From fded50fcedb073db08d0520bfde4f418aa7324f8 Mon Sep 17 00:00:00 2001 From: Hayden Leete Date: Wed, 1 Jun 2022 17:08:11 +1200 Subject: prevent crash on NaN offset in path_follower 2d and 3d --- scene/2d/path_2d.cpp | 1 + scene/3d/path_3d.cpp | 1 + 2 files changed, 2 insertions(+) diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp index 8eb48ffb30..9862c4bfb1 100644 --- a/scene/2d/path_2d.cpp +++ b/scene/2d/path_2d.cpp @@ -304,6 +304,7 @@ void PathFollow2D::_bind_methods() { } void PathFollow2D::set_offset(real_t p_offset) { + ERR_FAIL_COND(!isfinite(p_offset)); offset = p_offset; if (path) { if (path->get_curve().is_valid()) { diff --git a/scene/3d/path_3d.cpp b/scene/3d/path_3d.cpp index f53e783fbd..1f10337b4c 100644 --- a/scene/3d/path_3d.cpp +++ b/scene/3d/path_3d.cpp @@ -397,6 +397,7 @@ void PathFollow3D::_bind_methods() { } void PathFollow3D::set_offset(real_t p_offset) { + ERR_FAIL_COND(!isfinite(p_offset)); prev_offset = offset; offset = p_offset; -- cgit v1.2.3