "Select All" -msgstr "" - #: editor/plugins/script_text_editor.cpp msgid "Delete Line" msgstr "" @@ -7709,51 +7744,7 @@ msgid "Boolean uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'viewport_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'texture_pixel_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for all shader modes." +msgid "'%s' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7761,203 +7752,27 @@ msgid "Input parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'binormal' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'fragcoord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'side' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv2' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex and fragment shader modes." +msgid "'%s' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'view' input parameter for fragment and light shader modes." +msgid "'%s' input parameter for fragment and light shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'albedo' input parameter for light shader mode." +msgid "'%s' input parameter for fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'attenuation' input parameter for light shader mode." +msgid "'%s' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'diffuse' input parameter for light shader mode." +msgid "'%s' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'roughness' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'specular' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transmission' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'modelview' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_size' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_pass' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_pixel_size' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_alpha' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_height' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_uv' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_vec' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'shadow_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'extra' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'active' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom_alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'delta' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'emission_transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'index' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'lifetime' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'restart' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'velocity' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex and fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9583,6 +9398,10 @@ msgstr "" msgid "Add Child Node" msgstr "" +#: editor/scene_tree_dock.cpp +msgid "Expand/Collapse All" +msgstr "" + #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "" @@ -9612,7 +9431,7 @@ msgid "Delete (No Confirm)" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Add/Create a New Node" +msgid "Add/Create a New Node." msgstr "" #: editor/scene_tree_dock.cpp @@ -10999,6 +10818,13 @@ msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." msgstr "" +#: scene/2d/tile_map.cpp +msgid "" +"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " +"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc. to give them a shape." +msgstr "" + #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " @@ -11246,7 +11072,11 @@ msgid "Pick a color from the screen." msgstr "" #: scene/gui/color_picker.cpp -msgid "Raw Mode" +msgid "HSV" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Raw" msgstr "" #: scene/gui/color_picker.cpp @@ -11259,12 +11089,18 @@ msgstr "" #: scene/gui/container.cpp msgid "" -"Container by itself serves no purpose unless a script configures it's " +"Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, then please use a plain 'Control' node " "instead." msgstr "" +#: scene/gui/control.cpp +msgid "" +"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " +"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." +msgstr "" + #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "" diff --git a/editor/translations/el.po b/editor/translations/el.po index 76dde23ee3..2e76f4cd6a 100644 --- a/editor/translations/el.po +++ b/editor/translations/el.po @@ -449,6 +449,16 @@ msgstr "" msgid "Warning: Editing imported animation" msgstr "Προσοχή: Επεξεργασία εισαγμένης κίνησης" +#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Select All" +msgstr "Επιλογή όλων" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select None" +msgstr "Επιλογή κόμβου" + #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "Δείξε μόνο κομμάτια απο επιλεγμένους κόμβους στο δέντρο." @@ -1314,7 +1324,8 @@ msgid "Must not collide with an existing engine class name." msgstr "Δεν μπορεί να συγχέεται με υπαρκτό όνομα κλάσης της μηχανής." #: editor/editor_autoload_settings.cpp -msgid "Must not collide with an existing buit-in type name." +#, fuzzy +msgid "Must not collide with an existing built-in type name." msgstr "Δεν μπορεί να συγχέεται με υπαρκτό ενσωματωμένο όνομα τύπου." #: editor/editor_autoload_settings.cpp @@ -1519,7 +1530,8 @@ msgid "Node Dock" msgstr "Πλατφόρμα Κόμβου" #: editor/editor_feature_profile.cpp -msgid "Filesystem Dock" +#, fuzzy +msgid "FileSystem and Import Docks" msgstr "Πλατφόρμα Συστήματος Αρχείων" #: editor/editor_feature_profile.cpp @@ -1571,8 +1583,9 @@ msgid "File '%s' format is invalid, import aborted." msgstr "Άκυρη μορφή αρχείου «%s», ακύρωση εισαγωγής." #: editor/editor_feature_profile.cpp +#, fuzzy msgid "" -"Profile '%s' already exists. Remote it first before importing, import " +"Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" "Υπαρκτό προφίλ «%s». Αφαιρέστε το πριν την εισαγωγή, ακύρωση εισαγωγής." @@ -1586,7 +1599,8 @@ msgid "Unset" msgstr "Κατάργηση" #: editor/editor_feature_profile.cpp -msgid "Current Profile" +#, fuzzy +msgid "Current Profile:" msgstr "Τρέχων Προφίλ" #: editor/editor_feature_profile.cpp @@ -1609,13 +1623,10 @@ msgid "Export" msgstr "Εξαγωγή" #: editor/editor_feature_profile.cpp -msgid "Available Profiles" +#, fuzzy +msgid "Available Profiles:" msgstr "Διαθέσιμα Προφίλ" -#: editor/editor_feature_profile.cpp -msgid "Enabled Classes" -msgstr "Ενεργοποιημένες Κλάσεις" - #: editor/editor_feature_profile.cpp msgid "Class Options" msgstr "Επιλογές Κλάσης" @@ -2706,10 +2717,34 @@ msgstr "Ρυθμίσεις επεξεργαστή" msgid "Editor Layout" msgstr "Διάταξη επεξεργαστή" +#: editor/editor_node.cpp +#, fuzzy +msgid "Take Screenshot" +msgstr "Βγάζει νόημα!" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Screenshots are stored in the Editor Data/Settings Folder." +msgstr "Άνοιγμα φακέλου δεδομένων/ρυθμίσεων επεξεργαστή" + +#: editor/editor_node.cpp +msgid "Automatically Open Screenshots" +msgstr "" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Open in an external image editor." +msgstr "Άνοιγμα του επόμενου επεξεργαστή" + #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "Εναλλαγή πλήρους οθόνης" +#: editor/editor_node.cpp +#, fuzzy +msgid "Toggle System Console" +msgstr "Εναλλαγή ορατότητας CanvasItem" + #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" msgstr "Άνοιγμα φακέλου δεδομένων/ρυθμίσεων επεξεργαστή" @@ -2817,15 +2852,18 @@ msgid "Spins when the editor window redraws." msgstr "Περιστρέφεται όταν το παράθυρο του επεξεργαστή επαναχρωματίζεται." #: editor/editor_node.cpp -msgid "Update Always" -msgstr "Ενημέρωση πάντα" +#, fuzzy +msgid "Update Continuously" +msgstr "Συνεχόμενη" #: editor/editor_node.cpp -msgid "Update Changes" +#, fuzzy +msgid "Update When Changed" msgstr "Ενημέρωση αλλαγών" #: editor/editor_node.cpp -msgid "Disable Update Spinner" +#, fuzzy +msgid "Hide Update Spinner" msgstr "Απενεργοποίηση δείκτη ενημέρωσης" #: editor/editor_node.cpp @@ -3128,6 +3166,11 @@ msgstr "Μέγεθος: " msgid "Page: " msgstr "Σελίδα: " +#: editor/editor_properties_array_dict.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" +msgstr "Αφαίρεση στοιχείου" + #: editor/editor_properties_array_dict.cpp msgid "New Key:" msgstr "Νέο κλειδί:" @@ -3140,11 +3183,6 @@ msgstr "Νέα τιμή:" msgid "Add Key/Value Pair" msgstr "Προσθήκη ζεύγους κλειδιού/τιμής" -#: editor/editor_properties_array_dict.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Item" -msgstr "Αφαίρεση στοιχείου" - #: editor/editor_run_native.cpp msgid "" "No runnable export preset found for this platform.\n" @@ -5270,6 +5308,14 @@ msgstr "Δεν υπάρχουν εικονοστοιχεία με διαφάνε msgid "Load Emission Mask" msgstr "Φόρτωση μάσκας εκπομπής" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +#, fuzzy +msgid "Restart" +msgstr "Επανεκκίνηση τώρα" + #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" @@ -6182,10 +6228,20 @@ msgstr "Αναφορά Κλάσης %s" msgid "Find Next" msgstr "Εύρεση επόμενου" +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter scripts" +msgstr "Φιλτράρισμα ιδιοτήτων" + #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "Εναλλαγή αλφαβητικής ταξινόμησης λίστας μεθόδων." +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter methods" +msgstr "Λειτουργία φιλτραρίσματος:" + #: editor/plugins/script_editor_plugin.cpp msgid "Sort" msgstr "Ταξινόμηση" @@ -6427,11 +6483,6 @@ msgstr "Αγαπημένα" msgid "Cut" msgstr "Αποκοπή" -#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp -#: scene/gui/text_edit.cpp -msgid "Select All" -msgstr "Επιλογή όλων" - #: editor/plugins/script_text_editor.cpp msgid "Delete Line" msgstr "Διαγραφή γραμμής" @@ -7982,52 +8033,8 @@ msgid "Boolean uniform." msgstr "Λογική ενιαία μεταβλητή." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'camera' input parameter for all shader modes." -msgstr "Παράμετρος εισόδου «camera» για όλες τις λειτουργίες σκίασης." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_camera' input parameter for all shader modes." -msgstr "Παράμετρος εισόδου «inv_camera» για όλες τις λειτουργίες σκίασης." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_projection' input parameter for all shader modes." -msgstr "Παράμετρος εισόδου «inv_projection» για όλες τις λειτουργίες σκίασης." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for all shader modes." -msgstr "Παράμετρος εισόδου «normal» για όλες τις λειτουργίες σκίασης." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for all shader modes." -msgstr "Παράμετρος εισόδου «projection» για όλες τις λειτουργίες σκίασης." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for all shader modes." -msgstr "Παράμετρος εισόδου «time» για όλες τις λειτουργίες σκίασης." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'viewport_size' input parameter for all shader modes." -msgstr "Παράμετρος εισόδου «viewport_size» για όλες τις λειτουργίες σκίασης." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for all shader modes." -msgstr "Παράμετρος εισόδου «world» για όλες τις λειτουργίες σκίασης." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for all shader modes." -msgstr "Παράμετρος εισόδου «alpha» για όλες τις λειτουργίες σκίασης." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for all shader modes." -msgstr "Παράμετρος εισόδου «color» για όλες τις λειτουργίες σκίασης." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'texture_pixel_size' input parameter for all shader modes." -msgstr "" -"Παράμετρος εισόδου «texture_pixel_size» για όλες τις λειτουργίες σκίασης." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for all shader modes." +#, fuzzy +msgid "'%s' input parameter for all shader modes." msgstr "Παράμετρος εισόδου «uv» για όλες τις λειτουργίες σκίασης." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8035,204 +8042,34 @@ msgid "Input parameter." msgstr "Παράμετρος εισόδου." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex and fragment shader modes." -msgstr "Παράμετρος εισόδου «alpha» για σκίαση κορυφής και τμήματος." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'binormal' input parameter for vertex and fragment shader modes." -msgstr "Παράμετρος εισόδου «binormal» για σκίαση κορυφής και τμήματος." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex and fragment shader modes." -msgstr "Παράμετρος εισόδου «color» για σκίαση κορυφής και τμήματος." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'fragcoord' input parameter for fragment and light shader modes." -msgstr "Παράμετρος εισόδου «fragcoord» για σκίαση τμήματος και φωτός." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment shader mode." -msgstr "Παράμετρος εισόδου «point_coord» για σκίαση τμήματος." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment shader mode." -msgstr "Παράμετρος εισόδου «screen_uv» για σκίαση τμήματος." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'side' input parameter for fragment shader mode." -msgstr "Παράμετρος εισόδου «side» για σκίαση τμήματος." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader modes." -msgstr "Παράμετρος εισόδου «tangent» για σκίαση κορυφής και τμήματος." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for vertex and fragment shader modes." +#, fuzzy +msgid "'%s' input parameter for vertex and fragment shader modes." msgstr "Παράμετρος εισόδου «uv» για σκίαση κορυφής και τμήματος." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv2' input parameter for vertex and fragment shader modes." -msgstr "Παράμετρος εισόδου «uv2» για σκίαση κορυφής και τμήματος." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex and fragment shader modes." -msgstr "Παράμετρος εισόδου «vertex» για σκίαση κορυφής και τμήματος." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'view' input parameter for fragment and light shader modes." +#, fuzzy +msgid "'%s' input parameter for fragment and light shader modes." msgstr "Παράμετρος εισόδου «view» για σκίαση τμήματος και φωτός." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'albedo' input parameter for light shader mode." -msgstr "Παράμετρος εισόδου «albedo» για σκίαση φωτός." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'attenuation' input parameter for light shader mode." -msgstr "Παράμετρος εισόδου «attenuation» για σκίαση φωτός." +#, fuzzy +msgid "'%s' input parameter for fragment shader mode." +msgstr "Παράμετρος εισόδου «side» για σκίαση τμήματος." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'diffuse' input parameter for light shader mode." +#, fuzzy +msgid "'%s' input parameter for light shader mode." msgstr "Παράμετρος εισόδου «diffuse» για σκίαση φωτός." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light' input parameter for light shader mode." -msgstr "Παράμετρος εισόδου «light» για σκίαση φωτός." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_color' input parameter for light shader mode." -msgstr "Παράμετρος εισόδου «light_color» για σκίαση φωτός." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'roughness' input parameter for light shader mode." -msgstr "Παράμετρος εισόδου «roughness» για σκίαση φωτός." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'specular' input parameter for light shader mode." -msgstr "Παράμετρος εισόδου «specular» για σκίαση φωτός." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transmission' input parameter for light shader mode." -msgstr "Παράμετρος εισόδου «transmission» για σκίαση φωτός." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'modelview' input parameter for vertex shader mode." -msgstr "Παράμετρος εισόδου «modelview» για σκίαση κορυφής." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_size' input parameter for vertex shader mode." -msgstr "Παράμετρος εισόδου «point_size» για σκίαση κορυφής." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader mode." -msgstr "Παράμετρος εισόδου «tangent» για σκίαση κορυφής και τμήματος." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_pass' input parameter for vertex and fragment shader modes." -msgstr "Παράμετρος εισόδου «light_pass» για σκίαση κορυφής και τμήματος." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment and light shader modes." -msgstr "Παράμετρος εισόδου «point_coord» για σκίαση τμήματος και φωτός." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_pixel_size' input parameter for fragment shader mode." -msgstr "Παράμετρος εισόδου «screen_pixel_size» για σκίαση τμήματος." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment and light shader modes." -msgstr "Παράμετρος εισόδου «screen_uv» για σκίαση τμήματος και φωτός." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_alpha' input parameter for light shader mode." -msgstr "Παράμετρος εισόδου «light_alpha» για σκίαση φωτός." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_height' input parameter for light shader mode." -msgstr "Παράμετρος εισόδου «light_height» για σκίαση φωτός." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_uv' input parameter for light shader mode." -msgstr "Παράμετρος εισόδου «light_uv» για σκίαση φωτός." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_vec' input parameter for light shader mode." -msgstr "Παράμετρος εισόδου «light_vec» για σκίαση φωτός." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for light shader mode." -msgstr "Παράμετρος εισόδου «normal» για σκίαση φωτός." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'shadow_color' input parameter for light shader mode." -msgstr "Παράμετρος εισόδου «shadow_color» για σκίαση φωτός." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'extra' input parameter for vertex shader mode." -msgstr "Παράμετρος εισόδου «extra» για σκίαση κορυφής." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for vertex shader mode." -msgstr "Παράμετρος εισόδου «projection» για σκίαση κορυφής." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex shader mode." -msgstr "Παράμετρος εισόδου «vertex» για σκίαση κορυφής." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for vertex shader mode." -msgstr "Παράμετρος εισόδου «world» για σκίαση κορυφής." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'active' input parameter for vertex shader mode." -msgstr "Παράμετρος εισόδου «active» για σκίαση κορυφής." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex shader mode." -msgstr "Παράμετρος εισόδου «alpha» για σκίαση κορυφής." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex shader mode." -msgstr "Παράμετρος εισόδου «color» για σκίαση κορυφής." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom' input parameter for vertex shader mode." +#, fuzzy +msgid "'%s' input parameter for vertex shader mode." msgstr "Παράμετρος εισόδου «custom» για σκίαση κορυφής." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom_alpha' input parameter for vertex shader mode." -msgstr "Παράμετρος εισόδου «custom_alpha» για σκίαση κορυφής." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'delta' input parameter for vertex shader mode." -msgstr "Παράμετρος εισόδου «delta» για σκίαση κορυφής." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'emission_transform' input parameter for vertex shader mode." -msgstr "Παράμετρος εισόδου «emission_transform» για σκίαση κορυφής." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'index' input parameter for vertex shader mode." -msgstr "Παράμετρος εισόδου «index» για σκίαση κορυφής." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'lifetime' input parameter for vertex shader mode." -msgstr "Παράμετρος εισόδου «lifetime» για σκίαση κορυφής." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'restart' input parameter for vertex shader mode." -msgstr "Παράμετρος εισόδου «restart» για σκίαση κορυφής." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for vertex shader mode." -msgstr "Παράμετρος εισόδου «time» για σκίαση κορυφής." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transform' input parameter for vertex shader mode." -msgstr "Παράμετρος εισόδου «transform» για σκίαση κορυφής." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'velocity' input parameter for vertex shader mode." -msgstr "Παράμετρος εισόδου «velocity» για σκίαση κορυφής." +#, fuzzy +msgid "'%s' input parameter for vertex and fragment shader mode." +msgstr "Παράμετρος εισόδου «uv» για σκίαση κορυφής και τμήματος." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar function." @@ -9970,6 +9807,11 @@ msgstr "Άνοιγμα ηλεκτρονικής τεκμηρίωσης της Go msgid "Add Child Node" msgstr "Προσθήκη κόμβου ως παιδί" +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Expand/Collapse All" +msgstr "Σύμπτηξη Όλων" + #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "Αλλαγή τύπου" @@ -10001,7 +9843,8 @@ msgid "Delete (No Confirm)" msgstr "Διαγραφή (Χωρίς επιβεβαίωση)" #: editor/scene_tree_dock.cpp -msgid "Add/Create a New Node" +#, fuzzy +msgid "Add/Create a New Node." msgstr "Προσθήκη/Δημιουργία κόμβου" #: editor/scene_tree_dock.cpp @@ -11508,6 +11351,18 @@ msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." msgstr "" +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "" +"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " +"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc. to give them a shape." +msgstr "" +"To CollisionShape2D υπάρχει μόνο για να δώσει ένα σχήμα σύγκρουσης σε έναν " +"κόμβο που προέρχεται από το CollisionObject2D. Χρησιμοποιήστε το μόνο εάν " +"κληρονομεί τα Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, κλπ, για " +"να τους δώσετε ένα σχήμα." + #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " @@ -11813,8 +11668,13 @@ msgid "Pick a color from the screen." msgstr "" #: scene/gui/color_picker.cpp -msgid "Raw Mode" -msgstr "Ωμή λειτουργία" +msgid "HSV" +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw" +msgstr "Παρέκκλιση" #: scene/gui/color_picker.cpp msgid "Switch between hexadecimal and code values." @@ -11825,8 +11685,9 @@ msgid "Add current color as a preset." msgstr "Προσθήκη τρέχοντος χρώματος στα προκαθορισμένα." #: scene/gui/container.cpp +#, fuzzy msgid "" -"Container by itself serves no purpose unless a script configures it's " +"Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, then please use a plain 'Control' node " "instead." @@ -11836,6 +11697,12 @@ msgstr "" "Εάν δεν σκοπεύετε να προσθέσετε κάποια δέσμη ενεργειών, χρησιμοποιήστε ένα " "απλό «Control»." +#: scene/gui/control.cpp +msgid "" +"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " +"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." +msgstr "" + #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "Ειδοποίηση!" @@ -11934,6 +11801,186 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Enabled Classes" +#~ msgstr "Ενεργοποιημένες Κλάσεις" + +#~ msgid "Update Always" +#~ msgstr "Ενημέρωση πάντα" + +#~ msgid "'camera' input parameter for all shader modes." +#~ msgstr "Παράμετρος εισόδου «camera» για όλες τις λειτουργίες σκίασης." + +#~ msgid "'inv_camera' input parameter for all shader modes." +#~ msgstr "Παράμετρος εισόδου «inv_camera» για όλες τις λειτουργίες σκίασης." + +#~ msgid "'inv_projection' input parameter for all shader modes." +#~ msgstr "" +#~ "Παράμετρος εισόδου «inv_projection» για όλες τις λειτουργίες σκίασης." + +#~ msgid "'normal' input parameter for all shader modes." +#~ msgstr "Παράμετρος εισόδου «normal» για όλες τις λειτουργίες σκίασης." + +#~ msgid "'projection' input parameter for all shader modes." +#~ msgstr "Παράμετρος εισόδου «projection» για όλες τις λειτουργίες σκίασης." + +#~ msgid "'time' input parameter for all shader modes." +#~ msgstr "Παράμετρος εισόδου «time» για όλες τις λειτουργίες σκίασης." + +#~ msgid "'viewport_size' input parameter for all shader modes." +#~ msgstr "" +#~ "Παράμετρος εισόδου «viewport_size» για όλες τις λειτουργίες σκίασης." + +#~ msgid "'world' input parameter for all shader modes." +#~ msgstr "Παράμετρος εισόδου «world» για όλες τις λειτουργίες σκίασης." + +#~ msgid "'alpha' input parameter for all shader modes." +#~ msgstr "Παράμετρος εισόδου «alpha» για όλες τις λειτουργίες σκίασης." + +#~ msgid "'color' input parameter for all shader modes." +#~ msgstr "Παράμετρος εισόδου «color» για όλες τις λειτουργίες σκίασης." + +#~ msgid "'texture_pixel_size' input parameter for all shader modes." +#~ msgstr "" +#~ "Παράμετρος εισόδου «texture_pixel_size» για όλες τις λειτουργίες σκίασης." + +#~ msgid "'alpha' input parameter for vertex and fragment shader modes." +#~ msgstr "Παράμετρος εισόδου «alpha» για σκίαση κορυφής και τμήματος." + +#~ msgid "'binormal' input parameter for vertex and fragment shader modes." +#~ msgstr "Παράμετρος εισόδου «binormal» για σκίαση κορυφής και τμήματος." + +#~ msgid "'color' input parameter for vertex and fragment shader modes." +#~ msgstr "Παράμετρος εισόδου «color» για σκίαση κορυφής και τμήματος." + +#~ msgid "'fragcoord' input parameter for fragment and light shader modes." +#~ msgstr "Παράμετρος εισόδου «fragcoord» για σκίαση τμήματος και φωτός." + +#~ msgid "'point_coord' input parameter for fragment shader mode." +#~ msgstr "Παράμετρος εισόδου «point_coord» για σκίαση τμήματος." + +#~ msgid "'screen_uv' input parameter for fragment shader mode." +#~ msgstr "Παράμετρος εισόδου «screen_uv» για σκίαση τμήματος." + +#~ msgid "'tangent' input parameter for vertex and fragment shader modes." +#~ msgstr "Παράμετρος εισόδου «tangent» για σκίαση κορυφής και τμήματος." + +#~ msgid "'uv2' input parameter for vertex and fragment shader modes." +#~ msgstr "Παράμετρος εισόδου «uv2» για σκίαση κορυφής και τμήματος." + +#~ msgid "'vertex' input parameter for vertex and fragment shader modes." +#~ msgstr "Παράμετρος εισόδου «vertex» για σκίαση κορυφής και τμήματος." + +#~ msgid "'albedo' input parameter for light shader mode." +#~ msgstr "Παράμετρος εισόδου «albedo» για σκίαση φωτός." + +#~ msgid "'attenuation' input parameter for light shader mode." +#~ msgstr "Παράμετρος εισόδου «attenuation» για σκίαση φωτός." + +#~ msgid "'light' input parameter for light shader mode." +#~ msgstr "Παράμετρος εισόδου «light» για σκίαση φωτός." + +#~ msgid "'light_color' input parameter for light shader mode." +#~ msgstr "Παράμετρος εισόδου «light_color» για σκίαση φωτός." + +#~ msgid "'roughness' input parameter for light shader mode." +#~ msgstr "Παράμετρος εισόδου «roughness» για σκίαση φωτός." + +#~ msgid "'specular' input parameter for light shader mode." +#~ msgstr "Παράμετρος εισόδου «specular» για σκίαση φωτός." + +#~ msgid "'transmission' input parameter for light shader mode." +#~ msgstr "Παράμετρος εισόδου «transmission» για σκίαση φωτός." + +#~ msgid "'modelview' input parameter for vertex shader mode." +#~ msgstr "Παράμετρος εισόδου «modelview» για σκίαση κορυφής." + +#~ msgid "'point_size' input parameter for vertex shader mode." +#~ msgstr "Παράμετρος εισόδου «point_size» για σκίαση κορυφής." + +#~ msgid "'tangent' input parameter for vertex and fragment shader mode." +#~ msgstr "Παράμετρος εισόδου «tangent» για σκίαση κορυφής και τμήματος." + +#~ msgid "'light_pass' input parameter for vertex and fragment shader modes." +#~ msgstr "Παράμετρος εισόδου «light_pass» για σκίαση κορυφής και τμήματος." + +#~ msgid "'point_coord' input parameter for fragment and light shader modes." +#~ msgstr "Παράμετρος εισόδου «point_coord» για σκίαση τμήματος και φωτός." + +#~ msgid "'screen_pixel_size' input parameter for fragment shader mode." +#~ msgstr "Παράμετρος εισόδου «screen_pixel_size» για σκίαση τμήματος." + +#~ msgid "'screen_uv' input parameter for fragment and light shader modes." +#~ msgstr "Παράμετρος εισόδου «screen_uv» για σκίαση τμήματος και φωτός." + +#~ msgid "'light_alpha' input parameter for light shader mode." +#~ msgstr "Παράμετρος εισόδου «light_alpha» για σκίαση φωτός." + +#~ msgid "'light_height' input parameter for light shader mode." +#~ msgstr "Παράμετρος εισόδου «light_height» για σκίαση φωτός." + +#~ msgid "'light_uv' input parameter for light shader mode." +#~ msgstr "Παράμετρος εισόδου «light_uv» για σκίαση φωτός." + +#~ msgid "'light_vec' input parameter for light shader mode." +#~ msgstr "Παράμετρος εισόδου «light_vec» για σκίαση φωτός." + +#~ msgid "'normal' input parameter for light shader mode." +#~ msgstr "Παράμετρος εισόδου «normal» για σκίαση φωτός." + +#~ msgid "'shadow_color' input parameter for light shader mode." +#~ msgstr "Παράμετρος εισόδου «shadow_color» για σκίαση φωτός." + +#~ msgid "'extra' input parameter for vertex shader mode." +#~ msgstr "Παράμετρος εισόδου «extra» για σκίαση κορυφής." + +#~ msgid "'projection' input parameter for vertex shader mode." +#~ msgstr "Παράμετρος εισόδου «projection» για σκίαση κορυφής." + +#~ msgid "'vertex' input parameter for vertex shader mode." +#~ msgstr "Παράμετρος εισόδου «vertex» για σκίαση κορυφής." + +#~ msgid "'world' input parameter for vertex shader mode." +#~ msgstr "Παράμετρος εισόδου «world» για σκίαση κορυφής." + +#~ msgid "'active' input parameter for vertex shader mode." +#~ msgstr "Παράμετρος εισόδου «active» για σκίαση κορυφής." + +#~ msgid "'alpha' input parameter for vertex shader mode." +#~ msgstr "Παράμετρος εισόδου «alpha» για σκίαση κορυφής." + +#~ msgid "'color' input parameter for vertex shader mode." +#~ msgstr "Παράμετρος εισόδου «color» για σκίαση κορυφής." + +#~ msgid "'custom_alpha' input parameter for vertex shader mode." +#~ msgstr "Παράμετρος εισόδου «custom_alpha» για σκίαση κορυφής." + +#~ msgid "'delta' input parameter for vertex shader mode." +#~ msgstr "Παράμετρος εισόδου «delta» για σκίαση κορυφής." + +#~ msgid "'emission_transform' input parameter for vertex shader mode." +#~ msgstr "Παράμετρος εισόδου «emission_transform» για σκίαση κορυφής." + +#~ msgid "'index' input parameter for vertex shader mode." +#~ msgstr "Παράμετρος εισόδου «index» για σκίαση κορυφής." + +#~ msgid "'lifetime' input parameter for vertex shader mode." +#~ msgstr "Παράμετρος εισόδου «lifetime» για σκίαση κορυφής." + +#~ msgid "'restart' input parameter for vertex shader mode." +#~ msgstr "Παράμετρος εισόδου «restart» για σκίαση κορυφής." + +#~ msgid "'time' input parameter for vertex shader mode." +#~ msgstr "Παράμετρος εισόδου «time» για σκίαση κορυφής." + +#~ msgid "'transform' input parameter for vertex shader mode." +#~ msgstr "Παράμετρος εισόδου «transform» για σκίαση κορυφής." + +#~ msgid "'velocity' input parameter for vertex shader mode." +#~ msgstr "Παράμετρος εισόδου «velocity» για σκίαση κορυφής." + +#~ msgid "Raw Mode" +#~ msgstr "Ωμή λειτουργία" + #~ msgid "Path to Node:" #~ msgstr "Διαδρομή για τον κόμβο:" @@ -12491,9 +12538,6 @@ msgstr "" #~ msgid "Toggle Spatial Visible" #~ msgstr "Εναλλαγή ορατότητας Spatial" -#~ msgid "Toggle CanvasItem Visible" -#~ msgstr "Εναλλαγή ορατότητας CanvasItem" - #~ msgid "Condition" #~ msgstr "Συνθήκη" diff --git a/editor/translations/eo.po b/editor/translations/eo.po index d59d270597..920ec81e1b 100644 --- a/editor/translations/eo.po +++ b/editor/translations/eo.po @@ -440,6 +440,16 @@ msgstr "" msgid "Warning: Editing imported animation" msgstr "Averto: Redaktanti importis animadon" +#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Select All" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select None" +msgstr "Nur Elektaro" + #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "Nur vidigi vojetojn el elektis nodojn en arbo." @@ -1288,7 +1298,7 @@ msgid "Must not collide with an existing engine class name." msgstr "" #: editor/editor_autoload_settings.cpp -msgid "Must not collide with an existing buit-in type name." +msgid "Must not collide with an existing built-in type name." msgstr "" #: editor/editor_autoload_settings.cpp @@ -1484,7 +1494,7 @@ msgid "Node Dock" msgstr "" #: editor/editor_feature_profile.cpp -msgid "Filesystem Dock" +msgid "FileSystem and Import Docks" msgstr "" #: editor/editor_feature_profile.cpp @@ -1537,7 +1547,7 @@ msgstr "" #: editor/editor_feature_profile.cpp msgid "" -"Profile '%s' already exists. Remote it first before importing, import " +"Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" @@ -1550,7 +1560,7 @@ msgid "Unset" msgstr "" #: editor/editor_feature_profile.cpp -msgid "Current Profile" +msgid "Current Profile:" msgstr "" #: editor/editor_feature_profile.cpp @@ -1573,11 +1583,7 @@ msgid "Export" msgstr "" #: editor/editor_feature_profile.cpp -msgid "Available Profiles" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Enabled Classes" +msgid "Available Profiles:" msgstr "" #: editor/editor_feature_profile.cpp @@ -2582,10 +2588,30 @@ msgstr "" msgid "Editor Layout" msgstr "" +#: editor/editor_node.cpp +msgid "Take Screenshot" +msgstr "" + +#: editor/editor_node.cpp +msgid "Screenshots are stored in the Editor Data/Settings Folder." +msgstr "" + +#: editor/editor_node.cpp +msgid "Automatically Open Screenshots" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open in an external image editor." +msgstr "" + #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "" +#: editor/editor_node.cpp +msgid "Toggle System Console" +msgstr "" + #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" msgstr "" @@ -2693,15 +2719,16 @@ msgid "Spins when the editor window redraws." msgstr "" #: editor/editor_node.cpp -msgid "Update Always" -msgstr "" +#, fuzzy +msgid "Update Continuously" +msgstr "Seninterrompa" #: editor/editor_node.cpp -msgid "Update Changes" +msgid "Update When Changed" msgstr "" #: editor/editor_node.cpp -msgid "Disable Update Spinner" +msgid "Hide Update Spinner" msgstr "" #: editor/editor_node.cpp @@ -2989,20 +3016,20 @@ msgid "Page: " msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "New Key:" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "New Value:" +msgid "New Key:" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Add Key/Value Pair" +msgid "New Value:" msgstr "" #: editor/editor_properties_array_dict.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Item" +msgid "Add Key/Value Pair" msgstr "" #: editor/editor_run_native.cpp @@ -5065,6 +5092,13 @@ msgstr "" msgid "Load Emission Mask" msgstr "" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Restart" +msgstr "" + #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" @@ -5965,10 +5999,18 @@ msgstr "" msgid "Find Next" msgstr "" +#: editor/plugins/script_editor_plugin.cpp +msgid "Filter scripts" +msgstr "" + #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "" +#: editor/plugins/script_editor_plugin.cpp +msgid "Filter methods" +msgstr "" + #: editor/plugins/script_editor_plugin.cpp msgid "Sort" msgstr "" @@ -6206,11 +6248,6 @@ msgstr "" msgid "Cut" msgstr "" -#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp -#: scene/gui/text_edit.cpp -msgid "Select All" -msgstr "" - #: editor/plugins/script_text_editor.cpp msgid "Delete Line" msgstr "" @@ -7728,51 +7765,7 @@ msgid "Boolean uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'viewport_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'texture_pixel_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for all shader modes." +msgid "'%s' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7780,203 +7773,27 @@ msgid "Input parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex and fragment shader modes." +msgid "'%s' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'binormal' input parameter for vertex and fragment shader modes." +msgid "'%s' input parameter for fragment and light shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex and fragment shader modes." +msgid "'%s' input parameter for fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'fragcoord' input parameter for fragment and light shader modes." +msgid "'%s' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment shader mode." +msgid "'%s' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'side' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv2' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'view' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'albedo' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'attenuation' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'diffuse' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'roughness' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'specular' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transmission' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'modelview' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_size' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_pass' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_pixel_size' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_alpha' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_height' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_uv' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_vec' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'shadow_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'extra' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'active' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom_alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'delta' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'emission_transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'index' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'lifetime' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'restart' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'velocity' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex and fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9602,6 +9419,10 @@ msgstr "" msgid "Add Child Node" msgstr "" +#: editor/scene_tree_dock.cpp +msgid "Expand/Collapse All" +msgstr "" + #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "" @@ -9631,7 +9452,7 @@ msgid "Delete (No Confirm)" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Add/Create a New Node" +msgid "Add/Create a New Node." msgstr "" #: editor/scene_tree_dock.cpp @@ -11018,6 +10839,13 @@ msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." msgstr "" +#: scene/2d/tile_map.cpp +msgid "" +"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " +"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc. to give them a shape." +msgstr "" + #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " @@ -11265,7 +11093,11 @@ msgid "Pick a color from the screen." msgstr "" #: scene/gui/color_picker.cpp -msgid "Raw Mode" +msgid "HSV" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Raw" msgstr "" #: scene/gui/color_picker.cpp @@ -11278,12 +11110,18 @@ msgstr "" #: scene/gui/container.cpp msgid "" -"Container by itself serves no purpose unless a script configures it's " +"Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, then please use a plain 'Control' node " "instead." msgstr "" +#: scene/gui/control.cpp +msgid "" +"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " +"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." +msgstr "" + #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "" diff --git a/editor/translations/es.po b/editor/translations/es.po index 1b3fa93c89..8ff4610eb5 100644 --- a/editor/translations/es.po +++ b/editor/translations/es.po @@ -486,6 +486,15 @@ msgstr "" msgid "Warning: Editing imported animation" msgstr "Advertencia: Edición de animación importada" +#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Select All" +msgstr "Seleccionar Todo" + +#: editor/animation_track_editor.cpp +msgid "Select None" +msgstr "Deseleccionar todo" + #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "Mostrar solo las pistas de los nodos seleccionados en el árbol." @@ -1351,7 +1360,8 @@ msgid "Must not collide with an existing engine class name." msgstr "No debe coincidir con el nombre de una clase ya existente del motor." #: editor/editor_autoload_settings.cpp -msgid "Must not collide with an existing buit-in type name." +#, fuzzy +msgid "Must not collide with an existing built-in type name." msgstr "No debe coincidir con un nombre de tipo buit-in existente." #: editor/editor_autoload_settings.cpp @@ -1556,7 +1566,8 @@ msgid "Node Dock" msgstr "Nodos" #: editor/editor_feature_profile.cpp -msgid "Filesystem Dock" +#, fuzzy +msgid "FileSystem and Import Docks" msgstr "Sistema de Archivos" #: editor/editor_feature_profile.cpp @@ -1610,8 +1621,9 @@ msgstr "" "El formato '%s' del archivo no es válido, la importación ha sido cancelada." #: editor/editor_feature_profile.cpp +#, fuzzy msgid "" -"Profile '%s' already exists. Remote it first before importing, import " +"Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" "El perfil '%s' ya existe. Elimínalo primero antes de importar, importación " @@ -1626,7 +1638,8 @@ msgid "Unset" msgstr "Desactivar" #: editor/editor_feature_profile.cpp -msgid "Current Profile" +#, fuzzy +msgid "Current Profile:" msgstr "Perfil Actual" #: editor/editor_feature_profile.cpp @@ -1649,13 +1662,10 @@ msgid "Export" msgstr "Exportar" #: editor/editor_feature_profile.cpp -msgid "Available Profiles" +#, fuzzy +msgid "Available Profiles:" msgstr "Perfiles Disponibles" -#: editor/editor_feature_profile.cpp -msgid "Enabled Classes" -msgstr "Clases Activadas" - #: editor/editor_feature_profile.cpp msgid "Class Options" msgstr "Opciones de Clases" @@ -2744,10 +2754,34 @@ msgstr "Configuración del Editor" msgid "Editor Layout" msgstr "Layout del Editor" +#: editor/editor_node.cpp +#, fuzzy +msgid "Take Screenshot" +msgstr "Convertir en Raíz de Escena" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Screenshots are stored in the Editor Data/Settings Folder." +msgstr "Abrir Editor de Datos/Carpeta de Configuración" + +#: editor/editor_node.cpp +msgid "Automatically Open Screenshots" +msgstr "" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Open in an external image editor." +msgstr "Abrir Editor siguiente" + #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "Cambiar a Pantalla Completa" +#: editor/editor_node.cpp +#, fuzzy +msgid "Toggle System Console" +msgstr "Act/desact. CanvasItem visible" + #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" msgstr "Abrir Editor de Datos/Carpeta de Configuración" @@ -2855,15 +2889,18 @@ msgid "Spins when the editor window redraws." msgstr "Gira cuando la ventana del editor se redibuja." #: editor/editor_node.cpp -msgid "Update Always" -msgstr "Actualizar Siempre" +#, fuzzy +msgid "Update Continuously" +msgstr "Continuo" #: editor/editor_node.cpp -msgid "Update Changes" +#, fuzzy +msgid "Update When Changed" msgstr "Actualizar Cambios" #: editor/editor_node.cpp -msgid "Disable Update Spinner" +#, fuzzy +msgid "Hide Update Spinner" msgstr "Desactivar Indicador de Actividad" #: editor/editor_node.cpp @@ -3167,6 +3204,11 @@ msgstr "Tamaño: " msgid "Page: " msgstr "Página: " +#: editor/editor_properties_array_dict.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" +msgstr "Eliminar Item" + #: editor/editor_properties_array_dict.cpp msgid "New Key:" msgstr "Nueva Clave:" @@ -3179,11 +3221,6 @@ msgstr "Nuevo Valor:" msgid "Add Key/Value Pair" msgstr "Agregar Par Clave/Valor" -#: editor/editor_properties_array_dict.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Item" -msgstr "Eliminar Item" - #: editor/editor_run_native.cpp msgid "" "No runnable export preset found for this platform.\n" @@ -5312,6 +5349,14 @@ msgstr "No hay píxeles con transparencia > 128 en la imagen..." msgid "Load Emission Mask" msgstr "Cargar Máscara de Emisión" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +#, fuzzy +msgid "Restart" +msgstr "Reiniciar Ahora" + #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" @@ -6222,10 +6267,20 @@ msgstr "%s Referencia de Clase" msgid "Find Next" msgstr "Buscar Siguiente" +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter scripts" +msgstr "Filtrar propiedades" + #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "Alternar la ordenación alfabética de la lista de métodos." +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter methods" +msgstr "Modo de filtrado:" + #: editor/plugins/script_editor_plugin.cpp msgid "Sort" msgstr "Ordenar" @@ -6467,11 +6522,6 @@ msgstr "Marcadores" msgid "Cut" msgstr "Cortar" -#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp -#: scene/gui/text_edit.cpp -msgid "Select All" -msgstr "Seleccionar Todo" - #: editor/plugins/script_text_editor.cpp msgid "Delete Line" msgstr "Eliminar Línea" @@ -8019,52 +8069,8 @@ msgid "Boolean uniform." msgstr "Boolean uniforme." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'camera' input parameter for all shader modes." -msgstr "Parámetro de entrada de 'camera' para todos los modos de shader." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_camera' input parameter for all shader modes." -msgstr "Parámetro de entrada 'inv_camera' para todos los modos de shader." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_projection' input parameter for all shader modes." -msgstr "Parámetro de entrada' inv_projection' para todos los modos de shader." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for all shader modes." -msgstr "Parámetro de entrada 'normal' para todos los modos de shader." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for all shader modes." -msgstr "Parámetro de entrada 'projection' para todos los modos de shader." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for all shader modes." -msgstr "Parámetro de entrada 'time' para todos los modos de shader." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'viewport_size' input parameter for all shader modes." -msgstr "Parámetro de entrada 'viewport_size' para todos los modos de shader." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for all shader modes." -msgstr "Parámetro de entrada 'world' para todos los modos de shader." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for all shader modes." -msgstr "Parámetro de entrada 'alpha' para todos los modos de shader." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for all shader modes." -msgstr "Parámetro de entrada 'color' para todos los modos de shader." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'texture_pixel_size' input parameter for all shader modes." -msgstr "" -"Parámetro de entrada 'texture_pixel_size' para todos los modos de shader." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for all shader modes." +#, fuzzy +msgid "'%s' input parameter for all shader modes." msgstr "Parámetro de entrada 'uv' para todos los modos de shader." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8072,216 +8078,34 @@ msgid "Input parameter." msgstr "Parámetro de entrada." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex and fragment shader modes." -msgstr "" -"Parámetro de entrada 'alpha' para vértices y fragmentos en modo shader." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'binormal' input parameter for vertex and fragment shader modes." -msgstr "" -"Parámetro de entrada 'binormal' para vértices y fragmentos en modo shader." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex and fragment shader modes." -msgstr "" -"Parámetro de entrada 'color' para vértices y fragmentos en modo shader." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'fragcoord' input parameter for fragment and light shader modes." -msgstr "" -"Parámetro de entrada 'fragcoord' para fragmentos y luces en modo shader." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment shader mode." -msgstr "Parámetro de entrada 'point_coord' para fragmentos en modo de shader." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment shader mode." -msgstr "Parámetro de entrada 'screen_uv' para fragmentos en modo de shader." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'side' input parameter for fragment shader mode." -msgstr "Parámetro de entrada 'side' para fragmentos en modo de shader." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader modes." -msgstr "" -"Parámetro de entrada 'tangent' para vértices y fragmentos en modo shader." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for vertex and fragment shader modes." +#, fuzzy +msgid "'%s' input parameter for vertex and fragment shader modes." msgstr "Parámetro de entrada 'uv' para vértices y fragmentos en modo shader." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv2' input parameter for vertex and fragment shader modes." -msgstr "Parámetro de entrada 'uv2' para vértices y fragmentos en modo shader." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex and fragment shader modes." -msgstr "" -"Parámetro de entrada 'vertex' para vértices y fragmentos en modo shader." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'view' input parameter for fragment and light shader modes." +#, fuzzy +msgid "'%s' input parameter for fragment and light shader modes." msgstr "Parámetro de entrada 'view' para fragmentos y luces en modo shader." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'albedo' input parameter for light shader mode." -msgstr "Parámetro de entrada 'albedo' para luces en modo shader." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'attenuation' input parameter for light shader mode." -msgstr "Parámetro de entrada 'attenuation' para luces en modo shader." +#, fuzzy +msgid "'%s' input parameter for fragment shader mode." +msgstr "Parámetro de entrada 'side' para fragmentos en modo de shader." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'diffuse' input parameter for light shader mode." +#, fuzzy +msgid "'%s' input parameter for light shader mode." msgstr "Parámetro de entrada 'diffuse' para luces en modo shader." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light' input parameter for light shader mode." -msgstr "Parámetro de entrada 'light' para luces en modo shader." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_color' input parameter for light shader mode." -msgstr "Parámetro de entrada 'light_color' para luces en modo shader." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'roughness' input parameter for light shader mode." -msgstr "Parámetro de entrada 'roughness' para luces en modo shader." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'specular' input parameter for light shader mode." -msgstr "Parámetro de entrada 'specular' para luces en modo shader." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transmission' input parameter for light shader mode." -msgstr "Parámetro de entrada 'transmission' para luces en modo shader." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'modelview' input parameter for vertex shader mode." -msgstr "Parámetro de entrada 'modelview' para vértices en modo shader." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_size' input parameter for vertex shader mode." -msgstr "Parámetro de entrada 'point_size' para vértices en modo shader." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader mode." -msgstr "" -"Parámetro de entrada 'tangent' para vértices y fragmentos en modo shader." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_pass' input parameter for vertex and fragment shader modes." -msgstr "" -"Parámetro de entrada 'light_pass' para vértices y fragmentos en modo shader." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment and light shader modes." -msgstr "" -"Parámetro de entrada 'point_coord' para fragmentos y luces en modo shader." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_pixel_size' input parameter for fragment shader mode." -msgstr "" -"Parámetro de entrada 'screen_pixel_size' para fragmentos en modo de shader." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment and light shader modes." -msgstr "" -"Parámetro de entrada 'screen_uv' para fragmentos y luces en modo shader." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_alpha' input parameter for light shader mode." -msgstr "Parámetro de entrada 'light_alpha' para luces en modo shader." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_height' input parameter for light shader mode." -msgstr "Parámetro de entrada 'light_height' para luces en modo shader." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_uv' input parameter for light shader mode." -msgstr "Parámetro de entrada 'light_uv' para luces en modo shader." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_vec' input parameter for light shader mode." -msgstr "Parámetro de entrada 'light_vec' para luces en modo shader." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for light shader mode." -msgstr "Parámetro de entrada 'normal' para luces en modo shader." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'shadow_color' input parameter for light shader mode." -msgstr "Parámetro de entrada 'shadow_color' para luces en modo shader." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'extra' input parameter for vertex shader mode." -msgstr "Parámetro de entrada 'extra' para vértices en modo shader." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for vertex shader mode." -msgstr "Parámetro de entrada 'projection' para vértices en modo shader." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex shader mode." -msgstr "Parámetro de entrada 'vertex' para vértices en modo shader." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for vertex shader mode." -msgstr "Parámetro de entrada 'world' para vértices en modo shader." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'active' input parameter for vertex shader mode." -msgstr "Parámetro de entrada 'active' para vértices en modo shader." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex shader mode." -msgstr "Parámetro de entrada 'alpha' para vértices en modo shader." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex shader mode." -msgstr "Parámetro de entrada 'color' para vértices en modo shader." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom' input parameter for vertex shader mode." +#, fuzzy +msgid "'%s' input parameter for vertex shader mode." msgstr "Parámetro de entrada 'custom' para vértices en modo shader." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom_alpha' input parameter for vertex shader mode." -msgstr "Parámetro de entrada 'custom_alpha' para vértices en modo shader." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'delta' input parameter for vertex shader mode." -msgstr "Parámetro de entrada 'delta' para vértices en modo shader." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'emission_transform' input parameter for vertex shader mode." -msgstr "" -"Parámetro de entrada 'emission_transform' para vértices en modo shader." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'index' input parameter for vertex shader mode." -msgstr "Parámetro de entrada 'index' para vértices en modo shader." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'lifetime' input parameter for vertex shader mode." -msgstr "Parámetro de entrada 'lifetime' para vértices en modo shader." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'restart' input parameter for vertex shader mode." -msgstr "Parámetro de entrada 'restart' para vértices en modo shader." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for vertex shader mode." -msgstr "Parámetro de entrada 'time' para vértices en modo shader." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transform' input parameter for vertex shader mode." -msgstr "Parámetro de entrada 'transform' para vértices en modo shader." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'velocity' input parameter for vertex shader mode." -msgstr "Parámetro de entrada 'velocity' para vértices en modo shader." +#, fuzzy +msgid "'%s' input parameter for vertex and fragment shader mode." +msgstr "Parámetro de entrada 'uv' para vértices y fragmentos en modo shader." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar function." @@ -10043,6 +9867,11 @@ msgstr "Abrir Documentación" msgid "Add Child Node" msgstr "Añadir Nodo Hijo" +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Expand/Collapse All" +msgstr "Colapsar Todo" + #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "Cambiar Tipo" @@ -10072,7 +9901,8 @@ msgid "Delete (No Confirm)" msgstr "Eliminar (Sin confirmar)" #: editor/scene_tree_dock.cpp -msgid "Add/Create a New Node" +#, fuzzy +msgid "Add/Create a New Node." msgstr "Añadir/Crear un Nuevo Nodo" #: editor/scene_tree_dock.cpp @@ -11579,6 +11409,17 @@ msgstr "" "Este hueso no tiene una pose de DESCANSO adecuada. Ve al nodo Skeleton2D y " "asígnale una." +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "" +"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " +"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionShape2D solo sirve para proveer de una forma de colisión a un nodo " +"derivado de CollisionObject2D. Por favor, úsalo solo como hijo de Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. para dotarlos de forma." + #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " @@ -11882,8 +11723,13 @@ msgid "Pick a color from the screen." msgstr "Selecciona un color de la pantalla." #: scene/gui/color_picker.cpp -msgid "Raw Mode" -msgstr "Modo Raw" +msgid "HSV" +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw" +msgstr "Yaw" #: scene/gui/color_picker.cpp msgid "Switch between hexadecimal and code values." @@ -11894,8 +11740,9 @@ msgid "Add current color as a preset." msgstr "Añadir el color actual como preset." #: scene/gui/container.cpp +#, fuzzy msgid "" -"Container by itself serves no purpose unless a script configures it's " +"Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, then please use a plain 'Control' node " "instead." @@ -11905,6 +11752,12 @@ msgstr "" "Si no tienes intención de añadir un script, utiliza un nodo 'Control' " "sencillo." +#: scene/gui/control.cpp +msgid "" +"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " +"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." +msgstr "" + #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "¡Alerta!" @@ -12001,6 +11854,202 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice." msgid "Constants cannot be modified." msgstr "Las constantes no pueden modificarse." +#~ msgid "Enabled Classes" +#~ msgstr "Clases Activadas" + +#~ msgid "Update Always" +#~ msgstr "Actualizar Siempre" + +#~ msgid "'camera' input parameter for all shader modes." +#~ msgstr "Parámetro de entrada de 'camera' para todos los modos de shader." + +#~ msgid "'inv_camera' input parameter for all shader modes." +#~ msgstr "Parámetro de entrada 'inv_camera' para todos los modos de shader." + +#~ msgid "'inv_projection' input parameter for all shader modes." +#~ msgstr "" +#~ "Parámetro de entrada' inv_projection' para todos los modos de shader." + +#~ msgid "'normal' input parameter for all shader modes." +#~ msgstr "Parámetro de entrada 'normal' para todos los modos de shader." + +#~ msgid "'projection' input parameter for all shader modes." +#~ msgstr "Parámetro de entrada 'projection' para todos los modos de shader." + +#~ msgid "'time' input parameter for all shader modes." +#~ msgstr "Parámetro de entrada 'time' para todos los modos de shader." + +#~ msgid "'viewport_size' input parameter for all shader modes." +#~ msgstr "" +#~ "Parámetro de entrada 'viewport_size' para todos los modos de shader." + +#~ msgid "'world' input parameter for all shader modes." +#~ msgstr "Parámetro de entrada 'world' para todos los modos de shader." + +#~ msgid "'alpha' input parameter for all shader modes." +#~ msgstr "Parámetro de entrada 'alpha' para todos los modos de shader." + +#~ msgid "'color' input parameter for all shader modes." +#~ msgstr "Parámetro de entrada 'color' para todos los modos de shader." + +#~ msgid "'texture_pixel_size' input parameter for all shader modes." +#~ msgstr "" +#~ "Parámetro de entrada 'texture_pixel_size' para todos los modos de shader." + +#~ msgid "'alpha' input parameter for vertex and fragment shader modes." +#~ msgstr "" +#~ "Parámetro de entrada 'alpha' para vértices y fragmentos en modo shader." + +#~ msgid "'binormal' input parameter for vertex and fragment shader modes." +#~ msgstr "" +#~ "Parámetro de entrada 'binormal' para vértices y fragmentos en modo shader." + +#~ msgid "'color' input parameter for vertex and fragment shader modes." +#~ msgstr "" +#~ "Parámetro de entrada 'color' para vértices y fragmentos en modo shader." + +#~ msgid "'fragcoord' input parameter for fragment and light shader modes." +#~ msgstr "" +#~ "Parámetro de entrada 'fragcoord' para fragmentos y luces en modo shader." + +#~ msgid "'point_coord' input parameter for fragment shader mode." +#~ msgstr "" +#~ "Parámetro de entrada 'point_coord' para fragmentos en modo de shader." + +#~ msgid "'screen_uv' input parameter for fragment shader mode." +#~ msgstr "Parámetro de entrada 'screen_uv' para fragmentos en modo de shader." + +#~ msgid "'tangent' input parameter for vertex and fragment shader modes." +#~ msgstr "" +#~ "Parámetro de entrada 'tangent' para vértices y fragmentos en modo shader." + +#~ msgid "'uv2' input parameter for vertex and fragment shader modes." +#~ msgstr "" +#~ "Parámetro de entrada 'uv2' para vértices y fragmentos en modo shader." + +#~ msgid "'vertex' input parameter for vertex and fragment shader modes." +#~ msgstr "" +#~ "Parámetro de entrada 'vertex' para vértices y fragmentos en modo shader." + +#~ msgid "'albedo' input parameter for light shader mode." +#~ msgstr "Parámetro de entrada 'albedo' para luces en modo shader." + +#~ msgid "'attenuation' input parameter for light shader mode." +#~ msgstr "Parámetro de entrada 'attenuation' para luces en modo shader." + +#~ msgid "'light' input parameter for light shader mode." +#~ msgstr "Parámetro de entrada 'light' para luces en modo shader." + +#~ msgid "'light_color' input parameter for light shader mode." +#~ msgstr "Parámetro de entrada 'light_color' para luces en modo shader." + +#~ msgid "'roughness' input parameter for light shader mode." +#~ msgstr "Parámetro de entrada 'roughness' para luces en modo shader." + +#~ msgid "'specular' input parameter for light shader mode." +#~ msgstr "Parámetro de entrada 'specular' para luces en modo shader." + +#~ msgid "'transmission' input parameter for light shader mode." +#~ msgstr "Parámetro de entrada 'transmission' para luces en modo shader." + +#~ msgid "'modelview' input parameter for vertex shader mode." +#~ msgstr "Parámetro de entrada 'modelview' para vértices en modo shader." + +#~ msgid "'point_size' input parameter for vertex shader mode." +#~ msgstr "Parámetro de entrada 'point_size' para vértices en modo shader." + +#~ msgid "'tangent' input parameter for vertex and fragment shader mode." +#~ msgstr "" +#~ "Parámetro de entrada 'tangent' para vértices y fragmentos en modo shader." + +#~ msgid "'light_pass' input parameter for vertex and fragment shader modes." +#~ msgstr "" +#~ "Parámetro de entrada 'light_pass' para vértices y fragmentos en modo " +#~ "shader." + +#~ msgid "'point_coord' input parameter for fragment and light shader modes." +#~ msgstr "" +#~ "Parámetro de entrada 'point_coord' para fragmentos y luces en modo shader." + +#~ msgid "'screen_pixel_size' input parameter for fragment shader mode." +#~ msgstr "" +#~ "Parámetro de entrada 'screen_pixel_size' para fragmentos en modo de " +#~ "shader." + +#~ msgid "'screen_uv' input parameter for fragment and light shader modes." +#~ msgstr "" +#~ "Parámetro de entrada 'screen_uv' para fragmentos y luces en modo shader." + +#~ msgid "'light_alpha' input parameter for light shader mode." +#~ msgstr "Parámetro de entrada 'light_alpha' para luces en modo shader." + +#~ msgid "'light_height' input parameter for light shader mode." +#~ msgstr "Parámetro de entrada 'light_height' para luces en modo shader." + +#~ msgid "'light_uv' input parameter for light shader mode." +#~ msgstr "Parámetro de entrada 'light_uv' para luces en modo shader." + +#~ msgid "'light_vec' input parameter for light shader mode." +#~ msgstr "Parámetro de entrada 'light_vec' para luces en modo shader." + +#~ msgid "'normal' input parameter for light shader mode." +#~ msgstr "Parámetro de entrada 'normal' para luces en modo shader." + +#~ msgid "'shadow_color' input parameter for light shader mode." +#~ msgstr "Parámetro de entrada 'shadow_color' para luces en modo shader." + +#~ msgid "'extra' input parameter for vertex shader mode." +#~ msgstr "Parámetro de entrada 'extra' para vértices en modo shader." + +#~ msgid "'projection' input parameter for vertex shader mode." +#~ msgstr "Parámetro de entrada 'projection' para vértices en modo shader." + +#~ msgid "'vertex' input parameter for vertex shader mode." +#~ msgstr "Parámetro de entrada 'vertex' para vértices en modo shader." + +#~ msgid "'world' input parameter for vertex shader mode." +#~ msgstr "Parámetro de entrada 'world' para vértices en modo shader." + +#~ msgid "'active' input parameter for vertex shader mode." +#~ msgstr "Parámetro de entrada 'active' para vértices en modo shader." + +#~ msgid "'alpha' input parameter for vertex shader mode." +#~ msgstr "Parámetro de entrada 'alpha' para vértices en modo shader." + +#~ msgid "'color' input parameter for vertex shader mode." +#~ msgstr "Parámetro de entrada 'color' para vértices en modo shader." + +#~ msgid "'custom_alpha' input parameter for vertex shader mode." +#~ msgstr "Parámetro de entrada 'custom_alpha' para vértices en modo shader." + +#~ msgid "'delta' input parameter for vertex shader mode." +#~ msgstr "Parámetro de entrada 'delta' para vértices en modo shader." + +#~ msgid "'emission_transform' input parameter for vertex shader mode." +#~ msgstr "" +#~ "Parámetro de entrada 'emission_transform' para vértices en modo shader." + +#~ msgid "'index' input parameter for vertex shader mode." +#~ msgstr "Parámetro de entrada 'index' para vértices en modo shader." + +#~ msgid "'lifetime' input parameter for vertex shader mode." +#~ msgstr "Parámetro de entrada 'lifetime' para vértices en modo shader." + +#~ msgid "'restart' input parameter for vertex shader mode." +#~ msgstr "Parámetro de entrada 'restart' para vértices en modo shader." + +#~ msgid "'time' input parameter for vertex shader mode." +#~ msgstr "Parámetro de entrada 'time' para vértices en modo shader." + +#~ msgid "'transform' input parameter for vertex shader mode." +#~ msgstr "Parámetro de entrada 'transform' para vértices en modo shader." + +#~ msgid "'velocity' input parameter for vertex shader mode." +#~ msgstr "Parámetro de entrada 'velocity' para vértices en modo shader." + +#~ msgid "Raw Mode" +#~ msgstr "Modo Raw" + #~ msgid "Path to Node:" #~ msgstr "Ruta al nodo:" @@ -12564,9 +12613,6 @@ msgstr "Las constantes no pueden modificarse." #~ msgid "Toggle Spatial Visible" #~ msgstr "Act/desact. Spatial visible" -#~ msgid "Toggle CanvasItem Visible" -#~ msgstr "Act/desact. CanvasItem visible" - #~ msgid "Condition" #~ msgstr "Condición" @@ -13539,9 +13585,6 @@ msgstr "Las constantes no pueden modificarse." #~ msgid "Images:" #~ msgstr "Imágenes:" -#~ msgid "Select None" -#~ msgstr "Deseleccionar todo" - #~ msgid "Group" #~ msgstr "Grupo" diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po index 2a1d644d22..acf2394702 100644 --- a/editor/translations/es_AR.po +++ b/editor/translations/es_AR.po @@ -448,6 +448,15 @@ msgstr "" msgid "Warning: Editing imported animation" msgstr "" +#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Select All" +msgstr "Seleccionar Todo" + +#: editor/animation_track_editor.cpp +msgid "Select None" +msgstr "No Seleccionar Ninguno" + #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "Mostrar solo las pistas de los nodos seleccionados en el árbol." @@ -1325,7 +1334,7 @@ msgstr "" #: editor/editor_autoload_settings.cpp #, fuzzy -msgid "Must not collide with an existing buit-in type name." +msgid "Must not collide with an existing built-in type name." msgstr "" "Nombre inválido. No debe colisionar con un nombre existente de un tipo built-" "in." @@ -1543,7 +1552,7 @@ msgstr "Nodo Movido" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Filesystem Dock" +msgid "FileSystem and Import Docks" msgstr "Sistema de Archivos" #: editor/editor_feature_profile.cpp @@ -1605,7 +1614,7 @@ msgstr "" #: editor/editor_feature_profile.cpp msgid "" -"Profile '%s' already exists. Remote it first before importing, import " +"Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" @@ -1620,7 +1629,7 @@ msgstr "" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Current Profile" +msgid "Current Profile:" msgstr "Version Actual:" #: editor/editor_feature_profile.cpp @@ -1645,14 +1654,9 @@ msgstr "Exportar" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Available Profiles" +msgid "Available Profiles:" msgstr "Nodos Disponibles:" -#: editor/editor_feature_profile.cpp -#, fuzzy -msgid "Enabled Classes" -msgstr "Buscar Clases" - #: editor/editor_feature_profile.cpp #, fuzzy msgid "Class Options" @@ -2748,10 +2752,34 @@ msgstr "Configuración del Editor" msgid "Editor Layout" msgstr "Layout del Editor" +#: editor/editor_node.cpp +#, fuzzy +msgid "Take Screenshot" +msgstr "Convertir en Raíz de Escena" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Screenshots are stored in the Editor Data/Settings Folder." +msgstr "Abrir Carpeta de Datos/Configuración del Editor" + +#: editor/editor_node.cpp +msgid "Automatically Open Screenshots" +msgstr "" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Open in an external image editor." +msgstr "Abrir el Editor siguiente" + #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "Act./Desact. Pantalla Completa" +#: editor/editor_node.cpp +#, fuzzy +msgid "Toggle System Console" +msgstr "Act/Desact. CanvasItem Visible" + #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" msgstr "Abrir Carpeta de Datos/Configuración del Editor" @@ -2860,15 +2888,18 @@ msgid "Spins when the editor window redraws." msgstr "Gira cuando la ventana del editor se redibuja." #: editor/editor_node.cpp -msgid "Update Always" -msgstr "Siempre Actualizar" +#, fuzzy +msgid "Update Continuously" +msgstr "Contínuo" #: editor/editor_node.cpp -msgid "Update Changes" +#, fuzzy +msgid "Update When Changed" msgstr "Actualizar Cambios" #: editor/editor_node.cpp -msgid "Disable Update Spinner" +#, fuzzy +msgid "Hide Update Spinner" msgstr "Desactivar Update Spinner" #: editor/editor_node.cpp @@ -3164,6 +3195,11 @@ msgstr "Tamaño: " msgid "Page: " msgstr "Página: " +#: editor/editor_properties_array_dict.