From 1e9b46d6877acd1b397be83f5264bf1511c56407 Mon Sep 17 00:00:00 2001 From: Fabio Alessandrelli Date: Fri, 14 Sep 2018 23:10:12 +0200 Subject: Clearly deprecate sync too in favor of remotesync. NOTE: This changes the RPC_MODE_* enum values. Games should be re-exported. GDNative rebuilt. --- core/io/multiplayer_api.cpp | 10 +++------- core/io/multiplayer_api.h | 4 ++-- doc/classes/MultiplayerAPI.xml | 22 +++++++++++----------- doc/classes/Node.xml | 4 ++-- .../include/nativescript/godot_nativescript.h | 2 +- modules/gdnative/nativescript/nativescript.cpp | 10 ++++++---- modules/gdscript/gdscript_parser.cpp | 2 +- modules/mono/csharp_script.cpp | 4 ++-- modules/opensimplex/doc_classes/SimplexNoise.xml | 1 - modules/visual_script/visual_script_nodes.cpp | 2 +- 10 files changed, 29 insertions(+), 32 deletions(-) diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp index 99c59579ab..0063627847 100644 --- a/core/io/multiplayer_api.cpp +++ b/core/io/multiplayer_api.cpp @@ -45,8 +45,7 @@ _FORCE_INLINE_ bool _should_call_local(MultiplayerAPI::RPCMode mode, bool is_mas } break; case MultiplayerAPI::RPC_MODE_REMOTESYNC: case MultiplayerAPI::RPC_MODE_MASTERSYNC: - case MultiplayerAPI::RPC_MODE_PUPPETSYNC: - case MultiplayerAPI::RPC_MODE_SYNC: { + case MultiplayerAPI::RPC_MODE_PUPPETSYNC: { //call it, sync always results in call return true; } break; @@ -68,11 +67,8 @@ _FORCE_INLINE_ bool _can_call_mode(Node *p_node, MultiplayerAPI::RPCMode mode, i case MultiplayerAPI::RPC_MODE_DISABLED: { return false; } break; - case MultiplayerAPI::RPC_MODE_REMOTE: { - return true; - } break; - case MultiplayerAPI::RPC_MODE_REMOTESYNC: - case MultiplayerAPI::RPC_MODE_SYNC: { + case MultiplayerAPI::RPC_MODE_REMOTE: + case MultiplayerAPI::RPC_MODE_REMOTESYNC: { return true; } break; case MultiplayerAPI::RPC_MODE_MASTERSYNC: diff --git a/core/io/multiplayer_api.h b/core/io/multiplayer_api.h index e81506258f..c86e76e91a 100644 --- a/core/io/multiplayer_api.h +++ b/core/io/multiplayer_api.h @@ -91,11 +91,11 @@ public: RPC_MODE_DISABLED, // No rpc for this method, calls to this will be blocked (default) RPC_MODE_REMOTE, // Using rpc() on it will call method / set property in all remote peers - RPC_MODE_SYNC, // Using rpc() on it will call method / set property in all remote peers and locally RPC_MODE_MASTER, // Using rpc() on it will call method on wherever the master is, be it local or remote RPC_MODE_PUPPET, // Using rpc() on it will call method for all puppets RPC_MODE_SLAVE = RPC_MODE_PUPPET, // Deprecated, same as puppet - RPC_MODE_REMOTESYNC, // Same as RPC_MODE_SYNC, compatibility + RPC_MODE_REMOTESYNC, // Using rpc() on it will call method / set property in all remote peers and locally + RPC_MODE_SYNC = RPC_MODE_REMOTESYNC, // Deprecated. Same as RPC_MODE_REMOTESYNC RPC_MODE_MASTERSYNC, // Using rpc() on it will call method / set property in the master peer and locally RPC_MODE_PUPPETSYNC, // Using rpc() on it will call method / set property in all puppets peers and locally }; diff --git a/doc/classes/MultiplayerAPI.xml b/doc/classes/MultiplayerAPI.xml index 2c81e5e93c..d8d7d9acfc 100644 --- a/doc/classes/MultiplayerAPI.xml +++ b/doc/classes/MultiplayerAPI.xml @@ -143,25 +143,25 @@ Used with [method Node.rpc_config] or [method Node.rset_config] to set a method to be called or a property to be changed only on the remote end, not locally. Analogous to the [code]remote[/code] keyword. Calls and property changes are accepted from all remote peers, no matter if they are node's master or puppets. - - Behave like [code]RPC_MODE_REMOTE[/code] but also make the call or property change locally. Analogous to the [code]sync[/code] keyword. - - + Used with [method Node.rpc_config] or [method Node.rset_config] to set a method to be called or a property to be changed only on the network master for this node. Analogous to the [code]master[/code] keyword. Only accepts calls or property changes from the node's network puppets, see [method Node.set_network_master]. - + Used