From 62b7132947c52676776f8fd5cf9ccadbf49dd2f2 Mon Sep 17 00:00:00 2001 From: Chaosus Date: Thu, 2 May 2019 10:00:08 +0300 Subject: Fix input entries when switching to new visual shader --- editor/plugins/visual_shader_editor_plugin.cpp | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index f8261fe949..cd86c3890d 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -58,11 +58,9 @@ void VisualShaderNodePlugin::_bind_methods() { void VisualShaderEditor::edit(VisualShader *p_visual_shader) { - bool was_null = false; + bool first_init = false; if (p_visual_shader) { - if (visual_shader.is_null()) { - was_null = true; - } + first_init = true; visual_shader = Ref(p_visual_shader); } else { visual_shader.unref(); @@ -71,7 +69,7 @@ void VisualShaderEditor::edit(VisualShader *p_visual_shader) { if (visual_shader.is_null()) { hide(); } else { - if (was_null) { // to avoid tree collapse + if (first_init) { // to avoid tree collapse _update_options_menu(); } _update_graph(); -- cgit v1.2.3