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" +msgstr "Remover Item" + #: editor/editor_properties_array_dict.cpp msgid "New Key:" msgstr "Nueva Clave:" @@ -3176,11 +3212,6 @@ msgstr "Nuevo Valor:" msgid "Add Key/Value Pair" msgstr "Agregar Par Clave/Valor" -#: editor/editor_properties_array_dict.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Item" -msgstr "Remover Item" - #: editor/editor_run_native.cpp msgid "" "No runnable export preset found for this platform.\n" @@ -5334,6 +5365,14 @@ msgstr "Sin pixeles con transparencia > 128 en imagen..." msgid "Load Emission Mask" msgstr "Cargar Máscara de Emisión" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +#, fuzzy +msgid "Restart" +msgstr "Reiniciar Ahora" + #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" @@ -6254,10 +6293,20 @@ msgstr "%s Referencia de Clase" msgid "Find Next" msgstr "Encontrar Siguiente" +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter scripts" +msgstr "Filtrar propiedades" + #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "Alternar la ordenación alfabética de la lista de métodos." +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter methods" +msgstr "Filtrar modo:" + #: editor/plugins/script_editor_plugin.cpp msgid "Sort" msgstr "Ordenar" @@ -6503,11 +6552,6 @@ msgstr "" msgid "Cut" msgstr "Cortar" -#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp -#: scene/gui/text_edit.cpp -msgid "Select All" -msgstr "Seleccionar Todo" - #: editor/plugins/script_text_editor.cpp msgid "Delete Line" msgstr "Eliminar Línea" @@ -8103,51 +8147,7 @@ msgid "Boolean uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'viewport_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'texture_pixel_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for all shader modes." +msgid "'%s' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8156,203 +8156,27 @@ msgid "Input parameter." msgstr "Alinear al Padre" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex and fragment shader modes." +msgid "'%s' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'binormal' input parameter for vertex and fragment shader modes." +msgid "'%s' input parameter for fragment and light shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex and fragment shader modes." +msgid "'%s' input parameter for fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'fragcoord' input parameter for fragment and light shader modes." +msgid "'%s' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment shader mode." +msgid "'%s' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'side' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv2' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'view' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'albedo' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'attenuation' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'diffuse' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'roughness' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'specular' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transmission' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'modelview' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_size' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_pass' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_pixel_size' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_alpha' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_height' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_uv' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_vec' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'shadow_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'extra' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'active' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom_alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'delta' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'emission_transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'index' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'lifetime' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'restart' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'velocity' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex and fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -10089,6 +9913,11 @@ msgstr "Abrir documentación" msgid "Add Child Node" msgstr "Agregar Nodo Hijo" +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Expand/Collapse All" +msgstr "Colapsar Todos" + #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "Cambiar Tipo" @@ -10118,7 +9947,8 @@ msgid "Delete (No Confirm)" msgstr "Eliminar (Sin Confirmación)" #: editor/scene_tree_dock.cpp -msgid "Add/Create a New Node" +#, fuzzy +msgid "Add/Create a New Node." msgstr "Agregar/Crear un Nuevo Nodo" #: editor/scene_tree_dock.cpp @@ -11622,6 +11452,17 @@ msgstr "" "Este hueso no tiene una pose de DESCANSO adecuada. Andá al nodo Skeleton2D y " "asígnale una." +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "" +"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " +"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionShape2D solo sirve para proveer de un collision shape a un nodo " +"derivado de CollisionObject2D. Favor de usarlo solo como un hijo de Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. para darles un shape." + #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " @@ -11931,8 +11772,13 @@ msgid "Pick a color from the screen." msgstr "Elegir un color de la pantalla." #: scene/gui/color_picker.cpp -msgid "Raw Mode" -msgstr "Modo Raw" +msgid "HSV" +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw" +msgstr "Yaw" #: scene/gui/color_picker.cpp msgid "Switch between hexadecimal and code values." @@ -11945,7 +11791,7 @@ msgstr "Agregar color actual como preset." #: scene/gui/container.cpp #, fuzzy msgid "" -"Container by itself serves no purpose unless a script configures it's " +"Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, then please use a plain 'Control' node " "instead." @@ -11955,6 +11801,12 @@ msgstr "" "Si no tenés pensado usar un script, entonces simplemente usá un nodo " "'Control' en su lugar." +#: scene/gui/control.cpp +msgid "" +"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " +"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." +msgstr "" + #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "Alerta!" @@ -12051,6 +11903,16 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice." msgid "Constants cannot be modified." msgstr "" +#, fuzzy +#~ msgid "Enabled Classes" +#~ msgstr "Buscar Clases" + +#~ msgid "Update Always" +#~ msgstr "Siempre Actualizar" + +#~ msgid "Raw Mode" +#~ msgstr "Modo Raw" + #~ msgid "Path to Node:" #~ msgstr "Ruta al Nodo:" @@ -12614,9 +12476,6 @@ msgstr "" #~ msgid "Toggle Spatial Visible" #~ msgstr "Act/Desact. Espacial Visible" -#~ msgid "Toggle CanvasItem Visible" -#~ msgstr "Act/Desact. CanvasItem Visible" - #~ msgid "Condition" #~ msgstr "Condición" @@ -13558,9 +13417,6 @@ msgstr "" #~ msgid "Images:" #~ msgstr "Imágenes:" -#~ msgid "Select None" -#~ msgstr "No Seleccionar Ninguno" - #~ msgid "Group" #~ msgstr "Grupo" diff --git a/editor/translations/et.po b/editor/translations/et.po index 9733b52c71..6f4dbb8452 100644 --- a/editor/translations/et.po +++ b/editor/translations/et.po @@ -421,6 +421,15 @@ msgstr "" msgid "Warning: Editing imported animation" msgstr "" +#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Select All" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Select None" +msgstr "" + #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -1269,7 +1278,7 @@ msgid "Must not collide with an existing engine class name." msgstr "" #: editor/editor_autoload_settings.cpp -msgid "Must not collide with an existing buit-in type name." +msgid "Must not collide with an existing built-in type name." msgstr "" #: editor/editor_autoload_settings.cpp @@ -1465,7 +1474,7 @@ msgid "Node Dock" msgstr "" #: editor/editor_feature_profile.cpp -msgid "Filesystem Dock" +msgid "FileSystem and Import Docks" msgstr "" #: editor/editor_feature_profile.cpp @@ -1518,7 +1527,7 @@ msgstr "" #: editor/editor_feature_profile.cpp msgid "" -"Profile '%s' already exists. Remote it first before importing, import " +"Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" @@ -1531,7 +1540,7 @@ msgid "Unset" msgstr "" #: editor/editor_feature_profile.cpp -msgid "Current Profile" +msgid "Current Profile:" msgstr "" #: editor/editor_feature_profile.cpp @@ -1554,11 +1563,7 @@ msgid "Export" msgstr "" #: editor/editor_feature_profile.cpp -msgid "Available Profiles" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Enabled Classes" +msgid "Available Profiles:" msgstr "" #: editor/editor_feature_profile.cpp @@ -2563,10 +2568,30 @@ msgstr "" msgid "Editor Layout" msgstr "" +#: editor/editor_node.cpp +msgid "Take Screenshot" +msgstr "" + +#: editor/editor_node.cpp +msgid "Screenshots are stored in the Editor Data/Settings Folder." +msgstr "" + +#: editor/editor_node.cpp +msgid "Automatically Open Screenshots" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open in an external image editor." +msgstr "" + #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "" +#: editor/editor_node.cpp +msgid "Toggle System Console" +msgstr "" + #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" msgstr "" @@ -2674,15 +2699,15 @@ msgid "Spins when the editor window redraws." msgstr "" #: editor/editor_node.cpp -msgid "Update Always" +msgid "Update Continuously" msgstr "" #: editor/editor_node.cpp -msgid "Update Changes" +msgid "Update When Changed" msgstr "" #: editor/editor_node.cpp -msgid "Disable Update Spinner" +msgid "Hide Update Spinner" msgstr "" #: editor/editor_node.cpp @@ -2970,20 +2995,20 @@ msgid "Page: " msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "New Key:" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "New Value:" +msgid "New Key:" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Add Key/Value Pair" +msgid "New Value:" msgstr "" #: editor/editor_properties_array_dict.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Item" +msgid "Add Key/Value Pair" msgstr "" #: editor/editor_run_native.cpp @@ -5046,6 +5071,13 @@ msgstr "" msgid "Load Emission Mask" msgstr "" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Restart" +msgstr "" + #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" @@ -5946,10 +5978,18 @@ msgstr "" msgid "Find Next" msgstr "" +#: editor/plugins/script_editor_plugin.cpp +msgid "Filter scripts" +msgstr "" + #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "" +#: editor/plugins/script_editor_plugin.cpp +msgid "Filter methods" +msgstr "" + #: editor/plugins/script_editor_plugin.cpp msgid "Sort" msgstr "" @@ -6187,11 +6227,6 @@ msgstr "" msgid "Cut" msgstr "" -#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp -#: scene/gui/text_edit.cpp -msgid "Select All" -msgstr "" - #: editor/plugins/script_text_editor.cpp msgid "Delete Line" msgstr "" @@ -7709,51 +7744,7 @@ msgid "Boolean uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'viewport_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'texture_pixel_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for all shader modes." +msgid "'%s' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7761,203 +7752,27 @@ msgid "Input parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'binormal' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'fragcoord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'side' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv2' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex and fragment shader modes." +msgid "'%s' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'view' input parameter for fragment and light shader modes." +msgid "'%s' input parameter for fragment and light shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'albedo' input parameter for light shader mode." +msgid "'%s' input parameter for fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'attenuation' input parameter for light shader mode." +msgid "'%s' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'diffuse' input parameter for light shader mode." +msgid "'%s' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'roughness' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'specular' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transmission' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'modelview' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_size' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_pass' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_pixel_size' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_alpha' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_height' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_uv' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_vec' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'shadow_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'extra' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'active' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom_alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'delta' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'emission_transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'index' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'lifetime' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'restart' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'velocity' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex and fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9583,6 +9398,10 @@ msgstr "" msgid "Add Child Node" msgstr "" +#: editor/scene_tree_dock.cpp +msgid "Expand/Collapse All" +msgstr "" + #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "" @@ -9612,7 +9431,7 @@ msgid "Delete (No Confirm)" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Add/Create a New Node" +msgid "Add/Create a New Node." msgstr "" #: editor/scene_tree_dock.cpp @@ -10999,6 +10818,13 @@ msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." msgstr "" +#: scene/2d/tile_map.cpp +msgid "" +"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " +"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc. to give them a shape." +msgstr "" + #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " @@ -11246,7 +11072,11 @@ msgid "Pick a color from the screen." msgstr "" #: scene/gui/color_picker.cpp -msgid "Raw Mode" +msgid "HSV" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Raw" msgstr "" #: scene/gui/color_picker.cpp @@ -11259,12 +11089,18 @@ msgstr "" #: scene/gui/container.cpp msgid "" -"Container by itself serves no purpose unless a script configures it's " +"Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, then please use a plain 'Control' node " "instead." msgstr "" +#: scene/gui/control.cpp +msgid "" +"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " +"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." +msgstr "" + #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "" diff --git a/editor/translations/fa.po b/editor/translations/fa.po index bd1c52ff57..7ae3bd3c8f 100644 --- a/editor/translations/fa.po +++ b/editor/translations/fa.po @@ -465,6 +465,16 @@ msgstr "" msgid "Warning: Editing imported animation" msgstr "" +#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Select All" +msgstr "انتخاب همه" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select None" +msgstr "گره انتخاب" + #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -1353,7 +1363,7 @@ msgstr "نام نامعتبر. نباید با یک نام کلاس موجود #: editor/editor_autoload_settings.cpp #, fuzzy -msgid "Must not collide with an existing buit-in type name." +msgid "Must not collide with an existing built-in type name." msgstr "نام نامعتبر. نباید یا یک نام نوع توکار برخوردی داشته باشد." #: editor/editor_autoload_settings.cpp @@ -1558,7 +1568,7 @@ msgstr "نام گره:" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Filesystem Dock" +msgid "FileSystem and Import Docks" msgstr "سامانه پرونده" #: editor/editor_feature_profile.cpp @@ -1620,7 +1630,7 @@ msgstr "" #: editor/editor_feature_profile.cpp msgid "" -"Profile '%s' already exists. Remote it first before importing, import " +"Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" @@ -1635,7 +1645,7 @@ msgstr "" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Current Profile" +msgid "Current Profile:" msgstr "نسخه اخیر:" #: editor/editor_feature_profile.cpp @@ -1660,14 +1670,9 @@ msgstr "صدور" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Available Profiles" +msgid "Available Profiles:" msgstr "گره های موجود:" -#: editor/editor_feature_profile.cpp -#, fuzzy -msgid "Enabled Classes" -msgstr "جستجوی کلاسها" - #: editor/editor_feature_profile.cpp #, fuzzy msgid "Class Options" @@ -2714,11 +2719,34 @@ msgstr "ویرایشگر ترجیحات" msgid "Editor Layout" msgstr "" +#: editor/editor_node.cpp +msgid "Take Screenshot" +msgstr "" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Screenshots are stored in the Editor Data/Settings Folder." +msgstr "ویرایشگر ترجیحات" + +#: editor/editor_node.cpp +msgid "Automatically Open Screenshots" +msgstr "" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Open in an external image editor." +msgstr "گشودن ویرایشگر متن" + #: editor/editor_node.cpp #, fuzzy msgid "Toggle Fullscreen" msgstr "حالت تمام صفحه" +#: editor/editor_node.cpp +#, fuzzy +msgid "Toggle System Console" +msgstr "یک Breakpoint درج کن" + #: editor/editor_node.cpp #, fuzzy msgid "Open Editor Data/Settings Folder" @@ -2830,15 +2858,17 @@ msgid "Spins when the editor window redraws." msgstr "" #: editor/editor_node.cpp -msgid "Update Always" -msgstr "به روز رسانی دامی" +#, fuzzy +msgid "Update Continuously" +msgstr "مستمر" #: editor/editor_node.cpp -msgid "Update Changes" -msgstr "" +#, fuzzy +msgid "Update When Changed" +msgstr "تغییر بده" #: editor/editor_node.cpp -msgid "Disable Update Spinner" +msgid "Hide Update Spinner" msgstr "" #: editor/editor_node.cpp @@ -3135,20 +3165,20 @@ msgid "Page: " msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "New Key:" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "New Value:" +msgid "New Key:" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Add Key/Value Pair" +msgid "New Value:" msgstr "" #: editor/editor_properties_array_dict.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Item" +msgid "Add Key/Value Pair" msgstr "" #: editor/editor_run_native.cpp @@ -5328,6 +5358,14 @@ msgstr "" msgid "Load Emission Mask" msgstr "" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +#, fuzzy +msgid "Restart" +msgstr "راه اندازی دوباره" + #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" @@ -6266,10 +6304,20 @@ msgstr "" msgid "Find Next" msgstr "" +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter scripts" +msgstr "صافی کردن گره‌ها" + #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "" +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter methods" +msgstr "حالت صافی:" + #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Sort" @@ -6523,11 +6571,6 @@ msgstr "" msgid "Cut" msgstr "بریدن" -#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp -#: scene/gui/text_edit.cpp -msgid "Select All" -msgstr "انتخاب همه" - #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Delete Line" @@ -8161,51 +8204,7 @@ msgid "Boolean uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'viewport_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'texture_pixel_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for all shader modes." +msgid "'%s' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8213,203 +8212,27 @@ msgid "Input parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'binormal' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex and fragment shader modes." +msgid "'%s' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'fragcoord' input parameter for fragment and light shader modes." +msgid "'%s' input parameter for fragment and light shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment shader mode." +msgid "'%s' input parameter for fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment shader mode." +msgid "'%s' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'side' input parameter for fragment shader mode." +msgid "'%s' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv2' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'view' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'albedo' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'attenuation' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'diffuse' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'roughness' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'specular' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transmission' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'modelview' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_size' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_pass' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_pixel_size' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_alpha' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_height' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_uv' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_vec' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'shadow_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'extra' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'active' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom_alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'delta' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'emission_transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'index' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'lifetime' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'restart' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'velocity' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex and fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -10098,6 +9921,11 @@ msgstr "شمارش ها" msgid "Add Child Node" msgstr "افزودن گره فرزند" +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Expand/Collapse All" +msgstr "بستن" + #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "تغییر نوع" @@ -10128,7 +9956,8 @@ msgid "Delete (No Confirm)" msgstr "حذف (بدون تأیید)" #: editor/scene_tree_dock.cpp -msgid "Add/Create a New Node" +#, fuzzy +msgid "Add/Create a New Node." msgstr "افزودن/ساختن گره جدید" #: editor/scene_tree_dock.cpp @@ -11632,6 +11461,18 @@ msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." msgstr "" +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "" +"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " +"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionShape2D تنها برای فراهم کردن یک شکل برخورد برای یک گره مشتق‌شده‌ی " +"CollisionObject2D بکار می‌رود. لطفا از آن تنها به عنوان یک فرزند Area2D و " +"StaticBody2D و RigidBody2D و KinematicBody2D و غیره استفاده کنید تا به آن‌ها " +"یک شکل بدهید." + #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " @@ -11906,7 +11747,11 @@ msgid "Pick a color from the screen." msgstr "" #: scene/gui/color_picker.cpp -msgid "Raw Mode" +msgid "HSV" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Raw" msgstr "" #: scene/gui/color_picker.cpp @@ -11919,12 +11764,18 @@ msgstr "" #: scene/gui/container.cpp msgid "" -"Container by itself serves no purpose unless a script configures it's " +"Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, then please use a plain 'Control' node " "instead." msgstr "" +#: scene/gui/control.cpp +msgid "" +"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " +"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." +msgstr "" + #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "هشدار!" @@ -12017,6 +11868,13 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#, fuzzy +#~ msgid "Enabled Classes" +#~ msgstr "جستجوی کلاسها" + +#~ msgid "Update Always" +#~ msgstr "به روز رسانی دامی" + #~ msgid "Path to Node:" #~ msgstr "مسیر به سمت گره:" diff --git a/editor/translations/fi.po b/editor/translations/fi.po index efce339b0f..00049ac967 100644 --- a/editor/translations/fi.po +++ b/editor/translations/fi.po @@ -446,6 +446,16 @@ msgstr "" msgid "Warning: Editing imported animation" msgstr "Varoitus: muokataan tuotua animaatiota" +#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Select All" +msgstr "Valitse kaikki" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select None" +msgstr "Valitse solmu" + #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "Näytä raidat vain puussa valituista solmuista." @@ -1308,7 +1318,8 @@ msgid "Must not collide with an existing engine class name." msgstr "Ei saa mennä päällekkäin olemassa olevan engine-luokkanimen kanssa." #: editor/editor_autoload_settings.cpp -msgid "Must not collide with an existing buit-in type name." +#, fuzzy +msgid "Must not collide with an existing built-in type name." msgstr "" "Ei saa mennä päällekkäin olemassa olevan sisäänrakennetun tyypin nimen " "kanssa." @@ -1514,7 +1525,8 @@ msgid "Node Dock" msgstr "Solmutelakka" #: editor/editor_feature_profile.cpp -msgid "Filesystem Dock" +#, fuzzy +msgid "FileSystem and Import Docks" msgstr "Tiedostojärjestelmätelakka" #: editor/editor_feature_profile.cpp @@ -1568,8 +1580,9 @@ msgid "File '%s' format is invalid, import aborted." msgstr "Tiedoston '%s' tiedostomuoto on virheellinen, tuonti keskeytetty." #: editor/editor_feature_profile.cpp +#, fuzzy msgid "" -"Profile '%s' already exists. Remote it first before importing, import " +"Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" "Profiili '%s' on jo olemassa. Poista se ensin ennen tuontia, tuonti " @@ -1584,7 +1597,8 @@ msgid "Unset" msgstr "Poista asetus" #: editor/editor_feature_profile.cpp -msgid "Current Profile" +#, fuzzy +msgid "Current Profile:" msgstr "Nykyinen profiili" #: editor/editor_feature_profile.cpp @@ -1607,13 +1621,10 @@ msgid "Export" msgstr "Vie" #: editor/editor_feature_profile.cpp -msgid "Available Profiles" +#, fuzzy +msgid "Available Profiles:" msgstr "Saatavilla olevat profiilit" -#: editor/editor_feature_profile.cpp -msgid "Enabled Classes" -msgstr "Käytössä olevat luokat" - #: editor/editor_feature_profile.cpp msgid "Class Options" msgstr "Luokan valinnat" @@ -2681,10 +2692,34 @@ msgstr "Editorin asetukset" msgid "Editor Layout" msgstr "Editorin ulkoasu" +#: editor/editor_node.cpp +#, fuzzy +msgid "Take Screenshot" +msgstr "Tee skenen juuri" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Screenshots are stored in the Editor Data/Settings Folder." +msgstr "Avaa editorin data/asetuskansio" + +#: editor/editor_node.cpp +msgid "Automatically Open Screenshots" +msgstr "" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Open in an external image editor." +msgstr "Avaa seuraava editori" + #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "Siirry koko näytön tilaan" +#: editor/editor_node.cpp +#, fuzzy +msgid "Toggle System Console" +msgstr "Aseta CanvasItem näkyvyys päälle/pois" + #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" msgstr "Avaa editorin data/asetuskansio" @@ -2792,15 +2827,18 @@ msgid "Spins when the editor window redraws." msgstr "Pyörii kun editorin ikkuna päivittyy." #: editor/editor_node.cpp -msgid "Update Always" -msgstr "Päivitä aina" +#, fuzzy +msgid "Update Continuously" +msgstr "Jatkuva" #: editor/editor_node.cpp -msgid "Update Changes" +#, fuzzy +msgid "Update When Changed" msgstr "Päivitä muutokset" #: editor/editor_node.cpp -msgid "Disable Update Spinner" +#, fuzzy +msgid "Hide Update Spinner" msgstr "Poista päivitysanimaatio" #: editor/editor_node.cpp @@ -3102,6 +3140,11 @@ msgstr "Koko: " msgid "Page: " msgstr "Sivu: " +#: editor/editor_properties_array_dict.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" +msgstr "Poista" + #: editor/editor_properties_array_dict.cpp msgid "New Key:" msgstr "Uusi avain:" @@ -3114,11 +3157,6 @@ msgstr "Uusi arvo:" msgid "Add Key/Value Pair" msgstr "Lisää avain/arvopari" -#: editor/editor_properties_array_dict.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Item" -msgstr "Poista" - #: editor/editor_run_native.cpp msgid "" "No runnable export preset found for this platform.\n" @@ -5241,6 +5279,14 @@ msgstr "Kuvassa ei ole pikseleitä, joiden läpinäkyvyys on enemmän kuin 128 msgid "Load Emission Mask" msgstr "Lataa emissiomaski" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +#, fuzzy +msgid "Restart" +msgstr "Käynnistä uudelleen nyt" + #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" @@ -6151,10 +6197,20 @@ msgstr "%s luokan referenssi" msgid "Find Next" msgstr "Etsi seuraava" +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter scripts" +msgstr "Suodata ominaisuuksia" + #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "Käytä metodilistalla aakkosellista järjestystä." +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter methods" +msgstr "Suodatustila:" + #: editor/plugins/script_editor_plugin.cpp msgid "Sort" msgstr "Lajittele" @@ -6395,11 +6451,6 @@ msgstr "Kirjanmerkit" msgid "Cut" msgstr "Leikkaa" -#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp -#: scene/gui/text_edit.cpp -msgid "Select All" -msgstr "Valitse kaikki" - #: editor/plugins/script_text_editor.cpp msgid "Delete Line" msgstr "Poista rivi" @@ -7944,52 +7995,9 @@ msgid "Boolean uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'viewport_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'texture_pixel_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for all shader modes." -msgstr "" +#, fuzzy +msgid "'%s' input parameter for all shader modes." +msgstr "'normal' syöteparametri valosävytintilaan." #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy @@ -7997,204 +8005,34 @@ msgid "Input parameter." msgstr "Tartu isäntään" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'binormal' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'fragcoord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'side' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv2' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'view' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'albedo' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'attenuation' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'diffuse' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'roughness' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'specular' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transmission' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'modelview' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_size' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_pass' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_pixel_size' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_alpha' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_height' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_uv' input parameter for light shader mode." -msgstr "'light_uv' syöteparametri valosävytintilaan." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_vec' input parameter for light shader mode." -msgstr "'light_vec' syöteparametri valosävytintilaan." +#, fuzzy +msgid "'%s' input parameter for vertex and fragment shader modes." +msgstr "'custom' syöteparametri kärkipistesävytintilaan." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for light shader mode." +#, fuzzy +msgid "'%s' input parameter for fragment and light shader modes." msgstr "'normal' syöteparametri valosävytintilaan." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'shadow_color' input parameter for light shader mode." -msgstr "'shadow_color' syöteparametri valosävytintilaan." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'extra' input parameter for vertex shader mode." -msgstr "'extra' syöteparametri kärkipistesävytintilaan." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for vertex shader mode." -msgstr "'projection' syöteparametri kärkipistesävytintilaan." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex shader mode." -msgstr "'vertex' syöteparametri kärkipistesävytintilaan." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for vertex shader mode." -msgstr "'world' syöteparametri kärkipistesävytintilaan." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'active' input parameter for vertex shader mode." -msgstr "'active' syöteparametri kärkipistesävytintilaan." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex shader mode." -msgstr "'alpha' syöteparametri kärkipistesävytintilaan." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex shader mode." -msgstr "'color' syöteparametri kärkipistesävytintilaan." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom' input parameter for vertex shader mode." +#, fuzzy +msgid "'%s' input parameter for fragment shader mode." msgstr "'custom' syöteparametri kärkipistesävytintilaan." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom_alpha' input parameter for vertex shader mode." -msgstr "'custom_alpha' syöteparametri kärkipistesävytintilaan." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'delta' input parameter for vertex shader mode." -msgstr "'delta' syöteparametri kärkipistesävytintilaan." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'emission_transform' input parameter for vertex shader mode." -msgstr "'emission_transform' syöteparametri kärkipistesävytintilaan." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'index' input parameter for vertex shader mode." -msgstr "'index' syöteparametri kärkipistesävytintilaan." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'lifetime' input parameter for vertex shader mode." -msgstr "'lifetime' syöteparametri kärkipistesävytintilaan." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'restart' input parameter for vertex shader mode." -msgstr "'restart' syöteparametri kärkipistesävytintilaan." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for vertex shader mode." -msgstr "'time' syöteparametri kärkipistesävytintilaan." +#, fuzzy +msgid "'%s' input parameter for light shader mode." +msgstr "'normal' syöteparametri valosävytintilaan." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transform' input parameter for vertex shader mode." -msgstr "'transform' syöteparametri kärkipistesävytintilaan." +#, fuzzy +msgid "'%s' input parameter for vertex shader mode." +msgstr "'custom' syöteparametri kärkipistesävytintilaan." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'velocity' input parameter for vertex shader mode." -msgstr "'velocity' syöteparametri kärkipistesävytintilaan." +#, fuzzy +msgid "'%s' input parameter for vertex and fragment shader mode." +msgstr "'custom' syöteparametri kärkipistesävytintilaan." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar function." @@ -9917,6 +9755,11 @@ msgstr "Avaa dokumentaatio" msgid "Add Child Node" msgstr "Lisää alisolmu" +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Expand/Collapse All" +msgstr "Tiivistä kaikki" + #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "Muuta tyyppiä" @@ -9946,7 +9789,8 @@ msgid "Delete (No Confirm)" msgstr "Poista (ei varmistusta)" #: editor/scene_tree_dock.cpp -msgid "Add/Create a New Node" +#, fuzzy +msgid "Add/Create a New Node." msgstr "Lisää/Luo uusi solmu" #: editor/scene_tree_dock.cpp @@ -11432,6 +11276,17 @@ msgstr "" "Tältä luulta puuttuu kunnollinen lepoasento (REST). Mene Skeleton2D solmuun " "ja aseta sellainen." +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "" +"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " +"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionShape2D toimii törmäysmuotona ainoastaan CollisionObject2D solmusta " +"perityille solmuille. Käytä sitä ainoastaan Area2D, StaticBody2D, " +"RigidBody2D, KinematicBody2D, jne. alla antaaksesi niille muodon." + #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " @@ -11739,8 +11594,13 @@ msgid "Pick a color from the screen." msgstr "Valitse väri ruudulta." #: scene/gui/color_picker.cpp -msgid "Raw Mode" -msgstr "Raakatila" +msgid "HSV" +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw" +msgstr "Käännös (yaw)" #: scene/gui/color_picker.cpp msgid "Switch between hexadecimal and code values." @@ -11753,7 +11613,7 @@ msgstr "Lisää nykyinen väri esiasetukseksi." #: scene/gui/container.cpp #, fuzzy msgid "" -"Container by itself serves no purpose unless a script configures it's " +"Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, then please use a plain 'Control' node " "instead." @@ -11763,6 +11623,12 @@ msgstr "" "Jos et aio lisätä skriptiä, ole hyvä ja käytä sen sijaan tavallista " "'Control' solmua." +#: scene/gui/control.cpp +msgid "" +"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " +"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." +msgstr "" + #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "Huomio!" @@ -11859,6 +11725,72 @@ msgstr "Varying tyypin voi sijoittaa vain vertex-funktiossa." msgid "Constants cannot be modified." msgstr "" +#~ msgid "Enabled Classes" +#~ msgstr "Käytössä olevat luokat" + +#~ msgid "Update Always" +#~ msgstr "Päivitä aina" + +#~ msgid "'light_uv' input parameter for light shader mode." +#~ msgstr "'light_uv' syöteparametri valosävytintilaan." + +#~ msgid "'light_vec' input parameter for light shader mode." +#~ msgstr "'light_vec' syöteparametri valosävytintilaan." + +#~ msgid "'shadow_color' input parameter for light shader mode." +#~ msgstr "'shadow_color' syöteparametri valosävytintilaan." + +#~ msgid "'extra' input parameter for vertex shader mode." +#~ msgstr "'extra' syöteparametri kärkipistesävytintilaan." + +#~ msgid "'projection' input parameter for vertex shader mode." +#~ msgstr "'projection' syöteparametri kärkipistesävytintilaan." + +#~ msgid "'vertex' input parameter for vertex shader mode." +#~ msgstr "'vertex' syöteparametri kärkipistesävytintilaan." + +#~ msgid "'world' input parameter for vertex shader mode." +#~ msgstr "'world' syöteparametri kärkipistesävytintilaan." + +#~ msgid "'active' input parameter for vertex shader mode." +#~ msgstr "'active' syöteparametri kärkipistesävytintilaan." + +#~ msgid "'alpha' input parameter for vertex shader mode." +#~ msgstr "'alpha' syöteparametri kärkipistesävytintilaan." + +#~ msgid "'color' input parameter for vertex shader mode." +#~ msgstr "'color' syöteparametri kärkipistesävytintilaan." + +#~ msgid "'custom_alpha' input parameter for vertex shader mode." +#~ msgstr "'custom_alpha' syöteparametri kärkipistesävytintilaan." + +#~ msgid "'delta' input parameter for vertex shader mode." +#~ msgstr "'delta' syöteparametri kärkipistesävytintilaan." + +#~ msgid "'emission_transform' input parameter for vertex shader mode." +#~ msgstr "'emission_transform' syöteparametri kärkipistesävytintilaan." + +#~ msgid "'index' input parameter for vertex shader mode." +#~ msgstr "'index' syöteparametri kärkipistesävytintilaan." + +#~ msgid "'lifetime' input parameter for vertex shader mode." +#~ msgstr "'lifetime' syöteparametri kärkipistesävytintilaan." + +#~ msgid "'restart' input parameter for vertex shader mode." +#~ msgstr "'restart' syöteparametri kärkipistesävytintilaan." + +#~ msgid "'time' input parameter for vertex shader mode." +#~ msgstr "'time' syöteparametri kärkipistesävytintilaan." + +#~ msgid "'transform' input parameter for vertex shader mode." +#~ msgstr "'transform' syöteparametri kärkipistesävytintilaan." + +#~ msgid "'velocity' input parameter for vertex shader mode." +#~ msgstr "'velocity' syöteparametri kärkipistesävytintilaan." + +#~ msgid "Raw Mode" +#~ msgstr "Raakatila" + #~ msgid "Path to Node:" #~ msgstr "Polku solmuun:" @@ -12407,9 +12339,6 @@ msgstr "" #~ msgid "Toggle Spatial Visible" #~ msgstr "Aseta Spatial näkyvyys päälle/pois" -#~ msgid "Toggle CanvasItem Visible" -#~ msgstr "Aseta CanvasItem näkyvyys päälle/pois" - #~ msgid "Condition" #~ msgstr "Ehtolause" diff --git a/editor/translations/fil.po b/editor/translations/fil.po index 0e8ec31005..70dcd9056e 100644 --- a/editor/translations/fil.po +++ b/editor/translations/fil.po @@ -427,6 +427,15 @@ msgstr "" msgid "Warning: Editing imported animation" msgstr "" +#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Select All" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Select None" +msgstr "" + #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -1275,7 +1284,7 @@ msgid "Must not collide with an existing engine class name." msgstr "" #: editor/editor_autoload_settings.cpp -msgid "Must not collide with an existing buit-in type name." +msgid "Must not collide with an existing built-in type name." msgstr "" #: editor/editor_autoload_settings.cpp @@ -1471,7 +1480,7 @@ msgid "Node Dock" msgstr "" #: editor/editor_feature_profile.cpp -msgid "Filesystem Dock" +msgid "FileSystem and Import Docks" msgstr "" #: editor/editor_feature_profile.cpp @@ -1524,7 +1533,7 @@ msgstr "" #: editor/editor_feature_profile.cpp msgid "" -"Profile '%s' already exists. Remote it first before importing, import " +"Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" @@ -1537,7 +1546,7 @@ msgid "Unset" msgstr "" #: editor/editor_feature_profile.cpp -msgid "Current Profile" +msgid "Current Profile:" msgstr "" #: editor/editor_feature_profile.cpp @@ -1560,11 +1569,7 @@ msgid "Export" msgstr "" #: editor/editor_feature_profile.cpp -msgid "Available Profiles" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Enabled Classes" +msgid "Available Profiles:" msgstr "" #: editor/editor_feature_profile.cpp @@ -2569,10 +2574,30 @@ msgstr "" msgid "Editor Layout" msgstr "" +#: editor/editor_node.cpp +msgid "Take Screenshot" +msgstr "" + +#: editor/editor_node.cpp +msgid "Screenshots are stored in the Editor Data/Settings Folder." +msgstr "" + +#: editor/editor_node.cpp +msgid "Automatically Open Screenshots" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open in an external image editor." +msgstr "" + #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "" +#: editor/editor_node.cpp +msgid "Toggle System Console" +msgstr "" + #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" msgstr "" @@ -2680,15 +2705,16 @@ msgid "Spins when the editor window redraws." msgstr "" #: editor/editor_node.cpp -msgid "Update Always" -msgstr "" +#, fuzzy +msgid "Update Continuously" +msgstr "Tuloy-tuloy" #: editor/editor_node.cpp -msgid "Update Changes" +msgid "Update When Changed" msgstr "" #: editor/editor_node.cpp -msgid "Disable Update Spinner" +msgid "Hide Update Spinner" msgstr "" #: editor/editor_node.cpp @@ -2976,20 +3002,20 @@ msgid "Page: " msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "New Key:" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "New Value:" +msgid "New Key:" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Add Key/Value Pair" +msgid "New Value:" msgstr "" #: editor/editor_properties_array_dict.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Item" +msgid "Add Key/Value Pair" msgstr "" #: editor/editor_run_native.cpp @@ -5052,6 +5078,13 @@ msgstr "" msgid "Load Emission Mask" msgstr "" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Restart" +msgstr "" + #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" @@ -5955,10 +5988,18 @@ msgstr "" msgid "Find Next" msgstr "" +#: editor/plugins/script_editor_plugin.cpp +msgid "Filter scripts" +msgstr "" + #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "" +#: editor/plugins/script_editor_plugin.cpp +msgid "Filter methods" +msgstr "" + #: editor/plugins/script_editor_plugin.cpp msgid "Sort" msgstr "" @@ -6196,11 +6237,6 @@ msgstr "" msgid "Cut" msgstr "" -#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp -#: scene/gui/text_edit.cpp -msgid "Select All" -msgstr "" - #: editor/plugins/script_text_editor.cpp msgid "Delete Line" msgstr "" @@ -7719,51 +7755,7 @@ msgid "Boolean uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'viewport_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'texture_pixel_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for all shader modes." +msgid "'%s' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7771,203 +7763,27 @@ msgid "Input parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'binormal' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'fragcoord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'side' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv2' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'view' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'albedo' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'attenuation' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'diffuse' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'roughness' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'specular' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transmission' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'modelview' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_size' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_pass' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_pixel_size' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_alpha' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_height' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_uv' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_vec' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'shadow_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'extra' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'active' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom_alpha' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'delta' input parameter for vertex shader mode." +msgid "'%s' input parameter for fragment and light shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'emission_transform' input parameter for vertex shader mode." +msgid "'%s' input parameter for fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'index' input parameter for vertex shader mode." +msgid "'%s' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'lifetime' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'restart' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'velocity' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex and fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9594,6 +9410,10 @@ msgstr "" msgid "Add Child Node" msgstr "" +#: editor/scene_tree_dock.cpp +msgid "Expand/Collapse All" +msgstr "" + #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "" @@ -9623,7 +9443,7 @@ msgid "Delete (No Confirm)" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Add/Create a New Node" +msgid "Add/Create a New Node." msgstr "" #: editor/scene_tree_dock.cpp @@ -11010,6 +10830,13 @@ msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." msgstr "" +#: scene/2d/tile_map.cpp +msgid "" +"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " +"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc. to give them a shape." +msgstr "" + #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " @@ -11257,7 +11084,11 @@ msgid "Pick a color from the screen." msgstr "" #: scene/gui/color_picker.cpp -msgid "Raw Mode" +msgid "HSV" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Raw" msgstr "" #: scene/gui/color_picker.cpp @@ -11270,12 +11101,18 @@ msgstr "" #: scene/gui/container.cpp msgid "" -"Container by itself serves no purpose unless a script configures it's " +"Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, then please use a plain 'Control' node " "instead." msgstr "" +#: scene/gui/control.cpp +msgid "" +"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " +"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." +msgstr "" + #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "" diff --git a/editor/translations/fr.po b/editor/translations/fr.po index b4c40105d9..12b915efbf 100644 --- a/editor/translations/fr.po +++ b/editor/translations/fr.po @@ -503,6 +503,16 @@ msgstr "" msgid "Warning: Editing imported animation" msgstr "Avertissement : Édition d'une animation importée" +#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Select All" +msgstr "Tout sélectionner" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select None" +msgstr "Sélectionner un nœud" + #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -1370,7 +1380,8 @@ msgstr "" "Ne doit pas entrer en collision avec un nom de classe du moteur existant." #: editor/editor_autoload_settings.cpp -msgid "Must not collide with an existing buit-in type name." +#, fuzzy +msgid "Must not collide with an existing built-in type name." msgstr "" "Ne doit pas entrer en collision avec un nom de type intégré au moteur " "existant." @@ -1576,7 +1587,8 @@ msgid "Node Dock" msgstr "Dock nœud" #: editor/editor_feature_profile.cpp -msgid "Filesystem Dock" +#, fuzzy +msgid "FileSystem and Import Docks" msgstr "Dock système de fichiers" #: editor/editor_feature_profile.cpp @@ -1630,7 +1642,7 @@ msgstr "Le format du fichier '%s' est invalide, fin de l'import." #: editor/editor_feature_profile.cpp msgid "" -"Profile '%s' already exists. Remote it first before importing, import " +"Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" @@ -1643,7 +1655,8 @@ msgid "Unset" msgstr "" #: editor/editor_feature_profile.cpp -msgid "Current Profile" +#, fuzzy +msgid "Current Profile:" msgstr "Profil actuel" #: editor/editor_feature_profile.cpp @@ -1667,13 +1680,10 @@ msgid "Export" msgstr "Exporter" #: editor/editor_feature_profile.cpp -msgid "Available Profiles" +#, fuzzy +msgid "Available Profiles:" msgstr "Profils disponibles" -#: editor/editor_feature_profile.cpp -msgid "Enabled Classes" -msgstr "Classes activées" - #: editor/editor_feature_profile.cpp msgid "Class Options" msgstr "Options de classe" @@ -2767,10 +2777,34 @@ msgstr "Paramètres de l'éditeur" msgid "Editor Layout" msgstr "Disposition de l'éditeur" +#: editor/editor_node.cpp +#, fuzzy +msgid "Take Screenshot" +msgstr "Choisir comme racine de scène" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Screenshots are stored in the Editor Data/Settings Folder." +msgstr "Ouvrir le dossier de données/paramètres de l'éditeur" + +#: editor/editor_node.cpp +msgid "Automatically Open Screenshots" +msgstr "" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Open in an external image editor." +msgstr "Ouvrir l'éditeur suivant" + #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "Activer/Désactiver le plein écran" +#: editor/editor_node.cpp +#, fuzzy +msgid "Toggle System Console" +msgstr "Activer/désactiver le mode scindé" + #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" msgstr "Ouvrir le dossier de données/paramètres de l'éditeur" @@ -2878,15 +2912,18 @@ msgid "Spins when the editor window redraws." msgstr "Tourne lorsque la fenêtre de l'éditeur est redessinée." #: editor/editor_node.cpp -msgid "Update Always" -msgstr "Toujours repeindre" +#, fuzzy +msgid "Update Continuously" +msgstr "Continu" #: editor/editor_node.cpp -msgid "Update Changes" +#, fuzzy +msgid "Update When Changed" msgstr "Repeindre quand modifié" #: editor/editor_node.cpp -msgid "Disable Update Spinner" +#, fuzzy +msgid "Hide Update Spinner" msgstr "Désactiver l'indicateur d'activité" #: editor/editor_node.cpp @@ -3182,6 +3219,11 @@ msgstr "Taille : " msgid "Page: " msgstr "Page : " +#: editor/editor_properties_array_dict.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" +msgstr "Supprimer l'item" + #: editor/editor_properties_array_dict.cpp msgid "New Key:" msgstr "Nouvelle Clé :" @@ -3194,11 +3236,6 @@ msgstr "Nouvelle Valeur :" msgid "Add Key/Value Pair" msgstr "Ajouter une paire clé/valeur" -#: editor/editor_properties_array_dict.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Item" -msgstr "Supprimer l'item" - #: editor/editor_run_native.cpp msgid "" "No runnable export preset found for this platform.\n" @@ -5332,6 +5369,14 @@ msgstr "Pas de pixels avec transparence > 128 dans l'image..." msgid "Load Emission Mask" msgstr "Charger Masque d'Émission" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +#, fuzzy +msgid "Restart" +msgstr "Redémarrer maintenant" + #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" @@ -6249,10 +6294,20 @@ msgstr "Référence de classe %s" msgid "Find Next" msgstr "Correspondance suivante" +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter scripts" +msgstr "Filtrer les propriétés" + #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "Basculer le tri alphabétique de la liste de méthodes." +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter methods" +msgstr "Mode de filtre :" + #: editor/plugins/script_editor_plugin.cpp msgid "Sort" msgstr "Trier" @@ -6493,11 +6548,6 @@ msgstr "" msgid "Cut" msgstr "Couper" -#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp -#: scene/gui/text_edit.cpp -msgid "Select All" -msgstr "Tout sélectionner" - #: editor/plugins/script_text_editor.cpp msgid "Delete Line" msgstr "Supprimer ligne" @@ -8076,51 +8126,7 @@ msgid "Boolean uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'viewport_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'texture_pixel_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for all shader modes." +msgid "'%s' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8129,203 +8135,27 @@ msgid "Input parameter." msgstr "Aimanter au parent" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'binormal' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'fragcoord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment shader mode." +msgid "'%s' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment shader mode." +msgid "'%s' input parameter for fragment and light shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'side' input parameter for fragment shader mode." +msgid "'%s' input parameter for fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader modes." +msgid "'%s' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for vertex and fragment shader modes." +msgid "'%s' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv2' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'view' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'albedo' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'attenuation' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'diffuse' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'roughness' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'specular' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transmission' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'modelview' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_size' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_pass' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_pixel_size' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_alpha' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_height' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_uv' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_vec' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'shadow_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'extra' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'active' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom_alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'delta' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'emission_transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'index' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'lifetime' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'restart' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'velocity' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex and fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -10053,6 +9883,11 @@ msgstr "Ouvrir la documentation" msgid "Add Child Node" msgstr "Ajouter un nœud enfant" +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Expand/Collapse All" +msgstr "Réduire tout" + #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "Changer le type" @@ -10082,7 +9917,8 @@ msgid "Delete (No Confirm)" msgstr "Effacer (pas de confirmation)" #: editor/scene_tree_dock.cpp -msgid "Add/Create a New Node" +#, fuzzy +msgid "Add/Create a New Node." msgstr "Ajouter/Créer un nouveau nœud" #: editor/scene_tree_dock.cpp @@ -11602,6 +11438,17 @@ msgstr "" "Cet os ne dispose pas d'une position de repos appropriée. Accédez au nœud " "Skeleton2D et définissez-en une." +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "" +"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " +"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc. to give them a shape." +msgstr "" +"Un CollisionShape2D n'est utile que lorsqu'il est enfant d'un nœud dérivé de " +"CollisionObject2D, comme Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, " +"etc." + #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " @@ -11914,8 +11761,13 @@ msgid "Pick a color from the screen." msgstr "Échantillonner une couleur depuis l'écran." #: scene/gui/color_picker.cpp -msgid "Raw Mode" -msgstr "Mode brut" +msgid "HSV" +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw" +msgstr "Lacet (hauteur)" #: scene/gui/color_picker.cpp msgid "Switch between hexadecimal and code values." @@ -11928,7 +11780,7 @@ msgstr "Ajouter la couleur courante comme pré-réglage." #: scene/gui/container.cpp #, fuzzy msgid "" -"Container by itself serves no purpose unless a script configures it's " +"Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, then please use a plain 'Control' node " "instead." @@ -11938,6 +11790,12 @@ msgstr "" "Si vous n'avez pas l'intention d'ajouter un script, utilisez plutôt un nœud " "'Control'." +#: scene/gui/control.cpp +msgid "" +"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " +"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." +msgstr "" + #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "Alerte !" @@ -12036,6 +11894,15 @@ msgstr "Les variations ne peuvent être affectées que dans la fonction vertex." msgid "Constants cannot be modified." msgstr "" +#~ msgid "Enabled Classes" +#~ msgstr "Classes activées" + +#~ msgid "Update Always" +#~ msgstr "Toujours repeindre" + +#~ msgid "Raw Mode" +#~ msgstr "Mode brut" + #~ msgid "Path to Node:" #~ msgstr "Chemin vers le nœud :" diff --git a/editor/translations/he.po b/editor/translations/he.po index 39aacadecb..747a45b6b2 100644 --- a/editor/translations/he.po +++ b/editor/translations/he.po @@ -468,6 +468,16 @@ msgstr "" msgid "Warning: Editing imported animation" msgstr "" +#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Select All" +msgstr "לבחור הכול" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select None" +msgstr "בחירה" + #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -1339,7 +1349,7 @@ msgstr "שם שגוי. לא יכול לחפוף לשם מחלקת מנוע קי #: editor/editor_autoload_settings.cpp #, fuzzy -msgid "Must not collide with an existing buit-in type name." +msgid "Must not collide with an existing built-in type name." msgstr "שם שגוי. לא יכול לחפוף לשם סוג מובנה קיים." #: editor/editor_autoload_settings.cpp @@ -1545,7 +1555,7 @@ msgstr "שם המפרק:" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Filesystem Dock" +msgid "FileSystem and Import Docks" msgstr "מערכת קבצים" #: editor/editor_feature_profile.cpp @@ -1606,7 +1616,7 @@ msgstr "" #: editor/editor_feature_profile.cpp msgid "" -"Profile '%s' already exists. Remote it first before importing, import " +"Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" @@ -1621,7 +1631,7 @@ msgstr "" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Current Profile" +msgid "Current Profile:" msgstr "גרסה נוכחית:" #: editor/editor_feature_profile.cpp @@ -1644,14 +1654,10 @@ msgstr "ייבוא" msgid "Export" msgstr "ייצוא" -#: editor/editor_feature_profile.cpp -msgid "Available Profiles" -msgstr "" - #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Enabled Classes" -msgstr "חיפוש במחלקות" +msgid "Available Profiles:" +msgstr "מאפיינים" #: editor/editor_feature_profile.cpp #, fuzzy @@ -2705,10 +2711,34 @@ msgstr "הגדרות עורך" msgid "Editor Layout" msgstr "פריסת עורך" +#: editor/editor_node.cpp +#, fuzzy +msgid "Take Screenshot" +msgstr "שמירת סצנה" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Screenshots are stored in the Editor Data/Settings Folder." +msgstr "הגדרות עורך" + +#: editor/editor_node.cpp +msgid "Automatically Open Screenshots" +msgstr "" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Open in an external image editor." +msgstr "פתיחת העורך הבא" + #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "כניסה אל/יציאה ממסך מלא" +#: editor/editor_node.cpp +#, fuzzy +msgid "Toggle System Console" +msgstr "החלפת מצב" + #: editor/editor_node.cpp #, fuzzy msgid "Open Editor Data/Settings Folder" @@ -2821,15 +2851,18 @@ msgid "Spins when the editor window redraws." msgstr "מסתובב כאשר חלון העורך מצויר מחדש!" #: editor/editor_node.cpp -msgid "Update Always" -msgstr "לעדכן תמיד" +#, fuzzy +msgid "Update Continuously" +msgstr "מתמשך" #: editor/editor_node.cpp -msgid "Update Changes" +#, fuzzy +msgid "Update When Changed" msgstr "עדכון שינויים" #: editor/editor_node.cpp -msgid "Disable Update Spinner" +#, fuzzy +msgid "Hide Update Spinner" msgstr "השבתת שבשבת עדכון" #: editor/editor_node.cpp @@ -3123,20 +3156,20 @@ msgid "Page: " msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "New Key:" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "New Value:" +msgid "New Key:" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Add Key/Value Pair" +msgid "New Value:" msgstr "" #: editor/editor_properties_array_dict.