From 5b77aa6bea291b0c2233f222b50f160ee1c63ac4 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Mon, 4 Mar 2019 19:37:05 -0300 Subject: Ensure shader is not set if code did not change --- editor/editor_properties.cpp | 5 +++-- editor/plugins/shader_editor_plugin.cpp | 14 ++++++++++++-- 2 files changed, 15 insertions(+), 4 deletions(-) diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp index 16a4654123..2b8d5bf6c9 100644 --- a/editor/editor_properties.cpp +++ b/editor/editor_properties.cpp @@ -2591,7 +2591,8 @@ void EditorPropertyResource::_resource_selected() { if (use_sub_inspector) { - get_edited_object()->editor_set_section_unfold(get_edited_property(), assign->is_pressed()); + bool unfold = !get_edited_object()->editor_is_section_unfolded(get_edited_property()); + get_edited_object()->editor_set_section_unfold(get_edited_property(), unfold); update_property(); } else { @@ -2775,7 +2776,7 @@ void EditorPropertyResource::_bind_methods() { EditorPropertyResource::EditorPropertyResource() { - opened_editor = true; + opened_editor = false; sub_inspector = NULL; sub_inspector_vbox = NULL; use_sub_inspector = bool(EDITOR_GET("interface/inspector/open_resources_in_current_inspector")); diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp index 020a68a7ed..033a6c56d9 100644 --- a/editor/plugins/shader_editor_plugin.cpp +++ b/editor/plugins/shader_editor_plugin.cpp @@ -47,6 +47,9 @@ Ref ShaderTextEditor::get_edited_shader() const { } void ShaderTextEditor::set_edited_shader(const Ref &p_shader) { + if (shader == p_shader) { + return; + } shader = p_shader; _load_theme_settings(); @@ -415,6 +418,9 @@ void ShaderEditor::edit(const Ref &p_shader) { if (p_shader.is_null() || !p_shader->is_text_shader()) return; + if (shader == p_shader) + return; + shader = p_shader; shader_editor->set_edited_shader(p_shader); @@ -438,8 +444,12 @@ void ShaderEditor::save_external_data() { void ShaderEditor::apply_shaders() { if (shader.is_valid()) { - shader->set_code(shader_editor->get_text_edit()->get_text()); - shader->set_edited(true); + String shader_code = shader->get_code(); + String editor_code = shader_editor->get_text_edit()->get_text(); + if (shader_code != editor_code) { + shader->set_code(editor_code); + shader->set_edited(true); + } } } -- cgit v1.2.3