From 388732bc19b12fdab1a2e44a5c1913da1eb368ba Mon Sep 17 00:00:00 2001 From: Aaron Franke Date: Fri, 17 Sep 2021 22:16:48 -0500 Subject: Fix some minor issues in C# XML doc comments --- .../glue/GodotSharp/GodotSharp/Core/Extensions/NodeExtensions.cs | 6 ++++-- modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs | 4 ++-- 2 files changed, 6 insertions(+), 4 deletions(-) diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/NodeExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/NodeExtensions.cs index 658582960f..1dc21b6303 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/NodeExtensions.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/NodeExtensions.cs @@ -78,7 +78,8 @@ namespace Godot /// /// /// The path to the node to fetch. - /// The type to cast to. Should be a descendant of ./// ///////// + /// The type to cast to. Should be a descendant of . + /// /// The at the given , or if not found. /// public T GetNodeOrNull(NodePath path) where T : class @@ -97,7 +98,8 @@ namespace Godot /// /// Thrown when the given the fetched node can't be casted to the given type . /// - /// The type to cast to. Should be a descendant of ./// ///////// + /// The type to cast to. Should be a descendant of . + /// /// The child at the given index . /// public T GetChild(int idx) where T : class diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs index fa215b6df8..c82c5f4588 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs @@ -478,7 +478,7 @@ namespace Godot /// /// Returns a Vector2 transformed (multiplied) by the inverse transformation matrix. /// - /// A vector to inversely transform. + /// A Vector2 to inversely transform. /// The transformation to apply. /// The inversely transformed Vector2. public static Vector2 operator *(Vector2 vector, Transform2D transform) @@ -522,7 +522,7 @@ namespace Godot /// Returns a copy of the given Vector2[] transformed (multiplied) by transformation matrix. /// /// The transformation to apply. - /// a Vector2[] to transform. + /// A Vector2[] to transform. /// The transformed copy of the Vector2[]. public static Vector2[] operator *(Transform2D transform, Vector2[] array) { -- cgit v1.2.3