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Item" +msgid "Add Key/Value Pair" msgstr "" #: editor/editor_run_native.cpp @@ -5308,6 +5341,14 @@ msgstr "" msgid "Load Emission Mask" msgstr "" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +#, fuzzy +msgid "Restart" +msgstr "להפעיל מחדש כעת" + #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" @@ -6242,10 +6283,20 @@ msgstr "" msgid "Find Next" msgstr "איתור הבא" +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter scripts" +msgstr "מאפייני פריט." + #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "" +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter methods" +msgstr "מאפייני פריט." + #: editor/plugins/script_editor_plugin.cpp msgid "Sort" msgstr "מיון" @@ -6496,11 +6547,6 @@ msgstr "" msgid "Cut" msgstr "גזירה" -#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp -#: scene/gui/text_edit.cpp -msgid "Select All" -msgstr "לבחור הכול" - #: editor/plugins/script_text_editor.cpp msgid "Delete Line" msgstr "מחיקת שורה" @@ -8123,51 +8169,7 @@ msgid "Boolean uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'viewport_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'texture_pixel_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for all shader modes." +msgid "'%s' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8175,203 +8177,27 @@ msgid "Input parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'binormal' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'fragcoord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'side' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv2' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'view' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'albedo' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'attenuation' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'diffuse' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'roughness' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'specular' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transmission' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'modelview' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_size' input parameter for vertex shader mode." +msgid "'%s' input parameter for fragment and light shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader mode." +msgid "'%s' input parameter for fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_pass' input parameter for vertex and fragment shader modes." +msgid "'%s' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment and light shader modes." +msgid "'%s' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_pixel_size' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_alpha' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_height' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_uv' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_vec' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'shadow_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'extra' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'active' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom_alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'delta' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'emission_transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'index' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'lifetime' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'restart' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'velocity' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex and fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -10043,6 +9869,11 @@ msgstr "פתיחת התיעוד המקוון של Godot" msgid "Add Child Node" msgstr "" +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Expand/Collapse All" +msgstr "לצמצם הכול" + #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "" @@ -10074,8 +9905,9 @@ msgid "Delete (No Confirm)" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Add/Create a New Node" -msgstr "" +#, fuzzy +msgid "Add/Create a New Node." +msgstr "יצירת %s חדש" #: editor/scene_tree_dock.cpp msgid "" @@ -11496,6 +11328,13 @@ msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." msgstr "" +#: scene/2d/tile_map.cpp +msgid "" +"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " +"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc. to give them a shape." +msgstr "" + #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " @@ -11749,8 +11588,12 @@ msgid "Pick a color from the screen." msgstr "" #: scene/gui/color_picker.cpp -msgid "Raw Mode" -msgstr "מצב גולמי" +msgid "HSV" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Raw" +msgstr "" #: scene/gui/color_picker.cpp msgid "Switch between hexadecimal and code values." @@ -11763,12 +11606,18 @@ msgstr "הוספת הצבע הנוכחי כערכה" #: scene/gui/container.cpp msgid "" -"Container by itself serves no purpose unless a script configures it's " +"Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, then please use a plain 'Control' node " "instead." msgstr "" +#: scene/gui/control.cpp +msgid "" +"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " +"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." +msgstr "" + #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "" @@ -11854,6 +11703,16 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#, fuzzy +#~ msgid "Enabled Classes" +#~ msgstr "חיפוש במחלקות" + +#~ msgid "Update Always" +#~ msgstr "לעדכן תמיד" + +#~ msgid "Raw Mode" +#~ msgstr "מצב גולמי" + #~ msgid "Path to Node:" #~ msgstr "נתיב המפרק:" diff --git a/editor/translations/hi.po b/editor/translations/hi.po index 601d09371e..3e55d0a16f 100644 --- a/editor/translations/hi.po +++ b/editor/translations/hi.po @@ -449,6 +449,16 @@ msgstr "" msgid "Warning: Editing imported animation" msgstr "" +#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Select All" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select None" +msgstr "डुप्लिकेट चयन" + #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -1348,7 +1358,7 @@ msgid "Must not collide with an existing engine class name." msgstr "" #: editor/editor_autoload_settings.cpp -msgid "Must not collide with an existing buit-in type name." +msgid "Must not collide with an existing built-in type name." msgstr "" #: editor/editor_autoload_settings.cpp @@ -1547,7 +1557,7 @@ msgid "Node Dock" msgstr "" #: editor/editor_feature_profile.cpp -msgid "Filesystem Dock" +msgid "FileSystem and Import Docks" msgstr "" #: editor/editor_feature_profile.cpp @@ -1602,7 +1612,7 @@ msgstr "" #: editor/editor_feature_profile.cpp msgid "" -"Profile '%s' already exists. Remote it first before importing, import " +"Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" @@ -1616,7 +1626,7 @@ msgid "Unset" msgstr "" #: editor/editor_feature_profile.cpp -msgid "Current Profile" +msgid "Current Profile:" msgstr "" #: editor/editor_feature_profile.cpp @@ -1639,11 +1649,7 @@ msgid "Export" msgstr "" #: editor/editor_feature_profile.cpp -msgid "Available Profiles" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Enabled Classes" +msgid "Available Profiles:" msgstr "" #: editor/editor_feature_profile.cpp @@ -2662,10 +2668,30 @@ msgstr "" msgid "Editor Layout" msgstr "" +#: editor/editor_node.cpp +msgid "Take Screenshot" +msgstr "" + +#: editor/editor_node.cpp +msgid "Screenshots are stored in the Editor Data/Settings Folder." +msgstr "" + +#: editor/editor_node.cpp +msgid "Automatically Open Screenshots" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open in an external image editor." +msgstr "" + #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "" +#: editor/editor_node.cpp +msgid "Toggle System Console" +msgstr "" + #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" msgstr "" @@ -2773,15 +2799,15 @@ msgid "Spins when the editor window redraws." msgstr "" #: editor/editor_node.cpp -msgid "Update Always" +msgid "Update Continuously" msgstr "" #: editor/editor_node.cpp -msgid "Update Changes" +msgid "Update When Changed" msgstr "" #: editor/editor_node.cpp -msgid "Disable Update Spinner" +msgid "Hide Update Spinner" msgstr "" #: editor/editor_node.cpp @@ -3071,20 +3097,20 @@ msgid "Page: " msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "New Key:" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "New Value:" +msgid "New Key:" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Add Key/Value Pair" +msgid "New Value:" msgstr "" #: editor/editor_properties_array_dict.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Item" +msgid "Add Key/Value Pair" msgstr "" #: editor/editor_run_native.cpp @@ -5191,6 +5217,13 @@ msgstr "" msgid "Load Emission Mask" msgstr "" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Restart" +msgstr "" + #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" @@ -6107,10 +6140,18 @@ msgstr "" msgid "Find Next" msgstr "" +#: editor/plugins/script_editor_plugin.cpp +msgid "Filter scripts" +msgstr "" + #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "" +#: editor/plugins/script_editor_plugin.cpp +msgid "Filter methods" +msgstr "" + #: editor/plugins/script_editor_plugin.cpp msgid "Sort" msgstr "" @@ -6355,11 +6396,6 @@ msgstr "" msgid "Cut" msgstr "" -#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp -#: scene/gui/text_edit.cpp -msgid "Select All" -msgstr "" - #: editor/plugins/script_text_editor.cpp msgid "Delete Line" msgstr "" @@ -7921,51 +7957,7 @@ msgid "Boolean uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'viewport_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'texture_pixel_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for all shader modes." +msgid "'%s' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7973,203 +7965,27 @@ msgid "Input parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'binormal' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex and fragment shader modes." +msgid "'%s' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'fragcoord' input parameter for fragment and light shader modes." +msgid "'%s' input parameter for fragment and light shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment shader mode." +msgid "'%s' input parameter for fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment shader mode." +msgid "'%s' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'side' input parameter for fragment shader mode." +msgid "'%s' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv2' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'view' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'albedo' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'attenuation' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'diffuse' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'roughness' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'specular' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transmission' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'modelview' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_size' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_pass' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_pixel_size' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_alpha' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_height' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_uv' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_vec' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'shadow_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'extra' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'active' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom_alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'delta' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'emission_transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'index' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'lifetime' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'restart' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'velocity' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex and fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9810,6 +9626,10 @@ msgstr "" msgid "Add Child Node" msgstr "" +#: editor/scene_tree_dock.cpp +msgid "Expand/Collapse All" +msgstr "" + #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "" @@ -9839,8 +9659,9 @@ msgid "Delete (No Confirm)" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Add/Create a New Node" -msgstr "" +#, fuzzy +msgid "Add/Create a New Node." +msgstr "एक नया बनाएं" #: editor/scene_tree_dock.cpp msgid "" @@ -11241,6 +11062,13 @@ msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." msgstr "" +#: scene/2d/tile_map.cpp +msgid "" +"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " +"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc. to give them a shape." +msgstr "" + #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " @@ -11490,7 +11318,11 @@ msgid "Pick a color from the screen." msgstr "" #: scene/gui/color_picker.cpp -msgid "Raw Mode" +msgid "HSV" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Raw" msgstr "" #: scene/gui/color_picker.cpp @@ -11503,12 +11335,18 @@ msgstr "" #: scene/gui/container.cpp msgid "" -"Container by itself serves no purpose unless a script configures it's " +"Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, then please use a plain 'Control' node " "instead." msgstr "" +#: scene/gui/control.cpp +msgid "" +"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " +"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." +msgstr "" + #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "" diff --git a/editor/translations/hr.po b/editor/translations/hr.po index 89729b2173..232c2d1e4d 100644 --- a/editor/translations/hr.po +++ b/editor/translations/hr.po @@ -430,6 +430,15 @@ msgstr "" msgid "Warning: Editing imported animation" msgstr "" +#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Select All" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Select None" +msgstr "" + #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "Pokaži samo staze čvorova označenih u stablu." @@ -1279,7 +1288,7 @@ msgid "Must not collide with an existing engine class name." msgstr "" #: editor/editor_autoload_settings.cpp -msgid "Must not collide with an existing buit-in type name." +msgid "Must not collide with an existing built-in type name." msgstr "" #: editor/editor_autoload_settings.cpp @@ -1475,7 +1484,7 @@ msgid "Node Dock" msgstr "" #: editor/editor_feature_profile.cpp -msgid "Filesystem Dock" +msgid "FileSystem and Import Docks" msgstr "" #: editor/editor_feature_profile.cpp @@ -1528,7 +1537,7 @@ msgstr "" #: editor/editor_feature_profile.cpp msgid "" -"Profile '%s' already exists. Remote it first before importing, import " +"Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" @@ -1541,7 +1550,7 @@ msgid "Unset" msgstr "" #: editor/editor_feature_profile.cpp -msgid "Current Profile" +msgid "Current Profile:" msgstr "" #: editor/editor_feature_profile.cpp @@ -1564,11 +1573,7 @@ msgid "Export" msgstr "" #: editor/editor_feature_profile.cpp -msgid "Available Profiles" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Enabled Classes" +msgid "Available Profiles:" msgstr "" #: editor/editor_feature_profile.cpp @@ -2573,10 +2578,30 @@ msgstr "" msgid "Editor Layout" msgstr "" +#: editor/editor_node.cpp +msgid "Take Screenshot" +msgstr "" + +#: editor/editor_node.cpp +msgid "Screenshots are stored in the Editor Data/Settings Folder." +msgstr "" + +#: editor/editor_node.cpp +msgid "Automatically Open Screenshots" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open in an external image editor." +msgstr "" + #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "" +#: editor/editor_node.cpp +msgid "Toggle System Console" +msgstr "" + #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" msgstr "" @@ -2684,15 +2709,16 @@ msgid "Spins when the editor window redraws." msgstr "" #: editor/editor_node.cpp -msgid "Update Always" -msgstr "" +#, fuzzy +msgid "Update Continuously" +msgstr "Kontinuirano" #: editor/editor_node.cpp -msgid "Update Changes" +msgid "Update When Changed" msgstr "" #: editor/editor_node.cpp -msgid "Disable Update Spinner" +msgid "Hide Update Spinner" msgstr "" #: editor/editor_node.cpp @@ -2980,20 +3006,20 @@ msgid "Page: " msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "New Key:" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "New Value:" +msgid "New Key:" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Add Key/Value Pair" +msgid "New Value:" msgstr "" #: editor/editor_properties_array_dict.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Item" +msgid "Add Key/Value Pair" msgstr "" #: editor/editor_run_native.cpp @@ -5056,6 +5082,13 @@ msgstr "" msgid "Load Emission Mask" msgstr "" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Restart" +msgstr "" + #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" @@ -5961,10 +5994,18 @@ msgstr "" msgid "Find Next" msgstr "" +#: editor/plugins/script_editor_plugin.cpp +msgid "Filter scripts" +msgstr "" + #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "" +#: editor/plugins/script_editor_plugin.cpp +msgid "Filter methods" +msgstr "" + #: editor/plugins/script_editor_plugin.cpp msgid "Sort" msgstr "" @@ -6202,11 +6243,6 @@ msgstr "" msgid "Cut" msgstr "" -#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp -#: scene/gui/text_edit.cpp -msgid "Select All" -msgstr "" - #: editor/plugins/script_text_editor.cpp msgid "Delete Line" msgstr "" @@ -7728,51 +7764,7 @@ msgid "Boolean uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'viewport_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'texture_pixel_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for all shader modes." +msgid "'%s' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7780,203 +7772,27 @@ msgid "Input parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'binormal' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'fragcoord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'side' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv2' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'view' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'albedo' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'attenuation' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'diffuse' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'roughness' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'specular' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transmission' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'modelview' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_size' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_pass' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_pixel_size' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_alpha' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_height' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_uv' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_vec' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'shadow_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'extra' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'active' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom_alpha' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'delta' input parameter for vertex shader mode." +msgid "'%s' input parameter for fragment and light shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'emission_transform' input parameter for vertex shader mode." +msgid "'%s' input parameter for fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'index' input parameter for vertex shader mode." +msgid "'%s' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'lifetime' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'restart' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'velocity' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex and fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9602,6 +9418,10 @@ msgstr "" msgid "Add Child Node" msgstr "" +#: editor/scene_tree_dock.cpp +msgid "Expand/Collapse All" +msgstr "" + #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "" @@ -9631,7 +9451,7 @@ msgid "Delete (No Confirm)" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Add/Create a New Node" +msgid "Add/Create a New Node." msgstr "" #: editor/scene_tree_dock.cpp @@ -11020,6 +10840,13 @@ msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." msgstr "" +#: scene/2d/tile_map.cpp +msgid "" +"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " +"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc. to give them a shape." +msgstr "" + #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " @@ -11267,7 +11094,11 @@ msgid "Pick a color from the screen." msgstr "" #: scene/gui/color_picker.cpp -msgid "Raw Mode" +msgid "HSV" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Raw" msgstr "" #: scene/gui/color_picker.cpp @@ -11280,12 +11111,18 @@ msgstr "" #: scene/gui/container.cpp msgid "" -"Container by itself serves no purpose unless a script configures it's " +"Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, then please use a plain 'Control' node " "instead." msgstr "" +#: scene/gui/control.cpp +msgid "" +"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " +"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." +msgstr "" + #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "" diff --git a/editor/translations/hu.po b/editor/translations/hu.po index fe752d1863..d4429e1631 100644 --- a/editor/translations/hu.po +++ b/editor/translations/hu.po @@ -469,6 +469,16 @@ msgstr "" msgid "Warning: Editing imported animation" msgstr "" +#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Select All" +msgstr "Összes Kijelölése" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select None" +msgstr "Kiválasztó Mód" + #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -1359,7 +1369,7 @@ msgstr "Érvénytelen név. Nem ütközhet egy már meglévő motor osztálynév #: editor/editor_autoload_settings.cpp #, fuzzy -msgid "Must not collide with an existing buit-in type name." +msgid "Must not collide with an existing built-in type name." msgstr "Érvénytelen név. Nem ütközhet egy már meglévő beépített típusnévvel." #: editor/editor_autoload_settings.cpp @@ -1566,7 +1576,7 @@ msgstr "Mozgás Mód" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Filesystem Dock" +msgid "FileSystem and Import Docks" msgstr "Fájlrendszer" #: editor/editor_feature_profile.cpp @@ -1627,7 +1637,7 @@ msgstr "" #: editor/editor_feature_profile.cpp msgid "" -"Profile '%s' already exists. Remote it first before importing, import " +"Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" @@ -1642,7 +1652,7 @@ msgstr "" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Current Profile" +msgid "Current Profile:" msgstr "Jelenlegi Verzió:" #: editor/editor_feature_profile.cpp @@ -1665,14 +1675,10 @@ msgstr "Importálás" msgid "Export" msgstr "Exportálás" -#: editor/editor_feature_profile.cpp -msgid "Available Profiles" -msgstr "" - #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Enabled Classes" -msgstr "Osztályok Keresése" +msgid "Available Profiles:" +msgstr "Tulajdonságok" #: editor/editor_feature_profile.cpp #, fuzzy @@ -2801,10 +2807,34 @@ msgstr "Szerkesztő Beállítások" msgid "Editor Layout" msgstr "Szerkesztő Elrendezés" +#: editor/editor_node.cpp +#, fuzzy +msgid "Take Screenshot" +msgstr "Scene mentés" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Screenshots are stored in the Editor Data/Settings Folder." +msgstr "Szerkesztő Beállítások" + +#: editor/editor_node.cpp +msgid "Automatically Open Screenshots" +msgstr "" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Open in an external image editor." +msgstr "Következő Szerkesztő Megnyitása" + #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "Teljes Képernyő" +#: editor/editor_node.cpp +#, fuzzy +msgid "Toggle System Console" +msgstr "Mód Váltása" + #: editor/editor_node.cpp #, fuzzy msgid "Open Editor Data/Settings Folder" @@ -2917,15 +2947,18 @@ msgid "Spins when the editor window redraws." msgstr "Fordul egyet, amikor a szerkesztőablak újrarajzolódik!" #: editor/editor_node.cpp -msgid "Update Always" -msgstr "Frissítés Mindig" +#, fuzzy +msgid "Update Continuously" +msgstr "Folyamatos" #: editor/editor_node.cpp -msgid "Update Changes" +#, fuzzy +msgid "Update When Changed" msgstr "Változások Frissítése" #: editor/editor_node.cpp -msgid "Disable Update Spinner" +#, fuzzy +msgid "Hide Update Spinner" msgstr "Frissítési Forgó Kikapcsolása" #: editor/editor_node.cpp @@ -3219,6 +3252,11 @@ msgstr "" msgid "Page: " msgstr "" +#: editor/editor_properties_array_dict.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" +msgstr "" + #: editor/editor_properties_array_dict.cpp #, fuzzy msgid "New Key:" @@ -3233,11 +3271,6 @@ msgstr "Új név:" msgid "Add Key/Value Pair" msgstr "" -#: editor/editor_properties_array_dict.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Item" -msgstr "" - #: editor/editor_run_native.cpp msgid "" "No runnable export preset found for this platform.\n" @@ -5456,6 +5489,14 @@ msgstr "Nem létezik egyetlen pixel sem >128-as átlátszósággal a képben..." msgid "Load Emission Mask" msgstr "Kibocsátási Maszk Betöltése" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +#, fuzzy +msgid "Restart" +msgstr "Újraindítás (mp):" + #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" @@ -6406,10 +6447,20 @@ msgstr " Osztály Referencia" msgid "Find Next" msgstr "Következő Keresése" +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter scripts" +msgstr "Objektumtulajdonságok." + #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "" +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter methods" +msgstr "Objektumtulajdonságok." + #: editor/plugins/script_editor_plugin.cpp msgid "Sort" msgstr "Rendezés" @@ -6662,11 +6713,6 @@ msgstr "" msgid "Cut" msgstr "Kivágás" -#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp -#: scene/gui/text_edit.cpp -msgid "Select All" -msgstr "Összes Kijelölése" - #: editor/plugins/script_text_editor.cpp msgid "Delete Line" msgstr "Sor Törlése" @@ -8300,51 +8346,7 @@ msgid "Boolean uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'viewport_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'texture_pixel_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for all shader modes." +msgid "'%s' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8353,203 +8355,27 @@ msgid "Input parameter." msgstr "Illesztés szülőhöz" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'binormal' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'fragcoord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'side' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv2' input parameter for vertex and fragment shader modes." +msgid "'%s' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex and fragment shader modes." +msgid "'%s' input parameter for fragment and light shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'view' input parameter for fragment and light shader modes." +msgid "'%s' input parameter for fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'albedo' input parameter for light shader mode." +msgid "'%s' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'attenuation' input parameter for light shader mode." +msgid "'%s' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'diffuse' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'roughness' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'specular' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transmission' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'modelview' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_size' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_pass' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_pixel_size' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_alpha' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_height' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_uv' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_vec' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'shadow_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'extra' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'active' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom_alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'delta' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'emission_transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'index' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'lifetime' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'restart' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'velocity' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex and fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -10224,6 +10050,11 @@ msgstr "Godot online dokumentáció megnyitása" msgid "Add Child Node" msgstr "" +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Expand/Collapse All" +msgstr "Összes összecsukása" + #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "" @@ -10255,8 +10086,9 @@ msgid "Delete (No Confirm)" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Add/Create a New Node" -msgstr "" +#, fuzzy +msgid "Add/Create a New Node." +msgstr "Új %s Létrehozása" #: editor/scene_tree_dock.cpp msgid "" @@ -11687,6 +11519,13 @@ msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." msgstr "" +#: scene/2d/tile_map.cpp +msgid "" +"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " +"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc. to give them a shape." +msgstr "" + #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " @@ -11941,7 +11780,11 @@ msgid "Pick a color from the screen." msgstr "" #: scene/gui/color_picker.cpp -msgid "Raw Mode" +msgid "HSV" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Raw" msgstr "" #: scene/gui/color_picker.cpp @@ -11954,12 +11797,18 @@ msgstr "" #: scene/gui/container.cpp msgid "" -"Container by itself serves no purpose unless a script configures it's " +"Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, then please use a plain 'Control' node " "instead." msgstr "" +#: scene/gui/control.cpp +msgid "" +"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " +"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." +msgstr "" + #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "Figyelem!" @@ -12050,6 +11899,13 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#, fuzzy +#~ msgid "Enabled Classes" +#~ msgstr "Osztályok Keresése" + +#~ msgid "Update Always" +#~ msgstr "Frissítés Mindig" + #~ msgid "Path to Node:" #~ msgstr "Út a Node-hoz:" diff --git a/editor/translations/id.po b/editor/translations/id.po index 69d0387838..c8a1573410 100644 --- a/editor/translations/id.po +++ b/editor/translations/id.po @@ -461,6 +461,16 @@ msgstr "" msgid "Warning: Editing imported animation" msgstr "Peringatan: Menyunting animasi yang diimpor" +#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Select All" +msgstr "Pilih Semua" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select None" +msgstr "Metode Publik:" + #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "Hanya tampilkan track dari node terpilih dalam tree." @@ -1324,7 +1334,8 @@ msgid "Must not collide with an existing engine class name." msgstr "Tidak boleh sama dengan nama kelas engine yang sudah ada." #: editor/editor_autoload_settings.cpp -msgid "Must not collide with an existing buit-in type name." +#, fuzzy +msgid "Must not collide with an existing built-in type name." msgstr "Tidak boleh sama dengan nama tipe bawaan yang ada." #: editor/editor_autoload_settings.cpp @@ -1528,7 +1539,8 @@ msgid "Node Dock" msgstr "Dok Node" #: editor/editor_feature_profile.cpp -msgid "Filesystem Dock" +#, fuzzy +msgid "FileSystem and Import Docks" msgstr "Dok Berkas Sistem" #: editor/editor_feature_profile.cpp @@ -1580,8 +1592,9 @@ msgid "File '%s' format is invalid, import aborted." msgstr "Format Berkas '%s' tidak valid, impor dibatalkan." #: editor/editor_feature_profile.cpp +#, fuzzy msgid "" -"Profile '%s' already exists. Remote it first before importing, import " +"Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" "Sudah ada profil '%s'. Remote profil ini terlebih dahulu sebelum mengimpor, " @@ -1596,7 +1609,8 @@ msgid "Unset" msgstr "Tidak diatur" #: editor/editor_feature_profile.cpp -msgid "Current Profile" +#, fuzzy +msgid "Current Profile:" msgstr "Profil Sekarang" #: editor/editor_feature_profile.cpp @@ -1619,13 +1633,10 @@ msgid "Export" msgstr "Ekspor" #: editor/editor_feature_profile.cpp -msgid "Available Profiles" +#, fuzzy +msgid "Available Profiles:" msgstr "Profil yang Tersedia" -#: editor/editor_feature_profile.cpp -msgid "Enabled Classes" -msgstr "Kelas yang Diaktifkan" - #: editor/editor_feature_profile.cpp msgid "Class Options" msgstr "Opsi Kelas" @@ -2703,10 +2714,34 @@ msgstr "Pengaturan Editor" msgid "Editor Layout" msgstr "Tata Letak Editor" +#: editor/editor_node.cpp +#, fuzzy +msgid "Take Screenshot" +msgstr "Jadikan Skena Dasar" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Screenshots are stored in the Editor Data/Settings Folder." +msgstr "Buka Penyunting Direktori Data/Pengaturan" + +#: editor/editor_node.cpp +msgid "Automatically Open Screenshots" +msgstr "" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Open in an external image editor." +msgstr "Buka Penyunting Selanjutnya" + #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "Mode Layar Penuh" +#: editor/editor_node.cpp +#, fuzzy +msgid "Toggle System Console" +msgstr "Beralih Mode Split" + #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" msgstr "Buka Penyunting Direktori Data/Pengaturan" @@ -2814,15 +2849,18 @@ msgid "Spins when the editor window redraws." msgstr "Putar ketika jendela penyunting digambar ulang." #: editor/editor_node.cpp -msgid "Update Always" -msgstr "Selalu Perbarui" +#, fuzzy +msgid "Update Continuously" +msgstr "Lanjut" #: editor/editor_node.cpp -msgid "Update Changes" +#, fuzzy +msgid "Update When Changed" msgstr "Perbarui Perubahan" #: editor/editor_node.cpp -msgid "Disable Update Spinner" +#, fuzzy +msgid "Hide Update Spinner" msgstr "Nonaktifkan Perbaruan Spinner" #: editor/editor_node.cpp @@ -3123,6 +3161,11 @@ msgstr "Ukuran: " msgid "Page: " msgstr "Halaman: " +#: editor/editor_properties_array_dict.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" +msgstr "Hapus item" + #: editor/editor_properties_array_dict.cpp msgid "New Key:" msgstr "Key Baru:" @@ -3135,11 +3178,6 @@ msgstr "Nilai Baru:" msgid "Add Key/Value Pair" msgstr "Tambahkan pasangan Key/Value" -#: editor/editor_properties_array_dict.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Item" -msgstr "Hapus item" - #: editor/editor_run_native.cpp msgid "" "No runnable export preset found for this platform.\n" @@ -5381,6 +5419,14 @@ msgstr "Tidak ada piksel dengan transparansi > 128 di dalam gambar..." msgid "Load Emission Mask" msgstr "Muat Masker Emisi" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +#, fuzzy +msgid "Restart" +msgstr "Mulai Ulang:" + #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" @@ -6333,10 +6379,20 @@ msgstr "Referensi Kelas %s" msgid "Find Next" msgstr "Pencarian Selanjutnya" +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter scripts" +msgstr "Filter:" + #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "Beralih penyortiran alfabetis dari daftar fungsi." +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter methods" +msgstr "Filter:" + #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Sort" @@ -6591,11 +6647,6 @@ msgstr "" msgid "Cut" msgstr "Potong" -#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp -#: scene/gui/text_edit.cpp -msgid "Select All" -msgstr "Pilih Semua" - #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Delete Line" @@ -8246,51 +8297,7 @@ msgid "Boolean uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'viewport_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'texture_pixel_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for all shader modes." +msgid "'%s' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8299,203 +8306,27 @@ msgid "Input parameter." msgstr "Snap ke orang-tua" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'binormal' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'fragcoord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'side' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader modes." +msgid "'%s' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for vertex and fragment shader modes." +msgid "'%s' input parameter for fragment and light shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv2' input parameter for vertex and fragment shader modes." +msgid "'%s' input parameter for fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex and fragment shader modes." +msgid "'%s' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'view' input parameter for fragment and light shader modes." +msgid "'%s' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'albedo' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'attenuation' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'diffuse' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'roughness' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'specular' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transmission' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'modelview' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_size' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_pass' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_pixel_size' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_alpha' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_height' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_uv' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_vec' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'shadow_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'extra' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'active' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom_alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'delta' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'emission_transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'index' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'lifetime' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'restart' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'velocity' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex and fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -10195,6 +10026,11 @@ msgstr "Buka baru-baru ini" msgid "Add Child Node" msgstr "" +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Expand/Collapse All" +msgstr "Ciutkan Semua" + #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "" @@ -10226,8 +10062,9 @@ msgid "Delete (No Confirm)" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Add/Create a New Node" -msgstr "" +#, fuzzy +msgid "Add/Create a New Node." +msgstr "Buat Baru %s" #: editor/scene_tree_dock.cpp msgid "" @@ -11750,6 +11587,18 @@ msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." msgstr "" +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "" +"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " +"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionShape2D hanya berfungsi untuk menyediakan sebuah bentuk collision " +"pada sebuah CollisionObject2D node asal. Mohon hanya gunakan itu sebagai " +"sebuah child dari Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, dll. " +"untuk memberikan mereka sebuah bentuk." + #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " @@ -12030,8 +11879,12 @@ msgid "Pick a color from the screen." msgstr "Ambil warna dari layar." #: scene/gui/color_picker.cpp -msgid "Raw Mode" -msgstr "Mode Mentah" +msgid "HSV" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Raw" +msgstr "" #: scene/gui/color_picker.cpp msgid "Switch between hexadecimal and code values." @@ -12043,8 +11896,9 @@ msgid "Add current color as a preset." msgstr "Tambahkan warna yang sekarang sebagai preset" #: scene/gui/container.cpp +#, fuzzy msgid "" -"Container by itself serves no purpose unless a script configures it's " +"Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, then please use a plain 'Control' node " "instead." @@ -12054,6 +11908,12 @@ msgstr "" "Jika Anda tidak ingin menambahkan skrip, silakan gunakan node 'Control' " "biasa." +#: scene/gui/control.cpp +msgid "" +"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " +"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." +msgstr "" + #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "Peringatan!" @@ -12157,6 +12017,15 @@ msgstr "Variasi hanya bisa ditetapkan dalam fungsi vertex." msgid "Constants cannot be modified." msgstr "Konstanta tidak dapat dimodifikasi." +#~ msgid "Enabled Classes" +#~ msgstr "Kelas yang Diaktifkan" + +#~ msgid "Update Always" +#~ msgstr "Selalu Perbarui" + +#~ msgid "Raw Mode" +#~ msgstr "Mode Mentah" + #~ msgid "Path to Node:" #~ msgstr "Path ke Node:" diff --git a/editor/translations/is.po b/editor/translations/is.po index 88a59309ff..98063e6482 100644 --- a/editor/translations/is.po +++ b/editor/translations/is.po @@ -448,6 +448,16 @@ msgstr "" msgid "Warning: Editing imported animation" msgstr "" +#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Select All" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select None" +msgstr "Afrita val" + #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -1303,7 +1313,7 @@ msgid "Must not collide with an existing engine class name." msgstr "" #: editor/editor_autoload_settings.cpp -msgid "Must not collide with an existing buit-in type name." +msgid "Must not collide with an existing built-in type name." msgstr "" #: editor/editor_autoload_settings.cpp @@ -1500,7 +1510,7 @@ msgid "Node Dock" msgstr "" #: editor/editor_feature_profile.cpp -msgid "Filesystem Dock" +msgid "FileSystem and Import Docks" msgstr "" #: editor/editor_feature_profile.cpp @@ -1554,7 +1564,7 @@ msgstr "" #: editor/editor_feature_profile.cpp msgid "" -"Profile '%s' already exists. Remote it first before importing, import " +"Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" @@ -1567,7 +1577,7 @@ msgid "Unset" msgstr "" #: editor/editor_feature_profile.cpp -msgid "Current Profile" +msgid "Current Profile:" msgstr "" #: editor/editor_feature_profile.cpp @@ -1590,11 +1600,7 @@ msgid "Export" msgstr "" #: editor/editor_feature_profile.cpp -msgid "Available Profiles" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Enabled Classes" +msgid "Available Profiles:" msgstr "" #: editor/editor_feature_profile.cpp @@ -2602,10 +2608,30 @@ msgstr "" msgid "Editor Layout" msgstr "" +#: editor/editor_node.cpp +msgid "Take Screenshot" +msgstr "" + +#: editor/editor_node.cpp +msgid "Screenshots are stored in the Editor Data/Settings Folder." +msgstr "" + +#: editor/editor_node.cpp +msgid "Automatically Open Screenshots" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open in an external image editor." +msgstr "" + #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "" +#: editor/editor_node.cpp +msgid "Toggle System Console" +msgstr "" + #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" msgstr "" @@ -2713,15 +2739,16 @@ msgid "Spins when the editor window redraws." msgstr "" #: editor/editor_node.cpp -msgid "Update Always" -msgstr "" +#, fuzzy +msgid "Update Continuously" +msgstr "Samfellt" #: editor/editor_node.cpp -msgid "Update Changes" +msgid "Update When Changed" msgstr "" #: editor/editor_node.cpp -msgid "Disable Update Spinner" +msgid "Hide Update Spinner" msgstr "" #: editor/editor_node.cpp @@ -3009,20 +3036,20 @@ msgid "Page: " msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "New Key:" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "New Value:" +msgid "New Key:" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Add Key/Value Pair" +msgid "New Value:" msgstr "" #: editor/editor_properties_array_dict.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Item" +msgid "Add Key/Value Pair" msgstr "" #: editor/editor_run_native.cpp @@ -5100,6 +5127,13 @@ msgstr "" msgid "Load Emission Mask" msgstr "" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Restart" +msgstr "" + #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" @@ -6007,10 +6041,18 @@ msgstr "" msgid "Find Next" msgstr "" +#: editor/plugins/script_editor_plugin.cpp +msgid "Filter scripts" +msgstr "" + #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "" +#: editor/plugins/script_editor_plugin.cpp +msgid "Filter methods" +msgstr "" + #: editor/plugins/script_editor_plugin.cpp msgid "Sort" msgstr "" @@ -6248,11 +6290,6 @@ msgstr "" msgid "Cut" msgstr "" -#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp -#: scene/gui/text_edit.cpp -msgid "Select All" -msgstr "" - #: editor/plugins/script_text_editor.cpp msgid "Delete Line" msgstr "" @@ -7798,51 +7835,7 @@ msgid "Boolean uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'viewport_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'texture_pixel_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for all shader modes." +msgid "'%s' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7850,203 +7843,27 @@ msgid "Input parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'binormal' input parameter for vertex and fragment shader modes." +msgid "'%s' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex and fragment shader modes." +msgid "'%s' input parameter for fragment and light shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'fragcoord' input parameter for fragment and light shader modes." +msgid "'%s' input parameter for fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment shader mode." +msgid "'%s' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment shader mode." +msgid "'%s' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'side' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv2' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'view' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'albedo' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'attenuation' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'diffuse' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'roughness' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'specular' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transmission' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'modelview' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_size' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_pass' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_pixel_size' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_alpha' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_height' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_uv' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_vec' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'shadow_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'extra' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'active' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom_alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'delta' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'emission_transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'index' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'lifetime' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'restart' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'velocity' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex and fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9681,6 +9498,10 @@ msgstr "" msgid "Add Child Node" msgstr "" +#: editor/scene_tree_dock.cpp +msgid "Expand/Collapse All" +msgstr "" + #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "" @@ -9710,7 +9531,7 @@ msgid "Delete (No Confirm)" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Add/Create a New Node" +msgid "Add/Create a New Node." msgstr "" #: editor/scene_tree_dock.cpp @@ -11101,6 +10922,13 @@ msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." msgstr "" +#: scene/2d/tile_map.cpp +msgid "" +"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " +"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc. to give them a shape." +msgstr "" + #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " @@ -11348,7 +11176,11 @@ msgid "Pick a color from the screen." msgstr "" #: scene/gui/color_picker.cpp -msgid "Raw Mode" +msgid "HSV" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Raw" msgstr "" #: scene/gui/color_picker.cpp @@ -11361,12 +11193,18 @@ msgstr "" #: scene/gui/container.cpp msgid "" -"Container by itself serves no purpose unless a script configures it's " +"Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, then please use a plain 'Control' node " "instead." msgstr "" +#: scene/gui/control.cpp +msgid "" +"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " +"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." +msgstr "" + #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "" diff --git a/editor/translations/it.po b/editor/translations/it.po index 1d6e803cd4..94b2c13192 100644 --- a/editor/translations/it.po +++ b/editor/translations/it.po @@ -478,6 +478,15 @@ msgstr "" msgid "Warning: Editing imported animation" msgstr "Attenzione: stai modificando un'animazione importata" +#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Select All" +msgstr "Seleziona tutti" + +#: editor/animation_track_editor.cpp +msgid "Select None" +msgstr "Seleziona Nulla" + #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "Mostra solo le tracce dei nodi selezionati nell'albero." @@ -1342,7 +1351,8 @@ msgstr "" "Non deve essere in conflitto con un nome di una classe esistente dell'engine." #: editor/editor_autoload_settings.cpp -msgid "Must not collide with an existing buit-in type name." +#, fuzzy +msgid "Must not collide with an existing built-in type name." msgstr "Non deve essere in conflitto con un nome di tipo built-in esistente." #: editor/editor_autoload_settings.cpp @@ -1548,7 +1558,8 @@ msgid "Node Dock" msgstr "Nodo" #: editor/editor_feature_profile.cpp -msgid "Filesystem Dock" +#, fuzzy +msgid "FileSystem and Import Docks" msgstr "Filesystem" #: editor/editor_feature_profile.cpp @@ -1600,8 +1611,9 @@ msgid "File '%s' format is invalid, import aborted." msgstr "Il formato del file '%s' non è valido, importazione annullata." #: editor/editor_feature_profile.cpp +#, fuzzy msgid "" -"Profile '%s' already exists. Remote it first before importing, import " +"Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" "Il profilo '%s' è già presente, rimuovilo prima dell'importazione. " @@ -1616,7 +1628,8 @@ msgid "Unset" msgstr "Disattiva" #: editor/editor_feature_profile.cpp -msgid "Current Profile" +#, fuzzy +msgid "Current Profile:" msgstr "Profilo attuale" #: editor/editor_feature_profile.cpp @@ -1639,13 +1652,10 @@ msgid "Export" msgstr "Esporta" #: editor/editor_feature_profile.cpp -msgid "Available Profiles" +#, fuzzy +msgid "Available Profiles:" msgstr "Profili disponibili" -#: editor/editor_feature_profile.cpp -msgid "Enabled Classes" -msgstr "Classi abilitate" - #: editor/editor_feature_profile.cpp msgid "Class Options" msgstr "Opzioni della classe" @@ -2733,10 +2743,34 @@ msgstr "Impostazioni editor" msgid "Editor Layout" msgstr "Layout dell'editor" +#: editor/editor_node.cpp +#, fuzzy +msgid "Take Screenshot" +msgstr "Rendi Scena Radice" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Screenshots are stored in the Editor Data/Settings Folder." +msgstr "Apri cartella dati/impostazioni editor" + +#: editor/editor_node.cpp +msgid "Automatically Open Screenshots" +msgstr "" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Open in an external image editor." +msgstr "Apri l'Editor successivo" + #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "Abilita/Disabilita modalità a schermo intero" +#: editor/editor_node.cpp +#, fuzzy +msgid "Toggle System Console" +msgstr "Abilita CanvasItem Visibile" + #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" msgstr "Apri cartella dati/impostazioni editor" @@ -2845,15 +2879,18 @@ msgid "Spins when the editor window redraws." msgstr "Gira quando la finestra dell'editor viene ridisegnata." #: editor/editor_node.cpp -msgid "Update Always" -msgstr "Aggiorna sempre" +#, fuzzy +msgid "Update Continuously" +msgstr "Continuo" #: editor/editor_node.cpp -msgid "Update Changes" +#, fuzzy +msgid "Update When Changed" msgstr "Aggiorna cambiamenti" #: editor/editor_node.cpp -msgid "Disable Update Spinner" +#, fuzzy +msgid "Hide Update Spinner" msgstr "Disabilita l'icona girevole di aggiornamento" #: editor/editor_node.cpp @@ -3153,6 +3190,11 @@ msgstr "Dimensione: " msgid "Page: " msgstr "Pagina: " +#: editor/editor_properties_array_dict.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" +msgstr "Rimuovi Elemento" + #: editor/editor_properties_array_dict.cpp msgid "New Key:" msgstr "Nuova Chiave:" @@ -3165,11 +3207,6 @@ msgstr "Nuovo Valore:" msgid "Add Key/Value Pair" msgstr "Aggiungi Coppia Chiave/Valore" -#: editor/editor_properties_array_dict.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Item" -msgstr "Rimuovi Elemento" - #: editor/editor_run_native.cpp msgid "" "No runnable export preset found for this platform.\n" @@ -5312,6 +5349,14 @@ msgstr "Nessun pixel con trasparenza >128 nell'immagine..." msgid "Load Emission Mask" msgstr "Carica Maschera Emissione" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +#, fuzzy +msgid "Restart" +msgstr "Riavvia Ora" + #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" @@ -6232,10 +6277,20 @@ msgstr "%s Riferimento di Classe" msgid "Find Next" msgstr "Trova Successivo" +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter scripts" +msgstr "Filtra proprietà" + #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "Ordina in ordine alfabetico la lista dei metodi." +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter methods" +msgstr "Modalità di filtro:" + #: editor/plugins/script_editor_plugin.cpp msgid "Sort" msgstr "Ordina" @@ -6476,11 +6531,6 @@ msgstr "Segnalibri" msgid "Cut" msgstr "Taglia" -#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp -#: scene/gui/text_edit.cpp -msgid "Select All" -msgstr "Seleziona tutti" - #: editor/plugins/script_text_editor.cpp msgid "Delete Line" msgstr "Elimina Linea" @@ -8044,51 +8094,7 @@ msgid "Boolean uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'viewport_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'texture_pixel_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for all shader modes." +msgid "'%s' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8097,203 +8103,27 @@ msgid "Input parameter." msgstr "Snap su Genitore" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'binormal' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'fragcoord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'side' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv2' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex and fragment shader modes." +msgid "'%s' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'view' input parameter for fragment and light shader modes." +msgid "'%s' input parameter for fragment and light shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'albedo' input parameter for light shader mode." +msgid "'%s' input parameter for fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'attenuation' input parameter for light shader mode." +msgid "'%s' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'diffuse' input parameter for light shader mode." +msgid "'%s' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'roughness' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'specular' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transmission' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'modelview' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_size' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_pass' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_pixel_size' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_alpha' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_height' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_uv' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_vec' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'shadow_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'extra' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'active' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom_alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'delta' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'emission_transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'index' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'lifetime' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'restart' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'velocity' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex and fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -10024,6 +9854,11 @@ msgstr "Apri la documentazione" msgid "Add Child Node" msgstr "Aggiungi Nodo Figlio" +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Expand/Collapse All" +msgstr "Comprimi Tutto" + #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "Cambia Tipo" @@ -10053,7 +9888,8 @@ msgid "Delete (No Confirm)" msgstr "Elimina (Senza Conferma)" #: editor/scene_tree_dock.cpp -msgid "Add/Create a New Node" +#, fuzzy +msgid "Add/Create a New Node." msgstr "Aggiungi/Crea un Nuovo Nodo" #: editor/scene_tree_dock.cpp @@ -11564,6 +11400,18 @@ msgstr "" "Questo osso ha bisogno di una corretta postura di RIPOSO. Vai al nodo " "Skeleton2D e impostane una." +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "" +"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " +"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionShape2D serve a fornire una forma di collisione ad un nodo derivato " +"di CollisionObject2D. Si prega di utilizzarlo solamente come figlio di " +"Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. in modo da dargli " +"una forma." + #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " @@ -11873,8 +11721,13 @@ msgid "Pick a color from the screen." msgstr "Scegliere un colore dallo schermo." #: scene/gui/color_picker.cpp -msgid "Raw Mode" -msgstr "Modalità Raw" +msgid "HSV" +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw" +msgstr "Imbardata" #: scene/gui/color_picker.cpp msgid "Switch between hexadecimal and code values." @@ -11887,7 +11740,7 @@ msgstr "Aggiungi il colore corrente come preset." #: scene/gui/container.cpp #, fuzzy msgid "" -"Container by itself serves no purpose unless a script configures it's " +"Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, then please use a plain 'Control' node " "instead." @@ -11897,6 +11750,12 @@ msgstr "" "Se non avete intenzione di aggiungere uno script, utilizzate invece un " "semplice nodo \"Controllo\"." +#: scene/gui/control.cpp +msgid "" +"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " +"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." +msgstr "" + #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "Attenzione!" @@ -11994,6 +11853,15 @@ msgstr "Varyings può essere assegnato solo nella funzione del vertice." msgid "Constants cannot be modified." msgstr "" +#~ msgid "Enabled Classes" +#~ msgstr "Classi abilitate" + +#~ msgid "Update Always" +#~ msgstr "Aggiorna sempre" + +#~ msgid "Raw Mode" +#~ msgstr "Modalità Raw" + #~ msgid "Path to Node:" #~ msgstr "Percorso per il nodo:" @@ -12557,9 +12425,6 @@ msgstr "" #~ msgid "Toggle Spatial Visible" #~ msgstr "Abilita Spatial Visibile" -#~ msgid "Toggle CanvasItem Visible" -#~ msgstr "Abilita CanvasItem Visibile" - #~ msgid "Condition" #~ msgstr "Condizione" @@ -13497,9 +13362,6 @@ msgstr "" #~ msgid "Images:" #~ msgstr "Immagini:" -#~ msgid "Select None" -#~ msgstr "Seleziona Nulla" - #~ msgid "Group" #~ msgstr "Gruppo" diff --git a/editor/translations/ja.po b/editor/translations/ja.po index a6b55ee23a..b3ac446b7f 100644 --- a/editor/translations/ja.po +++ b/editor/translations/ja.po @@ -471,6 +471,16 @@ msgstr "" msgid "Warning: Editing imported animation" msgstr "警告:インポートしたアニメーションを編集しています" +#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Select All" +msgstr "すべて選択" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select None" +msgstr "ノードを選択" + #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "ツリーで選択したノードのトラックのみを表示します。" @@ -1346,7 +1356,7 @@ msgstr "無効な名前です。既存のエンジンクラス名と重複して #: editor/editor_autoload_settings.cpp #, fuzzy -msgid "Must not collide with an existing buit-in type name." +msgid "Must not collide with an existing built-in type name." msgstr "無効な名前です。既存の組込み型名と重複してはいけません。" #: editor/editor_autoload_settings.cpp @@ -1558,7 +1568,7 @@ msgstr "追加したキーを移動" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Filesystem Dock" +msgid "FileSystem and Import Docks" msgstr "ファイルシステム" #: editor/editor_feature_profile.cpp @@ -1620,8 +1630,9 @@ msgid "File '%s' format is invalid, import aborted." msgstr "ファイル '%s' のフォーマットが無効です。インポートが中止されました。" #: editor/editor_feature_profile.cpp +#, fuzzy msgid "" -"Profile '%s' already exists. Remote it first before importing, import " +"Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" "プロファイル '%s' はすでに存在します。インポート前に最初にリモートで実行する" @@ -1638,7 +1649,7 @@ msgstr "未設定" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Current Profile" +msgid "Current Profile:" msgstr "現在のバージョン:" #: editor/editor_feature_profile.cpp @@ -1663,14 +1674,9 @@ msgstr "エクスポート" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Available Profiles" +msgid "Available Profiles:" msgstr "利用可能なノード:" -#: editor/editor_feature_profile.cpp -#, fuzzy -msgid "Enabled Classes" -msgstr "クラスの検索" - #: editor/editor_feature_profile.cpp #, fuzzy msgid "Class Options" @@ -2764,10 +2770,34 @@ msgstr "エディタ設定" msgid "Editor Layout" msgstr "エディタレイアウト" +#: editor/editor_node.cpp +#, fuzzy +msgid "Take Screenshot" +msgstr "シーンをルートにする" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Screenshots are stored in the Editor Data/Settings Folder." +msgstr "エディタのデータ・設定フォルダを開く" + +#: editor/editor_node.cpp +msgid "Automatically Open Screenshots" +msgstr "" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Open in an external image editor." +msgstr "次のエディタを開く" + #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "フルスクリーン切り替え" +#: editor/editor_node.cpp +#, fuzzy +msgid "Toggle System Console" +msgstr "分割モード切り替え" + #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" msgstr "エディタのデータ・設定フォルダを開く" @@ -2876,15 +2906,18 @@ msgid "Spins when the editor window redraws." msgstr "エディタ ウィンドウの再描画時にスピンします。" #: editor/editor_node.cpp -msgid "Update Always" -msgstr "常に更新" +#, fuzzy +msgid "Update Continuously" +msgstr "継続的" #: editor/editor_node.cpp -msgid "Update Changes" +#, fuzzy +msgid "Update When Changed" msgstr "変更時に更新" #: editor/editor_node.cpp -msgid "Disable Update Spinner" +#, fuzzy +msgid "Hide Update Spinner" msgstr "アップデートスピナーを無効化" #: editor/editor_node.cpp @@ -3186,6 +3219,11 @@ msgstr "サイズ: " msgid "Page: " msgstr "ページ: " +#: editor/editor_properties_array_dict.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" +msgstr "アイテムを除去" + #: editor/editor_properties_array_dict.cpp msgid "New Key:" msgstr "新規キー:" @@ -3198,11 +3236,6 @@ msgstr "新規の値:" msgid "Add Key/Value Pair" msgstr "キー・値のペアを追加" -#: editor/editor_properties_array_dict.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Item" -msgstr "アイテムを除去" - #: editor/editor_run_native.cpp msgid "" "No runnable export preset found for this platform.\n" @@ -5383,6 +5416,14 @@ msgstr "画像内に透明度が128以上のピクセルがありません..." msgid "Load Emission Mask" msgstr "発光(Emission)マスクを読み込む" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +#, fuzzy +msgid "Restart" +msgstr "今すぐ再起動" + #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp #, fuzzy @@ -6355,10 +6396,20 @@ msgstr " クラスリファレンス" msgid "Find Next" msgstr "次を検索" +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter scripts" +msgstr "フィルタプロパティ" + #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "メソッドリストのアルファベット順ソートを切り替える。" +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter methods" +msgstr "フィルターモード:" + #: editor/plugins/script_editor_plugin.cpp msgid "Sort" msgstr "ソート" @@ -6607,11 +6658,6 @@ msgstr "ブックマーク" msgid "Cut" msgstr "切り取り" -#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp -#: scene/gui/text_edit.cpp -msgid "Select All" -msgstr "すべて選択" - #: editor/plugins/script_text_editor.cpp msgid "Delete Line" msgstr "行を削除" @@ -8281,51 +8327,7 @@ msgid "Boolean uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'viewport_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'texture_pixel_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for all shader modes." +msgid "'%s' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8334,203 +8336,27 @@ msgid "Input parameter." msgstr "親にスナップ" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'binormal' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'fragcoord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'side' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv2' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex and fragment shader modes." +msgid "'%s' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'view' input parameter for fragment and light shader modes." +msgid "'%s' input parameter for fragment and light shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'albedo' input parameter for light shader mode." +msgid "'%s' input parameter for fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'attenuation' input parameter for light shader mode." +msgid "'%s' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'diffuse' input parameter for light shader mode." +msgid "'%s' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'roughness' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'specular' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transmission' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'modelview' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_size' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_pass' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_pixel_size' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_alpha' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_height' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_uv' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_vec' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'shadow_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'extra' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'active' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom_alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'delta' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'emission_transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'index' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'lifetime' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'restart' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'velocity' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex and fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -10360,6 +10186,11 @@ msgstr "ドキュメントを開く" msgid "Add Child Node" msgstr "子ノードを追加" +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Expand/Collapse All" +msgstr "すべて折りたたむ" + #: editor/scene_tree_dock.cpp #, fuzzy msgid "Change Type" @@ -10390,7 +10221,8 @@ msgid "Delete (No Confirm)" msgstr "削除 (確認なし)" #: editor/scene_tree_dock.cpp -msgid "Add/Create a New Node" +#, fuzzy +msgid "Add/Create a New Node." msgstr "新しいノードを追加/生成" #: editor/scene_tree_dock.cpp @@ -11982,6 +11814,18 @@ msgstr "" "このボーンには適切なRESTポーズがありません。 Skeleton2Dノードに移動して設定し" "ます。" +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "" +"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " +"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionShape2D は、CollisionObject2D 派生ノードにコリジョンシェイプを提供す" +"るためにのみ機能します。2Dの形状(シェイプ)を付与するためには Area2D、" +"StaticBody2D、RigidBody2D、KinematicBody2D などの子オブジェクトとして利用して" +"ください." + #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " @@ -12297,10 +12141,14 @@ msgstr "" msgid "Pick a color from the screen." msgstr "スクリーンから色を選択してください。" +#: scene/gui/color_picker.cpp +msgid "HSV" +msgstr "" + #: scene/gui/color_picker.cpp #, fuzzy -msgid "Raw Mode" -msgstr "パン・モード" +msgid "Raw" +msgstr "ヨー" #: scene/gui/color_picker.cpp msgid "Switch between hexadecimal and code values." @@ -12312,8 +12160,9 @@ msgid "Add current color as a preset." msgstr "現在の色をプリセットとして追加" #: scene/gui/container.cpp +#, fuzzy msgid "" -"Container by itself serves no purpose unless a script configures it's " +"Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, then please use a plain 'Control' node " "instead." @@ -12323,6 +12172,12 @@ msgstr "" "スクリプトを追加しない場合は、代わりにプレーン「コントロール 」ノードを使用し" "てください。" +#: scene/gui/control.cpp +msgid "" +"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " +"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." +msgstr "" + #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "警告!" @@ -12422,6 +12277,17 @@ msgstr "Varyingは頂点関数にのみ割り当てることができます。" msgid "Constants cannot be modified." msgstr "定数は変更できません。" +#, fuzzy +#~ msgid "Enabled Classes" +#~ msgstr "クラスの検索" + +#~ msgid "Update Always" +#~ msgstr "常に更新" + +#, fuzzy +#~ msgid "Raw Mode" +#~ msgstr "パン・モード" + #~ msgid "Path to Node:" #~ msgstr "ノードへのパス:" diff --git a/editor/translations/ka.po b/editor/translations/ka.po index 0eff93389d..d4451b86c6 100644 --- a/editor/translations/ka.po +++ b/editor/translations/ka.po @@ -464,6 +464,16 @@ msgstr "" msgid "Warning: Editing imported animation" msgstr "" +#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Select All" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select None" +msgstr "მონიშვნის ასლის შექმნა" + #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "მხოლოდ აჩვენე ჩანაწერები კვანძებიდან მონიშნული ხეში." @@ -1345,7 +1355,7 @@ msgid "Must not collide with an existing engine class name." msgstr "" #: editor/editor_autoload_settings.cpp -msgid "Must not collide with an existing buit-in type name." +msgid "Must not collide with an existing built-in type name." msgstr "" #: editor/editor_autoload_settings.cpp @@ -1544,7 +1554,7 @@ msgid "Node Dock" msgstr "" #: editor/editor_feature_profile.cpp -msgid "Filesystem Dock" +msgid "FileSystem and Import Docks" msgstr "" #: editor/editor_feature_profile.cpp @@ -1601,7 +1611,7 @@ msgstr "" #: editor/editor_feature_profile.cpp msgid "" -"Profile '%s' already exists. Remote it first before importing, import " +"Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" @@ -1615,7 +1625,7 @@ msgid "Unset" msgstr "" #: editor/editor_feature_profile.cpp -msgid "Current Profile" +msgid "Current Profile:" msgstr "" #: editor/editor_feature_profile.cpp @@ -1639,12 +1649,9 @@ msgid "Export" msgstr "" #: editor/editor_feature_profile.cpp -msgid "Available Profiles" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Enabled Classes" -msgstr "" +#, fuzzy +msgid "Available Profiles:" +msgstr "ანიმაციის . პარამეტრები." #: editor/editor_feature_profile.cpp #, fuzzy @@ -2665,10 +2672,30 @@ msgstr "" msgid "Editor Layout" msgstr "" +#: editor/editor_node.cpp +msgid "Take Screenshot" +msgstr "" + +#: editor/editor_node.cpp +msgid "Screenshots are stored in the Editor Data/Settings Folder." +msgstr "" + +#: editor/editor_node.cpp +msgid "Automatically Open Screenshots" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open in an external image editor." +msgstr "" + #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "" +#: editor/editor_node.cpp +msgid "Toggle System Console" +msgstr "" + #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" msgstr "" @@ -2776,15 +2803,16 @@ msgid "Spins when the editor window redraws." msgstr "" #: editor/editor_node.cpp -msgid "Update Always" -msgstr "" +#, fuzzy +msgid "Update Continuously" +msgstr "უწყვეტი" #: editor/editor_node.cpp -msgid "Update Changes" +msgid "Update When Changed" msgstr "" #: editor/editor_node.cpp -msgid "Disable Update Spinner" +msgid "Hide Update Spinner" msgstr "" #: editor/editor_node.cpp @@ -3074,20 +3102,20 @@ msgid "Page: " msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "New Key:" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "New Value:" +msgid "New Key:" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Add Key/Value Pair" +msgid "New Value:" msgstr "" #: editor/editor_properties_array_dict.