From 4035a4103cebb2a90696123f0bd510ac9b2f2c09 Mon Sep 17 00:00:00 2001 From: smix8 <52464204+smix8@users.noreply.github.com> Date: Wed, 18 May 2022 13:36:18 +0200 Subject: Update NavigationRegion2D when polygons of NavigationPolygon change Updates NavigationRegion2D when the NavigationPolygon emits its 'changed' signal due to e.g. polygons altered by script. --- scene/2d/navigation_region_2d.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/scene/2d/navigation_region_2d.cpp b/scene/2d/navigation_region_2d.cpp index f46453283c..260faf1d68 100644 --- a/scene/2d/navigation_region_2d.cpp +++ b/scene/2d/navigation_region_2d.cpp @@ -509,6 +509,9 @@ void NavigationRegion2D::_navpoly_changed() { if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_navigation_hint())) { update(); } + if (navpoly.is_valid()) { + NavigationServer2D::get_singleton()->region_set_navpoly(region, navpoly); + } } void NavigationRegion2D::_map_changed(RID p_map) { if (enabled && get_world_2d()->get_navigation_map() == p_map) { -- cgit v1.2.3