From 2807507325c28a4b4f5128db5ee98f9a282fe5d1 Mon Sep 17 00:00:00 2001 From: ktksgit Date: Thu, 29 Dec 2016 12:16:36 +0100 Subject: Update DebugMesh when NavMesh changes Fixes #7371 --- scene/3d/navigation_mesh.cpp | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/scene/3d/navigation_mesh.cpp b/scene/3d/navigation_mesh.cpp index 386a0fab57..c08322e77d 100644 --- a/scene/3d/navigation_mesh.cpp +++ b/scene/3d/navigation_mesh.cpp @@ -356,6 +356,11 @@ void NavigationMeshInstance::set_navigation_mesh(const Ref& p_na if (navigation && navmesh.is_valid() && enabled) { nav_id = navigation->navmesh_create(navmesh,get_relative_transform(navigation),this); } + + if (debug_view && navmesh.is_valid()) { + debug_view->cast_to()->set_mesh( navmesh->get_debug_mesh() ); + } + update_gizmo(); update_configuration_warning(); -- cgit v1.2.3