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Item" +msgid "Add Key/Value Pair" msgstr "" #: editor/editor_run_native.cpp @@ -5196,6 +5224,13 @@ msgstr "" msgid "Load Emission Mask" msgstr "" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Restart" +msgstr "" + #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" @@ -6113,10 +6148,18 @@ msgstr "" msgid "Find Next" msgstr "" +#: editor/plugins/script_editor_plugin.cpp +msgid "Filter scripts" +msgstr "" + #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "" +#: editor/plugins/script_editor_plugin.cpp +msgid "Filter methods" +msgstr "" + #: editor/plugins/script_editor_plugin.cpp msgid "Sort" msgstr "" @@ -6362,11 +6405,6 @@ msgstr "" msgid "Cut" msgstr "" -#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp -#: scene/gui/text_edit.cpp -msgid "Select All" -msgstr "" - #: editor/plugins/script_text_editor.cpp msgid "Delete Line" msgstr "" @@ -7939,51 +7977,7 @@ msgid "Boolean uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'viewport_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'texture_pixel_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for all shader modes." +msgid "'%s' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7991,203 +7985,27 @@ msgid "Input parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'binormal' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'fragcoord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'side' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv2' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'view' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'albedo' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'attenuation' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'diffuse' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'roughness' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'specular' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transmission' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'modelview' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_size' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_pass' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_pixel_size' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_alpha' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_height' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_uv' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_vec' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'shadow_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'extra' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'active' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom_alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'delta' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'emission_transform' input parameter for vertex shader mode." +msgid "'%s' input parameter for fragment and light shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'index' input parameter for vertex shader mode." +msgid "'%s' input parameter for fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'lifetime' input parameter for vertex shader mode." +msgid "'%s' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'restart' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'velocity' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex and fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9828,6 +9646,11 @@ msgstr "" msgid "Add Child Node" msgstr "" +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Expand/Collapse All" +msgstr "ყველას ჩანაცვლება" + #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "" @@ -9857,8 +9680,9 @@ msgid "Delete (No Confirm)" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Add/Create a New Node" -msgstr "" +#, fuzzy +msgid "Add/Create a New Node." +msgstr "ახალი %s შექმნა" #: editor/scene_tree_dock.cpp msgid "" @@ -11262,6 +11086,13 @@ msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." msgstr "" +#: scene/2d/tile_map.cpp +msgid "" +"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " +"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc. to give them a shape." +msgstr "" + #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " @@ -11513,7 +11344,11 @@ msgid "Pick a color from the screen." msgstr "" #: scene/gui/color_picker.cpp -msgid "Raw Mode" +msgid "HSV" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Raw" msgstr "" #: scene/gui/color_picker.cpp @@ -11526,12 +11361,18 @@ msgstr "" #: scene/gui/container.cpp msgid "" -"Container by itself serves no purpose unless a script configures it's " +"Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, then please use a plain 'Control' node " "instead." msgstr "" +#: scene/gui/control.cpp +msgid "" +"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " +"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." +msgstr "" + #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "" diff --git a/editor/translations/ko.po b/editor/translations/ko.po index 9bfc5dee61..388ca02bfa 100644 --- a/editor/translations/ko.po +++ b/editor/translations/ko.po @@ -451,6 +451,15 @@ msgstr "" msgid "Warning: Editing imported animation" msgstr "경고: 가져온 애니메이션을 편집하고 있음" +#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Select All" +msgstr "전체선택" + +#: editor/animation_track_editor.cpp +msgid "Select None" +msgstr "모든 선택 해제" + #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "트리에서 선택한 노드의 트랙만 표시합니다." @@ -1310,7 +1319,8 @@ msgid "Must not collide with an existing engine class name." msgstr "엔진에 존재하는 클래스 이름과 충돌하지 않아야 합니다." #: editor/editor_autoload_settings.cpp -msgid "Must not collide with an existing buit-in type name." +#, fuzzy +msgid "Must not collide with an existing built-in type name." msgstr "내장 타입 이름과 충돌하지 않아야 합니다." #: editor/editor_autoload_settings.cpp @@ -1514,7 +1524,8 @@ msgid "Node Dock" msgstr "노드 독" #: editor/editor_feature_profile.cpp -msgid "Filesystem Dock" +#, fuzzy +msgid "FileSystem and Import Docks" msgstr "파일 시스템 독" #: editor/editor_feature_profile.cpp @@ -1566,8 +1577,9 @@ msgid "File '%s' format is invalid, import aborted." msgstr "파일 '%s' 형식이 올바르지 않습니다, 가져오기가 중단되었습니다." #: editor/editor_feature_profile.cpp +#, fuzzy msgid "" -"Profile '%s' already exists. Remote it first before importing, import " +"Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" "프로필 '%s'이(가) 이미 존재함니다. 가져오기 전에 먼저 프로필을 원격으로 하세" @@ -1582,7 +1594,8 @@ msgid "Unset" msgstr "비설정" #: editor/editor_feature_profile.cpp -msgid "Current Profile" +#, fuzzy +msgid "Current Profile:" msgstr "현재 프로필" #: editor/editor_feature_profile.cpp @@ -1605,13 +1618,10 @@ msgid "Export" msgstr "내보내기" #: editor/editor_feature_profile.cpp -msgid "Available Profiles" +#, fuzzy +msgid "Available Profiles:" msgstr "사용 가능한 프로필" -#: editor/editor_feature_profile.cpp -msgid "Enabled Classes" -msgstr "활성화된 클래스" - #: editor/editor_feature_profile.cpp msgid "Class Options" msgstr "클래스 옵션" @@ -2680,10 +2690,34 @@ msgstr "에디터 설정" msgid "Editor Layout" msgstr "에디터 레이아웃" +#: editor/editor_node.cpp +#, fuzzy +msgid "Take Screenshot" +msgstr "씬 루트 만들기" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Screenshots are stored in the Editor Data/Settings Folder." +msgstr "에디터 데이터/설정 폴더 열기" + +#: editor/editor_node.cpp +msgid "Automatically Open Screenshots" +msgstr "" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Open in an external image editor." +msgstr "다음 에디터 열기" + #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "전체 화면 토글" +#: editor/editor_node.cpp +#, fuzzy +msgid "Toggle System Console" +msgstr "CanvasItem 보이기 토글" + #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" msgstr "에디터 데이터/설정 폴더 열기" @@ -2791,15 +2825,18 @@ msgid "Spins when the editor window redraws." msgstr "에디터 윈도우가 다시 그려질 때 회전합니다." #: editor/editor_node.cpp -msgid "Update Always" -msgstr "항상 업데이트" +#, fuzzy +msgid "Update Continuously" +msgstr "연속적" #: editor/editor_node.cpp -msgid "Update Changes" +#, fuzzy +msgid "Update When Changed" msgstr "변경사항만 업데이트" #: editor/editor_node.cpp -msgid "Disable Update Spinner" +#, fuzzy +msgid "Hide Update Spinner" msgstr "업데이트 스피너 비활성화" #: editor/editor_node.cpp @@ -3097,6 +3134,11 @@ msgstr "사이즈: " msgid "Page: " msgstr "페이지: " +#: editor/editor_properties_array_dict.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" +msgstr "아이템 삭제" + #: editor/editor_properties_array_dict.cpp msgid "New Key:" msgstr "새 키:" @@ -3109,11 +3151,6 @@ msgstr "새 값:" msgid "Add Key/Value Pair" msgstr "키/값 쌍 추가" -#: editor/editor_properties_array_dict.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Item" -msgstr "아이템 삭제" - #: editor/editor_run_native.cpp msgid "" "No runnable export preset found for this platform.\n" @@ -5214,6 +5251,14 @@ msgstr "이미지에 투명도가 128보다 큰 픽셀이 없습니다..." msgid "Load Emission Mask" msgstr "에미션 마스크 불러오기" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +#, fuzzy +msgid "Restart" +msgstr "지금 재시작" + #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" @@ -6120,10 +6165,20 @@ msgstr "%s 클래스 참조" msgid "Find Next" msgstr "다음 찾기" +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter scripts" +msgstr "필터 속성" + #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "메서드 목록의 사전 식 정렬을 키거나 끕니다." +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter methods" +msgstr "필터 모드:" + #: editor/plugins/script_editor_plugin.cpp msgid "Sort" msgstr "정렬" @@ -6365,11 +6420,6 @@ msgstr "북마크" msgid "Cut" msgstr "잘라내기" -#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp -#: scene/gui/text_edit.cpp -msgid "Select All" -msgstr "전체선택" - #: editor/plugins/script_text_editor.cpp msgid "Delete Line" msgstr "라인 삭제" @@ -7914,51 +7964,8 @@ msgid "Boolean uniform." msgstr "불리언 유니폼." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'camera' input parameter for all shader modes." -msgstr "모든 셰이더 모드에 대한 'camera' 입력 매개변수." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_camera' input parameter for all shader modes." -msgstr "모든 셰이더 모드에 대한 'inv_camera' 입력 매개변수." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_projection' input parameter for all shader modes." -msgstr "모든 셰이더 모드에 대한 'inv_projection' 입력 매개변수." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for all shader modes." -msgstr "모든 셰이더 모드에 대한 'normal' 입력 매개변수." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for all shader modes." -msgstr "모든 셰이더 모드에 대한 'projection' 입력 매개변수." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for all shader modes." -msgstr "모든 셰이더 모드에 대한 'time' 입력 매개변수." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'viewport_size' input parameter for all shader modes." -msgstr "모든 셰이더 모드에 대한 'viewport_size' 입력 매개변수." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for all shader modes." -msgstr "모든 셰이더 모드에 대한 'world' 입력 매개변수." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for all shader modes." -msgstr "모든 셰이더 모드에 대한 'alpha' 입력 매개변수." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for all shader modes." -msgstr "모든 셰이더 모드에 대한 'color' 입력 매개변수." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'texture_pixel_size' input parameter for all shader modes." -msgstr "모든 셰이더 모드에 대한 'texture_pixel_size' 입력 매개변수." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for all shader modes." +#, fuzzy +msgid "'%s' input parameter for all shader modes." msgstr "모든 셰이더 모드에 대한 'uv' 입력 매개변수." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7966,204 +7973,34 @@ msgid "Input parameter." msgstr "입력 매개변수." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex and fragment shader modes." -msgstr "꼭짓점과 프래그먼트 셰이더 모드에 대한 'alpha' 입력 매개변수." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'binormal' input parameter for vertex and fragment shader modes." -msgstr "꼭짓점과 프래그먼트 셰이더 모드에 대한 'binormal' 입력 매개변수." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex and fragment shader modes." -msgstr "꼭짓점과 프래그먼트 셰이더 모드에 대한 'color' 입력 매개변수." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'fragcoord' input parameter for fragment and light shader modes." -msgstr "프래그먼트와 조명 셰이더 모드에 대한 'fragcoord' 입력 매개변수." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment shader mode." -msgstr "프래그먼트 셰이더 모드에 대한 'point_coord' 입력 매개변수." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment shader mode." -msgstr "프래그먼트 셰이더 모드에 대한 'screen_uv' 입력 매개변수." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'side' input parameter for fragment shader mode." -msgstr "프래그먼트 셰이더 모드에 대한 'side' 입력 매개변수." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader modes." -msgstr "꼭짓점과 프래그먼트 셰이더 모드에 대한 'tangent' 입력 매개변수." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for vertex and fragment shader modes." +#, fuzzy +msgid "'%s' input parameter for vertex and fragment shader modes." msgstr "꼭짓점과 프래그먼트 셰이더 모드에 대한 'uv' 입력 매개변수." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv2' input parameter for vertex and fragment shader modes." -msgstr "꼭짓점과 프래그먼트 셰이더 모드에 대한 'uv2' 입력 매개변수." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex and fragment shader modes." -msgstr "꼭짓점과 프래그먼트 셰이더 모드에 대한 'vertex' 입력 매개변수." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'view' input parameter for fragment and light shader modes." +#, fuzzy +msgid "'%s' input parameter for fragment and light shader modes." msgstr "꼭짓점과 프래그먼트 셰이더 모드에 대한 'view' 입력 매개변수." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'albedo' input parameter for light shader mode." -msgstr "조명 셰이더 모드에 대한 'albedo' 입력 매개변수." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'attenuation' input parameter for light shader mode." -msgstr "조명 셰이더 모드에 대한 'attenuation' 입력 매개변수." +#, fuzzy +msgid "'%s' input parameter for fragment shader mode." +msgstr "프래그먼트 셰이더 모드에 대한 'side' 입력 매개변수." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'diffuse' input parameter for light shader mode." +#, fuzzy +msgid "'%s' input parameter for light shader mode." msgstr "조명 셰이더 모드에 대한 'diffuse' 입력 매개변수." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light' input parameter for light shader mode." -msgstr "조명 셰이더 모드에 대한 'light' 입력 매개변수." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_color' input parameter for light shader mode." -msgstr "조명 셰이더 모드에 대한 'light_color' 입력 매개변수." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'roughness' input parameter for light shader mode." -msgstr "조명 셰이더 모드에 대한 'roughness' 입력 매개변수." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'specular' input parameter for light shader mode." -msgstr "조명 셰이더 모드에 대한 'specular' 입력 매개변수." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transmission' input parameter for light shader mode." -msgstr "조명 셰이더 모드에 대한 'transmission' 입력 매개변수." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'modelview' input parameter for vertex shader mode." -msgstr "꼭짓점 셰이더 모드에 대한 'modelview' 입력 매개변수." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_size' input parameter for vertex shader mode." -msgstr "꼭짓점 셰이더 모드에 대한 'point_size' 입력 매개변수." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader mode." -msgstr "꼭짓점과 프래그먼트 셰이더 모드에 대한 'tangent' 입력 매개변수." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_pass' input parameter for vertex and fragment shader modes." -msgstr "꼭짓점과 프래그먼트 셰이더 모드에 대한 'light_pass' 입력 매개변수." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment and light shader modes." -msgstr "프래그먼트와 조명 셰이더 모드에 대한 'point_coord' 입력 매개변수." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_pixel_size' input parameter for fragment shader mode." -msgstr "프래그먼트 셰이더 모드에 대한 'screen_pixel_size' 입력 매개변수." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment and light shader modes." -msgstr "프래그먼트와 조명 셰이더 모드에 대한 'screen_uv' 입력 매개변수." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_alpha' input parameter for light shader mode." -msgstr "조명 셰이더 모드에 대한 'light_alpha' 입력 매개변수." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_height' input parameter for light shader mode." -msgstr "조명 셰이더 모드에 대한 'light_height' 입력 매개변수." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_uv' input parameter for light shader mode." -msgstr "조명 셰이더 모드에 대한 'light_uv' 입력 매개변수." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_vec' input parameter for light shader mode." -msgstr "조명 셰이더 모드에 대한 'light_vec' 입력 매개변수." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for light shader mode." -msgstr "조명 셰이더 모드에 대한 'normal' 입력 매개변수." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'shadow_color' input parameter for light shader mode." -msgstr "조명 셰이더 모드에 대한 'shadow_color' 입력 매개변수." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'extra' input parameter for vertex shader mode." -msgstr "꼭짓점 셰이더 모드에 대한 'extra' 입력 매개변수." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for vertex shader mode." -msgstr "꼭짓점 셰이더 모드에 대한 'projection' 입력 매개변수." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex shader mode." -msgstr "꼭짓점 셰이더 모드에 대한 'vertex' 입력 매개변수." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for vertex shader mode." -msgstr "꼭짓점 셰이더 모드에 대한 'world' 입력 매개변수." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'active' input parameter for vertex shader mode." -msgstr "꼭짓점 셰이더 모드에 대한 'active' 입력 매개변수." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex shader mode." -msgstr "꼭짓점 셰이더 모드에 대한 'alpha' 입력 매개변수." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex shader mode." -msgstr "꼭짓점 셰이더 모드에 대한 'color' 입력 매개변수." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom' input parameter for vertex shader mode." +#, fuzzy +msgid "'%s' input parameter for vertex shader mode." msgstr "꼭짓점 셰이더 모드에 대한 'custom' 입력 매개변수." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom_alpha' input parameter for vertex shader mode." -msgstr "꼭짓점 셰이더 모드에 대한 'custom_alpha' 입력 매개변수." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'delta' input parameter for vertex shader mode." -msgstr "꼭짓점 셰이더 모드에 대한 'delta' 입력 매개변수." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'emission_transform' input parameter for vertex shader mode." -msgstr "꼭짓점 셰이더 모드에 대한 'emission_transform' 입력 매개변수." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'index' input parameter for vertex shader mode." -msgstr "꼭짓점 셰이더 모드에 대한 'index' 입력 매개변수." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'lifetime' input parameter for vertex shader mode." -msgstr "꼭짓점 셰이더 모드에 대한 'lifetime' 입력 매개변수." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'restart' input parameter for vertex shader mode." -msgstr "꼭짓점 셰이더 모드에 대한 'restart' 입력 매개변수." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for vertex shader mode." -msgstr "꼭짓점 셰이더 모드에 대한 'time' 입력 매개변수." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transform' input parameter for vertex shader mode." -msgstr "꼭짓점 셰이더 모드에 대한 'transform' 입력 매개변수." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'velocity' input parameter for vertex shader mode." -msgstr "꼭짓점 셰이더 모드에 대한 'velocity' 입력 매개변수." +#, fuzzy +msgid "'%s' input parameter for vertex and fragment shader mode." +msgstr "꼭짓점과 프래그먼트 셰이더 모드에 대한 'uv' 입력 매개변수." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar function." @@ -9900,6 +9737,11 @@ msgstr "문서 열기" msgid "Add Child Node" msgstr "자식 노드 추가" +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Expand/Collapse All" +msgstr "모두 접기" + #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "타입 변경" @@ -9929,7 +9771,8 @@ msgid "Delete (No Confirm)" msgstr "삭제 (확인 없음)" #: editor/scene_tree_dock.cpp -msgid "Add/Create a New Node" +#, fuzzy +msgid "Add/Create a New Node." msgstr "새 노드 추가/만들기" #: editor/scene_tree_dock.cpp @@ -11394,6 +11237,17 @@ msgstr "" "이 본에 적절한 휴식 자세가 없습니다. Skeleton2D 노드로 가 휴식으로 할 자세를 " "설정하세요." +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "" +"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " +"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionShape2D는 CollisionObject2D에 충돌 Shape을 지정하기 위해서만 사용됩" +"니다. Area2D, StaticBody2D, RigidBody2D, KinematicBody2D 등의 자식 노드로 추" +"가하여 사용합니다." + #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " @@ -11688,8 +11542,13 @@ msgid "Pick a color from the screen." msgstr "화면에서 색상을 선택하세요." #: scene/gui/color_picker.cpp -msgid "Raw Mode" -msgstr "Raw 모드" +msgid "HSV" +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw" +msgstr "요" #: scene/gui/color_picker.cpp msgid "Switch between hexadecimal and code values." @@ -11700,8 +11559,9 @@ msgid "Add current color as a preset." msgstr "현재 색상을 프리셋으로 추가합니다." #: scene/gui/container.cpp +#, fuzzy msgid "" -"Container by itself serves no purpose unless a script configures it's " +"Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, then please use a plain 'Control' node " "instead." @@ -11709,6 +11569,12 @@ msgstr "" "컨테이너 자체는 자식 배치 행동을 구성하는 스크립트 외에는 목적이 없습니다.\n" "스크립트를 추가하지 않는 경우, 순수한 'Control' 노드를 사용해주세요." +#: scene/gui/control.cpp +msgid "" +"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " +"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." +msgstr "" + #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "경고!" @@ -11804,6 +11670,183 @@ msgstr "Varyings는 오직 버텍스 함수에서만 지정할 수 있습니다. msgid "Constants cannot be modified." msgstr "상수는 수정할 수 없습니다." +#~ msgid "Enabled Classes" +#~ msgstr "활성화된 클래스" + +#~ msgid "Update Always" +#~ msgstr "항상 업데이트" + +#~ msgid "'camera' input parameter for all shader modes." +#~ msgstr "모든 셰이더 모드에 대한 'camera' 입력 매개변수." + +#~ msgid "'inv_camera' input parameter for all shader modes." +#~ msgstr "모든 셰이더 모드에 대한 'inv_camera' 입력 매개변수." + +#~ msgid "'inv_projection' input parameter for all shader modes." +#~ msgstr "모든 셰이더 모드에 대한 'inv_projection' 입력 매개변수." + +#~ msgid "'normal' input parameter for all shader modes." +#~ msgstr "모든 셰이더 모드에 대한 'normal' 입력 매개변수." + +#~ msgid "'projection' input parameter for all shader modes." +#~ msgstr "모든 셰이더 모드에 대한 'projection' 입력 매개변수." + +#~ msgid "'time' input parameter for all shader modes." +#~ msgstr "모든 셰이더 모드에 대한 'time' 입력 매개변수." + +#~ msgid "'viewport_size' input parameter for all shader modes." +#~ msgstr "모든 셰이더 모드에 대한 'viewport_size' 입력 매개변수." + +#~ msgid "'world' input parameter for all shader modes." +#~ msgstr "모든 셰이더 모드에 대한 'world' 입력 매개변수." + +#~ msgid "'alpha' input parameter for all shader modes." +#~ msgstr "모든 셰이더 모드에 대한 'alpha' 입력 매개변수." + +#~ msgid "'color' input parameter for all shader modes." +#~ msgstr "모든 셰이더 모드에 대한 'color' 입력 매개변수." + +#~ msgid "'texture_pixel_size' input parameter for all shader modes." +#~ msgstr "모든 셰이더 모드에 대한 'texture_pixel_size' 입력 매개변수." + +#~ msgid "'alpha' input parameter for vertex and fragment shader modes." +#~ msgstr "꼭짓점과 프래그먼트 셰이더 모드에 대한 'alpha' 입력 매개변수." + +#~ msgid "'binormal' input parameter for vertex and fragment shader modes." +#~ msgstr "꼭짓점과 프래그먼트 셰이더 모드에 대한 'binormal' 입력 매개변수." + +#~ msgid "'color' input parameter for vertex and fragment shader modes." +#~ msgstr "꼭짓점과 프래그먼트 셰이더 모드에 대한 'color' 입력 매개변수." + +#~ msgid "'fragcoord' input parameter for fragment and light shader modes." +#~ msgstr "프래그먼트와 조명 셰이더 모드에 대한 'fragcoord' 입력 매개변수." + +#~ msgid "'point_coord' input parameter for fragment shader mode." +#~ msgstr "프래그먼트 셰이더 모드에 대한 'point_coord' 입력 매개변수." + +#~ msgid "'screen_uv' input parameter for fragment shader mode." +#~ msgstr "프래그먼트 셰이더 모드에 대한 'screen_uv' 입력 매개변수." + +#~ msgid "'tangent' input parameter for vertex and fragment shader modes." +#~ msgstr "꼭짓점과 프래그먼트 셰이더 모드에 대한 'tangent' 입력 매개변수." + +#~ msgid "'uv2' input parameter for vertex and fragment shader modes." +#~ msgstr "꼭짓점과 프래그먼트 셰이더 모드에 대한 'uv2' 입력 매개변수." + +#~ msgid "'vertex' input parameter for vertex and fragment shader modes." +#~ msgstr "꼭짓점과 프래그먼트 셰이더 모드에 대한 'vertex' 입력 매개변수." + +#~ msgid "'albedo' input parameter for light shader mode." +#~ msgstr "조명 셰이더 모드에 대한 'albedo' 입력 매개변수." + +#~ msgid "'attenuation' input parameter for light shader mode." +#~ msgstr "조명 셰이더 모드에 대한 'attenuation' 입력 매개변수." + +#~ msgid "'light' input parameter for light shader mode." +#~ msgstr "조명 셰이더 모드에 대한 'light' 입력 매개변수." + +#~ msgid "'light_color' input parameter for light shader mode." +#~ msgstr "조명 셰이더 모드에 대한 'light_color' 입력 매개변수." + +#~ msgid "'roughness' input parameter for light shader mode." +#~ msgstr "조명 셰이더 모드에 대한 'roughness' 입력 매개변수." + +#~ msgid "'specular' input parameter for light shader mode." +#~ msgstr "조명 셰이더 모드에 대한 'specular' 입력 매개변수." + +#~ msgid "'transmission' input parameter for light shader mode." +#~ msgstr "조명 셰이더 모드에 대한 'transmission' 입력 매개변수." + +#~ msgid "'modelview' input parameter for vertex shader mode." +#~ msgstr "꼭짓점 셰이더 모드에 대한 'modelview' 입력 매개변수." + +#~ msgid "'point_size' input parameter for vertex shader mode." +#~ msgstr "꼭짓점 셰이더 모드에 대한 'point_size' 입력 매개변수." + +#~ msgid "'tangent' input parameter for vertex and fragment shader mode." +#~ msgstr "꼭짓점과 프래그먼트 셰이더 모드에 대한 'tangent' 입력 매개변수." + +#~ msgid "'light_pass' input parameter for vertex and fragment shader modes." +#~ msgstr "꼭짓점과 프래그먼트 셰이더 모드에 대한 'light_pass' 입력 매개변수." + +#~ msgid "'point_coord' input parameter for fragment and light shader modes." +#~ msgstr "프래그먼트와 조명 셰이더 모드에 대한 'point_coord' 입력 매개변수." + +#~ msgid "'screen_pixel_size' input parameter for fragment shader mode." +#~ msgstr "프래그먼트 셰이더 모드에 대한 'screen_pixel_size' 입력 매개변수." + +#~ msgid "'screen_uv' input parameter for fragment and light shader modes." +#~ msgstr "프래그먼트와 조명 셰이더 모드에 대한 'screen_uv' 입력 매개변수." + +#~ msgid "'light_alpha' input parameter for light shader mode." +#~ msgstr "조명 셰이더 모드에 대한 'light_alpha' 입력 매개변수." + +#~ msgid "'light_height' input parameter for light shader mode." +#~ msgstr "조명 셰이더 모드에 대한 'light_height' 입력 매개변수." + +#~ msgid "'light_uv' input parameter for light shader mode." +#~ msgstr "조명 셰이더 모드에 대한 'light_uv' 입력 매개변수." + +#~ msgid "'light_vec' input parameter for light shader mode." +#~ msgstr "조명 셰이더 모드에 대한 'light_vec' 입력 매개변수." + +#~ msgid "'normal' input parameter for light shader mode." +#~ msgstr "조명 셰이더 모드에 대한 'normal' 입력 매개변수." + +#~ msgid "'shadow_color' input parameter for light shader mode." +#~ msgstr "조명 셰이더 모드에 대한 'shadow_color' 입력 매개변수." + +#~ msgid "'extra' input parameter for vertex shader mode." +#~ msgstr "꼭짓점 셰이더 모드에 대한 'extra' 입력 매개변수." + +#~ msgid "'projection' input parameter for vertex shader mode." +#~ msgstr "꼭짓점 셰이더 모드에 대한 'projection' 입력 매개변수." + +#~ msgid "'vertex' input parameter for vertex shader mode." +#~ msgstr "꼭짓점 셰이더 모드에 대한 'vertex' 입력 매개변수." + +#~ msgid "'world' input parameter for vertex shader mode." +#~ msgstr "꼭짓점 셰이더 모드에 대한 'world' 입력 매개변수." + +#~ msgid "'active' input parameter for vertex shader mode." +#~ msgstr "꼭짓점 셰이더 모드에 대한 'active' 입력 매개변수." + +#~ msgid "'alpha' input parameter for vertex shader mode." +#~ msgstr "꼭짓점 셰이더 모드에 대한 'alpha' 입력 매개변수." + +#~ msgid "'color' input parameter for vertex shader mode." +#~ msgstr "꼭짓점 셰이더 모드에 대한 'color' 입력 매개변수." + +#~ msgid "'custom_alpha' input parameter for vertex shader mode." +#~ msgstr "꼭짓점 셰이더 모드에 대한 'custom_alpha' 입력 매개변수." + +#~ msgid "'delta' input parameter for vertex shader mode." +#~ msgstr "꼭짓점 셰이더 모드에 대한 'delta' 입력 매개변수." + +#~ msgid "'emission_transform' input parameter for vertex shader mode." +#~ msgstr "꼭짓점 셰이더 모드에 대한 'emission_transform' 입력 매개변수." + +#~ msgid "'index' input parameter for vertex shader mode." +#~ msgstr "꼭짓점 셰이더 모드에 대한 'index' 입력 매개변수." + +#~ msgid "'lifetime' input parameter for vertex shader mode." +#~ msgstr "꼭짓점 셰이더 모드에 대한 'lifetime' 입력 매개변수." + +#~ msgid "'restart' input parameter for vertex shader mode." +#~ msgstr "꼭짓점 셰이더 모드에 대한 'restart' 입력 매개변수." + +#~ msgid "'time' input parameter for vertex shader mode." +#~ msgstr "꼭짓점 셰이더 모드에 대한 'time' 입력 매개변수." + +#~ msgid "'transform' input parameter for vertex shader mode." +#~ msgstr "꼭짓점 셰이더 모드에 대한 'transform' 입력 매개변수." + +#~ msgid "'velocity' input parameter for vertex shader mode." +#~ msgstr "꼭짓점 셰이더 모드에 대한 'velocity' 입력 매개변수." + +#~ msgid "Raw Mode" +#~ msgstr "Raw 모드" + #~ msgid "Path to Node:" #~ msgstr "노드 경로:" @@ -12360,9 +12403,6 @@ msgstr "상수는 수정할 수 없습니다." #~ msgid "Toggle Spatial Visible" #~ msgstr "Spatial 보이기 토글" -#~ msgid "Toggle CanvasItem Visible" -#~ msgstr "CanvasItem 보이기 토글" - #~ msgid "Condition" #~ msgstr "조건" @@ -13246,9 +13286,6 @@ msgstr "상수는 수정할 수 없습니다." #~ msgid "Images:" #~ msgstr "이미지:" -#~ msgid "Select None" -#~ msgstr "모든 선택 해제" - #~ msgid "Group" #~ msgstr "그룹" diff --git a/editor/translations/lt.po b/editor/translations/lt.po index 4fbba5cd26..a799b557a3 100644 --- a/editor/translations/lt.po +++ b/editor/translations/lt.po @@ -449,6 +449,16 @@ msgstr "" msgid "Warning: Editing imported animation" msgstr "" +#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Select All" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select None" +msgstr "Pasirinkite Nodus, kuriuos norite importuoti" + #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -1314,7 +1324,7 @@ msgid "Must not collide with an existing engine class name." msgstr "" #: editor/editor_autoload_settings.cpp -msgid "Must not collide with an existing buit-in type name." +msgid "Must not collide with an existing built-in type name." msgstr "" #: editor/editor_autoload_settings.cpp @@ -1515,7 +1525,7 @@ msgid "Node Dock" msgstr "Naujas pavadinimas:" #: editor/editor_feature_profile.cpp -msgid "Filesystem Dock" +msgid "FileSystem and Import Docks" msgstr "" #: editor/editor_feature_profile.cpp @@ -1571,7 +1581,7 @@ msgstr "" #: editor/editor_feature_profile.cpp msgid "" -"Profile '%s' already exists. Remote it first before importing, import " +"Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" @@ -1586,7 +1596,7 @@ msgstr "" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Current Profile" +msgid "Current Profile:" msgstr "Pradėti Profiliavimą" #: editor/editor_feature_profile.cpp @@ -1610,12 +1620,9 @@ msgid "Export" msgstr "" #: editor/editor_feature_profile.cpp -msgid "Available Profiles" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Enabled Classes" -msgstr "" +#, fuzzy +msgid "Available Profiles:" +msgstr "Animacija" #: editor/editor_feature_profile.cpp #, fuzzy @@ -2638,10 +2645,30 @@ msgstr "" msgid "Editor Layout" msgstr "" +#: editor/editor_node.cpp +msgid "Take Screenshot" +msgstr "" + +#: editor/editor_node.cpp +msgid "Screenshots are stored in the Editor Data/Settings Folder." +msgstr "" + +#: editor/editor_node.cpp +msgid "Automatically Open Screenshots" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open in an external image editor." +msgstr "" + #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "" +#: editor/editor_node.cpp +msgid "Toggle System Console" +msgstr "" + #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" msgstr "" @@ -2749,15 +2776,15 @@ msgid "Spins when the editor window redraws." msgstr "" #: editor/editor_node.cpp -msgid "Update Always" +msgid "Update Continuously" msgstr "" #: editor/editor_node.cpp -msgid "Update Changes" +msgid "Update When Changed" msgstr "" #: editor/editor_node.cpp -msgid "Disable Update Spinner" +msgid "Hide Update Spinner" msgstr "" #: editor/editor_node.cpp @@ -3050,6 +3077,11 @@ msgstr "" msgid "Page: " msgstr "" +#: editor/editor_properties_array_dict.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" +msgstr "" + #: editor/editor_properties_array_dict.cpp #, fuzzy msgid "New Key:" @@ -3064,11 +3096,6 @@ msgstr "Naujas pavadinimas:" msgid "Add Key/Value Pair" msgstr "" -#: editor/editor_properties_array_dict.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Item" -msgstr "" - #: editor/editor_run_native.cpp msgid "" "No runnable export preset found for this platform.\n" @@ -5185,6 +5212,14 @@ msgstr "" msgid "Load Emission Mask" msgstr "" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +#, fuzzy +msgid "Restart" +msgstr "Pradėti!" + #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" @@ -6105,10 +6140,20 @@ msgstr "" msgid "Find Next" msgstr "" +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter scripts" +msgstr "Filtrai..." + #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "" +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter methods" +msgstr "Filtrai..." + #: editor/plugins/script_editor_plugin.cpp msgid "Sort" msgstr "" @@ -6352,11 +6397,6 @@ msgstr "" msgid "Cut" msgstr "" -#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp -#: scene/gui/text_edit.cpp -msgid "Select All" -msgstr "" - #: editor/plugins/script_text_editor.cpp msgid "Delete Line" msgstr "" @@ -7930,51 +7970,7 @@ msgid "Boolean uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'viewport_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'texture_pixel_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for all shader modes." +msgid "'%s' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7982,203 +7978,27 @@ msgid "Input parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'binormal' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'fragcoord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'side' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader modes." +msgid "'%s' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for vertex and fragment shader modes." +msgid "'%s' input parameter for fragment and light shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv2' input parameter for vertex and fragment shader modes." +msgid "'%s' input parameter for fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex and fragment shader modes." +msgid "'%s' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'view' input parameter for fragment and light shader modes." +msgid "'%s' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'albedo' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'attenuation' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'diffuse' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'roughness' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'specular' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transmission' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'modelview' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_size' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_pass' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_pixel_size' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_alpha' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_height' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_uv' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_vec' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'shadow_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'extra' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'active' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom_alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'delta' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'emission_transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'index' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'lifetime' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'restart' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'velocity' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex and fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9825,6 +9645,10 @@ msgstr "" msgid "Add Child Node" msgstr "" +#: editor/scene_tree_dock.cpp +msgid "Expand/Collapse All" +msgstr "" + #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "" @@ -9855,8 +9679,9 @@ msgid "Delete (No Confirm)" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Add/Create a New Node" -msgstr "" +#, fuzzy +msgid "Add/Create a New Node." +msgstr "Sukurti Naują" #: editor/scene_tree_dock.cpp msgid "" @@ -11261,6 +11086,13 @@ msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." msgstr "" +#: scene/2d/tile_map.cpp +msgid "" +"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " +"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc. to give them a shape." +msgstr "" + #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " @@ -11515,7 +11347,11 @@ msgid "Pick a color from the screen." msgstr "" #: scene/gui/color_picker.cpp -msgid "Raw Mode" +msgid "HSV" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Raw" msgstr "" #: scene/gui/color_picker.cpp @@ -11528,12 +11364,18 @@ msgstr "" #: scene/gui/container.cpp msgid "" -"Container by itself serves no purpose unless a script configures it's " +"Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, then please use a plain 'Control' node " "instead." msgstr "" +#: scene/gui/control.cpp +msgid "" +"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " +"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." +msgstr "" + #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "Įspėjimas!" diff --git a/editor/translations/lv.po b/editor/translations/lv.po index 88a44ac770..cce75dd34a 100644 --- a/editor/translations/lv.po +++ b/editor/translations/lv.po @@ -447,6 +447,16 @@ msgstr "" msgid "Warning: Editing imported animation" msgstr "" +#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Select All" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select None" +msgstr "Dzēst izvēlētos" + #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "Rādīt celiņus tikai no mezgliem izvēlētajā kokā." @@ -1322,7 +1332,7 @@ msgstr "" #: editor/editor_autoload_settings.cpp #, fuzzy -msgid "Must not collide with an existing buit-in type name." +msgid "Must not collide with an existing built-in type name." msgstr "" "Nederīgs nosaukums. Nedrīkst sadurties ar eksistējošu iebūvēto tipa " "nosaukumu." @@ -1525,7 +1535,7 @@ msgid "Node Dock" msgstr "" #: editor/editor_feature_profile.cpp -msgid "Filesystem Dock" +msgid "FileSystem and Import Docks" msgstr "" #: editor/editor_feature_profile.cpp @@ -1581,7 +1591,7 @@ msgstr "" #: editor/editor_feature_profile.cpp msgid "" -"Profile '%s' already exists. Remote it first before importing, import " +"Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" @@ -1595,7 +1605,7 @@ msgid "Unset" msgstr "" #: editor/editor_feature_profile.cpp -msgid "Current Profile" +msgid "Current Profile:" msgstr "" #: editor/editor_feature_profile.cpp @@ -1619,12 +1629,9 @@ msgid "Export" msgstr "" #: editor/editor_feature_profile.cpp -msgid "Available Profiles" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Enabled Classes" -msgstr "" +#, fuzzy +msgid "Available Profiles:" +msgstr "Animācijas īpašības." #: editor/editor_feature_profile.cpp #, fuzzy @@ -2646,10 +2653,30 @@ msgstr "" msgid "Editor Layout" msgstr "" +#: editor/editor_node.cpp +msgid "Take Screenshot" +msgstr "" + +#: editor/editor_node.cpp +msgid "Screenshots are stored in the Editor Data/Settings Folder." +msgstr "" + +#: editor/editor_node.cpp +msgid "Automatically Open Screenshots" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open in an external image editor." +msgstr "" + #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "" +#: editor/editor_node.cpp +msgid "Toggle System Console" +msgstr "" + #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" msgstr "" @@ -2757,15 +2784,16 @@ msgid "Spins when the editor window redraws." msgstr "" #: editor/editor_node.cpp -msgid "Update Always" -msgstr "" +#, fuzzy +msgid "Update Continuously" +msgstr "Nepārtraukti" #: editor/editor_node.cpp -msgid "Update Changes" +msgid "Update When Changed" msgstr "" #: editor/editor_node.cpp -msgid "Disable Update Spinner" +msgid "Hide Update Spinner" msgstr "" #: editor/editor_node.cpp @@ -3054,20 +3082,20 @@ msgid "Page: " msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "New Key:" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "New Value:" +msgid "New Key:" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Add Key/Value Pair" +msgid "New Value:" msgstr "" #: editor/editor_properties_array_dict.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Item" +msgid "Add Key/Value Pair" msgstr "" #: editor/editor_run_native.cpp @@ -5170,6 +5198,13 @@ msgstr "" msgid "Load Emission Mask" msgstr "" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Restart" +msgstr "" + #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" @@ -6088,10 +6123,18 @@ msgstr "" msgid "Find Next" msgstr "" +#: editor/plugins/script_editor_plugin.cpp +msgid "Filter scripts" +msgstr "" + #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "" +#: editor/plugins/script_editor_plugin.cpp +msgid "Filter methods" +msgstr "" + #: editor/plugins/script_editor_plugin.cpp msgid "Sort" msgstr "" @@ -6336,11 +6379,6 @@ msgstr "" msgid "Cut" msgstr "" -#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp -#: scene/gui/text_edit.cpp -msgid "Select All" -msgstr "" - #: editor/plugins/script_text_editor.cpp msgid "Delete Line" msgstr "" @@ -7912,51 +7950,7 @@ msgid "Boolean uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'viewport_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'texture_pixel_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for all shader modes." +msgid "'%s' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7964,203 +7958,27 @@ msgid "Input parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'binormal' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'fragcoord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'side' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader modes." +msgid "'%s' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for vertex and fragment shader modes." +msgid "'%s' input parameter for fragment and light shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv2' input parameter for vertex and fragment shader modes." +msgid "'%s' input parameter for fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex and fragment shader modes." +msgid "'%s' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'view' input parameter for fragment and light shader modes." +msgid "'%s' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'albedo' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'attenuation' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'diffuse' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'roughness' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'specular' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transmission' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'modelview' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_size' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_pass' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_pixel_size' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_alpha' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_height' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_uv' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_vec' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'shadow_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'extra' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'active' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom_alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'delta' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'emission_transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'index' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'lifetime' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'restart' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'velocity' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex and fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9797,6 +9615,10 @@ msgstr "" msgid "Add Child Node" msgstr "" +#: editor/scene_tree_dock.cpp +msgid "Expand/Collapse All" +msgstr "" + #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "" @@ -9826,8 +9648,9 @@ msgid "Delete (No Confirm)" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Add/Create a New Node" -msgstr "" +#, fuzzy +msgid "Add/Create a New Node." +msgstr "Izveidot Jaunu %s" #: editor/scene_tree_dock.cpp msgid "" @@ -11230,6 +11053,13 @@ msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." msgstr "" +#: scene/2d/tile_map.cpp +msgid "" +"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " +"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc. to give them a shape." +msgstr "" + #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " @@ -11480,7 +11310,11 @@ msgid "Pick a color from the screen." msgstr "" #: scene/gui/color_picker.cpp -msgid "Raw Mode" +msgid "HSV" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Raw" msgstr "" #: scene/gui/color_picker.cpp @@ -11494,12 +11328,18 @@ msgstr "Pievienot pašreizējo krāsu kā iepriekšnoteiktu krāsu" #: scene/gui/container.cpp msgid "" -"Container by itself serves no purpose unless a script configures it's " +"Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, then please use a plain 'Control' node " "instead." msgstr "" +#: scene/gui/control.cpp +msgid "" +"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " +"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." +msgstr "" + #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "Brīdinājums!" diff --git a/editor/translations/mi.po b/editor/translations/mi.po index 96c2290611..84d5742b21 100644 --- a/editor/translations/mi.po +++ b/editor/translations/mi.po @@ -419,6 +419,15 @@ msgstr "" msgid "Warning: Editing imported animation" msgstr "" +#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Select All" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Select None" +msgstr "" + #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -1267,7 +1276,7 @@ msgid "Must not collide with an existing engine class name." msgstr "" #: editor/editor_autoload_settings.cpp -msgid "Must not collide with an existing buit-in type name." +msgid "Must not collide with an existing built-in type name." msgstr "" #: editor/editor_autoload_settings.cpp @@ -1463,7 +1472,7 @@ msgid "Node Dock" msgstr "" #: editor/editor_feature_profile.cpp -msgid "Filesystem Dock" +msgid "FileSystem and Import Docks" msgstr "" #: editor/editor_feature_profile.cpp @@ -1516,7 +1525,7 @@ msgstr "" #: editor/editor_feature_profile.cpp msgid "" -"Profile '%s' already exists. Remote it first before importing, import " +"Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" @@ -1529,7 +1538,7 @@ msgid "Unset" msgstr "" #: editor/editor_feature_profile.cpp -msgid "Current Profile" +msgid "Current Profile:" msgstr "" #: editor/editor_feature_profile.cpp @@ -1552,11 +1561,7 @@ msgid "Export" msgstr "" #: editor/editor_feature_profile.cpp -msgid "Available Profiles" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Enabled Classes" +msgid "Available Profiles:" msgstr "" #: editor/editor_feature_profile.cpp @@ -2561,10 +2566,30 @@ msgstr "" msgid "Editor Layout" msgstr "" +#: editor/editor_node.cpp +msgid "Take Screenshot" +msgstr "" + +#: editor/editor_node.cpp +msgid "Screenshots are stored in the Editor Data/Settings Folder." +msgstr "" + +#: editor/editor_node.cpp +msgid "Automatically Open Screenshots" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open in an external image editor." +msgstr "" + #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "" +#: editor/editor_node.cpp +msgid "Toggle System Console" +msgstr "" + #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" msgstr "" @@ -2672,15 +2697,15 @@ msgid "Spins when the editor window redraws." msgstr "" #: editor/editor_node.cpp -msgid "Update Always" +msgid "Update Continuously" msgstr "" #: editor/editor_node.cpp -msgid "Update Changes" +msgid "Update When Changed" msgstr "" #: editor/editor_node.cpp -msgid "Disable Update Spinner" +msgid "Hide Update Spinner" msgstr "" #: editor/editor_node.cpp @@ -2968,20 +2993,20 @@ msgid "Page: " msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "New Key:" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "New Value:" +msgid "New Key:" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Add Key/Value Pair" +msgid "New Value:" msgstr "" #: editor/editor_properties_array_dict.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Item" +msgid "Add Key/Value Pair" msgstr "" #: editor/editor_run_native.cpp @@ -5044,6 +5069,13 @@ msgstr "" msgid "Load Emission Mask" msgstr "" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Restart" +msgstr "" + #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" @@ -5944,10 +5976,18 @@ msgstr "" msgid "Find Next" msgstr "" +#: editor/plugins/script_editor_plugin.cpp +msgid "Filter scripts" +msgstr "" + #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "" +#: editor/plugins/script_editor_plugin.cpp +msgid "Filter methods" +msgstr "" + #: editor/plugins/script_editor_plugin.cpp msgid "Sort" msgstr "" @@ -6185,11 +6225,6 @@ msgstr "" msgid "Cut" msgstr "" -#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp -#: scene/gui/text_edit.cpp -msgid "Select All" -msgstr "" - #: editor/plugins/script_text_editor.cpp msgid "Delete Line" msgstr "" @@ -7707,51 +7742,7 @@ msgid "Boolean uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'viewport_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'texture_pixel_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for all shader modes." +msgid "'%s' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7759,203 +7750,27 @@ msgid "Input parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'binormal' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'fragcoord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'side' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv2' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex and fragment shader modes." +msgid "'%s' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'view' input parameter for fragment and light shader modes." +msgid "'%s' input parameter for fragment and light shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'albedo' input parameter for light shader mode." +msgid "'%s' input parameter for fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'attenuation' input parameter for light shader mode." +msgid "'%s' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'diffuse' input parameter for light shader mode." +msgid "'%s' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'roughness' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'specular' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transmission' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'modelview' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_size' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_pass' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_pixel_size' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_alpha' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_height' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_uv' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_vec' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'shadow_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'extra' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'active' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom_alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'delta' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'emission_transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'index' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'lifetime' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'restart' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'velocity' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex and fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9581,6 +9396,10 @@ msgstr "" msgid "Add Child Node" msgstr "" +#: editor/scene_tree_dock.cpp +msgid "Expand/Collapse All" +msgstr "" + #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "" @@ -9610,7 +9429,7 @@ msgid "Delete (No Confirm)" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Add/Create a New Node" +msgid "Add/Create a New Node." msgstr "" #: editor/scene_tree_dock.cpp @@ -10997,6 +10816,13 @@ msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." msgstr "" +#: scene/2d/tile_map.cpp +msgid "" +"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " +"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc. to give them a shape." +msgstr "" + #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " @@ -11244,7 +11070,11 @@ msgid "Pick a color from the screen." msgstr "" #: scene/gui/color_picker.cpp -msgid "Raw Mode" +msgid "HSV" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Raw" msgstr "" #: scene/gui/color_picker.cpp @@ -11257,12 +11087,18 @@ msgstr "" #: scene/gui/container.cpp msgid "" -"Container by itself serves no purpose unless a script configures it's " +"Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, then please use a plain 'Control' node " "instead." msgstr "" +#: scene/gui/control.cpp +msgid "" +"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " +"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." +msgstr "" + #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "" diff --git a/editor/translations/ml.po b/editor/translations/ml.po index 57bf923ff0..b510dd739d 100644 --- a/editor/translations/ml.po +++ b/editor/translations/ml.po @@ -427,6 +427,15 @@ msgstr "" msgid "Warning: Editing imported animation" msgstr "" +#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Select All" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Select None" +msgstr "" + #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -1275,7 +1284,7 @@ msgid "Must not collide with an existing engine class name." msgstr "" #: editor/editor_autoload_settings.cpp -msgid "Must not collide with an existing buit-in type name." +msgid "Must not collide with an existing built-in type name." msgstr "" #: editor/editor_autoload_settings.cpp @@ -1471,7 +1480,7 @@ msgid "Node Dock" msgstr "" #: editor/editor_feature_profile.cpp -msgid "Filesystem Dock" +msgid "FileSystem and Import Docks" msgstr "" #: editor/editor_feature_profile.cpp @@ -1524,7 +1533,7 @@ msgstr "" #: editor/editor_feature_profile.cpp msgid "" -"Profile '%s' already exists. Remote it first before importing, import " +"Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" @@ -1537,7 +1546,7 @@ msgid "Unset" msgstr "" #: editor/editor_feature_profile.cpp -msgid "Current Profile" +msgid "Current Profile:" msgstr "" #: editor/editor_feature_profile.cpp @@ -1560,11 +1569,7 @@ msgid "Export" msgstr "" #: editor/editor_feature_profile.cpp -msgid "Available Profiles" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Enabled Classes" +msgid "Available Profiles:" msgstr "" #: editor/editor_feature_profile.cpp @@ -2569,10 +2574,30 @@ msgstr "" msgid "Editor Layout" msgstr "" +#: editor/editor_node.cpp +msgid "Take Screenshot" +msgstr "" + +#: editor/editor_node.cpp +msgid "Screenshots are stored in the Editor Data/Settings Folder." +msgstr "" + +#: editor/editor_node.cpp +msgid "Automatically Open Screenshots" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open in an external image editor." +msgstr "" + #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "" +#: editor/editor_node.cpp +msgid "Toggle System Console" +msgstr "" + #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" msgstr "" @@ -2680,15 +2705,15 @@ msgid "Spins when the editor window redraws." msgstr "" #: editor/editor_node.cpp -msgid "Update Always" +msgid "Update Continuously" msgstr "" #: editor/editor_node.cpp -msgid "Update Changes" +msgid "Update When Changed" msgstr "" #: editor/editor_node.cpp -msgid "Disable Update Spinner" +msgid "Hide Update Spinner" msgstr "" #: editor/editor_node.cpp @@ -2976,20 +3001,20 @@ msgid "Page: " msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "New Key:" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "New Value:" +msgid "New Key:" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Add Key/Value Pair" +msgid "New Value:" msgstr "" #: editor/editor_properties_array_dict.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Item" +msgid "Add Key/Value Pair" msgstr "" #: editor/editor_run_native.cpp @@ -5052,6 +5077,13 @@ msgstr "" msgid "Load Emission Mask" msgstr "" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Restart" +msgstr "" + #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" @@ -5952,10 +5984,18 @@ msgstr "" msgid "Find Next" msgstr "" +#: editor/plugins/script_editor_plugin.cpp +msgid "Filter scripts" +msgstr "" + #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "" +#: editor/plugins/script_editor_plugin.cpp +msgid "Filter methods" +msgstr "" + #: editor/plugins/script_editor_plugin.cpp msgid "Sort" msgstr "" @@ -6193,11 +6233,6 @@ msgstr "" msgid "Cut" msgstr "" -#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp -#: scene/gui/text_edit.cpp -msgid "Select All" -msgstr "" - #: editor/plugins/script_text_editor.cpp msgid "Delete Line" msgstr "" @@ -7715,51 +7750,7 @@ msgid "Boolean uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'viewport_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'texture_pixel_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for all shader modes." +msgid "'%s' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7767,203 +7758,27 @@ msgid "Input parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'binormal' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'fragcoord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'side' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv2' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex and fragment shader modes." +msgid "'%s' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'view' input parameter for fragment and light shader modes." +msgid "'%s' input parameter for fragment and light shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'albedo' input parameter for light shader mode." +msgid "'%s' input parameter for fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'attenuation' input parameter for light shader mode." +msgid "'%s' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'diffuse' input parameter for light shader mode." +msgid "'%s' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'roughness' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'specular' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transmission' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'modelview' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_size' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_pass' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_pixel_size' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_alpha' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_height' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_uv' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_vec' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'shadow_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'extra' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'active' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom_alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'delta' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'emission_transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'index' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'lifetime' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'restart' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'velocity' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex and fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9589,6 +9404,10 @@ msgstr "" msgid "Add Child Node" msgstr "" +#: editor/scene_tree_dock.cpp +msgid "Expand/Collapse All" +msgstr "" + #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "" @@ -9618,7 +9437,7 @@ msgid "Delete (No Confirm)" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Add/Create a New Node" +msgid "Add/Create a New Node." msgstr "" #: editor/scene_tree_dock.cpp @@ -11005,6 +10824,13 @@ msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." msgstr "" +#: scene/2d/tile_map.cpp +msgid "" +"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " +"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc. to give them a shape." +msgstr "" + #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " @@ -11252,7 +11078,11 @@ msgid "Pick a color from the screen." msgstr "" #: scene/gui/color_picker.cpp -msgid "Raw Mode" +msgid "HSV" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Raw" msgstr "" #: scene/gui/color_picker.cpp @@ -11265,12 +11095,18 @@ msgstr "" #: scene/gui/container.cpp msgid "" -"Container by itself serves no purpose unless a script configures it's " +"Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, then please use a plain 'Control' node " "instead." msgstr "" +#: scene/gui/control.cpp +msgid "" +"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " +"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." +msgstr "" + #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "" diff --git a/editor/translations/ms.po b/editor/translations/ms.po index 887415936d..9e9ed1379e 100644 --- a/editor/translations/ms.po +++ b/editor/translations/ms.po @@ -439,6 +439,16 @@ msgstr "" msgid "Warning: Editing imported animation" msgstr "" +#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Select All" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select None" +msgstr "Semua Pilihan" + #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -1289,7 +1299,7 @@ msgid "Must not collide with an existing engine class name." msgstr "" #: editor/editor_autoload_settings.cpp -msgid "Must not collide with an existing buit-in type name." +msgid "Must not collide with an existing built-in type name." msgstr "" #: editor/editor_autoload_settings.cpp @@ -1485,7 +1495,7 @@ msgid "Node Dock" msgstr "" #: editor/editor_feature_profile.cpp -msgid "Filesystem Dock" +msgid "FileSystem and Import Docks" msgstr "" #: editor/editor_feature_profile.cpp @@ -1539,7 +1549,7 @@ msgstr "" #: editor/editor_feature_profile.cpp msgid "" -"Profile '%s' already exists. Remote it first before importing, import " +"Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" @@ -1552,7 +1562,7 @@ msgid "Unset" msgstr "" #: editor/editor_feature_profile.cpp -msgid "Current Profile" +msgid "Current Profile:" msgstr "" #: editor/editor_feature_profile.cpp @@ -1575,11 +1585,7 @@ msgid "Export" msgstr "" #: editor/editor_feature_profile.cpp -msgid "Available Profiles" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Enabled Classes" +msgid "Available Profiles:" msgstr "" #: editor/editor_feature_profile.cpp @@ -2585,10 +2591,30 @@ msgstr "" msgid "Editor Layout" msgstr "" +#: editor/editor_node.cpp +msgid "Take Screenshot" +msgstr "" + +#: editor/editor_node.cpp +msgid "Screenshots are stored in the Editor Data/Settings Folder." +msgstr "" + +#: editor/editor_node.cpp +msgid "Automatically Open Screenshots" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open in an external image editor." +msgstr "" + #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "" +#: editor/editor_node.cpp +msgid "Toggle System Console" +msgstr "" + #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" msgstr "" @@ -2696,15 +2722,15 @@ msgid "Spins when the editor window redraws." msgstr "" #: editor/editor_node.cpp -msgid "Update Always" +msgid "Update Continuously" msgstr "" #: editor/editor_node.cpp -msgid "Update Changes" +msgid "Update When Changed" msgstr "" #: editor/editor_node.cpp -msgid "Disable Update Spinner" +msgid "Hide Update Spinner" msgstr "" #: editor/editor_node.cpp @@ -2992,20 +3018,20 @@ msgid "Page: " msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "New Key:" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "New Value:" +msgid "New Key:" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Add Key/Value Pair" +msgid "New Value:" msgstr "" #: editor/editor_properties_array_dict.