From 195e96361399b6d38b5e148b989d3d0e60a2e758 Mon Sep 17 00:00:00 2001 From: tagcup Date: Thu, 14 Jun 2018 19:07:03 -0400 Subject: Added some details in skeleton docs. Workaround for #19551. --- doc/classes/Skeleton.xml | 12 ++++++++++-- 1 file changed, 10 insertions(+), 2 deletions(-) diff --git a/doc/classes/Skeleton.xml b/doc/classes/Skeleton.xml index 0f96ee01ff..f6662fbe0e 100644 --- a/doc/classes/Skeleton.xml +++ b/doc/classes/Skeleton.xml @@ -5,6 +5,11 @@ Skeleton provides a hierarchical interface for managing bones, including pose, rest and animation (see [Animation]). Skeleton will support rag doll dynamics in the future. + + The overall transform of a bone with respect to the skeleton is determined by the following hierarchical order: rest pose, custom pose and pose. + + Note that "global pose" below refers to the overall transform of the bone with respect to skeleton, so it not the actual global/world transform of the bone. + @@ -60,6 +65,7 @@ + Return the custom pose of the specified bone. Custom pose is applied on top of the rest pose. @@ -68,6 +74,7 @@ + Return the overall transform of the specified bone, with respect to the skeleton. Being relative to the skeleton frame, this is not the actual "global" transform of the bone. @@ -76,7 +83,7 @@ - Return the name of the bone at index "index" + Return the name of the bone at index "index". @@ -94,7 +101,7 @@ - Return the pose transform for bone "bone_idx". + Return the pose transform of the specified bone. Pose is applied on top of the custom pose, which is applied on top the rest pose. @@ -112,6 +119,7 @@ + Return the combination of custom pose and pose. The returned transform is in skeleton's reference frame. -- cgit v1.2.3