From 81d0f428006c5f0b00893b5d43e0837b44b92631 Mon Sep 17 00:00:00 2001 From: Henri Valta Date: Fri, 30 Dec 2022 09:57:55 +0200 Subject: Fix crash in RichTextLabel table parsing Fixed with help of feedback from bruvzg. Prevents invalid items getting to stack. --- scene/gui/rich_text_label.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index d5c4fd3f07..af567be3de 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -3336,6 +3336,7 @@ void RichTextLabel::push_table(int p_columns, InlineAlignment p_alignment, int p _stop_thread(); MutexLock data_lock(data_mutex); + ERR_FAIL_COND(current->type == ITEM_TABLE); ERR_FAIL_COND(p_columns < 1); ItemTable *item = memnew(ItemTable); -- cgit v1.2.3