From 2b6106541c47f77b5778ec71fda74540cbc31149 Mon Sep 17 00:00:00 2001 From: marynate Date: Sun, 15 Jun 2014 10:10:45 +0800 Subject: Fixed #185 Setting a new Texture for a Sprite node does not update preview --- tools/editor/property_editor.cpp | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/tools/editor/property_editor.cpp b/tools/editor/property_editor.cpp index 2197902933..4ac2ff0594 100644 --- a/tools/editor/property_editor.cpp +++ b/tools/editor/property_editor.cpp @@ -1828,6 +1828,13 @@ void PropertyEditor::set_item_text(TreeItem *p_item, int p_type, const String& p if (obj->get( p_name ).get_type() == Variant::NIL || obj->get( p_name ).operator RefPtr().is_null()) { p_item->set_text(1,""); + Dictionary d = p_item->get_metadata(0); + int hint=d.has("hint")?d["hint"].operator int():-1; + String hint_text=d.has("hint_text")?d["hint_text"]:""; + if (hint==PROPERTY_HINT_RESOURCE_TYPE && hint_text == "Texture") { + p_item->set_icon(1,NULL); + } + } else { RES res = obj->get( p_name ).operator RefPtr(); if (res->is_type("Texture")) { -- cgit v1.2.3