From 5fe254e8f681f400f2ebab187486998f499387f9 Mon Sep 17 00:00:00 2001 From: Yuri Sizov Date: Thu, 18 May 2023 19:22:23 +0200 Subject: Update the changelog for 4.0.3 --- CHANGELOG.md | 13 ++++++++++--- 1 file changed, 10 insertions(+), 3 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index 8e9f9920fc..6fd83b898c 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -63,9 +63,12 @@ See the [release announcement](https://godotengine.org/article/maintenance-relea - Rename internal root canvas group to start with underscore ([GH-76149](https://github.com/godotengine/godot/pull/76149)). - Make acos and asin safe ([GH-76906](https://github.com/godotengine/godot/pull/76906)). +#### Documentation + +- Exclude overridden properties from Property Descriptions section ([GH-77027](https://github.com/godotengine/godot/pull/77027)). + #### Editor -- Make EditorToaster's handler thread-safe ([GH-71670](https://github.com/godotengine/godot/pull/71670)). - Prevent off-screen controls in editor ([GH-73646](https://github.com/godotengine/godot/pull/73646)). - Re-enable script editor File menu shortcuts when the menu is hidden ([GH-74319](https://github.com/godotengine/godot/pull/74319)). - Prevent color conversion of the big Godot logo ([GH-75653](https://github.com/godotengine/godot/pull/75653)). @@ -73,7 +76,6 @@ See the [release announcement](https://godotengine.org/article/maintenance-relea - Adjust size of some dialogs ([GH-75895](https://github.com/godotengine/godot/pull/75895)). - Change cursor consistently when panning in the 2D Editor ([GH-75997](https://github.com/godotengine/godot/pull/75997)). - Validate renderer selection in project manager and expose default renderer setting as an enum ([GH-76331](https://github.com/godotengine/godot/pull/76331)). -- Improve the UX of ViewportTexture in the editor ([GH-64388](https://github.com/godotengine/godot/pull/64388)). - Close built-in shaders when closing scene ([GH-75864](https://github.com/godotengine/godot/pull/75864)). - Command Palette search now also uses original English command names ([GH-76523](https://github.com/godotengine/godot/pull/76523)). - Preserve scene unique names when saving branch as scene ([GH-76609](https://github.com/godotengine/godot/pull/76609)). @@ -96,7 +98,7 @@ See the [release announcement](https://godotengine.org/article/maintenance-relea - Use DXT1 when compressing PNGs with RGB format ([GH-76516](https://github.com/godotengine/godot/pull/76516)). - gltf: Permit sparse accessors without a bufferView ([GH-76875](https://github.com/godotengine/godot/pull/76875)). -#### Network +#### Networking - Poll LSP/DAP clients for connection status updates ([GH-75850](https://github.com/godotengine/godot/pull/75850)). @@ -189,6 +191,7 @@ See the [release announcement](https://godotengine.org/article/maintenance-relea - Fix Node arrays appear as Object arrays in the inspector ([GH-76530](https://github.com/godotengine/godot/pull/76530)). - Fix CollisionShape2D editor crashes ([GH-76546](https://github.com/godotengine/godot/pull/76546), [GH-76798](https://github.com/godotengine/godot/pull/76798)). - Fix 2D shader preview draws over uniform ([GH-76555](https://github.com/godotengine/godot/pull/76555)). +- Fix crash when trying to create bones from Control ([GH-77160](https://github.com/godotengine/godot/pull/77160)). #### Export @@ -241,6 +244,10 @@ See the [release announcement](https://godotengine.org/article/maintenance-relea - Fix NavigationObstacles not being added to avoidance simulation ([GH-75756](https://github.com/godotengine/godot/pull/75756)). - Fix NavigationMesh baking for HeightMapShape ([GH-76212](https://github.com/godotengine/godot/pull/76212)). +#### Networking + +- Fix crashes trying to use TLS when not available ([GH-77011](https://github.com/godotengine/godot/pull/77011)). + #### Particles - Properly calculate lifetime_split for particles ([GH-73313](https://github.com/godotengine/godot/pull/73313)). -- cgit v1.2.3