From 54ed432913fe07c0529dcf4aa13c50e1446e5689 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Tue, 7 Apr 2015 22:30:36 -0300 Subject: fix crash when deleting shader from material, fixes #1631 --- scene/resources/material.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 633dd72ce3..5d46605d6d 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -534,7 +534,7 @@ void ShaderMaterial::set_shader(const Ref& p_shader) { if (shader.is_valid()) shader->disconnect(SceneStringNames::get_singleton()->changed,this,SceneStringNames::get_singleton()->_shader_changed); shader=p_shader; - VS::get_singleton()->material_set_shader(material,shader->get_rid()); + VS::get_singleton()->material_set_shader(material,shader.is_valid()?shader->get_rid():RID()); if (shader.is_valid()) { shader->connect(SceneStringNames::get_singleton()->changed,this,SceneStringNames::get_singleton()->_shader_changed); } -- cgit v1.2.3