From 4be8f200f05c7601737e984206b21ebff8818055 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Thu, 10 Feb 2022 18:22:20 +0100 Subject: Fix crash calling `_activate()` on ShaderGlobalsOverride out of tree Fixes #45984. --- scene/main/shader_globals_override.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/scene/main/shader_globals_override.cpp b/scene/main/shader_globals_override.cpp index 240e662efb..09dfc50066 100644 --- a/scene/main/shader_globals_override.cpp +++ b/scene/main/shader_globals_override.cpp @@ -221,6 +221,7 @@ void ShaderGlobalsOverride::_get_property_list(List *p_list) const } void ShaderGlobalsOverride::_activate() { + ERR_FAIL_NULL(get_tree()); List nodes; get_tree()->get_nodes_in_group(SceneStringNames::get_singleton()->shader_overrides_group_active, &nodes); if (nodes.size() == 0) { -- cgit v1.2.3