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Item" +msgid "Add Key/Value Pair" msgstr "" #: editor/editor_run_native.cpp @@ -5079,6 +5105,13 @@ msgstr "" msgid "Load Emission Mask" msgstr "" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Restart" +msgstr "" + #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" @@ -5981,10 +6014,18 @@ msgstr "" msgid "Find Next" msgstr "" +#: editor/plugins/script_editor_plugin.cpp +msgid "Filter scripts" +msgstr "" + #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "" +#: editor/plugins/script_editor_plugin.cpp +msgid "Filter methods" +msgstr "" + #: editor/plugins/script_editor_plugin.cpp msgid "Sort" msgstr "" @@ -6222,11 +6263,6 @@ msgstr "" msgid "Cut" msgstr "" -#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp -#: scene/gui/text_edit.cpp -msgid "Select All" -msgstr "" - #: editor/plugins/script_text_editor.cpp msgid "Delete Line" msgstr "" @@ -7757,51 +7793,7 @@ msgid "Boolean uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'viewport_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'texture_pixel_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for all shader modes." +msgid "'%s' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7809,203 +7801,27 @@ msgid "Input parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'binormal' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'fragcoord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'side' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv2' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'view' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'albedo' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'attenuation' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'diffuse' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'roughness' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'specular' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transmission' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'modelview' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_size' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_pass' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_pixel_size' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_alpha' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_height' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_uv' input parameter for light shader mode." +msgid "'%s' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_vec' input parameter for light shader mode." +msgid "'%s' input parameter for fragment and light shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for light shader mode." +msgid "'%s' input parameter for fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'shadow_color' input parameter for light shader mode." +msgid "'%s' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'extra' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'active' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom_alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'delta' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'emission_transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'index' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'lifetime' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'restart' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'velocity' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex and fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9635,6 +9451,10 @@ msgstr "" msgid "Add Child Node" msgstr "" +#: editor/scene_tree_dock.cpp +msgid "Expand/Collapse All" +msgstr "" + #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "" @@ -9664,7 +9484,7 @@ msgid "Delete (No Confirm)" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Add/Create a New Node" +msgid "Add/Create a New Node." msgstr "" #: editor/scene_tree_dock.cpp @@ -11054,6 +10874,13 @@ msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." msgstr "" +#: scene/2d/tile_map.cpp +msgid "" +"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " +"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc. to give them a shape." +msgstr "" + #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " @@ -11301,7 +11128,11 @@ msgid "Pick a color from the screen." msgstr "" #: scene/gui/color_picker.cpp -msgid "Raw Mode" +msgid "HSV" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Raw" msgstr "" #: scene/gui/color_picker.cpp @@ -11314,12 +11145,18 @@ msgstr "" #: scene/gui/container.cpp msgid "" -"Container by itself serves no purpose unless a script configures it's " +"Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, then please use a plain 'Control' node " "instead." msgstr "" +#: scene/gui/control.cpp +msgid "" +"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " +"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." +msgstr "" + #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "" diff --git a/editor/translations/nb.po b/editor/translations/nb.po index 0423b9d708..5ffc9673fb 100644 --- a/editor/translations/nb.po +++ b/editor/translations/nb.po @@ -488,6 +488,16 @@ msgstr "" msgid "Warning: Editing imported animation" msgstr "" +#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Select All" +msgstr "Velg Alle" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select None" +msgstr "Kutt Noder" + #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "Vis kun spor fra noder valgt i treet." @@ -1384,7 +1394,7 @@ msgstr "" #: editor/editor_autoload_settings.cpp #, fuzzy -msgid "Must not collide with an existing buit-in type name." +msgid "Must not collide with an existing built-in type name." msgstr "" "Ugyldig navn. Kan ikke kollidere med et eksisterende innebygd type navn." @@ -1602,7 +1612,7 @@ msgstr "Flytt Modus" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Filesystem Dock" +msgid "FileSystem and Import Docks" msgstr "FilSystem" #: editor/editor_feature_profile.cpp @@ -1663,7 +1673,7 @@ msgstr "" #: editor/editor_feature_profile.cpp msgid "" -"Profile '%s' already exists. Remote it first before importing, import " +"Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" @@ -1678,7 +1688,7 @@ msgstr "" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Current Profile" +msgid "Current Profile:" msgstr "Gjeldende Versjon:" #: editor/editor_feature_profile.cpp @@ -1703,14 +1713,9 @@ msgstr "Eksporter" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Available Profiles" +msgid "Available Profiles:" msgstr "Tilgjengelige Noder:" -#: editor/editor_feature_profile.cpp -#, fuzzy -msgid "Enabled Classes" -msgstr "Søk i klasser" - #: editor/editor_feature_profile.cpp #, fuzzy msgid "Class Options" @@ -2837,10 +2842,34 @@ msgstr "Redigeringsverktøy-instillinger" msgid "Editor Layout" msgstr "Redigeringsverktøy Layout" +#: editor/editor_node.cpp +#, fuzzy +msgid "Take Screenshot" +msgstr "Lagre Scene" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Screenshots are stored in the Editor Data/Settings Folder." +msgstr "Redigeringsverktøy-instillinger" + +#: editor/editor_node.cpp +msgid "Automatically Open Screenshots" +msgstr "" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Open in an external image editor." +msgstr "Åpne den neste Editoren" + #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "Skru av/på Fullskjerm" +#: editor/editor_node.cpp +#, fuzzy +msgid "Toggle System Console" +msgstr "Veksle modus" + #: editor/editor_node.cpp #, fuzzy msgid "Open Editor Data/Settings Folder" @@ -2955,15 +2984,18 @@ msgid "Spins when the editor window redraws." msgstr "Snurrer når editorvinduet rendrer om!" #: editor/editor_node.cpp -msgid "Update Always" -msgstr "Oppdater Alltid" +#, fuzzy +msgid "Update Continuously" +msgstr "Kontinuerlig" #: editor/editor_node.cpp -msgid "Update Changes" +#, fuzzy +msgid "Update When Changed" msgstr "Oppdater Endringer" #: editor/editor_node.cpp -msgid "Disable Update Spinner" +#, fuzzy +msgid "Hide Update Spinner" msgstr "Deaktiver Oppdateringsspinner" #: editor/editor_node.cpp @@ -3269,6 +3301,11 @@ msgstr "Størrelse: " msgid "Page: " msgstr "Side: " +#: editor/editor_properties_array_dict.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" +msgstr "Fjern Gjenstand" + #: editor/editor_properties_array_dict.cpp #, fuzzy msgid "New Key:" @@ -3283,11 +3320,6 @@ msgstr "Nytt navn:" msgid "Add Key/Value Pair" msgstr "Legg Til Nøkkel/Verdi Par" -#: editor/editor_properties_array_dict.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Item" -msgstr "Fjern Gjenstand" - #: editor/editor_run_native.cpp msgid "" "No runnable export preset found for this platform.\n" @@ -5542,6 +5574,14 @@ msgstr "Ingen piksler med gjennomsiktighet > 128 i bilde..." msgid "Load Emission Mask" msgstr "" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +#, fuzzy +msgid "Restart" +msgstr "Omstart Nå" + #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" @@ -6498,10 +6538,20 @@ msgstr " Klassereferanse" msgid "Find Next" msgstr "Finn neste" +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter scripts" +msgstr "Lim inn Noder" + #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "" +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter methods" +msgstr "Lim inn Noder" + #: editor/plugins/script_editor_plugin.cpp msgid "Sort" msgstr "Sorter" @@ -6751,11 +6801,6 @@ msgstr "" msgid "Cut" msgstr "Klipp ut" -#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp -#: scene/gui/text_edit.cpp -msgid "Select All" -msgstr "Velg Alle" - #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Delete Line" @@ -8403,51 +8448,7 @@ msgid "Boolean uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'viewport_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'texture_pixel_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for all shader modes." +msgid "'%s' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8456,203 +8457,27 @@ msgid "Input parameter." msgstr "Snap til foreldre" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'binormal' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'fragcoord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'side' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv2' input parameter for vertex and fragment shader modes." +msgid "'%s' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex and fragment shader modes." +msgid "'%s' input parameter for fragment and light shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'view' input parameter for fragment and light shader modes." +msgid "'%s' input parameter for fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'albedo' input parameter for light shader mode." +msgid "'%s' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'attenuation' input parameter for light shader mode." +msgid "'%s' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'diffuse' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'roughness' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'specular' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transmission' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'modelview' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_size' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_pass' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_pixel_size' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_alpha' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_height' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_uv' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_vec' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'shadow_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'extra' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'active' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom_alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'delta' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'emission_transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'index' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'lifetime' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'restart' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'velocity' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex and fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -10342,6 +10167,11 @@ msgstr "Åpne Godots nettbaserte dokumentasjon" msgid "Add Child Node" msgstr "" +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Expand/Collapse All" +msgstr "Kollaps alle" + #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "" @@ -10374,8 +10204,9 @@ msgid "Delete (No Confirm)" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Add/Create a New Node" -msgstr "" +#, fuzzy +msgid "Add/Create a New Node." +msgstr "Lag ny %s" #: editor/scene_tree_dock.cpp msgid "" @@ -11838,6 +11669,13 @@ msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." msgstr "" +#: scene/2d/tile_map.cpp +msgid "" +"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " +"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc. to give them a shape." +msgstr "" + #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " @@ -12090,7 +11928,11 @@ msgid "Pick a color from the screen." msgstr "" #: scene/gui/color_picker.cpp -msgid "Raw Mode" +msgid "HSV" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Raw" msgstr "" #: scene/gui/color_picker.cpp @@ -12103,12 +11945,18 @@ msgstr "" #: scene/gui/container.cpp msgid "" -"Container by itself serves no purpose unless a script configures it's " +"Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, then please use a plain 'Control' node " "instead." msgstr "" +#: scene/gui/control.cpp +msgid "" +"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " +"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." +msgstr "" + #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "" @@ -12195,6 +12043,13 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#, fuzzy +#~ msgid "Enabled Classes" +#~ msgstr "Søk i klasser" + +#~ msgid "Update Always" +#~ msgstr "Oppdater Alltid" + #~ msgid "Path to Node:" #~ msgstr "Sti til Node:" diff --git a/editor/translations/nl.po b/editor/translations/nl.po index 63437bc723..3a2df2aa72 100644 --- a/editor/translations/nl.po +++ b/editor/translations/nl.po @@ -472,6 +472,16 @@ msgstr "" msgid "Warning: Editing imported animation" msgstr "" +#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Select All" +msgstr "Alles Selecteren" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select None" +msgstr "Alles Selecteren" + #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "Toon alleen sporen die horen bij de geselecteerde node in de boom." @@ -1354,7 +1364,7 @@ msgstr "Ongeldige naam. Moet niet botsen met een bestaande engine klasse naam." #: editor/editor_autoload_settings.cpp #, fuzzy -msgid "Must not collide with an existing buit-in type name." +msgid "Must not collide with an existing built-in type name." msgstr "" "Ongeldige naam. Mag niet botsen met een bestaande ingebouwde type naam." @@ -1565,7 +1575,7 @@ msgstr "Verplaatsingsmodus" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Filesystem Dock" +msgid "FileSystem and Import Docks" msgstr "Bestandssysteem" #: editor/editor_feature_profile.cpp @@ -1627,7 +1637,7 @@ msgstr "" #: editor/editor_feature_profile.cpp msgid "" -"Profile '%s' already exists. Remote it first before importing, import " +"Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" @@ -1642,7 +1652,7 @@ msgstr "" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Current Profile" +msgid "Current Profile:" msgstr "Huidige Versie:" #: editor/editor_feature_profile.cpp @@ -1667,14 +1677,9 @@ msgstr "Exporteren" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Available Profiles" +msgid "Available Profiles:" msgstr "Beschikbare Nodes:" -#: editor/editor_feature_profile.cpp -#, fuzzy -msgid "Enabled Classes" -msgstr "Zoek Klasses" - #: editor/editor_feature_profile.cpp #, fuzzy msgid "Class Options" @@ -2784,10 +2789,34 @@ msgstr "Editor Instellingen" msgid "Editor Layout" msgstr "Editor Layout" +#: editor/editor_node.cpp +#, fuzzy +msgid "Take Screenshot" +msgstr "Klinkt logisch!" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Screenshots are stored in the Editor Data/Settings Folder." +msgstr "Open Editor Data/Instellingen Map" + +#: editor/editor_node.cpp +msgid "Automatically Open Screenshots" +msgstr "" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Open in an external image editor." +msgstr "Open de volgende Editor" + #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "Schakel Volledig Scherm" +#: editor/editor_node.cpp +#, fuzzy +msgid "Toggle System Console" +msgstr "Gesplitste modus omschakelen" + #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" msgstr "Open Editor Data/Instellingen Map" @@ -2897,15 +2926,18 @@ msgid "Spins when the editor window redraws." msgstr "Draait wanneer het editor venster opnieuw ververst wordt!" #: editor/editor_node.cpp -msgid "Update Always" -msgstr "Altijd Updaten" +#, fuzzy +msgid "Update Continuously" +msgstr "Doorlopend" #: editor/editor_node.cpp -msgid "Update Changes" +#, fuzzy +msgid "Update When Changed" msgstr "Update Veranderingen" #: editor/editor_node.cpp -msgid "Disable Update Spinner" +#, fuzzy +msgid "Hide Update Spinner" msgstr "Schakel Update Draaier Uit" #: editor/editor_node.cpp @@ -3202,6 +3234,11 @@ msgstr "Grootte: " msgid "Page: " msgstr "Pagina: " +#: editor/editor_properties_array_dict.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" +msgstr "Verwijder Item" + #: editor/editor_properties_array_dict.cpp msgid "New Key:" msgstr "Nieuwe Sleutel:" @@ -3214,11 +3251,6 @@ msgstr "Nieuwe Waarde:" msgid "Add Key/Value Pair" msgstr "Sleutel-Waarde Paar Toevoegen" -#: editor/editor_properties_array_dict.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Item" -msgstr "Verwijder Item" - #: editor/editor_run_native.cpp msgid "" "No runnable export preset found for this platform.\n" @@ -5416,6 +5448,14 @@ msgstr "Geen pixels met transparantie > 128 in afbeelding..." msgid "Load Emission Mask" msgstr "Laad Emissie Masker" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +#, fuzzy +msgid "Restart" +msgstr "Herstart Nu" + #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" @@ -6380,10 +6420,20 @@ msgstr " Klasse Referentie" msgid "Find Next" msgstr "Vind Volgende" +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter scripts" +msgstr "Filter eigenschappen" + #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "Schakel het alfabetisch sorteren van de methode lijst in of uit." +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter methods" +msgstr "Filter:" + #: editor/plugins/script_editor_plugin.cpp msgid "Sort" msgstr "Sorteren" @@ -6638,11 +6688,6 @@ msgstr "" msgid "Cut" msgstr "Knippen" -#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp -#: scene/gui/text_edit.cpp -msgid "Select All" -msgstr "Alles Selecteren" - #: editor/plugins/script_text_editor.cpp msgid "Delete Line" msgstr "Verwijder Regel" @@ -8321,51 +8366,7 @@ msgid "Boolean uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'viewport_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'texture_pixel_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for all shader modes." +msgid "'%s' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8374,203 +8375,27 @@ msgid "Input parameter." msgstr "Snap naar ouder" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'binormal' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'fragcoord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'side' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv2' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex and fragment shader modes." +msgid "'%s' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'view' input parameter for fragment and light shader modes." +msgid "'%s' input parameter for fragment and light shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'albedo' input parameter for light shader mode." +msgid "'%s' input parameter for fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'attenuation' input parameter for light shader mode." +msgid "'%s' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'diffuse' input parameter for light shader mode." +msgid "'%s' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'roughness' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'specular' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transmission' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'modelview' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_size' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_pass' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_pixel_size' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_alpha' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_height' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_uv' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_vec' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'shadow_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'extra' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'active' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom_alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'delta' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'emission_transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'index' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'lifetime' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'restart' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'velocity' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex and fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -10346,6 +10171,11 @@ msgstr "Open Godot online documentatie" msgid "Add Child Node" msgstr "" +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Expand/Collapse All" +msgstr "Alles inklappen" + #: editor/scene_tree_dock.cpp #, fuzzy msgid "Change Type" @@ -10380,7 +10210,8 @@ msgid "Delete (No Confirm)" msgstr "Verwijder (Geen bevestiging)" #: editor/scene_tree_dock.cpp -msgid "Add/Create a New Node" +#, fuzzy +msgid "Add/Create a New Node." msgstr "Voeg nieuwe knooppunt aan" #: editor/scene_tree_dock.cpp @@ -11896,6 +11727,18 @@ msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." msgstr "" +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "" +"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " +"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionShape2D dient enkel om een bots vorm te koppelen aan een node " +"afgeleid van CollisionObject2D. Gebruik het alsjeblieft als een child van " +"Area2D, StaticBody2D, RigidBody2D, KinematicBody2D etc. om ze een vorm te " +"geven." + #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " @@ -12169,8 +12012,13 @@ msgid "Pick a color from the screen." msgstr "" #: scene/gui/color_picker.cpp -msgid "Raw Mode" -msgstr "Raw-modus" +msgid "HSV" +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw" +msgstr "Yaw" #: scene/gui/color_picker.cpp msgid "Switch between hexadecimal and code values." @@ -12183,12 +12031,18 @@ msgstr "Huidige kleur als een preset toevoegen" #: scene/gui/container.cpp msgid "" -"Container by itself serves no purpose unless a script configures it's " +"Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, then please use a plain 'Control' node " "instead." msgstr "" +#: scene/gui/control.cpp +msgid "" +"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " +"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." +msgstr "" + #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "Alarm!" @@ -12283,6 +12137,16 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#, fuzzy +#~ msgid "Enabled Classes" +#~ msgstr "Zoek Klasses" + +#~ msgid "Update Always" +#~ msgstr "Altijd Updaten" + +#~ msgid "Raw Mode" +#~ msgstr "Raw-modus" + #~ msgid "Path to Node:" #~ msgstr "Pad naar Node:" diff --git a/editor/translations/pl.po b/editor/translations/pl.po index 7ca2071f8c..b4a6a3d9cc 100644 --- a/editor/translations/pl.po +++ b/editor/translations/pl.po @@ -477,6 +477,16 @@ msgstr "" msgid "Warning: Editing imported animation" msgstr "Ostrzeżenie: Edytowanie importowanej animacji" +#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Select All" +msgstr "Zaznacz wszystko" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select None" +msgstr "Wybierz węzeł" + #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "Pokaż tylko ścieżki z węzłów zaznaczonych w drzewie." @@ -1338,7 +1348,8 @@ msgid "Must not collide with an existing engine class name." msgstr "Nie może kolidować z nazwą istniejącej klasy silnika." #: editor/editor_autoload_settings.cpp -msgid "Must not collide with an existing buit-in type name." +#, fuzzy +msgid "Must not collide with an existing built-in type name." msgstr "Nie może kolidować z nazwą istniejącego wbudowanego typu." #: editor/editor_autoload_settings.cpp @@ -1542,7 +1553,8 @@ msgid "Node Dock" msgstr "Dok węzła" #: editor/editor_feature_profile.cpp -msgid "Filesystem Dock" +#, fuzzy +msgid "FileSystem and Import Docks" msgstr "Dok systemu plików" #: editor/editor_feature_profile.cpp @@ -1594,8 +1606,9 @@ msgid "File '%s' format is invalid, import aborted." msgstr "Format pliku \"%s\" jest nieprawidłowy, import przerwany." #: editor/editor_feature_profile.cpp +#, fuzzy msgid "" -"Profile '%s' already exists. Remote it first before importing, import " +"Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" "Profil \"%s\" już istnieje. Usuń go przed importowaniem, import przerwany." @@ -1609,7 +1622,8 @@ msgid "Unset" msgstr "Wymaż" #: editor/editor_feature_profile.cpp -msgid "Current Profile" +#, fuzzy +msgid "Current Profile:" msgstr "Bieżący profil" #: editor/editor_feature_profile.cpp @@ -1632,13 +1646,10 @@ msgid "Export" msgstr "Eksportuj" #: editor/editor_feature_profile.cpp -msgid "Available Profiles" +#, fuzzy +msgid "Available Profiles:" msgstr "Dostępne profile" -#: editor/editor_feature_profile.cpp -msgid "Enabled Classes" -msgstr "Włączone klasy" - #: editor/editor_feature_profile.cpp msgid "Class Options" msgstr "Opcje klasy" @@ -2710,10 +2721,34 @@ msgstr "Ustawienia edytora" msgid "Editor Layout" msgstr "Układ edytora" +#: editor/editor_node.cpp +#, fuzzy +msgid "Take Screenshot" +msgstr "Zmień na korzeń sceny" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Screenshots are stored in the Editor Data/Settings Folder." +msgstr "Otwórz folder ustawień/danych edytora" + +#: editor/editor_node.cpp +msgid "Automatically Open Screenshots" +msgstr "" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Open in an external image editor." +msgstr "Otwórz następny edytor" + #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "Pełny ekran" +#: editor/editor_node.cpp +#, fuzzy +msgid "Toggle System Console" +msgstr "Przełącz widoczność CanvasItem" + #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" msgstr "Otwórz folder ustawień/danych edytora" @@ -2821,15 +2856,18 @@ msgid "Spins when the editor window redraws." msgstr "Obraca się, gdy okno edytora jest przerysowywane." #: editor/editor_node.cpp -msgid "Update Always" -msgstr "Zawsze Odświeżaj" +#, fuzzy +msgid "Update Continuously" +msgstr "Ciągłe" #: editor/editor_node.cpp -msgid "Update Changes" +#, fuzzy +msgid "Update When Changed" msgstr "Odśwież Zmiany" #: editor/editor_node.cpp -msgid "Disable Update Spinner" +#, fuzzy +msgid "Hide Update Spinner" msgstr "Wyłącz wiatraczek aktualizacji" #: editor/editor_node.cpp @@ -3128,6 +3166,11 @@ msgstr "Rozmiar: " msgid "Page: " msgstr "Strona: " +#: editor/editor_properties_array_dict.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" +msgstr "Usuń element" + #: editor/editor_properties_array_dict.cpp msgid "New Key:" msgstr "Nowy klucz:" @@ -3140,11 +3183,6 @@ msgstr "Nowa wartość:" msgid "Add Key/Value Pair" msgstr "Dodaj parę klucz/wartość" -#: editor/editor_properties_array_dict.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Item" -msgstr "Usuń element" - #: editor/editor_run_native.cpp msgid "" "No runnable export preset found for this platform.\n" @@ -5269,6 +5307,14 @@ msgstr "Brak pikseli z przeźroczystością > 128 w obrazie..." msgid "Load Emission Mask" msgstr "Wczytaj maskę emisji" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +#, fuzzy +msgid "Restart" +msgstr "Uruchom ponownie" + #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" @@ -6175,10 +6221,20 @@ msgstr "Referencja klasy %s" msgid "Find Next" msgstr "Znajdź następny" +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter scripts" +msgstr "Filtruj właściwości" + #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "Przełącz alfabetyczne sortowanie listy metod." +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter methods" +msgstr "Tryb filtrowania:" + #: editor/plugins/script_editor_plugin.cpp msgid "Sort" msgstr "Sortuj" @@ -6420,11 +6476,6 @@ msgstr "Zakładki" msgid "Cut" msgstr "Wytnij" -#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp -#: scene/gui/text_edit.cpp -msgid "Select All" -msgstr "Zaznacz wszystko" - #: editor/plugins/script_text_editor.cpp msgid "Delete Line" msgstr "Usuń wiersz" @@ -7971,52 +8022,8 @@ msgid "Boolean uniform." msgstr "Uniform prawda/fałsz." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'camera' input parameter for all shader modes." -msgstr "Parametr wejściowy \"camera\" dla wszystkich trybów shadera." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_camera' input parameter for all shader modes." -msgstr "Parametr wejściowy \"inv_camera\" dla wszystkich trybów shadera." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_projection' input parameter for all shader modes." -msgstr "Parametr wejściowy \"inv_projection\" dla wszystkich trybów shadera." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for all shader modes." -msgstr "Parametr wejściowy \"normal\" dla wszystkich trybów shadera." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for all shader modes." -msgstr "Parametr wejściowy \"projection\" dla wszystkich trybów shadera." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for all shader modes." -msgstr "Parametr wejściowy \"time\" dla wszystkich trybów shadera." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'viewport_size' input parameter for all shader modes." -msgstr "Parametr wejściowy \"viewport_size\" dla wszystkich trybów shadera." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for all shader modes." -msgstr "Parametr wejściowy \"world\" dla wszystkich trybów shadera." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for all shader modes." -msgstr "Parametr wejściowy \"alpha\" dla wszystkich trybów shadera." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for all shader modes." -msgstr "Parametr wejściowy \"color\" dla wszystkich trybów shadera." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'texture_pixel_size' input parameter for all shader modes." -msgstr "" -"Parametr wejściowy \"texture_pixel_size\" dla wszystkich trybów shadera." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for all shader modes." +#, fuzzy +msgid "'%s' input parameter for all shader modes." msgstr "Parametr wejściowy \"uv\" dla wszystkich trybów shadera." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8024,204 +8031,34 @@ msgid "Input parameter." msgstr "Parametr wejściowy." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'binormal' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'fragcoord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'side' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv2' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'view' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'albedo' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'attenuation' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'diffuse' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'roughness' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'specular' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transmission' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'modelview' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_size' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_pass' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_pixel_size' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_alpha' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_height' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_uv' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_vec' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'shadow_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'extra' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'active' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom_alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'delta' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'emission_transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'index' input parameter for vertex shader mode." -msgstr "" +#, fuzzy +msgid "'%s' input parameter for vertex and fragment shader modes." +msgstr "Parametr wejściowy \"uv\" dla wszystkich trybów shadera." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'lifetime' input parameter for vertex shader mode." -msgstr "" +#, fuzzy +msgid "'%s' input parameter for fragment and light shader modes." +msgstr "Parametr wejściowy \"uv\" dla wszystkich trybów shadera." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'restart' input parameter for vertex shader mode." -msgstr "" +#, fuzzy +msgid "'%s' input parameter for fragment shader mode." +msgstr "Parametr wejściowy \"uv\" dla wszystkich trybów shadera." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for vertex shader mode." -msgstr "" +#, fuzzy +msgid "'%s' input parameter for light shader mode." +msgstr "Parametr wejściowy \"uv\" dla wszystkich trybów shadera." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transform' input parameter for vertex shader mode." -msgstr "" +#, fuzzy +msgid "'%s' input parameter for vertex shader mode." +msgstr "Parametr wejściowy \"uv\" dla wszystkich trybów shadera." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'velocity' input parameter for vertex shader mode." -msgstr "" +#, fuzzy +msgid "'%s' input parameter for vertex and fragment shader mode." +msgstr "Parametr wejściowy \"uv\" dla wszystkich trybów shadera." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar function." @@ -9942,6 +9779,11 @@ msgstr "Otwórz dokumentację" msgid "Add Child Node" msgstr "Dodaj węzeł" +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Expand/Collapse All" +msgstr "Zwiń wszystko" + #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "Zmień typ" @@ -9971,7 +9813,8 @@ msgid "Delete (No Confirm)" msgstr "Usuń (bez potwierdzenie)" #: editor/scene_tree_dock.cpp -msgid "Add/Create a New Node" +#, fuzzy +msgid "Add/Create a New Node." msgstr "Dodaj/Utwórz nowy węzeł" #: editor/scene_tree_dock.cpp @@ -11460,6 +11303,17 @@ msgstr "" "Tej kości brakuje odpowiedniej pozy spoczynkowej. Pójdź do węzła Skeleton2D " "i ustaw ją." +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "" +"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " +"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionShape2D służy jedynie do określenia kształtu kolizji dla jednego z " +"obiektów dziedziczących z CollisionObject2D. Używaj go tylko jako dziecko " +"obiektów typu Area2D, StaticBody2D, RigidBody2D, KinematicBody2D itd." + #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " @@ -11766,8 +11620,13 @@ msgid "Pick a color from the screen." msgstr "Pobierz kolor z ekranu." #: scene/gui/color_picker.cpp -msgid "Raw Mode" -msgstr "Trybie RAW" +msgid "HSV" +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw" +msgstr "Odchylenie" #: scene/gui/color_picker.cpp msgid "Switch between hexadecimal and code values." @@ -11780,7 +11639,7 @@ msgstr "Dodaj bieżący kolor do zapisanych." #: scene/gui/container.cpp #, fuzzy msgid "" -"Container by itself serves no purpose unless a script configures it's " +"Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, then please use a plain 'Control' node " "instead." @@ -11790,6 +11649,12 @@ msgstr "" "Jeśli nie zamierzasz dodać skryptu, zamiast tego użyj zwykłego węzła " "\"Control\"." +#: scene/gui/control.cpp +msgid "" +"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " +"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." +msgstr "" + #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "Alarm!" @@ -11887,6 +11752,50 @@ msgstr "Varying może być przypisane tylko w funkcji wierzchołków." msgid "Constants cannot be modified." msgstr "Stałe nie mogą być modyfikowane." +#~ msgid "Enabled Classes" +#~ msgstr "Włączone klasy" + +#~ msgid "Update Always" +#~ msgstr "Zawsze Odświeżaj" + +#~ msgid "'camera' input parameter for all shader modes." +#~ msgstr "Parametr wejściowy \"camera\" dla wszystkich trybów shadera." + +#~ msgid "'inv_camera' input parameter for all shader modes." +#~ msgstr "Parametr wejściowy \"inv_camera\" dla wszystkich trybów shadera." + +#~ msgid "'inv_projection' input parameter for all shader modes." +#~ msgstr "" +#~ "Parametr wejściowy \"inv_projection\" dla wszystkich trybów shadera." + +#~ msgid "'normal' input parameter for all shader modes." +#~ msgstr "Parametr wejściowy \"normal\" dla wszystkich trybów shadera." + +#~ msgid "'projection' input parameter for all shader modes." +#~ msgstr "Parametr wejściowy \"projection\" dla wszystkich trybów shadera." + +#~ msgid "'time' input parameter for all shader modes." +#~ msgstr "Parametr wejściowy \"time\" dla wszystkich trybów shadera." + +#~ msgid "'viewport_size' input parameter for all shader modes." +#~ msgstr "Parametr wejściowy \"viewport_size\" dla wszystkich trybów shadera." + +#~ msgid "'world' input parameter for all shader modes." +#~ msgstr "Parametr wejściowy \"world\" dla wszystkich trybów shadera." + +#~ msgid "'alpha' input parameter for all shader modes." +#~ msgstr "Parametr wejściowy \"alpha\" dla wszystkich trybów shadera." + +#~ msgid "'color' input parameter for all shader modes." +#~ msgstr "Parametr wejściowy \"color\" dla wszystkich trybów shadera." + +#~ msgid "'texture_pixel_size' input parameter for all shader modes." +#~ msgstr "" +#~ "Parametr wejściowy \"texture_pixel_size\" dla wszystkich trybów shadera." + +#~ msgid "Raw Mode" +#~ msgstr "Trybie RAW" + #~ msgid "Path to Node:" #~ msgstr "Ścieżka do węzła:" @@ -12421,9 +12330,6 @@ msgstr "Stałe nie mogą być modyfikowane." #~ msgid "Toggle Spatial Visible" #~ msgstr "Przełącz widoczność Spatial" -#~ msgid "Toggle CanvasItem Visible" -#~ msgstr "Przełącz widoczność CanvasItem" - #~ msgid "Condition" #~ msgstr "Warunek" diff --git a/editor/translations/pr.po b/editor/translations/pr.po index 4d976eb687..28c15c05c0 100644 --- a/editor/translations/pr.po +++ b/editor/translations/pr.po @@ -451,6 +451,16 @@ msgstr "" msgid "Warning: Editing imported animation" msgstr "" +#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Select All" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select None" +msgstr "Slit th' Node" + #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -1312,7 +1322,7 @@ msgid "Must not collide with an existing engine class name." msgstr "" #: editor/editor_autoload_settings.cpp -msgid "Must not collide with an existing buit-in type name." +msgid "Must not collide with an existing built-in type name." msgstr "" #: editor/editor_autoload_settings.cpp @@ -1517,7 +1527,7 @@ msgid "Node Dock" msgstr "Find ye Node Type" #: editor/editor_feature_profile.cpp -msgid "Filesystem Dock" +msgid "FileSystem and Import Docks" msgstr "" #: editor/editor_feature_profile.cpp @@ -1573,7 +1583,7 @@ msgstr "" #: editor/editor_feature_profile.cpp msgid "" -"Profile '%s' already exists. Remote it first before importing, import " +"Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" @@ -1588,7 +1598,7 @@ msgstr "" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Current Profile" +msgid "Current Profile:" msgstr "Slit th' Node" #: editor/editor_feature_profile.cpp @@ -1612,13 +1622,9 @@ msgstr "" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Available Profiles" +msgid "Available Profiles:" msgstr "yer Nodes doing nothin':" -#: editor/editor_feature_profile.cpp -msgid "Enabled Classes" -msgstr "" - #: editor/editor_feature_profile.cpp #, fuzzy msgid "Class Options" @@ -2643,10 +2649,31 @@ msgstr "" msgid "Editor Layout" msgstr "" +#: editor/editor_node.cpp +msgid "Take Screenshot" +msgstr "" + +#: editor/editor_node.cpp +msgid "Screenshots are stored in the Editor Data/Settings Folder." +msgstr "" + +#: editor/editor_node.cpp +msgid "Automatically Open Screenshots" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open in an external image editor." +msgstr "" + #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "" +#: editor/editor_node.cpp +#, fuzzy +msgid "Toggle System Console" +msgstr "Toggle ye Breakpoint" + #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" msgstr "" @@ -2754,15 +2781,16 @@ msgid "Spins when the editor window redraws." msgstr "" #: editor/editor_node.cpp -msgid "Update Always" +msgid "Update Continuously" msgstr "" #: editor/editor_node.cpp -msgid "Update Changes" -msgstr "" +#, fuzzy +msgid "Update When Changed" +msgstr "Change" #: editor/editor_node.cpp -msgid "Disable Update Spinner" +msgid "Hide Update Spinner" msgstr "" #: editor/editor_node.cpp @@ -3056,20 +3084,20 @@ msgid "Page: " msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "New Key:" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "New Value:" +msgid "New Key:" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Add Key/Value Pair" +msgid "New Value:" msgstr "" #: editor/editor_properties_array_dict.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Item" +msgid "Add Key/Value Pair" msgstr "" #: editor/editor_run_native.cpp @@ -5198,6 +5226,13 @@ msgstr "" msgid "Load Emission Mask" msgstr "" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Restart" +msgstr "" + #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" @@ -6119,10 +6154,20 @@ msgstr "" msgid "Find Next" msgstr "" +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter scripts" +msgstr "Paste yer Node" + #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "" +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter methods" +msgstr "Paste yer Node" + #: editor/plugins/script_editor_plugin.cpp msgid "Sort" msgstr "" @@ -6366,11 +6411,6 @@ msgstr "" msgid "Cut" msgstr "" -#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp -#: scene/gui/text_edit.cpp -msgid "Select All" -msgstr "" - #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Delete Line" @@ -7968,51 +8008,7 @@ msgid "Boolean uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'viewport_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'texture_pixel_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for all shader modes." +msgid "'%s' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8020,203 +8016,27 @@ msgid "Input parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'binormal' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'fragcoord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'side' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader modes." +msgid "'%s' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for vertex and fragment shader modes." +msgid "'%s' input parameter for fragment and light shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv2' input parameter for vertex and fragment shader modes." +msgid "'%s' input parameter for fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex and fragment shader modes." +msgid "'%s' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'view' input parameter for fragment and light shader modes." +msgid "'%s' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'albedo' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'attenuation' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'diffuse' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'roughness' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'specular' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transmission' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'modelview' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_size' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_pass' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_pixel_size' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_alpha' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_height' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_uv' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_vec' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'shadow_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'extra' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'active' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom_alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'delta' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'emission_transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'index' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'lifetime' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'restart' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'velocity' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex and fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9861,6 +9681,10 @@ msgstr "Yer functions:" msgid "Add Child Node" msgstr "" +#: editor/scene_tree_dock.cpp +msgid "Expand/Collapse All" +msgstr "" + #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "" @@ -9891,8 +9715,9 @@ msgid "Delete (No Confirm)" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Add/Create a New Node" -msgstr "" +#, fuzzy +msgid "Add/Create a New Node." +msgstr "Yar, Blow th' Selected Down!" #: editor/scene_tree_dock.cpp msgid "" @@ -11339,6 +11164,13 @@ msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." msgstr "" +#: scene/2d/tile_map.cpp +msgid "" +"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " +"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc. to give them a shape." +msgstr "" + #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " @@ -11587,7 +11419,11 @@ msgid "Pick a color from the screen." msgstr "" #: scene/gui/color_picker.cpp -msgid "Raw Mode" +msgid "HSV" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Raw" msgstr "" #: scene/gui/color_picker.cpp @@ -11600,12 +11436,18 @@ msgstr "" #: scene/gui/container.cpp msgid "" -"Container by itself serves no purpose unless a script configures it's " +"Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, then please use a plain 'Control' node " "instead." msgstr "" +#: scene/gui/control.cpp +msgid "" +"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " +"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." +msgstr "" + #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "" diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po index d5913027e4..e055eecf16 100644 --- a/editor/translations/pt_BR.po +++ b/editor/translations/pt_BR.po @@ -504,6 +504,15 @@ msgstr "" msgid "Warning: Editing imported animation" msgstr "Aviso: Editando animação importada" +#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Select All" +msgstr "Selecionar Tudo" + +#: editor/animation_track_editor.cpp +msgid "Select None" +msgstr "Remover Seleção" + #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "Apenas mostrar trilhas de nós selecionados na árvore." @@ -1367,7 +1376,8 @@ msgid "Must not collide with an existing engine class name." msgstr "Não é permitido utilizar nomes de classes da engine." #: editor/editor_autoload_settings.cpp -msgid "Must not collide with an existing buit-in type name." +#, fuzzy +msgid "Must not collide with an existing built-in type name." msgstr "Não é permitido utilizar nomes de tipos internos da engine." #: editor/editor_autoload_settings.cpp @@ -1574,7 +1584,7 @@ msgstr "Nó Movido" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Filesystem Dock" +msgid "FileSystem and Import Docks" msgstr "Arquivos" #: editor/editor_feature_profile.cpp @@ -1630,7 +1640,7 @@ msgstr "Arquivo com formato '%s' é inválido, importação abortada." #: editor/editor_feature_profile.cpp msgid "" -"Profile '%s' already exists. Remote it first before importing, import " +"Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" @@ -1644,7 +1654,8 @@ msgid "Unset" msgstr "Não definido" #: editor/editor_feature_profile.cpp -msgid "Current Profile" +#, fuzzy +msgid "Current Profile:" msgstr "Perfil Atual" #: editor/editor_feature_profile.cpp @@ -1667,13 +1678,10 @@ msgid "Export" msgstr "Exportar" #: editor/editor_feature_profile.cpp -msgid "Available Profiles" +#, fuzzy +msgid "Available Profiles:" msgstr "Perfis Disponíveis" -#: editor/editor_feature_profile.cpp -msgid "Enabled Classes" -msgstr "Classes Ativadas" - #: editor/editor_feature_profile.cpp msgid "Class Options" msgstr "Opções da Classe" @@ -2753,10 +2761,34 @@ msgstr "Configurações do Editor" msgid "Editor Layout" msgstr "Layout do Editor" +#: editor/editor_node.cpp +#, fuzzy +msgid "Take Screenshot" +msgstr "Fazer Raiz de Cena" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Screenshots are stored in the Editor Data/Settings Folder." +msgstr "Abrir Editor/Configurações de Pasta" + +#: editor/editor_node.cpp +msgid "Automatically Open Screenshots" +msgstr "" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Open in an external image editor." +msgstr "Abrir o próximo Editor" + #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "Alternar Tela-Cheia" +#: editor/editor_node.cpp +#, fuzzy +msgid "Toggle System Console" +msgstr "Alternar CanvasItem Visível" + #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" msgstr "Abrir Editor/Configurações de Pasta" @@ -2865,15 +2897,18 @@ msgid "Spins when the editor window redraws." msgstr "Gira quando a janela do editor atualiza." #: editor/editor_node.cpp -msgid "Update Always" -msgstr "Atualizar Sempre" +#, fuzzy +msgid "Update Continuously" +msgstr "Contínuo" #: editor/editor_node.cpp -msgid "Update Changes" +#, fuzzy +msgid "Update When Changed" msgstr "Atualizar Alterações" #: editor/editor_node.cpp -msgid "Disable Update Spinner" +#, fuzzy +msgid "Hide Update Spinner" msgstr "Desabilitar Spinner de Atualização" #: editor/editor_node.cpp @@ -3169,6 +3204,11 @@ msgstr "Tamanho: " msgid "Page: " msgstr "Página: " +#: editor/editor_properties_array_dict.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" +msgstr "Remover Item" + #: editor/editor_properties_array_dict.cpp msgid "New Key:" msgstr "Nova Chave:" @@ -3181,11 +3221,6 @@ msgstr "Novo Valor:" msgid "Add Key/Value Pair" msgstr "Adicionar Par de Chave/Valor" -#: editor/editor_properties_array_dict.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Item" -msgstr "Remover Item" - #: editor/editor_run_native.cpp msgid "" "No runnable export preset found for this platform.\n" @@ -5328,6 +5363,14 @@ msgstr "Nenhum pixel com transparência > 128 na imagem." msgid "Load Emission Mask" msgstr "Carregar Máscara de Emissão" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +#, fuzzy +msgid "Restart" +msgstr "Reiniciar Agora" + #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" @@ -6245,10 +6288,20 @@ msgstr "%s Referência de Classes" msgid "Find Next" msgstr "Localizar próximo" +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter scripts" +msgstr "Filtrar propriedades" + #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "Alternar ordenação alfabética da lista de métodos." +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter methods" +msgstr "Modo de filtragem:" + #: editor/plugins/script_editor_plugin.cpp msgid "Sort" msgstr "Ordenar" @@ -6492,11 +6545,6 @@ msgstr "Favoritos" msgid "Cut" msgstr "Recortar" -#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp -#: scene/gui/text_edit.cpp -msgid "Select All" -msgstr "Selecionar Tudo" - #: editor/plugins/script_text_editor.cpp msgid "Delete Line" msgstr "Excluir Linha" @@ -8098,51 +8146,7 @@ msgid "Boolean uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'viewport_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'texture_pixel_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for all shader modes." +msgid "'%s' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8151,203 +8155,27 @@ msgid "Input parameter." msgstr "Encaixar no pai" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex and fragment shader modes." +msgid "'%s' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'binormal' input parameter for vertex and fragment shader modes." +msgid "'%s' input parameter for fragment and light shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex and fragment shader modes." +msgid "'%s' input parameter for fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'fragcoord' input parameter for fragment and light shader modes." +msgid "'%s' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment shader mode." +msgid "'%s' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'side' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv2' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'view' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'albedo' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'attenuation' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'diffuse' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'roughness' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'specular' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transmission' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'modelview' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_size' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_pass' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_pixel_size' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_alpha' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_height' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_uv' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_vec' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'shadow_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'extra' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'active' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom_alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'delta' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'emission_transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'index' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'lifetime' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'restart' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'velocity' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex and fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -10098,6 +9926,11 @@ msgstr "Abrir a documentação" msgid "Add Child Node" msgstr "Adicionar Nó Filho" +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Expand/Collapse All" +msgstr "Recolher Tudo" + #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "Mudar Tipo" @@ -10127,7 +9960,8 @@ msgid "Delete (No Confirm)" msgstr "Excluir (Sem Confirmação)" #: editor/scene_tree_dock.cpp -msgid "Add/Create a New Node" +#, fuzzy +msgid "Add/Create a New Node." msgstr "Adicionar/Criar um Novo Nó" #: editor/scene_tree_dock.cpp @@ -11620,6 +11454,17 @@ msgstr "" "Este osso não possui uma pose REST adequada. Vá para o nó Skeleton2D e " "defina um." +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "" +"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " +"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionShape2D apenas serve para fornecer a forma de colisão para um nó " +"derivado de CollisionObject2D. Por favor use-o apenas como filho de Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. para dá-los forma." + #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " @@ -11928,8 +11773,13 @@ msgid "Pick a color from the screen." msgstr "Escolha uma cor da tela." #: scene/gui/color_picker.cpp -msgid "Raw Mode" -msgstr "Modo Bruto" +msgid "HSV" +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw" +msgstr "Guinada" #: scene/gui/color_picker.cpp msgid "Switch between hexadecimal and code values." @@ -11942,7 +11792,7 @@ msgstr "Adicionar cor atual como uma predefinição." #: scene/gui/container.cpp #, fuzzy msgid "" -"Container by itself serves no purpose unless a script configures it's " +"Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, then please use a plain 'Control' node " "instead." @@ -11952,6 +11802,12 @@ msgstr "" "Se você não pretende adicionar um script, por favor use um nó simples " "'Control'." +#: scene/gui/control.cpp +msgid "" +"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " +"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." +msgstr "" + #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "Alerta!" @@ -12048,6 +11904,15 @@ msgstr "Variáveis só podem ser atribuídas na função de vértice." msgid "Constants cannot be modified." msgstr "Constantes não podem serem modificadas." +#~ msgid "Enabled Classes" +#~ msgstr "Classes Ativadas" + +#~ msgid "Update Always" +#~ msgstr "Atualizar Sempre" + +#~ msgid "Raw Mode" +#~ msgstr "Modo Bruto" + #~ msgid "Path to Node:" #~ msgstr "Caminho para o Nó:" @@ -12612,9 +12477,6 @@ msgstr "Constantes não podem serem modificadas." #~ msgid "Toggle Spatial Visible" #~ msgstr "Alternar Spatial Visível" -#~ msgid "Toggle CanvasItem Visible" -#~ msgstr "Alternar CanvasItem Visível" - #~ msgid "Condition" #~ msgstr "Condição" @@ -13537,9 +13399,6 @@ msgstr "Constantes não podem serem modificadas." #~ msgid "Images:" #~ msgstr "Imagens:" -#~ msgid "Select None" -#~ msgstr "Remover Seleção" - #~ msgid "Group" #~ msgstr "Grupo" diff --git a/editor/translations/pt_PT.po b/editor/translations/pt_PT.po index 7788b0f22c..76b1edfc3c 100644 --- a/editor/translations/pt_PT.po +++ b/editor/translations/pt_PT.po @@ -457,6 +457,16 @@ msgstr "" msgid "Warning: Editing imported animation" msgstr "Aviso: A editar animação importada" +#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Select All" +msgstr "Selecionar tudo" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select None" +msgstr "Selecionar Nó" + #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "Apenas mostrar faixas de nós selecionados na árvore." @@ -1320,7 +1330,8 @@ msgid "Must not collide with an existing engine class name." msgstr "Não pode coincidir com um nome de classe do motor já existente." #: editor/editor_autoload_settings.cpp -msgid "Must not collide with an existing buit-in type name." +#, fuzzy +msgid "Must not collide with an existing built-in type name." msgstr "Não pode coincidir com um nome de um tipo incorporado já existente." #: editor/editor_autoload_settings.cpp @@ -1525,7 +1536,8 @@ msgid "Node Dock" msgstr "Nó Doca" #: editor/editor_feature_profile.cpp -msgid "Filesystem Dock" +#, fuzzy +msgid "FileSystem and Import Docks" msgstr "Sistema de Ficheiros Doca" #: editor/editor_feature_profile.cpp @@ -1577,8 +1589,9 @@ msgid "File '%s' format is invalid, import aborted." msgstr "Formato do ficheiro '%s' é inválido, importação interrompida." #: editor/editor_feature_profile.cpp +#, fuzzy msgid "" -"Profile '%s' already exists. Remote it first before importing, import " +"Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" "Perfil '%s' já existe. Remova-o antes de importar. Importação abortada." @@ -1592,7 +1605,8 @@ msgid "Unset" msgstr "Desativar" #: editor/editor_feature_profile.cpp -msgid "Current Profile" +#, fuzzy +msgid "Current Profile:" msgstr "Perfil Atual" #: editor/editor_feature_profile.cpp @@ -1615,13 +1629,10 @@ msgid "Export" msgstr "Exportar" #: editor/editor_feature_profile.cpp -msgid "Available Profiles" +#, fuzzy +msgid "Available Profiles:" msgstr "Perfis disponíveis" -#: editor/editor_feature_profile.cpp -msgid "Enabled Classes" -msgstr "Ativar Classes" - #: editor/editor_feature_profile.cpp msgid "Class Options" msgstr "Opções da Classe" @@ -2699,10 +2710,34 @@ msgstr "Configurações do Editor" msgid "Editor Layout" msgstr "Apresentação do Editor" +#: editor/editor_node.cpp +#, fuzzy +msgid "Take Screenshot" +msgstr "Tornar Nó Raiz" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Screenshots are stored in the Editor Data/Settings Folder." +msgstr "Abrir Pasta do Editor de Dados/Configurações" + +#: editor/editor_node.cpp +msgid "Automatically Open Screenshots" +msgstr "" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Open in an external image editor." +msgstr "Abrir o Editor seguinte" + #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "Alternar Ecrã completo" +#: editor/editor_node.cpp +#, fuzzy +msgid "Toggle System Console" +msgstr "Alternar visibilidade do CanvasItem" + #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" msgstr "Abrir Pasta do Editor de Dados/Configurações" @@ -2810,15 +2845,18 @@ msgid "Spins when the editor window redraws." msgstr "Roda quando a janela do editor atualiza." #: editor/editor_node.cpp -msgid "Update Always" -msgstr "Atualizar Sempre" +#, fuzzy +msgid "Update Continuously" +msgstr "Contínuo" #: editor/editor_node.cpp -msgid "Update Changes" +#, fuzzy +msgid "Update When Changed" msgstr "Atualizar Alterações" #: editor/editor_node.cpp -msgid "Disable Update Spinner" +#, fuzzy +msgid "Hide Update Spinner" msgstr "Desativar a roleta de atualização" #: editor/editor_node.cpp @@ -3117,6 +3155,11 @@ msgstr "Tamanho: " msgid "Page: " msgstr "Página: " +#: editor/editor_properties_array_dict.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" +msgstr "Remover item" + #: editor/editor_properties_array_dict.cpp msgid "New Key:" msgstr "Nova Chave:" @@ -3129,11 +3172,6 @@ msgstr "Novo Valor:" msgid "Add Key/Value Pair" msgstr "Adicionar Par Chave/Valor" -#: editor/editor_properties_array_dict.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Item" -msgstr "Remover item" - #: editor/editor_run_native.cpp msgid "" "No runnable export preset found for this platform.\n" @@ -5248,6 +5286,14 @@ msgstr "Sem pixeis com transparência > 128 na imagem..." msgid "Load Emission Mask" msgstr "Carregar máscara de emissão" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +#, fuzzy +msgid "Restart" +msgstr "Reiniciar agora" + #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" @@ -6154,10 +6200,20 @@ msgstr "Referência de classe %s" msgid "Find Next" msgstr "Localizar Seguinte" +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter scripts" +msgstr "Propriedades do Filtro" + #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "Alternar ordenação alfabética da lista de métodos." +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter methods" +msgstr "Modo de filtro:" + #: editor/plugins/script_editor_plugin.cpp msgid "Sort" msgstr "Ordenar" @@ -6397,11 +6453,6 @@ msgstr "Marcadores" msgid "Cut" msgstr "Cortar" -#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp -#: scene/gui/text_edit.cpp -msgid "Select All" -msgstr "Selecionar tudo" - #: editor/plugins/script_text_editor.cpp msgid "Delete Line" msgstr "Apagar linha" @@ -7947,51 +7998,8 @@ msgid "Boolean uniform." msgstr "Uniforme Lógico." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'camera' input parameter for all shader modes." -msgstr "parâmetro de entrada 'camera' para todos os modos shader." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_camera' input parameter for all shader modes." -msgstr "parâmetro de entrada 'inv_camera' para todos os modos shader." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_projection' input parameter for all shader modes." -msgstr "parâmetro de entrada 'inv_projection' para todos os modos shader." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for all shader modes." -msgstr "parâmetro de entrada 'normal' para todos os modos shader." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for all shader modes." -msgstr "parâmetro de entrada 'projection' para todos os modos shader." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for all shader modes." -msgstr "parâmetro de entrada 'time' para todos os modos shader." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'viewport_size' input parameter for all shader modes." -msgstr "parâmetro de entrada 'viewport_size' para todos os modos shader." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for all shader modes." -msgstr "parâmetro de entrada 'world' para todos os modos shader." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for all shader modes." -msgstr "parâmetro de entrada 'alpha' para todos os modos shader." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for all shader modes." -msgstr "parâmetro de entrada 'color' para todos os modos shader." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'texture_pixel_size' input parameter for all shader modes." -msgstr "parâmetro de entrada 'texture_pixel_size' para todos os modos shader." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for all shader modes." +#, fuzzy +msgid "'%s' input parameter for all shader modes." msgstr "parâmetro de entrada 'uv' para todos os modos shader." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7999,208 +8007,34 @@ msgid "Input parameter." msgstr "Parâmetro de Entrada." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex and fragment shader modes." -msgstr "parâmetro de entrada 'alpha' para os modos shader vertex e fragment." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'binormal' input parameter for vertex and fragment shader modes." -msgstr "" -"parâmetro de entrada 'binormal' para os modos shader vertex e fragment." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex and fragment shader modes." -msgstr "parâmetro de entrada 'color' para os modos shader vertex e fragment." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'fragcoord' input parameter for fragment and light shader modes." -msgstr "" -"parâmetro de entrada 'fragcoord' para os modos shader fragment e light." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment shader mode." -msgstr "parâmetro de entrada 'point_coord' para o modo shader fragment." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment shader mode." -msgstr "parâmetro de entrada 'screen_uv' para o modo shader fragment." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'side' input parameter for fragment shader mode." -msgstr "parâmetro de entrada 'side' para o modo shader fragment." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader modes." -msgstr "parâmetro de entrada 'tangent' para os modos shader vertex e fragment." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for vertex and fragment shader modes." +#, fuzzy +msgid "'%s' input parameter for vertex and fragment shader modes." msgstr "parâmetro de entrada 'uv' para os modos shader vertex e fragment." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv2' input parameter for vertex and fragment shader modes." -msgstr "parâmetro de entrada 'uv2' para os modos shader vertex e fragment." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex and fragment shader modes." -msgstr "parâmetro de entrada 'vertex' para os modos shader vertex e fragment." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'view' input parameter for fragment and light shader modes." +#, fuzzy +msgid "'%s' input parameter for fragment and light shader modes." msgstr "parâmetro de entrada 'view' para os modos shader fragment e light." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'albedo' input parameter for light shader mode." -msgstr "parâmetro de entrada 'albedo' para o modo shader light." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'attenuation' input parameter for light shader mode." -msgstr "parâmetro de entrada 'attenuation' para o modo shader light." +#, fuzzy +msgid "'%s' input parameter for fragment shader mode." +msgstr "parâmetro de entrada 'side' para o modo shader fragment." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'diffuse' input parameter for light shader mode." +#, fuzzy +msgid "'%s' input parameter for light shader mode." msgstr "parâmetro de entrada 'diffuse' para o modo shader light." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light' input parameter for light shader mode." -msgstr "parâmetro de entrada 'light' para o modo shader light." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_color' input parameter for light shader mode." -msgstr "parâmetro de entrada 'light_color' para o modo shader light." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'roughness' input parameter for light shader mode." -msgstr "parâmetro de entrada 'roughness' para o modo shader light." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'specular' input parameter for light shader mode." -msgstr "parâmetro de entrada 'specular' para o modo shader light." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transmission' input parameter for light shader mode." -msgstr "parâmetro de entrada 'transmission' para o modo shader light." