From 1bafc3c6cf442370a03b2ffa0383b6face6063c0 Mon Sep 17 00:00:00 2001 From: Matthias Hoelzl Date: Mon, 28 Aug 2017 16:04:19 +0200 Subject: Fix inconsistent toggle button behavior --- scene/gui/base_button.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp index 8fd19e8655..5713a35b7a 100644 --- a/scene/gui/base_button.cpp +++ b/scene/gui/base_button.cpp @@ -87,14 +87,14 @@ void BaseButton::_gui_input(Ref p_event) { status.pressed = !status.pressed; pressed(); - if (get_script_instance()) { - Variant::CallError ce; - get_script_instance()->call(SceneStringNames::get_singleton()->_pressed, NULL, 0, ce); - } + emit_signal("pressed"); _unpress_group(); toggled(status.pressed); + if (get_script_instance()) { + get_script_instance()->call(SceneStringNames::get_singleton()->_toggled, status.pressed); + } emit_signal("toggled", status.pressed); } @@ -143,10 +143,10 @@ void BaseButton::_gui_input(Ref p_event) { emit_signal("pressed"); toggled(status.pressed); - emit_signal("toggled", status.pressed); if (get_script_instance()) { get_script_instance()->call(SceneStringNames::get_singleton()->_toggled, status.pressed); } + emit_signal("toggled", status.pressed); } _unpress_group(); -- cgit v1.2.3 From 95a0886f93cfb6fab6cfb8fc904527bc0b6d4599 Mon Sep 17 00:00:00 2001 From: Karroffel Date: Fri, 1 Sep 2017 15:43:23 +0200 Subject: added StringBuilder class When doing large string concatenations the default push_back on the String class can slow down things quite a bit. This is because it has to constantly reallocate the memory and copy the contents. This StringBuilder class delays the concatenation until the size of the resulting string is known. --- core/string_builder.cpp | 94 +++++++++++++++++++++++++++++++++++++++++++++++++ core/string_builder.h | 79 +++++++++++++++++++++++++++++++++++++++++ 2 files changed, 173 insertions(+) create mode 100644 core/string_builder.cpp create mode 100644 core/string_builder.h diff --git a/core/string_builder.cpp b/core/string_builder.cpp new file mode 100644 index 0000000000..18c710ed2d --- /dev/null +++ b/core/string_builder.cpp @@ -0,0 +1,94 @@ +/*************************************************************************/ +/* string_builder.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "string_builder.h" + +#include + +StringBuilder &StringBuilder::append(const String &p_string) { + + strings.push_back(p_string); + appended_strings.push_back(-1); + + string_length += p_string.length(); + + return *this; +} + +StringBuilder &StringBuilder::append(const char *p_cstring) { + + int32_t len = strlen(p_cstring); + + c_strings.push_back(p_cstring); + appended_strings.push_back(len); + + string_length += len; + + return *this; +} + +String StringBuilder::as_string() const { + + CharType *buffer = memnew_arr(CharType, string_length); + + int current_position = 0; + + int godot_string_elem = 0; + int c_string_elem = 0; + + for (int i = 0; i < appended_strings.size(); i++) { + if (appended_strings[i] == -1) { + // Godot string + const String &s = strings[godot_string_elem]; + + memcpy(buffer + current_position, s.ptr(), s.length() * sizeof(CharType)); + + current_position += s.length(); + + godot_string_elem++; + } else { + + const char *s = c_strings[c_string_elem]; + + for (int32_t j = 0; j < appended_strings[i]; j++) { + buffer[current_position + j] = s[j]; + } + + current_position += appended_strings[i]; + + c_string_elem++; + } + } + + String final_string = String(buffer, string_length); + + memdelete_arr(buffer); + + return final_string; +} diff --git a/core/string_builder.h b/core/string_builder.h new file mode 100644 index 0000000000..7cf2f07872 --- /dev/null +++ b/core/string_builder.h @@ -0,0 +1,79 @@ +/*************************************************************************/ +/* string_builder.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef STRING_BUILDER_H +#define STRING_BUILDER_H + +#include "core/ustring.h" + +#include "core/vector.h" + +class StringBuilder { + + uint32_t string_length = 0; + + Vector strings; + Vector c_strings; + + // -1 means it's a Godot String + // a natural number means C string. + Vector appended_strings; + +public: + StringBuilder &append(const String &p_string); + StringBuilder &append(const char *p_cstring); + + _FORCE_INLINE_ StringBuilder &operator+(const String &p_string) { + return append(p_string); + } + + _FORCE_INLINE_ StringBuilder &operator+(const char *p_cstring) { + return append(p_cstring); + } + + _FORCE_INLINE_ void operator+=(const String &p_string) { + append(p_string); + } + + _FORCE_INLINE_ void operator+=(const char *p_cstring) { + append(p_cstring); + } + + _FORCE_INLINE_ int num_strings_appended() const { + return appended_strings.size(); + } + + String as_string() const; + + _FORCE_INLINE_ operator String() const { + return as_string(); + } +}; + +#endif // STRING_BUILDER_H -- cgit v1.2.3 From 7cb76cd62827a43d3c21872d85c47429fc8d065a Mon Sep 17 00:00:00 2001 From: toger5 Date: Sat, 2 Sep 2017 03:55:23 +0200 Subject: Revert "added setting to override the theme background with editor theme color" This reverts commit ce4eb307789eb86261afecc1400de5e5b0832400. --- editor/editor_settings.cpp | 1 - editor/plugins/script_text_editor.cpp | 9 ++------- 2 files changed, 2 insertions(+), 8 deletions(-) diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index 3bc85e8468..d7be244c25 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -603,7 +603,6 @@ void EditorSettings::_load_defaults(Ref p_extra_config) { hints["text_editor/theme/color_theme"] = PropertyInfo(Variant::STRING, "text_editor/theme/color_theme", PROPERTY_HINT_ENUM, "Default"); set("text_editor/theme/line_spacing", 4); - set("text_editor/theme/adapted_code_editor_background_color", true); _load_default_text_editor_theme(); diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp index a8f1b00776..a1cfda3b1a 100644 --- a/editor/plugins/script_text_editor.cpp +++ b/editor/plugins/script_text_editor.cpp @@ -75,14 +75,9 @@ void ScriptTextEditor::_load_theme_settings() { text_edit->clear_colors(); - /* color from color_theme or from editor color */ - - Color background_color = EDITOR_DEF("text_editor/highlighting/background_color", Color(0, 0, 0, 0)); - if (EDITOR_DEF("text_editor/theme/adapted_code_editor_background_color", false)) - background_color = get_color("dark_color_1", "Editor"); - /* keyword color */ - text_edit->add_color_override("background_color", background_color); + + text_edit->add_color_override("background_color", EDITOR_DEF("text_editor/highlighting/background_color", Color(0, 0, 0, 0))); text_edit->add_color_override("completion_background_color", EDITOR_DEF("text_editor/highlighting/completion_background_color", Color(0, 0, 0, 0))); text_edit->add_color_override("completion_selected_color", EDITOR_DEF("text_editor/highlighting/completion_selected_color", Color::html("434244"))); text_edit->add_color_override("completion_existing_color", EDITOR_DEF("text_editor/highlighting/completion_existing_color", Color::html("21dfdfdf"))); -- cgit v1.2.3 From 0ecdd9653fbee296666ab80b9cdb11149505ebe1 Mon Sep 17 00:00:00 2001 From: Jakub Grzesik Date: Sat, 2 Sep 2017 16:17:59 +0200 Subject: Improve 'quick open' search time --- editor/quick_open.cpp | 52 ++++++++++++++++++++++++++++++++++----------------- editor/quick_open.h | 1 + 2 files changed, 36 insertions(+), 17 deletions(-) diff --git a/editor/quick_open.cpp b/editor/quick_open.cpp index c71cc5af3f..b92ebed167 100644 --- a/editor/quick_open.cpp +++ b/editor/quick_open.cpp @@ -171,33 +171,50 @@ void EditorQuickOpen::_parse_fs(EditorFileSystemDirectory *efsd, Vector > pair; pair.first = file; pair.second = get_icon((has_icon(efsd->get_file_type(i), ei) ? efsd->get_file_type(i) : ot), ei); + list.push_back(pair); + } + } + + if (add_directories) { + for (int i = 0; i < efsd->get_subdir_count(); i++) { - if (search_text != String() && list.size() > 0) { + _parse_fs(efsd->get_subdir(i), list); + } + } +} - float this_sim = _path_cmp(search_text, file); - float other_sim = _path_cmp(list[0].first, file); - int pos = 1; +Vector > > EditorQuickOpen::_sort_fs(Vector > > &list) { - while (pos < list.size() && this_sim <= other_sim) { - other_sim = _path_cmp(list[pos++].first, file); - } + String search_text = search_box->get_text(); + Vector > > sorted_list; - pos = this_sim >= other_sim ? pos - 1 : pos; - list.insert(pos, pair); + if (search_text == String() || list.size() == 0) + return sorted_list; - } else { + Vector scores; + scores.resize(list.size()); + for (int i = 0; i < list.size(); i++) + scores[i] = _path_cmp(search_text, list[i].first); - list.push_back(pair); - } - } - } + while (list.size() > 0) { - if (add_directories) { - for (int i = 0; i < efsd->get_subdir_count(); i++) { + float best_score = 0.0f; + int best_idx = 0; - _parse_fs(efsd->get_subdir(i), list); + for (int i = 0; i < list.size(); i++) { + float current_score = scores[i]; + if (current_score > best_score) { + best_score = current_score; + best_idx = i; + } } + + sorted_list.push_back(list[best_idx]); + list.remove(best_idx); + scores.remove(best_idx); } + + return sorted_list; } void EditorQuickOpen::_update_search() { @@ -208,6 +225,7 @@ void EditorQuickOpen::_update_search() { Vector > > list; _parse_fs(efsd, list); + list = _sort_fs(list); for (int i = 0; i < list.size(); i++) { TreeItem *ti = search_options->create_item(root); diff --git a/editor/quick_open.h b/editor/quick_open.h index 3f64dd8cf0..5b91965920 100644 --- a/editor/quick_open.h +++ b/editor/quick_open.h @@ -49,6 +49,7 @@ class EditorQuickOpen : public ConfirmationDialog { void _sbox_input(const Ref &p_ie); void _parse_fs(EditorFileSystemDirectory *efsd, Vector > > &list); + Vector > > _sort_fs(Vector > > &list); float _path_cmp(String search, String path) const; void _confirmed(); -- cgit v1.2.3 From cfa5f37ee74db583ca181205b3cb8c67ff31fda6 Mon Sep 17 00:00:00 2001 From: Paulb23 Date: Sat, 2 Sep 2017 15:59:30 +0100 Subject: Added support for brace auto indent and fixed indent above --- scene/gui/text_edit.cpp | 21 +++++++++++++++++---- 1 file changed, 17 insertions(+), 4 deletions(-) diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index ade665b418..1738e303aa 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -2136,15 +2136,25 @@ void TextEdit::_gui_input(const Ref &p_gui_input) { break; } } - if (auto_indent) { - // indent once again if previous line will end with ':' - // (i.e. colon precedes current cursor position) - if (cursor.column > 0 && text[cursor.line][cursor.column - 1] == ':') { + + bool brace_indent = false; + + // no need to indent if we are going upwards. + if (auto_indent && !(k->get_command() && k->get_shift())) { + // indent once again if previous line will end with ':' or '{' + // (i.e. colon/brace precedes current cursor position) + if (cursor.column > 0 && (text[cursor.line][cursor.column - 1] == ':' || text[cursor.line][cursor.column - 1] == '{')) { if (indent_using_spaces) { ins += space_indent; } else { ins += "\t"; } + + // no need to move the brace below if we are not taking the text with us. + if (text[cursor.line][cursor.column] == '}' && !k->get_command()) { + brace_indent = true; + ins += "\n" + ins.substr(1, ins.length() - 2); + } } } @@ -2168,6 +2178,9 @@ void TextEdit::_gui_input(const Ref &p_gui_input) { if (first_line) { cursor_set_line(0); + } else if (brace_indent) { + cursor_set_line(cursor.line - 1); + cursor_set_column(text[cursor.line].length()); } } break; -- cgit v1.2.3 From 0f62db23accdc88284a6e694c3cb86142162dde7 Mon Sep 17 00:00:00 2001 From: toger5 Date: Sat, 2 Sep 2017 18:20:04 +0200 Subject: richTextLable implemented stylebox support - also fixed issue with total_chars ignoring first line --- scene/gui/rich_text_label.cpp | 27 ++++++++++++++++++--------- scene/gui/rich_text_label.h | 2 ++ 2 files changed, 20 insertions(+), 9 deletions(-) diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index a3f116c883..e51955ed66 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -80,6 +80,10 @@ RichTextLabel::Item *RichTextLabel::_get_next_item(Item *p_item, bool p_free) { return NULL; } +Rect2 RichTextLabel::_get_text_rect() { + Ref style = get_stylebox("normal"); + return Rect2(style->get_offset(), get_size() - style->get_minimum_size()); +} void RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &y, int p_width, int p_line, ProcessMode p_mode, const Ref &p_base_font, const Color &p_base_color, const Point2i &p_click_pos, Item **r_click_item, int *r_click_char, bool *r_outside, int p_char_count) { RID ci; @@ -583,7 +587,7 @@ void RichTextLabel::_update_scroll() { int total_height = 0; if (main->lines.size()) - total_height = main->lines[main->lines.size() - 1].height_accum_cache; + total_height = main->lines[main->lines.size() - 1].height_accum_cache + get_stylebox("normal")->get_minimum_size().height; bool exceeds = total_height > get_size().height && scroll_active; @@ -641,7 +645,11 @@ void RichTextLabel::_notification(int p_what) { _update_scroll(); RID ci = get_canvas_item(); + Size2 size = get_size(); + Rect2 text_rect = _get_text_rect(); + + draw_style_box(get_stylebox("normal"), Rect2(Point2(), size)); if (has_focus()) { VisualServer::get_singleton()->canvas_item_add_clip_ignore(ci, true); @@ -657,10 +665,10 @@ void RichTextLabel::_notification(int p_what) { int total_chars = 0; while (from_line < main->lines.size()) { - if (main->lines[from_line].height_accum_cache >= ofs) + if (main->lines[from_line].height_accum_cache + _get_text_rect().get_position().y >= ofs) break; - from_line++; total_chars += main->lines[from_line].char_count; + from_line++; } if (from_line >= main->lines.size()) @@ -672,7 +680,7 @@ void RichTextLabel::_notification(int p_what) { while (y < size.height && from_line < main->lines.size()) { - _process_line(main, Point2(), y, size.width - scroll_w, from_line, PROCESS_DRAW, base_font, base_color, Point2i(), NULL, NULL, NULL, total_chars); + _process_line(main, text_rect.get_position(), y, text_rect.get_size().width - scroll_w, from_line, PROCESS_DRAW, base_font, base_color, Point2i(), NULL, NULL, NULL, total_chars); total_chars += main->lines[from_line].char_count; from_line++; } @@ -686,7 +694,7 @@ void RichTextLabel::_find_click(ItemFrame *p_frame, const Point2i &p_click, Item *r_click_item = NULL; Size2 size = get_size(); - + Rect2 text_rect = _get_text_rect(); int ofs = vscroll->get_value(); //todo, change to binary search @@ -706,9 +714,9 @@ void RichTextLabel::_find_click(ItemFrame *p_frame, const Point2i &p_click, Item Ref base_font = get_font("normal_font"); Color base_color = get_color("default_color"); - while (y < size.height && from_line < p_frame->lines.size()) { + while (y < text_rect.get_size().height && from_line < p_frame->lines.size()) { - _process_line(p_frame, Point2(), y, size.width - scroll_w, from_line, PROCESS_POINTER, base_font, base_color, p_click, r_click_item, r_click_char, r_outside); + _process_line(p_frame, text_rect.get_position(), y, text_rect.get_size().width - scroll_w, from_line, PROCESS_POINTER, base_font, base_color, p_click, r_click_item, r_click_char, r_outside); if (r_click_item && *r_click_item) return; from_line++; @@ -1015,13 +1023,14 @@ void RichTextLabel::_validate_line_caches(ItemFrame *p_frame) { //validate invalid lines!s Size2 size = get_size(); + Rect2 text_rect = _get_text_rect(); Ref base_font = get_font("normal_font"); for (int i = p_frame->first_invalid_line; i < p_frame->lines.size(); i++) { int y = 0; - _process_line(p_frame, Point2(), y, size.width - scroll_w, i, PROCESS_CACHE, base_font, Color()); + _process_line(p_frame, text_rect.get_position(), y, text_rect.get_size().width - scroll_w, i, PROCESS_CACHE, base_font, Color()); p_frame->lines[i].height_cache = y; p_frame->lines[i].height_accum_cache = y; @@ -1031,7 +1040,7 @@ void RichTextLabel::_validate_line_caches(ItemFrame *p_frame) { int total_height = 0; if (p_frame->lines.size()) - total_height = p_frame->lines[p_frame->lines.size() - 1].height_accum_cache; + total_height = p_frame->lines[p_frame->lines.size() - 1].height_accum_cache + get_stylebox("normal")->get_minimum_size().height; main->first_invalid_line = p_frame->lines.size(); diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h index 74bf180b5d..4db2c3a8e9 100644 --- a/scene/gui/rich_text_label.h +++ b/scene/gui/rich_text_label.h @@ -276,6 +276,8 @@ private: void _gui_input(Ref p_event); Item *_get_next_item(Item *p_item, bool p_free = false); + Rect2 _get_text_rect(); + bool use_bbcode; String bbcode; -- cgit v1.2.3 From b6062852193baadc48ed0055f479b9895f4fca56 Mon Sep 17 00:00:00 2001 From: toger5 Date: Sat, 2 Sep 2017 18:28:35 +0200 Subject: Unified script panel backgrounds. - simplefied it with using the new rtl. - removed ("ScriptPanel", "EditorStyles") for since rtl now can be used - unified backgrounds when script editor color is set to transparent => option to set background color adapt to theme is deprecated. --- editor/editor_help.cpp | 18 ++---------------- editor/editor_themes.cpp | 18 ++++++++---------- editor/plugins/script_editor_plugin.cpp | 3 --- scene/resources/default_theme/default_theme.cpp | 1 + 4 files changed, 11 insertions(+), 29 deletions(-) diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp index 0e22f0d386..c9d1548bfb 100644 --- a/editor/editor_help.cpp +++ b/editor/editor_help.cpp @@ -1711,12 +1711,6 @@ void EditorHelp::_notification(int p_what) { _update_doc(); } break; - case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: { - Ref style(memnew(StyleBoxFlat)); - style->set_bg_color(EditorSettings::get_singleton()->get("text_editor/highlighting/background_color")); - background_panel->add_style_override("panel", style); - } break; - default: break; } } @@ -1786,14 +1780,11 @@ EditorHelp::EditorHelp() { { background_panel = memnew(Panel); - Ref style(memnew(StyleBoxFlat)); - style->set_bg_color(EditorSettings::get_singleton()->get("text_editor/highlighting/background_color")); background_panel->set_v_size_flags(SIZE_EXPAND_FILL); - background_panel->add_style_override("panel", style); //get_stylebox("normal","TextEdit")); vbc->add_child(background_panel); class_desc = memnew(RichTextLabel); background_panel->add_child(class_desc); - class_desc->set_area_as_parent_rect(8); + class_desc->set_area_as_parent_rect(); class_desc->connect("meta_clicked", this, "_class_desc_select"); class_desc->connect("gui_input", this, "_class_desc_input"); } @@ -1881,10 +1872,6 @@ void EditorHelpBit::_bind_methods() { } void EditorHelpBit::_notification(int p_what) { - - if (p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) { - add_style_override("panel", get_stylebox("ScriptPanel", "EditorStyles")); - } } void EditorHelpBit::set_text(const String &p_text) { @@ -1897,8 +1884,7 @@ EditorHelpBit::EditorHelpBit() { rich_text = memnew(RichTextLabel); add_child(rich_text); - rich_text->set_area_as_parent_rect(8 * EDSCALE); + rich_text->set_area_as_parent_rect(); rich_text->connect("meta_clicked", this, "_meta_clicked"); set_custom_minimum_size(Size2(0, 70 * EDSCALE)); - add_style_override("panel", EditorNode::get_singleton()->get_gui_base()->get_stylebox("ScriptPanel", "EditorStyles")); } diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp index 8943d5f0dc..bef9f78854 100644 --- a/editor/editor_themes.cpp +++ b/editor/editor_themes.cpp @@ -198,6 +198,8 @@ Ref create_editor_theme(const Ref p_theme) { bool highlight_tabs = EDITOR_DEF("interface/theme/highlight_tabs", false); int border_size = EDITOR_DEF("interface/theme/border_size", 1); + Color script_bg_color = EDITOR_DEF("text_editor/highlighting/background_color", Color(0, 0, 0, 0)); + switch (preset) { case 0: { // Default highlight_color = Color::html("#699ce8"); @@ -279,8 +281,7 @@ Ref create_editor_theme(const Ref p_theme) { editor_register_fonts(theme); // Editor background - Ref style_panel = make_flat_stylebox(dark_color_2, 4, 4, 4, 4); - theme->set_stylebox("Background", "EditorStyles", style_panel); + theme->set_stylebox("Background", "EditorStyles", make_flat_stylebox(dark_color_2, 4, 4, 4, 4)); // Focus Ref focus_sbt = make_flat_stylebox(contrast_color_1, 4, 4, 4, 4); @@ -424,12 +425,6 @@ Ref create_editor_theme(const Ref p_theme) { style_tree_bg->set_border_color_all(dark_color_3); theme->set_stylebox("bg", "Tree", style_tree_bg); - // Script background - Ref style_script_bg = make_flat_stylebox(dark_color_1, 0, 0, 0, 0); - style_script_bg->set_border_width_all(border_width); - style_script_bg->set_border_color_all(dark_color_3); - theme->set_stylebox("ScriptPanel", "EditorStyles", style_script_bg); - // Tree theme->set_icon("checked", "Tree", theme->get_icon("GuiChecked", "EditorIcons")); theme->set_icon("unchecked", "Tree", theme->get_icon("GuiUnchecked", "EditorIcons")); @@ -614,11 +609,14 @@ Ref create_editor_theme(const Ref p_theme) { theme->set_icon("grabber_highlight", "VSlider", theme->get_icon("GuiSliderGrabberHl", "EditorIcons")); //RichTextLabel - theme->set_color("font_color", "RichTextLabel", font_color); + Color rtl_combined_bg_color = dark_color_1.linear_interpolate(script_bg_color, script_bg_color.a); + Color rtl_font_color = (rtl_combined_bg_color.r + rtl_combined_bg_color.g + rtl_combined_bg_color.b > 0.5 * 3) ? Color(0, 0, 0) : Color(1, 1, 1); + theme->set_color("default_color", "RichTextLabel", rtl_font_color); theme->set_stylebox("focus", "RichTextLabel", make_empty_stylebox()); + theme->set_stylebox("normal", "RichTextLabel", make_flat_stylebox(script_bg_color, 6, 6, 6, 6)); // Panel - theme->set_stylebox("panel", "Panel", style_panel); + theme->set_stylebox("panel", "Panel", make_flat_stylebox(dark_color_1, 6, 4, 6, 4)); // Label theme->set_color("font_color", "Label", font_color); diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp index a529f152dc..5015fab5ea 100644 --- a/editor/plugins/script_editor_plugin.cpp +++ b/editor/plugins/script_editor_plugin.cpp @@ -1149,8 +1149,6 @@ void ScriptEditor::_notification(int p_what) { case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: { - tab_container->add_style_override("panel", editor->get_gui_base()->get_stylebox("ScriptPanel", "EditorStyles")); - help_search->set_icon(get_icon("HelpSearch", "EditorIcons")); site_search->set_icon(get_icon("Instance", "EditorIcons")); class_search->set_icon(get_icon("ClassList", "EditorIcons")); @@ -2210,7 +2208,6 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) { members_overview->set_v_size_flags(SIZE_EXPAND_FILL); tab_container = memnew(TabContainer); - tab_container->add_style_override("panel", p_editor->get_gui_base()->get_stylebox("ScriptPanel", "EditorStyles")); tab_container->set_tabs_visible(false); script_split->add_child(tab_container); diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index 4ff635edeb..fdea5960e5 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -794,6 +794,7 @@ void fill_default_theme(Ref &theme, const Ref &default_font, const // RichTextLabel theme->set_stylebox("focus", "RichTextLabel", focus); + theme->set_stylebox("normal", "RichTextLabel", make_stylebox(tree_bg_png, 3, 3, 3, 3)); theme->set_font("normal_font", "RichTextLabel", default_font); theme->set_font("bold_font", "RichTextLabel", default_font); -- cgit v1.2.3 From 00ccaa5559c065bc2ce3bda1b748da8b036301fb Mon Sep 17 00:00:00 2001 From: Paulb23 Date: Sat, 2 Sep 2017 17:35:42 +0100 Subject: Fixed delete animation frames in AnimatedSprite, issue 10788 --- editor/plugins/sprite_frames_editor_plugin.cpp | 14 ++++++++++++++ 1 file changed, 14 insertions(+) diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp index c2c26bfe6c..7b40f69082 100644 --- a/editor/plugins/sprite_frames_editor_plugin.cpp +++ b/editor/plugins/sprite_frames_editor_plugin.cpp @@ -244,8 +244,22 @@ void SpriteFramesEditor::_down_pressed() { void SpriteFramesEditor::_delete_pressed() { + ERR_FAIL_COND(!frames->has_animation(edited_anim)); + if (tree->get_current() < 0) return; + + int to_delete = tree->get_current(); + if (to_delete < 0 || to_delete >= frames->get_frame_count(edited_anim)) { + return; + } + + undo_redo->create_action(TTR("Delete Resource")); + undo_redo->add_do_method(frames, "remove_frame", edited_anim, to_delete); + undo_redo->add_undo_method(frames, "add_frame", edited_anim, frames->get_frame(edited_anim, to_delete), to_delete); + undo_redo->add_do_method(this, "_update_library"); + undo_redo->add_undo_method(this, "_update_library"); + undo_redo->commit_action(); } void SpriteFramesEditor::_animation_select() { -- cgit v1.2.3 From d1e00130e93c9d2e2868bdfb4b7a1287026404df Mon Sep 17 00:00:00 2001 From: Ignacio Etcheverry Date: Sat, 2 Sep 2017 20:43:40 +0200 Subject: Fixes order of default arguments in MethodInfo This time for real --- core/class_db.cpp | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/core/class_db.cpp b/core/class_db.cpp index 872e466e72..f5ddd9c761 100644 --- a/core/class_db.cpp +++ b/core/class_db.cpp @@ -536,11 +536,9 @@ void ClassDB::get_method_list(StringName p_class, List *p_methods, b minfo.return_val = method->get_return_info(); minfo.flags = method->get_hint_flags(); - int defval_count = method->get_default_argument_count(); - minfo.default_arguments.resize(defval_count); - - for (int i = 0; i < defval_count; i++) { - minfo.default_arguments[i] = method->get_default_argument(defval_count - i - 1); + for (int i = 0; i < method->get_argument_count(); i++) { + if (method->has_default_argument(i)) + minfo.default_arguments.push_back(method->get_default_argument(i)); } p_methods->push_back(minfo); -- cgit v1.2.3 From 65509298306628bbbdd3caacb6a0ce5899fe147a Mon Sep 17 00:00:00 2001 From: Ignacio Etcheverry Date: Sat, 2 Sep 2017 21:52:45 +0200 Subject: DocData: Include enum attributes in return nodes --- editor/doc/doc_data.cpp | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/editor/doc/doc_data.cpp b/editor/doc/doc_data.cpp index 5975e54356..6848c43b68 100644 --- a/editor/doc/doc_data.cpp +++ b/editor/doc/doc_data.cpp @@ -634,6 +634,9 @@ static Error _parse_methods(Ref &parser, Vector & ERR_FAIL_COND_V(!parser->has_attribute("type"), ERR_FILE_CORRUPT); method.return_type = parser->get_attribute_value("type"); + if (parser->has_attribute("enum")) { + method.return_enum = parser->get_attribute_value("enum"); + } } else if (name == "argument") { DocData::ArgumentDoc argument; @@ -916,7 +919,11 @@ Error DocData::save(const String &p_path) { if (m.return_type != "") { - _write_string(f, 3, ""); + String enum_text; + if (m.return_enum != String()) { + enum_text = " enum=\"" + m.return_enum + "\""; + } + _write_string(f, 3, ""); _write_string(f, 3, ""); } -- cgit v1.2.3 From 8c4fb4cec8c69d882dfce64a2054a0c4bb99d708 Mon Sep 17 00:00:00 2001 From: Leon Krause Date: Sun, 3 Sep 2017 01:44:00 +0200 Subject: HTML5: Prevent sending MainLoop notifications before initialized --- platform/javascript/os_javascript.cpp | 31 ++++++++++++++++--------------- 1 file changed, 16 insertions(+), 15 deletions(-) diff --git a/platform/javascript/os_javascript.cpp b/platform/javascript/os_javascript.cpp index f49acb04de..479a782d25 100644 --- a/platform/javascript/os_javascript.cpp +++ b/platform/javascript/os_javascript.cpp @@ -521,21 +521,6 @@ void OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver, i #undef SET_EM_CALLBACK #undef EM_CHECK - /* clang-format off */ - EM_ASM_ARGS({ - const send_notification = Module.cwrap('send_notification', null, ['number']); - const notifs = arguments; - (['mouseover', 'mouseleave', 'focus', 'blur']).forEach(function(event, i) { - Module.canvas.addEventListener(event, send_notification.bind(this, notifs[i])); - }); - }, - MainLoop::NOTIFICATION_WM_MOUSE_ENTER, - MainLoop::NOTIFICATION_WM_MOUSE_EXIT, - MainLoop::NOTIFICATION_WM_FOCUS_IN, - MainLoop::NOTIFICATION_WM_FOCUS_OUT - ); -/* clang-format on */ - #ifdef JAVASCRIPT_EVAL_ENABLED javascript_eval = memnew(JavaScript); ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("JavaScript", javascript_eval)); @@ -818,7 +803,23 @@ void OS_JavaScript::main_loop_begin() { if (main_loop) main_loop->init(); + + /* clang-format off */ + EM_ASM_ARGS({ + const send_notification = Module.cwrap('send_notification', null, ['number']); + const notifs = arguments; + (['mouseover', 'mouseleave', 'focus', 'blur']).forEach(function(event, i) { + Module.canvas.addEventListener(event, send_notification.bind(null, notifs[i])); + }); + }, + MainLoop::NOTIFICATION_WM_MOUSE_ENTER, + MainLoop::NOTIFICATION_WM_MOUSE_EXIT, + MainLoop::NOTIFICATION_WM_FOCUS_IN, + MainLoop::NOTIFICATION_WM_FOCUS_OUT + ); + /* clang-format on */ } + bool OS_JavaScript::main_loop_iterate() { if (!main_loop) -- cgit v1.2.3 From ce28452109676d55e4d1fbb7158c8bf1fa8db406 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Sun, 3 Sep 2017 00:22:54 -0300 Subject: -Fixed EditorDirDialog, which was really old and needed to use EditorFileSystem -Fixed refactoring tools to work with imported scenes (properly move .import files) --- core/io/resource_format_binary.cpp | 3 + editor/editor_dir_dialog.cpp | 120 +++++++++++-------------------------- editor/editor_dir_dialog.h | 7 ++- editor/filesystem_dock.cpp | 14 ++++- 4 files changed, 55 insertions(+), 89 deletions(-) diff --git a/core/io/resource_format_binary.cpp b/core/io/resource_format_binary.cpp index c5909981ea..084d8ffcab 100644 --- a/core/io/resource_format_binary.cpp +++ b/core/io/resource_format_binary.cpp @@ -1117,6 +1117,9 @@ Error ResourceFormatLoaderBinary::rename_dependencies(const String &p_path, cons memdelete(f); } ERR_FAIL_COND_V(!fw, ERR_CANT_CREATE); + + uint8_t magic[4] = { 'R', 'S', 'R', 'C' }; + fw->store_buffer(magic, 4); } bool big_endian = f->get_32(); diff --git a/editor/editor_dir_dialog.cpp b/editor/editor_dir_dialog.cpp index 1b213501aa..cfb3abfd1d 100644 --- a/editor/editor_dir_dialog.cpp +++ b/editor/editor_dir_dialog.cpp @@ -31,50 +31,40 @@ #include "editor/editor_file_system.h" #include "editor/editor_settings.h" +#include "editor_scale.h" #include "os/keyboard.h" #include "os/os.h" - -void EditorDirDialog::_update_dir(TreeItem *p_item) { +void EditorDirDialog::_update_dir(TreeItem *p_item, EditorFileSystemDirectory *p_dir, const String &p_select_path) { updating = true; - p_item->clear_children(); - DirAccess *da = DirAccess::create(DirAccess::ACCESS_RESOURCES); - String cdir = p_item->get_metadata(0); - - da->change_dir(cdir); - da->list_dir_begin(); - String p = da->get_next(); - List dirs; - bool ishidden; - bool show_hidden = EditorSettings::get_singleton()->get("filesystem/file_dialog/show_hidden_files"); + String path = p_dir->get_path(); - while (p != "") { + p_item->set_metadata(0, p_dir->get_path()); + p_item->set_icon(0, get_icon("Folder", "EditorIcons")); - ishidden = da->current_is_hidden(); + if (!p_item->get_parent()) { + p_item->set_text(0, "res://"); + } else { - if (show_hidden || !ishidden) { - if (da->current_is_dir() && !p.begins_with(".")) { - dirs.push_back(p); - } + if (!opened_paths.has(path) && (p_select_path == String() || !p_select_path.begins_with(path))) { + p_item->set_collapsed(true); } - p = da->get_next(); + + p_item->set_text(0, p_dir->get_name()); } - dirs.sort(); + //this should be handled by EditorFileSystem already + //bool show_hidden = EditorSettings::get_singleton()->get("filesystem/file_dialog/show_hidden_files"); + updating = false; + for (int i = 0; i < p_dir->get_subdir_count(); i++) { - for (List::Element *E = dirs.front(); E; E = E->next()) { TreeItem *ti = tree->create_item(p_item); - ti->set_text(0, E->get()); - ti->set_icon(0, get_icon("Folder", "EditorIcons")); - ti->set_collapsed(true); + _update_dir(ti, p_dir->get_subdir(i)); } - - memdelete(da); - updating = false; } -void EditorDirDialog::reload() { +void EditorDirDialog::reload(const String &p_with_path) { if (!is_visible_in_tree()) { must_reload = true; @@ -83,10 +73,7 @@ void EditorDirDialog::reload() { tree->clear(); TreeItem *root = tree->create_item(); - root->set_metadata(0, "res://"); - root->set_icon(0, get_icon("Folder", "EditorIcons")); - root->set_text(0, "/"); - _update_dir(root); + _update_dir(root, EditorFileSystem::get_singleton()->get_filesystem(), p_with_path); _item_collapsed(root); must_reload = false; } @@ -94,6 +81,7 @@ void EditorDirDialog::reload() { void EditorDirDialog::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE) { + EditorFileSystem::get_singleton()->connect("filesystem_changed", this, "reload"); reload(); if (!tree->is_connected("item_collapsed", this, "_item_collapsed")) { @@ -105,6 +93,10 @@ void EditorDirDialog::_notification(int p_what) { } } + if (p_what == NOTIFICATION_EXIT_TREE) { + EditorFileSystem::get_singleton()->disconnect("filesystem_changed", this, "reload"); + } + if (p_what == NOTIFICATION_VISIBILITY_CHANGED) { if (must_reload && is_visible_in_tree()) { reload(); @@ -116,57 +108,13 @@ void EditorDirDialog::_item_collapsed(Object *p_item) { TreeItem *item = Object::cast_to(p_item); - if (updating || item->is_collapsed()) + if (updating) return; - TreeItem *ci = item->get_children(); - while (ci) { - - String p = ci->get_metadata(0); - if (p == "") { - String pp = item->get_metadata(0); - ci->set_metadata(0, pp.plus_file(ci->get_text(0))); - _update_dir(ci); - } - ci = ci->get_next(); - } -} - -void EditorDirDialog::set_current_path(const String &p_path) { - - reload(); - String p = p_path; - if (p.begins_with("res://")) - p = p.replace_first("res://", ""); - - Vector dirs = p.split("/", false); - - TreeItem *r = tree->get_root(); - for (int i = 0; i < dirs.size(); i++) { - - String d = dirs[i]; - TreeItem *p = r->get_children(); - while (p) { - - if (p->get_text(0) == d) - break; - p = p->get_next(); - } - - ERR_FAIL_COND(!p); - String pp = p->get_metadata(0); - if (pp == "") { - p->set_metadata(0, String(r->get_metadata(0)).plus_file(d)); - _update_dir(p); - } - updating = true; - p->set_collapsed(false); - updating = false; - _item_collapsed(p); - r = p; - } - - r->select(0); + if (item->is_collapsed()) + opened_paths.erase(item->get_metadata(0)); + else + opened_paths.insert(item->get_metadata(0)); } void EditorDirDialog::ok_pressed() { @@ -201,14 +149,16 @@ void EditorDirDialog::_make_dir_confirm() { String dir = ti->get_metadata(0); - DirAccess *d = DirAccess::open(dir); + DirAccessRef d = DirAccess::open(dir); ERR_FAIL_COND(!d); Error err = d->make_dir(makedirname->get_text()); if (err != OK) { - mkdirerr->popup_centered_minsize(Size2(250, 80)); + mkdirerr->popup_centered_minsize(Size2(250, 80) * EDSCALE); } else { - set_current_path(dir.plus_file(makedirname->get_text())); + opened_paths.insert(dir); + //reload(dir.plus_file(makedirname->get_text())); + EditorFileSystem::get_singleton()->scan_changes(); //we created a dir, so rescan changes } makedirname->set_text(""); // reset label } @@ -218,7 +168,7 @@ void EditorDirDialog::_bind_methods() { ClassDB::bind_method(D_METHOD("_item_collapsed"), &EditorDirDialog::_item_collapsed); ClassDB::bind_method(D_METHOD("_make_dir"), &EditorDirDialog::_make_dir); ClassDB::bind_method(D_METHOD("_make_dir_confirm"), &EditorDirDialog::_make_dir_confirm); - ClassDB::bind_method(D_METHOD("reload"), &EditorDirDialog::reload); + ClassDB::bind_method(D_METHOD("reload"), &EditorDirDialog::reload, DEFVAL("")); ADD_SIGNAL(MethodInfo("dir_selected", PropertyInfo(Variant::STRING, "dir"))); } diff --git a/editor/editor_dir_dialog.h b/editor/editor_dir_dialog.h index b8347f75fb..8aa685947b 100644 --- a/editor/editor_dir_dialog.h +++ b/editor/editor_dir_dialog.h @@ -30,6 +30,7 @@ #ifndef EDITOR_DIR_DIALOG_H #define EDITOR_DIR_DIALOG_H +#include "editor/editor_file_system.h" #include "os/dir_access.h" #include "scene/gui/dialogs.h" #include "scene/gui/tree.h" @@ -42,12 +43,13 @@ class EditorDirDialog : public ConfirmationDialog { AcceptDialog *mkdirerr; Button *makedir; + Set opened_paths; Tree *tree; bool updating; void _item_collapsed(Object *p_item); - void _update_dir(TreeItem *p_item); + void _update_dir(TreeItem *p_item, EditorFileSystemDirectory *p_dir, const String &p_select_path = String()); void _make_dir(); void _make_dir_confirm(); @@ -61,8 +63,7 @@ protected: static void _bind_methods(); public: - void set_current_path(const String &p_path); - void reload(); + void reload(const String &p_path = ""); EditorDirDialog(); }; diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp index 0ad7b25e4a..04036f410a 100644 --- a/editor/filesystem_dock.cpp +++ b/editor/filesystem_dock.cpp @@ -828,7 +828,12 @@ void FileSystemDock::_move_operation(const String &p_to_path) { //make list of remaps Map renames; String repfrom = path == "res://" ? path : String(path + "/"); - String repto = p_to_path == "res://" ? p_to_path : String(p_to_path + "/"); + String repto = p_to_path; + if (!repto.ends_with("/")) { + repto += "/"; + } + + print_line("reprfrom: " + repfrom + " repto " + repto); for (int i = 0; i < move_files.size(); i++) { renames[move_files[i]] = move_files[i].replace_first(repfrom, repto); @@ -868,6 +873,13 @@ void FileSystemDock::_move_operation(const String &p_to_path) { if (err != OK) { EditorNode::get_singleton()->add_io_error(TTR("Error moving file:\n") + move_files[i] + "\n"); } + if (FileAccess::exists(move_files[i] + ".import")) { //move imported files too + //@todo should remove the files in .import folder + err = da->rename(move_files[i] + ".import", to + ".import"); + if (err != OK) { + EditorNode::get_singleton()->add_io_error(TTR("Error moving file:\n") + move_files[i] + ".import\n"); + } + } } for (int i = 0; i < move_dirs.size(); i++) { -- cgit v1.2.3 From c1b31aeb942efda33b1ae9617d89d9275e9f6fd6 Mon Sep 17 00:00:00 2001 From: volzhs Date: Sun, 3 Sep 2017 12:56:25 +0900 Subject: LineEdit in Tree is aligned vertical center --- scene/gui/tree.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index 5e15bceb7d..de17416d8e 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -1116,7 +1116,8 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 cache.selected->draw(ci, r); } if (text_editor->is_visible_in_tree()) { - text_editor->set_position(get_global_position() + r.position); + Vector2 ofs(0, (text_editor->get_size().height - r.size.height) / 2); + text_editor->set_position(get_global_position() + r.position - ofs); } } @@ -2572,7 +2573,8 @@ bool Tree::edit_selected() { } else if (c.mode == TreeItem::CELL_MODE_STRING || c.mode == TreeItem::CELL_MODE_RANGE || c.mode == TreeItem::CELL_MODE_RANGE_EXPRESSION) { - Point2i textedpos = get_global_position() + rect.position; + Vector2 ofs(0, (text_editor->get_size().height - rect.size.height) / 2); + Point2i textedpos = get_global_position() + rect.position - ofs; text_editor->set_position(textedpos); text_editor->set_size(rect.size); text_editor->clear(); -- cgit v1.2.3 From d3cb8d12ff666477ecb1e3a935727b970de1f8e5 Mon Sep 17 00:00:00 2001 From: SaracenOne Date: Sat, 2 Sep 2017 20:47:16 +0100 Subject: Added support for drag and drop in spatial editor. --- editor/plugins/canvas_item_editor_plugin.cpp | 41 ++-- editor/plugins/canvas_item_editor_plugin.h | 2 +- editor/plugins/spatial_editor_plugin.cpp | 317 ++++++++++++++++++++++++++- editor/plugins/spatial_editor_plugin.h | 35 ++- 4 files changed, 374 insertions(+), 21 deletions(-) diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index 329395d9c4..68c4d0224d 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -3521,29 +3521,31 @@ void CanvasItemEditorViewport::_create_preview(const Vector &files) cons Sprite *sprite = memnew(Sprite); sprite->set_texture(texture); sprite->set_modulate(Color(1, 1, 1, 0.7f)); - preview->add_child(sprite); + preview_node->add_child(sprite); label->show(); label_desc->show(); } else { if (scene.is_valid()) { Node *instance = scene->instance(); if (instance) { - preview->add_child(instance); + preview_node->add_child(instance); } } } - editor->get_scene_root()->add_child(preview); + editor->get_scene_root()->add_child(preview_node); } } } void CanvasItemEditorViewport::_remove_preview() { - if (preview->get_parent()) { - editor->get_scene_root()->remove_child(preview); - for (int i = preview->get_child_count() - 1; i >= 0; i--) { - Node *node = preview->get_child(i); - memdelete(node); + if (preview_node->get_parent()) { + for (int i = preview_node->get_child_count() - 1; i >= 0; i--) { + Node *node = preview_node->get_child(i); + node->queue_delete(); + preview_node->remove_child(node); } + editor->get_scene_root()->remove_child(preview_node); + label->hide(); label_desc->hide(); } @@ -3753,11 +3755,11 @@ bool CanvasItemEditorViewport::can_drop_data(const Point2 &p_point, const Varian break; } if (can_instance) { - if (!preview->get_parent()) { // create preview only once + if (!preview_node->get_parent()) { // create preview only once _create_preview(files); } Transform2D trans = canvas->get_canvas_transform(); - preview->set_position((p_point - trans.get_origin()) / trans.get_scale().x); + preview_node->set_position((p_point - trans.get_origin()) / trans.get_scale().x); label->set_text(vformat(TTR("Adding %s..."), default_type)); } return can_instance; @@ -3779,11 +3781,16 @@ void CanvasItemEditorViewport::drop_data(const Point2 &p_point, const Variant &p List list = editor->get_editor_selection()->get_selected_node_list(); if (list.size() == 0) { - accept->get_ok()->set_text(TTR("OK :(")); - accept->set_text(TTR("No parent to instance a child at.")); - accept->popup_centered_minsize(); - _remove_preview(); - return; + Node *root_node = editor->get_edited_scene(); + if (root_node) { + list.push_back(root_node); + } else { + accept->get_ok()->set_text(TTR("OK :(")); + accept->set_text(TTR("No parent to instance a child at.")); + accept->popup_centered_minsize(); + _remove_preview(); + return; + } } if (list.size() != 1) { accept->get_ok()->set_text(TTR("I see..")); @@ -3850,7 +3857,7 @@ CanvasItemEditorViewport::CanvasItemEditorViewport(EditorNode *p_node, CanvasIte editor = p_node; editor_data = editor->get_scene_tree_dock()->get_editor_data(); canvas = p_canvas; - preview = memnew(Node2D); + preview_node = memnew(Node2D); accept = memnew(AcceptDialog); editor->get_gui_base()->add_child(accept); @@ -3904,5 +3911,5 @@ CanvasItemEditorViewport::CanvasItemEditorViewport(EditorNode *p_node, CanvasIte } CanvasItemEditorViewport::~CanvasItemEditorViewport() { - memdelete(preview); + memdelete(preview_node); } diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h index 8f67d641f5..cc5dc6d3fc 100644 --- a/editor/plugins/canvas_item_editor_plugin.h +++ b/editor/plugins/canvas_item_editor_plugin.h @@ -459,7 +459,7 @@ class CanvasItemEditorViewport : public Control { EditorNode *editor; EditorData *editor_data; CanvasItemEditor *canvas; - Node2D *preview; + Node2D *preview_node; AcceptDialog *accept; WindowDialog *selector; Label *selector_label; diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp index d8f01c6b60..a1a60dac71 100644 --- a/editor/plugins/spatial_editor_plugin.cpp +++ b/editor/plugins/spatial_editor_plugin.cpp @@ -35,12 +35,15 @@ #include "editor/editor_node.h" #include "editor/editor_settings.h" #include "editor/plugins/animation_player_editor_plugin.h" +#include "editor/plugins/script_editor_plugin.h" +#include "editor/script_editor_debugger.h" #include "editor/spatial_editor_gizmos.h" #include "os/keyboard.h" #include "print_string.h" #include "project_settings.h" #include "scene/3d/camera.h" #include "scene/3d/visual_instance.h" +#include "scene/resources/packed_scene.h" #include "scene/resources/surface_tool.h" #include "sort.h" @@ -225,7 +228,7 @@ Vector3 SpatialEditorViewport::_get_camera_normal() const { return -_get_camera_transform().basis.get_axis(2); } -Vector3 SpatialEditorViewport::_get_ray(const Vector2 &p_pos) { +Vector3 SpatialEditorViewport::_get_ray(const Vector2 &p_pos) const { return camera->project_ray_normal(p_pos); } @@ -664,6 +667,11 @@ void SpatialEditorViewport::_smouseenter() { surface->grab_focus(); } +void SpatialEditorViewport::_smouseexit() { + + _remove_preview(); +} + void SpatialEditorViewport::_list_select(Ref b) { _find_items_at_pos(b->get_position(), clicked_includes_current, selection_results, b->get_shift()); @@ -1840,6 +1848,7 @@ void SpatialEditorViewport::_notification(int p_what) { surface->connect("draw", this, "_draw"); surface->connect("gui_input", this, "_sinput"); surface->connect("mouse_entered", this, "_smouseenter"); + surface->connect("mouse_exited", this, "_smouseexit"); info->add_style_override("panel", get_stylebox("panel", "Panel")); preview_camera->set_icon(get_icon("Camera", "EditorIcons")); _init_gizmo_instance(index); @@ -2359,6 +2368,7 @@ void SpatialEditorViewport::_bind_methods() { ClassDB::bind_method(D_METHOD("_draw"), &SpatialEditorViewport::_draw); ClassDB::bind_method(D_METHOD("_smouseenter"), &SpatialEditorViewport::_smouseenter); + ClassDB::bind_method(D_METHOD("_smouseexit"), &SpatialEditorViewport::_smouseexit); ClassDB::bind_method(D_METHOD("_sinput"), &SpatialEditorViewport::_sinput); ClassDB::bind_method(D_METHOD("_menu_option"), &SpatialEditorViewport::_menu_option); ClassDB::bind_method(D_METHOD("_toggle_camera_preview"), &SpatialEditorViewport::_toggle_camera_preview); @@ -2366,6 +2376,8 @@ void SpatialEditorViewport::_bind_methods() { ClassDB::bind_method(D_METHOD("update_transform_gizmo_view"), &SpatialEditorViewport::update_transform_gizmo_view); ClassDB::bind_method(D_METHOD("_selection_result_pressed"), &SpatialEditorViewport::_selection_result_pressed); ClassDB::bind_method(D_METHOD("_selection_menu_hide"), &SpatialEditorViewport::_selection_menu_hide); + ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &SpatialEditorViewport::can_drop_data_fw); + ClassDB::bind_method(D_METHOD("drop_data_fw"), &SpatialEditorViewport::drop_data_fw); ADD_SIGNAL(MethodInfo("toggle_maximize_view", PropertyInfo(Variant::OBJECT, "viewport"))); } @@ -2415,6 +2427,293 @@ void SpatialEditorViewport::focus_selection() { cursor.pos = center; } +void SpatialEditorViewport::assign_pending_data_pointers(Spatial *p_preview_node, Rect3 *p_preview_bounds, AcceptDialog *p_accept) { + preview_node = p_preview_node; + preview_bounds = p_preview_bounds; + accept = p_accept; +} + +Vector3 SpatialEditorViewport::_get_instance_position(const Point2 &p_pos) const { + const float MAX_DISTANCE = 10; + + Vector3 world_ray = _get_ray(p_pos); + Vector3 world_pos = _get_ray_pos(p_pos); + + Vector instances = VisualServer::get_singleton()->instances_cull_ray(world_pos, world_ray, get_tree()->get_root()->get_world()->get_scenario()); + Set > found_gizmos; + + float closest_dist = MAX_DISTANCE; + + Vector3 point = world_pos + world_ray * MAX_DISTANCE; + Vector3 normal = Vector3(0.0, 0.0, 0.0); + + for (int i = 0; i < instances.size(); i++) { + + MeshInstance *mesh_instance = Object::cast_to(ObjectDB::get_instance(instances[i])); + + if (!mesh_instance) + continue; + + Ref seg = mesh_instance->get_gizmo(); + + if ((!seg.is_valid()) || found_gizmos.has(seg)) { + continue; + } + + found_gizmos.insert(seg); + + int handle = -1; + Vector3 hit_point; + Vector3 hit_normal; + bool inters = seg->intersect_ray(camera, p_pos, hit_point, hit_normal, NULL, false); + + if (!inters) + continue; + + float dist = world_pos.distance_to(hit_point); + + if (dist < 