From 3ba3cd7b615b7c9b403c9cdde98dd6c6dd18bfa2 Mon Sep 17 00:00:00 2001 From: homer666 Date: Fri, 4 Oct 2019 05:59:20 +1000 Subject: Improve ProjectSettings window docs --- doc/classes/ProjectSettings.xml | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 7d009252c0..4d82de2ac5 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -403,19 +403,19 @@ Sets the window to full screen when it starts. - Sets the main window height. On desktop, this is the default window size. Stretch mode settings use this also as a reference when enabled. + Sets the game's main viewport height. On desktop platforms, this is the default window size. Stretch mode settings also use also as a reference when enabled. Allows the window to be resizable by default. - If greater than zero, uses a different height for the window when running from the editor. The main use for this is to test with stretch modes. + If greater than zero, overrides the window height when running the game. Useful for testing stretch modes. - If greater than zero, uses a different width for the window when running from the editor. The main use for this is to test with stretch modes. + If greater than zero, overrides the window width when running the game. Useful for testing stretch modes. - Sets the main window width. On desktop platforms, this is the default window size. Stretch mode settings use this also as a reference when enabled. + Sets the game's main viewport width. On desktop platforms, this is the default window size. Stretch mode settings also use this as a reference when enabled. If [code]true[/code], enables vertical synchronization. This eliminates tearing that may appear in moving scenes, at the cost of higher input latency and stuttering at lower framerates. If [code]false[/code], vertical synchronization will be disabled, however, many platforms will enforce it regardless (such as mobile platforms and HTML5). -- cgit v1.2.3