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'modelview' input parameter for vertex shader mode." -msgstr "parâmetro de entrada 'modelview' para o modo shader vertex." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_size' input parameter for vertex shader mode." -msgstr "parâmetro de entrada 'point_size' para o modo shader vertex." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader mode." -msgstr "parâmetro de entrada 'tangent' para os modos shader vertex e fragment." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_pass' input parameter for vertex and fragment shader modes." -msgstr "" -"parâmetro de entrada 'light_pass' para os modos shader vertex e fragment." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment and light shader modes." -msgstr "" -"parâmetro de entrada 'point_coord' para os modos shader fragment e light." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_pixel_size' input parameter for fragment shader mode." -msgstr "parâmetro de entrada 'screen_pixel_size' para o modo shader fragment." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment and light shader modes." -msgstr "parâmetro de entrada 'screen_uv' para modos shader fragment e light." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_alpha' input parameter for light shader mode." -msgstr "parâmetro de entrada 'light_alpha' para modo shader light." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_height' input parameter for light shader mode." -msgstr "parâmetro de entrada 'light_height' para modo shader light." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_uv' input parameter for light shader mode." -msgstr "parâmetro de entrada 'light_uv' para modo shader light." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_vec' input parameter for light shader mode." -msgstr "parâmetro de entrada 'light_vec' para modo shader light." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for light shader mode." -msgstr "parâmetro de entrada 'normal' para modo shader light." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'shadow_color' input parameter for light shader mode." -msgstr "parâmetro de entrada 'shadow_color' para modo shader light." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'extra' input parameter for vertex shader mode." -msgstr "parâmetro de entrada 'extra' para modo shader vertex." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for vertex shader mode." -msgstr "parâmetro de entrada 'projection' para modo shader vertex." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex shader mode." -msgstr "parâmetro de entrada 'vertex' para modo shader vertex." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for vertex shader mode." -msgstr "parâmetro de entrada 'world' para modo shader vertex." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'active' input parameter for vertex shader mode." -msgstr "parâmetro de entrada 'active' para modo shader vertex." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex shader mode." -msgstr "parâmetro de entrada 'alpha' para modo shader vertex." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex shader mode." -msgstr "parâmetro de entrada 'color' para modo shader vertex." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom' input parameter for vertex shader mode." +#, fuzzy +msgid "'%s' input parameter for vertex shader mode." msgstr "parâmetro de entrada 'custom' para modo shader vertex." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom_alpha' input parameter for vertex shader mode." -msgstr "parâmetro de entrada 'custom_alpha' para modo shader vertex." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'delta' input parameter for vertex shader mode." -msgstr "parâmetro de entrada 'delta' para modo shader vertex." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'emission_transform' input parameter for vertex shader mode." -msgstr "parâmetro de entrada 'emission_transform' para modo shader vertex." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'index' input parameter for vertex shader mode." -msgstr "parâmetro de entrada 'index' para modo shader vertex." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'lifetime' input parameter for vertex shader mode." -msgstr "parâmetro de entrada 'lifetime' para modo shader vertex." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'restart' input parameter for vertex shader mode." -msgstr "parâmetro de entrada 'restart' para modo shader vertex." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for vertex shader mode." -msgstr "parâmetro de entrada 'time' para modo shader vertex." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transform' input parameter for vertex shader mode." -msgstr "parâmetro de entrada 'transform' para modo shader vertex." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'velocity' input parameter for vertex shader mode." -msgstr "parâmetro de entrada 'velocity' para modo shader vertex." +#, fuzzy +msgid "'%s' input parameter for vertex and fragment shader mode." +msgstr "parâmetro de entrada 'uv' para os modos shader vertex e fragment." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar function." @@ -9954,6 +9788,11 @@ msgstr "Abrir documentação" msgid "Add Child Node" msgstr "Adicionar Nó filho" +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Expand/Collapse All" +msgstr "Colapsar Tudo" + #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "Mudar tipo" @@ -9983,7 +9822,8 @@ msgid "Delete (No Confirm)" msgstr "Apagar (sem confirmação)" #: editor/scene_tree_dock.cpp -msgid "Add/Create a New Node" +#, fuzzy +msgid "Add/Create a New Node." msgstr "Adicionar/criar novo Nó" #: editor/scene_tree_dock.cpp @@ -11467,6 +11307,17 @@ msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." msgstr "Falta uma pose DESCANSO a este osso. Vá ao nó Skeleton2D e defina uma." +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "" +"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " +"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionShape2D serve apenas para fornecer uma forma de colisão a um Nó " +"derivado de CollisionObject2D. Use-o apenas como um filho de Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. para lhes dar uma forma." + #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " @@ -11768,8 +11619,13 @@ msgid "Pick a color from the screen." msgstr "Escolha uma cor do ecrã." #: scene/gui/color_picker.cpp -msgid "Raw Mode" -msgstr "Modo Raw" +msgid "HSV" +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw" +msgstr "Direção" #: scene/gui/color_picker.cpp msgid "Switch between hexadecimal and code values." @@ -11780,8 +11636,9 @@ msgid "Add current color as a preset." msgstr "Adicionar cor atual como predefinição." #: scene/gui/container.cpp +#, fuzzy msgid "" -"Container by itself serves no purpose unless a script configures it's " +"Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, then please use a plain 'Control' node " "instead." @@ -11791,6 +11648,12 @@ msgstr "" "Se não pretende adicionar um script, será preferível usar um simples Nó " "'Control'." +#: scene/gui/control.cpp +msgid "" +"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " +"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." +msgstr "" + #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "Alerta!" @@ -11887,6 +11750,195 @@ msgstr "Variações só podem ser atribuídas na função vértice." msgid "Constants cannot be modified." msgstr "Constantes não podem ser modificadas." +#~ msgid "Enabled Classes" +#~ msgstr "Ativar Classes" + +#~ msgid "Update Always" +#~ msgstr "Atualizar Sempre" + +#~ msgid "'camera' input parameter for all shader modes." +#~ msgstr "parâmetro de entrada 'camera' para todos os modos shader." + +#~ msgid "'inv_camera' input parameter for all shader modes." +#~ msgstr "parâmetro de entrada 'inv_camera' para todos os modos shader." + +#~ msgid "'inv_projection' input parameter for all shader modes." +#~ msgstr "parâmetro de entrada 'inv_projection' para todos os modos shader." + +#~ msgid "'normal' input parameter for all shader modes." +#~ msgstr "parâmetro de entrada 'normal' para todos os modos shader." + +#~ msgid "'projection' input parameter for all shader modes." +#~ msgstr "parâmetro de entrada 'projection' para todos os modos shader." + +#~ msgid "'time' input parameter for all shader modes." +#~ msgstr "parâmetro de entrada 'time' para todos os modos shader." + +#~ msgid "'viewport_size' input parameter for all shader modes." +#~ msgstr "parâmetro de entrada 'viewport_size' para todos os modos shader." + +#~ msgid "'world' input parameter for all shader modes." +#~ msgstr "parâmetro de entrada 'world' para todos os modos shader." + +#~ msgid "'alpha' input parameter for all shader modes." +#~ msgstr "parâmetro de entrada 'alpha' para todos os modos shader." + +#~ msgid "'color' input parameter for all shader modes." +#~ msgstr "parâmetro de entrada 'color' para todos os modos shader." + +#~ msgid "'texture_pixel_size' input parameter for all shader modes." +#~ msgstr "" +#~ "parâmetro de entrada 'texture_pixel_size' para todos os modos shader." + +#~ msgid "'alpha' input parameter for vertex and fragment shader modes." +#~ msgstr "" +#~ "parâmetro de entrada 'alpha' para os modos shader vertex e fragment." + +#~ msgid "'binormal' input parameter for vertex and fragment shader modes." +#~ msgstr "" +#~ "parâmetro de entrada 'binormal' para os modos shader vertex e fragment." + +#~ msgid "'color' input parameter for vertex and fragment shader modes." +#~ msgstr "" +#~ "parâmetro de entrada 'color' para os modos shader vertex e fragment." + +#~ msgid "'fragcoord' input parameter for fragment and light shader modes." +#~ msgstr "" +#~ "parâmetro de entrada 'fragcoord' para os modos shader fragment e light." + +#~ msgid "'point_coord' input parameter for fragment shader mode." +#~ msgstr "parâmetro de entrada 'point_coord' para o modo shader fragment." + +#~ msgid "'screen_uv' input parameter for fragment shader mode." +#~ msgstr "parâmetro de entrada 'screen_uv' para o modo shader fragment." + +#~ msgid "'tangent' input parameter for vertex and fragment shader modes." +#~ msgstr "" +#~ "parâmetro de entrada 'tangent' para os modos shader vertex e fragment." + +#~ msgid "'uv2' input parameter for vertex and fragment shader modes." +#~ msgstr "parâmetro de entrada 'uv2' para os modos shader vertex e fragment." + +#~ msgid "'vertex' input parameter for vertex and fragment shader modes." +#~ msgstr "" +#~ "parâmetro de entrada 'vertex' para os modos shader vertex e fragment." + +#~ msgid "'albedo' input parameter for light shader mode." +#~ msgstr "parâmetro de entrada 'albedo' para o modo shader light." + +#~ msgid "'attenuation' input parameter for light shader mode." +#~ msgstr "parâmetro de entrada 'attenuation' para o modo shader light." + +#~ msgid "'light' input parameter for light shader mode." +#~ msgstr "parâmetro de entrada 'light' para o modo shader light." + +#~ msgid "'light_color' input parameter for light shader mode." +#~ msgstr "parâmetro de entrada 'light_color' para o modo shader light." + +#~ msgid "'roughness' input parameter for light shader mode." +#~ msgstr "parâmetro de entrada 'roughness' para o modo shader light." + +#~ msgid "'specular' input parameter for light shader mode." +#~ msgstr "parâmetro de entrada 'specular' para o modo shader light." + +#~ msgid "'transmission' input parameter for light shader mode." +#~ msgstr "parâmetro de entrada 'transmission' para o modo shader light." + +#~ msgid "'modelview' input parameter for vertex shader mode." +#~ msgstr "parâmetro de entrada 'modelview' para o modo shader vertex." + +#~ msgid "'point_size' input parameter for vertex shader mode." +#~ msgstr "parâmetro de entrada 'point_size' para o modo shader vertex." + +#~ msgid "'tangent' input parameter for vertex and fragment shader mode." +#~ msgstr "" +#~ "parâmetro de entrada 'tangent' para os modos shader vertex e fragment." + +#~ msgid "'light_pass' input parameter for vertex and fragment shader modes." +#~ msgstr "" +#~ "parâmetro de entrada 'light_pass' para os modos shader vertex e fragment." + +#~ msgid "'point_coord' input parameter for fragment and light shader modes." +#~ msgstr "" +#~ "parâmetro de entrada 'point_coord' para os modos shader fragment e light." + +#~ msgid "'screen_pixel_size' input parameter for fragment shader mode." +#~ msgstr "" +#~ "parâmetro de entrada 'screen_pixel_size' para o modo shader fragment." + +#~ msgid "'screen_uv' input parameter for fragment and light shader modes." +#~ msgstr "" +#~ "parâmetro de entrada 'screen_uv' para modos shader fragment e light." + +#~ msgid "'light_alpha' input parameter for light shader mode." +#~ msgstr "parâmetro de entrada 'light_alpha' para modo shader light." + +#~ msgid "'light_height' input parameter for light shader mode." +#~ msgstr "parâmetro de entrada 'light_height' para modo shader light." + +#~ msgid "'light_uv' input parameter for light shader mode." +#~ msgstr "parâmetro de entrada 'light_uv' para modo shader light." + +#~ msgid "'light_vec' input parameter for light shader mode." +#~ msgstr "parâmetro de entrada 'light_vec' para modo shader light." + +#~ msgid "'normal' input parameter for light shader mode." +#~ msgstr "parâmetro de entrada 'normal' para modo shader light." + +#~ msgid "'shadow_color' input parameter for light shader mode." +#~ msgstr "parâmetro de entrada 'shadow_color' para modo shader light." + +#~ msgid "'extra' input parameter for vertex shader mode." +#~ msgstr "parâmetro de entrada 'extra' para modo shader vertex." + +#~ msgid "'projection' input parameter for vertex shader mode." +#~ msgstr "parâmetro de entrada 'projection' para modo shader vertex." + +#~ msgid "'vertex' input parameter for vertex shader mode." +#~ msgstr "parâmetro de entrada 'vertex' para modo shader vertex." + +#~ msgid "'world' input parameter for vertex shader mode." +#~ msgstr "parâmetro de entrada 'world' para modo shader vertex." + +#~ msgid "'active' input parameter for vertex shader mode." +#~ msgstr "parâmetro de entrada 'active' para modo shader vertex." + +#~ msgid "'alpha' input parameter for vertex shader mode." +#~ msgstr "parâmetro de entrada 'alpha' para modo shader vertex." + +#~ msgid "'color' input parameter for vertex shader mode." +#~ msgstr "parâmetro de entrada 'color' para modo shader vertex." + +#~ msgid "'custom_alpha' input parameter for vertex shader mode." +#~ msgstr "parâmetro de entrada 'custom_alpha' para modo shader vertex." + +#~ msgid "'delta' input parameter for vertex shader mode." +#~ msgstr "parâmetro de entrada 'delta' para modo shader vertex." + +#~ msgid "'emission_transform' input parameter for vertex shader mode." +#~ msgstr "parâmetro de entrada 'emission_transform' para modo shader vertex." + +#~ msgid "'index' input parameter for vertex shader mode." +#~ msgstr "parâmetro de entrada 'index' para modo shader vertex." + +#~ msgid "'lifetime' input parameter for vertex shader mode." +#~ msgstr "parâmetro de entrada 'lifetime' para modo shader vertex." + +#~ msgid "'restart' input parameter for vertex shader mode." +#~ msgstr "parâmetro de entrada 'restart' para modo shader vertex." + +#~ msgid "'time' input parameter for vertex shader mode." +#~ msgstr "parâmetro de entrada 'time' para modo shader vertex." + +#~ msgid "'transform' input parameter for vertex shader mode." +#~ msgstr "parâmetro de entrada 'transform' para modo shader vertex." + +#~ msgid "'velocity' input parameter for vertex shader mode." +#~ msgstr "parâmetro de entrada 'velocity' para modo shader vertex." + +#~ msgid "Raw Mode" +#~ msgstr "Modo Raw" + #~ msgid "Path to Node:" #~ msgstr "Caminho para Nó:" @@ -12434,9 +12486,6 @@ msgstr "Constantes não podem ser modificadas." #~ msgid "Toggle Spatial Visible" #~ msgstr "Alternar visibilidade espacial" -#~ msgid "Toggle CanvasItem Visible" -#~ msgstr "Alternar visibilidade do CanvasItem" - #~ msgid "Condition" #~ msgstr "Condição" diff --git a/editor/translations/ro.po b/editor/translations/ro.po index 0cf2c4ef42..3ed7b5d092 100644 --- a/editor/translations/ro.po +++ b/editor/translations/ro.po @@ -462,6 +462,16 @@ msgstr "" msgid "Warning: Editing imported animation" msgstr "" +#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Select All" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select None" +msgstr "Mod Selectare" + #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -1356,7 +1366,7 @@ msgstr "" #: editor/editor_autoload_settings.cpp #, fuzzy -msgid "Must not collide with an existing buit-in type name." +msgid "Must not collide with an existing built-in type name." msgstr "" "Nume nevalid. Nu trebuie să se lovească cu un nume de tip deja existent în " "motor tip." @@ -1566,7 +1576,7 @@ msgstr "Mod Mutare" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Filesystem Dock" +msgid "FileSystem and Import Docks" msgstr "Sistemul De Fișiere" #: editor/editor_feature_profile.cpp @@ -1627,7 +1637,7 @@ msgstr "" #: editor/editor_feature_profile.cpp msgid "" -"Profile '%s' already exists. Remote it first before importing, import " +"Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" @@ -1642,7 +1652,7 @@ msgstr "" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Current Profile" +msgid "Current Profile:" msgstr "Versiune Curentă:" #: editor/editor_feature_profile.cpp @@ -1665,14 +1675,10 @@ msgstr "Importă" msgid "Export" msgstr "Exportare" -#: editor/editor_feature_profile.cpp -msgid "Available Profiles" -msgstr "" - #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Enabled Classes" -msgstr "Căutare Clase" +msgid "Available Profiles:" +msgstr "Proprietăți" #: editor/editor_feature_profile.cpp #, fuzzy @@ -2794,10 +2800,34 @@ msgstr "Setări ale Editorului" msgid "Editor Layout" msgstr "Schema Editorului" +#: editor/editor_node.cpp +#, fuzzy +msgid "Take Screenshot" +msgstr "Salvează Scena" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Screenshots are stored in the Editor Data/Settings Folder." +msgstr "Setări ale Editorului" + +#: editor/editor_node.cpp +msgid "Automatically Open Screenshots" +msgstr "" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Open in an external image editor." +msgstr "Deschide Editorul următor" + #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "Comută în Ecran Complet" +#: editor/editor_node.cpp +#, fuzzy +msgid "Toggle System Console" +msgstr "Modul de Comutare" + #: editor/editor_node.cpp #, fuzzy msgid "Open Editor Data/Settings Folder" @@ -2909,15 +2939,18 @@ msgid "Spins when the editor window redraws." msgstr "Se rotește când ferestra editorului se recolorează!" #: editor/editor_node.cpp -msgid "Update Always" -msgstr "Actualizează Întotdeauna" +#, fuzzy +msgid "Update Continuously" +msgstr "Continuu" #: editor/editor_node.cpp -msgid "Update Changes" +#, fuzzy +msgid "Update When Changed" msgstr "Modificări ale Actualizării" #: editor/editor_node.cpp -msgid "Disable Update Spinner" +#, fuzzy +msgid "Hide Update Spinner" msgstr "Dezactivează Cercul de Actualizare" #: editor/editor_node.cpp @@ -3211,6 +3244,11 @@ msgstr "" msgid "Page: " msgstr "" +#: editor/editor_properties_array_dict.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" +msgstr "" + #: editor/editor_properties_array_dict.cpp #, fuzzy msgid "New Key:" @@ -3225,11 +3263,6 @@ msgstr "Nume nou:" msgid "Add Key/Value Pair" msgstr "" -#: editor/editor_properties_array_dict.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Item" -msgstr "" - #: editor/editor_run_native.cpp msgid "" "No runnable export preset found for this platform.\n" @@ -5447,6 +5480,14 @@ msgstr "Nici un pixel cu transparența > 128 în imagine..." msgid "Load Emission Mask" msgstr "Încărcare Mască de Emisie" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +#, fuzzy +msgid "Restart" +msgstr "Restartare (s):" + #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" @@ -6395,10 +6436,20 @@ msgstr "" msgid "Find Next" msgstr "" +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter scripts" +msgstr "Proprietățile obiectului." + #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "" +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter methods" +msgstr "Proprietățile obiectului." + #: editor/plugins/script_editor_plugin.cpp msgid "Sort" msgstr "" @@ -6648,11 +6699,6 @@ msgstr "" msgid "Cut" msgstr "" -#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp -#: scene/gui/text_edit.cpp -msgid "Select All" -msgstr "" - #: editor/plugins/script_text_editor.cpp msgid "Delete Line" msgstr "" @@ -8278,51 +8324,7 @@ msgid "Boolean uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'viewport_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'texture_pixel_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for all shader modes." +msgid "'%s' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8331,203 +8333,27 @@ msgid "Input parameter." msgstr "Snap către părinte" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'binormal' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'fragcoord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'side' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv2' input parameter for vertex and fragment shader modes." +msgid "'%s' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex and fragment shader modes." +msgid "'%s' input parameter for fragment and light shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'view' input parameter for fragment and light shader modes." +msgid "'%s' input parameter for fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'albedo' input parameter for light shader mode." +msgid "'%s' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'attenuation' input parameter for light shader mode." +msgid "'%s' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'diffuse' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'roughness' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'specular' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transmission' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'modelview' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_size' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_pass' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_pixel_size' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_alpha' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_height' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_uv' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_vec' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'shadow_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'extra' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'active' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom_alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'delta' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'emission_transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'index' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'lifetime' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'restart' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'velocity' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex and fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -10202,6 +10028,11 @@ msgstr "Deschide Recente" msgid "Add Child Node" msgstr "" +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Expand/Collapse All" +msgstr "Restrânge toate" + #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "" @@ -10233,8 +10064,9 @@ msgid "Delete (No Confirm)" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Add/Create a New Node" -msgstr "" +#, fuzzy +msgid "Add/Create a New Node." +msgstr "Creați %s Nou" #: editor/scene_tree_dock.cpp msgid "" @@ -11657,6 +11489,13 @@ msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." msgstr "" +#: scene/2d/tile_map.cpp +msgid "" +"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " +"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc. to give them a shape." +msgstr "" + #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " @@ -11909,7 +11748,11 @@ msgid "Pick a color from the screen." msgstr "" #: scene/gui/color_picker.cpp -msgid "Raw Mode" +msgid "HSV" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Raw" msgstr "" #: scene/gui/color_picker.cpp @@ -11922,12 +11765,18 @@ msgstr "" #: scene/gui/container.cpp msgid "" -"Container by itself serves no purpose unless a script configures it's " +"Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, then please use a plain 'Control' node " "instead." msgstr "" +#: scene/gui/control.cpp +msgid "" +"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " +"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." +msgstr "" + #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "" @@ -12013,6 +11862,13 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#, fuzzy +#~ msgid "Enabled Classes" +#~ msgstr "Căutare Clase" + +#~ msgid "Update Always" +#~ msgstr "Actualizează Întotdeauna" + #~ msgid "Path to Node:" #~ msgstr "Drum la Nod:" diff --git a/editor/translations/ru.po b/editor/translations/ru.po index 77f8d8337c..b83c56eff5 100644 --- a/editor/translations/ru.po +++ b/editor/translations/ru.po @@ -484,6 +484,15 @@ msgstr "" msgid "Warning: Editing imported animation" msgstr "" +#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Select All" +msgstr "Выбрать все" + +#: editor/animation_track_editor.cpp +msgid "Select None" +msgstr "Сбросить выделение" + #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "Показывать треки только выделенных в дереве узлов." @@ -1359,7 +1368,7 @@ msgstr "" #: editor/editor_autoload_settings.cpp #, fuzzy -msgid "Must not collide with an existing buit-in type name." +msgid "Must not collide with an existing built-in type name." msgstr "" "Недопустимое имя. Не должно конфликтовать с существующим встроенным именем " "типа." @@ -1576,7 +1585,7 @@ msgstr "Режим перемещения" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Filesystem Dock" +msgid "FileSystem and Import Docks" msgstr "Файловая система" #: editor/editor_feature_profile.cpp @@ -1638,7 +1647,7 @@ msgstr "" #: editor/editor_feature_profile.cpp msgid "" -"Profile '%s' already exists. Remote it first before importing, import " +"Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" @@ -1653,7 +1662,7 @@ msgstr "" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Current Profile" +msgid "Current Profile:" msgstr "Текущая версия:" #: editor/editor_feature_profile.cpp @@ -1678,14 +1687,9 @@ msgstr "Экспорт" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Available Profiles" +msgid "Available Profiles:" msgstr "Доступные узлы:" -#: editor/editor_feature_profile.cpp -#, fuzzy -msgid "Enabled Classes" -msgstr "Поиск классов" - #: editor/editor_feature_profile.cpp #, fuzzy msgid "Class Options" @@ -2771,10 +2775,34 @@ msgstr "Настройки редактора" msgid "Editor Layout" msgstr "Макет редактора" +#: editor/editor_node.cpp +#, fuzzy +msgid "Take Screenshot" +msgstr "Создать корневой узел сцены" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Screenshots are stored in the Editor Data/Settings Folder." +msgstr "Открыть папку Данные/Настройки редактора" + +#: editor/editor_node.cpp +msgid "Automatically Open Screenshots" +msgstr "" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Open in an external image editor." +msgstr "Открыть следующий редактор" + #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "Переключить полноэкранный режим" +#: editor/editor_node.cpp +#, fuzzy +msgid "Toggle System Console" +msgstr "Переключить видимость CanvasItem" + #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" msgstr "Открыть папку Данные/Настройки редактора" @@ -2883,15 +2911,18 @@ msgid "Spins when the editor window redraws." msgstr "Вращается, когда окно редактора перерисовывается." #: editor/editor_node.cpp -msgid "Update Always" -msgstr "Обновлять всегда" +#, fuzzy +msgid "Update Continuously" +msgstr "Непрерывная" #: editor/editor_node.cpp -msgid "Update Changes" +#, fuzzy +msgid "Update When Changed" msgstr "Обновлять при изменениях" #: editor/editor_node.cpp -msgid "Disable Update Spinner" +#, fuzzy +msgid "Hide Update Spinner" msgstr "Отключить счётчик обновлений" #: editor/editor_node.cpp @@ -3187,6 +3218,11 @@ msgstr "Размер: " msgid "Page: " msgstr "Страница: " +#: editor/editor_properties_array_dict.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" +msgstr "Удалить элемент" + #: editor/editor_properties_array_dict.cpp msgid "New Key:" msgstr "Новый ключ:" @@ -3199,11 +3235,6 @@ msgstr "Новое значение:" msgid "Add Key/Value Pair" msgstr "Добавить пару: Ключ/Значение" -#: editor/editor_properties_array_dict.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Item" -msgstr "Удалить элемент" - #: editor/editor_run_native.cpp msgid "" "No runnable export preset found for this platform.\n" @@ -5353,6 +5384,14 @@ msgstr "Никаких пикселей с прозрачностью > 128 в msgid "Load Emission Mask" msgstr "Маска выброса загружена" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +#, fuzzy +msgid "Restart" +msgstr "Перезапустить сейчас" + #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" @@ -6272,10 +6311,20 @@ msgstr "%s Справка по классу" msgid "Find Next" msgstr "Найти следующее" +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter scripts" +msgstr "Свойства фильтра" + #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "Включить сортировку по алфавиту в списке методов." +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter methods" +msgstr "Режим фильтра:" + #: editor/plugins/script_editor_plugin.cpp msgid "Sort" msgstr "Сортировать" @@ -6521,11 +6570,6 @@ msgstr "" msgid "Cut" msgstr "Вырезать" -#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp -#: scene/gui/text_edit.cpp -msgid "Select All" -msgstr "Выбрать все" - #: editor/plugins/script_text_editor.cpp msgid "Delete Line" msgstr "Удалить строку" @@ -8141,51 +8185,7 @@ msgid "Boolean uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'viewport_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'texture_pixel_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for all shader modes." +msgid "'%s' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8194,203 +8194,27 @@ msgid "Input parameter." msgstr "Привязка к родителю" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'binormal' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'fragcoord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'side' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv2' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'view' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'albedo' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'attenuation' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'diffuse' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'roughness' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'specular' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transmission' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'modelview' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_size' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_pass' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_pixel_size' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_alpha' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_height' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_uv' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_vec' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'shadow_color' input parameter for light shader mode." +msgid "'%s' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'extra' input parameter for vertex shader mode." +msgid "'%s' input parameter for fragment and light shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for vertex shader mode." +msgid "'%s' input parameter for fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex shader mode." +msgid "'%s' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'active' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom_alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'delta' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'emission_transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'index' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'lifetime' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'restart' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'velocity' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex and fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -10120,6 +9944,11 @@ msgstr "Открыть документацию" msgid "Add Child Node" msgstr "Добавить дочерний узел" +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Expand/Collapse All" +msgstr "Свернуть все" + #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "Изменить тип" @@ -10149,7 +9978,8 @@ msgid "Delete (No Confirm)" msgstr "Удалить (без подтверждения)" #: editor/scene_tree_dock.cpp -msgid "Add/Create a New Node" +#, fuzzy +msgid "Add/Create a New Node." msgstr "Добавить/создать новый узел" #: editor/scene_tree_dock.cpp @@ -11636,6 +11466,18 @@ msgstr "" "У этой кости отсутствует правильная REST-позиция. Перейдите к узлу " "Skeleton2D и установите её." +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "" +"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " +"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionShape2D служит только для обеспечения столкновений фигурам типа " +"CollisionObject2D. Пожалуйста использовать его только в качестве дочернего " +"для Area2D, StaticBody2D, RigidBody2D, KinematicBody2D и др. чтобы придать " +"им форму." + #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " @@ -11940,8 +11782,13 @@ msgid "Pick a color from the screen." msgstr "Выбрать цвет с экрана." #: scene/gui/color_picker.cpp -msgid "Raw Mode" -msgstr "RAW режим" +msgid "HSV" +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw" +msgstr "Рыскание" #: scene/gui/color_picker.cpp msgid "Switch between hexadecimal and code values." @@ -11955,7 +11802,7 @@ msgstr "Добавить текущий цвет как пресет" #: scene/gui/container.cpp #, fuzzy msgid "" -"Container by itself serves no purpose unless a script configures it's " +"Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, then please use a plain 'Control' node " "instead." @@ -11965,6 +11812,12 @@ msgstr "" "Если вы не собираетесь добавлять скрипт, используйте вместо этого простой " "узел 'Control'." +#: scene/gui/control.cpp +msgid "" +"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " +"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." +msgstr "" + #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "Внимание!" @@ -12064,6 +11917,16 @@ msgstr "Изменения могут быть назначены только msgid "Constants cannot be modified." msgstr "" +#, fuzzy +#~ msgid "Enabled Classes" +#~ msgstr "Поиск классов" + +#~ msgid "Update Always" +#~ msgstr "Обновлять всегда" + +#~ msgid "Raw Mode" +#~ msgstr "RAW режим" + #~ msgid "Path to Node:" #~ msgstr "Путь к Узлу:" @@ -12619,9 +12482,6 @@ msgstr "" #~ msgid "Toggle Spatial Visible" #~ msgstr "Переключить видимость Spatial" -#~ msgid "Toggle CanvasItem Visible" -#~ msgstr "Переключить видимость CanvasItem" - #~ msgid "Condition" #~ msgstr "Условие" @@ -13561,9 +13421,6 @@ msgstr "" #~ msgid "Images:" #~ msgstr "Изображения:" -#~ msgid "Select None" -#~ msgstr "Сбросить выделение" - #~ msgid "Group" #~ msgstr "Группа" diff --git a/editor/translations/si.po b/editor/translations/si.po index b1f4ea0acd..c4c0ab789a 100644 --- a/editor/translations/si.po +++ b/editor/translations/si.po @@ -441,6 +441,15 @@ msgstr "" msgid "Warning: Editing imported animation" msgstr "" +#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Select All" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Select None" +msgstr "" + #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -1291,7 +1300,7 @@ msgid "Must not collide with an existing engine class name." msgstr "" #: editor/editor_autoload_settings.cpp -msgid "Must not collide with an existing buit-in type name." +msgid "Must not collide with an existing built-in type name." msgstr "" #: editor/editor_autoload_settings.cpp @@ -1487,7 +1496,7 @@ msgid "Node Dock" msgstr "" #: editor/editor_feature_profile.cpp -msgid "Filesystem Dock" +msgid "FileSystem and Import Docks" msgstr "" #: editor/editor_feature_profile.cpp @@ -1540,7 +1549,7 @@ msgstr "" #: editor/editor_feature_profile.cpp msgid "" -"Profile '%s' already exists. Remote it first before importing, import " +"Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" @@ -1553,7 +1562,7 @@ msgid "Unset" msgstr "" #: editor/editor_feature_profile.cpp -msgid "Current Profile" +msgid "Current Profile:" msgstr "" #: editor/editor_feature_profile.cpp @@ -1576,11 +1585,7 @@ msgid "Export" msgstr "" #: editor/editor_feature_profile.cpp -msgid "Available Profiles" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Enabled Classes" +msgid "Available Profiles:" msgstr "" #: editor/editor_feature_profile.cpp @@ -2585,10 +2590,30 @@ msgstr "" msgid "Editor Layout" msgstr "" +#: editor/editor_node.cpp +msgid "Take Screenshot" +msgstr "" + +#: editor/editor_node.cpp +msgid "Screenshots are stored in the Editor Data/Settings Folder." +msgstr "" + +#: editor/editor_node.cpp +msgid "Automatically Open Screenshots" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open in an external image editor." +msgstr "" + #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "" +#: editor/editor_node.cpp +msgid "Toggle System Console" +msgstr "" + #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" msgstr "" @@ -2696,15 +2721,16 @@ msgid "Spins when the editor window redraws." msgstr "" #: editor/editor_node.cpp -msgid "Update Always" -msgstr "" +#, fuzzy +msgid "Update Continuously" +msgstr "අඛණ්ඩව" #: editor/editor_node.cpp -msgid "Update Changes" +msgid "Update When Changed" msgstr "" #: editor/editor_node.cpp -msgid "Disable Update Spinner" +msgid "Hide Update Spinner" msgstr "" #: editor/editor_node.cpp @@ -2992,20 +3018,20 @@ msgid "Page: " msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "New Key:" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "New Value:" +msgid "New Key:" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Add Key/Value Pair" +msgid "New Value:" msgstr "" #: editor/editor_properties_array_dict.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Item" +msgid "Add Key/Value Pair" msgstr "" #: editor/editor_run_native.cpp @@ -5076,6 +5102,13 @@ msgstr "" msgid "Load Emission Mask" msgstr "" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Restart" +msgstr "" + #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" @@ -5980,10 +6013,18 @@ msgstr "" msgid "Find Next" msgstr "" +#: editor/plugins/script_editor_plugin.cpp +msgid "Filter scripts" +msgstr "" + #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "" +#: editor/plugins/script_editor_plugin.cpp +msgid "Filter methods" +msgstr "" + #: editor/plugins/script_editor_plugin.cpp msgid "Sort" msgstr "" @@ -6222,11 +6263,6 @@ msgstr "" msgid "Cut" msgstr "" -#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp -#: scene/gui/text_edit.cpp -msgid "Select All" -msgstr "" - #: editor/plugins/script_text_editor.cpp msgid "Delete Line" msgstr "" @@ -7759,51 +7795,7 @@ msgid "Boolean uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'viewport_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'texture_pixel_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for all shader modes." +msgid "'%s' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7811,203 +7803,27 @@ msgid "Input parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'binormal' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'fragcoord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'side' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv2' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'view' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'albedo' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'attenuation' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'diffuse' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'roughness' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'specular' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transmission' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'modelview' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_size' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_pass' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_pixel_size' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_alpha' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_height' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_uv' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_vec' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'shadow_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'extra' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'active' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom_alpha' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'delta' input parameter for vertex shader mode." +msgid "'%s' input parameter for fragment and light shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'emission_transform' input parameter for vertex shader mode." +msgid "'%s' input parameter for fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'index' input parameter for vertex shader mode." +msgid "'%s' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'lifetime' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'restart' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'velocity' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex and fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9637,6 +9453,10 @@ msgstr "" msgid "Add Child Node" msgstr "" +#: editor/scene_tree_dock.cpp +msgid "Expand/Collapse All" +msgstr "" + #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "" @@ -9666,7 +9486,7 @@ msgid "Delete (No Confirm)" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Add/Create a New Node" +msgid "Add/Create a New Node." msgstr "" #: editor/scene_tree_dock.cpp @@ -11053,6 +10873,13 @@ msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." msgstr "" +#: scene/2d/tile_map.cpp +msgid "" +"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " +"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc. to give them a shape." +msgstr "" + #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " @@ -11300,7 +11127,11 @@ msgid "Pick a color from the screen." msgstr "" #: scene/gui/color_picker.cpp -msgid "Raw Mode" +msgid "HSV" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Raw" msgstr "" #: scene/gui/color_picker.cpp @@ -11313,12 +11144,18 @@ msgstr "" #: scene/gui/container.cpp msgid "" -"Container by itself serves no purpose unless a script configures it's " +"Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, then please use a plain 'Control' node " "instead." msgstr "" +#: scene/gui/control.cpp +msgid "" +"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " +"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." +msgstr "" + #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "" diff --git a/editor/translations/sk.po b/editor/translations/sk.po index 1709a5e80c..f693503c6d 100644 --- a/editor/translations/sk.po +++ b/editor/translations/sk.po @@ -446,6 +446,16 @@ msgstr "" msgid "Warning: Editing imported animation" msgstr "" +#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Select All" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select None" +msgstr "Všetky vybrané" + #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -1317,7 +1327,7 @@ msgid "Must not collide with an existing engine class name." msgstr "" #: editor/editor_autoload_settings.cpp -msgid "Must not collide with an existing buit-in type name." +msgid "Must not collide with an existing built-in type name." msgstr "" #: editor/editor_autoload_settings.cpp @@ -1516,7 +1526,7 @@ msgid "Node Dock" msgstr "" #: editor/editor_feature_profile.cpp -msgid "Filesystem Dock" +msgid "FileSystem and Import Docks" msgstr "" #: editor/editor_feature_profile.cpp @@ -1572,7 +1582,7 @@ msgstr "" #: editor/editor_feature_profile.cpp msgid "" -"Profile '%s' already exists. Remote it first before importing, import " +"Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" @@ -1586,7 +1596,7 @@ msgstr "" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Current Profile" +msgid "Current Profile:" msgstr "Vytvoriť adresár" #: editor/editor_feature_profile.cpp @@ -1609,12 +1619,9 @@ msgid "Export" msgstr "" #: editor/editor_feature_profile.cpp -msgid "Available Profiles" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Enabled Classes" -msgstr "" +#, fuzzy +msgid "Available Profiles:" +msgstr "Filter:" #: editor/editor_feature_profile.cpp #, fuzzy @@ -2649,10 +2656,30 @@ msgstr "" msgid "Editor Layout" msgstr "" +#: editor/editor_node.cpp +msgid "Take Screenshot" +msgstr "" + +#: editor/editor_node.cpp +msgid "Screenshots are stored in the Editor Data/Settings Folder." +msgstr "" + +#: editor/editor_node.cpp +msgid "Automatically Open Screenshots" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open in an external image editor." +msgstr "" + #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "" +#: editor/editor_node.cpp +msgid "Toggle System Console" +msgstr "" + #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" msgstr "" @@ -2761,15 +2788,16 @@ msgid "Spins when the editor window redraws." msgstr "" #: editor/editor_node.cpp -msgid "Update Always" -msgstr "" +#, fuzzy +msgid "Update Continuously" +msgstr "Priebežný" #: editor/editor_node.cpp -msgid "Update Changes" +msgid "Update When Changed" msgstr "" #: editor/editor_node.cpp -msgid "Disable Update Spinner" +msgid "Hide Update Spinner" msgstr "" #: editor/editor_node.cpp @@ -3065,20 +3093,20 @@ msgid "Page: " msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "New Key:" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "New Value:" +msgid "New Key:" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Add Key/Value Pair" +msgid "New Value:" msgstr "" #: editor/editor_properties_array_dict.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Item" +msgid "Add Key/Value Pair" msgstr "" #: editor/editor_run_native.cpp @@ -5202,6 +5230,14 @@ msgstr "" msgid "Load Emission Mask" msgstr "" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +#, fuzzy +msgid "Restart" +msgstr "Uložiť súbor" + #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" @@ -6128,10 +6164,20 @@ msgstr "" msgid "Find Next" msgstr "" +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter scripts" +msgstr "Filter:" + #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "" +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter methods" +msgstr "Filter:" + #: editor/plugins/script_editor_plugin.cpp msgid "Sort" msgstr "" @@ -6377,11 +6423,6 @@ msgstr "" msgid "Cut" msgstr "" -#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp -#: scene/gui/text_edit.cpp -msgid "Select All" -msgstr "" - #: editor/plugins/script_text_editor.cpp msgid "Delete Line" msgstr "" @@ -7976,51 +8017,7 @@ msgid "Boolean uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'viewport_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'texture_pixel_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for all shader modes." +msgid "'%s' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8028,203 +8025,27 @@ msgid "Input parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'binormal' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'fragcoord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'side' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv2' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'view' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'albedo' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'attenuation' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'diffuse' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'roughness' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'specular' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transmission' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'modelview' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_size' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_pass' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_pixel_size' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_alpha' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_height' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_uv' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_vec' input parameter for light shader mode." +msgid "'%s' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for light shader mode." +msgid "'%s' input parameter for fragment and light shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'shadow_color' input parameter for light shader mode." +msgid "'%s' input parameter for fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'extra' input parameter for vertex shader mode." +msgid "'%s' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'active' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom_alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'delta' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'emission_transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'index' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'lifetime' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'restart' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'velocity' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex and fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9874,6 +9695,10 @@ msgstr "Popis:" msgid "Add Child Node" msgstr "" +#: editor/scene_tree_dock.cpp +msgid "Expand/Collapse All" +msgstr "" + #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "" @@ -9904,8 +9729,9 @@ msgid "Delete (No Confirm)" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Add/Create a New Node" -msgstr "" +#, fuzzy +msgid "Add/Create a New Node." +msgstr "Vytvoriť adresár" #: editor/scene_tree_dock.cpp msgid "" @@ -11338,6 +11164,17 @@ msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." msgstr "" +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "" +"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " +"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionShape2D slúži iba na pridelenie kolízneho tvaru objektu vydedeného " +"z CollisionObject2D uzlu. Prosím, použite ho iba ako dieťa objektu Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, atď. aby ste im dali tvar." + #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " @@ -11586,7 +11423,11 @@ msgid "Pick a color from the screen." msgstr "" #: scene/gui/color_picker.cpp -msgid "Raw Mode" +msgid "HSV" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Raw" msgstr "" #: scene/gui/color_picker.cpp @@ -11599,12 +11440,18 @@ msgstr "" #: scene/gui/container.cpp msgid "" -"Container by itself serves no purpose unless a script configures it's " +"Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, then please use a plain 'Control' node " "instead." msgstr "" +#: scene/gui/control.cpp +msgid "" +"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " +"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." +msgstr "" + #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "" diff --git a/editor/translations/sl.po b/editor/translations/sl.po index 1e5ca2be9c..080553ddc3 100644 --- a/editor/translations/sl.po +++ b/editor/translations/sl.po @@ -466,6 +466,16 @@ msgstr "" msgid "Warning: Editing imported animation" msgstr "" +#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Select All" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select None" +msgstr "Izberi Gradnik" + #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -1355,7 +1365,7 @@ msgstr "Neveljavno ime. Ne sme se prekrivati z obstoječim imenom razreda." #: editor/editor_autoload_settings.cpp #, fuzzy -msgid "Must not collide with an existing buit-in type name." +msgid "Must not collide with an existing built-in type name." msgstr "" "Neveljavno ime. Ne sme se prekrivati z obstoječim vgrajenim imenom tipa." @@ -1563,7 +1573,7 @@ msgstr "Način Premika" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Filesystem Dock" +msgid "FileSystem and Import Docks" msgstr "DatotečniSistem" #: editor/editor_feature_profile.cpp @@ -1624,7 +1634,7 @@ msgstr "" #: editor/editor_feature_profile.cpp msgid "" -"Profile '%s' already exists. Remote it first before importing, import " +"Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" @@ -1639,7 +1649,7 @@ msgstr "" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Current Profile" +msgid "Current Profile:" msgstr "Trenutna Različica:" #: editor/editor_feature_profile.cpp @@ -1664,14 +1674,9 @@ msgstr "Izvozi" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Available Profiles" +msgid "Available Profiles:" msgstr "Na voljo Nodes:" -#: editor/editor_feature_profile.cpp -#, fuzzy -msgid "Enabled Classes" -msgstr "Išči Razrede" - #: editor/editor_feature_profile.cpp #, fuzzy msgid "Class Options" @@ -2780,10 +2785,34 @@ msgstr "Nastavitve Urejevalnika" msgid "Editor Layout" msgstr "Postavitev Urejevalnika" +#: editor/editor_node.cpp +#, fuzzy +msgid "Take Screenshot" +msgstr "Shrani Prizor" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Screenshots are stored in the Editor Data/Settings Folder." +msgstr "Nastavitve Urejevalnika" + +#: editor/editor_node.cpp +msgid "Automatically Open Screenshots" +msgstr "" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Open in an external image editor." +msgstr "Odpri naslednji Urejevalnik" + #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "Preklopi na Celozaslonski Način" +#: editor/editor_node.cpp +#, fuzzy +msgid "Toggle System Console" +msgstr "Preklopi Način" + #: editor/editor_node.cpp #, fuzzy msgid "Open Editor Data/Settings Folder" @@ -2896,15 +2925,18 @@ msgid "Spins when the editor window redraws." msgstr "Vrti se ob spremembi okna urejevalnika!" #: editor/editor_node.cpp -msgid "Update Always" -msgstr "Posodobi Vedno" +#, fuzzy +msgid "Update Continuously" +msgstr "Neprekinjeno" #: editor/editor_node.cpp -msgid "Update Changes" +#, fuzzy +msgid "Update When Changed" msgstr "Posodobi Spremembe" #: editor/editor_node.cpp -msgid "Disable Update Spinner" +#, fuzzy +msgid "Hide Update Spinner" msgstr "Onemogoči Posodobitve Kolesca" #: editor/editor_node.cpp @@ -3198,6 +3230,11 @@ msgstr "" msgid "Page: " msgstr "" +#: editor/editor_properties_array_dict.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" +msgstr "" + #: editor/editor_properties_array_dict.cpp #, fuzzy msgid "New Key:" @@ -3212,11 +3249,6 @@ msgstr "Novo ime:" msgid "Add Key/Value Pair" msgstr "" -#: editor/editor_properties_array_dict.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Item" -msgstr "" - #: editor/editor_run_native.cpp msgid "" "No runnable export preset found for this platform.\n" @@ -5432,6 +5464,14 @@ msgstr "" msgid "Load Emission Mask" msgstr "" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +#, fuzzy +msgid "Restart" +msgstr "Znova Zaženi (s):" + #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" @@ -6369,10 +6409,20 @@ msgstr "" msgid "Find Next" msgstr "" +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter scripts" +msgstr "Lastnosti objekta." + #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "" +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter methods" +msgstr "Lastnosti objekta." + #: editor/plugins/script_editor_plugin.cpp msgid "Sort" msgstr "" @@ -6622,11 +6672,6 @@ msgstr "" msgid "Cut" msgstr "" -#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp -#: scene/gui/text_edit.cpp -msgid "Select All" -msgstr "" - #: editor/plugins/script_text_editor.cpp msgid "Delete Line" msgstr "Izbriši Vrstico" @@ -8251,51 +8296,7 @@ msgid "Boolean uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'viewport_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'texture_pixel_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for all shader modes." +msgid "'%s' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8304,203 +8305,27 @@ msgid "Input parameter." msgstr "Pripni na Predhodnika" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'binormal' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'fragcoord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment shader mode." +msgid "'%s' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'side' input parameter for fragment shader mode." +msgid "'%s' input parameter for fragment and light shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader modes." +msgid "'%s' input parameter for fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for vertex and fragment shader modes." +msgid "'%s' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv2' input parameter for vertex and fragment shader modes." +msgid "'%s' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'view' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'albedo' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'attenuation' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'diffuse' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'roughness' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'specular' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transmission' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'modelview' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_size' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_pass' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_pixel_size' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_alpha' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_height' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_uv' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_vec' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'shadow_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'extra' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'active' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom_alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'delta' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'emission_transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'index' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'lifetime' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'restart' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'velocity' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex and fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -10170,6 +9995,11 @@ msgstr "Odpri Nedavne" msgid "Add Child Node" msgstr "" +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Expand/Collapse All" +msgstr "Skrči vse" + #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "" @@ -10201,8 +10031,9 @@ msgid "Delete (No Confirm)" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Add/Create a New Node" -msgstr "" +#, fuzzy +msgid "Add/Create a New Node." +msgstr "Ustvari Nov %s" #: editor/scene_tree_dock.cpp msgid "" @@ -11652,6 +11483,18 @@ msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." msgstr "" +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "" +"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " +"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionShape2D služi le, da zagotavlja collision obliko nodu " +"CollisionObject2D, ki izhaja iz njega. Naprošamo vas, da ga uporabite le kot " +"otroka od Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. da jim " +"date obliko." + #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " @@ -11905,8 +11748,12 @@ msgid "Pick a color from the screen." msgstr "" #: scene/gui/color_picker.cpp -msgid "Raw Mode" -msgstr "Neobdelan način" +msgid "HSV" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Raw" +msgstr "" #: scene/gui/color_picker.cpp msgid "Switch between hexadecimal and code values." @@ -11919,12 +11766,18 @@ msgstr "Dodaj trenutno barvo kot prednastavljeno" #: scene/gui/container.cpp msgid "" -"Container by itself serves no purpose unless a script configures it's " +"Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, then please use a plain 'Control' node " "instead." msgstr "" +#: scene/gui/control.cpp +msgid "" +"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " +"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." +msgstr "" + #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "Opozorilo!" @@ -12013,6 +11866,16 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#, fuzzy +#~ msgid "Enabled Classes" +#~ msgstr "Išči Razrede" + +#~ msgid "Update Always" +#~ msgstr "Posodobi Vedno" + +#~ msgid "Raw Mode" +#~ msgstr "Neobdelan način" + #~ msgid "Path to Node:" #~ msgstr "Pot do Gradnika:" diff --git a/editor/translations/sq.po b/editor/translations/sq.po index b6db8eed22..0fd68aa976 100644 --- a/editor/translations/sq.po +++ b/editor/translations/sq.po @@ -432,6 +432,16 @@ msgstr "" msgid "Warning: Editing imported animation" msgstr "" +#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Select All" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select None" +msgstr "Zgjidh" + #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -1305,7 +1315,7 @@ msgstr "" #: editor/editor_autoload_settings.cpp #, fuzzy -msgid "Must not collide with an existing buit-in type name." +msgid "Must not collide with an existing built-in type name." msgstr "Emër i palejuar. Nuk duhet të përplaset me emrin e një tipi 'buit-in'." #: editor/editor_autoload_settings.cpp @@ -1519,7 +1529,7 @@ msgstr "Nyje" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Filesystem Dock" +msgid "FileSystem and Import Docks" msgstr "FileSystem" #: editor/editor_feature_profile.cpp @@ -1578,7 +1588,7 @@ msgstr "" #: editor/editor_feature_profile.cpp msgid "" -"Profile '%s' already exists. Remote it first before importing, import " +"Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" @@ -1593,7 +1603,7 @@ msgstr "" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Current Profile" +msgid "Current Profile:" msgstr "Versioni Aktual:" #: editor/editor_feature_profile.cpp @@ -1617,12 +1627,9 @@ msgid "Export" msgstr "Eksporto" #: editor/editor_feature_profile.cpp -msgid "Available Profiles" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Enabled Classes" -msgstr "" +#, fuzzy +msgid "Available Profiles:" +msgstr "Vetitë:" #: editor/editor_feature_profile.cpp #, fuzzy @@ -2711,10 +2718,33 @@ msgstr "Opsionet e Editorit" msgid "Editor Layout" msgstr "Faqosja e Editorit" +#: editor/editor_node.cpp +msgid "Take Screenshot" +msgstr "" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Screenshots are stored in the Editor Data/Settings Folder." +msgstr "Hap Folderin e Editorit për të Dhënat/Opsionet" + +#: editor/editor_node.cpp +msgid "Automatically Open Screenshots" +msgstr "" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Open in an external image editor." +msgstr "Hap Editorin tjetër" + #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "Ndrysho Ekranin e Plotë" +#: editor/editor_node.cpp +#, fuzzy +msgid "Toggle System Console" +msgstr "Ndrysho metodën e ndarjes" + #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" msgstr "Hap Folderin e Editorit për të Dhënat/Opsionet" @@ -2823,15 +2853,18 @@ msgid "Spins when the editor window redraws." msgstr "Rrotullohet kur dritarja e editorit rivizaton." #: editor/editor_node.cpp -msgid "Update Always" -msgstr "Përditëso Gjithmonë" +#, fuzzy +msgid "Update Continuously" +msgstr "I Vazhdueshëm" #: editor/editor_node.cpp -msgid "Update Changes" +#, fuzzy +msgid "Update When Changed" msgstr "Përditëso Ndryshimet" #: editor/editor_node.cpp -msgid "Disable Update Spinner" +#, fuzzy +msgid "Hide Update Spinner" msgstr "Çaktivizo Rrotulluesin e Përditësimit" #: editor/editor_node.cpp @@ -3129,6 +3162,11 @@ msgstr "Madhësia: " msgid "Page: " msgstr "Faqja: " +#: editor/editor_properties_array_dict.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" +msgstr "Hiq Artikullin" + #: editor/editor_properties_array_dict.cpp msgid "New Key:" msgstr "Çelës i Ri:" @@ -3141,11 +3179,6 @@ msgstr "Vlerë e Re:" msgid "Add Key/Value Pair" msgstr "Shto Palë Çelës/Vlerë" -#: editor/editor_properties_array_dict.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Item" -msgstr "Hiq Artikullin" - #: editor/editor_run_native.cpp msgid "" "No runnable export preset found for this platform.