0) + continue; + + if (dist < closest_dist) { + closest_dist = dist; + point = hit_point; + normal = hit_normal; + } + } + Vector3 center = preview_bounds->get_size() * 0.5; + return point + (center * normal); +} + +Rect3 SpatialEditorViewport::_calculate_spatial_bounds(const Spatial *p_parent, const Rect3 p_bounds) { + Rect3 bounds = p_bounds; + for (int i = 0; i < p_parent->get_child_count(); i++) { + Spatial *child = Object::cast_to(p_parent->get_child(i)); + if (child) { + MeshInstance *mesh_instance = Object::cast_to(child); + if (mesh_instance) { + Rect3 mesh_instance_bounds = mesh_instance->get_aabb(); + mesh_instance_bounds.position += mesh_instance->get_global_transform().origin - p_parent->get_global_transform().origin; + bounds.merge_with(mesh_instance_bounds); + } + bounds = _calculate_spatial_bounds(child, bounds); + } + } + return bounds; +} + +void SpatialEditorViewport::_create_preview(const Vector &files) const { + for (int i = 0; i < files.size(); i++) { + String path = files[i]; + RES res = ResourceLoader::load(path); + Ref scene = Ref(Object::cast_to(*res)); + if (scene != NULL) { + if (scene.is_valid()) { + Node *instance = scene->instance(); + if (instance) { + preview_node->add_child(instance); + } + } + editor->get_scene_root()->add_child(preview_node); + } + } + *preview_bounds = _calculate_spatial_bounds(preview_node, Rect3()); +} + +void SpatialEditorViewport::_remove_preview() { + if (preview_node->get_parent()) { + for (int i = preview_node->get_child_count() - 1; i >= 0; i--) { + Node *node = preview_node->get_child(i); + node->queue_delete(); + preview_node->remove_child(node); + } + editor->get_scene_root()->remove_child(preview_node); + } +} + +bool SpatialEditorViewport::_cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node) { + if (p_desired_node->get_filename() == p_target_scene_path) { + return true; + } + + int childCount = p_desired_node->get_child_count(); + for (int i = 0; i < childCount; i++) { + Node *child = p_desired_node->get_child(i); + if (_cyclical_dependency_exists(p_target_scene_path, child)) { + return true; + } + } + return false; +} + +bool SpatialEditorViewport::_create_instance(Node *parent, String &path, const Point2 &p_point) { + Ref sdata = ResourceLoader::load(path); + if (!sdata.is_valid()) { // invalid scene + return false; + } + + Node *instanced_scene = sdata->instance(PackedScene::GEN_EDIT_STATE_INSTANCE); + if (!instanced_scene) { // error on instancing + return false; + } + + if (editor->get_edited_scene()->get_filename() != "") { // cyclical instancing + if (_cyclical_dependency_exists(editor->get_edited_scene()->get_filename(), instanced_scene)) { + memdelete(instanced_scene); + return false; + } + } + + instanced_scene->set_filename(ProjectSettings::get_singleton()->localize_path(path)); + + editor_data->get_undo_redo().add_do_method(parent, "add_child", instanced_scene); + editor_data->get_undo_redo().add_do_method(instanced_scene, "set_owner", editor->get_edited_scene()); + editor_data->get_undo_redo().add_do_reference(instanced_scene); + editor_data->get_undo_redo().add_undo_method(parent, "remove_child", instanced_scene); + + String new_name = parent->validate_child_name(instanced_scene); + ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger(); + editor_data->get_undo_redo().add_do_method(sed, "live_debug_instance_node", editor->get_edited_scene()->get_path_to(parent), path, new_name); + editor_data->get_undo_redo().add_undo_method(sed, "live_debug_remove_node", NodePath(String(editor->get_edited_scene()->get_path_to(parent)) + "/" + new_name)); + + Transform global_transform; + Spatial *parent_spatial = Object::cast_to(parent); + if (parent_spatial) + global_transform = parent_spatial->get_global_transform(); + + global_transform.origin = _get_instance_position(p_point); + + editor_data->get_undo_redo().add_do_method(instanced_scene, "set_global_transform", global_transform); + + return true; +} + +void SpatialEditorViewport::_perform_drop_data() { + _remove_preview(); + + Vector error_files; + + editor_data->get_undo_redo().create_action(TTR("Create Node")); + + for (int i = 0; i < selected_files.size(); i++) { + String path = selected_files[i]; + RES res = ResourceLoader::load(path); + if (res.is_null()) { + continue; + } + Ref scene = Ref(Object::cast_to(*res)); + if (scene != NULL) { + bool success = _create_instance(target_node, path, drop_pos); + if (!success) { + error_files.push_back(path); + } + } + } + + editor_data->get_undo_redo().commit_action(); + + if (error_files.size() > 0) { + String files_str; + for (int i = 0; i < error_files.size(); i++) { + files_str += error_files[i].get_file().get_basename() + ","; + } + files_str = files_str.substr(0, files_str.length() - 1); + accept->get_ok()->set_text(TTR("Ugh")); + accept->set_text(vformat(TTR("Error instancing scene from %s"), files_str.c_str())); + accept->popup_centered_minsize(); + } +} + +bool SpatialEditorViewport::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const { + + bool can_instance = false; + + if (!preview_node->is_inside_tree()) { + Dictionary d = p_data; + if (d.has("type") && (String(d["type"]) == "files")) { + Vector files = d["files"]; + + List scene_extensions; + ResourceLoader::get_recognized_extensions_for_type("PackedScene", &scene_extensions); + + for (int i = 0; i < files.size(); i++) { + if (scene_extensions.find(files[i].get_extension())) { + RES res = ResourceLoader::load(files[i]); + if (res.is_null()) { + continue; + } + + String type = res->get_class(); + if (type == "PackedScene") { + Ref sdata = ResourceLoader::load(files[i]); + Node *instanced_scene = sdata->instance(PackedScene::GEN_EDIT_STATE_INSTANCE); + if (!instanced_scene) { + continue; + } + memdelete(instanced_scene); + } + can_instance = true; + break; + } + } + if (can_instance) { + _create_preview(files); + } + } + } else { + can_instance = true; + } + + if (can_instance) { + Transform global_transform = Transform(Basis(), _get_instance_position(p_point)); + preview_node->set_global_transform(global_transform); + } + + return can_instance; +} + +void SpatialEditorViewport::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) { + if (!can_drop_data_fw(p_point, p_data, p_from)) + return; + + bool is_shift = Input::get_singleton()->is_key_pressed(KEY_SHIFT); + + selected_files.clear(); + Dictionary d = p_data; + if (d.has("type") && String(d["type"]) == "files") { + selected_files = d["files"]; + } + + List list = editor->get_editor_selection()->get_selected_node_list(); + if (list.size() == 0) { + Node *root_node = editor->get_edited_scene(); + if (root_node) { + list.push_back(root_node); + } else { + accept->get_ok()->set_text(TTR("OK :(")); + accept->set_text(TTR("No parent to instance a child at.")); + accept->popup_centered_minsize(); + _remove_preview(); + return; + } + } + if (list.size() != 1) { + accept->get_ok()->set_text(TTR("I see..")); + accept->set_text(TTR("This operation requires a single selected node.")); + accept->popup_centered_minsize(); + _remove_preview(); + return; + } + + target_node = list[0]; + if (is_shift && target_node != editor->get_edited_scene()) { + target_node = target_node->get_parent(); + } + drop_pos = p_point; + + _perform_drop_data(); +} + SpatialEditorViewport::SpatialEditorViewport(SpatialEditor *p_spatial_editor, EditorNode *p_editor, int p_index) { _edit.mode = TRANSFORM_NONE; @@ -2425,6 +2724,7 @@ SpatialEditorViewport::SpatialEditorViewport(SpatialEditor *p_spatial_editor, Ed index = p_index; editor = p_editor; + editor_data = editor->get_scene_tree_dock()->get_editor_data(); editor_selection = editor->get_editor_selection(); undo_redo = editor->get_undo_redo(); clicked = 0; @@ -2443,6 +2743,7 @@ SpatialEditorViewport::SpatialEditorViewport(SpatialEditor *p_spatial_editor, Ed c->add_child(viewport); surface = memnew(Control); + surface->set_drag_forwarding(this); add_child(surface); surface->set_area_as_parent_rect(); surface->set_clip_contents(true); @@ -2507,9 +2808,10 @@ SpatialEditorViewport::SpatialEditorViewport(SpatialEditor *p_spatial_editor, Ed preview_camera->hide(); preview_camera->connect("toggled", this, "_toggle_camera_preview"); previewing = NULL; - preview = NULL; gizmo_scale = 1.0; + preview_node = NULL; + info = memnew(PanelContainer); info->set_self_modulate(Color(1, 1, 1, 0.4)); surface->add_child(info); @@ -2517,6 +2819,8 @@ SpatialEditorViewport::SpatialEditorViewport(SpatialEditor *p_spatial_editor, Ed info->add_child(info_label); info->hide(); + accept = NULL; + freelook_active = false; selection_menu = memnew(PopupMenu); @@ -3873,6 +4177,10 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) { vs = memnew(VSeparator); hbc_menu->add_child(vs); + // Drag and drop support; + preview_node = memnew(Spatial); + preview_bounds = Rect3(); + ED_SHORTCUT("spatial_editor/bottom_view", TTR("Bottom View"), KEY_MASK_ALT + KEY_KP_7); ED_SHORTCUT("spatial_editor/top_view", TTR("Top View"), KEY_KP_7); ED_SHORTCUT("spatial_editor/rear_view", TTR("Rear View"), KEY_MASK_ALT + KEY_KP_1); @@ -3917,6 +4225,9 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) { p = view_menu->get_popup(); + accept = memnew(AcceptDialog); + editor->get_gui_base()->add_child(accept); + p->add_check_shortcut(ED_SHORTCUT("spatial_editor/1_viewport", TTR("1 Viewport"), KEY_MASK_CMD + KEY_1), MENU_VIEW_USE_1_VIEWPORT); p->add_check_shortcut(ED_SHORTCUT("spatial_editor/2_viewports", TTR("2 Viewports"), KEY_MASK_CMD + KEY_2), MENU_VIEW_USE_2_VIEWPORTS); p->add_check_shortcut(ED_SHORTCUT("spatial_editor/2_viewports_alt", TTR("2 Viewports (Alt)"), KEY_MASK_ALT + KEY_MASK_CMD + KEY_2), MENU_VIEW_USE_2_VIEWPORTS_ALT); @@ -3951,6 +4262,7 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) { viewports[i] = memnew(SpatialEditorViewport(this, editor, i)); viewports[i]->connect("toggle_maximize_view", this, "_toggle_maximize_view"); + viewports[i]->assign_pending_data_pointers(preview_node, &preview_bounds, accept); viewport_base->add_child(viewports[i]); } //vbc->add_child(viewport_base); @@ -4085,6 +4397,7 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) { } SpatialEditor::~SpatialEditor() { + memdelete(preview_node); } void SpatialEditorPlugin::make_visible(bool p_visible) { diff --git a/editor/plugins/spatial_editor_plugin.h b/editor/plugins/spatial_editor_plugin.h index b024a8bd93..f2ebf942b2 100644 --- a/editor/plugins/spatial_editor_plugin.h +++ b/editor/plugins/spatial_editor_plugin.h @@ -106,7 +106,16 @@ private: void _menu_option(int p_option); Size2 prev_size; + Spatial *preview_node; + Rect3 *preview_bounds; + Vector selected_files; + AcceptDialog *accept; + + Node *target_node; + Point2 drop_pos; + EditorNode *editor; + EditorData *editor_data; EditorSelection *editor_selection; UndoRedo *undo_redo; @@ -143,7 +152,7 @@ private: ObjectID _select_ray(const Point2 &p_pos, bool p_append, bool &r_includes_current, int *r_gizmo_handle = NULL, bool p_alt_select = false); void _find_items_at_pos(const Point2 &p_pos, bool &r_includes_current, Vector<_RayResult> &results, bool p_alt_select = false); Vector3 _get_ray_pos(const Vector2 &p_pos) const; - Vector3 _get_ray(const Vector2 &p_pos); + Vector3 _get_ray(const Vector2 &p_pos) const; Point2 _point_to_screen(const Vector3 &p_point); Transform _get_camera_transform() const; int get_selected_count() const; @@ -247,6 +256,7 @@ private: void _draw(); void _smouseenter(); + void _smouseexit(); void _sinput(const Ref &p_event); void _update_freelook(real_t delta); SpatialEditor *spatial_editor; @@ -263,6 +273,17 @@ private: void _list_select(Ref b); Point2i _get_warped_mouse_motion(const Ref &p_ev_mouse_motion) const; + Vector3 _get_instance_position(const Point2 &p_pos) const; + static Rect3 _calculate_spatial_bounds(const Spatial *p_parent, const Rect3 p_bounds); + void _create_preview(const Vector &files) const; + void _remove_preview(); + bool _cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node); + bool _create_instance(Node *parent, String &path, const Point2 &p_point); + void _perform_drop_data(); + + bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const; + void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from); + protected: void _notification(int p_what); static void _bind_methods(); @@ -278,6 +299,11 @@ public: void focus_selection(); + void assign_pending_data_pointers( + Spatial *p_preview_node, + Rect3 *p_preview_bounds, + AcceptDialog *p_accept); + Viewport *get_viewport_node() { return viewport; } SpatialEditorViewport(SpatialEditor *p_spatial_editor, EditorNode *p_editor, int p_index); @@ -392,6 +418,10 @@ private: Ref indicator_mat; Ref cursor_material; + // Scene drag and drop support + Spatial *preview_node; + Rect3 preview_bounds; + /* struct Selected { AABB aabb; @@ -438,6 +468,8 @@ private: MenuButton *transform_menu; MenuButton *view_menu; + AcceptDialog *accept; + ConfirmationDialog *snap_dialog; ConfirmationDialog *xform_dialog; ConfirmationDialog *settings_dialog; @@ -554,6 +586,7 @@ public: Camera *get_camera() { return NULL; } void edit(Spatial *p_spatial); void clear(); + SpatialEditor(EditorNode *p_editor); ~SpatialEditor(); }; -- cgit v1.2.3 From dccdef1327ed3e6854ba2c9db35ff5669eee831c Mon Sep 17 00:00:00 2001 From: Fabian Mathews Date: Sun, 3 Sep 2017 13:46:05 +0930 Subject: Another take at fixing symlinks --- drivers/unix/dir_access_unix.cpp | 44 +++++++++++++++++++++------------------- 1 file changed, 23 insertions(+), 21 deletions(-) diff --git a/drivers/unix/dir_access_unix.cpp b/drivers/unix/dir_access_unix.cpp index ddc3b2ed33..a4e4c79dbf 100644 --- a/drivers/unix/dir_access_unix.cpp +++ b/drivers/unix/dir_access_unix.cpp @@ -211,36 +211,38 @@ Error DirAccessUnix::make_dir(String p_dir) { Error DirAccessUnix::change_dir(String p_dir) { GLOBAL_LOCK_FUNCTION - p_dir = fix_path(p_dir); - char real_current_dir_name[2048]; - getcwd(real_current_dir_name, 2048); - String prev_dir; - if (prev_dir.parse_utf8(real_current_dir_name)) - prev_dir = real_current_dir_name; //no utf8, maybe latin? + // make sure current_dir is valid absolute path + if (current_dir == "." || current_dir == "") { + char real_current_dir_name[2048]; + getcwd(real_current_dir_name, 2048); + current_dir.parse_utf8(real_current_dir_name); + } - chdir(current_dir.utf8().get_data()); //ascii since this may be unicode or wathever the host os wants - bool worked = (chdir(p_dir.utf8().get_data()) == 0); // we can only give this utf8 + if (p_dir == ".") { + return OK; + } - String base = _get_root_path(); - if (base != "") { + p_dir = fix_path(p_dir); - getcwd(real_current_dir_name, 2048); - String new_dir; - new_dir.parse_utf8(real_current_dir_name); - if (!new_dir.begins_with(base)) - worked = false; - } + String prev_dir = current_dir; - if (worked) { + if (p_dir.is_rel_path()) { + String next_dir = current_dir + "/" + p_dir; + next_dir = next_dir.simplify_path(); + current_dir = next_dir; + } else { + current_dir = p_dir; + } - getcwd(real_current_dir_name, 2048); - if (current_dir.parse_utf8(real_current_dir_name)) - current_dir = real_current_dir_name; //no utf8, maybe latin? + bool worked = (chdir(current_dir.utf8().get_data()) == 0); // we can only give this utf8 + if (!worked) { + current_dir = prev_dir; + return ERR_INVALID_PARAMETER; } chdir(prev_dir.utf8().get_data()); - return worked ? OK : ERR_INVALID_PARAMETER; + return OK; } String DirAccessUnix::get_current_dir() { -- cgit v1.2.3 From e298f931a614af94335069dc97878c09a986a478 Mon Sep 17 00:00:00 2001 From: "Daniel J. Ramirez" Date: Sun, 3 Sep 2017 01:49:31 -0500 Subject: Fixed some metrics (some issues caused by the new Noto Sans font). plus other minor fixes --- editor/editor_fonts.cpp | 13 ++++++++----- editor/editor_themes.cpp | 4 ++-- editor/filesystem_dock.cpp | 2 +- scene/gui/line_edit.cpp | 2 +- 4 files changed, 12 insertions(+), 9 deletions(-) diff --git a/editor/editor_fonts.cpp b/editor/editor_fonts.cpp index 22a9c84d21..3ab3f05906 100644 --- a/editor/editor_fonts.cpp +++ b/editor/editor_fonts.cpp @@ -72,11 +72,14 @@ static Ref make_font(int p_height, int p_ascent, int p_valign, int p m_name->add_fallback(FontJapanese); \ m_name->add_fallback(FontFallback); -#define MAKE_DEFAULT_FONT(m_name, m_size) \ - Ref m_name; \ - m_name.instance(); \ - m_name->set_size(m_size); \ - m_name->set_font_data(DefaultFont); \ +// the custom spacings might only work with Noto Sans +#define MAKE_DEFAULT_FONT(m_name, m_size) \ + Ref m_name; \ + m_name.instance(); \ + m_name->set_size(m_size); \ + m_name->set_font_data(DefaultFont); \ + m_name->set_spacing(DynamicFont::SPACING_TOP, -1); \ + m_name->set_spacing(DynamicFont::SPACING_BOTTOM, -1); \ MAKE_FALLBACKS(m_name); void editor_register_fonts(Ref p_theme) { diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp index 8943d5f0dc..968ad50a73 100644 --- a/editor/editor_themes.cpp +++ b/editor/editor_themes.cpp @@ -333,10 +333,10 @@ Ref create_editor_theme(const Ref p_theme) { theme->set_stylebox("MenuHover", "EditorStyles", style_menu_hover_border); // Content of each tab - Ref style_content_panel = make_flat_stylebox(base_color, 4, 5, 4, 4); + Ref style_content_panel = make_flat_stylebox(base_color, 4, 4, 4, 4); style_content_panel->set_border_color_all(base_color); style_content_panel->set_border_width_all(border_width); - Ref style_content_panel_vp = make_flat_stylebox(base_color, border_width, 5, border_width, border_width); + Ref style_content_panel_vp = make_flat_stylebox(base_color, border_width, 4, border_width, border_width); style_content_panel_vp->set_border_color_all(base_color); style_content_panel_vp->set_border_width_all(border_width); theme->set_stylebox("panel", "TabContainer", style_content_panel); diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp index 04036f410a..a66d1724a1 100644 --- a/editor/filesystem_dock.cpp +++ b/editor/filesystem_dock.cpp @@ -1839,7 +1839,7 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) { path = "res://"; - add_constant_override("separation", 3); + add_constant_override("separation", 4); } FileSystemDock::~FileSystemDock() { diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp index 66b4e6cec1..6a5f56c78c 100644 --- a/scene/gui/line_edit.cpp +++ b/scene/gui/line_edit.cpp @@ -631,7 +631,7 @@ void LineEdit::_notification(int p_what) { if (has_icon("right_icon")) { Ref r_icon = Control::get_icon("right_icon"); ofs_max -= r_icon->get_width(); - r_icon->draw(ci, Point2(width - r_icon->get_width() - x_ofs, y_ofs), Color(1, 1, 1, disabled_alpha * .9)); + r_icon->draw(ci, Point2(width - r_icon->get_width() - x_ofs, height / 2 - r_icon->get_height() / 2), Color(1, 1, 1, disabled_alpha * .9)); } int caret_height = font->get_height() > y_area ? y_area : font->get_height(); -- cgit v1.2.3 From 215b110cd35b79cc6f2bc7399b3c5b6fdc00d978 Mon Sep 17 00:00:00 2001 From: "Daniel J. Ramirez" Date: Sun, 3 Sep 2017 02:44:59 -0500 Subject: Improved color temperature in script editor --- editor/plugins/script_editor_plugin.cpp | 8 ++++---- scene/gui/item_list.cpp | 16 +++++++++++++++- scene/gui/item_list.h | 4 ++++ 3 files changed, 23 insertions(+), 5 deletions(-) diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp index a529f152dc..e891ea3e1a 100644 --- a/editor/plugins/script_editor_plugin.cpp +++ b/editor/plugins/script_editor_plugin.cpp @@ -1417,7 +1417,7 @@ void ScriptEditor::_update_script_colors() { int non_zero_hist_size = (hist_size == 0) ? 1 : hist_size; float v = Math::ease((edit_pass - pass) / float(non_zero_hist_size), 0.4); - script_list->set_item_custom_bg_color(i, hot_color.linear_interpolate(cold_color, v)); + script_list->set_item_custom_fg_color(i, hot_color.linear_interpolate(cold_color, v)); } } } @@ -2506,9 +2506,9 @@ ScriptEditorPlugin::ScriptEditorPlugin(EditorNode *p_node) { EDITOR_DEF("text_editor/open_scripts/script_temperature_enabled", true); EDITOR_DEF("text_editor/open_scripts/highlight_current_script", true); EDITOR_DEF("text_editor/open_scripts/script_temperature_history_size", 15); - EDITOR_DEF("text_editor/open_scripts/script_temperature_hot_color", Color(1, 0, 0, 0.3)); - EDITOR_DEF("text_editor/open_scripts/script_temperature_cold_color", Color(0, 0, 1, 0.3)); - EDITOR_DEF("text_editor/open_scripts/current_script_background_color", Color(0.81, 0.81, 0.14, 0.63)); + EDITOR_DEF("text_editor/open_scripts/script_temperature_hot_color", Color::html("ed5e5e")); + EDITOR_DEF("text_editor/open_scripts/script_temperature_cold_color", Color(1, 1, 1, 0.3)); + EDITOR_DEF("text_editor/open_scripts/current_script_background_color", Color(1, 1, 1, 0.5)); EDITOR_DEF("text_editor/open_scripts/group_help_pages", true); EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "text_editor/open_scripts/sort_scripts_by", PROPERTY_HINT_ENUM, "Name,Path")); EDITOR_DEF("text_editor/open_scripts/sort_scripts_by", 0); diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp index f8d82a339c..9a605c98f3 100644 --- a/scene/gui/item_list.cpp +++ b/scene/gui/item_list.cpp @@ -151,6 +151,20 @@ Color ItemList::get_item_custom_bg_color(int p_idx) const { return items[p_idx].custom_bg; } +void ItemList::set_item_custom_fg_color(int p_idx, const Color &p_custom_fg_color) { + + ERR_FAIL_INDEX(p_idx, items.size()); + + items[p_idx].custom_fg = p_custom_fg_color; +} + +Color ItemList::get_item_custom_fg_color(int p_idx) const { + + ERR_FAIL_INDEX_V(p_idx, items.size(), Color()); + + return items[p_idx].custom_fg; +} + void ItemList::set_item_tag_icon(int p_idx, const Ref &p_tag_icon) { ERR_FAIL_INDEX(p_idx, items.size()); @@ -1021,7 +1035,7 @@ void ItemList::_notification(int p_what) { else max_len = size.x; - Color modulate = items[i].selected ? font_color_selected : font_color; + Color modulate = items[i].selected ? font_color_selected : (items[i].custom_fg != Color() ? items[i].custom_fg : font_color); if (items[i].disabled) modulate.a *= 0.5; diff --git a/scene/gui/item_list.h b/scene/gui/item_list.h index 8166975408..673b7d8956 100644 --- a/scene/gui/item_list.h +++ b/scene/gui/item_list.h @@ -61,6 +61,7 @@ private: bool tooltip_enabled; Variant metadata; String tooltip; + Color custom_fg; Color custom_bg; Rect2 rect_cache; @@ -150,6 +151,9 @@ public: void set_item_custom_bg_color(int p_idx, const Color &p_custom_bg_color); Color get_item_custom_bg_color(int p_idx) const; + void set_item_custom_fg_color(int p_idx, const Color &p_custom_fg_color); + Color get_item_custom_fg_color(int p_idx) const; + void select(int p_idx, bool p_single = true); void unselect(int p_idx); bool is_selected(int p_idx) const; -- cgit v1.2.3 From 0da386a9eae15c313bfe2f90c30bfaef8c0e23f1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Sun, 3 Sep 2017 12:27:29 +0200 Subject: doc: Sync classref to fix default args and enum returns Following #10903 and #10906. --- doc/base/classes.xml | 984 ++++++++++++++++++++++++++------------------------- 1 file changed, 494 insertions(+), 490 deletions(-) diff --git a/doc/base/classes.xml b/doc/base/classes.xml index 96d515de5e..e04ccc724d 100644 --- a/doc/base/classes.xml +++ b/doc/base/classes.xml @@ -2274,7 +2274,7 @@ - + @@ -2553,7 +2553,7 @@ - + Add a new point at the given position [code]pos[/code] with the given identifier [code]id[/code]. The [code]weight_scale[/code] has to be 1 or larger. @@ -2584,7 +2584,7 @@ - + Create a segment between points [code]id[/code] and [code]to_id[/code]. @@ -2702,7 +2702,7 @@ - + Add custom button to the dialog and return the created button. @@ -3086,7 +3086,7 @@ - + Add a track to the Animation. The track type must be specified as any of the values in the TYPE_* enumeration. @@ -3214,7 +3214,7 @@ - + Find the key index by time in a given track. Optionally, only find it if the exact time is given. @@ -3229,7 +3229,7 @@ - + @@ -3289,7 +3289,7 @@ - + @@ -3306,7 +3306,7 @@ - + Insert a generic key in a given track. @@ -3472,7 +3472,7 @@ - + @@ -3526,7 +3526,7 @@ - + @@ -3603,7 +3603,7 @@ - + Return the mode in which the animation player processes. See [method set_animation_process_mode]. @@ -3702,13 +3702,13 @@ - + - + - + - + Play a given animation by the animation name. Custom speed and blend times can be set. If custom speed is negative (-1), 'from_end' being true can play the animation backwards. @@ -3717,9 +3717,9 @@ - + - + Play a given animation by the animation name in reverse. @@ -3759,7 +3759,7 @@ - + Seek the animation to a given position in time (in seconds). If 'update' is true, the animation will be updated too, otherwise it will be updated at process time. @@ -4055,7 +4055,7 @@ - + @@ -4077,7 +4077,7 @@ - + @@ -4162,7 +4162,7 @@ - + @@ -4171,7 +4171,7 @@ - + @@ -4632,7 +4632,7 @@ - + Return the space override mode. @@ -5106,7 +5106,7 @@ - + Return the space override mode. @@ -5698,9 +5698,9 @@ - + - + Create a new surface ([method get_surface_count] that will become surf_idx for this. @@ -5726,7 +5726,7 @@ - + @@ -5819,7 +5819,7 @@ - + @@ -6630,7 +6630,7 @@ - + @@ -6780,7 +6780,7 @@ - + @@ -7340,7 +7340,7 @@ - + @@ -7434,7 +7434,7 @@ - + @@ -7720,7 +7720,7 @@ - + @@ -8032,7 +8032,7 @@ - + @@ -8044,7 +8044,7 @@ - + @@ -8074,7 +8074,7 @@ - + @@ -8390,7 +8390,7 @@ - + @@ -8408,7 +8408,7 @@ - + @@ -8510,7 +8510,7 @@ - + Return the copy mode currently applied to the BackBufferCopy (refer to constants section). @@ -8585,7 +8585,7 @@ - + Return the current mode of action (see [method set_action_mode]) (one of the ACTION_MODE_* constants). @@ -8598,14 +8598,14 @@ - + Return the visual state used to draw the button. This is useful mainly when implementing your own draw code by either overriding _draw() or connecting to "draw" signal. The visual state of the button is defined by the DRAW_* enum. - + Returns focus access mode used when switching between enabled/disabled (see [method Control.set_focus_mode] and [method set_disabled]). @@ -9030,9 +9030,9 @@ - + - + Add a character to the font, where [i]character[/i] is the unicode value, [i]texture[/i] is the texture index, [i]rect[/i] is the region in the texture (in pixels!), [i]align[/i] is the (optional) alignment for the character and [i]advance[/i] is the (optional) advance. @@ -9068,7 +9068,7 @@ - + @@ -9080,7 +9080,7 @@ - + Return the size of a character, optionally taking kerning into account if the next character is provided. @@ -9216,7 +9216,7 @@ - + Return the alignment of children in the container. @@ -9310,7 +9310,7 @@ - + Return the text alignment policy. @@ -9468,7 +9468,7 @@ - + @@ -9492,13 +9492,13 @@ - + - + @@ -9716,7 +9716,7 @@ - + @@ -10086,7 +10086,7 @@ - + Draw a string character using a custom font. Returns the advance, depending on the char width and kerning with an optional next char. @@ -10112,13 +10112,13 @@ - + - + - + Draw a colored polygon of any amount of points, convex or concave. @@ -10133,9 +10133,9 @@ - + - + Draw a line from a 2D point to another, with a given color and width. It can be optionally antialiased. @@ -10148,13 +10148,13 @@ - + - + - + Draw a polygon of any amount of points, convex or concave. @@ -10167,9 +10167,9 @@ - + - + @@ -10181,9 +10181,9 @@ - + - + @@ -10199,7 +10199,7 @@ - + @@ -10214,7 +10214,7 @@ - + Draw a colored rectangle. @@ -10250,9 +10250,9 @@ - + - + Draw a string using a custom font. @@ -10276,7 +10276,7 @@ - + @@ -10293,9 +10293,9 @@ - + - + @@ -10314,11 +10314,11 @@ - + - + Draw a textured rectangle region at a given position, optionally modulated by a color. Transpose swaps the x and y coordinates when reading the texture. @@ -10729,13 +10729,13 @@ - + - + @@ -11326,7 +11326,7 @@ - + @@ -11336,7 +11336,7 @@ - + @@ -11356,7 +11356,7 @@ - + @@ -11376,7 +11376,7 @@ - + @@ -11398,7 +11398,7 @@ - + @@ -11414,7 +11414,7 @@ - + @@ -12001,7 +12001,7 @@ - + Return whether the polygon is a [ConvexPolygonShape2D] ([code]build_mode==0[/code]), or a [ConcavePolygonShape2D] ([code]build_mode==1[/code]). @@ -12759,7 +12759,7 @@ - + @@ -12768,7 +12768,7 @@ - + @@ -13004,7 +13004,7 @@ - + @@ -13020,13 +13020,13 @@ - + - + @@ -13041,7 +13041,7 @@ - + Return the default cursor shape for this control. See enum CURSOR_* for the list of shapes. @@ -13063,7 +13063,7 @@ - + Returns the focus access mode for the control (FOCUS_NONE, FOCUS_CLICK, FOCUS_ALL) (see [method set_focus_mode]). @@ -13090,7 +13090,7 @@ - + @@ -13110,7 +13110,7 @@ - + @@ -13127,7 +13127,7 @@ - + @@ -13149,7 +13149,7 @@ - + Return when the control is ignoring mouse events (even touchpad events send mouse events). @@ -13226,7 +13226,7 @@ - + @@ -13248,7 +13248,7 @@ - + @@ -13278,7 +13278,7 @@ - + @@ -13296,7 +13296,7 @@ - + @@ -13321,7 +13321,7 @@ - + @@ -13339,7 +13339,7 @@ - + @@ -13365,7 +13365,7 @@ - + @@ -13404,9 +13404,9 @@ - + - + @@ -13420,7 +13420,7 @@ - + @@ -13430,7 +13430,7 @@ - + @@ -14016,7 +14016,7 @@ - + @@ -14184,7 +14184,7 @@ - + @@ -14226,7 +14226,7 @@ - + @@ -14250,7 +14250,7 @@ - + @@ -14411,7 +14411,7 @@ - + Adds a point to a curve, at position "pos", with control points "in" and "out". @@ -14496,7 +14496,7 @@ - + Returns a point within the curve at position "offset", where "offset" is measured as a pixel distance along the curve. @@ -14567,9 +14567,9 @@ - + - + Returns a list of points along the curve, with a curvature controlled point density. That is, the curvier parts will have more points than the straighter parts. @@ -14606,7 +14606,7 @@ - + Adds a point to a curve, at position "pos", with control points "in" and "out". @@ -14707,7 +14707,7 @@ - + Returns a point within the curve at position "offset", where "offset" is measured as a distance in 3D units along the curve. @@ -14790,9 +14790,9 @@ - + - + Returns a list of points along the curve, with a curvature controlled point density. That is, the curvier parts will have more points than the straighter parts. @@ -15113,7 +15113,7 @@ - + @@ -15191,7 +15191,7 @@ - + @@ -15201,7 +15201,7 @@ - + @@ -15282,7 +15282,7 @@ - + @@ -15302,7 +15302,7 @@ - + @@ -15312,7 +15312,7 @@ - + @@ -15322,7 +15322,7 @@ - + @@ -15332,7 +15332,7 @@ - + @@ -15342,7 +15342,7 @@ - + @@ -15556,7 +15556,7 @@ - + @@ -15580,13 +15580,13 @@ - + - + @@ -16070,7 +16070,7 @@ - + @@ -16102,7 +16102,7 @@ - + @@ -16112,7 +16112,7 @@ - + @@ -16842,7 +16842,7 @@ - + Add a list of handles (points) which can be used to deform the object being edited. @@ -16856,7 +16856,7 @@ - + Add lines to the gizmo (as sets of 2 points), with a given material. The lines are used for visualizing the gizmo. Call this function during [method redraw]. @@ -16869,7 +16869,7 @@ - + @@ -16879,7 +16879,7 @@ - + Add an unscaled billboard for visualization. Call this function during [method redraw]. @@ -17139,7 +17139,7 @@ - + @@ -17175,7 +17175,7 @@ - + @@ -17199,7 +17199,7 @@ - + @@ -17265,7 +17265,7 @@ - + @@ -17421,7 +17421,7 @@ - + @@ -18370,7 +18370,7 @@ - + Get the last error that happened when trying to perform operations. Compare with the [code]ERR_FILE_*[/code] constants from [@Global Scope]. @@ -18459,7 +18459,7 @@ - + @@ -18470,20 +18470,20 @@ - + - + Open a compressed file for reading or writing. The compression_mode can be set as one of the COMPRESSION_* constants. - + @@ -18496,7 +18496,7 @@ - + @@ -18696,7 +18696,7 @@ - + Return the file access permission of the dialog. @@ -18730,7 +18730,7 @@ - + Get the file dialog mode from the MODE_* enum. @@ -18905,9 +18905,9 @@ - + - + Draw "string" into a canvas item using the font at a given "pos" position, with "modulate" color, and optionally clipping the width. "pos" specifies the baseline, not the top. To draw from the top, [i]ascent[/i] must be added to the Y axis. @@ -18922,9 +18922,9 @@ - + - + Draw character "char" into a canvas item using the font at a given "pos" position, with "modulate" color, and optionally kerning if "next" is passed. clipping the width. "pos" specifies the baseline, not the top. To draw from the top, [i]ascent[/i] must be added to the Y axis. The width used by the character is returned, making this function useful for drawing strings character by character. @@ -19182,9 +19182,9 @@ - + - + @@ -19238,7 +19238,7 @@ - + @@ -19842,7 +19842,7 @@ - + @@ -19856,7 +19856,7 @@ - + @@ -20088,7 +20088,7 @@ - + @@ -20411,7 +20411,7 @@ - + @@ -20746,7 +20746,7 @@ - + @@ -21141,7 +21141,7 @@ - + @@ -21183,11 +21183,11 @@ - + - + - + @@ -21399,15 +21399,15 @@ - + - + - + Connect to a host. This needs to be done before any requests are sent. @@ -21453,7 +21453,7 @@ - + Returns a STATUS_* enum constant. Need to call [method poll] in order to get status updates. @@ -21481,7 +21481,7 @@ - + This needs to be called in order to have any request processed. Check results with [method get_status] @@ -21509,7 +21509,7 @@ - + @@ -21517,7 +21517,7 @@ - + Sends a request to the connected host. The url is what is normally behind the hostname, i.e. in [code]http://somehost.com/index.php[/code], url would be "index.php". @@ -21532,7 +21532,7 @@ - + @@ -21549,7 +21549,7 @@ - + @@ -21558,7 +21558,7 @@ - + @@ -21778,7 +21778,7 @@ - + Return the current status of the underlying [HTTPClient]. @@ -21799,17 +21799,17 @@ - + - + - + - + @@ -22045,7 +22045,7 @@ - + @@ -22058,7 +22058,7 @@ - + Resolve a given hostname, blocking. Resolved hostname is returned as an IPv4 or IPv6 depending on "ip_type". @@ -22069,7 +22069,7 @@ - + Create a queue item for resolving a given hostname to an IPv4 or IPv6 depending on "ip_type". The queue ID is returned, or RESOLVER_INVALID_ID on error. @@ -22180,7 +22180,7 @@ - + @@ -22249,13 +22249,13 @@ - + - + @@ -22294,7 +22294,7 @@ - + @@ -22307,7 +22307,7 @@ - + Return the format of the [Image], one of [Image].FORMAT_*. @@ -22392,7 +22392,7 @@ - + @@ -22425,7 +22425,7 @@ - + @@ -22439,7 +22439,7 @@ - + @@ -22606,7 +22606,7 @@ - + Create a new [ImageTexture] with "width" and "height". @@ -22619,14 +22619,14 @@ - + Create a new [ImageTexture] from an [Image] with "flags" from [Texture].FLAG_*. - + Return the format of the [ImageTexture], one of [Image].FORMAT_*. @@ -22640,7 +22640,7 @@ - + Return the storage type. One of [ImageTexture].STORAGE_*. @@ -22719,7 +22719,7 @@ - + Simple helper to draw a uvsphere, with given latitudes, longitude and radius. @@ -22840,7 +22840,7 @@ - + Add a new mapping entry (in SDL2 format) to the mapping database. Optionally update already connected devices. @@ -22974,7 +22974,7 @@ - + Return the mouse mode. See the constants for more information. @@ -23065,7 +23065,7 @@ - + @@ -23088,7 +23088,7 @@ - + Starts to vibrate the joypad. Joypads usually come with two rumble motors, a strong and a weak one. weak_magnitude is the strength of the weak motor (between 0 and 1) and strong_magnitude is the strength of the strong motor (between 0 and 1). duration is the duration of the effect in seconds (a duration of 0 will try to play the vibration indefinitely). @@ -23259,7 +23259,7 @@ - + @@ -24139,7 +24139,7 @@ - + Adds an item to the item list with no text, only an icon. @@ -24152,7 +24152,7 @@ - + Adds an item to the item list with specified text. Specify an icon of null for a list item with no icon. @@ -24194,7 +24194,7 @@ - + @@ -24210,7 +24210,7 @@ - + Given a position within the control return the item (if any) at that point. @@ -24288,7 +24288,7 @@ - + @@ -24370,7 +24370,7 @@ - + Select the item at the specified index. @@ -24991,13 +24991,13 @@ - + - + - + @@ -25186,13 +25186,13 @@ - + - + - + @@ -25233,7 +25233,7 @@ - + Return the alignment mode (any of the ALIGN_* enumeration values). @@ -25289,7 +25289,7 @@ - + Return the vertical alignment mode (any of the VALIGN_* enumeration values). @@ -25814,7 +25814,7 @@ - + Return the current mode set to the Light2D. @@ -25835,7 +25835,7 @@ - + @@ -26217,7 +26217,7 @@ - + @@ -26229,7 +26229,7 @@ - + @@ -26241,7 +26241,7 @@ - + @@ -26285,7 +26285,7 @@ - + @@ -26503,7 +26503,7 @@ - + @@ -26578,9 +26578,9 @@ - + - + @@ -26821,7 +26821,7 @@ - + Returns the underline mode for this button. @@ -27299,7 +27299,7 @@ - + @@ -27307,7 +27307,7 @@ - + @@ -27867,7 +27867,7 @@ - + @@ -27905,7 +27905,7 @@ - + @@ -28042,7 +28042,7 @@ - + Try locking this [Mutex], does not block. Returns [OK] on success else [ERR_BUSY]. @@ -28146,7 +28146,7 @@ - + @@ -28158,7 +28158,7 @@ - + @@ -28244,7 +28244,7 @@ - + @@ -28574,35 +28574,35 @@ - + - + - + - + - + - + - + - + @@ -28644,7 +28644,7 @@ - + @@ -28916,7 +28916,7 @@ - + @@ -28942,7 +28942,7 @@ - + @@ -29131,7 +29131,7 @@ - + Add a child [Node]. Nodes can have as many children as they want, but every child must have a unique name. Children nodes are automatically deleted when the parent node is deleted, so deleting a whole scene is performed by deleting its topmost node. @@ -29143,7 +29143,7 @@ - + Add a node to a group. Groups are helpers to name and organize a subset of nodes, like for example "enemies" or "collectables". A [Node] can be in any number of groups. Nodes can be assigned a group at any time, but will not be added to it until they are inside the scene tree (see [method is_inside_tree]). @@ -29173,7 +29173,7 @@ - + Find a descendant of this node whose name matches [code]mask[/code] as in [method String.match] (i.e. case sensitive, but '*' matches zero or more characters and '?' matches any single character except '.'). Note that it does not match against the full path, just against individual node names. @@ -29310,7 +29310,7 @@ - + @@ -29483,7 +29483,7 @@ - + Calls the method (if present) with the arguments given in "args" on this Node and recursively on all children. If the parent_first argument is true then the method will be called on the current [Node] first, then on all children. If it is false then the children will get called first. @@ -29541,7 +29541,7 @@ - + Replace a node in a scene by a given one. Subscriptions that pass through this node will be lost. @@ -29711,7 +29711,7 @@ - + @@ -30009,7 +30009,7 @@ - + Apply a local translation on X axis to the 2D node according to the 'delta' of the process. If 'scaled' is false, the movement is normalized. @@ -30020,7 +30020,7 @@ - + Apply a local translation on Y axis to the 2D node according to the 'delta' of the process. If 'scaled' is false, the movement is normalized. @@ -30287,7 +30287,7 @@ - + Displays a modal dialog box utilizing the host OS. @@ -30355,7 +30355,7 @@ - + Execute the binary file in given path, optionally blocking until it returns. A process ID is returned. @@ -30504,7 +30504,7 @@ - + @@ -30557,7 +30557,7 @@ - + Returns the current screen orientation, the return value will be one of the SCREEN_ORIENTATION constants in this class. @@ -30778,7 +30778,7 @@ - + @@ -30799,7 +30799,7 @@ - + @@ -30938,7 +30938,7 @@ - + @@ -31025,7 +31025,7 @@ - + @@ -31182,7 +31182,7 @@ - + Add a user signal (can be added anytime). Arguments are optional, but can be added as an array of dictionaries, each containing "name" and "type" (from [@Global Scope] TYPE_*). @@ -31222,7 +31222,7 @@ - + @@ -31230,9 +31230,9 @@ - + - + Connect a signal to a method at a target (member function). Binds are optional and are passed as extra arguments to the call. Flags specify optional deferred or one shot connections, see enum CONNECT_*. A signal can only be connected once to a method, and it will throw an error if already connected. If you want to avoid this, use [method is_connected] to check. @@ -31415,7 +31415,7 @@ - + Notify the object of something. @@ -31517,7 +31517,7 @@ - + @@ -31585,13 +31585,13 @@ - + - + @@ -31652,7 +31652,7 @@ - + Add an item, with text "label" and (optionally) id. If no "id" is passed, "id" becomes the item index. New items are appended at the end. @@ -31865,7 +31865,7 @@ - + @@ -31875,7 +31875,7 @@ - + @@ -31883,7 +31883,7 @@ - + @@ -31923,7 +31923,7 @@ - + @@ -31988,7 +31988,7 @@ - + @@ -32033,7 +32033,7 @@ - + Return the error state of the last packet received (via [method get_packet] and [method get_var]). @@ -32053,7 +32053,7 @@ - + @@ -32062,7 +32062,7 @@ - + @@ -32168,13 +32168,13 @@ - + - + Make this [PacketPeerUDP] listen on the "port" binding to "bind_address" with a buffer size "recv_buf_size". @@ -32184,7 +32184,7 @@ - + @@ -32195,7 +32195,7 @@ - + Wait for a packet to arrive on the listening port, see [method listen]. @@ -32474,7 +32474,7 @@ - + @@ -32775,7 +32775,7 @@ - + @@ -33127,7 +33127,7 @@ - + @@ -33617,7 +33617,7 @@ - + Returns the rotation mode. The constants below list which axes are allowed to rotate for each mode. @@ -34192,7 +34192,7 @@ - + Check the intersections of a shape, given through a [Physics2DShapeQueryParameters] object, against the space. The resulting array contains a list of points where the shape intersects another. Like with [method intersect_shape], the number of returned results can be limited to save processing time. @@ -34221,13 +34221,13 @@ - + - + - + Check whether a point is inside any shape. The shapes the point is inside of are returned in an array containing dictionaries with the following fields: @@ -34248,9 +34248,9 @@ - + - + Intersect a ray in a given space. The returned object is a dictionary with the following fields: @@ -34270,7 +34270,7 @@ - + Check the intersections of a shape, given through a [Physics2DShapeQueryParameters] object, against the space. The intersected shapes are returned in an array containing dictionaries with the following fields: @@ -34319,7 +34319,7 @@ - + Add a shape to the area, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index. @@ -34413,7 +34413,7 @@ - + @@ -34596,7 +34596,7 @@ - + Add a shape to the body, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index. @@ -34638,9 +34638,9 @@ - + - + Create a physics body. The first parameter can be any value from constants BODY_MODE*, for the type of body created. Additionally, the body can be created in sleeping state to save processing time. @@ -34665,7 +34665,7 @@ - + @@ -34683,7 +34683,7 @@ - + @@ -35006,7 +35006,7 @@ - + @@ -35023,7 +35023,7 @@ - + Create a damped spring joint between two bodies. If not specified, the second body is assumed to be the joint itself. @@ -35080,9 +35080,9 @@ - + - + Create a groove joint between two bodies. If not specified, the bodyies are assumed to be the joint itself. @@ -35100,7 +35100,7 @@ - + @@ -35128,7 +35128,7 @@ - + Create a pin joint between two bodies. If not specified, the second body is assumed to be the joint itself. @@ -35162,7 +35162,7 @@ - + @@ -36150,7 +36150,7 @@ - + @@ -36172,9 +36172,9 @@ - + - + @@ -36184,7 +36184,7 @@ - + @@ -36218,7 +36218,7 @@ - + @@ -36302,7 +36302,7 @@ - + @@ -36460,7 +36460,7 @@ - + @@ -36508,15 +36508,15 @@ - + - + - + @@ -36548,7 +36548,7 @@ - + @@ -37038,7 +37038,7 @@ - + @@ -37138,7 +37138,7 @@ - + @@ -39021,7 +39021,7 @@ - + Add a new checkable item with text "label". An id can optionally be provided, as well as an accelerator. If no id is provided, one will be created from the index. Note that checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. @@ -39034,7 +39034,7 @@ - + @@ -39046,9 +39046,9 @@ - + - + Add a new checkable item with text "label" and icon "texture". An id can optionally be provided, as well as an accelerator. If no id is provided, one will be @@ -39062,9 +39062,9 @@ - + - + @@ -39076,9 +39076,9 @@ - + - + Add a new item with text "label" and icon "texture". An id can optionally be provided, as well as an accelerator keybinding. If no id is provided, one will be created from the index. @@ -39091,9 +39091,9 @@ - + - + @@ -39105,7 +39105,7 @@ - + Add a new item with text "label". An id can optionally be provided, as well as an accelerator keybinding. If no id is provided, one will be created from the index. @@ -39125,7 +39125,7 @@ - + @@ -39137,7 +39137,7 @@ - + Adds an item with a submenu. The submenu is the name of a child PopupMenu node that would be shown when the item is clicked. An id can optionally be provided, but if is isn't provided, one will be created from the index. @@ -39407,7 +39407,7 @@ - + @@ -39767,7 +39767,7 @@ - + @@ -40108,13 +40108,13 @@ - + - + @@ -41486,7 +41486,7 @@ - + @@ -41672,7 +41672,7 @@ - + @@ -41715,7 +41715,7 @@ - + Searches the text for the compiled pattern. Returns a [RegExMatch] container of the first matching reult if found, otherwise null. The region to search within can be specified without modifying where the start and end anchor would be. @@ -41730,9 +41730,9 @@ - + - + Searches the text for the compiled pattern and replaces it with the specified string. Escapes and backreferences such as [code]\1[/code] and [code]\g<name>[/code] expanded and resolved. By default only the first instance is replaced but it can be changed for all instances (global replacement). The region to search within can be specified without modifying where the start and end anchor would be. @@ -42153,14 +42153,14 @@ - + Poll the load. If OK is returned, this means poll will have to be called again. If ERR_FILE_EOF is returned, them the load has finished and the resource can be obtained by calling [method get_resource]. - + @@ -42209,7 +42209,7 @@ - + @@ -42219,7 +42219,7 @@ - + Load a resource interactively, the returned object allows to load with high granularity. @@ -42327,13 +42327,13 @@ - + - + Save a resource to disk, to a given path. @@ -42380,7 +42380,7 @@ - + @@ -42474,7 +42474,7 @@ - + @@ -42791,7 +42791,7 @@ - + Return the current axis lock of the body. One of AXIS_LOCK_* enum. @@ -42854,7 +42854,7 @@ - + Return the current body mode, see [method set_mode]. @@ -43251,7 +43251,7 @@ - + Return whether this body is using continuous collision detection. @@ -43307,7 +43307,7 @@ - + Return the current body mode, see [method set_mode]. @@ -43762,7 +43762,7 @@ - + @@ -43850,7 +43850,7 @@ - + @@ -43858,7 +43858,7 @@ - + @@ -43870,7 +43870,7 @@ - + @@ -44020,7 +44020,7 @@ - + @@ -44131,7 +44131,7 @@ - + @@ -44313,7 +44313,7 @@ - + @@ -44550,14 +44550,14 @@ - + Lowers the [Semaphore], allowing one more thread in. - + Tries to wait for the [Semaphore], if its value is zero, blocks until non-zero. @@ -44602,7 +44602,7 @@ - + @@ -45067,7 +45067,7 @@ - + @@ -45687,19 +45687,19 @@ - + - + - + @@ -45717,7 +45717,7 @@ - + @@ -45735,7 +45735,7 @@ - + @@ -45747,19 +45747,19 @@ - + - + - + @@ -45811,7 +45811,7 @@ - + @@ -45853,7 +45853,7 @@ - + @@ -45877,7 +45877,7 @@ - + @@ -45889,7 +45889,7 @@ - + @@ -46410,6 +46410,8 @@ + + @@ -46604,11 +46606,13 @@ - + - + - + + + @@ -46902,7 +46906,7 @@ - + Return visibility of the split dragger (one of [DRAGGER_VISIBLE], [DRAGGER_HIDDEN] or [DRAGGER_HIDDEN_COLLAPSED]). @@ -47358,13 +47362,13 @@ - + - + @@ -47574,7 +47578,7 @@ - + @@ -48053,7 +48057,7 @@ - + @@ -48228,7 +48232,7 @@ - + @@ -48236,13 +48240,13 @@ - + - + Connect to a peer using an underlying [StreamPeer] "stream", when "validate_certs" is true, [StreamPeerSSL] will validate that the certificate presented by the peer matches the "for_hostname". @@ -48256,7 +48260,7 @@ - + Return the status of the connection, one of STATUS_* enum. @@ -48287,7 +48291,7 @@ - + @@ -48319,7 +48323,7 @@ - + Return the status of the connection, one of STATUS_* enum. @@ -48360,7 +48364,7 @@ - + @@ -49515,7 +49519,7 @@ - + @@ -49553,7 +49557,7 @@ - + @@ -49794,15 +49798,15 @@ - + - + - + - + - + Insert a triangle fan made of array data into [Mesh] being constructed. @@ -49947,11 +49951,11 @@ - + - + Listen on the "port" binding to "bind_address". @@ -50021,7 +50025,7 @@ - + Return tab alignment, from the ALIGN_* enum. @@ -50216,9 +50220,9 @@ - + - + @@ -50238,13 +50242,13 @@ - + - + @@ -50480,7 +50484,7 @@ - + Add color region (given the delimiters) and its colors. @@ -50585,7 +50589,7 @@ - + @@ -50595,7 +50599,7 @@ - + @@ -51028,7 +51032,7 @@ - + @@ -51044,9 +51048,9 @@ - + - + @@ -51064,11 +51068,11 @@ - + - + @@ -51199,7 +51203,7 @@ - + @@ -51497,7 +51501,7 @@ - + @@ -51890,7 +51894,7 @@ - + @@ -51898,7 +51902,7 @@ - + Start a new [Thread], it will run "method" on object "instance" using "userdata" as an argument and running with "priority", one of PRIORITY_* enum. @@ -52038,14 +52042,14 @@ - + Return the current half offset configuration. - + Return the orientation mode. @@ -52065,7 +52069,7 @@ - + Return the tile origin configuration. @@ -52144,7 +52148,7 @@ - + Return the absolute world position corresponding to the tilemap (grid-based) coordinates given as an argument. @@ -52160,11 +52164,11 @@ - + - + - + Set the tile index for the cell referenced by its grid-based X and Y coordinates. @@ -52190,9 +52194,9 @@ - + - + Set the tile index for the cell referenced by a Vector2 of grid-based coordinates. @@ -52506,7 +52510,7 @@ - + @@ -52823,7 +52827,7 @@ - + Return the timer's processing mode. @@ -53020,7 +53024,7 @@ - + @@ -53731,7 +53735,7 @@ - + Get the rectangle area of the the specified item. If column is specified, only get the position and size of that column, otherwise get the rectangle containing all columns. @@ -54099,9 +54103,9 @@ - + - + @@ -54159,7 +54163,7 @@ - + @@ -54275,7 +54279,7 @@ - + @@ -54437,7 +54441,7 @@ - + @@ -54553,7 +54557,7 @@ - + @@ -54659,7 +54663,7 @@ - + Follow [code]method[/code] of [code]object[/code] and apply the returned value on [code]target_method[/code] of [code]target[/code], beginning from [code]initial_val[/code] for [code]duration[/code] seconds, [code]delay[/code] later. Methods are animated by calling them with consequitive values. @@ -54685,7 +54689,7 @@ - + Follow [code]property[/code] of [code]object[/code] and apply it on [code]target_property[/code] of [code]target[/code], beginning from [code]initial_val[/code] for [code]duration[/code] seconds, [code]delay[/code] seconds later. Note that [code]target:target_property[/code] would equal [code]object:property[/code] at the end of the tween. @@ -54707,7 +54711,7 @@ - + Returns the process mode that has been set from editor GUI or [method set_tween_process_mode] @@ -54776,7 +54780,7 @@ - + Animate [code]method[/code] of [code]object[/code] from [code]initial_val[/code] to [code]final_val[/code] for [code]duration[/code] seconds, [code]delay[/code] seconds later. Methods are animated by calling them with consecuitive values. @@ -54800,7 +54804,7 @@ - + Animate [code]property[/code] of [code]object[/code] from [code]initial_val[/code] to [code]final_val[/code] for [code]duration[/code] seconds, [code]delay[/code] seconds later. @@ -54826,7 +54830,7 @@ - + Stop animating and completely remove a tween, given its object and property/method pair. Passing empty String as key will remove all tweens for given object. @@ -54844,7 +54848,7 @@ - + Resets a tween to the initial value (the one given, not the one before the tween), given its object and property/method pair. Passing empty String as key will reset all tweens for given object. @@ -54862,7 +54866,7 @@ - + Continue animating a stopped tween, given its object and property/method pair. Passing empty String as key will resume all tweens for given object. @@ -54932,7 +54936,7 @@ - + Stop animating a tween, given its object and property/method pair. Passing empty String as key will stop all tweens for given object. @@ -54964,7 +54968,7 @@ - + Animate [code]method[/code] of [code]object[/code] from the value returned by [code]initial.initial_method[/code] to [code]final_val[/code] for [code]duration[/code] seconds, [code]delay[/code] seconds later. Methods are animated by calling them with consecuitive values. @@ -54990,7 +54994,7 @@ - + Animate [code]property[/code] of [code]object[/code] from the current value of the [code]initial_val[/code] property of [code]initial[/code] to [code]final_val[/code] for [code]duration[/code] seconds, [code]delay[/code] seconds later. @@ -55188,7 +55192,7 @@ - + Create a new action. After this is called, do all your calls to [method add_do_method], [method add_undo_method], [method add_do_property] and [method add_undo_property]. @@ -56361,13 +56365,13 @@ - + - + @@ -56401,7 +56405,7 @@ - + @@ -56422,7 +56426,7 @@ - + @@ -56457,14 +56461,14 @@ - + Get when the viewport would be updated, will be one of the [code]UPDATE_*[/code] constants. - + @@ -56717,7 +56721,7 @@ - + Set the size override of the viewport. If the enable parameter is true, it would use the override, otherwise it would use the default size. If the size parameter is equal to [code](-1, -1)[/code], it won't update the size. @@ -57323,7 +57327,7 @@ - + @@ -57335,7 +57339,7 @@ - + @@ -57349,7 +57353,7 @@ - + @@ -57373,7 +57377,7 @@ - + @@ -57761,7 +57765,7 @@ - + @@ -57805,7 +57809,7 @@ - + @@ -57947,7 +57951,7 @@ - + @@ -57997,7 +58001,7 @@ - + @@ -58163,7 +58167,7 @@ - + @@ -58287,13 +58291,13 @@ - + - + @@ -58305,7 +58309,7 @@ - + @@ -58535,7 +58539,7 @@ - + @@ -58595,7 +58599,7 @@ - + @@ -58639,7 +58643,7 @@ - + @@ -58677,7 +58681,7 @@ - + @@ -58749,13 +58753,13 @@ - + - + @@ -58839,13 +58843,13 @@ - + - + @@ -58953,7 +58957,7 @@ - + @@ -58977,13 +58981,13 @@ - + - + @@ -59129,7 +59133,7 @@ - + @@ -59211,7 +59215,7 @@ - + @@ -59421,7 +59425,7 @@ - + @@ -59477,7 +59481,7 @@ - + @@ -59566,7 +59570,7 @@ - + @@ -59920,7 +59924,7 @@ - + Get the type of the current node. Compare with [code]NODE_*[/code] constants. @@ -59943,7 +59947,7 @@ - + @@ -59952,7 +59956,7 @@ - + @@ -59961,14 +59965,14 @@ - + Read the next node of the file. This returns an error code. - + -- cgit v1.2.3 From a3c5e84f59afa9f093977fa90bcca22b2baba00f Mon Sep 17 00:00:00 2001 From: Paulb23 Date: Sun, 3 Sep 2017 13:31:07 +0100 Subject: Enabled smooth scrolling for shader editor --- editor/plugins/shader_editor_plugin.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp index 13b0391a87..b02016c273 100644 --- a/editor/plugins/shader_editor_plugin.cpp +++ b/editor/plugins/shader_editor_plugin.cpp @@ -289,6 +289,8 @@ void ShaderEditor::_editor_settings_changed() { shader_editor->get_text_edit()->cursor_set_blink_speed(EditorSettings::get_singleton()->get("text_editor/cursor/caret_blink_speed")); shader_editor->get_text_edit()->add_constant_override("line_spacing", EditorSettings::get_singleton()->get("text_editor/theme/line_spacing")); shader_editor->get_text_edit()->cursor_set_block_mode(EditorSettings::get_singleton()->get("text_editor/cursor/block_caret")); + shader_editor->get_text_edit()->set_smooth_scroll_enabled(EditorSettings::get_singleton()->get("text_editor/open_scripts/smooth_scrolling")); + shader_editor->get_text_edit()->set_v_scroll_speed(EditorSettings::get_singleton()->get("text_editor/open_scripts/v_scroll_speed")); } void ShaderEditor::_bind_methods() { -- cgit v1.2.3 From 7878329e6fc828dc7ca0a8300ebdbaa0674a769c Mon Sep 17 00:00:00 2001 From: Karroffel Date: Sun, 3 Sep 2017 12:40:41 +0200 Subject: merged gdnative and nativescript module --- modules/gdnative/SCsub | 12 +- modules/gdnative/gdnative.h | 2 +- modules/gdnative/gdnative/array.cpp | 309 +++++ modules/gdnative/gdnative/basis.cpp | 254 ++++ modules/gdnative/gdnative/color.cpp | 182 +++ modules/gdnative/gdnative/dictionary.cpp | 155 +++ modules/gdnative/gdnative/gdnative.cpp | 189 +++ modules/gdnative/gdnative/node_path.cpp | 116 ++ modules/gdnative/gdnative/plane.cpp | 178 +++ modules/gdnative/gdnative/pool_arrays.cpp | 633 ++++++++++ modules/gdnative/gdnative/quat.cpp | 219 ++++ modules/gdnative/gdnative/rect2.cpp | 157 +++ modules/gdnative/gdnative/rect3.cpp | 219 ++++ modules/gdnative/gdnative/rid.cpp | 75 ++ modules/gdnative/gdnative/string.cpp | 1267 ++++++++++++++++++++ modules/gdnative/gdnative/transform.cpp | 223 ++++ modules/gdnative/gdnative/transform2d.cpp | 210 ++++ modules/gdnative/gdnative/variant.cpp | 481 ++++++++ modules/gdnative/gdnative/vector2.cpp | 297 +++++ modules/gdnative/gdnative/vector3.cpp | 304 +++++ modules/gdnative/godot/array.cpp | 309 ----- modules/gdnative/godot/array.h | 122 -- modules/gdnative/godot/basis.cpp | 254 ---- modules/gdnative/godot/basis.h | 115 -- modules/gdnative/godot/color.cpp | 182 --- modules/gdnative/godot/color.h | 96 -- modules/gdnative/godot/dictionary.cpp | 155 --- modules/gdnative/godot/dictionary.h | 89 -- modules/gdnative/godot/gdnative.cpp | 190 --- modules/gdnative/godot/gdnative.h | 303 ----- modules/gdnative/godot/icon.png.import | 23 - modules/gdnative/godot/node_path.cpp | 116 -- modules/gdnative/godot/node_path.h | 77 -- modules/gdnative/godot/plane.cpp | 178 --- modules/gdnative/godot/plane.h | 93 -- modules/gdnative/godot/pool_arrays.cpp | 633 ---------- modules/gdnative/godot/pool_arrays.h | 316 ----- modules/gdnative/godot/quat.cpp | 219 ---- modules/gdnative/godot/quat.h | 104 -- modules/gdnative/godot/rect2.cpp | 157 --- modules/gdnative/godot/rect2.h | 86 -- modules/gdnative/godot/rect3.cpp | 219 ---- modules/gdnative/godot/rect3.h | 108 -- modules/gdnative/godot/rid.cpp | 75 -- modules/gdnative/godot/rid.h | 64 - modules/gdnative/godot/string.cpp | 1267 -------------------- modules/gdnative/godot/string.h | 228 ---- modules/gdnative/godot/transform.cpp | 223 ---- modules/gdnative/godot/transform.h | 100 -- modules/gdnative/godot/transform2d.cpp | 210 ---- modules/gdnative/godot/transform2d.h | 99 -- modules/gdnative/godot/variant.cpp | 481 -------- modules/gdnative/godot/variant.h | 201 ---- modules/gdnative/godot/vector2.cpp | 297 ----- modules/gdnative/godot/vector2.h | 128 -- modules/gdnative/godot/vector3.cpp | 304 ----- modules/gdnative/godot/vector3.h | 135 --- modules/gdnative/include/gdnative/array.h | 122 ++ modules/gdnative/include/gdnative/basis.h | 115 ++ modules/gdnative/include/gdnative/color.h | 96 ++ modules/gdnative/include/gdnative/dictionary.h | 89 ++ modules/gdnative/include/gdnative/gdnative.h | 277 +++++ modules/gdnative/include/gdnative/node_path.h | 77 ++ modules/gdnative/include/gdnative/plane.h | 93 ++ modules/gdnative/include/gdnative/pool_arrays.h | 316 +++++ modules/gdnative/include/gdnative/quat.h | 104 ++ modules/gdnative/include/gdnative/rect2.h | 86 ++ modules/gdnative/include/gdnative/rect3.h | 108 ++ modules/gdnative/include/gdnative/rid.h | 64 + modules/gdnative/include/gdnative/string.h | 228 ++++ modules/gdnative/include/gdnative/transform.h | 100 ++ modules/gdnative/include/gdnative/transform2d.h | 99 ++ modules/gdnative/include/gdnative/variant.h | 201 ++++ modules/gdnative/include/gdnative/vector2.h | 128 ++ modules/gdnative/include/gdnative/vector3.h | 135 +++ .../include/nativescript/godot_nativescript.h | 227 ++++ modules/gdnative/nativescript/SCsub | 10 + modules/gdnative/nativescript/api_generator.cpp | 487 ++++++++ modules/gdnative/nativescript/api_generator.h | 38 + .../gdnative/nativescript/godot_nativescript.cpp | 205 ++++ modules/gdnative/nativescript/nativescript.cpp | 1215 +++++++++++++++++++ modules/gdnative/nativescript/nativescript.h | 325 +++++ modules/gdnative/nativescript/register_types.cpp | 118 ++ modules/gdnative/nativescript/register_types.h | 31 + modules/gdnative/register_types.cpp | 9 + modules/nativescript/SCsub | 10 - modules/nativescript/api_generator.cpp | 487 -------- modules/nativescript/api_generator.h | 38 - modules/nativescript/config.py | 8 - modules/nativescript/godot_nativescript.cpp | 205 ---- modules/nativescript/godot_nativescript.h | 227 ---- modules/nativescript/nativescript.cpp | 1215 ------------------- modules/nativescript/nativescript.h | 325 ----- modules/nativescript/register_types.cpp | 118 -- modules/nativescript/register_types.h | 31 - 95 files changed, 10580 insertions(+), 10625 deletions(-) create mode 100644 modules/gdnative/gdnative/array.cpp create mode 100644 modules/gdnative/gdnative/basis.cpp create mode 100644 modules/gdnative/gdnative/color.cpp create mode 100644 modules/gdnative/gdnative/dictionary.cpp create mode 100644 modules/gdnative/gdnative/gdnative.cpp create mode 100644 modules/gdnative/gdnative/node_path.cpp create mode 100644 modules/gdnative/gdnative/plane.cpp create mode 100644 modules/gdnative/gdnative/pool_arrays.cpp create mode 100644 modules/gdnative/gdnative/quat.cpp create mode 100644 modules/gdnative/gdnative/rect2.cpp create mode 100644 modules/gdnative/gdnative/rect3.cpp create mode 100644 modules/gdnative/gdnative/rid.cpp create mode 100644 modules/gdnative/gdnative/string.cpp create mode 100644 modules/gdnative/gdnative/transform.cpp create mode 100644 modules/gdnative/gdnative/transform2d.cpp create mode 100644 modules/gdnative/gdnative/variant.cpp create mode 100644 modules/gdnative/gdnative/vector2.cpp create mode 100644 modules/gdnative/gdnative/vector3.cpp delete mode 100644 modules/gdnative/godot/array.cpp delete mode 100644 modules/gdnative/godot/array.h delete mode 100644 modules/gdnative/godot/basis.cpp delete mode 100644 modules/gdnative/godot/basis.h delete mode 100644 modules/gdnative/godot/color.cpp delete mode 100644 modules/gdnative/godot/color.h delete mode 100644 modules/gdnative/godot/dictionary.cpp delete mode 100644 modules/gdnative/godot/dictionary.h delete mode 100644 modules/gdnative/godot/gdnative.cpp delete mode 100644 modules/gdnative/godot/gdnative.h delete mode 100644 modules/gdnative/godot/icon.png.import delete mode 100644 modules/gdnative/godot/node_path.cpp delete mode 100644 modules/gdnative/godot/node_path.h delete mode 100644 modules/gdnative/godot/plane.cpp delete mode 100644 modules/gdnative/godot/plane.h delete mode 100644 modules/gdnative/godot/pool_arrays.cpp delete mode 100644 modules/gdnative/godot/pool_arrays.h delete mode 100644 modules/gdnative/godot/quat.cpp delete mode 100644 modules/gdnative/godot/quat.h delete mode 100644 modules/gdnative/godot/rect2.cpp delete mode 100644 modules/gdnative/godot/rect2.h delete mode 100644 modules/gdnative/godot/rect3.cpp delete mode 100644 modules/gdnative/godot/rect3.h delete mode 100644 modules/gdnative/godot/rid.cpp delete mode 100644 modules/gdnative/godot/rid.h delete mode 100644 modules/gdnative/godot/string.cpp delete mode 100644 modules/gdnative/godot/string.h delete mode 100644 modules/gdnative/godot/transform.cpp delete mode 100644 modules/gdnative/godot/transform.h delete mode 100644 modules/gdnative/godot/transform2d.cpp delete mode 100644 modules/gdnative/godot/transform2d.h delete mode 100644 modules/gdnative/godot/variant.cpp delete mode 100644 modules/gdnative/godot/variant.h delete mode 100644 modules/gdnative/godot/vector2.cpp delete mode 100644 modules/gdnative/godot/vector2.h delete mode 100644 modules/gdnative/godot/vector3.cpp delete mode 100644 modules/gdnative/godot/vector3.h create mode 100644 modules/gdnative/include/gdnative/array.h create mode 100644 modules/gdnative/include/gdnative/basis.h create mode 100644 modules/gdnative/include/gdnative/color.h create mode 100644 modules/gdnative/include/gdnative/dictionary.h create mode 100644 modules/gdnative/include/gdnative/gdnative.h create mode 100644 modules/gdnative/include/gdnative/node_path.h create mode 100644 modules/gdnative/include/gdnative/plane.h create mode 100644 modules/gdnative/include/gdnative/pool_arrays.h create mode 100644 modules/gdnative/include/gdnative/quat.h create mode 100644 modules/gdnative/include/gdnative/rect2.h create mode 100644 modules/gdnative/include/gdnative/rect3.h create mode 100644 modules/gdnative/include/gdnative/rid.h create mode 100644 modules/gdnative/include/gdnative/string.h create mode 100644 modules/gdnative/include/gdnative/transform.h create mode 100644 modules/gdnative/include/gdnative/transform2d.h create mode 100644 modules/gdnative/include/gdnative/variant.h create mode 100644 modules/gdnative/include/gdnative/vector2.h create mode 100644 modules/gdnative/include/gdnative/vector3.h create mode 100644 modules/gdnative/include/nativescript/godot_nativescript.h create mode 100644 modules/gdnative/nativescript/SCsub create mode 100644 modules/gdnative/nativescript/api_generator.cpp create mode 100644 modules/gdnative/nativescript/api_generator.h create mode 100644 modules/gdnative/nativescript/godot_nativescript.cpp create mode 100644 modules/gdnative/nativescript/nativescript.cpp create mode 100644 modules/gdnative/nativescript/nativescript.h create mode 100644 modules/gdnative/nativescript/register_types.cpp create mode 100644 modules/gdnative/nativescript/register_types.h delete mode 100644 modules/nativescript/SCsub delete mode 100644 modules/nativescript/api_generator.cpp delete mode 100644 modules/nativescript/api_generator.h delete mode 100644 modules/nativescript/config.py delete mode 100644 modules/nativescript/godot_nativescript.cpp delete mode 100644 modules/nativescript/godot_nativescript.h delete mode 100644 modules/nativescript/nativescript.cpp delete mode 100644 modules/nativescript/nativescript.h delete mode 100644 modules/nativescript/register_types.cpp delete mode 100644 modules/nativescript/register_types.h diff --git a/modules/gdnative/SCsub b/modules/gdnative/SCsub index 65970d48c1..f386f2b542 100644 --- a/modules/gdnative/SCsub +++ b/modules/gdnative/SCsub @@ -2,12 +2,16 @@ Import('env') -env.add_source_files(env.modules_sources, "*.cpp") -env.add_source_files(env.modules_sources, "godot/*.cpp") +gdn_env = env.Clone() -env.Append(CPPFLAGS=['-DGDAPI_BUILT_IN']) -env.Append(CPPPATH=['#modules/gdnative/']) +gdn_env.add_source_files(env.modules_sources, "*.cpp") +gdn_env.add_source_files(env.modules_sources, "gdnative/*.cpp") +gdn_env.add_source_files(env.modules_sources, "nativescript/*.cpp") + +gdn_env.Append(CPPFLAGS=['-DGDAPI_BUILT_IN']) +gdn_env.Append(CPPPATH=['#modules/gdnative/include/']) if "platform" in env and env["platform"] == "x11": # there has to be a better solution? env.Append(LINKFLAGS=["-rdynamic"]) + env.use_ptrcall = True diff --git a/modules/gdnative/gdnative.h b/modules/gdnative/gdnative.h index dc1c3507ec..38a480925b 100644 --- a/modules/gdnative/gdnative.h +++ b/modules/gdnative/gdnative.h @@ -35,7 +35,7 @@ #include "os/thread_safe.h" #include "resource.h" -#include +#include "gdnative/gdnative.h" class GDNativeLibrary : public Resource { GDCLASS(GDNativeLibrary, Resource) diff --git a/modules/gdnative/gdnative/array.cpp b/modules/gdnative/gdnative/array.cpp new file mode 100644 index 0000000000..51c023981f --- /dev/null +++ b/modules/gdnative/gdnative/array.cpp @@ -0,0 +1,309 @@ +/*************************************************************************/ +/* array.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "gdnative/array.h" + +#include "core/array.h" +#include "core/os/memory.h" + +#include "core/color.h" +#include "core/dvector.h" + +#include "core/variant.h" + +#ifdef __cplusplus +extern "C" { +#endif + +void _array_api_anchor() { +} + +void GDAPI godot_array_new(godot_array *r_dest) { + Array *dest = (Array *)r_dest; + memnew_placement(dest, Array); +} + +void GDAPI godot_array_new_copy(godot_array *r_dest, const godot_array *p_src) { + Array *dest = (Array *)r_dest; + const Array *src = (const Array *)p_src; + memnew_placement(dest, Array(*src)); +} + +void GDAPI godot_array_new_pool_color_array(godot_array *r_dest, const godot_pool_color_array *p_pca) { + Array *dest = (Array *)r_dest; + PoolVector *pca = (PoolVector *)p_pca; + memnew_placement(dest, Array); + dest->resize(pca->size()); + + for (int i = 0; i < dest->size(); i++) { + Variant v = pca->operator[](i); + dest->operator[](i) = v; + } +} + +void GDAPI godot_array_new_pool_vector3_array(godot_array *r_dest, const godot_pool_vector3_array *p_pv3a) { + Array *dest = (Array *)r_dest; + PoolVector *pca = (PoolVector *)p_pv3a; + memnew_placement(dest, Array); + dest->resize(pca->size()); + + for (int i = 0; i < dest->size(); i++) { + Variant v = pca->operator[](i); + dest->operator[](i) = v; + } +} + +void GDAPI godot_array_new_pool_vector2_array(godot_array *r_dest, const godot_pool_vector2_array *p_pv2a) { + Array *dest = (Array *)r_dest; + PoolVector *pca = (PoolVector *)p_pv2a; + memnew_placement(dest, Array); + dest->resize(pca->size()); + + for (int i = 0; i < dest->size(); i++) { + Variant v = pca->operator[](i); + dest->operator[](i) = v; + } +} + +void GDAPI godot_array_new_pool_string_array(godot_array *r_dest, const godot_pool_string_array *p_psa) { + Array *dest = (Array *)r_dest; + PoolVector *pca = (PoolVector *)p_psa; + memnew_placement(dest, Array); + dest->resize(pca->size()); + + for (int i = 0; i < dest->size(); i++) { + Variant v = pca->operator[](i); + dest->operator[](i) = v; + } +} + +void GDAPI godot_array_new_pool_real_array(godot_array *r_dest, const godot_pool_real_array *p_pra) { + Array *dest = (Array *)r_dest; + PoolVector *pca = (PoolVector *)p_pra; + memnew_placement(dest, Array); + dest->resize(pca->size()); + + for (int i = 0; i < dest->size(); i++) { + Variant v = pca->operator[](i); + dest->operator[](i) = v; + } +} + +void GDAPI godot_array_new_pool_int_array(godot_array *r_dest, const godot_pool_int_array *p_pia) { + Array *dest = (Array *)r_dest; + PoolVector *pca = (PoolVector *)p_pia; + memnew_placement(dest, Array); + dest->resize(pca->size()); + + for (int i = 0; i < dest->size(); i++) { + Variant v = pca->operator[](i); + dest->operator[](i) = v; + } +} + +void GDAPI godot_array_new_pool_byte_array(godot_array *r_dest, const godot_pool_byte_array *p_pba) { + Array *dest = (Array *)r_dest; + PoolVector *pca = (PoolVector *)p_pba; + memnew_placement(dest, Array); + dest->resize(pca->size()); + + for (int i = 0; i < dest->size(); i++) { + Variant v = pca->operator[](i); + dest->operator[](i) = v; + } +} + +void GDAPI godot_array_set(godot_array *p_self, const godot_int p_idx, const godot_variant *p_value) { + Array *self = (Array *)p_self; + Variant *val = (Variant *)p_value; + self->operator[](p_idx) = *val; +} + +godot_variant GDAPI godot_array_get(const godot_array *p_self, const godot_int p_idx) { + godot_variant raw_dest; + Variant *dest = (Variant *)&raw_dest; + const Array *self = (const Array *)p_self; + memnew_placement(dest, Variant(self->operator[](p_idx))); + return raw_dest; +} + +godot_variant GDAPI *godot_array_operator_index(godot_array *p_self, const godot_int p_idx) { + Array *self = (Array *)p_self; + return (godot_variant *)&self->operator[](p_idx); +} + +void GDAPI godot_array_append(godot_array *p_self, const godot_variant *p_value) { + Array *self = (Array *)p_self; + Variant *val = (Variant *)p_value; + self->append(*val); +} + +void GDAPI godot_array_clear(godot_array *p_self) { + Array *self = (Array *)p_self; + self->clear(); +} + +godot_int GDAPI godot_array_count(const godot_array *p_self, const godot_variant *p_value) { + const Array *self = (const Array *)p_self; + const Variant *val = (const Variant *)p_value; + return self->count(*val); +} + +godot_bool GDAPI godot_array_empty(const godot_array *p_self) { + const Array *self = (const Array *)p_self; + return self->empty(); +} + +void GDAPI godot_array_erase(godot_array *p_self, const godot_variant *p_value) { + Array *self = (Array *)p_self; + const Variant *val = (const Variant *)p_value; + self->erase(*val); +} + +godot_variant GDAPI godot_array_front(const godot_array *p_self) { + const Array *self = (const Array *)p_self; + godot_variant v; + Variant *val = (Variant *)&v; + memnew_placement(val, Variant); + *val = self->front(); + return v; +} + +godot_variant GDAPI godot_array_back(const godot_array *p_self) { + const Array *self = (const Array *)p_self; + godot_variant v; + Variant *val = (Variant *)&v; + memnew_placement(val, Variant); + *val = self->back(); + return v; +} + +godot_int GDAPI godot_array_find(const godot_array *p_self, const godot_variant *p_what, const godot_int p_from) { + const Array *self = (const Array *)p_self; + const Variant *val = (const Variant *)p_what; + return self->find(*val, p_from); +} + +godot_int GDAPI godot_array_find_last(const godot_array *p_self, const godot_variant *p_what) { + const Array *self = (const Array *)p_self; + const Variant *val = (const Variant *)p_what; + return self->find_last(*val); +} + +godot_bool GDAPI godot_array_has(const godot_array *p_self, const godot_variant *p_value) { + const Array *self = (const Array *)p_self; + const Variant *val = (const Variant *)p_value; + return self->has(*val); +} + +godot_int GDAPI godot_array_hash(const godot_array *p_self) { + const Array *self = (const Array *)p_self; + return self->hash(); +} + +void GDAPI godot_array_insert(godot_array *p_self, const godot_int p_pos, const godot_variant *p_value) { + Array *self = (Array *)p_self; + const Variant *val = (const Variant *)p_value; + self->insert(p_pos, *val); +} + +void GDAPI godot_array_invert(godot_array *p_self) { + Array *self = (Array *)p_self; + self->invert(); +} + +godot_variant GDAPI godot_array_pop_back(godot_array *p_self) { + Array *self = (Array *)p_self; + godot_variant v; + Variant *val = (Variant *)&v; + memnew_placement(val, Variant); + *val = self->pop_back(); + return v; +} + +godot_variant GDAPI godot_array_pop_front(godot_array *p_self) { + Array *self = (Array *)p_self; + godot_variant v; + Variant *val = (Variant *)&v; + memnew_placement(val, Variant); + *val = self->pop_front(); + return v; +} + +void GDAPI godot_array_push_back(godot_array *p_self, const godot_variant *p_value) { + Array *self = (Array *)p_self; + const Variant *val = (const Variant *)p_value; + self->push_back(*val); +} + +void GDAPI godot_array_push_front(godot_array *p_self, const godot_variant *p_value) { + Array *self = (Array *)p_self; + const Variant *val = (const Variant *)p_value; + self->push_front(*val); +} + +void GDAPI godot_array_remove(godot_array *p_self, const godot_int p_idx) { + Array *self = (Array *)p_self; + self->remove(p_idx); +} + +void GDAPI godot_array_resize(godot_array *p_self, const godot_int p_size) { + Array *self = (Array *)p_self; + self->resize(p_size); +} + +godot_int GDAPI godot_array_rfind(const godot_array *p_self, const godot_variant *p_what, const godot_int p_from) { + const Array *self = (const Array *)p_self; + const Variant *val = (const Variant *)p_what; + return self->rfind(*val, p_from); +} + +godot_int GDAPI godot_array_size(const godot_array *p_self) { + const Array *self = (const Array *)p_self; + return self->size(); +} + +void GDAPI godot_array_sort(godot_array *p_self) { + Array *self = (Array *)p_self; + self->sort(); +} + +void GDAPI godot_array_sort_custom(godot_array *p_self, godot_object *p_obj, const godot_string *p_func) { + Array *self = (Array *)p_self; + const String *func = (const String *)p_func; + self->sort_custom((Object *)p_obj, *func); +} + +void GDAPI godot_array_destroy(godot_array *p_self) { + ((Array *)p_self)->~Array(); +} + +#ifdef __cplusplus +} +#endif diff --git a/modules/gdnative/gdnative/basis.cpp b/modules/gdnative/gdnative/basis.cpp new file mode 100644 index 0000000000..b1327cdaef --- /dev/null +++ b/modules/gdnative/gdnative/basis.cpp @@ -0,0 +1,254 @@ +/*************************************************************************/ +/* basis.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "gdnative/basis.h" + +#include "core/math/matrix3.h" +#include "core/variant.h" + +#ifdef __cplusplus +extern "C" { +#endif + +void _basis_api_anchor() {} + +void GDAPI godot_basis_new_with_rows(godot_basis *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis) { + const Vector3 *x_axis = (const Vector3 *)p_x_axis; + const Vector3 *y_axis = (const Vector3 *)p_y_axis; + const Vector3 *z_axis = (const Vector3 *)p_z_axis; + Basis *dest = (Basis *)r_dest; + *dest = Basis(*x_axis, *y_axis, *z_axis); +} + +void GDAPI godot_basis_new_with_axis_and_angle(godot_basis *r_dest, const godot_vector3 *p_axis, const godot_real p_phi) { + const Vector3 *axis = (const Vector3 *)p_axis; + Basis *dest = (Basis *)r_dest; + *dest = Basis(*axis, p_phi); +} + +void GDAPI godot_basis_new_with_euler(godot_basis *r_dest, const godot_vector3 *p_euler) { + const Vector3 *euler = (const Vector3 *)p_euler; + Basis *dest = (Basis *)r_dest; + *dest = Basis(*euler); +} + +godot_string GDAPI godot_basis_as_string(const godot_basis *p_self) { + godot_string ret; + const Basis *self = (const Basis *)p_self; + memnew_placement(&ret, String(*self)); + return ret; +} + +godot_basis GDAPI godot_basis_inverse(const godot_basis *p_self) { + godot_basis dest; + const Basis *self = (const Basis *)p_self; + *((Basis *)&dest) = self->inverse(); + return dest; +} + +godot_basis GDAPI godot_basis_transposed(const godot_basis *p_self) { + godot_basis dest; + const Basis *self = (const Basis *)p_self; + *((Basis *)&dest) = self->transposed(); + return dest; +} + +godot_basis GDAPI godot_basis_orthonormalized(const godot_basis *p_self) { + godot_basis dest; + const Basis *self = (const Basis *)p_self; + *((Basis *)&dest) = self->orthonormalized(); + return dest; +} + +godot_real GDAPI godot_basis_determinant(const godot_basis *p_self) { + const Basis *self = (const Basis *)p_self; + return self->determinant(); +} + +godot_basis GDAPI godot_basis_rotated(const godot_basis *p_self, const godot_vector3 *p_axis, const godot_real p_phi) { + godot_basis dest; + const Basis *self = (const Basis *)p_self; + const Vector3 *axis = (const Vector3 *)p_axis; + *((Basis *)&dest) = self->rotated(*axis, p_phi); + return dest; +} + +godot_basis GDAPI godot_basis_scaled(const godot_basis *p_self, const godot_vector3 *p_scale) { + godot_basis dest; + const Basis *self = (const Basis *)p_self; + const Vector3 *scale = (const Vector3 *)p_scale; + *((Basis *)&dest) = self->scaled(*scale); + return dest; +} + +godot_vector3 GDAPI godot_basis_get_scale(const godot_basis *p_self) { + godot_vector3 dest; + const Basis *self = (const Basis *)p_self; + *((Vector3 *)&dest) = self->get_scale(); + return dest; +} + +godot_vector3 GDAPI godot_basis_get_euler(const godot_basis *p_self) { + godot_vector3 dest; + const Basis *self = (const Basis *)p_self; + *((Vector3 *)&dest) = self->get_euler(); + return dest; +} + +godot_real GDAPI godot_basis_tdotx(const godot_basis *p_self, const godot_vector3 *p_with) { + const Basis *self = (const Basis *)p_self; + const Vector3 *with = (const Vector3 *)p_with; + return self->tdotx(*with); +} + +godot_real GDAPI godot_basis_tdoty(const godot_basis *p_self, const godot_vector3 *p_with) { + const Basis *self = (const Basis *)p_self; + const Vector3 *with = (const Vector3 *)p_with; + return self->tdoty(*with); +} + +godot_real GDAPI godot_basis_tdotz(const godot_basis *p_self, const godot_vector3 *p_with) { + const Basis *self = (const Basis *)p_self; + const Vector3 *with = (const Vector3 *)p_with; + return self->tdotz(*with); +} + +godot_vector3 GDAPI godot_basis_xform(const godot_basis *p_self, const godot_vector3 *p_v) { + godot_vector3 dest; + const Basis *self = (const Basis *)p_self; + const Vector3 *v = (const Vector3 *)p_v; + *((Vector3 *)&dest) = self->xform(*v); + return dest; +} + +godot_vector3 GDAPI godot_basis_xform_inv(const godot_basis *p_self, const godot_vector3 *p_v) { + godot_vector3 dest; + const Basis *self = (const Basis *)p_self; + const Vector3 *v = (const Vector3 *)p_v; + *((Vector3 *)&dest) = self->xform_inv(*v); + return dest; +} + +godot_int GDAPI godot_basis_get_orthogonal_index(const godot_basis *p_self) { + const Basis *self = (const Basis *)p_self; + return self->get_orthogonal_index(); +} + +void GDAPI godot_basis_new(godot_basis *r_dest) { + Basis *dest = (Basis *)r_dest; + *dest = Basis(); +} + +void GDAPI godot_basis_new_with_euler_quat(godot_basis *r_dest, const godot_quat *p_euler) { + Basis *dest = (Basis *)r_dest; + const Quat *euler = (const Quat *)p_euler; + *dest = Basis(*euler); +} + +// p_elements is a pointer to an array of 3 (!!) vector3 +void GDAPI godot_basis_get_elements(godot_basis *p_self, godot_vector3 *p_elements) { + const Basis *self = (const Basis *)p_self; + Vector3 *elements = (Vector3 *)p_elements; + elements[0] = self->elements[0]; + elements[1] = self->elements[1]; + elements[2] = self->elements[2]; +} + +godot_vector3 GDAPI godot_basis_get_axis(const godot_basis *p_self, const godot_int p_axis) { + godot_vector3 dest; + Vector3 *d = (Vector3 *)&dest; + const Basis *self = (const Basis *)p_self; + *d = self->get_axis(p_axis); + return dest; +} + +void GDAPI godot_basis_set_axis(godot_basis *p_self, const godot_int p_axis, const godot_vector3 *p_value) { + Basis *self = (Basis *)p_self; + const Vector3 *value = (const Vector3 *)p_value; + self->set_axis(p_axis, *value); +} + +godot_vector3 GDAPI godot_basis_get_row(const godot_basis *p_self, const godot_int p_row) { + godot_vector3 dest; + Vector3 *d = (Vector3 *)&dest; + const Basis *self = (const Basis *)p_self; + *d = self->get_row(p_row); + return dest; +} + +void GDAPI godot_basis_set_row(godot_basis *p_self, const godot_int p_row, const godot_vector3 *p_value) { + Basis *self = (Basis *)p_self; + const Vector3 *value = (const Vector3 *)p_value; + self->set_row(p_row, *value); +} + +godot_bool GDAPI godot_basis_operator_equal(const godot_basis *p_self, const godot_basis *p_b) { + const Basis *self = (const Basis *)p_self; + const Basis *b = (const Basis *)p_b; + return *self == *b; +} + +godot_basis GDAPI godot_basis_operator_add(const godot_basis *p_self, const godot_basis *p_b) { + godot_basis raw_dest; + Basis *dest = (Basis *)&raw_dest; + const Basis *self = (const Basis *)p_self; + const Basis *b = (const Basis *)p_b; + *dest = *self + *b; + return raw_dest; +} + +godot_basis GDAPI godot_basis_operator_substract(const godot_basis *p_self, const godot_basis *p_b) { + godot_basis raw_dest; + Basis *dest = (Basis *)&raw_dest; + const Basis *self = (const Basis *)p_self; + const Basis *b = (const Basis *)p_b; + *dest = *self - *b; + return raw_dest; +} + +godot_basis GDAPI godot_basis_operator_multiply_vector(const godot_basis *p_self, const godot_basis *p_b) { + godot_basis raw_dest; + Basis *dest = (Basis *)&raw_dest; + const Basis *self = (const Basis *)p_self; + const Basis *b = (const Basis *)p_b; + *dest = *self * *b; + return raw_dest; +} + +godot_basis GDAPI godot_basis_operator_multiply_scalar(const godot_basis *p_self, const godot_real p_b) { + godot_basis raw_dest; + Basis *dest = (Basis *)&raw_dest; + const Basis *self = (const Basis *)p_self; + *dest = *self * p_b; + return raw_dest; +} + +#ifdef __cplusplus +} +#endif diff --git a/modules/gdnative/gdnative/color.cpp b/modules/gdnative/gdnative/color.cpp new file mode 100644 index 0000000000..3f8912d896 --- /dev/null +++ b/modules/gdnative/gdnative/color.cpp @@ -0,0 +1,182 @@ +/*************************************************************************/ +/* color.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "gdnative/color.h" + +#include "core/color.h" +#include "core/variant.h" + +#ifdef __cplusplus +extern "C" { +#endif + +void _color_api_anchor() {} + +void GDAPI godot_color_new_rgba(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b, const godot_real p_a) { + + Color *dest = (Color *)r_dest; + *dest = Color(p_r, p_g, p_b, p_a); +} + +void GDAPI godot_color_new_rgb(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b) { + + Color *dest = (Color *)r_dest; + *dest = Color(p_r, p_g, p_b); +} + +godot_real godot_color_get_r(const godot_color *p_self) { + const Color *self = (const Color *)p_self; + return self->r; +} + +void godot_color_set_r(godot_color *p_self, const godot_real val) { + Color *self = (Color *)p_self; + self->r = val; +} + +godot_real godot_color_get_g(const godot_color *p_self) { + const Color *self = (const Color *)p_self; + return self->g; +} + +void godot_color_set_g(godot_color *p_self, const godot_real val) { + Color *self = (Color *)p_self; + self->g = val; +} + +godot_real godot_color_get_b(const godot_color *p_self) { + const Color *self = (const Color *)p_self; + return self->b; +} + +void godot_color_set_b(godot_color *p_self, const godot_real val) { + Color *self = (Color *)p_self; + self->b = val; +} + +godot_real godot_color_get_a(const godot_color *p_self) { + const Color *self = (const Color *)p_self; + return self->a; +} + +void godot_color_set_a(godot_color *p_self, const godot_real val) { + Color *self = (Color *)p_self; + self->a = val; +} + +godot_real godot_color_get_h(const godot_color *p_self) { + const Color *self = (const Color *)p_self; + return self->get_h(); +} + +godot_real godot_color_get_s(const godot_color *p_self) { + const Color *self = (const Color *)p_self; + return self->get_s(); +} + +godot_real godot_color_get_v(const godot_color *p_self) { + const Color *self = (const Color *)p_self; + return self->get_v(); +} + +godot_string GDAPI godot_color_as_string(const godot_color *p_self) { + godot_string ret; + const Color *self = (const Color *)p_self; + memnew_placement(&ret, String(*self)); + return ret; +} + +godot_int GDAPI godot_color_to_32(const godot_color *p_self) { + const Color *self = (const Color *)p_self; + return self->to_32(); +} + +godot_int GDAPI godot_color_to_ARGB32(const godot_color *p_self) { + const Color *self = (const Color *)p_self; + return self->to_ARGB32(); +} + +godot_real GDAPI godot_color_gray(const godot_color *p_self) { + const Color *self = (const Color *)p_self; + return self->gray(); +} + +godot_color GDAPI godot_color_inverted(const godot_color *p_self) { + godot_color dest; + const Color *self = (const Color *)p_self; + *((Color *)&dest) = self->inverted(); + return dest; +} + +godot_color GDAPI godot_color_contrasted(const godot_color *p_self) { + godot_color dest; + const Color *self = (const Color *)p_self; + *((Color *)&dest) = self->contrasted(); + return dest; +} + +godot_color GDAPI godot_color_linear_interpolate(const godot_color *p_self, const godot_color *p_b, const godot_real p_t) { + godot_color dest; + const Color *self = (const Color *)p_self; + const Color *b = (const Color *)p_b; + *((Color *)&dest) = self->linear_interpolate(*b, p_t); + return dest; +} + +godot_color GDAPI godot_color_blend(const godot_color *p_self, const godot_color *p_over) { + godot_color dest; + const Color *self = (const Color *)p_self; + const Color *over = (const Color *)p_over; + *((Color *)&dest) = self->blend(*over); + return dest; +} + +godot_string GDAPI godot_color_to_html(const godot_color *p_self, const godot_bool p_with_alpha) { + godot_string dest; + const Color *self = (const Color *)p_self; + + memnew_placement(&dest, String(self->to_html(p_with_alpha))); + return dest; +} + +godot_bool GDAPI godot_color_operator_equal(const godot_color *p_self, const godot_color *p_b) { + const Color *self = (const Color *)p_self; + const Color *b = (const Color *)p_b; + return *self == *b; +} + +godot_bool GDAPI godot_color_operator_less(const godot_color *p_self, const godot_color *p_b) { + const Color *self = (const Color *)p_self; + const Color *b = (const Color *)p_b; + return *self < *b; +} + +#ifdef __cplusplus +} +#endif diff --git a/modules/gdnative/gdnative/dictionary.cpp b/modules/gdnative/gdnative/dictionary.cpp new file mode 100644 index 0000000000..ed98cdbb00 --- /dev/null +++ b/modules/gdnative/gdnative/dictionary.cpp @@ -0,0 +1,155 @@ +/*************************************************************************/ +/* dictionary.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "gdnative/dictionary.h" + +#include "core/variant.h" +// core/variant.h before to avoid compile errors with MSVC +#include "core/dictionary.h" +#include "core/io/json.h" + +#ifdef __cplusplus +extern "C" { +#endif + +void _dictionary_api_anchor() {} + +void GDAPI godot_dictionary_new(godot_dictionary *r_dest) { + Dictionary *dest = (Dictionary *)r_dest; + memnew_placement(dest, Dictionary); +} + +void GDAPI godot_dictionary_new_copy(godot_dictionary *r_dest, const godot_dictionary *p_src) { + Dictionary *dest = (Dictionary *)r_dest; + const Dictionary *src = (const Dictionary *)p_src; + memnew_placement(dest, Dictionary(*src)); +} + +void GDAPI godot_dictionary_destroy(godot_dictionary *p_self) { + Dictionary *self = (Dictionary *)p_self; + self->~Dictionary(); +} + +godot_int GDAPI godot_dictionary_size(const godot_dictionary *p_self) { + const Dictionary *self = (const Dictionary *)p_self; + return self->size(); +} + +godot_bool GDAPI godot_dictionary_empty(const godot_dictionary *p_self) { + const Dictionary *self = (const Dictionary *)p_self; + return self->empty(); +} + +void GDAPI godot_dictionary_clear(godot_dictionary *p_self) { + Dictionary *self = (Dictionary *)p_self; + self->clear(); +} + +godot_bool GDAPI godot_dictionary_has(const godot_dictionary *p_self, const godot_variant *p_key) { + const Dictionary *self = (const Dictionary *)p_self; + const Variant *key = (const Variant *)p_key; + return self->has(*key); +} + +godot_bool GDAPI godot_dictionary_has_all(const godot_dictionary *p_self, const godot_array *p_keys) { + const Dictionary *self = (const Dictionary *)p_self; + const Array *keys = (const Array *)p_keys; + return self->has_all(*keys); +} + +void GDAPI godot_dictionary_erase(godot_dictionary *p_self, const godot_variant *p_key) { + Dictionary *self = (Dictionary *)p_self; + const Variant *key = (const Variant *)p_key; + self->erase(*key); +} + +godot_int GDAPI godot_dictionary_hash(const godot_dictionary *p_self) { + const Dictionary *self = (const Dictionary *)p_self; + return self->hash(); +} + +godot_array GDAPI godot_dictionary_keys(const godot_dictionary *p_self) { + godot_array dest; + const Dictionary *self = (const Dictionary *)p_self; + memnew_placement(&dest, Array(self->keys())); + return dest; +} + +godot_array GDAPI godot_dictionary_values(const godot_dictionary *p_self) { + godot_array dest; + const Dictionary *self = (const Dictionary *)p_self; + memnew_placement(&dest, Array(self->values())); + return dest; +} + +godot_variant GDAPI godot_dictionary_get(const godot_dictionary *p_self, const godot_variant *p_key) { + godot_variant raw_dest; + Variant *dest = (Variant *)&raw_dest; + const Dictionary *self = (const Dictionary *)p_self; + const Variant *key = (const Variant *)p_key; + memnew_placement(dest, Variant(self->operator[](*key))); + return raw_dest; +} + +void GDAPI godot_dictionary_set(godot_dictionary *p_self, const godot_variant *p_key, const godot_variant *p_value) { + Dictionary *self = (Dictionary *)p_self; + const Variant *key = (const Variant *)p_key; + const Variant *value = (const Variant *)p_value; + self->operator[](*key) = *value; +} + +godot_variant GDAPI *godot_dictionary_operator_index(godot_dictionary *p_self, const godot_variant *p_key) { + Dictionary *self = (Dictionary *)p_self; + const Variant *key = (const Variant *)p_key; + return (godot_variant *)&self->operator[](*key); +} + +godot_variant GDAPI *godot_dictionary_next(const godot_dictionary *p_self, const godot_variant *p_key) { + Dictionary *self = (Dictionary *)p_self; + const Variant *key = (const Variant *)p_key; + return (godot_variant *)self->next(key); +} + +godot_bool GDAPI godot_dictionary_operator_equal(const godot_dictionary *p_self, const godot_dictionary *p_b) { + const Dictionary *self = (const Dictionary *)p_self; + const Dictionary *b = (const Dictionary *)p_b; + return *self == *b; +} + +godot_string GDAPI godot_dictionary_to_json(const godot_dictionary *p_self) { + godot_string raw_dest; + String *dest = (String *)&raw_dest; + const Dictionary *self = (const Dictionary *)p_self; + memnew_placement(dest, String(JSON::print(Variant(*self)))); + return raw_dest; +} + +#ifdef __cplusplus +} +#endif diff --git a/modules/gdnative/gdnative/gdnative.cpp b/modules/gdnative/gdnative/gdnative.cpp new file mode 100644 index 0000000000..cf1f6a4f16 --- /dev/null +++ b/modules/gdnative/gdnative/gdnative.cpp @@ -0,0 +1,189 @@ +/*************************************************************************/ +/* gdnative.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "gdnative/gdnative.h" + +#include "class_db.h" +#include "error_macros.h" +#include "global_constants.h" +#include "os/os.h" +#include "project_settings.h" +#include "variant.h" + +#ifdef __cplusplus +extern "C" { +#endif + +extern "C" void _string_api_anchor(); +extern "C" void _vector2_api_anchor(); +extern "C" void _rect2_api_anchor(); +extern "C" void _vector3_api_anchor(); +extern "C" void _transform2d_api_anchor(); +extern "C" void _plane_api_anchor(); +extern "C" void _quat_api_anchor(); +extern "C" void _basis_api_anchor(); +extern "C" void _rect3_api_anchor(); +extern "C" void _transform_api_anchor(); +extern "C" void _color_api_anchor(); +extern "C" void _node_path_api_anchor(); +extern "C" void _rid_api_anchor(); +extern "C" void _dictionary_api_anchor(); +extern "C" void _array_api_anchor(); +extern "C" void _pool_arrays_api_anchor(); +extern "C" void _variant_api_anchor(); + +void _api_anchor() { + + _string_api_anchor(); + _vector2_api_anchor(); + _rect2_api_anchor(); + _vector3_api_anchor(); + _transform2d_api_anchor(); + _plane_api_anchor(); + _quat_api_anchor(); + _rect3_api_anchor(); + _basis_api_anchor(); + _transform_api_anchor(); + _color_api_anchor(); + _node_path_api_anchor(); + _rid_api_anchor(); + _dictionary_api_anchor(); + _array_api_anchor(); + _pool_arrays_api_anchor(); + _variant_api_anchor(); +} + +void GDAPI godot_object_destroy(godot_object *p_o) { + memdelete((Object *)p_o); +} + +// Singleton API + +godot_object GDAPI *godot_global_get_singleton(char *p_name) { + return (godot_object *)ProjectSettings::get_singleton()->get_singleton_object(String(p_name)); +} // result shouldn't be freed + +void GDAPI *godot_get_stack_bottom() { + return OS::get_singleton()->get_stack_bottom(); +} + +// MethodBind API + +godot_method_bind GDAPI *godot_method_bind_get_method(const char *p_classname, const char *p_methodname) { + + MethodBind *mb = ClassDB::get_method(StringName(p_classname), StringName(p_methodname)); + // MethodBind *mb = ClassDB::get_method("Node", "get_name"); + return (godot_method_bind *)mb; +} + +void GDAPI godot_method_bind_ptrcall(godot_method_bind *p_method_bind, godot_object *p_instance, const void **p_args, void *p_ret) { + + MethodBind *mb = (MethodBind *)p_method_bind; + Object *o = (Object *)p_instance; + mb->ptrcall(o, p_args, p_ret); +} + +godot_variant GDAPI godot_method_bind_call(godot_method_bind *p_method_bind, godot_object *p_instance, const godot_variant **p_args, const int p_arg_count, godot_variant_call_error *p_call_error) { + MethodBind *mb = (MethodBind *)p_method_bind; + Object *o = (Object *)p_instance; + const Variant **args = (const Variant **)p_args; + + godot_variant ret; + godot_variant_new_nil(&ret); + + Variant *ret_val = (Variant *)&ret; + + Variant::CallError r_error; + *ret_val = mb->call(o, args, p_arg_count, r_error); + + if (p_call_error) { + p_call_error->error = (godot_variant_call_error_error)r_error.error; + p_call_error->argument = r_error.argument; + p_call_error->expected = (godot_variant_type)r_error.expected; + } + + return ret; +} + +// @Todo +/* +void GDAPI godot_method_bind_varcall(godot_method_bind *p_method_bind) +{ + +} +*/ + +godot_class_constructor GDAPI godot_get_class_constructor(const char *p_classname) { + ClassDB::ClassInfo *class_info = ClassDB::classes.getptr(StringName(p_classname)); + if (class_info) + return (godot_class_constructor)class_info->creation_func; + return NULL; +} + +godot_dictionary GDAPI godot_get_global_constants() { + godot_dictionary constants; + godot_dictionary_new(&constants); + Dictionary *p_constants = (Dictionary *)&constants; + const int constants_count = GlobalConstants::get_global_constant_count(); + for (int i = 0; i < constants_count; ++i) { + const char *name = GlobalConstants::get_global_constant_name(i); + int value = GlobalConstants::get_global_constant_value(i); + (*p_constants)[name] = value; + } + return constants; +} + +// System functions +void GDAPI *godot_alloc(int p_bytes) { + return memalloc(p_bytes); +} + +void GDAPI *godot_realloc(void *p_ptr, int p_bytes) { + return memrealloc(p_ptr, p_bytes); +} + +void GDAPI godot_free(void *p_ptr) { + memfree(p_ptr); +} + +void GDAPI godot_print_error(const char *p_description, const char *p_function, const char *p_file, int p_line) { + _err_print_error(p_function, p_file, p_line, p_description, ERR_HANDLER_ERROR); +} + +void GDAPI godot_print_warning(const char *p_description, const char *p_function, const char *p_file, int p_line) { + _err_print_error(p_function, p_file, p_line, p_description, ERR_HANDLER_WARNING); +} + +void GDAPI godot_print(const godot_string *p_message) { + print_line(*(String *)p_message); +} + +#ifdef __cplusplus +} +#endif diff --git a/modules/gdnative/gdnative/node_path.cpp b/modules/gdnative/gdnative/node_path.cpp new file mode 100644 index 0000000000..50fade5b94 --- /dev/null +++ b/modules/gdnative/gdnative/node_path.cpp @@ -0,0 +1,116 @@ +/*************************************************************************/ +/* node_path.