From 427d3d720787c84f2656046f24cc013a80be89cc Mon Sep 17 00:00:00 2001 From: Paulb23 Date: Sun, 11 Jul 2021 14:25:27 +0100 Subject: Allow unit testing SceneTree Ojects --- main/main.cpp | 1 + tests/test_macros.h | 13 +++++ tests/test_main.cpp | 133 ++++++++++++++++++++++++++++++++++++++++++++++++++++ 3 files changed, 147 insertions(+) diff --git a/main/main.cpp b/main/main.cpp index 9076d110bd..f561cd364c 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -403,6 +403,7 @@ Error Main::test_setup() { GLOBAL_DEF("debug/settings/crash_handler/message", String("Please include this when reporting the bug on https://github.com/godotengine/godot/issues")); + GLOBAL_DEF_RST("rendering/occlusion_culling/bvh_build_quality", 2); translation_server = memnew(TranslationServer); diff --git a/tests/test_macros.h b/tests/test_macros.h index a1f1932db4..293c471990 100644 --- a/tests/test_macros.h +++ b/tests/test_macros.h @@ -129,4 +129,17 @@ int register_test_command(String p_command, TestFunc p_function); register_test_command(m_command, m_function); \ DOCTEST_GLOBAL_NO_WARNINGS_END() +// Utility macro to send an action event to a given object +// Requires Message Queue and InputMap to be setup. + +#define SEND_GUI_ACTION(m_object, m_action) \ + { \ + const List> *events = InputMap::get_singleton()->action_get_events(m_action); \ + const List>::Element *first_event = events->front(); \ + Ref event = first_event->get(); \ + event->set_pressed(true); \ + m_object->gui_input(event); \ + MessageQueue::get_singleton()->flush(); \ + } + #endif // TEST_MACROS_H diff --git a/tests/test_main.cpp b/tests/test_main.cpp index d0466d1e2d..ec32bfa18d 100644 --- a/tests/test_main.cpp +++ b/tests/test_main.cpp @@ -146,3 +146,136 @@ int test_main(int argc, char *argv[]) { return test_context.run(); } + +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +#include "servers/navigation_server_2d.h" +#include "servers/navigation_server_3d.h" +#include "servers/rendering/rendering_server_default.h" + +struct GodotTestCaseListener : public doctest::IReporter { + GodotTestCaseListener(const doctest::ContextOptions &p_in) {} + + PhysicsServer3D *physics_3d_server = nullptr; + PhysicsServer2D *physics_2d_server = nullptr; + NavigationServer3D *navigation_3d_server = nullptr; + NavigationServer2D *navigation_2d_server = nullptr; + + void test_case_start(const doctest::TestCaseData &p_in) override { + String name = String(p_in.m_name); + + if (name.find("[SceneTree]") != -1) { + GLOBAL_DEF("memory/limits/multithreaded_server/rid_pool_prealloc", 60); + memnew(MessageQueue); + + GLOBAL_DEF("internationalization/rendering/force_right_to_left_layout_direction", false); + memnew(TextServerManager); + Error err = OK; + TextServerManager::initialize(0, err); + + OS::get_singleton()->set_has_server_feature_callback(nullptr); + for (int i = 0; i < DisplayServer::get_create_function_count(); i++) { + if (String("headless") == DisplayServer::get_create_function_name(i)) { + DisplayServer::create(i, "", DisplayServer::WindowMode::WINDOW_MODE_MINIMIZED, DisplayServer::VSyncMode::VSYNC_ENABLED, 0, Vector2i(0, 0), err); + break; + } + } + memnew(RenderingServerDefault()); + RenderingServerDefault::get_singleton()->init(); + RenderingServerDefault::get_singleton()->set_render_loop_enabled(false); + + physics_3d_server = PhysicsServer3DManager::new_default_server(); + physics_3d_server->init(); + + physics_2d_server = PhysicsServer2DManager::new_default_server(); + physics_2d_server->init(); + + navigation_3d_server = NavigationServer3DManager::new_default_server(); + navigation_2d_server = memnew(NavigationServer2D); + + memnew(InputMap); + InputMap::get_singleton()->load_default(); + + make_default_theme(false, Ref()); + + memnew(SceneTree); + SceneTree::get_singleton()->initialize(); + return; + } + } + + void test_case_end(const doctest::CurrentTestCaseStats &) override { + if (SceneTree::get_singleton()) { + SceneTree::get_singleton()->finalize(); + } + + if (MessageQueue::get_singleton()) { + MessageQueue::get_singleton()->flush(); + } + + if (SceneTree::get_singleton()) { + memdelete(SceneTree::get_singleton()); + } + + clear_default_theme(); + + if (TextServerManager::get_singleton()) { + memdelete(TextServerManager::get_singleton()); + } + + if (navigation_3d_server) { + memdelete(navigation_3d_server); + navigation_3d_server = nullptr; + } + + if (navigation_2d_server) { + memdelete(navigation_2d_server); + navigation_2d_server = nullptr; + } + + if (physics_3d_server) { + physics_3d_server->finish(); + memdelete(physics_3d_server); + physics_3d_server = nullptr; + } + + if (physics_2d_server) { + physics_2d_server->finish(); + memdelete(physics_2d_server); + physics_2d_server = nullptr; + } + + if (RenderingServer::get_singleton()) { + RenderingServer::get_singleton()->sync(); + RenderingServer::get_singleton()->global_variables_clear(); + RenderingServer::get_singleton()->finish(); + memdelete(RenderingServer::get_singleton()); + } + + if (DisplayServer::get_singleton()) { + memdelete(DisplayServer::get_singleton()); + } + + if (InputMap::get_singleton()) { + memdelete(InputMap::get_singleton()); + } + + if (MessageQueue::get_singleton()) { + MessageQueue::get_singleton()->flush(); + memdelete(MessageQueue::get_singleton()); + } + } + + void report_query(const doctest::QueryData &) override {} + void test_run_start() override {} + void test_run_end(const doctest::TestRunStats &) override {} + void test_case_reenter(const doctest::TestCaseData &) override {} + void test_case_exception(const doctest::TestCaseException &) override {} + void subcase_start(const doctest::SubcaseSignature &) override {} + void subcase_end() override {} + void log_assert(const doctest::AssertData &in) override {} + void log_message(const doctest::MessageData &) override {} + void test_case_skipped(const doctest::TestCaseData &) override {} +}; + +REGISTER_LISTENER("GodotTestCaseListener", 1, GodotTestCaseListener); -- cgit v1.2.3