From 8187a777cea6715b8dddb160de2fa8aedc808817 Mon Sep 17 00:00:00 2001 From: kobewi Date: Fri, 29 Apr 2022 16:14:48 +0200 Subject: Small improvements to get_first_node_in_group() --- doc/classes/SceneTree.xml | 1 + scene/main/scene_tree.cpp | 6 +++--- 2 files changed, 4 insertions(+), 3 deletions(-) diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml index ddff766b17..970f5125cd 100644 --- a/doc/classes/SceneTree.xml +++ b/doc/classes/SceneTree.xml @@ -91,6 +91,7 @@ + Returns the first node in the specified group, or [code]null[/code] if the group is empty or does not exist. diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index 82f18d1a42..a151d3cb33 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -981,12 +981,12 @@ bool SceneTree::has_group(const StringName &p_identifier) const { Node *SceneTree::get_first_node_in_group(const StringName &p_group) { Map::Element *E = group_map.find(p_group); if (!E) { - return nullptr; //no group + return nullptr; // No group. } - _update_group_order(E->get()); //update order just in case + _update_group_order(E->get()); // Update order just in case. - if (E->get().nodes.size() == 0) { + if (E->get().nodes.is_empty()) { return nullptr; } -- cgit v1.2.3