\n" @@ -5243,6 +5276,14 @@ msgstr "" msgid "Load Emission Mask" msgstr "" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +#, fuzzy +msgid "Restart" +msgstr "Ruaj & Rifillo" + #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" @@ -6148,10 +6189,20 @@ msgstr "" msgid "Find Next" msgstr "" +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter scripts" +msgstr "Filtro vetitë." + #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "" +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter methods" +msgstr "Nyjet filtruese" + #: editor/plugins/script_editor_plugin.cpp msgid "Sort" msgstr "" @@ -6392,11 +6443,6 @@ msgstr "" msgid "Cut" msgstr "" -#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp -#: scene/gui/text_edit.cpp -msgid "Select All" -msgstr "" - #: editor/plugins/script_text_editor.cpp msgid "Delete Line" msgstr "" @@ -7940,51 +7986,7 @@ msgid "Boolean uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'viewport_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'texture_pixel_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for all shader modes." +msgid "'%s' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7992,203 +7994,27 @@ msgid "Input parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'binormal' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'fragcoord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'side' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv2' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'view' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'albedo' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'attenuation' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'diffuse' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'roughness' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'specular' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transmission' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'modelview' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_size' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_pass' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_pixel_size' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_alpha' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_height' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_uv' input parameter for light shader mode." +msgid "'%s' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_vec' input parameter for light shader mode." +msgid "'%s' input parameter for fragment and light shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for light shader mode." +msgid "'%s' input parameter for fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'shadow_color' input parameter for light shader mode." +msgid "'%s' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'extra' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'active' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom_alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'delta' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'emission_transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'index' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'lifetime' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'restart' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'velocity' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex and fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9823,6 +9649,11 @@ msgstr "Hap të Fundit" msgid "Add Child Node" msgstr "" +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Expand/Collapse All" +msgstr "Mbyll të Gjitha" + #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "" @@ -9852,8 +9683,9 @@ msgid "Delete (No Confirm)" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Add/Create a New Node" -msgstr "" +#, fuzzy +msgid "Add/Create a New Node." +msgstr "Krijo një Folder" #: editor/scene_tree_dock.cpp msgid "" @@ -11251,6 +11083,13 @@ msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." msgstr "" +#: scene/2d/tile_map.cpp +msgid "" +"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " +"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc. to give them a shape." +msgstr "" + #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " @@ -11498,7 +11337,11 @@ msgid "Pick a color from the screen." msgstr "" #: scene/gui/color_picker.cpp -msgid "Raw Mode" +msgid "HSV" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Raw" msgstr "" #: scene/gui/color_picker.cpp @@ -11511,12 +11354,18 @@ msgstr "" #: scene/gui/container.cpp msgid "" -"Container by itself serves no purpose unless a script configures it's " +"Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, then please use a plain 'Control' node " "instead." msgstr "" +#: scene/gui/control.cpp +msgid "" +"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " +"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." +msgstr "" + #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "" @@ -11601,6 +11450,9 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Update Always" +#~ msgstr "Përditëso Gjithmonë" + #~ msgid "Delete selected files?" #~ msgstr "Fshi skedarët e zgjedhur?" diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po index 19e6536f86..a260055c15 100644 --- a/editor/translations/sr_Cyrl.po +++ b/editor/translations/sr_Cyrl.po @@ -465,6 +465,16 @@ msgstr "" msgid "Warning: Editing imported animation" msgstr "" +#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Select All" +msgstr "Одабери све" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select None" +msgstr "Одабери режим" + #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -1361,7 +1371,7 @@ msgstr "Неважеће име. Име је резервисано за пос #: editor/editor_autoload_settings.cpp #, fuzzy -msgid "Must not collide with an existing buit-in type name." +msgid "Must not collide with an existing built-in type name." msgstr "Неважеће име. Име је резервисано за постојећи уграђени тип." #: editor/editor_autoload_settings.cpp @@ -1569,7 +1579,7 @@ msgstr "Режим померања" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Filesystem Dock" +msgid "FileSystem and Import Docks" msgstr "Датотечни систем" #: editor/editor_feature_profile.cpp @@ -1631,7 +1641,7 @@ msgstr "" #: editor/editor_feature_profile.cpp msgid "" -"Profile '%s' already exists. Remote it first before importing, import " +"Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" @@ -1646,7 +1656,7 @@ msgstr "" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Current Profile" +msgid "Current Profile:" msgstr "Тренутна верзија:" #: editor/editor_feature_profile.cpp @@ -1669,14 +1679,10 @@ msgstr "Увоз" msgid "Export" msgstr "Извоз" -#: editor/editor_feature_profile.cpp -msgid "Available Profiles" -msgstr "" - #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Enabled Classes" -msgstr "Потражи класе" +msgid "Available Profiles:" +msgstr "Особине" #: editor/editor_feature_profile.cpp #, fuzzy @@ -2792,10 +2798,34 @@ msgstr "Поставке уредника" msgid "Editor Layout" msgstr "Распоред уредника" +#: editor/editor_node.cpp +#, fuzzy +msgid "Take Screenshot" +msgstr "Сачувај сцену" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Screenshots are stored in the Editor Data/Settings Folder." +msgstr "Поставке уредника" + +#: editor/editor_node.cpp +msgid "Automatically Open Screenshots" +msgstr "" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Open in an external image editor." +msgstr "Отвори следећи уредник" + #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "Укљ./Искљ. режим целог екрана" +#: editor/editor_node.cpp +#, fuzzy +msgid "Toggle System Console" +msgstr "Промени режим" + #: editor/editor_node.cpp #, fuzzy msgid "Open Editor Data/Settings Folder" @@ -2908,15 +2938,18 @@ msgid "Spins when the editor window redraws." msgstr "Окрене се кад се едиторски прозор поново обоји!" #: editor/editor_node.cpp -msgid "Update Always" -msgstr "Увек ажурирај" +#, fuzzy +msgid "Update Continuously" +msgstr "Трајан" #: editor/editor_node.cpp -msgid "Update Changes" +#, fuzzy +msgid "Update When Changed" msgstr "Ажурирај промене" #: editor/editor_node.cpp -msgid "Disable Update Spinner" +#, fuzzy +msgid "Hide Update Spinner" msgstr "Искључи индикатор ажурирања" #: editor/editor_node.cpp @@ -3213,6 +3246,11 @@ msgstr "" msgid "Page: " msgstr "" +#: editor/editor_properties_array_dict.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" +msgstr "Обриши ставку" + #: editor/editor_properties_array_dict.cpp #, fuzzy msgid "New Key:" @@ -3227,11 +3265,6 @@ msgstr "Ново име:" msgid "Add Key/Value Pair" msgstr "" -#: editor/editor_properties_array_dict.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Item" -msgstr "Обриши ставку" - #: editor/editor_run_native.cpp msgid "" "No runnable export preset found for this platform.\n" @@ -5454,6 +5487,14 @@ msgstr "У слици нема пиксела са транспарентнош msgid "Load Emission Mask" msgstr "Учитај маску емисије" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +#, fuzzy +msgid "Restart" +msgstr "Рестартовање (сек.):" + #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" @@ -6408,10 +6449,20 @@ msgstr " референца класе" msgid "Find Next" msgstr "Тражи следећи" +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter scripts" +msgstr "Поставке објекта." + #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "" +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter methods" +msgstr "Поставке објекта." + #: editor/plugins/script_editor_plugin.cpp msgid "Sort" msgstr "Сортирање" @@ -6668,11 +6719,6 @@ msgstr "" msgid "Cut" msgstr "Исеци" -#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp -#: scene/gui/text_edit.cpp -msgid "Select All" -msgstr "Одабери све" - #: editor/plugins/script_text_editor.cpp msgid "Delete Line" msgstr "Обриши линију" @@ -8343,51 +8389,7 @@ msgid "Boolean uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'viewport_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'texture_pixel_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for all shader modes." +msgid "'%s' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8396,203 +8398,27 @@ msgid "Input parameter." msgstr "Лепи за родитеља" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'binormal' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'fragcoord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'side' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv2' input parameter for vertex and fragment shader modes." +msgid "'%s' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex and fragment shader modes." +msgid "'%s' input parameter for fragment and light shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'view' input parameter for fragment and light shader modes." +msgid "'%s' input parameter for fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'albedo' input parameter for light shader mode." +msgid "'%s' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'attenuation' input parameter for light shader mode." +msgid "'%s' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'diffuse' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'roughness' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'specular' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transmission' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'modelview' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_size' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_pass' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_pixel_size' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_alpha' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_height' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_uv' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_vec' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'shadow_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'extra' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'active' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom_alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'delta' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'emission_transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'index' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'lifetime' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'restart' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'velocity' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex and fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -10284,6 +10110,11 @@ msgstr "Отвори Godot онлајн документацију" msgid "Add Child Node" msgstr "" +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Expand/Collapse All" +msgstr "Умањи све" + #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "" @@ -10315,8 +10146,9 @@ msgid "Delete (No Confirm)" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Add/Create a New Node" -msgstr "" +#, fuzzy +msgid "Add/Create a New Node." +msgstr "Направи нов" #: editor/scene_tree_dock.cpp msgid "" @@ -11759,6 +11591,13 @@ msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." msgstr "" +#: scene/2d/tile_map.cpp +msgid "" +"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " +"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc. to give them a shape." +msgstr "" + #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " @@ -12011,7 +11850,11 @@ msgid "Pick a color from the screen." msgstr "" #: scene/gui/color_picker.cpp -msgid "Raw Mode" +msgid "HSV" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Raw" msgstr "" #: scene/gui/color_picker.cpp @@ -12024,12 +11867,18 @@ msgstr "" #: scene/gui/container.cpp msgid "" -"Container by itself serves no purpose unless a script configures it's " +"Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, then please use a plain 'Control' node " "instead." msgstr "" +#: scene/gui/control.cpp +msgid "" +"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " +"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." +msgstr "" + #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "" @@ -12116,6 +11965,13 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#, fuzzy +#~ msgid "Enabled Classes" +#~ msgstr "Потражи класе" + +#~ msgid "Update Always" +#~ msgstr "Увек ажурирај" + #~ msgid "Path to Node:" #~ msgstr "Пут ка чвору:" diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po index b4089a1d5a..2c874795e3 100644 --- a/editor/translations/sr_Latn.po +++ b/editor/translations/sr_Latn.po @@ -447,6 +447,16 @@ msgstr "" msgid "Warning: Editing imported animation" msgstr "" +#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Select All" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select None" +msgstr "Uduplaj Selekciju" + #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -1300,7 +1310,7 @@ msgid "Must not collide with an existing engine class name." msgstr "" #: editor/editor_autoload_settings.cpp -msgid "Must not collide with an existing buit-in type name." +msgid "Must not collide with an existing built-in type name." msgstr "" #: editor/editor_autoload_settings.cpp @@ -1496,7 +1506,7 @@ msgid "Node Dock" msgstr "" #: editor/editor_feature_profile.cpp -msgid "Filesystem Dock" +msgid "FileSystem and Import Docks" msgstr "" #: editor/editor_feature_profile.cpp @@ -1550,7 +1560,7 @@ msgstr "" #: editor/editor_feature_profile.cpp msgid "" -"Profile '%s' already exists. Remote it first before importing, import " +"Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" @@ -1563,7 +1573,7 @@ msgid "Unset" msgstr "" #: editor/editor_feature_profile.cpp -msgid "Current Profile" +msgid "Current Profile:" msgstr "" #: editor/editor_feature_profile.cpp @@ -1586,11 +1596,7 @@ msgid "Export" msgstr "" #: editor/editor_feature_profile.cpp -msgid "Available Profiles" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Enabled Classes" +msgid "Available Profiles:" msgstr "" #: editor/editor_feature_profile.cpp @@ -2597,10 +2603,30 @@ msgstr "" msgid "Editor Layout" msgstr "" +#: editor/editor_node.cpp +msgid "Take Screenshot" +msgstr "" + +#: editor/editor_node.cpp +msgid "Screenshots are stored in the Editor Data/Settings Folder." +msgstr "" + +#: editor/editor_node.cpp +msgid "Automatically Open Screenshots" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open in an external image editor." +msgstr "" + #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "" +#: editor/editor_node.cpp +msgid "Toggle System Console" +msgstr "" + #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" msgstr "" @@ -2708,15 +2734,16 @@ msgid "Spins when the editor window redraws." msgstr "" #: editor/editor_node.cpp -msgid "Update Always" -msgstr "" +#, fuzzy +msgid "Update Continuously" +msgstr "Neprekidna" #: editor/editor_node.cpp -msgid "Update Changes" +msgid "Update When Changed" msgstr "" #: editor/editor_node.cpp -msgid "Disable Update Spinner" +msgid "Hide Update Spinner" msgstr "" #: editor/editor_node.cpp @@ -3004,20 +3031,20 @@ msgid "Page: " msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "New Key:" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "New Value:" +msgid "New Key:" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Add Key/Value Pair" +msgid "New Value:" msgstr "" #: editor/editor_properties_array_dict.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Item" +msgid "Add Key/Value Pair" msgstr "" #: editor/editor_run_native.cpp @@ -5099,6 +5126,13 @@ msgstr "" msgid "Load Emission Mask" msgstr "" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Restart" +msgstr "" + #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" @@ -6009,10 +6043,18 @@ msgstr "" msgid "Find Next" msgstr "" +#: editor/plugins/script_editor_plugin.cpp +msgid "Filter scripts" +msgstr "" + #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "" +#: editor/plugins/script_editor_plugin.cpp +msgid "Filter methods" +msgstr "" + #: editor/plugins/script_editor_plugin.cpp msgid "Sort" msgstr "" @@ -6251,11 +6293,6 @@ msgstr "" msgid "Cut" msgstr "" -#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp -#: scene/gui/text_edit.cpp -msgid "Select All" -msgstr "" - #: editor/plugins/script_text_editor.cpp msgid "Delete Line" msgstr "" @@ -7817,51 +7854,7 @@ msgid "Boolean uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'viewport_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'texture_pixel_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for all shader modes." +msgid "'%s' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7869,203 +7862,27 @@ msgid "Input parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'binormal' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'fragcoord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'side' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv2' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'view' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'albedo' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'attenuation' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'diffuse' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'roughness' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'specular' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transmission' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'modelview' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_size' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_pass' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_pixel_size' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_alpha' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_height' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_uv' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_vec' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'shadow_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'extra' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'active' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex shader mode." +msgid "'%s' input parameter for fragment and light shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex shader mode." +msgid "'%s' input parameter for fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom' input parameter for vertex shader mode." +msgid "'%s' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom_alpha' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'delta' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'emission_transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'index' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'lifetime' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'restart' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'velocity' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex and fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9701,6 +9518,10 @@ msgstr "" msgid "Add Child Node" msgstr "" +#: editor/scene_tree_dock.cpp +msgid "Expand/Collapse All" +msgstr "" + #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "" @@ -9730,8 +9551,9 @@ msgid "Delete (No Confirm)" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Add/Create a New Node" -msgstr "" +#, fuzzy +msgid "Add/Create a New Node." +msgstr "Napravi" #: editor/scene_tree_dock.cpp msgid "" @@ -11121,6 +10943,13 @@ msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." msgstr "" +#: scene/2d/tile_map.cpp +msgid "" +"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " +"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc. to give them a shape." +msgstr "" + #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " @@ -11368,7 +11197,11 @@ msgid "Pick a color from the screen." msgstr "" #: scene/gui/color_picker.cpp -msgid "Raw Mode" +msgid "HSV" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Raw" msgstr "" #: scene/gui/color_picker.cpp @@ -11381,12 +11214,18 @@ msgstr "" #: scene/gui/container.cpp msgid "" -"Container by itself serves no purpose unless a script configures it's " +"Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, then please use a plain 'Control' node " "instead." msgstr "" +#: scene/gui/control.cpp +msgid "" +"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " +"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." +msgstr "" + #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "" diff --git a/editor/translations/sv.po b/editor/translations/sv.po index e746cdadcc..a3d27df45e 100644 --- a/editor/translations/sv.po +++ b/editor/translations/sv.po @@ -455,6 +455,17 @@ msgstr "" msgid "Warning: Editing imported animation" msgstr "" +#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Select All" +msgstr "Välj Alla" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select None" +msgstr "Välj Node" + #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -1445,7 +1456,7 @@ msgstr "" #: editor/editor_autoload_settings.cpp #, fuzzy -msgid "Must not collide with an existing buit-in type name." +msgid "Must not collide with an existing built-in type name." msgstr "Ogiltigt namn. Får inte vara samma som ett befintligt inbyggt typnamn." #: editor/editor_autoload_settings.cpp @@ -1669,7 +1680,7 @@ msgid "Node Dock" msgstr "Node Namn:" #: editor/editor_feature_profile.cpp -msgid "Filesystem Dock" +msgid "FileSystem and Import Docks" msgstr "" #: editor/editor_feature_profile.cpp @@ -1729,7 +1740,7 @@ msgstr "" #: editor/editor_feature_profile.cpp msgid "" -"Profile '%s' already exists. Remote it first before importing, import " +"Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" @@ -1744,7 +1755,7 @@ msgstr "" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Current Profile" +msgid "Current Profile:" msgstr "Nuvarande Version:" #: editor/editor_feature_profile.cpp @@ -1769,14 +1780,9 @@ msgstr "Exportera" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Available Profiles" +msgid "Available Profiles:" msgstr "Tillgängliga Noder:" -#: editor/editor_feature_profile.cpp -#, fuzzy -msgid "Enabled Classes" -msgstr "Sök Klasser" - #: editor/editor_feature_profile.cpp #, fuzzy msgid "Class Options" @@ -2963,10 +2969,32 @@ msgstr "" msgid "Editor Layout" msgstr "" +#: editor/editor_node.cpp +#, fuzzy +msgid "Take Screenshot" +msgstr "Vettigt!" + +#: editor/editor_node.cpp +msgid "Screenshots are stored in the Editor Data/Settings Folder." +msgstr "" + +#: editor/editor_node.cpp +msgid "Automatically Open Screenshots" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open in an external image editor." +msgstr "" + #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "" +#: editor/editor_node.cpp +#, fuzzy +msgid "Toggle System Console" +msgstr "Växla Läge" + #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" msgstr "" @@ -3080,16 +3108,16 @@ msgstr "" #: editor/editor_node.cpp #, fuzzy -msgid "Update Always" -msgstr "Uppdatera Alltid" +msgid "Update Continuously" +msgstr "Kontinuerlig" #: editor/editor_node.cpp #, fuzzy -msgid "Update Changes" +msgid "Update When Changed" msgstr "Uppdatera Ändringar" #: editor/editor_node.cpp -msgid "Disable Update Spinner" +msgid "Hide Update Spinner" msgstr "" #: editor/editor_node.cpp @@ -3391,6 +3419,11 @@ msgstr "" msgid "Page: " msgstr "" +#: editor/editor_properties_array_dict.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" +msgstr "" + #: editor/editor_properties_array_dict.cpp #, fuzzy msgid "New Key:" @@ -3405,11 +3438,6 @@ msgstr "Nytt namn:" msgid "Add Key/Value Pair" msgstr "" -#: editor/editor_properties_array_dict.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Item" -msgstr "" - #: editor/editor_run_native.cpp msgid "" "No runnable export preset found for this platform.\n" @@ -5656,6 +5684,14 @@ msgstr "" msgid "Load Emission Mask" msgstr "" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +#, fuzzy +msgid "Restart" +msgstr "Starta om nu" + #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" @@ -6608,10 +6644,20 @@ msgstr "" msgid "Find Next" msgstr "Hitta Nästa" +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter scripts" +msgstr "Filtrera noder" + #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "" +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter methods" +msgstr "Filtrera noder" + #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Sort" @@ -6877,12 +6923,6 @@ msgstr "" msgid "Cut" msgstr "Klipp" -#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp -#: scene/gui/text_edit.cpp -#, fuzzy -msgid "Select All" -msgstr "Välj Alla" - #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Delete Line" @@ -8548,51 +8588,7 @@ msgid "Boolean uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'viewport_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'texture_pixel_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for all shader modes." +msgid "'%s' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8600,203 +8596,27 @@ msgid "Input parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'binormal' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'fragcoord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'side' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv2' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'view' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'albedo' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'attenuation' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'diffuse' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'roughness' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'specular' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transmission' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'modelview' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_size' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_pass' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_pixel_size' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_alpha' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_height' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_uv' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_vec' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'shadow_color' input parameter for light shader mode." +msgid "'%s' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'extra' input parameter for vertex shader mode." +msgid "'%s' input parameter for fragment and light shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for vertex shader mode." +msgid "'%s' input parameter for fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex shader mode." +msgid "'%s' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'active' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom_alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'delta' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'emission_transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'index' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'lifetime' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'restart' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'velocity' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex and fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -10527,6 +10347,11 @@ msgstr "Öppna Senaste" msgid "Add Child Node" msgstr "Lägg till Barn-Node" +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Expand/Collapse All" +msgstr "Stäng Alla" + #: editor/scene_tree_dock.cpp #, fuzzy msgid "Change Type" @@ -10561,7 +10386,7 @@ msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy -msgid "Add/Create a New Node" +msgid "Add/Create a New Node." msgstr "Lägga till/Skapa en Ny Node" #: editor/scene_tree_dock.cpp @@ -12067,6 +11892,17 @@ msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." msgstr "" +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "" +"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " +"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionShape2D tjänar bara till att ge en kollisionsform till en " +"CollisionObject2D-härledd nod. Använd endast det som ett barn till Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. för att ge dem en form." + #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " @@ -12330,9 +12166,12 @@ msgid "Pick a color from the screen." msgstr "" #: scene/gui/color_picker.cpp -#, fuzzy -msgid "Raw Mode" -msgstr "Raw-Läge" +msgid "HSV" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Raw" +msgstr "" #: scene/gui/color_picker.cpp msgid "Switch between hexadecimal and code values." @@ -12345,12 +12184,18 @@ msgstr "Lägg till nuvarande färg som en förinställning" #: scene/gui/container.cpp msgid "" -"Container by itself serves no purpose unless a script configures it's " +"Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, then please use a plain 'Control' node " "instead." msgstr "" +#: scene/gui/control.cpp +msgid "" +"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " +"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." +msgstr "" + #: scene/gui/dialogs.cpp #, fuzzy msgid "Alert!" @@ -12442,6 +12287,18 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#, fuzzy +#~ msgid "Enabled Classes" +#~ msgstr "Sök Klasser" + +#, fuzzy +#~ msgid "Update Always" +#~ msgstr "Uppdatera Alltid" + +#, fuzzy +#~ msgid "Raw Mode" +#~ msgstr "Raw-Läge" + #, fuzzy #~ msgid "Path to Node:" #~ msgstr "Sökväg till Node:" diff --git a/editor/translations/ta.po b/editor/translations/ta.po index 614ba6f47c..d8213fad4b 100644 --- a/editor/translations/ta.po +++ b/editor/translations/ta.po @@ -440,6 +440,16 @@ msgstr "" msgid "Warning: Editing imported animation" msgstr "" +#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Select All" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select None" +msgstr "அனைத்து தேர்வுகள்" + #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -1291,7 +1301,7 @@ msgid "Must not collide with an existing engine class name." msgstr "" #: editor/editor_autoload_settings.cpp -msgid "Must not collide with an existing buit-in type name." +msgid "Must not collide with an existing built-in type name." msgstr "" #: editor/editor_autoload_settings.cpp @@ -1487,7 +1497,7 @@ msgid "Node Dock" msgstr "" #: editor/editor_feature_profile.cpp -msgid "Filesystem Dock" +msgid "FileSystem and Import Docks" msgstr "" #: editor/editor_feature_profile.cpp @@ -1541,7 +1551,7 @@ msgstr "" #: editor/editor_feature_profile.cpp msgid "" -"Profile '%s' already exists. Remote it first before importing, import " +"Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" @@ -1554,7 +1564,7 @@ msgid "Unset" msgstr "" #: editor/editor_feature_profile.cpp -msgid "Current Profile" +msgid "Current Profile:" msgstr "" #: editor/editor_feature_profile.cpp @@ -1577,11 +1587,7 @@ msgid "Export" msgstr "" #: editor/editor_feature_profile.cpp -msgid "Available Profiles" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Enabled Classes" +msgid "Available Profiles:" msgstr "" #: editor/editor_feature_profile.cpp @@ -2587,10 +2593,30 @@ msgstr "" msgid "Editor Layout" msgstr "" +#: editor/editor_node.cpp +msgid "Take Screenshot" +msgstr "" + +#: editor/editor_node.cpp +msgid "Screenshots are stored in the Editor Data/Settings Folder." +msgstr "" + +#: editor/editor_node.cpp +msgid "Automatically Open Screenshots" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open in an external image editor." +msgstr "" + #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "" +#: editor/editor_node.cpp +msgid "Toggle System Console" +msgstr "" + #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" msgstr "" @@ -2698,15 +2724,15 @@ msgid "Spins when the editor window redraws." msgstr "" #: editor/editor_node.cpp -msgid "Update Always" +msgid "Update Continuously" msgstr "" #: editor/editor_node.cpp -msgid "Update Changes" +msgid "Update When Changed" msgstr "" #: editor/editor_node.cpp -msgid "Disable Update Spinner" +msgid "Hide Update Spinner" msgstr "" #: editor/editor_node.cpp @@ -2994,20 +3020,20 @@ msgid "Page: " msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "New Key:" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "New Value:" +msgid "New Key:" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Add Key/Value Pair" +msgid "New Value:" msgstr "" #: editor/editor_properties_array_dict.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Item" +msgid "Add Key/Value Pair" msgstr "" #: editor/editor_run_native.cpp @@ -5083,6 +5109,13 @@ msgstr "" msgid "Load Emission Mask" msgstr "" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Restart" +msgstr "" + #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" @@ -5987,10 +6020,18 @@ msgstr "" msgid "Find Next" msgstr "" +#: editor/plugins/script_editor_plugin.cpp +msgid "Filter scripts" +msgstr "" + #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "" +#: editor/plugins/script_editor_plugin.cpp +msgid "Filter methods" +msgstr "" + #: editor/plugins/script_editor_plugin.cpp msgid "Sort" msgstr "" @@ -6228,11 +6269,6 @@ msgstr "" msgid "Cut" msgstr "" -#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp -#: scene/gui/text_edit.cpp -msgid "Select All" -msgstr "" - #: editor/plugins/script_text_editor.cpp msgid "Delete Line" msgstr "" @@ -7763,51 +7799,7 @@ msgid "Boolean uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'viewport_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'texture_pixel_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for all shader modes." +msgid "'%s' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7815,203 +7807,27 @@ msgid "Input parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'binormal' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'fragcoord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'side' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv2' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'view' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'albedo' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'attenuation' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'diffuse' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'roughness' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'specular' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transmission' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'modelview' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_size' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_pass' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_pixel_size' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_alpha' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_height' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_uv' input parameter for light shader mode." +msgid "'%s' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_vec' input parameter for light shader mode." +msgid "'%s' input parameter for fragment and light shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for light shader mode." +msgid "'%s' input parameter for fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'shadow_color' input parameter for light shader mode." +msgid "'%s' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'extra' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'active' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom_alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'delta' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'emission_transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'index' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'lifetime' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'restart' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'velocity' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex and fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9641,6 +9457,10 @@ msgstr "" msgid "Add Child Node" msgstr "" +#: editor/scene_tree_dock.cpp +msgid "Expand/Collapse All" +msgstr "" + #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "" @@ -9670,7 +9490,7 @@ msgid "Delete (No Confirm)" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Add/Create a New Node" +msgid "Add/Create a New Node." msgstr "" #: editor/scene_tree_dock.cpp @@ -11061,6 +10881,13 @@ msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." msgstr "" +#: scene/2d/tile_map.cpp +msgid "" +"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " +"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc. to give them a shape." +msgstr "" + #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " @@ -11308,7 +11135,11 @@ msgid "Pick a color from the screen." msgstr "" #: scene/gui/color_picker.cpp -msgid "Raw Mode" +msgid "HSV" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Raw" msgstr "" #: scene/gui/color_picker.cpp @@ -11321,12 +11152,18 @@ msgstr "" #: scene/gui/container.cpp msgid "" -"Container by itself serves no purpose unless a script configures it's " +"Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, then please use a plain 'Control' node " "instead." msgstr "" +#: scene/gui/control.cpp +msgid "" +"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " +"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." +msgstr "" + #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "" diff --git a/editor/translations/te.po b/editor/translations/te.po index 5f79e35f08..d904600213 100644 --- a/editor/translations/te.po +++ b/editor/translations/te.po @@ -427,6 +427,15 @@ msgstr "" msgid "Warning: Editing imported animation" msgstr "" +#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Select All" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Select None" +msgstr "" + #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -1275,7 +1284,7 @@ msgid "Must not collide with an existing engine class name." msgstr "" #: editor/editor_autoload_settings.cpp -msgid "Must not collide with an existing buit-in type name." +msgid "Must not collide with an existing built-in type name." msgstr "" #: editor/editor_autoload_settings.cpp @@ -1471,7 +1480,7 @@ msgid "Node Dock" msgstr "" #: editor/editor_feature_profile.cpp -msgid "Filesystem Dock" +msgid "FileSystem and Import Docks" msgstr "" #: editor/editor_feature_profile.cpp @@ -1524,7 +1533,7 @@ msgstr "" #: editor/editor_feature_profile.cpp msgid "" -"Profile '%s' already exists. Remote it first before importing, import " +"Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" @@ -1537,7 +1546,7 @@ msgid "Unset" msgstr "" #: editor/editor_feature_profile.cpp -msgid "Current Profile" +msgid "Current Profile:" msgstr "" #: editor/editor_feature_profile.cpp @@ -1560,11 +1569,7 @@ msgid "Export" msgstr "" #: editor/editor_feature_profile.cpp -msgid "Available Profiles" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Enabled Classes" +msgid "Available Profiles:" msgstr "" #: editor/editor_feature_profile.cpp @@ -2569,10 +2574,30 @@ msgstr "" msgid "Editor Layout" msgstr "" +#: editor/editor_node.cpp +msgid "Take Screenshot" +msgstr "" + +#: editor/editor_node.cpp +msgid "Screenshots are stored in the Editor Data/Settings Folder." +msgstr "" + +#: editor/editor_node.cpp +msgid "Automatically Open Screenshots" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open in an external image editor." +msgstr "" + #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "" +#: editor/editor_node.cpp +msgid "Toggle System Console" +msgstr "" + #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" msgstr "" @@ -2680,15 +2705,15 @@ msgid "Spins when the editor window redraws." msgstr "" #: editor/editor_node.cpp -msgid "Update Always" +msgid "Update Continuously" msgstr "" #: editor/editor_node.cpp -msgid "Update Changes" +msgid "Update When Changed" msgstr "" #: editor/editor_node.cpp -msgid "Disable Update Spinner" +msgid "Hide Update Spinner" msgstr "" #: editor/editor_node.cpp @@ -2976,20 +3001,20 @@ msgid "Page: " msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "New Key:" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "New Value:" +msgid "New Key:" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Add Key/Value Pair" +msgid "New Value:" msgstr "" #: editor/editor_properties_array_dict.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Item" +msgid "Add Key/Value Pair" msgstr "" #: editor/editor_run_native.cpp @@ -5052,6 +5077,13 @@ msgstr "" msgid "Load Emission Mask" msgstr "" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Restart" +msgstr "" + #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" @@ -5952,10 +5984,18 @@ msgstr "" msgid "Find Next" msgstr "" +#: editor/plugins/script_editor_plugin.cpp +msgid "Filter scripts" +msgstr "" + #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "" +#: editor/plugins/script_editor_plugin.cpp +msgid "Filter methods" +msgstr "" + #: editor/plugins/script_editor_plugin.cpp msgid "Sort" msgstr "" @@ -6193,11 +6233,6 @@ msgstr "" msgid "Cut" msgstr "" -#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp -#: scene/gui/text_edit.cpp -msgid "Select All" -msgstr "" - #: editor/plugins/script_text_editor.cpp msgid "Delete Line" msgstr "" @@ -7715,51 +7750,7 @@ msgid "Boolean uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'viewport_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'texture_pixel_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for all shader modes." +msgid "'%s' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7767,203 +7758,27 @@ msgid "Input parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'binormal' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'fragcoord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'side' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv2' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex and fragment shader modes." +msgid "'%s' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'view' input parameter for fragment and light shader modes." +msgid "'%s' input parameter for fragment and light shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'albedo' input parameter for light shader mode." +msgid "'%s' input parameter for fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'attenuation' input parameter for light shader mode." +msgid "'%s' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'diffuse' input parameter for light shader mode." +msgid "'%s' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'roughness' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'specular' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transmission' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'modelview' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_size' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_pass' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_pixel_size' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_alpha' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_height' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_uv' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_vec' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'shadow_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'extra' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'active' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom_alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'delta' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'emission_transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'index' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'lifetime' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'restart' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'velocity' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex and fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9589,6 +9404,10 @@ msgstr "" msgid "Add Child Node" msgstr "" +#: editor/scene_tree_dock.cpp +msgid "Expand/Collapse All" +msgstr "" + #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "" @@ -9618,7 +9437,7 @@ msgid "Delete (No Confirm)" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Add/Create a New Node" +msgid "Add/Create a New Node." msgstr "" #: editor/scene_tree_dock.cpp @@ -11005,6 +10824,13 @@ msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." msgstr "" +#: scene/2d/tile_map.cpp +msgid "" +"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " +"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc. to give them a shape." +msgstr "" + #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " @@ -11252,7 +11078,11 @@ msgid "Pick a color from the screen." msgstr "" #: scene/gui/color_picker.cpp -msgid "Raw Mode" +msgid "HSV" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Raw" msgstr "" #: scene/gui/color_picker.cpp @@ -11265,12 +11095,18 @@ msgstr "" #: scene/gui/container.cpp msgid "" -"Container by itself serves no purpose unless a script configures it's " +"Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, then please use a plain 'Control' node " "instead." msgstr "" +#: scene/gui/control.cpp +msgid "" +"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " +"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." +msgstr "" + #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "" diff --git a/editor/translations/th.po b/editor/translations/th.po index 0407a59452..0054a30068 100644 --- a/editor/translations/th.po +++ b/editor/translations/th.po @@ -471,6 +471,15 @@ msgstr "" msgid "Warning: Editing imported animation" msgstr "" +#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Select All" +msgstr "เลือกทั้งหมด" + +#: editor/animation_track_editor.cpp +msgid "Select None" +msgstr "ไม่เลือก" + #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -1359,7 +1368,7 @@ msgstr "ชื่อผิดพลาด ต้องไม่ใช้ชื #: editor/editor_autoload_settings.cpp #, fuzzy -msgid "Must not collide with an existing buit-in type name." +msgid "Must not collide with an existing built-in type name." msgstr "ชื่อผิดพลาด ต้องไม่ใช้ชื่อเดียวกับชนิดตัวแปร" #: editor/editor_autoload_settings.cpp @@ -1570,7 +1579,7 @@ msgstr "โหมดเคลื่อนย้าย" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Filesystem Dock" +msgid "FileSystem and Import Docks" msgstr "ระบบไฟล์" #: editor/editor_feature_profile.cpp @@ -1632,7 +1641,7 @@ msgstr "" #: editor/editor_feature_profile.cpp msgid "" -"Profile '%s' already exists. Remote it first before importing, import " +"Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" @@ -1647,7 +1656,7 @@ msgstr "" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Current Profile" +msgid "Current Profile:" msgstr "รุ่นปัจจุบัน:" #: editor/editor_feature_profile.cpp @@ -1672,14 +1681,9 @@ msgstr "ส่งออก" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Available Profiles" +msgid "Available Profiles:" msgstr "โหนดที่มีให้ใช้:" -#: editor/editor_feature_profile.cpp -#, fuzzy -msgid "Enabled Classes" -msgstr "ค้นหาคลาส" - #: editor/editor_feature_profile.cpp #, fuzzy msgid "Class Options" @@ -2759,10 +2763,34 @@ msgstr "ตัวเลือกโปรแกรมสร้างเกม" msgid "Editor Layout" msgstr "เลย์เอาต์โปรแกรม" +#: editor/editor_node.cpp +#, fuzzy +msgid "Take Screenshot" +msgstr "เข้าใจ!" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Screenshots are stored in the Editor Data/Settings Folder." +msgstr "ตัวเลือกโปรแกรมสร้างเกม" + +#: editor/editor_node.cpp +msgid "Automatically Open Screenshots" +msgstr "" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Open in an external image editor." +msgstr "เปิดตัวแก้ไขถัดไป" + #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "สลับเต็มจอ" +#: editor/editor_node.cpp +#, fuzzy +msgid "Toggle System Console" +msgstr "ซ่อน/แสดงโหนด CanvasItem" + #: editor/editor_node.cpp #, fuzzy msgid "Open Editor Data/Settings Folder" @@ -2875,15 +2903,18 @@ msgid "Spins when the editor window redraws." msgstr "หมุนเมื่อมีการวาดหน้าต่างโปรแกรมใหม่!" #: editor/editor_node.cpp -msgid "Update Always" -msgstr "อัพเดทตลอดเวลา" +#, fuzzy +msgid "Update Continuously" +msgstr "ต่อเนื่อง" #: editor/editor_node.cpp -msgid "Update Changes" +#, fuzzy +msgid "Update When Changed" msgstr "อัพเดทเมื่อเปลี่ยนแปลง" #: editor/editor_node.cpp -msgid "Disable Update Spinner" +#, fuzzy +msgid "Hide Update Spinner" msgstr "ปิดการอัพเดทตัวหมุน" #: editor/editor_node.cpp @@ -3180,6 +3211,11 @@ msgstr "ขนาดเซลล์:" msgid "Page: " msgstr "" +#: editor/editor_properties_array_dict.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" +msgstr "ลบไอเทม" + #: editor/editor_properties_array_dict.cpp #, fuzzy msgid "New Key:" @@ -3194,11 +3230,6 @@ msgstr "ชื่อใหม่:" msgid "Add Key/Value Pair" msgstr "" -#: editor/editor_properties_array_dict.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Item" -msgstr "ลบไอเทม" - #: editor/editor_run_native.cpp msgid "" "No runnable export preset found for this platform.\n" @@ -5410,6 +5441,14 @@ msgstr "รูปไม่มีพิกเซลใดที่ความโ msgid "Load Emission Mask" msgstr "โหลด Mask การปะทุ" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +#, fuzzy +msgid "Restart" +msgstr "เริ่มใหม่ทันที" + #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" @@ -6358,10 +6397,20 @@ msgstr " ตำราอ้างอิงคลาส" msgid "Find Next" msgstr "ค้นหาต่อไป" +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter scripts" +msgstr "ตัวกรอง" + #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "" +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter methods" +msgstr "โหมดการกรอง:" + #: editor/plugins/script_editor_plugin.cpp msgid "Sort" msgstr "เรียง" @@ -6615,11 +6664,6 @@ msgstr "" msgid "Cut" msgstr "ตัด" -#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp -#: scene/gui/text_edit.cpp -msgid "Select All" -msgstr "เลือกทั้งหมด" - #: editor/plugins/script_text_editor.cpp msgid "Delete Line" msgstr "ลบบรรทัด" @@ -8286,51 +8330,7 @@ msgid "Boolean uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'viewport_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'texture_pixel_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for all shader modes." +msgid "'%s' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8339,203 +8339,27 @@ msgid "Input parameter." msgstr "จำกัดด้วยโหนดแม่" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'binormal' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'fragcoord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'side' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv2' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'view' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'albedo' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'attenuation' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'diffuse' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'roughness' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'specular' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transmission' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'modelview' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_size' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_pass' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_pixel_size' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_alpha' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_height' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_uv' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_vec' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'shadow_color' input parameter for light shader mode." +msgid "'%s' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'extra' input parameter for vertex shader mode." +msgid "'%s' input parameter for fragment and light shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for vertex shader mode." +msgid "'%s' input parameter for fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex shader mode." +msgid "'%s' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'active' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom_alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'delta' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'emission_transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'index' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'lifetime' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'restart' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'velocity' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex and fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -10238,6 +10062,11 @@ msgstr "เปิดคู่มือ" msgid "Add Child Node" msgstr "เพิ่มโหนดลูก" +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Expand/Collapse All" +msgstr "ยุบโฟลเดอร์" + #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "เปลี่ยนประเภท" @@ -10269,7 +10098,8 @@ msgid "Delete (No Confirm)" msgstr "ลบ (ไม่ยืนยัน)" #: editor/scene_tree_dock.cpp -msgid "Add/Create a New Node" +#, fuzzy +msgid "Add/Create a New Node." msgstr "เพิ่ม/สร้างโหนดใหม่" #: editor/scene_tree_dock.cpp @@ -11734,6 +11564,17 @@ msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." msgstr "" +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "" +"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " +"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionShape2D ใช้เป็นรูปทรงสำหรับโหนดกลุ่ม CollisionObject2D " +"จึงควรให้เป็นโหนดลูกของ Area2D, StaticBody2D, RigidBody2D, KinematicBody2D ฯลฯ " +"เพื่อให้มีรูปทรง" + #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " @@ -12007,8 +11848,12 @@ msgid "Pick a color from the screen." msgstr "" #: scene/gui/color_picker.cpp -msgid "Raw Mode" -msgstr "โหมด Raw" +msgid "HSV" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Raw" +msgstr "" #: scene/gui/color_picker.cpp msgid "Switch between hexadecimal and code values." @@ -12021,12 +11866,18 @@ msgstr "เพิ่มสีที่เลือกในรายการโ #: scene/gui/container.cpp msgid "" -"Container by itself serves no purpose unless a script configures it's " +"Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, then please use a plain 'Control' node " "instead." msgstr "" +#: scene/gui/control.cpp +msgid "" +"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " +"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." +msgstr "" + #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "แจ้งเตือน!" @@ -12123,6 +11974,16 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#, fuzzy +#~ msgid "Enabled Classes" +#~ msgstr "ค้นหาคลาส" + +#~ msgid "Update Always" +#~ msgstr "อัพเดทตลอดเวลา" + +#~ msgid "Raw Mode" +#~ msgstr "โหมด Raw" + #~ msgid "Path to Node:" #~ msgstr "ตำแหน่งที่อยู่โหนด:" @@ -12678,9 +12539,6 @@ msgstr "" #~ msgid "Toggle Spatial Visible" #~ msgstr "ซ่อน/แสดงโหนด Spatial" -#~ msgid "Toggle CanvasItem Visible" -#~ msgstr "ซ่อน/แสดงโหนด CanvasItem" - #~ msgid "Condition" #~ msgstr "เงื่อนไข" @@ -13546,9 +13404,6 @@ msgstr "" #~ msgid "Shrink By:" #~ msgstr "ลดไป:" -#~ msgid "Select None" -#~ msgstr "ไม่เลือก" - #~ msgid "Samples" #~ msgstr "ไฟล์เสียง" diff --git a/editor/translations/tr.po b/editor/translations/tr.po index 6902973a68..e27ab0131a 100644 --- a/editor/translations/tr.po +++ b/editor/translations/tr.po @@ -469,6 +469,15 @@ msgstr "" msgid "Warning: Editing imported animation" msgstr "Uyarı: İçe aktarılan animasyonu düzenleme" +#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Select All" +msgstr "Hepsini seç" + +#: editor/animation_track_editor.cpp +msgid "Select None" +msgstr "Hiçbir Şey Seçilmedi" + #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "sadece ağaç'ta seçili düğümlerdeki izleri göster." @@ -1338,7 +1347,7 @@ msgstr "Geçersiz isim. Varolan bir motor sınıf ismi ile çakışmamalı." #: editor/editor_autoload_settings.cpp #, fuzzy -msgid "Must not collide with an existing buit-in type name." +msgid "Must not collide with an existing built-in type name." msgstr "Geçersiz ad. Var olan gömülü türdeki ad ile çakışmamalı." #: editor/editor_autoload_settings.cpp @@ -1552,7 +1561,7 @@ msgstr "Biçimi Taşı" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Filesystem Dock" +msgid "FileSystem and Import Docks" msgstr "DosyaSistemi" #: editor/editor_feature_profile.cpp @@ -1614,7 +1623,7 @@ msgstr "" #: editor/editor_feature_profile.cpp msgid "" -"Profile '%s' already exists. Remote it first before importing, import " +"Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" @@ -1629,7 +1638,7 @@ msgstr "" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Current Profile" +msgid "Current Profile:" msgstr "Şu Anki Sürüm:" #: editor/editor_feature_profile.cpp @@ -1654,14 +1663,9 @@ msgstr "Dışa Aktar" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Available Profiles" +msgid "Available Profiles:" msgstr "Kullanılabilir Düğümler:" -#: editor/editor_feature_profile.cpp -#, fuzzy -msgid "Enabled Classes" -msgstr "Sınıfları Ara" - #: editor/editor_feature_profile.cpp #, fuzzy msgid "Class Options" @@ -2752,10 +2756,34 @@ msgstr "Düzenleyici Ayarları" msgid "Editor Layout" msgstr "Düzenleyici Yerleşim Düzeni" +#: editor/editor_node.cpp +#, fuzzy +msgid "Take Screenshot" +msgstr "Anlamlı!" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Screenshots are stored in the Editor Data/Settings Folder." +msgstr "Düzenleyici Verileri/Ayarları Klasörünü Aç" + +#: editor/editor_node.cpp +msgid "Automatically Open Screenshots" +msgstr "" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Open in an external image editor." +msgstr "Sonraki Düzenleyiciyi aç" + #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "Tam Ekran Aç / Kapat" +#: editor/editor_node.cpp +#, fuzzy +msgid "Toggle System Console" +msgstr "CanvasItem'ı Görünür Duruma Getir" + #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" msgstr "Düzenleyici Verileri/Ayarları Klasörünü Aç" @@ -2865,15 +2893,18 @@ msgid "Spins when the editor window redraws." msgstr "Düzenleyici penceresi yeniden boyandığında döner." #: editor/editor_node.cpp -msgid "Update Always" -msgstr "Sürekli Güncelle" +#, fuzzy +msgid "Update Continuously" +msgstr "Kesintisiz" #: editor/editor_node.cpp -msgid "Update Changes" +#, fuzzy +msgid "Update When Changed" msgstr "Değişiklikleri güncelle" #: editor/editor_node.cpp -msgid "Disable Update Spinner" +#, fuzzy +msgid "Hide Update Spinner" msgstr "Güncelleme Topacını Devre Dışı Bırak" #: editor/editor_node.cpp @@ -3173,6 +3204,11 @@ msgstr "Boyut: " msgid "Page: " msgstr "Sayfa: " +#: editor/editor_properties_array_dict.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" +msgstr "Öğeyi Kaldır" + #: editor/editor_properties_array_dict.cpp msgid "New Key:" msgstr "Yeni Anahtar:" @@ -3185,11 +3221,6 @@ msgstr "Yeni Değer:" msgid "Add Key/Value Pair" msgstr "Anahtar/Değer İkilisini Ekle" -#: editor/editor_properties_array_dict.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Item" -msgstr "Öğeyi Kaldır" - #: editor/editor_run_native.cpp msgid "" "No runnable export preset found for this platform.\n" @@ -5376,6 +5407,14 @@ msgstr "Saydamlığı olan nokta yok > 128 bedizde..." msgid "Load Emission Mask" msgstr "Yayma Maskesini Yükle" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +#, fuzzy +msgid "Restart" +msgstr "Şimdi Yeniden Başlat" + #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" @@ -6324,10 +6363,20 @@ msgstr " Sınıf Başvurusu" msgid "Find Next" msgstr "Sonraki Bul" +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter scripts" +msgstr "Özellikleri süz" + #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "" +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter methods" +msgstr "Süzgeç kipi:" + #: editor/plugins/script_editor_plugin.cpp msgid "Sort" msgstr "Sırala" @@ -6580,11 +6629,6 @@ msgstr "" msgid "Cut" msgstr "Kes" -#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp -#: scene/gui/text_edit.cpp -msgid "Select All" -msgstr "Hepsini seç" - #: editor/plugins/script_text_editor.cpp msgid "Delete Line" msgstr "Satırı Sil" @@ -8249,51 +8293,7 @@ msgid "Boolean uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'viewport_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'texture_pixel_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for all shader modes." +msgid "'%s' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8302,203 +8302,27 @@ msgid "Input parameter." msgstr "Ebeveyne yapıştır" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'binormal' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'fragcoord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'side' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv2' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'view' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'albedo' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'attenuation' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'diffuse' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'roughness' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'specular' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transmission' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'modelview' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_size' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_pass' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_pixel_size' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_alpha' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_height' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_uv' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_vec' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'shadow_color' input parameter for light shader mode." +msgid "'%s' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'extra' input parameter for vertex shader mode." +msgid "'%s' input parameter for fragment and light shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for vertex shader mode." +msgid "'%s' input parameter for fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex shader mode." +msgid "'%s' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'active' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom_alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'delta' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'emission_transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'index' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'lifetime' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'restart' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'velocity' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex and fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -10212,6 +10036,11 @@ msgstr "Çevrimiçi Godot dökümanlarını aç" msgid "Add Child Node" msgstr "Çocuk Düğüm Ekle" +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Expand/Collapse All" +msgstr "Hepsini Daralt" + #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "Türü Değiştir" @@ -10243,7 +10072,8 @@ msgid "Delete (No Confirm)" msgstr "Sil (Doğrulama Yok)" #: editor/scene_tree_dock.cpp -msgid "Add/Create a New Node" +#, fuzzy +msgid "Add/Create a New Node." msgstr "Yeni Bir Düğüm Ekle / Oluştur" #: editor/scene_tree_dock.cpp @@ -11741,6 +11571,18 @@ msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." msgstr "" +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "" +"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " +"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionShape2D yalnızca CollisionObject2D'den türeyen düğümlere bir şekil " +"elde etmeye hizmet eder. Lütfen onu yalnızca şunların çocuğu olarak kullanın " +"ve Area2D, StaticBody2D, RigidBody2D, KinematicBody2D vs.'ye bir şekil " +"vermek için kullanın." + #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " @@ -12043,8 +11885,12 @@ msgid "Pick a color from the screen." msgstr "" #: scene/gui/color_picker.cpp -msgid "Raw Mode" -msgstr "Ham Kip" +msgid "HSV" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Raw" +msgstr "" #: scene/gui/color_picker.cpp msgid "Switch between hexadecimal and code values." @@ -12057,12 +11903,18 @@ msgstr "Şuanki rengi bir önayar olarak kaydet" #: scene/gui/container.cpp msgid "" -"Container by itself serves no purpose unless a script configures it's " +"Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, then please use a plain 'Control' node " "instead." msgstr "" +#: scene/gui/control.cpp +msgid "" +"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " +"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." +msgstr "" + #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "Uyarı!" @@ -12161,6 +12013,16 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#, fuzzy +#~ msgid "Enabled Classes" +#~ msgstr "Sınıfları Ara" + +#~ msgid "Update Always" +#~ msgstr "Sürekli Güncelle" + +#~ msgid "Raw Mode" +#~ msgstr "Ham Kip" + #~ msgid "Path to Node:" #~ msgstr "Düğüm Yolu:" @@ -12721,9 +12583,6 @@ msgstr "" #~ msgid "Toggle Spatial Visible" #~ msgstr "Uzaysal Görünürlüğü Aç / Kapat" -#~ msgid "Toggle CanvasItem Visible" -#~ msgstr "CanvasItem'ı Görünür Duruma Getir" - #~ msgid "Condition" #~ msgstr "Koşul" @@ -13641,9 +13500,6 @@ msgstr "" #~ msgid "Images:" #~ msgstr "Bedizler:" -#~ msgid "Select None" -#~ msgstr "Hiçbir Şey Seçilmedi" - #~ msgid "Group" #~ msgstr "Öbek" diff --git a/editor/translations/uk.po b/editor/translations/uk.po index 21ee5f96af..5c3df4223f 100644 --- a/editor/translations/uk.po +++ b/editor/translations/uk.po @@ -456,6 +456,16 @@ msgstr "" msgid "Warning: Editing imported animation" msgstr "Попередження: Редагуємо імпортовану анімацію" +#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Select All" +msgstr "Виділити все" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select None" +msgstr "Позначити вузол" + #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "Показувати доріжки лише для вузлів, які позначено у ієрархії." @@ -1320,7 +1330,8 @@ msgid "Must not collide with an existing engine class name." msgstr "Назва має відрізнятися від наявної назви класу рушія." #: editor/editor_autoload_settings.cpp -msgid "Must not collide with an existing buit-in type name." +#, fuzzy +msgid "Must not collide with an existing built-in type name." msgstr "Назва не повинна збігатися із наявною назвою вбудованого типу." #: editor/editor_autoload_settings.cpp @@ -1523,7 +1534,8 @@ msgid "Node Dock" msgstr "Бічна панель вузлів" #: editor/editor_feature_profile.cpp -msgid "Filesystem Dock" +#, fuzzy +msgid "FileSystem and Import Docks" msgstr "Бічна панель файлової системи" #: editor/editor_feature_profile.cpp @@ -1575,8 +1587,9 @@ msgid "File '%s' format is invalid, import aborted." msgstr "Формат файла «%s» є некоректним, імпортування перервано." #: editor/editor_feature_profile.cpp +#, fuzzy msgid "" -"Profile '%s' already exists. Remote it first before importing, import " +"Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" "Профіль із назвою «%s» вже існує. Перед імпортуванням слід вилучити наявний " @@ -1591,7 +1604,8 @@ msgid "Unset" msgstr "Не встановлено" #: editor/editor_feature_profile.cpp -msgid "Current Profile" +#, fuzzy +msgid "Current Profile:" msgstr "Поточний профіль" #: editor/editor_feature_profile.cpp @@ -1614,13 +1628,10 @@ msgid "Export" msgstr "Експортування" #: editor/editor_feature_profile.cpp -msgid "Available Profiles" +#, fuzzy +msgid "Available Profiles:" msgstr "Доступні профілі" -#: editor/editor_feature_profile.cpp -msgid "Enabled Classes" -msgstr "Увімкнені класи" - #: editor/editor_feature_profile.cpp msgid "Class Options" msgstr "Параметри класу" @@ -2699,10 +2710,34 @@ msgstr "Параметри редактора" msgid "Editor Layout" msgstr "Редактор компонування" +#: editor/editor_node.cpp +#, fuzzy +msgid "Take Screenshot" +msgstr "Зробити кореневим для сцени" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Screenshots are stored in the Editor Data/Settings Folder." +msgstr "Відкриття теки даних/параметрів редактора" + +#: editor/editor_node.cpp +msgid "Automatically Open Screenshots" +msgstr "" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Open in an external image editor." +msgstr "Відкрити наступний редактор" + #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "Перемикач повноекранного режиму" +#: editor/editor_node.cpp +#, fuzzy +msgid "Toggle System Console" +msgstr "Перемкнути видимість CanvasItem" + #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" msgstr "Відкриття теки даних/параметрів редактора" @@ -2810,15 +2845,18 @@ msgid "Spins when the editor window redraws." msgstr "Обертається, коли перемальовується вікно редактора." #: editor/editor_node.cpp -msgid "Update Always" -msgstr "Завжди оновлювати" +#, fuzzy +msgid "Update Continuously" +msgstr "Неперервна" #: editor/editor_node.cpp -msgid "Update Changes" +#, fuzzy +msgid "Update When Changed" msgstr "Оновлювати зміни" #: editor/editor_node.cpp -msgid "Disable Update Spinner" +#, fuzzy +msgid "Hide Update Spinner" msgstr "Вимкнути оновлення лічильника" #: editor/editor_node.cpp @@ -3122,6 +3160,11 @@ msgstr "Розмір: " msgid "Page: " msgstr "Сторінка: " +#: editor/editor_properties_array_dict.