From de968baca9064c8e20011758b8c85b2a0acfc6ba Mon Sep 17 00:00:00 2001 From: Megamega53 <60354907+Megamega53@users.noreply.github.com> Date: Sat, 9 May 2020 16:31:18 -0400 Subject: Improve AnimatedSprite2D description in the class reference --- doc/classes/AnimatedSprite2D.xml | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/doc/classes/AnimatedSprite2D.xml b/doc/classes/AnimatedSprite2D.xml index e89134d1ac..638d142791 100644 --- a/doc/classes/AnimatedSprite2D.xml +++ b/doc/classes/AnimatedSprite2D.xml @@ -1,10 +1,10 @@ - Sprite node that can use multiple textures for animation. + Sprite node that contains multiple textures as frames to play for animation. - Animations are created using a [SpriteFrames] resource, which can be configured in the editor via the SpriteFrames panel. + [AnimatedSprite2D] is similar to the [Sprite2D] node, except it carries multiple textures as animation frames. Animations are created using a [SpriteFrames] resource, which allows you to import image files (or a folder containing said files) to provide the animation frames for the sprite. The [SpriteFrames] resource can be configured in the editor via the SpriteFrames bottom panel. [b]Note:[/b] You can associate a set of normal or specular maps by creating additional [SpriteFrames] resources with a [code]_normal[/code] or [code]_specular[/code] suffix. For example, having 3 [SpriteFrames] resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/code] will make it so the [code]run[/code] animation uses normal and specular maps. @@ -29,7 +29,7 @@ - The current animation from the [code]frames[/code] resource. If this value changes, the [code]frame[/code] counter is reset. + The current animation from the [member frames] resource. If this value changes, the [code]frame[/code] counter is reset. If [code]true[/code], texture will be centered. @@ -44,7 +44,7 @@ The displayed animation frame's index. - The [SpriteFrames] resource containing the animation(s). + The [SpriteFrames] resource containing the animation(s). Allows you the option to load, edit, clear, make unique and save the states of the [SpriteFrames] resource. The texture's drawing offset. -- cgit v1.2.3