From ed05e27c81236447cab4c80833d0dfc0fab5ac85 Mon Sep 17 00:00:00 2001 From: Yuri Roubinsky Date: Sun, 16 Feb 2020 20:17:22 +0300 Subject: Fix GDCLASS for Texture2D/TextureLayered --- doc/classes/Texture2D.xml | 2 +- doc/classes/TextureLayered.xml | 2 +- scene/resources/texture.h | 4 ++-- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/doc/classes/Texture2D.xml b/doc/classes/Texture2D.xml index 2ccb469eb1..63cdb0d90a 100644 --- a/doc/classes/Texture2D.xml +++ b/doc/classes/Texture2D.xml @@ -1,5 +1,5 @@ - + Texture for 2D and 3D. diff --git a/doc/classes/TextureLayered.xml b/doc/classes/TextureLayered.xml index f9ecdb02f0..66e5b69ab4 100644 --- a/doc/classes/TextureLayered.xml +++ b/doc/classes/TextureLayered.xml @@ -1,5 +1,5 @@ - + Base class for 3D texture types. diff --git a/scene/resources/texture.h b/scene/resources/texture.h index b42b770903..cd8576539b 100644 --- a/scene/resources/texture.h +++ b/scene/resources/texture.h @@ -52,7 +52,7 @@ public: class Texture2D : public Texture { - GDCLASS(Texture2D, Resource); + GDCLASS(Texture2D, Texture); OBJ_SAVE_TYPE(Texture2D); // Saves derived classes with common type so they can be interchanged. protected: @@ -350,7 +350,7 @@ public: class TextureLayered : public Texture { - GDCLASS(TextureLayered, Resource); + GDCLASS(TextureLayered, Texture); VS::TextureLayeredType layered_type; -- cgit v1.2.3