with [method Node.rpc_config] or [method Node.rset_config] to set a method to be called or a property to be changed only on puppets for this node. Analogous to the [code]puppet[/code] keyword. Only accepts calls or property changes from the node's network master, see [method Node.set_network_master]. - - Deprecated. Use [code]RPC_MODE_PUPPET[/code] instead. + + Deprecated. Use [code]RPC_MODE_PUPPET[/code] instead. Analogous to the [code]slave[/code] keyword. + + + Behave like [code]RPC_MODE_REMOTE[/code] but also make the call or property change locally. Analogous to the [code]remotesync[/code] keyword. - - Behave like [code]RPC_MODE_REMOTE[/code] but also make the call or property change locally. Same as [code]RPC_MODE_SYNC[/code] which is only kept for compatibility. Analogous to the [code]remotesync[/code] keyword. + + Deprecated. Use [code]RPC_MODE_REMOTESYNC[/code] instead. Analogous to the [code]sync[/code] keyword. - + Behave like [code]RPC_MODE_MASTER[/code] but also make the call or property change locally. Analogous to the [code]mastersync[/code] keyword. - + Behave like [code]RPC_MODE_PUPPET[/code] but also make the call or property change locally. Analogous to the [code]puppetsync[/code] keyword. diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index 28558f38fc..d00652d40c 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -582,7 +582,7 @@ - Changes the RPC mode for the given [code]method[/code] to the given [code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is annotating methods and properties with the corresponding keywords ([code]remote[/code], [code]sync[/code], [code]master[/code], [code]puppet[/code]). By default, methods are not exposed to networking (and RPCs). Also see [method rset] and [method rset_config] for properties. + Changes the RPC mode for the given [code]method[/code] to the given [code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is annotating methods and properties with the corresponding keywords ([code]remote[/code], [code]master[/code], [code]puppet[/code], [code]remotesync[/code], [code]mastersync[/code], [code]puppetsync[/code]). By default, methods are not exposed to networking (and RPCs). Also see [method rset] and [method rset_config] for properties. @@ -635,7 +635,7 @@ - Changes the RPC mode for the given [code]property[/code] to the given [code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is annotating methods and properties with the corresponding keywords ([code]remote[/code], [code]sync[/code], [code]master[/code], [code]puppet[/code]). By default, properties are not exposed to networking (and RPCs). Also see [method rpc] and [method rpc_config] for methods. + Changes the RPC mode for the given [code]property[/code] to the given [code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is annotating methods and properties with the corresponding keywords ([code]remote[/code], [code]master[/code], [code]puppet[/code], [code]remotesync[/code], [code]mastersync[/code], [code]puppetsync[/code]). By default, properties are not exposed to networking (and RPCs). Also see [method rpc] and [method rpc_config] for methods. diff --git a/modules/gdnative/include/nativescript/godot_nativescript.h b/modules/gdnative/include/nativescript/godot_nativescript.h index d55a802ab9..ba044117e2 100644 --- a/modules/gdnative/include/nativescript/godot_nativescript.h +++ b/modules/gdnative/include/nativescript/godot_nativescript.h @@ -40,11 +40,11 @@ extern "C" { typedef enum { GODOT_METHOD_RPC_MODE_DISABLED, GODOT_METHOD_RPC_MODE_REMOTE, - GODOT_METHOD_RPC_MODE_SYNC, GODOT_METHOD_RPC_MODE_MASTER, GODOT_METHOD_RPC_MODE_PUPPET, GODOT_METHOD_RPC_MODE_SLAVE = GODOT_METHOD_RPC_MODE_PUPPET, GODOT_METHOD_RPC_MODE_REMOTESYNC, + GODOT_METHOD_RPC_MODE_SYNC = GODOT_METHOD_RPC_MODE_REMOTESYNC, GODOT_METHOD_RPC_MODE_MASTERSYNC, GODOT_METHOD_RPC_MODE_PUPPETSYNC, } godot_method_rpc_mode; diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp index 9ac25fae48..641e4021d8 100644 --- a/modules/gdnative/nativescript/nativescript.cpp +++ b/modules/gdnative/nativescript/nativescript.cpp @@ -810,8 +810,6 @@ MultiplayerAPI::RPCMode NativeScriptInstance::get_rpc_mode(const StringName &p_m return MultiplayerAPI::RPC_MODE_DISABLED; case GODOT_METHOD_RPC_MODE_REMOTE: return MultiplayerAPI::RPC_MODE_REMOTE; - case GODOT_METHOD_RPC_MODE_SYNC: - return MultiplayerAPI::RPC_MODE_SYNC; case GODOT_METHOD_RPC_MODE_MASTER: return MultiplayerAPI::RPC_MODE_MASTER; case GODOT_METHOD_RPC_MODE_PUPPET: @@ -846,12 +844,16 @@ MultiplayerAPI::RPCMode NativeScriptInstance::get_rset_mode(const StringName &p_ return MultiplayerAPI::RPC_MODE_DISABLED; case GODOT_METHOD_RPC_MODE_REMOTE: return MultiplayerAPI::RPC_MODE_REMOTE; - case GODOT_METHOD_RPC_MODE_SYNC: - return MultiplayerAPI::RPC_MODE_SYNC; case GODOT_METHOD_RPC_MODE_MASTER: return MultiplayerAPI::RPC_MODE_MASTER; case GODOT_METHOD_RPC_MODE_PUPPET: return MultiplayerAPI::RPC_MODE_PUPPET; + case GODOT_METHOD_RPC_MODE_REMOTESYNC: + return MultiplayerAPI::RPC_MODE_REMOTESYNC; + case GODOT_METHOD_RPC_MODE_MASTERSYNC: + return MultiplayerAPI::RPC_MODE_MASTERSYNC; + case GODOT_METHOD_RPC_MODE_PUPPETSYNC: + return MultiplayerAPI::RPC_MODE_PUPPETSYNC; default: return MultiplayerAPI::RPC_MODE_DISABLED; } diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp index 1cea90ca12..14143c0866 100644 --- a/modules/gdscript/gdscript_parser.cpp +++ b/modules/gdscript/gdscript_parser.cpp @@ -4476,7 +4476,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) { return; } - rpc_mode = MultiplayerAPI::RPC_MODE_SYNC; + rpc_mode = MultiplayerAPI::RPC_MODE_REMOTESYNC; continue; } break; case GDScriptTokenizer::TK_PR_MASTERSYNC: { diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index c66034604a..c013c232d4 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -1541,8 +1541,6 @@ MultiplayerAPI::RPCMode CSharpInstance::_member_get_rpc_mode(GDMonoClassMember * if (p_member->has_attribute(CACHED_CLASS(RemoteAttribute))) return MultiplayerAPI::RPC_MODE_REMOTE; - if (p_member->has_attribute(CACHED_CLASS(SyncAttribute))) - return MultiplayerAPI::RPC_MODE_SYNC; if (p_member->has_attribute(CACHED_CLASS(MasterAttribute))) return MultiplayerAPI::RPC_MODE_MASTER; if (p_member->has_attribute(CACHED_CLASS(PuppetAttribute))) @@ -1551,6 +1549,8 @@ MultiplayerAPI::RPCMode CSharpInstance::_member_get_rpc_mode(GDMonoClassMember * return MultiplayerAPI::RPC_MODE_PUPPET; if (p_member->has_attribute(CACHED_CLASS(RemoteSyncAttribute))) return MultiplayerAPI::RPC_MODE_REMOTESYNC; + if (p_member->has_attribute(CACHED_CLASS(SyncAttribute))) + return MultiplayerAPI::RPC_MODE_REMOTESYNC; if (p_member->has_attribute(CACHED_CLASS(MasterSyncAttribute))) return MultiplayerAPI::RPC_MODE_MASTERSYNC; if (p_member->has_attribute(CACHED_CLASS(PuppetSyncAttribute))) diff --git a/modules/opensimplex/doc_classes/SimplexNoise.xml b/modules/opensimplex/doc_classes/SimplexNoise.xml index 2dd2318681..a5a01d88a7 100644 --- a/modules/opensimplex/doc_classes/SimplexNoise.xml +++ b/modules/opensimplex/doc_classes/SimplexNoise.xml @@ -22,7 +22,6 @@ print(noise.get_noise_3d(0.5,3.0,15.0)) print(noise.get_noise_3d(0.5,1.9,4.7,0.0)) [/codeblock] - diff --git a/modules/visual_script/visual_script_nodes.cpp b/modules/visual_script/visual_script_nodes.cpp index 3881cd534d..5c880f48d1 100644 --- a/modules/visual_script/visual_script_nodes.cpp +++ b/modules/visual_script/visual_script_nodes.cpp @@ -167,7 +167,7 @@ void VisualScriptFunction::_get_property_list(List *p_list) const p_list->push_back(PropertyInfo(Variant::INT, "stack/size", PROPERTY_HINT_RANGE, "1,100000")); } p_list->push_back(PropertyInfo(Variant::BOOL, "stack/stackless")); - p_list->push_back(PropertyInfo(Variant::INT, "rpc/mode", PROPERTY_HINT_ENUM, "Disabled,Remote,Sync,Master,Puppet")); + p_list->push_back(PropertyInfo(Variant::INT, "rpc/mode", PROPERTY_HINT_ENUM, "Disabled,Remote,Master,Puppet,Remote Sync,Master Sync,Puppet Sync")); } int VisualScriptFunction::get_output_sequence_port_count() const { -- cgit v1.2.3