From 491a6411d95911aa1f6740c341a45f6fc40fb3ff Mon Sep 17 00:00:00 2001 From: Emmanuel Leblond Date: Sat, 1 Feb 2020 05:01:22 +0100 Subject: Remove useless pluginscript godot_pluginscript_script_desc.get_rpc/rset_mode fields --- modules/gdnative/include/pluginscript/godot_pluginscript.h | 3 --- 1 file changed, 3 deletions(-) diff --git a/modules/gdnative/include/pluginscript/godot_pluginscript.h b/modules/gdnative/include/pluginscript/godot_pluginscript.h index 2c2528b8b9..e8822fc1ec 100644 --- a/modules/gdnative/include/pluginscript/godot_pluginscript.h +++ b/modules/gdnative/include/pluginscript/godot_pluginscript.h @@ -57,9 +57,6 @@ typedef struct { int p_argcount, godot_variant_call_error *r_error); void (*notification)(godot_pluginscript_instance_data *p_data, int p_notification); - // TODO: could this rpc mode stuff be moved to the godot_pluginscript_script_manifest ? - godot_method_rpc_mode (*get_rpc_mode)(godot_pluginscript_instance_data *p_data, const godot_string *p_method); - godot_method_rpc_mode (*get_rset_mode)(godot_pluginscript_instance_data *p_data, const godot_string *p_variable); //this is used by script languages that keep a reference counter of their own //you can make make Ref<> not die when it reaches zero, so deleting the reference -- cgit v1.2.3