From 1937e030b59e08572d9e275183df8b65fdfd9393 Mon Sep 17 00:00:00 2001 From: fabriceci Date: Fri, 29 Jul 2022 22:20:38 +0200 Subject: Increases the number of maximum detected collisions --- scene/3d/physics_body_3d.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index 0c5385dcbe..17115cb153 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -1273,7 +1273,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo for (int iteration = 0; iteration < max_slides; ++iteration) { PhysicsServer3D::MotionParameters parameters(get_global_transform(), motion, margin); - parameters.max_collisions = 4; + parameters.max_collisions = 6; // There can be 4 collisions between 2 walls + 2 more for the floor. PhysicsServer3D::MotionResult result; bool collided = move_and_collide(parameters, result, false, !sliding_enabled); -- cgit v1.2.3