From 98bbee3008acf60474b80c2764ef342e590dd339 Mon Sep 17 00:00:00 2001 From: Ryan Roden-Corrent Date: Thu, 2 Jan 2020 06:25:17 -0500 Subject: Add note about add_child and owner. Resolves #34739. --- doc/classes/Node.xml | 1 + 1 file changed, 1 insertion(+) diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index 193cfeb0ff..e3f1165c55 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -129,6 +129,7 @@ child_node.get_parent().remove_child(child_node) add_child(child_node) [/codeblock] + [b]Note:[/b] If you want a child to be persisted to a [PackedScene], you must set [member owner] in addition to calling [method add_child]. This is typically relevant for [url=https://godot.readthedocs.io/en/latest/tutorials/misc/running_code_in_the_editor.html]tool scripts[/url] and [url=https://godot.readthedocs.io/en/latest/tutorials/plugins/editor/index.html]editor plugins[/url]. If [method add_child] is called without setting [member owner], the newly added [Node] will not be visible in the scene tree, though it will be visible in the 2D/3D view. -- cgit v1.2.3