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" +msgstr "Вилучити елемент" + #: editor/editor_properties_array_dict.cpp msgid "New Key:" msgstr "Новий ключ:" @@ -3134,11 +3177,6 @@ msgstr "Нове значення:" msgid "Add Key/Value Pair" msgstr "Додати пару ключ-значення" -#: editor/editor_properties_array_dict.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Item" -msgstr "Вилучити елемент" - #: editor/editor_run_native.cpp msgid "" "No runnable export preset found for this platform.\n" @@ -5264,6 +5302,14 @@ msgstr "В зображенні немає пікселів з прозоріс msgid "Load Emission Mask" msgstr "Завантажити маску випромінювання" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +#, fuzzy +msgid "Restart" +msgstr "Перезавантажити зараз" + #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" @@ -6172,10 +6218,20 @@ msgstr "Довідник з класу %s" msgid "Find Next" msgstr "Знайти наступне" +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter scripts" +msgstr "Фільтрувати властивості" + #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "Увімкнути або вимкнути упорядковування за абеткою у списку методів." +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter methods" +msgstr "Режим фільтрування:" + #: editor/plugins/script_editor_plugin.cpp msgid "Sort" msgstr "Сортувати" @@ -6417,11 +6473,6 @@ msgstr "Закладки" msgid "Cut" msgstr "Вирізати" -#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp -#: scene/gui/text_edit.cpp -msgid "Select All" -msgstr "Виділити все" - #: editor/plugins/script_text_editor.cpp msgid "Delete Line" msgstr "Видалити рядок" @@ -7974,51 +8025,8 @@ msgid "Boolean uniform." msgstr "Однорідне булеве." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'camera' input parameter for all shader modes." -msgstr "Вхідний параметр «camera» для усіх режимів шейдера." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_camera' input parameter for all shader modes." -msgstr "Вхідний параметр «inv_camera» для усіх режимів шейдера." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_projection' input parameter for all shader modes." -msgstr "Вхідний параметр «inv_projection» для усіх режимів шейдера." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for all shader modes." -msgstr "Вхідний параметр «normal» для усіх режимів шейдера." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for all shader modes." -msgstr "Вхідний параметр «projection» для усіх режимів шейдера." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for all shader modes." -msgstr "Вхідний параметр «time» для усіх режимів шейдера." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'viewport_size' input parameter for all shader modes." -msgstr "Вхідний параметр «viewport_size» для усіх режимів шейдера." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for all shader modes." -msgstr "Вхідний параметр «world» для усіх режимів шейдера." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for all shader modes." -msgstr "Вхідний параметр «alpha» для усіх режимів шейдера." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for all shader modes." -msgstr "Вхідний параметр «color» для усіх режимів шейдера." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'texture_pixel_size' input parameter for all shader modes." -msgstr "Вхідний параметр «texture_pixel_size» для усіх режимів шейдера." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for all shader modes." +#, fuzzy +msgid "'%s' input parameter for all shader modes." msgstr "Вхідний параметр «uv» для усіх режимів шейдера." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8026,205 +8034,34 @@ msgid "Input parameter." msgstr "Вхідний параметр." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex and fragment shader modes." -msgstr "Вхідний параметр «alpha» для режиму вершин і фрагментів шейдера." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'binormal' input parameter for vertex and fragment shader modes." -msgstr "Вхідний параметр «binormal» для режиму вершин і фрагментів шейдера." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex and fragment shader modes." -msgstr "Вхідний параметр «color» для режиму вершин і фрагментів шейдера." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'fragcoord' input parameter for fragment and light shader modes." -msgstr "Вхідний параметр «fragcoord» для режимів фрагментів та світла шейдера." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment shader mode." -msgstr "Вхідний параметр «point_coord» для режиму фрагментів шейдера." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment shader mode." -msgstr "Вхідний параметр «screen_uv» для режимів фрагментів шейдера." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'side' input parameter for fragment shader mode." -msgstr "Вхідний параметр «side» для режимів фрагментів шейдера." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader modes." -msgstr "Вхідний параметр «tangent» для режиму вершин і фрагментів шейдера." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for vertex and fragment shader modes." +#, fuzzy +msgid "'%s' input parameter for vertex and fragment shader modes." msgstr "Вхідний параметр «uv» для режиму вершин і фрагментів шейдера." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv2' input parameter for vertex and fragment shader modes." -msgstr "Вхідний параметр «uv2» для режиму вершин і фрагментів шейдера." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex and fragment shader modes." -msgstr "Вхідний параметр «vertex» для режиму вершин і фрагментів шейдера." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'view' input parameter for fragment and light shader modes." +#, fuzzy +msgid "'%s' input parameter for fragment and light shader modes." msgstr "Вхідний параметр «view» для режимів фрагментів та світла шейдера." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'albedo' input parameter for light shader mode." -msgstr "Вхідний параметр «albedo» для режиму світла шейдера." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'attenuation' input parameter for light shader mode." -msgstr "Вхідний параметр «attenuation» для режиму світла шейдера." +#, fuzzy +msgid "'%s' input parameter for fragment shader mode." +msgstr "Вхідний параметр «side» для режимів фрагментів шейдера." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'diffuse' input parameter for light shader mode." +#, fuzzy +msgid "'%s' input parameter for light shader mode." msgstr "Вхідний параметр «diffuse» для режиму світла шейдера." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light' input parameter for light shader mode." -msgstr "Вхідний параметр «light» для режиму світла шейдера." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_color' input parameter for light shader mode." -msgstr "Вхідний параметр «light_color» для режиму світла шейдера." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'roughness' input parameter for light shader mode." -msgstr "Вхідний параметр «roughness» для режиму світла шейдера." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'specular' input parameter for light shader mode." -msgstr "Вхідний параметр «specular» для режиму світла шейдера." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transmission' input parameter for light shader mode." -msgstr "Вхідний параметр «transmission» для режиму світла шейдера." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'modelview' input parameter for vertex shader mode." -msgstr "Вхідний параметр «modelview» для режиму вершин шейдера." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_size' input parameter for vertex shader mode." -msgstr "Вхідний параметр «point_size» для режиму вершин шейдера." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader mode." -msgstr "Вхідний параметр «tangent» для режиму вершин і фрагментів шейдера." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_pass' input parameter for vertex and fragment shader modes." -msgstr "Вхідний параметр «light_pass» для режиму вершин і фрагментів шейдера." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment and light shader modes." -msgstr "" -"Вхідний параметр «point_coord» для режимів фрагментів та світла шейдера." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_pixel_size' input parameter for fragment shader mode." -msgstr "Вхідний параметр «screen_pixel_size» для режиму фрагментів шейдера." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment and light shader modes." -msgstr "Вхідний параметр «screen_uv» для режимів фрагментів та світла шейдера." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_alpha' input parameter for light shader mode." -msgstr "Вхідний параметр «light_alpha» для режиму світла шейдера." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_height' input parameter for light shader mode." -msgstr "Вхідний параметр «light_height» для режиму світла шейдера." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_uv' input parameter for light shader mode." -msgstr "Вхідний параметр «light_uv» для режиму світла шейдера." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_vec' input parameter for light shader mode." -msgstr "Вхідний параметр «light_vec» для режиму світла шейдера." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for light shader mode." -msgstr "Вхідний параметр «normal» для режиму світла шейдера." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'shadow_color' input parameter for light shader mode." -msgstr "Вхідний параметр «shadow_color» для режиму світла шейдера." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'extra' input parameter for vertex shader mode." -msgstr "Вхідний параметр «extra» для режиму вершин шейдера." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for vertex shader mode." -msgstr "Вхідний параметр «projection» для режиму вершин шейдера." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex shader mode." -msgstr "Вхідний параметр «vertex» для режиму вершин шейдера." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for vertex shader mode." -msgstr "Вхідний параметр «world» для режиму вершин шейдера." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'active' input parameter for vertex shader mode." -msgstr "Вхідний параметр «active» для режиму вершин шейдера." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex shader mode." -msgstr "Вхідний параметр «alpha» для режиму вершин шейдера." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex shader mode." -msgstr "Вхідний параметр «color» для режиму вершин шейдера." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom' input parameter for vertex shader mode." +#, fuzzy +msgid "'%s' input parameter for vertex shader mode." msgstr "Вхідний параметр «custom» для режиму вершин шейдера." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom_alpha' input parameter for vertex shader mode." -msgstr "Вхідний параметр «custom_alph» для режиму вершин шейдера." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'delta' input parameter for vertex shader mode." -msgstr "Вхідний параметр «delta» для режиму вершин шейдера." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'emission_transform' input parameter for vertex shader mode." -msgstr "Вхідний параметр «emission_transform» для режиму вершин шейдера." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'index' input parameter for vertex shader mode." -msgstr "Вхідний параметр «index» для режиму вершин шейдера." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'lifetime' input parameter for vertex shader mode." -msgstr "Вхідний параметр «lifetime» для режиму вершин шейдера." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'restart' input parameter for vertex shader mode." -msgstr "Вхідний параметр «restart» для режиму вершин шейдера." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for vertex shader mode." -msgstr "Вхідний параметр «time» для режиму вершин шейдера." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transform' input parameter for vertex shader mode." -msgstr "Вхідний параметр «transform» для режиму вершин шейдера." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'velocity' input parameter for vertex shader mode." -msgstr "Вхідний параметр «velocity» для режиму вершин шейдера." +#, fuzzy +msgid "'%s' input parameter for vertex and fragment shader mode." +msgstr "Вхідний параметр «uv» для режиму вершин і фрагментів шейдера." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar function." @@ -9991,6 +9828,11 @@ msgstr "Відкрити документацію" msgid "Add Child Node" msgstr "Додати дочірній вузол" +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Expand/Collapse All" +msgstr "Згорнути все" + #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "Змінити тип" @@ -10020,7 +9862,8 @@ msgid "Delete (No Confirm)" msgstr "Вилучити (без підтвердження)" #: editor/scene_tree_dock.cpp -msgid "Add/Create a New Node" +#, fuzzy +msgid "Add/Create a New Node." msgstr "Додати або створити новий вузол" #: editor/scene_tree_dock.cpp @@ -11515,6 +11358,17 @@ msgstr "" "Цій кістці бракує належної пози REST. Перейдіть до вузла Skeleton2D і " "встановіть її." +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "" +"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " +"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionShape2D призначено лише для надання форми для зіткнень похідному " +"вузлу CollisionObject2D. Будь ласка, використовуйте його як дочірній елемент " +"Area2D, StaticBody2D, RigidBody2D, KinematicBody2D тощо, щоб надати їм форми." + #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " @@ -11817,8 +11671,13 @@ msgid "Pick a color from the screen." msgstr "Вибрати колір з екрана." #: scene/gui/color_picker.cpp -msgid "Raw Mode" -msgstr "Raw (сирий) режим" +msgid "HSV" +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw" +msgstr "Відхилення" #: scene/gui/color_picker.cpp msgid "Switch between hexadecimal and code values." @@ -11829,8 +11688,9 @@ msgid "Add current color as a preset." msgstr "Додати поточний колір як шаблон." #: scene/gui/container.cpp +#, fuzzy msgid "" -"Container by itself serves no purpose unless a script configures it's " +"Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, then please use a plain 'Control' node " "instead." @@ -11840,6 +11700,12 @@ msgstr "" "Якщо ви не маєте наміру додавати скрипт, будь ласка, скористайтеся замість " "контейнера звичайним вузлом «Control»." +#: scene/gui/control.cpp +msgid "" +"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " +"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." +msgstr "" + #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "Увага!" @@ -11937,6 +11803,187 @@ msgstr "Змінні величини можна пов'язувати лише msgid "Constants cannot be modified." msgstr "Сталі не можна змінювати." +#~ msgid "Enabled Classes" +#~ msgstr "Увімкнені класи" + +#~ msgid "Update Always" +#~ msgstr "Завжди оновлювати" + +#~ msgid "'camera' input parameter for all shader modes." +#~ msgstr "Вхідний параметр «camera» для усіх режимів шейдера." + +#~ msgid "'inv_camera' input parameter for all shader modes." +#~ msgstr "Вхідний параметр «inv_camera» для усіх режимів шейдера." + +#~ msgid "'inv_projection' input parameter for all shader modes." +#~ msgstr "Вхідний параметр «inv_projection» для усіх режимів шейдера." + +#~ msgid "'normal' input parameter for all shader modes." +#~ msgstr "Вхідний параметр «normal» для усіх режимів шейдера." + +#~ msgid "'projection' input parameter for all shader modes." +#~ msgstr "Вхідний параметр «projection» для усіх режимів шейдера." + +#~ msgid "'time' input parameter for all shader modes." +#~ msgstr "Вхідний параметр «time» для усіх режимів шейдера." + +#~ msgid "'viewport_size' input parameter for all shader modes." +#~ msgstr "Вхідний параметр «viewport_size» для усіх режимів шейдера." + +#~ msgid "'world' input parameter for all shader modes." +#~ msgstr "Вхідний параметр «world» для усіх режимів шейдера." + +#~ msgid "'alpha' input parameter for all shader modes." +#~ msgstr "Вхідний параметр «alpha» для усіх режимів шейдера." + +#~ msgid "'color' input parameter for all shader modes." +#~ msgstr "Вхідний параметр «color» для усіх режимів шейдера." + +#~ msgid "'texture_pixel_size' input parameter for all shader modes." +#~ msgstr "Вхідний параметр «texture_pixel_size» для усіх режимів шейдера." + +#~ msgid "'alpha' input parameter for vertex and fragment shader modes." +#~ msgstr "Вхідний параметр «alpha» для режиму вершин і фрагментів шейдера." + +#~ msgid "'binormal' input parameter for vertex and fragment shader modes." +#~ msgstr "Вхідний параметр «binormal» для режиму вершин і фрагментів шейдера." + +#~ msgid "'color' input parameter for vertex and fragment shader modes." +#~ msgstr "Вхідний параметр «color» для режиму вершин і фрагментів шейдера." + +#~ msgid "'fragcoord' input parameter for fragment and light shader modes." +#~ msgstr "" +#~ "Вхідний параметр «fragcoord» для режимів фрагментів та світла шейдера." + +#~ msgid "'point_coord' input parameter for fragment shader mode." +#~ msgstr "Вхідний параметр «point_coord» для режиму фрагментів шейдера." + +#~ msgid "'screen_uv' input parameter for fragment shader mode." +#~ msgstr "Вхідний параметр «screen_uv» для режимів фрагментів шейдера." + +#~ msgid "'tangent' input parameter for vertex and fragment shader modes." +#~ msgstr "Вхідний параметр «tangent» для режиму вершин і фрагментів шейдера." + +#~ msgid "'uv2' input parameter for vertex and fragment shader modes." +#~ msgstr "Вхідний параметр «uv2» для режиму вершин і фрагментів шейдера." + +#~ msgid "'vertex' input parameter for vertex and fragment shader modes." +#~ msgstr "Вхідний параметр «vertex» для режиму вершин і фрагментів шейдера." + +#~ msgid "'albedo' input parameter for light shader mode." +#~ msgstr "Вхідний параметр «albedo» для режиму світла шейдера." + +#~ msgid "'attenuation' input parameter for light shader mode." +#~ msgstr "Вхідний параметр «attenuation» для режиму світла шейдера." + +#~ msgid "'light' input parameter for light shader mode." +#~ msgstr "Вхідний параметр «light» для режиму світла шейдера." + +#~ msgid "'light_color' input parameter for light shader mode." +#~ msgstr "Вхідний параметр «light_color» для режиму світла шейдера." + +#~ msgid "'roughness' input parameter for light shader mode." +#~ msgstr "Вхідний параметр «roughness» для режиму світла шейдера." + +#~ msgid "'specular' input parameter for light shader mode." +#~ msgstr "Вхідний параметр «specular» для режиму світла шейдера." + +#~ msgid "'transmission' input parameter for light shader mode." +#~ msgstr "Вхідний параметр «transmission» для режиму світла шейдера." + +#~ msgid "'modelview' input parameter for vertex shader mode." +#~ msgstr "Вхідний параметр «modelview» для режиму вершин шейдера." + +#~ msgid "'point_size' input parameter for vertex shader mode." +#~ msgstr "Вхідний параметр «point_size» для режиму вершин шейдера." + +#~ msgid "'tangent' input parameter for vertex and fragment shader mode." +#~ msgstr "Вхідний параметр «tangent» для режиму вершин і фрагментів шейдера." + +#~ msgid "'light_pass' input parameter for vertex and fragment shader modes." +#~ msgstr "" +#~ "Вхідний параметр «light_pass» для режиму вершин і фрагментів шейдера." + +#~ msgid "'point_coord' input parameter for fragment and light shader modes." +#~ msgstr "" +#~ "Вхідний параметр «point_coord» для режимів фрагментів та світла шейдера." + +#~ msgid "'screen_pixel_size' input parameter for fragment shader mode." +#~ msgstr "Вхідний параметр «screen_pixel_size» для режиму фрагментів шейдера." + +#~ msgid "'screen_uv' input parameter for fragment and light shader modes." +#~ msgstr "" +#~ "Вхідний параметр «screen_uv» для режимів фрагментів та світла шейдера." + +#~ msgid "'light_alpha' input parameter for light shader mode." +#~ msgstr "Вхідний параметр «light_alpha» для режиму світла шейдера." + +#~ msgid "'light_height' input parameter for light shader mode." +#~ msgstr "Вхідний параметр «light_height» для режиму світла шейдера." + +#~ msgid "'light_uv' input parameter for light shader mode." +#~ msgstr "Вхідний параметр «light_uv» для режиму світла шейдера." + +#~ msgid "'light_vec' input parameter for light shader mode." +#~ msgstr "Вхідний параметр «light_vec» для режиму світла шейдера." + +#~ msgid "'normal' input parameter for light shader mode." +#~ msgstr "Вхідний параметр «normal» для режиму світла шейдера." + +#~ msgid "'shadow_color' input parameter for light shader mode." +#~ msgstr "Вхідний параметр «shadow_color» для режиму світла шейдера." + +#~ msgid "'extra' input parameter for vertex shader mode." +#~ msgstr "Вхідний параметр «extra» для режиму вершин шейдера." + +#~ msgid "'projection' input parameter for vertex shader mode." +#~ msgstr "Вхідний параметр «projection» для режиму вершин шейдера." + +#~ msgid "'vertex' input parameter for vertex shader mode." +#~ msgstr "Вхідний параметр «vertex» для режиму вершин шейдера." + +#~ msgid "'world' input parameter for vertex shader mode." +#~ msgstr "Вхідний параметр «world» для режиму вершин шейдера." + +#~ msgid "'active' input parameter for vertex shader mode." +#~ msgstr "Вхідний параметр «active» для режиму вершин шейдера." + +#~ msgid "'alpha' input parameter for vertex shader mode." +#~ msgstr "Вхідний параметр «alpha» для режиму вершин шейдера." + +#~ msgid "'color' input parameter for vertex shader mode." +#~ msgstr "Вхідний параметр «color» для режиму вершин шейдера." + +#~ msgid "'custom_alpha' input parameter for vertex shader mode." +#~ msgstr "Вхідний параметр «custom_alph» для режиму вершин шейдера." + +#~ msgid "'delta' input parameter for vertex shader mode." +#~ msgstr "Вхідний параметр «delta» для режиму вершин шейдера." + +#~ msgid "'emission_transform' input parameter for vertex shader mode." +#~ msgstr "Вхідний параметр «emission_transform» для режиму вершин шейдера." + +#~ msgid "'index' input parameter for vertex shader mode." +#~ msgstr "Вхідний параметр «index» для режиму вершин шейдера." + +#~ msgid "'lifetime' input parameter for vertex shader mode." +#~ msgstr "Вхідний параметр «lifetime» для режиму вершин шейдера." + +#~ msgid "'restart' input parameter for vertex shader mode." +#~ msgstr "Вхідний параметр «restart» для режиму вершин шейдера." + +#~ msgid "'time' input parameter for vertex shader mode." +#~ msgstr "Вхідний параметр «time» для режиму вершин шейдера." + +#~ msgid "'transform' input parameter for vertex shader mode." +#~ msgstr "Вхідний параметр «transform» для режиму вершин шейдера." + +#~ msgid "'velocity' input parameter for vertex shader mode." +#~ msgstr "Вхідний параметр «velocity» для режиму вершин шейдера." + +#~ msgid "Raw Mode" +#~ msgstr "Raw (сирий) режим" + #~ msgid "Path to Node:" #~ msgstr "Шлях до вузла:" @@ -12481,9 +12528,6 @@ msgstr "Сталі не можна змінювати." #~ msgid "Toggle Spatial Visible" #~ msgstr "Перемкнути просторову видимість" -#~ msgid "Toggle CanvasItem Visible" -#~ msgstr "Перемкнути видимість CanvasItem" - #~ msgid "Condition" #~ msgstr "Умова" diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po index fdf5b30709..6413d52fb1 100644 --- a/editor/translations/ur_PK.po +++ b/editor/translations/ur_PK.po @@ -435,6 +435,16 @@ msgstr "" msgid "Warning: Editing imported animation" msgstr "" +#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Select All" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select None" +msgstr ".تمام کا انتخاب" + #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -1295,7 +1305,7 @@ msgid "Must not collide with an existing engine class name." msgstr "" #: editor/editor_autoload_settings.cpp -msgid "Must not collide with an existing buit-in type name." +msgid "Must not collide with an existing built-in type name." msgstr "" #: editor/editor_autoload_settings.cpp @@ -1495,7 +1505,7 @@ msgid "Node Dock" msgstr "ایکشن منتقل کریں" #: editor/editor_feature_profile.cpp -msgid "Filesystem Dock" +msgid "FileSystem and Import Docks" msgstr "" #: editor/editor_feature_profile.cpp @@ -1550,7 +1560,7 @@ msgstr "" #: editor/editor_feature_profile.cpp msgid "" -"Profile '%s' already exists. Remote it first before importing, import " +"Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" @@ -1563,8 +1573,9 @@ msgid "Unset" msgstr "" #: editor/editor_feature_profile.cpp -msgid "Current Profile" -msgstr "" +#, fuzzy +msgid "Current Profile:" +msgstr ".تمام کا انتخاب" #: editor/editor_feature_profile.cpp msgid "Make Current" @@ -1586,12 +1597,9 @@ msgid "Export" msgstr "" #: editor/editor_feature_profile.cpp -msgid "Available Profiles" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Enabled Classes" -msgstr "" +#, fuzzy +msgid "Available Profiles:" +msgstr ".تمام کا انتخاب" #: editor/editor_feature_profile.cpp #, fuzzy @@ -2612,10 +2620,30 @@ msgstr "" msgid "Editor Layout" msgstr "" +#: editor/editor_node.cpp +msgid "Take Screenshot" +msgstr "" + +#: editor/editor_node.cpp +msgid "Screenshots are stored in the Editor Data/Settings Folder." +msgstr "" + +#: editor/editor_node.cpp +msgid "Automatically Open Screenshots" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open in an external image editor." +msgstr "" + #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "" +#: editor/editor_node.cpp +msgid "Toggle System Console" +msgstr "" + #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" msgstr "" @@ -2723,15 +2751,15 @@ msgid "Spins when the editor window redraws." msgstr "" #: editor/editor_node.cpp -msgid "Update Always" +msgid "Update Continuously" msgstr "" #: editor/editor_node.cpp -msgid "Update Changes" +msgid "Update When Changed" msgstr "" #: editor/editor_node.cpp -msgid "Disable Update Spinner" +msgid "Hide Update Spinner" msgstr "" #: editor/editor_node.cpp @@ -3023,20 +3051,20 @@ msgid "Page: " msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "New Key:" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "New Value:" +msgid "New Key:" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Add Key/Value Pair" +msgid "New Value:" msgstr "" #: editor/editor_properties_array_dict.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Item" +msgid "Add Key/Value Pair" msgstr "" #: editor/editor_run_native.cpp @@ -5143,6 +5171,13 @@ msgstr "" msgid "Load Emission Mask" msgstr "" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Restart" +msgstr "" + #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" @@ -6061,10 +6096,19 @@ msgstr "" msgid "Find Next" msgstr "" +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter scripts" +msgstr "سب سکریپشن بنائیں" + #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "" +#: editor/plugins/script_editor_plugin.cpp +msgid "Filter methods" +msgstr "" + #: editor/plugins/script_editor_plugin.cpp msgid "Sort" msgstr "" @@ -6306,11 +6350,6 @@ msgstr "" msgid "Cut" msgstr "" -#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp -#: scene/gui/text_edit.cpp -msgid "Select All" -msgstr "" - #: editor/plugins/script_text_editor.cpp msgid "Delete Line" msgstr "" @@ -7880,51 +7919,7 @@ msgid "Boolean uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'viewport_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'texture_pixel_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for all shader modes." +msgid "'%s' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7932,203 +7927,27 @@ msgid "Input parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'binormal' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'fragcoord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'side' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv2' input parameter for vertex and fragment shader modes." +msgid "'%s' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex and fragment shader modes." +msgid "'%s' input parameter for fragment and light shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'view' input parameter for fragment and light shader modes." +msgid "'%s' input parameter for fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'albedo' input parameter for light shader mode." +msgid "'%s' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'attenuation' input parameter for light shader mode." +msgid "'%s' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'diffuse' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'roughness' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'specular' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transmission' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'modelview' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_size' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_pass' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_pixel_size' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_alpha' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_height' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_uv' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_vec' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'shadow_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'extra' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'active' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom_alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'delta' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'emission_transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'index' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'lifetime' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'restart' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'velocity' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex and fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9770,6 +9589,10 @@ msgstr "" msgid "Add Child Node" msgstr "" +#: editor/scene_tree_dock.cpp +msgid "Expand/Collapse All" +msgstr "" + #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "" @@ -9800,8 +9623,9 @@ msgid "Delete (No Confirm)" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Add/Create a New Node" -msgstr "" +#, fuzzy +msgid "Add/Create a New Node." +msgstr "سب سکریپشن بنائیں" #: editor/scene_tree_dock.cpp msgid "" @@ -11214,6 +11038,13 @@ msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." msgstr "" +#: scene/2d/tile_map.cpp +msgid "" +"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " +"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc. to give them a shape." +msgstr "" + #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " @@ -11461,7 +11292,11 @@ msgid "Pick a color from the screen." msgstr "" #: scene/gui/color_picker.cpp -msgid "Raw Mode" +msgid "HSV" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Raw" msgstr "" #: scene/gui/color_picker.cpp @@ -11474,12 +11309,18 @@ msgstr "" #: scene/gui/container.cpp msgid "" -"Container by itself serves no purpose unless a script configures it's " +"Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, then please use a plain 'Control' node " "instead." msgstr "" +#: scene/gui/control.cpp +msgid "" +"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " +"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." +msgstr "" + #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "" diff --git a/editor/translations/vi.po b/editor/translations/vi.po index a605536e53..9ab63cad7c 100644 --- a/editor/translations/vi.po +++ b/editor/translations/vi.po @@ -451,6 +451,16 @@ msgstr "" msgid "Warning: Editing imported animation" msgstr "Cảnh bảo: Chỉnh sửa hoạt ảnh đã nhập" +#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Select All" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select None" +msgstr "Chế độ chọn" + #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -1319,7 +1329,7 @@ msgid "Must not collide with an existing engine class name." msgstr "" #: editor/editor_autoload_settings.cpp -msgid "Must not collide with an existing buit-in type name." +msgid "Must not collide with an existing built-in type name." msgstr "" #: editor/editor_autoload_settings.cpp @@ -1516,7 +1526,8 @@ msgid "Node Dock" msgstr "Nút" #: editor/editor_feature_profile.cpp -msgid "Filesystem Dock" +#, fuzzy +msgid "FileSystem and Import Docks" msgstr "Hệ thống tập tin" #: editor/editor_feature_profile.cpp @@ -1568,8 +1579,9 @@ msgid "File '%s' format is invalid, import aborted." msgstr "Tệp '%s' định dạng không hợp lệ, huỷ nhập vào." #: editor/editor_feature_profile.cpp +#, fuzzy msgid "" -"Profile '%s' already exists. Remote it first before importing, import " +"Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "Hồ sơ '%s' đã tồn tại. Di chuyển hồ sơ trước khi nhập, huỷ nhập." @@ -1582,7 +1594,8 @@ msgid "Unset" msgstr "Bỏ đặt" #: editor/editor_feature_profile.cpp -msgid "Current Profile" +#, fuzzy +msgid "Current Profile:" msgstr "Hồ sơ hiện tại" #: editor/editor_feature_profile.cpp @@ -1605,13 +1618,10 @@ msgid "Export" msgstr "Xuất ra" #: editor/editor_feature_profile.cpp -msgid "Available Profiles" +#, fuzzy +msgid "Available Profiles:" msgstr "Hồ sơ khả dụng" -#: editor/editor_feature_profile.cpp -msgid "Enabled Classes" -msgstr "Các lớp đã bật" - #: editor/editor_feature_profile.cpp msgid "Class Options" msgstr "Tuỳ chỉnh lớp" @@ -2650,10 +2660,32 @@ msgstr "Cài đặt Trình biên tập" msgid "Editor Layout" msgstr "Cài đặt Bố cục" +#: editor/editor_node.cpp +msgid "Take Screenshot" +msgstr "" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Screenshots are stored in the Editor Data/Settings Folder." +msgstr "Mở thư mục dữ liệu Trình biên tập" + +#: editor/editor_node.cpp +msgid "Automatically Open Screenshots" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open in an external image editor." +msgstr "" + #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "Chế độ Toàn màn hình" +#: editor/editor_node.cpp +#, fuzzy +msgid "Toggle System Console" +msgstr "Chế độ Phân chia" + #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" msgstr "Mở thư mục dữ liệu Trình biên tập" @@ -2761,15 +2793,17 @@ msgid "Spins when the editor window redraws." msgstr "" #: editor/editor_node.cpp -msgid "Update Always" -msgstr "" +#, fuzzy +msgid "Update Continuously" +msgstr "Liên tục" #: editor/editor_node.cpp -msgid "Update Changes" -msgstr "" +#, fuzzy +msgid "Update When Changed" +msgstr "Đối số đã thay đổi" #: editor/editor_node.cpp -msgid "Disable Update Spinner" +msgid "Hide Update Spinner" msgstr "" #: editor/editor_node.cpp @@ -3057,6 +3091,11 @@ msgstr "Kích thước: " msgid "Page: " msgstr "Trang: " +#: editor/editor_properties_array_dict.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" +msgstr "Gõ bỏ Mục" + #: editor/editor_properties_array_dict.cpp msgid "New Key:" msgstr "Khoá mới:" @@ -3069,11 +3108,6 @@ msgstr "Giá trị mới:" msgid "Add Key/Value Pair" msgstr "Thêm cặp Khoá/Giá trị" -#: editor/editor_properties_array_dict.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Item" -msgstr "Gõ bỏ Mục" - #: editor/editor_run_native.cpp msgid "" "No runnable export preset found for this platform.\n" @@ -5166,6 +5200,14 @@ msgstr "" msgid "Load Emission Mask" msgstr "" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +#, fuzzy +msgid "Restart" +msgstr "Restart ngay" + #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" @@ -6085,10 +6127,20 @@ msgstr "" msgid "Find Next" msgstr "Tìm tiếp theo" +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter scripts" +msgstr "Lọc các thuộc tính" + #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "" +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter methods" +msgstr "Lọc các nút" + #: editor/plugins/script_editor_plugin.cpp msgid "Sort" msgstr "" @@ -6334,11 +6386,6 @@ msgstr "" msgid "Cut" msgstr "Cắt" -#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp -#: scene/gui/text_edit.cpp -msgid "Select All" -msgstr "" - #: editor/plugins/script_text_editor.cpp msgid "Delete Line" msgstr "" @@ -7933,51 +7980,7 @@ msgid "Boolean uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'viewport_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'texture_pixel_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for all shader modes." +msgid "'%s' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7985,203 +7988,27 @@ msgid "Input parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'binormal' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex and fragment shader modes." +msgid "'%s' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'fragcoord' input parameter for fragment and light shader modes." +msgid "'%s' input parameter for fragment and light shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment shader mode." +msgid "'%s' input parameter for fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment shader mode." +msgid "'%s' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'side' input parameter for fragment shader mode." +msgid "'%s' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv2' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'view' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'albedo' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'attenuation' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'diffuse' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'roughness' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'specular' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transmission' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'modelview' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_size' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_pass' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_pixel_size' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_alpha' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_height' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_uv' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_vec' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'shadow_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'extra' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'active' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom_alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'delta' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'emission_transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'index' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'lifetime' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'restart' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'velocity' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex and fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9835,6 +9662,11 @@ msgstr "" msgid "Add Child Node" msgstr "" +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Expand/Collapse All" +msgstr "Thu gọn Tất cả" + #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "" @@ -9865,8 +9697,9 @@ msgid "Delete (No Confirm)" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Add/Create a New Node" -msgstr "" +#, fuzzy +msgid "Add/Create a New Node." +msgstr "Tạo các nút mới." #: editor/scene_tree_dock.cpp msgid "" @@ -11278,6 +11111,13 @@ msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." msgstr "" +#: scene/2d/tile_map.cpp +msgid "" +"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " +"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc. to give them a shape." +msgstr "" + #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " @@ -11526,7 +11366,11 @@ msgid "Pick a color from the screen." msgstr "" #: scene/gui/color_picker.cpp -msgid "Raw Mode" +msgid "HSV" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Raw" msgstr "" #: scene/gui/color_picker.cpp @@ -11539,12 +11383,18 @@ msgstr "" #: scene/gui/container.cpp msgid "" -"Container by itself serves no purpose unless a script configures it's " +"Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, then please use a plain 'Control' node " "instead." msgstr "" +#: scene/gui/control.cpp +msgid "" +"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " +"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." +msgstr "" + #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "Cảnh báo!" @@ -11632,6 +11482,9 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Enabled Classes" +#~ msgstr "Các lớp đã bật" + #, fuzzy #~ msgid "Path to Node:" #~ msgstr "Đường đến Node:" diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po index d4b20cf8b1..d220c55c0b 100644 --- a/editor/translations/zh_CN.po +++ b/editor/translations/zh_CN.po @@ -475,6 +475,15 @@ msgstr "" msgid "Warning: Editing imported animation" msgstr "" +#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Select All" +msgstr "全选" + +#: editor/animation_track_editor.cpp +msgid "Select None" +msgstr "取消选择" + #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "仅显示在树中选择的节点的轨道。" @@ -1340,7 +1349,7 @@ msgstr "名称非法,与引擎内置类型名称冲突。" #: editor/editor_autoload_settings.cpp #, fuzzy -msgid "Must not collide with an existing buit-in type name." +msgid "Must not collide with an existing built-in type name." msgstr "名称非法,与引擎内置类型名称冲突。" #: editor/editor_autoload_settings.cpp @@ -1544,7 +1553,7 @@ msgstr "节点面板" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Filesystem Dock" +msgid "FileSystem and Import Docks" msgstr "文件系统面板" #: editor/editor_feature_profile.cpp @@ -1596,8 +1605,9 @@ msgid "File '%s' format is invalid, import aborted." msgstr "文件 '%s' 格式无效,导入中止。" #: editor/editor_feature_profile.cpp +#, fuzzy msgid "" -"Profile '%s' already exists. Remote it first before importing, import " +"Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "配置文件 '%s' 已存在。在导入之前首先远程处理,导入已中止。" @@ -1610,7 +1620,8 @@ msgid "Unset" msgstr "未设置" #: editor/editor_feature_profile.cpp -msgid "Current Profile" +#, fuzzy +msgid "Current Profile:" msgstr "当前配置文件" #: editor/editor_feature_profile.cpp @@ -1633,13 +1644,10 @@ msgid "Export" msgstr "导出" #: editor/editor_feature_profile.cpp -msgid "Available Profiles" +#, fuzzy +msgid "Available Profiles:" msgstr "可用配置文件" -#: editor/editor_feature_profile.cpp -msgid "Enabled Classes" -msgstr "启用的类" - #: editor/editor_feature_profile.cpp msgid "Class Options" msgstr "类选项" @@ -2684,10 +2692,34 @@ msgstr "编辑器设置" msgid "Editor Layout" msgstr "编辑器布局" +#: editor/editor_node.cpp +#, fuzzy +msgid "Take Screenshot" +msgstr "创建场景根节点" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Screenshots are stored in the Editor Data/Settings Folder." +msgstr "打开“编辑器设置/数据\"文件夹" + +#: editor/editor_node.cpp +msgid "Automatically Open Screenshots" +msgstr "" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Open in an external image editor." +msgstr "打开下一个编辑器" + #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "全屏模式" +#: editor/editor_node.cpp +#, fuzzy +msgid "Toggle System Console" +msgstr "切换CanvasItem可见" + #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" msgstr "打开“编辑器设置/数据\"文件夹" @@ -2796,15 +2828,18 @@ msgid "Spins when the editor window redraws." msgstr "编辑器窗口重绘时旋转。" #: editor/editor_node.cpp -msgid "Update Always" -msgstr "持续更新UI" +#, fuzzy +msgid "Update Continuously" +msgstr "连续" #: editor/editor_node.cpp -msgid "Update Changes" +#, fuzzy +msgid "Update When Changed" msgstr "有更改时更新UI" #: editor/editor_node.cpp -msgid "Disable Update Spinner" +#, fuzzy +msgid "Hide Update Spinner" msgstr "禁用自动更新" #: editor/editor_node.cpp @@ -3096,6 +3131,11 @@ msgstr "尺寸: " msgid "Page: " msgstr "页: " +#: editor/editor_properties_array_dict.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" +msgstr "移除项目" + #: editor/editor_properties_array_dict.cpp msgid "New Key:" msgstr "新建帧:" @@ -3108,11 +3148,6 @@ msgstr "新建值:" msgid "Add Key/Value Pair" msgstr "添加帧/值对" -#: editor/editor_properties_array_dict.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Item" -msgstr "移除项目" - #: editor/editor_run_native.cpp msgid "" "No runnable export preset found for this platform.\n" @@ -5222,6 +5257,14 @@ msgstr "图片中没有透明度> 128的像素..." msgid "Load Emission Mask" msgstr "加载Emission Mask(发射屏蔽)" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +#, fuzzy +msgid "Restart" +msgstr "立即重新启动" + #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" @@ -6133,10 +6176,20 @@ msgstr "%s 类引用" msgid "Find Next" msgstr "查找下一项" +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter scripts" +msgstr "属性筛选" + #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "切换按字母表排序方式排列方法。" +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter methods" +msgstr "筛选模式:" + #: editor/plugins/script_editor_plugin.cpp msgid "Sort" msgstr "排序" @@ -6382,11 +6435,6 @@ msgstr "" msgid "Cut" msgstr "剪切" -#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp -#: scene/gui/text_edit.cpp -msgid "Select All" -msgstr "全选" - #: editor/plugins/script_text_editor.cpp msgid "Delete Line" msgstr "删除线" @@ -7985,51 +8033,7 @@ msgid "Boolean uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'viewport_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'texture_pixel_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for all shader modes." +msgid "'%s' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8038,203 +8042,27 @@ msgid "Input parameter." msgstr "吸附到父节点" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'binormal' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'fragcoord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'side' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv2' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex and fragment shader modes." +msgid "'%s' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'view' input parameter for fragment and light shader modes." +msgid "'%s' input parameter for fragment and light shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'albedo' input parameter for light shader mode." +msgid "'%s' input parameter for fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'attenuation' input parameter for light shader mode." +msgid "'%s' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'diffuse' input parameter for light shader mode." +msgid "'%s' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'roughness' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'specular' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transmission' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'modelview' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_size' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_pass' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_pixel_size' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_alpha' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_height' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_uv' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_vec' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'shadow_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'extra' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'active' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom_alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'delta' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'emission_transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'index' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'lifetime' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'restart' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'velocity' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex and fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9927,6 +9755,11 @@ msgstr "打开Godot文档" msgid "Add Child Node" msgstr "添加子节点" +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Expand/Collapse All" +msgstr "全部折叠" + #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "更改类型" @@ -9956,7 +9789,8 @@ msgid "Delete (No Confirm)" msgstr "确认删除" #: editor/scene_tree_dock.cpp -msgid "Add/Create a New Node" +#, fuzzy +msgid "Add/Create a New Node." msgstr "添加/创建节点" #: editor/scene_tree_dock.cpp @@ -11399,6 +11233,16 @@ msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." msgstr "该骨骼没有一个合适的 REST 姿势。请到 Skeleton2D 节点中设置一个。" +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "" +"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " +"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionShape2D类型节点只能为CollisionObject2D的派生类提供碰撞形状数据,请将" +"其放在Area2D、StaticBody2D、RigidBody2D或者是KinematicBody2D节点下。" + #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " @@ -11679,8 +11523,13 @@ msgid "Pick a color from the screen." msgstr "从屏幕中选择一种颜色。" #: scene/gui/color_picker.cpp -msgid "Raw Mode" -msgstr "Raw 模式" +msgid "HSV" +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw" +msgstr "偏航" #: scene/gui/color_picker.cpp msgid "Switch between hexadecimal and code values." @@ -11693,7 +11542,7 @@ msgstr "将当前颜色添加为预设。" #: scene/gui/container.cpp #, fuzzy msgid "" -"Container by itself serves no purpose unless a script configures it's " +"Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, then please use a plain 'Control' node " "instead." @@ -11701,6 +11550,12 @@ msgstr "" "除非在脚本内配置其子项的放置行为,否则容器本身没有用处。\n" "如果您不打算添加脚本,请使用简单的“控件”节点。" +#: scene/gui/control.cpp +msgid "" +"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " +"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." +msgstr "" + #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "提示!" @@ -11792,6 +11647,15 @@ msgstr "变量只能在顶点函数中指定。" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Enabled Classes" +#~ msgstr "启用的类" + +#~ msgid "Update Always" +#~ msgstr "持续更新UI" + +#~ msgid "Raw Mode" +#~ msgstr "Raw 模式" + #~ msgid "Path to Node:" #~ msgstr "节点路径:" @@ -12349,9 +12213,6 @@ msgstr "" #~ msgid "Toggle Spatial Visible" #~ msgstr "切换Spatial可见" -#~ msgid "Toggle CanvasItem Visible" -#~ msgstr "切换CanvasItem可见" - #~ msgid "Condition" #~ msgstr "条件" @@ -13283,9 +13144,6 @@ msgstr "" #~ msgid "Images:" #~ msgstr "图片:" -#~ msgid "Select None" -#~ msgstr "取消选择" - #~ msgid "Group" #~ msgstr "分组" diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po index eea5cd2804..8c021ebf05 100644 --- a/editor/translations/zh_HK.po +++ b/editor/translations/zh_HK.po @@ -468,6 +468,16 @@ msgstr "" msgid "Warning: Editing imported animation" msgstr "" +#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Select All" +msgstr "全選" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select None" +msgstr "不選" + #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -1381,7 +1391,7 @@ msgstr "有效名稱。" #: editor/editor_autoload_settings.cpp #, fuzzy -msgid "Must not collide with an existing buit-in type name." +msgid "Must not collide with an existing built-in type name." msgstr "有效名稱。" #: editor/editor_autoload_settings.cpp @@ -1597,7 +1607,7 @@ msgstr "移動模式" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Filesystem Dock" +msgid "FileSystem and Import Docks" msgstr "檔案系統" #: editor/editor_feature_profile.cpp @@ -1657,7 +1667,7 @@ msgstr "" #: editor/editor_feature_profile.cpp msgid "" -"Profile '%s' already exists. Remote it first before importing, import " +"Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" @@ -1672,7 +1682,7 @@ msgstr "" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Current Profile" +msgid "Current Profile:" msgstr "新增資料夾" #: editor/editor_feature_profile.cpp @@ -1695,12 +1705,9 @@ msgid "Export" msgstr "匯出" #: editor/editor_feature_profile.cpp -msgid "Available Profiles" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Enabled Classes" -msgstr "" +#, fuzzy +msgid "Available Profiles:" +msgstr "篩選:" #: editor/editor_feature_profile.cpp #, fuzzy @@ -2792,10 +2799,34 @@ msgstr "編輯器設定" msgid "Editor Layout" msgstr "編輯器佈局" +#: editor/editor_node.cpp +#, fuzzy +msgid "Take Screenshot" +msgstr "儲存場景" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Screenshots are stored in the Editor Data/Settings Folder." +msgstr "編輯器設定" + +#: editor/editor_node.cpp +msgid "Automatically Open Screenshots" +msgstr "" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Open in an external image editor." +msgstr "要離開編輯器嗎?" + #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "全螢幕" +#: editor/editor_node.cpp +#, fuzzy +msgid "Toggle System Console" +msgstr "(不)顯示隱藏的文件" + #: editor/editor_node.cpp #, fuzzy msgid "Open Editor Data/Settings Folder" @@ -2909,15 +2940,17 @@ msgid "Spins when the editor window redraws." msgstr "" #: editor/editor_node.cpp -msgid "Update Always" -msgstr "不停更新" +#, fuzzy +msgid "Update Continuously" +msgstr "連續" #: editor/editor_node.cpp -msgid "Update Changes" +#, fuzzy +msgid "Update When Changed" msgstr "當改變時更新" #: editor/editor_node.cpp -msgid "Disable Update Spinner" +msgid "Hide Update Spinner" msgstr "" #: editor/editor_node.cpp @@ -3220,20 +3253,20 @@ msgid "Page: " msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "New Key:" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "New Value:" +msgid "New Key:" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Add Key/Value Pair" +msgid "New Value:" msgstr "" #: editor/editor_properties_array_dict.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Item" +msgid "Add Key/Value Pair" msgstr "" #: editor/editor_run_native.cpp @@ -5451,6 +5484,14 @@ msgstr "" msgid "Load Emission Mask" msgstr "" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +#, fuzzy +msgid "Restart" +msgstr "儲存檔案" + #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" @@ -6390,10 +6431,20 @@ msgstr "" msgid "Find Next" msgstr "" +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter scripts" +msgstr "篩選:" + #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "" +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter methods" +msgstr "篩選:" + #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Sort" @@ -6649,11 +6700,6 @@ msgstr "" msgid "Cut" msgstr "剪下" -#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp -#: scene/gui/text_edit.cpp -msgid "Select All" -msgstr "全選" - #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Delete Line" @@ -8287,51 +8333,7 @@ msgid "Boolean uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'viewport_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'texture_pixel_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for all shader modes." +msgid "'%s' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8339,203 +8341,27 @@ msgid "Input parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'binormal' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'fragcoord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'side' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv2' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'view' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'albedo' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'attenuation' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'diffuse' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'roughness' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'specular' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transmission' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'modelview' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_size' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_pass' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_pixel_size' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_alpha' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_height' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_uv' input parameter for light shader mode." +msgid "'%s' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_vec' input parameter for light shader mode." +msgid "'%s' input parameter for fragment and light shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for light shader mode." +msgid "'%s' input parameter for fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'shadow_color' input parameter for light shader mode." +msgid "'%s' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'extra' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'active' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom_alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'delta' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'emission_transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'index' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'lifetime' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'restart' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'velocity' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex and fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -10230,6 +10056,11 @@ msgstr "開啓最近的" msgid "Add Child Node" msgstr "" +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Expand/Collapse All" +msgstr "關閉" + #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "" @@ -10262,8 +10093,9 @@ msgid "Delete (No Confirm)" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Add/Create a New Node" -msgstr "" +#, fuzzy +msgid "Add/Create a New Node." +msgstr "新增" #: editor/scene_tree_dock.cpp msgid "" @@ -11725,6 +11557,13 @@ msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." msgstr "" +#: scene/2d/tile_map.cpp +msgid "" +"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " +"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc. to give them a shape." +msgstr "" + #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " @@ -11976,7 +11815,11 @@ msgid "Pick a color from the screen." msgstr "" #: scene/gui/color_picker.cpp -msgid "Raw Mode" +msgid "HSV" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Raw" msgstr "" #: scene/gui/color_picker.cpp @@ -11989,12 +11832,18 @@ msgstr "" #: scene/gui/container.cpp msgid "" -"Container by itself serves no purpose unless a script configures it's " +"Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, then please use a plain 'Control' node " "instead." msgstr "" +#: scene/gui/control.cpp +msgid "" +"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " +"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." +msgstr "" + #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "警告!" @@ -12080,6 +11929,9 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Update Always" +#~ msgstr "不停更新" + #~ msgid "Delete selected files?" #~ msgstr "要刪除選中檔案?" diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po index 730ca41148..a4f52399f3 100644 --- a/editor/translations/zh_TW.po +++ b/editor/translations/zh_TW.po @@ -462,6 +462,16 @@ msgstr "" msgid "Warning: Editing imported animation" msgstr "" +#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Select All" +msgstr "選擇全部" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select None" +msgstr "選擇模式" + #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "僅顯示樹中所選節點的軌跡。" @@ -1362,7 +1372,7 @@ msgstr "不正確的名字。名字不能與現有的 engine class 名衝突。" #: editor/editor_autoload_settings.cpp #, fuzzy -msgid "Must not collide with an existing buit-in type name." +msgid "Must not collide with an existing built-in type name." msgstr "無效名稱.不能與現有的內置類型名稱沖突." #: editor/editor_autoload_settings.cpp @@ -1574,7 +1584,7 @@ msgstr "節點名稱:" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Filesystem Dock" +msgid "FileSystem and Import Docks" msgstr "文件系統" #: editor/editor_feature_profile.cpp @@ -1636,7 +1646,7 @@ msgstr "" #: editor/editor_feature_profile.cpp msgid "" -"Profile '%s' already exists. Remote it first before importing, import " +"Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" @@ -1651,7 +1661,7 @@ msgstr "" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Current Profile" +msgid "Current Profile:" msgstr "當前版本:" #: editor/editor_feature_profile.cpp @@ -1674,14 +1684,10 @@ msgstr "導入" msgid "Export" msgstr "輸出" -#: editor/editor_feature_profile.cpp -msgid "Available Profiles" -msgstr "" - #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Enabled Classes" -msgstr "搜尋 Class" +msgid "Available Profiles:" +msgstr "效能:" #: editor/editor_feature_profile.cpp #, fuzzy @@ -2755,10 +2761,34 @@ msgstr "編輯器設定" msgid "Editor Layout" msgstr "編輯器佈局" +#: editor/editor_node.cpp +#, fuzzy +msgid "Take Screenshot" +msgstr "儲存場景" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Screenshots are stored in the Editor Data/Settings Folder." +msgstr "開啟 編輯器數據/設定 資料夾" + +#: editor/editor_node.cpp +msgid "Automatically Open Screenshots" +msgstr "" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Open in an external image editor." +msgstr "開啟下一個編輯器" + #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "全螢幕顯示" +#: editor/editor_node.cpp +#, fuzzy +msgid "Toggle System Console" +msgstr "切換模式" + #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" msgstr "開啟 編輯器數據/設定 資料夾" @@ -2869,15 +2899,18 @@ msgid "Spins when the editor window redraws." msgstr "在重新繪製(repaint)編輯器視窗時,來個旋轉!" #: editor/editor_node.cpp -msgid "Update Always" -msgstr "總是自動更新" +#, fuzzy +msgid "Update Continuously" +msgstr "連續" #: editor/editor_node.cpp -msgid "Update Changes" +#, fuzzy +msgid "Update When Changed" msgstr "有更動時自動更新" #: editor/editor_node.cpp -msgid "Disable Update Spinner" +#, fuzzy +msgid "Hide Update Spinner" msgstr "禁止自動更新" #: editor/editor_node.cpp @@ -3169,6 +3202,11 @@ msgstr "尺寸: " msgid "Page: " msgstr "页: " +#: editor/editor_properties_array_dict.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" +msgstr "移除項目" + #: editor/editor_properties_array_dict.cpp msgid "New Key:" msgstr "新建帧:" @@ -3182,11 +3220,6 @@ msgstr "數值" msgid "Add Key/Value Pair" msgstr "" -#: editor/editor_properties_array_dict.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Item" -msgstr "移除項目" - #: editor/editor_run_native.cpp msgid "" "No runnable export preset found for this platform.\n" @@ -5372,6 +5405,14 @@ msgstr "影像中沒有透明度大於128的點數…" msgid "Load Emission Mask" msgstr "" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +#, fuzzy +msgid "Restart" +msgstr "重新開始(秒):" + #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" @@ -6311,10 +6352,20 @@ msgstr " 類引用" msgid "Find Next" msgstr "查找下一個" +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter scripts" +msgstr "過濾檔案..." + #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "" +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter methods" +msgstr "過濾檔案..." + #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Sort" @@ -6567,11 +6618,6 @@ msgstr "" msgid "Cut" msgstr "剪切" -#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp -#: scene/gui/text_edit.cpp -msgid "Select All" -msgstr "選擇全部" - #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Delete Line" @@ -8196,51 +8242,7 @@ msgid "Boolean uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'viewport_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'texture_pixel_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for all shader modes." +msgid "'%s' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8249,203 +8251,27 @@ msgid "Input parameter." msgstr "吸附到父級節點" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'binormal' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'fragcoord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'side' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader modes." +msgid "'%s' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for vertex and fragment shader modes." +msgid "'%s' input parameter for fragment and light shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv2' input parameter for vertex and fragment shader modes." +msgid "'%s' input parameter for fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex and fragment shader modes." +msgid "'%s' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'view' input parameter for fragment and light shader modes." +msgid "'%s' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'albedo' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'attenuation' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'diffuse' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'roughness' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'specular' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transmission' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'modelview' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_size' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_pass' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_pixel_size' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_alpha' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_height' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_uv' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_vec' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'shadow_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'extra' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'active' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom_alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'delta' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'emission_transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'index' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'lifetime' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'restart' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'velocity' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex and fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -10134,6 +9960,11 @@ msgstr "開啟最近存取" msgid "Add Child Node" msgstr "" +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Expand/Collapse All" +msgstr "取代全部" + #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "" @@ -10165,8 +9996,9 @@ msgid "Delete (No Confirm)" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Add/Create a New Node" -msgstr "" +#, fuzzy +msgid "Add/Create a New Node." +msgstr "新增 %s" #: editor/scene_tree_dock.cpp msgid "" @@ -11636,6 +11468,16 @@ msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." msgstr "" +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "" +"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " +"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionShape2D只能為CollisionObject2D衍生的節點提供碰撞形狀資訊,請將其使用" +"於Area2D、StaticBody2D、RigidBody2D、KinematicBody2D這類的節點下。" + #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " @@ -11887,9 +11729,14 @@ msgid "Pick a color from the screen." msgstr "" #: scene/gui/color_picker.cpp -msgid "Raw Mode" +msgid "HSV" msgstr "" +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw" +msgstr "偏航" + #: scene/gui/color_picker.cpp msgid "Switch between hexadecimal and code values." msgstr "" @@ -11901,12 +11748,18 @@ msgstr "將目前顏色設為預設" #: scene/gui/container.cpp msgid "" -"Container by itself serves no purpose unless a script configures it's " +"Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, then please use a plain 'Control' node " "instead." msgstr "" +#: scene/gui/control.cpp +msgid "" +"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " +"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." +msgstr "" + #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "警告!" @@ -11994,6 +11847,13 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#, fuzzy +#~ msgid "Enabled Classes" +#~ msgstr "搜尋 Class" + +#~ msgid "Update Always" +#~ msgstr "總是自動更新" + #~ msgid "Path to Node:" #~ msgstr "節點路徑:" -- cgit v1.2.3