From 59ff3fda7f2331719f83ce8970681bb62f8ac40f Mon Sep 17 00:00:00 2001 From: laws65 Date: Thu, 23 Sep 2021 11:30:45 +0930 Subject: Prevent being able to set bone's parent as itself --- scene/3d/skeleton_3d.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp index 0f5de621ea..b7a79a2645 100644 --- a/scene/3d/skeleton_3d.cpp +++ b/scene/3d/skeleton_3d.cpp @@ -520,6 +520,7 @@ void Skeleton3D::set_bone_parent(int p_bone, int p_parent) { const int bone_size = bones.size(); ERR_FAIL_INDEX(p_bone, bone_size); ERR_FAIL_COND(p_parent != -1 && (p_parent < 0)); + ERR_FAIL_COND(p_bone == p_parent); bones.write[p_bone].parent = p_parent; process_order_dirty = true; -- cgit v1.2.3