From 757af6a69f7f2053c60d453c827c691319f6d329 Mon Sep 17 00:00:00 2001 From: Fabio Alessandrelli Date: Mon, 27 Jul 2020 13:46:38 +0200 Subject: Properly set HTML5 DisplayServer init error value. Checked in main.cpp, would cause the engine to not load. --- platform/javascript/display_server_javascript.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/platform/javascript/display_server_javascript.cpp b/platform/javascript/display_server_javascript.cpp index 2f0a2faa83..4b69ed5814 100644 --- a/platform/javascript/display_server_javascript.cpp +++ b/platform/javascript/display_server_javascript.cpp @@ -829,6 +829,8 @@ DisplayServer *DisplayServerJavaScript::create_func(const String &p_rendering_dr } DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { + r_error = OK; // Always succeeds for now. + RasterizerDummy::make_current(); // TODO GLES2 in Godot 4.0... or webgpu? #if 0 EmscriptenWebGLContextAttributes attributes; -- cgit v1.2.3