From 6d8083ea656d1dce5c00257f308e464d1d8feae2 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Mon, 14 Jan 2019 11:24:00 -0300 Subject: Do not use the workaround for desktop nvidia on mobile and html5. --- core/message_queue.cpp | 2 +- drivers/gles2/rasterizer_canvas_gles2.cpp | 3 ++- 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/core/message_queue.cpp b/core/message_queue.cpp index 41f5ed8980..c57bd4081c 100644 --- a/core/message_queue.cpp +++ b/core/message_queue.cpp @@ -271,7 +271,7 @@ void MessageQueue::flush() { //using reverse locking strategy _THREAD_SAFE_LOCK_ - ERR_FAIL_COND(flushing); + ERR_FAIL_COND(flushing); //already flushing, you did something odd flushing = true; while (read_pos < buffer_end) { diff --git a/drivers/gles2/rasterizer_canvas_gles2.cpp b/drivers/gles2/rasterizer_canvas_gles2.cpp index d54d6e9eee..daa547252f 100644 --- a/drivers/gles2/rasterizer_canvas_gles2.cpp +++ b/drivers/gles2/rasterizer_canvas_gles2.cpp @@ -456,7 +456,8 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur glDisableVertexAttribArray(VS::ARRAY_COLOR); glVertexAttrib4fv(VS::ARRAY_COLOR, r->modulate.components); -#if 1 +//use a more compatible workaround, as this does not fail on nvidia +#ifdef GLES_OVER_GL //more compatible state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_TEXTURE_RECT, false); -- cgit v1.2.3