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "gdnative/node_path.h" + +#include "core/node_path.h" +#include "core/variant.h" + +#ifdef __cplusplus +extern "C" { +#endif + +void _node_path_api_anchor() {} + +void GDAPI godot_node_path_new(godot_node_path *r_dest, const godot_string *p_from) { + NodePath *dest = (NodePath *)r_dest; + const String *from = (const String *)p_from; + memnew_placement(dest, NodePath(*from)); +} + +void GDAPI godot_node_path_new_copy(godot_node_path *r_dest, const godot_node_path *p_src) { + NodePath *dest = (NodePath *)r_dest; + const NodePath *src = (const NodePath *)p_src; + memnew_placement(dest, NodePath(*src)); +} + +void GDAPI godot_node_path_destroy(godot_node_path *p_self) { + NodePath *self = (NodePath *)p_self; + self->~NodePath(); +} + +godot_string GDAPI godot_node_path_as_string(const godot_node_path *p_self) { + godot_string ret; + const NodePath *self = (const NodePath *)p_self; + memnew_placement(&ret, String(*self)); + return ret; +} + +godot_bool GDAPI godot_node_path_is_absolute(const godot_node_path *p_self) { + const NodePath *self = (const NodePath *)p_self; + return self->is_absolute(); +} + +godot_int GDAPI godot_node_path_get_name_count(const godot_node_path *p_self) { + const NodePath *self = (const NodePath *)p_self; + return self->get_name_count(); +} + +godot_string GDAPI godot_node_path_get_name(const godot_node_path *p_self, const godot_int p_idx) { + godot_string dest; + const NodePath *self = (const NodePath *)p_self; + + memnew_placement(&dest, String(self->get_name(p_idx))); + return dest; +} + +godot_int GDAPI godot_node_path_get_subname_count(const godot_node_path *p_self) { + const NodePath *self = (const NodePath *)p_self; + return self->get_subname_count(); +} + +godot_string GDAPI godot_node_path_get_subname(const godot_node_path *p_self, const godot_int p_idx) { + godot_string dest; + const NodePath *self = (const NodePath *)p_self; + + memnew_placement(&dest, String(self->get_subname(p_idx))); + return dest; +} + +godot_string GDAPI godot_node_path_get_property(const godot_node_path *p_self) { + godot_string dest; + const NodePath *self = (const NodePath *)p_self; + memnew_placement(&dest, String(self->get_property())); + return dest; +} + +godot_bool GDAPI godot_node_path_is_empty(const godot_node_path *p_self) { + const NodePath *self = (const NodePath *)p_self; + return self->is_empty(); +} + +godot_bool GDAPI godot_node_path_operator_equal(const godot_node_path *p_self, const godot_node_path *p_b) { + const NodePath *self = (const NodePath *)p_self; + const NodePath *b = (const NodePath *)p_b; + return *self == *b; +} + +#ifdef __cplusplus +} +#endif diff --git a/modules/gdnative/gdnative/plane.cpp b/modules/gdnative/gdnative/plane.cpp new file mode 100644 index 0000000000..a5e05ffa6b --- /dev/null +++ b/modules/gdnative/gdnative/plane.cpp @@ -0,0 +1,178 @@ +/*************************************************************************/ +/* plane.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "gdnative/plane.h" + +#include "core/math/plane.h" +#include "core/variant.h" + +#ifdef __cplusplus +extern "C" { +#endif + +void _plane_api_anchor() {} + +void GDAPI godot_plane_new_with_reals(godot_plane *r_dest, const godot_real p_a, const godot_real p_b, const godot_real p_c, const godot_real p_d) { + + Plane *dest = (Plane *)r_dest; + *dest = Plane(p_a, p_b, p_c, p_d); +} + +void GDAPI godot_plane_new_with_vectors(godot_plane *r_dest, const godot_vector3 *p_v1, const godot_vector3 *p_v2, const godot_vector3 *p_v3) { + const Vector3 *v1 = (const Vector3 *)p_v1; + const Vector3 *v2 = (const Vector3 *)p_v2; + const Vector3 *v3 = (const Vector3 *)p_v3; + Plane *dest = (Plane *)r_dest; + *dest = Plane(*v1, *v2, *v3); +} + +void GDAPI godot_plane_new_with_normal(godot_plane *r_dest, const godot_vector3 *p_normal, const godot_real p_d) { + const Vector3 *normal = (const Vector3 *)p_normal; + Plane *dest = (Plane *)r_dest; + *dest = Plane(*normal, p_d); +} + +godot_string GDAPI godot_plane_as_string(const godot_plane *p_self) { + godot_string ret; + const Plane *self = (const Plane *)p_self; + memnew_placement(&ret, String(*self)); + return ret; +} + +godot_plane GDAPI godot_plane_normalized(const godot_plane *p_self) { + godot_plane dest; + const Plane *self = (const Plane *)p_self; + *((Plane *)&dest) = self->normalized(); + return dest; +} + +godot_vector3 GDAPI godot_plane_center(const godot_plane *p_self) { + godot_vector3 dest; + const Plane *self = (const Plane *)p_self; + *((Vector3 *)&dest) = self->center(); + return dest; +} + +godot_vector3 GDAPI godot_plane_get_any_point(const godot_plane *p_self) { + godot_vector3 dest; + const Plane *self = (const Plane *)p_self; + *((Vector3 *)&dest) = self->get_any_point(); + return dest; +} + +godot_bool GDAPI godot_plane_is_point_over(const godot_plane *p_self, const godot_vector3 *p_point) { + const Plane *self = (const Plane *)p_self; + const Vector3 *point = (const Vector3 *)p_point; + return self->is_point_over(*point); +} + +godot_real GDAPI godot_plane_distance_to(const godot_plane *p_self, const godot_vector3 *p_point) { + const Plane *self = (const Plane *)p_self; + const Vector3 *point = (const Vector3 *)p_point; + return self->distance_to(*point); +} + +godot_bool GDAPI godot_plane_has_point(const godot_plane *p_self, const godot_vector3 *p_point, const godot_real p_epsilon) { + const Plane *self = (const Plane *)p_self; + const Vector3 *point = (const Vector3 *)p_point; + return self->has_point(*point, p_epsilon); +} + +godot_vector3 GDAPI godot_plane_project(const godot_plane *p_self, const godot_vector3 *p_point) { + godot_vector3 dest; + const Plane *self = (const Plane *)p_self; + const Vector3 *point = (const Vector3 *)p_point; + *((Vector3 *)&dest) = self->project(*point); + return dest; +} + +godot_bool GDAPI godot_plane_intersect_3(const godot_plane *p_self, godot_vector3 *r_dest, const godot_plane *p_b, const godot_plane *p_c) { + const Plane *self = (const Plane *)p_self; + const Plane *b = (const Plane *)p_b; + const Plane *c = (const Plane *)p_c; + Vector3 *dest = (Vector3 *)r_dest; + return self->intersect_3(*b, *c, dest); +} + +godot_bool GDAPI godot_plane_intersects_ray(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_from, const godot_vector3 *p_dir) { + const Plane *self = (const Plane *)p_self; + const Vector3 *from = (const Vector3 *)p_from; + const Vector3 *dir = (const Vector3 *)p_dir; + Vector3 *dest = (Vector3 *)r_dest; + return self->intersects_ray(*from, *dir, dest); +} + +godot_bool GDAPI godot_plane_intersects_segment(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_begin, const godot_vector3 *p_end) { + const Plane *self = (const Plane *)p_self; + const Vector3 *begin = (const Vector3 *)p_begin; + const Vector3 *end = (const Vector3 *)p_end; + Vector3 *dest = (Vector3 *)r_dest; + return self->intersects_segment(*begin, *end, dest); +} + +godot_plane GDAPI godot_plane_operator_neg(const godot_plane *p_self) { + godot_plane raw_dest; + Plane *dest = (Plane *)&raw_dest; + const Plane *self = (const Plane *)p_self; + *dest = -(*self); + return raw_dest; +} + +godot_bool GDAPI godot_plane_operator_equal(const godot_plane *p_self, const godot_plane *p_b) { + const Plane *self = (const Plane *)p_self; + const Plane *b = (const Plane *)p_b; + return *self == *b; +} + +void GDAPI godot_plane_set_normal(godot_plane *p_self, const godot_vector3 *p_normal) { + Plane *self = (Plane *)p_self; + const Vector3 *normal = (const Vector3 *)p_normal; + self->set_normal(*normal); +} + +godot_vector3 GDAPI godot_plane_get_normal(const godot_plane *p_self) { + const Plane *self = (const Plane *)p_self; + const Vector3 normal = self->get_normal(); + godot_vector3 *v3 = (godot_vector3 *)&normal; + return *v3; +} + +godot_real GDAPI godot_plane_get_d(const godot_plane *p_self) { + const Plane *self = (const Plane *)p_self; + return self->d; +} + +void GDAPI godot_plane_set_d(godot_plane *p_self, const godot_real p_d) { + Plane *self = (Plane *)p_self; + self->d = p_d; +} + +#ifdef __cplusplus +} +#endif diff --git a/modules/gdnative/gdnative/pool_arrays.cpp b/modules/gdnative/gdnative/pool_arrays.cpp new file mode 100644 index 0000000000..1393374da2 --- /dev/null +++ b/modules/gdnative/gdnative/pool_arrays.cpp @@ -0,0 +1,633 @@ +/*************************************************************************/ +/* pool_arrays.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "gdnative/pool_arrays.h" + +#include "array.h" +#include "core/variant.h" +#include "dvector.h" + +#include "core/color.h" +#include "core/math/math_2d.h" +#include "core/math/vector3.h" + +#ifdef __cplusplus +extern "C" { +#endif + +void _pool_arrays_api_anchor() { +} + +#define memnew_placement_custom(m_placement, m_class, m_constr) _post_initialize(new (m_placement, sizeof(m_class), "") m_constr) + +// byte + +void GDAPI godot_pool_byte_array_new(godot_pool_byte_array *r_dest) { + PoolVector *dest = (PoolVector *)r_dest; + memnew_placement(dest, PoolVector); +} + +void GDAPI godot_pool_byte_array_new_copy(godot_pool_byte_array *r_dest, const godot_pool_byte_array *p_src) { + PoolVector *dest = (PoolVector *)r_dest; + const PoolVector *src = (const PoolVector *)p_src; + memnew_placement(dest, PoolVector(*src)); +} + +void GDAPI godot_pool_byte_array_new_with_array(godot_pool_byte_array *r_dest, const godot_array *p_a) { + PoolVector *dest = (PoolVector *)r_dest; + Array *a = (Array *)p_a; + memnew_placement(dest, PoolVector); + + dest->resize(a->size()); + for (int i = 0; i < a->size(); i++) { + dest->set(i, (*a)[i]); + } +} + +void GDAPI godot_pool_byte_array_append(godot_pool_byte_array *p_self, const uint8_t p_data) { + PoolVector *self = (PoolVector *)p_self; + self->append(p_data); +} + +void GDAPI godot_pool_byte_array_append_array(godot_pool_byte_array *p_self, const godot_pool_byte_array *p_array) { + PoolVector *self = (PoolVector *)p_self; + PoolVector *array = (PoolVector *)p_array; + self->append_array(*array); +} + +godot_error GDAPI godot_pool_byte_array_insert(godot_pool_byte_array *p_self, const godot_int p_idx, const uint8_t p_data) { + PoolVector *self = (PoolVector *)p_self; + return (godot_error)self->insert(p_idx, p_data); +} + +void GDAPI godot_pool_byte_array_invert(godot_pool_byte_array *p_self) { + PoolVector *self = (PoolVector *)p_self; + self->invert(); +} + +void GDAPI godot_pool_byte_array_push_back(godot_pool_byte_array *p_self, const uint8_t p_data) { + PoolVector *self = (PoolVector *)p_self; + self->push_back(p_data); +} + +void GDAPI godot_pool_byte_array_remove(godot_pool_byte_array *p_self, const godot_int p_idx) { + PoolVector *self = (PoolVector *)p_self; + self->remove(p_idx); +} + +void GDAPI godot_pool_byte_array_resize(godot_pool_byte_array *p_self, const godot_int p_size) { + PoolVector *self = (PoolVector *)p_self; + self->resize(p_size); +} + +void GDAPI godot_pool_byte_array_set(godot_pool_byte_array *p_self, const godot_int p_idx, const uint8_t p_data) { + PoolVector *self = (PoolVector *)p_self; + self->set(p_idx, p_data); +} + +uint8_t GDAPI godot_pool_byte_array_get(const godot_pool_byte_array *p_self, const godot_int p_idx) { + const PoolVector *self = (const PoolVector *)p_self; + return self->get(p_idx); +} + +godot_int GDAPI godot_pool_byte_array_size(const godot_pool_byte_array *p_self) { + const PoolVector *self = (const PoolVector *)p_self; + return self->size(); +} + +void GDAPI godot_pool_byte_array_destroy(godot_pool_byte_array *p_self) { + ((PoolVector *)p_self)->~PoolVector(); +} + +// int + +void GDAPI godot_pool_int_array_new(godot_pool_int_array *r_dest) { + PoolVector *dest = (PoolVector *)r_dest; + memnew_placement(dest, PoolVector); +} + +void GDAPI godot_pool_int_array_new_copy(godot_pool_int_array *r_dest, const godot_pool_int_array *p_src) { + PoolVector *dest = (PoolVector *)r_dest; + const PoolVector *src = (const PoolVector *)p_src; + memnew_placement(dest, PoolVector(*src)); +} + +void GDAPI godot_pool_int_array_new_with_array(godot_pool_int_array *r_dest, const godot_array *p_a) { + PoolVector *dest = (PoolVector *)r_dest; + Array *a = (Array *)p_a; + memnew_placement(dest, PoolVector); + + dest->resize(a->size()); + for (int i = 0; i < a->size(); i++) { + dest->set(i, (*a)[i]); + } +} + +void GDAPI godot_pool_int_array_append(godot_pool_int_array *p_self, const godot_int p_data) { + PoolVector *self = (PoolVector *)p_self; + self->append(p_data); +} + +void GDAPI godot_pool_int_array_append_array(godot_pool_int_array *p_self, const godot_pool_int_array *p_array) { + PoolVector *self = (PoolVector *)p_self; + PoolVector *array = (PoolVector *)p_array; + self->append_array(*array); +} + +godot_error GDAPI godot_pool_int_array_insert(godot_pool_int_array *p_self, const godot_int p_idx, const godot_int p_data) { + PoolVector *self = (PoolVector *)p_self; + return (godot_error)self->insert(p_idx, p_data); +} + +void GDAPI godot_pool_int_array_invert(godot_pool_int_array *p_self) { + PoolVector *self = (PoolVector *)p_self; + self->invert(); +} + +void GDAPI godot_pool_int_array_push_back(godot_pool_int_array *p_self, const godot_int p_data) { + PoolVector *self = (PoolVector *)p_self; + self->push_back(p_data); +} + +void GDAPI godot_pool_int_array_remove(godot_pool_int_array *p_self, const godot_int p_idx) { + PoolVector *self = (PoolVector *)p_self; + self->remove(p_idx); +} + +void GDAPI godot_pool_int_array_resize(godot_pool_int_array *p_self, const godot_int p_size) { + PoolVector *self = (PoolVector *)p_self; + self->resize(p_size); +} + +void GDAPI godot_pool_int_array_set(godot_pool_int_array *p_self, const godot_int p_idx, const godot_int p_data) { + PoolVector *self = (PoolVector *)p_self; + self->set(p_idx, p_data); +} + +godot_int GDAPI godot_pool_int_array_get(const godot_pool_int_array *p_self, const godot_int p_idx) { + const PoolVector *self = (const PoolVector *)p_self; + return self->get(p_idx); +} + +godot_int GDAPI godot_pool_int_array_size(const godot_pool_int_array *p_self) { + const PoolVector *self = (const PoolVector *)p_self; + return self->size(); +} + +void GDAPI godot_pool_int_array_destroy(godot_pool_int_array *p_self) { + ((PoolVector *)p_self)->~PoolVector(); +} + +// real + +void GDAPI godot_pool_real_array_new(godot_pool_real_array *r_dest) { + PoolVector *dest = (PoolVector *)r_dest; + memnew_placement(dest, PoolVector); +} + +void GDAPI godot_pool_real_array_new_copy(godot_pool_real_array *r_dest, const godot_pool_real_array *p_src) { + PoolVector *dest = (PoolVector *)r_dest; + const PoolVector *src = (const PoolVector *)p_src; + memnew_placement(dest, PoolVector(*src)); +} + +void GDAPI godot_pool_real_array_new_with_array(godot_pool_real_array *r_dest, const godot_array *p_a) { + PoolVector *dest = (PoolVector *)r_dest; + Array *a = (Array *)p_a; + memnew_placement(dest, PoolVector); + + dest->resize(a->size()); + for (int i = 0; i < a->size(); i++) { + dest->set(i, (*a)[i]); + } +} + +void GDAPI godot_pool_real_array_append(godot_pool_real_array *p_self, const godot_real p_data) { + PoolVector *self = (PoolVector *)p_self; + self->append(p_data); +} + +void GDAPI godot_pool_real_array_append_array(godot_pool_real_array *p_self, const godot_pool_real_array *p_array) { + PoolVector *self = (PoolVector *)p_self; + PoolVector *array = (PoolVector *)p_array; + self->append_array(*array); +} + +godot_error GDAPI godot_pool_real_array_insert(godot_pool_real_array *p_self, const godot_int p_idx, const godot_real p_data) { + PoolVector *self = (PoolVector *)p_self; + return (godot_error)self->insert(p_idx, p_data); +} + +void GDAPI godot_pool_real_array_invert(godot_pool_real_array *p_self) { + PoolVector *self = (PoolVector *)p_self; + self->invert(); +} + +void GDAPI godot_pool_real_array_push_back(godot_pool_real_array *p_self, const godot_real p_data) { + PoolVector *self = (PoolVector *)p_self; + self->push_back(p_data); +} + +void GDAPI godot_pool_real_array_remove(godot_pool_real_array *p_self, const godot_int p_idx) { + PoolVector *self = (PoolVector *)p_self; + self->remove(p_idx); +} + +void GDAPI godot_pool_real_array_resize(godot_pool_real_array *p_self, const godot_int p_size) { + PoolVector *self = (PoolVector *)p_self; + self->resize(p_size); +} + +void GDAPI godot_pool_real_array_set(godot_pool_real_array *p_self, const godot_int p_idx, const godot_real p_data) { + PoolVector *self = (PoolVector *)p_self; + self->set(p_idx, p_data); +} + +godot_real GDAPI godot_pool_real_array_get(const godot_pool_real_array *p_self, const godot_int p_idx) { + const PoolVector *self = (const PoolVector *)p_self; + return self->get(p_idx); +} + +godot_int GDAPI godot_pool_real_array_size(const godot_pool_real_array *p_self) { + const PoolVector *self = (const PoolVector *)p_self; + return self->size(); +} + +void GDAPI godot_pool_real_array_destroy(godot_pool_real_array *p_self) { + ((PoolVector *)p_self)->~PoolVector(); +} + +// string + +void GDAPI godot_pool_string_array_new(godot_pool_string_array *r_dest) { + PoolVector *dest = (PoolVector *)r_dest; + memnew_placement(dest, PoolVector); +} + +void GDAPI godot_pool_string_array_new_copy(godot_pool_string_array *r_dest, const godot_pool_string_array *p_src) { + PoolVector *dest = (PoolVector *)r_dest; + const PoolVector *src = (const PoolVector *)p_src; + memnew_placement(dest, PoolVector(*src)); +} + +void GDAPI godot_pool_string_array_new_with_array(godot_pool_string_array *r_dest, const godot_array *p_a) { + PoolVector *dest = (PoolVector *)r_dest; + Array *a = (Array *)p_a; + memnew_placement(dest, PoolVector); + + dest->resize(a->size()); + for (int i = 0; i < a->size(); i++) { + dest->set(i, (*a)[i]); + } +} + +void GDAPI godot_pool_string_array_append(godot_pool_string_array *p_self, const godot_string *p_data) { + PoolVector *self = (PoolVector *)p_self; + String &s = *(String *)p_data; + self->append(s); +} + +void GDAPI godot_pool_string_array_append_array(godot_pool_string_array *p_self, const godot_pool_string_array *p_array) { + PoolVector *self = (PoolVector *)p_self; + PoolVector *array = (PoolVector *)p_array; + self->append_array(*array); +} + +godot_error GDAPI godot_pool_string_array_insert(godot_pool_string_array *p_self, const godot_int p_idx, const godot_string *p_data) { + PoolVector *self = (PoolVector *)p_self; + String &s = *(String *)p_data; + return (godot_error)self->insert(p_idx, s); +} + +void GDAPI godot_pool_string_array_invert(godot_pool_string_array *p_self) { + PoolVector *self = (PoolVector *)p_self; + self->invert(); +} + +void GDAPI godot_pool_string_array_push_back(godot_pool_string_array *p_self, const godot_string *p_data) { + PoolVector *self = (PoolVector *)p_self; + String &s = *(String *)p_data; + self->push_back(s); +} + +void GDAPI godot_pool_string_array_remove(godot_pool_string_array *p_self, const godot_int p_idx) { + PoolVector *self = (PoolVector *)p_self; + self->remove(p_idx); +} + +void GDAPI godot_pool_string_array_resize(godot_pool_string_array *p_self, const godot_int p_size) { + PoolVector *self = (PoolVector *)p_self; + self->resize(p_size); +} + +void GDAPI godot_pool_string_array_set(godot_pool_string_array *p_self, const godot_int p_idx, const godot_string *p_data) { + PoolVector *self = (PoolVector *)p_self; + String &s = *(String *)p_data; + self->set(p_idx, s); +} + +godot_string GDAPI godot_pool_string_array_get(const godot_pool_string_array *p_self, const godot_int p_idx) { + const PoolVector *self = (const PoolVector *)p_self; + godot_string str; + String *s = (String *)&str; + memnew_placement(s, String); + *s = self->get(p_idx); + return str; +} + +godot_int GDAPI godot_pool_string_array_size(const godot_pool_string_array *p_self) { + const PoolVector *self = (const PoolVector *)p_self; + return self->size(); +} + +void GDAPI godot_pool_string_array_destroy(godot_pool_string_array *p_self) { + ((PoolVector *)p_self)->~PoolVector(); +} + +// vector2 + +void GDAPI godot_pool_vector2_array_new(godot_pool_vector2_array *r_dest) { + PoolVector *dest = (PoolVector *)r_dest; + memnew_placement(dest, PoolVector); +} + +void GDAPI godot_pool_vector2_array_new_copy(godot_pool_vector2_array *r_dest, const godot_pool_vector2_array *p_src) { + PoolVector *dest = (PoolVector *)r_dest; + const PoolVector *src = (const PoolVector *)p_src; + memnew_placement(dest, PoolVector(*src)); +} + +void GDAPI godot_pool_vector2_array_new_with_array(godot_pool_vector2_array *r_dest, const godot_array *p_a) { + PoolVector *dest = (PoolVector *)r_dest; + Array *a = (Array *)p_a; + memnew_placement(dest, PoolVector); + + dest->resize(a->size()); + for (int i = 0; i < a->size(); i++) { + dest->set(i, (*a)[i]); + } +} + +void GDAPI godot_pool_vector2_array_append(godot_pool_vector2_array *p_self, const godot_vector2 *p_data) { + PoolVector *self = (PoolVector *)p_self; + Vector2 &s = *(Vector2 *)p_data; + self->append(s); +} + +void GDAPI godot_pool_vector2_array_append_array(godot_pool_vector2_array *p_self, const godot_pool_vector2_array *p_array) { + PoolVector *self = (PoolVector *)p_self; + PoolVector *array = (PoolVector *)p_array; + self->append_array(*array); +} + +godot_error GDAPI godot_pool_vector2_array_insert(godot_pool_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data) { + PoolVector *self = (PoolVector *)p_self; + Vector2 &s = *(Vector2 *)p_data; + return (godot_error)self->insert(p_idx, s); +} + +void GDAPI godot_pool_vector2_array_invert(godot_pool_vector2_array *p_self) { + PoolVector *self = (PoolVector *)p_self; + self->invert(); +} + +void GDAPI godot_pool_vector2_array_push_back(godot_pool_vector2_array *p_self, const godot_vector2 *p_data) { + PoolVector *self = (PoolVector *)p_self; + Vector2 &s = *(Vector2 *)p_data; + self->push_back(s); +} + +void GDAPI