From 01ca9d3eec71154b6b0d32d34cab6b9fdb6fd24c Mon Sep 17 00:00:00 2001 From: Nicholas Huelin <62965063+SirQuartz@users.noreply.github.com> Date: Sat, 26 Mar 2022 19:21:07 -0400 Subject: Hide "Normal Map" import option when using lossless compression on Texture This pull request resolves an issue where images being imported with lossless compression allowed you to select a normal map, but the normal map only applies if you're using VRAM compression. Thereby making it redundant to appear when using lossless compression. This pull request hides the normal map option when lossless compression is selected. Resolves: #59435 --- editor/import/resource_importer_texture.cpp | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/editor/import/resource_importer_texture.cpp b/editor/import/resource_importer_texture.cpp index 8d6db7d1e0..e2fa624fc6 100644 --- a/editor/import/resource_importer_texture.cpp +++ b/editor/import/resource_importer_texture.cpp @@ -171,6 +171,11 @@ bool ResourceImporterTexture::get_option_visibility(const String &p_path, const if (compress_mode < COMPRESS_VRAM_COMPRESSED) { return false; } + } else if (p_option == "compress/normal_map") { + int compress_mode = int(p_options["compress/mode"]); + if (compress_mode == COMPRESS_LOSSLESS) { + return false; + } } else if (p_option == "mipmaps/limit") { return p_options["mipmaps/generate"]; -- cgit v1.2.3