From 410054db381dc1eacf944f4c52ca8c7c9ec6e65a Mon Sep 17 00:00:00 2001 From: LikeLakers2 <1008889+LikeLakers2@users.noreply.github.com> Date: Sat, 29 Jun 2019 23:19:45 -0400 Subject: SceneTreeDock will now only attach scripts to the selected node if the ScriptCreateDialog was opened from the SceneTreeDock --- editor/scene_tree_dock.cpp | 9 ++++++++- editor/scene_tree_dock.h | 1 + 2 files changed, 9 insertions(+), 1 deletion(-) diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index a15ae2efda..6072e11a78 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -418,6 +418,8 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { } } } + script_create_dialog->connect("script_created", this, "_script_created"); + script_create_dialog->connect("popup_hide", this, "_script_creation_closed"); script_create_dialog->config(inherits, path); script_create_dialog->popup_centered(); @@ -1647,6 +1649,11 @@ void SceneTreeDock::_script_created(Ref