From 6bc4d1cb735041697acf41bcbe7a736eeae8c7b8 Mon Sep 17 00:00:00 2001 From: Silc Renew Date: Sun, 12 Feb 2023 03:14:35 +0900 Subject: Completion of parameters not described in some animation resources --- doc/classes/AnimationNodeAnimation.xml | 2 ++ doc/classes/AnimationNodeOneShot.xml | 2 +- doc/classes/AnimationNodeStateMachineTransition.xml | 3 +++ 3 files changed, 6 insertions(+), 1 deletion(-) diff --git a/doc/classes/AnimationNodeAnimation.xml b/doc/classes/AnimationNodeAnimation.xml index 5a8bac1629..93839c6782 100644 --- a/doc/classes/AnimationNodeAnimation.xml +++ b/doc/classes/AnimationNodeAnimation.xml @@ -21,8 +21,10 @@ + Plays animation in forward direction. + Plays animation in backward direction. diff --git a/doc/classes/AnimationNodeOneShot.xml b/doc/classes/AnimationNodeOneShot.xml index 0a8998cb9e..f8d26ceba1 100644 --- a/doc/classes/AnimationNodeOneShot.xml +++ b/doc/classes/AnimationNodeOneShot.xml @@ -46,7 +46,7 @@ The fade-in duration. For example, setting this to [code]1.0[/code] for a 5 second length animation will produce a crossfade that starts at 0 second and ends at 1 second during the animation. - The fade-in duration. For example, setting this to [code]1.0[/code] for a 5 second length animation will produce a crossfade that starts at 4 second and ends at 5 second during the animation. + The fade-out duration. For example, setting this to [code]1.0[/code] for a 5 second length animation will produce a crossfade that starts at 4 second and ends at 5 second during the animation. The blend type. diff --git a/doc/classes/AnimationNodeStateMachineTransition.xml b/doc/classes/AnimationNodeStateMachineTransition.xml index bccab4613a..537120aec5 100644 --- a/doc/classes/AnimationNodeStateMachineTransition.xml +++ b/doc/classes/AnimationNodeStateMachineTransition.xml @@ -1,8 +1,11 @@ + A resource to connect each node to make a path for [AnimationNodeStateMachine]. + The path generated when using [method AnimationNodeStateMachinePlayback.travel] is limited to the nodes connected by [AnimationNodeStateMachineTransition]. + You can set the timing and conditions of the transition in detail. $DOCS_URL/tutorials/animation/animation_tree.html -- cgit v1.2.3