From fea75bb1124cc6e4b507640ce0ca568eb6812edb Mon Sep 17 00:00:00 2001 From: trollodel <33117082+trollodel@users.noreply.github.com> Date: Sat, 22 May 2021 17:23:11 +0200 Subject: Fix crash on debug shapes update if CollisionObject3D is not in tree --- scene/3d/collision_object_3d.cpp | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp index 914b3ad816..cba769a8f8 100644 --- a/scene/3d/collision_object_3d.cpp +++ b/scene/3d/collision_object_3d.cpp @@ -215,6 +215,11 @@ void CollisionObject3D::_shape_changed(const Ref &p_shape) { } void CollisionObject3D::_update_debug_shapes() { + if (!is_inside_tree()) { + debug_shapes_to_update.clear(); + return; + } + for (Set::Element *shapedata_idx = debug_shapes_to_update.front(); shapedata_idx; shapedata_idx = shapedata_idx->next()) { if (shapes.has(shapedata_idx->get())) { ShapeData &shapedata = shapes[shapedata_idx->get()]; -- cgit v1.2.3