From 635f6cdf2e21704b7b631fd321ce310ce90b3d77 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Thu, 12 Aug 2021 01:57:33 +0200 Subject: Fix the Use Nearest Mipmap Filter project setting not working The project setting wasn't being used anywhere. This also tweaks the property hints to denote that these properties are only effective after a restart. --- doc/classes/ProjectSettings.xml | 2 ++ .../rendering/renderer_rd/renderer_storage_rd.cpp | 24 ++++++++++++++++++---- servers/rendering_server.cpp | 4 ++-- 3 files changed, 24 insertions(+), 6 deletions(-) diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index f53c854fa9..24caceec1c 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -1713,9 +1713,11 @@ Sets the maximum number of samples to take when using anisotropic filtering on textures (as a power of two). A higher sample count will result in sharper textures at oblique angles, but is more expensive to compute. A value of [code]0[/code] forcibly disables anisotropic filtering, even on materials where it is enabled. + [b]Note:[/b] This property is only read when the project starts. There is currently no way to change this setting at run-time. If [code]true[/code], uses nearest-neighbor mipmap filtering when using mipmaps (also called "bilinear filtering"), which will result in visible seams appearing between mipmap stages. This may increase performance in mobile as less memory bandwidth is used. If [code]false[/code], linear mipmap filtering (also called "trilinear filtering") is used. + [b]Note:[/b] This property is only read when the project starts. There is currently no way to change this setting at run-time. diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp index 5b845cbb88..8118122646 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp @@ -9129,25 +9129,41 @@ RendererStorageRD::RendererStorageRD() { case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: { sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST; sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR; - sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR; + if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) { + sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST; + } else { + sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR; + } } break; case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: { sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR; sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR; - sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR; + if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) { + sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST; + } else { + sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR; + } } break; case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC: { sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST; sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR; - sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR; + if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) { + sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST; + } else { + sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR; + } sampler_state.use_anisotropy = true; sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level")); } break; case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: { sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR; sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR; - sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR; + if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) { + sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST; + } else { + sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR; + } sampler_state.use_anisotropy = true; sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level")); diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index 9d8a63085d..6c4fb31efd 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -2826,8 +2826,8 @@ RenderingServer::RenderingServer() { GLOBAL_DEF("rendering/driver/depth_prepass/enable", true); GLOBAL_DEF("rendering/driver/depth_prepass/disable_for_vendors", "PowerVR,Mali,Adreno,Apple"); - GLOBAL_DEF("rendering/textures/default_filters/use_nearest_mipmap_filter", false); - GLOBAL_DEF("rendering/textures/default_filters/anisotropic_filtering_level", 2); + GLOBAL_DEF_RST("rendering/textures/default_filters/use_nearest_mipmap_filter", false); + GLOBAL_DEF_RST("rendering/textures/default_filters/anisotropic_filtering_level", 2); ProjectSettings::get_singleton()->set_custom_property_info("rendering/textures/default_filters/anisotropic_filtering_level", PropertyInfo(Variant::INT, "rendering/textures/default_filters/anisotropic_filtering_level", PROPERTY_HINT_ENUM, "Disabled (Fastest),2x (Faster),4x (Fast),8x (Average),16x (Slow)")); GLOBAL_DEF("rendering/camera/depth_of_field/depth_of_field_bokeh_shape", 1); -- cgit v1.2.3