From 6e550e90bf1fd47f02433d3b2af5840e3bbe43ea Mon Sep 17 00:00:00 2001 From: Sergey Minakov Date: Mon, 13 Jul 2020 02:15:20 +0300 Subject: GUI ScrollBar: possible fix for scrolling Use of unmodified value returned by 'screen_is_touchscreen' to be used in determening if scroll bar should be scrolled --- scene/gui/scroll_bar.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp index 4db6ca2949..0e9ef71892 100644 --- a/scene/gui/scroll_bar.cpp +++ b/scene/gui/scroll_bar.cpp @@ -522,7 +522,7 @@ void ScrollBar::_drag_node_input(const Ref &p_input) { drag_node_accum = Vector2(); last_drag_node_accum = Vector2(); drag_node_from = Vector2(orientation == HORIZONTAL ? get_value() : 0, orientation == VERTICAL ? get_value() : 0); - drag_node_touching = !DisplayServer::get_singleton()->screen_is_touchscreen(DisplayServer::get_singleton()->window_get_current_screen(get_viewport()->get_window_id())); + drag_node_touching = DisplayServer::get_singleton()->screen_is_touchscreen(DisplayServer::get_singleton()->window_get_current_screen(get_viewport()->get_window_id())); drag_node_touching_deaccel = false; time_since_motion = 0; -- cgit v1.2.3