godot_pool_vector2_array_remove(godot_pool_vector2_array *p_self, const godot_int p_idx) { + PoolVector *self = (PoolVector *)p_self; + self->remove(p_idx); +} + +void GDAPI godot_pool_vector2_array_resize(godot_pool_vector2_array *p_self, const godot_int p_size) { + PoolVector *self = (PoolVector *)p_self; + self->resize(p_size); +} + +void GDAPI godot_pool_vector2_array_set(godot_pool_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data) { + PoolVector *self = (PoolVector *)p_self; + Vector2 &s = *(Vector2 *)p_data; + self->set(p_idx, s); +} + +godot_vector2 GDAPI godot_pool_vector2_array_get(const godot_pool_vector2_array *p_self, const godot_int p_idx) { + const PoolVector *self = (const PoolVector *)p_self; + godot_vector2 v; + Vector2 *s = (Vector2 *)&v; + *s = self->get(p_idx); + return v; +} + +godot_int GDAPI godot_pool_vector2_array_size(const godot_pool_vector2_array *p_self) { + const PoolVector *self = (const PoolVector *)p_self; + return self->size(); +} + +void GDAPI godot_pool_vector2_array_destroy(godot_pool_vector2_array *p_self) { + ((PoolVector *)p_self)->~PoolVector(); +} + +// vector3 + +void GDAPI godot_pool_vector3_array_new(godot_pool_vector3_array *r_dest) { + PoolVector *dest = (PoolVector *)r_dest; + memnew_placement(dest, PoolVector); +} + +void GDAPI godot_pool_vector3_array_new_copy(godot_pool_vector3_array *r_dest, const godot_pool_vector3_array *p_src) { + PoolVector *dest = (PoolVector *)r_dest; + const PoolVector *src = (const PoolVector *)p_src; + memnew_placement(dest, PoolVector(*src)); +} + +void GDAPI godot_pool_vector3_array_new_with_array(godot_pool_vector3_array *r_dest, const godot_array *p_a) { + PoolVector *dest = (PoolVector *)r_dest; + Array *a = (Array *)p_a; + memnew_placement(dest, PoolVector); + + dest->resize(a->size()); + for (int i = 0; i < a->size(); i++) { + dest->set(i, (*a)[i]); + } +} + +void GDAPI godot_pool_vector3_array_append(godot_pool_vector3_array *p_self, const godot_vector3 *p_data) { + PoolVector *self = (PoolVector *)p_self; + Vector3 &s = *(Vector3 *)p_data; + self->append(s); +} + +void GDAPI godot_pool_vector3_array_append_array(godot_pool_vector3_array *p_self, const godot_pool_vector3_array *p_array) { + PoolVector *self = (PoolVector *)p_self; + PoolVector *array = (PoolVector *)p_array; + self->append_array(*array); +} + +godot_error GDAPI godot_pool_vector3_array_insert(godot_pool_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data) { + PoolVector *self = (PoolVector *)p_self; + Vector3 &s = *(Vector3 *)p_data; + return (godot_error)self->insert(p_idx, s); +} + +void GDAPI godot_pool_vector3_array_invert(godot_pool_vector3_array *p_self) { + PoolVector *self = (PoolVector *)p_self; + self->invert(); +} + +void GDAPI godot_pool_vector3_array_push_back(godot_pool_vector3_array *p_self, const godot_vector3 *p_data) { + PoolVector *self = (PoolVector *)p_self; + Vector3 &s = *(Vector3 *)p_data; + self->push_back(s); +} + +void GDAPI godot_pool_vector3_array_remove(godot_pool_vector3_array *p_self, const godot_int p_idx) { + PoolVector *self = (PoolVector *)p_self; + self->remove(p_idx); +} + +void GDAPI godot_pool_vector3_array_resize(godot_pool_vector3_array *p_self, const godot_int p_size) { + PoolVector *self = (PoolVector *)p_self; + self->resize(p_size); +} + +void GDAPI godot_pool_vector3_array_set(godot_pool_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data) { + PoolVector *self = (PoolVector *)p_self; + Vector3 &s = *(Vector3 *)p_data; + self->set(p_idx, s); +} + +godot_vector3 GDAPI godot_pool_vector3_array_get(const godot_pool_vector3_array *p_self, const godot_int p_idx) { + const PoolVector *self = (const PoolVector *)p_self; + godot_vector3 v; + Vector3 *s = (Vector3 *)&v; + *s = self->get(p_idx); + return v; +} + +godot_int GDAPI godot_pool_vector3_array_size(const godot_pool_vector3_array *p_self) { + const PoolVector *self = (const PoolVector *)p_self; + return self->size(); +} + +void GDAPI godot_pool_vector3_array_destroy(godot_pool_vector3_array *p_self) { + ((PoolVector *)p_self)->~PoolVector(); +} + +// color + +void GDAPI godot_pool_color_array_new(godot_pool_color_array *r_dest) { + PoolVector *dest = (PoolVector *)r_dest; + memnew_placement(dest, PoolVector); +} + +void GDAPI godot_pool_color_array_new_copy(godot_pool_color_array *r_dest, const godot_pool_color_array *p_src) { + PoolVector *dest = (PoolVector *)r_dest; + const PoolVector *src = (const PoolVector *)p_src; + memnew_placement(dest, PoolVector(*src)); +} + +void GDAPI godot_pool_color_array_new_with_array(godot_pool_color_array *r_dest, const godot_array *p_a) { + PoolVector *dest = (PoolVector *)r_dest; + Array *a = (Array *)p_a; + memnew_placement(dest, PoolVector); + + dest->resize(a->size()); + for (int i = 0; i < a->size(); i++) { + dest->set(i, (*a)[i]); + } +} + +void GDAPI godot_pool_color_array_append(godot_pool_color_array *p_self, const godot_color *p_data) { + PoolVector *self = (PoolVector *)p_self; + Color &s = *(Color *)p_data; + self->append(s); +} + +void GDAPI godot_pool_color_array_append_array(godot_pool_color_array *p_self, const godot_pool_color_array *p_array) { + PoolVector *self = (PoolVector *)p_self; + PoolVector *array = (PoolVector *)p_array; + self->append_array(*array); +} + +godot_error GDAPI godot_pool_color_array_insert(godot_pool_color_array *p_self, const godot_int p_idx, const godot_color *p_data) { + PoolVector *self = (PoolVector *)p_self; + Color &s = *(Color *)p_data; + return (godot_error)self->insert(p_idx, s); +} + +void GDAPI godot_pool_color_array_invert(godot_pool_color_array *p_self) { + PoolVector *self = (PoolVector *)p_self; + self->invert(); +} + +void GDAPI godot_pool_color_array_push_back(godot_pool_color_array *p_self, const godot_color *p_data) { + PoolVector *self = (PoolVector *)p_self; + Color &s = *(Color *)p_data; + self->push_back(s); +} + +void GDAPI godot_pool_color_array_remove(godot_pool_color_array *p_self, const godot_int p_idx) { + PoolVector *self = (PoolVector *)p_self; + self->remove(p_idx); +} + +void GDAPI godot_pool_color_array_resize(godot_pool_color_array *p_self, const godot_int p_size) { + PoolVector *self = (PoolVector *)p_self; + self->resize(p_size); +} + +void GDAPI godot_pool_color_array_set(godot_pool_color_array *p_self, const godot_int p_idx, const godot_color *p_data) { + PoolVector *self = (PoolVector *)p_self; + Color &s = *(Color *)p_data; + self->set(p_idx, s); +} + +godot_color GDAPI godot_pool_color_array_get(const godot_pool_color_array *p_self, const godot_int p_idx) { + const PoolVector *self = (const PoolVector *)p_self; + godot_color v; + Color *s = (Color *)&v; + *s = self->get(p_idx); + return v; +} + +godot_int GDAPI godot_pool_color_array_size(const godot_pool_color_array *p_self) { + const PoolVector *self = (const PoolVector *)p_self; + return self->size(); +} + +void GDAPI godot_pool_color_array_destroy(godot_pool_color_array *p_self) { + ((PoolVector *)p_self)->~PoolVector(); +} + +#ifdef __cplusplus +} +#endif diff --git a/modules/gdnative/gdnative/quat.cpp b/modules/gdnative/gdnative/quat.cpp new file mode 100644 index 0000000000..7db7847da1 --- /dev/null +++ b/modules/gdnative/gdnative/quat.cpp @@ -0,0 +1,219 @@ +/*************************************************************************/ +/* quat.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "gdnative/quat.h" + +#include "core/math/quat.h" +#include "core/variant.h" + +#ifdef __cplusplus +extern "C" { +#endif + +void _quat_api_anchor() {} + +void GDAPI godot_quat_new(godot_quat *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z, const godot_real p_w) { + + Quat *dest = (Quat *)r_dest; + *dest = Quat(p_x, p_y, p_z, p_w); +} + +void GDAPI godot_quat_new_with_axis_angle(godot_quat *r_dest, const godot_vector3 *p_axis, const godot_real p_angle) { + const Vector3 *axis = (const Vector3 *)p_axis; + Quat *dest = (Quat *)r_dest; + *dest = Quat(*axis, p_angle); +} + +godot_real GDAPI godot_quat_get_x(const godot_quat *p_self) { + const Quat *self = (const Quat *)p_self; + return self->x; +} + +void GDAPI godot_quat_set_x(godot_quat *p_self, const godot_real val) { + Quat *self = (Quat *)p_self; + self->x = val; +} + +godot_real GDAPI godot_quat_get_y(const godot_quat *p_self) { + const Quat *self = (const Quat *)p_self; + return self->y; +} + +void GDAPI godot_quat_set_y(godot_quat *p_self, const godot_real val) { + Quat *self = (Quat *)p_self; + self->y = val; +} + +godot_real GDAPI godot_quat_get_z(const godot_quat *p_self) { + const Quat *self = (const Quat *)p_self; + return self->z; +} + +void GDAPI godot_quat_set_z(godot_quat *p_self, const godot_real val) { + Quat *self = (Quat *)p_self; + self->z = val; +} + +godot_real GDAPI godot_quat_get_w(const godot_quat *p_self) { + const Quat *self = (const Quat *)p_self; + return self->w; +} + +void GDAPI godot_quat_set_w(godot_quat *p_self, const godot_real val) { + Quat *self = (Quat *)p_self; + self->w = val; +} + +godot_string GDAPI godot_quat_as_string(const godot_quat *p_self) { + godot_string ret; + const Quat *self = (const Quat *)p_self; + memnew_placement(&ret, String(*self)); + return ret; +} + +godot_real GDAPI godot_quat_length(const godot_quat *p_self) { + const Quat *self = (const Quat *)p_self; + return self->length(); +} + +godot_real GDAPI godot_quat_length_squared(const godot_quat *p_self) { + const Quat *self = (const Quat *)p_self; + return self->length_squared(); +} + +godot_quat GDAPI godot_quat_normalized(const godot_quat *p_self) { + godot_quat dest; + const Quat *self = (const Quat *)p_self; + *((Quat *)&dest) = self->normalized(); + return dest; +} + +godot_bool GDAPI godot_quat_is_normalized(const godot_quat *p_self) { + const Quat *self = (const Quat *)p_self; + return self->is_normalized(); +} + +godot_quat GDAPI godot_quat_inverse(const godot_quat *p_self) { + godot_quat dest; + const Quat *self = (const Quat *)p_self; + *((Quat *)&dest) = self->inverse(); + return dest; +} + +godot_real GDAPI godot_quat_dot(const godot_quat *p_self, const godot_quat *p_b) { + const Quat *self = (const Quat *)p_self; + const Quat *b = (const Quat *)p_b; + return self->dot(*b); +} + +godot_vector3 GDAPI godot_quat_xform(const godot_quat *p_self, const godot_vector3 *p_v) { + godot_vector3 dest; + const Quat *self = (const Quat *)p_self; + const Vector3 *v = (const Vector3 *)p_v; + *((Vector3 *)&dest) = self->xform(*v); + return dest; +} + +godot_quat GDAPI godot_quat_slerp(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t) { + godot_quat dest; + const Quat *self = (const Quat *)p_self; + const Quat *b = (const Quat *)p_b; + *((Quat *)&dest) = self->slerp(*b, p_t); + return dest; +} + +godot_quat GDAPI godot_quat_slerpni(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t) { + godot_quat dest; + const Quat *self = (const Quat *)p_self; + const Quat *b = (const Quat *)p_b; + *((Quat *)&dest) = self->slerpni(*b, p_t); + return dest; +} + +godot_quat GDAPI godot_quat_cubic_slerp(const godot_quat *p_self, const godot_quat *p_b, const godot_quat *p_pre_a, const godot_quat *p_post_b, const godot_real p_t) { + godot_quat dest; + const Quat *self = (const Quat *)p_self; + const Quat *b = (const Quat *)p_b; + const Quat *pre_a = (const Quat *)p_pre_a; + const Quat *post_b = (const Quat *)p_post_b; + *((Quat *)&dest) = self->cubic_slerp(*b, *pre_a, *post_b, p_t); + return dest; +} + +godot_quat GDAPI godot_quat_operator_multiply(const godot_quat *p_self, const godot_real p_b) { + godot_quat raw_dest; + Quat *dest = (Quat *)&raw_dest; + const Quat *self = (const Quat *)p_self; + *dest = *self * p_b; + return raw_dest; +} + +godot_quat GDAPI godot_quat_operator_add(const godot_quat *p_self, const godot_quat *p_b) { + godot_quat raw_dest; + Quat *dest = (Quat *)&raw_dest; + const Quat *self = (const Quat *)p_self; + const Quat *b = (const Quat *)p_b; + *dest = *self + *b; + return raw_dest; +} + +godot_quat GDAPI godot_quat_operator_substract(const godot_quat *p_self, const godot_quat *p_b) { + godot_quat raw_dest; + Quat *dest = (Quat *)&raw_dest; + const Quat *self = (const Quat *)p_self; + const Quat *b = (const Quat *)p_b; + *dest = *self - *b; + return raw_dest; +} + +godot_quat GDAPI godot_quat_operator_divide(const godot_quat *p_self, const godot_real p_b) { + godot_quat raw_dest; + Quat *dest = (Quat *)&raw_dest; + const Quat *self = (const Quat *)p_self; + *dest = *self / p_b; + return raw_dest; +} + +godot_bool GDAPI godot_quat_operator_equal(const godot_quat *p_self, const godot_quat *p_b) { + const Quat *self = (const Quat *)p_self; + const Quat *b = (const Quat *)p_b; + return *self == *b; +} + +godot_quat GDAPI godot_quat_operator_neg(const godot_quat *p_self) { + godot_quat raw_dest; + Quat *dest = (Quat *)&raw_dest; + const Quat *self = (const Quat *)p_self; + *dest = -(*self); + return raw_dest; +} + +#ifdef __cplusplus +} +#endif diff --git a/modules/gdnative/gdnative/rect2.cpp b/modules/gdnative/gdnative/rect2.cpp new file mode 100644 index 0000000000..ecd8cce9ca --- /dev/null +++ b/modules/gdnative/gdnative/rect2.cpp @@ -0,0 +1,157 @@ +/*************************************************************************/ +/* rect2.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "gdnative/rect2.h" + +#include "core/math/math_2d.h" +#include "core/variant.h" + +#ifdef __cplusplus +extern "C" { +#endif + +void _rect2_api_anchor() {} + +void GDAPI godot_rect2_new_with_position_and_size(godot_rect2 *r_dest, const godot_vector2 *p_pos, const godot_vector2 *p_size) { + const Vector2 *position = (const Vector2 *)p_pos; + const Vector2 *size = (const Vector2 *)p_size; + Rect2 *dest = (Rect2 *)r_dest; + *dest = Rect2(*position, *size); +} + +void GDAPI godot_rect2_new(godot_rect2 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_width, const godot_real p_height) { + + Rect2 *dest = (Rect2 *)r_dest; + *dest = Rect2(p_x, p_y, p_width, p_height); +} + +godot_string GDAPI godot_rect2_as_string(const godot_rect2 *p_self) { + godot_string ret; + const Rect2 *self = (const Rect2 *)p_self; + memnew_placement(&ret, String(*self)); + return ret; +} + +godot_real GDAPI godot_rect2_get_area(const godot_rect2 *p_self) { + const Rect2 *self = (const Rect2 *)p_self; + return self->get_area(); +} + +godot_bool GDAPI godot_rect2_intersects(const godot_rect2 *p_self, const godot_rect2 *p_b) { + const Rect2 *self = (const Rect2 *)p_self; + const Rect2 *b = (const Rect2 *)p_b; + return self->intersects(*b); +} + +godot_bool GDAPI godot_rect2_encloses(const godot_rect2 *p_self, const godot_rect2 *p_b) { + const Rect2 *self = (const Rect2 *)p_self; + const Rect2 *b = (const Rect2 *)p_b; + return self->encloses(*b); +} + +godot_bool GDAPI godot_rect2_has_no_area(const godot_rect2 *p_self) { + const Rect2 *self = (const Rect2 *)p_self; + return self->has_no_area(); +} + +godot_rect2 GDAPI godot_rect2_clip(const godot_rect2 *p_self, const godot_rect2 *p_b) { + godot_rect2 dest; + const Rect2 *self = (const Rect2 *)p_self; + const Rect2 *b = (const Rect2 *)p_b; + *((Rect2 *)&dest) = self->clip(*b); + return dest; +} + +godot_rect2 GDAPI godot_rect2_merge(const godot_rect2 *p_self, const godot_rect2 *p_b) { + godot_rect2 dest; + const Rect2 *self = (const Rect2 *)p_self; + const Rect2 *b = (const Rect2 *)p_b; + *((Rect2 *)&dest) = self->merge(*b); + return dest; +} + +godot_bool GDAPI godot_rect2_has_point(const godot_rect2 *p_self, const godot_vector2 *p_point) { + const Rect2 *self = (const Rect2 *)p_self; + const Vector2 *point = (const Vector2 *)p_point; + return self->has_point(*point); +} + +godot_rect2 GDAPI godot_rect2_grow(const godot_rect2 *p_self, const godot_real p_by) { + godot_rect2 dest; + const Rect2 *self = (const Rect2 *)p_self; + + *((Rect2 *)&dest) = self->grow(p_by); + return dest; +} + +godot_rect2 GDAPI godot_rect2_expand(const godot_rect2 *p_self, const godot_vector2 *p_to) { + godot_rect2 dest; + const Rect2 *self = (const Rect2 *)p_self; + const Vector2 *to = (const Vector2 *)p_to; + *((Rect2 *)&dest) = self->expand(*to); + return dest; +} + +godot_bool GDAPI godot_rect2_operator_equal(const godot_rect2 *p_self, const godot_rect2 *p_b) { + const Rect2 *self = (const Rect2 *)p_self; + const Rect2 *b = (const Rect2 *)p_b; + return *self == *b; +} + +godot_vector2 GDAPI godot_rect2_get_position(const godot_rect2 *p_self) { + godot_vector2 dest; + Vector2 *d = (Vector2 *)&dest; + const Rect2 *self = (const Rect2 *)p_self; + *d = self->get_position(); + return dest; +} + +godot_vector2 GDAPI godot_rect2_get_size(const godot_rect2 *p_self) { + godot_vector2 dest; + Vector2 *d = (Vector2 *)&dest; + const Rect2 *self = (const Rect2 *)p_self; + *d = self->get_size(); + return dest; +} + +void GDAPI godot_rect2_set_position(godot_rect2 *p_self, const godot_vector2 *p_pos) { + Rect2 *self = (Rect2 *)p_self; + const Vector2 *position = (const Vector2 *)p_pos; + self->set_position(*position); +} + +void GDAPI godot_rect2_set_size(godot_rect2 *p_self, const godot_vector2 *p_size) { + Rect2 *self = (Rect2 *)p_self; + const Vector2 *size = (const Vector2 *)p_size; + self->set_size(*size); +} + +#ifdef __cplusplus +} +#endif diff --git a/modules/gdnative/gdnative/rect3.cpp b/modules/gdnative/gdnative/rect3.cpp new file mode 100644 index 0000000000..d34d964db9 --- /dev/null +++ b/modules/gdnative/gdnative/rect3.cpp @@ -0,0 +1,219 @@ +/*************************************************************************/ +/* rect3.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "gdnative/rect3.h" + +#include "core/math/rect3.h" +#include "core/variant.h" + +#ifdef __cplusplus +extern "C" { +#endif + +void _rect3_api_anchor() {} + +void GDAPI godot_rect3_new(godot_rect3 *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size) { + const Vector3 *pos = (const Vector3 *)p_pos; + const Vector3 *size = (const Vector3 *)p_size; + Rect3 *dest = (Rect3 *)r_dest; + *dest = Rect3(*pos, *size); +} + +godot_vector3 GDAPI godot_rect3_get_position(const godot_rect3 *p_self) { + godot_vector3 raw_ret; + const Rect3 *self = (const Rect3 *)p_self; + Vector3 *ret = (Vector3 *)&raw_ret; + *ret = self->position; + return raw_ret; +} + +void GDAPI godot_rect3_set_position(const godot_rect3 *p_self, const godot_vector3 *p_v) { + Rect3 *self = (Rect3 *)p_self; + const Vector3 *v = (const Vector3 *)p_v; + self->position = *v; +} + +godot_vector3 GDAPI godot_rect3_get_size(const godot_rect3 *p_self) { + godot_vector3 raw_ret; + const Rect3 *self = (const Rect3 *)p_self; + Vector3 *ret = (Vector3 *)&raw_ret; + *ret = self->size; + return raw_ret; +} + +void GDAPI godot_rect3_set_size(const godot_rect3 *p_self, const godot_vector3 *p_v) { + Rect3 *self = (Rect3 *)p_self; + const Vector3 *v = (const Vector3 *)p_v; + self->size = *v; +} + +godot_string GDAPI godot_rect3_as_string(const godot_rect3 *p_self) { + godot_string ret; + const Rect3 *self = (const Rect3 *)p_self; + memnew_placement(&ret, String(*self)); + return ret; +} + +godot_real GDAPI godot_rect3_get_area(const godot_rect3 *p_self) { + const Rect3 *self = (const Rect3 *)p_self; + return self->get_area(); +} + +godot_bool GDAPI godot_rect3_has_no_area(const godot_rect3 *p_self) { + const Rect3 *self = (const Rect3 *)p_self; + return self->has_no_area(); +} + +godot_bool GDAPI godot_rect3_has_no_surface(const godot_rect3 *p_self) { + const Rect3 *self = (const Rect3 *)p_self; + return self->has_no_surface(); +} + +godot_bool GDAPI godot_rect3_intersects(const godot_rect3 *p_self, const godot_rect3 *p_with) { + const Rect3 *self = (const Rect3 *)p_self; + const Rect3 *with = (const Rect3 *)p_with; + return self->intersects(*with); +} + +godot_bool GDAPI godot_rect3_encloses(const godot_rect3 *p_self, const godot_rect3 *p_with) { + const Rect3 *self = (const Rect3 *)p_self; + const Rect3 *with = (const Rect3 *)p_with; + return self->encloses(*with); +} + +godot_rect3 GDAPI godot_rect3_merge(const godot_rect3 *p_self, const godot_rect3 *p_with) { + godot_rect3 dest; + const Rect3 *self = (const Rect3 *)p_self; + const Rect3 *with = (const Rect3 *)p_with; + *((Rect3 *)&dest) = self->merge(*with); + return dest; +} + +godot_rect3 GDAPI godot_rect3_intersection(const godot_rect3 *p_self, const godot_rect3 *p_with) { + godot_rect3 dest; + const Rect3 *self = (const Rect3 *)p_self; + const Rect3 *with = (const Rect3 *)p_with; + *((Rect3 *)&dest) = self->intersection(*with); + return dest; +} + +godot_bool GDAPI godot_rect3_intersects_plane(const godot_rect3 *p_self, const godot_plane *p_plane) { + const Rect3 *self = (const Rect3 *)p_self; + const Plane *plane = (const Plane *)p_plane; + return self->intersects_plane(*plane); +} + +godot_bool GDAPI godot_rect3_intersects_segment(const godot_rect3 *p_self, const godot_vector3 *p_from, const godot_vector3 *p_to) { + const Rect3 *self = (const Rect3 *)p_self; + const Vector3 *from = (const Vector3 *)p_from; + const Vector3 *to = (const Vector3 *)p_to; + return self->intersects_segment(*from, *to); +} + +godot_bool GDAPI godot_rect3_has_point(const godot_rect3 *p_self, const godot_vector3 *p_point) { + const Rect3 *self = (const Rect3 *)p_self; + const Vector3 *point = (const Vector3 *)p_point; + return self->has_point(*point); +} + +godot_vector3 GDAPI godot_rect3_get_support(const godot_rect3 *p_self, const godot_vector3 *p_dir) { + godot_vector3 dest; + const Rect3 *self = (const Rect3 *)p_self; + const Vector3 *dir = (const Vector3 *)p_dir; + *((Vector3 *)&dest) = self->get_support(*dir); + return dest; +} + +godot_vector3 GDAPI godot_rect3_get_longest_axis(const godot_rect3 *p_self) { + godot_vector3 dest; + const Rect3 *self = (const Rect3 *)p_self; + *((Vector3 *)&dest) = self->get_longest_axis(); + return dest; +} + +godot_int GDAPI godot_rect3_get_longest_axis_index(const godot_rect3 *p_self) { + const Rect3 *self = (const Rect3 *)p_self; + return self->get_longest_axis_index(); +} + +godot_real GDAPI godot_rect3_get_longest_axis_size(const godot_rect3 *p_self) { + const Rect3 *self = (const Rect3 *)p_self; + return self->get_longest_axis_size(); +} + +godot_vector3 GDAPI godot_rect3_get_shortest_axis(const godot_rect3 *p_self) { + godot_vector3 dest; + const Rect3 *self = (const Rect3 *)p_self; + *((Vector3 *)&dest) = self->get_shortest_axis(); + return dest; +} + +godot_int GDAPI godot_rect3_get_shortest_axis_index(const godot_rect3 *p_self) { + const Rect3 *self = (const Rect3 *)p_self; + return self->get_shortest_axis_index(); +} + +godot_real GDAPI godot_rect3_get_shortest_axis_size(const godot_rect3 *p_self) { + const Rect3 *self = (const Rect3 *)p_self; + return self->get_shortest_axis_size(); +} + +godot_rect3 GDAPI godot_rect3_expand(const godot_rect3 *p_self, const godot_vector3 *p_to_point) { + godot_rect3 dest; + const Rect3 *self = (const Rect3 *)p_self; + const Vector3 *to_point = (const Vector3 *)p_to_point; + *((Rect3 *)&dest) = self->expand(*to_point); + return dest; +} + +godot_rect3 GDAPI godot_rect3_grow(const godot_rect3 *p_self, const godot_real p_by) { + godot_rect3 dest; + const Rect3 *self = (const Rect3 *)p_self; + + *((Rect3 *)&dest) = self->grow(p_by); + return dest; +} + +godot_vector3 GDAPI godot_rect3_get_endpoint(const godot_rect3 *p_self, const godot_int p_idx) { + godot_vector3 dest; + const Rect3 *self = (const Rect3 *)p_self; + + *((Vector3 *)&dest) = self->get_endpoint(p_idx); + return dest; +} + +godot_bool GDAPI godot_rect3_operator_equal(const godot_rect3 *p_self, const godot_rect3 *p_b) { + const Rect3 *self = (const Rect3 *)p_self; + const Rect3 *b = (const Rect3 *)p_b; + return *self == *b; +} + +#ifdef __cplusplus +} +#endif diff --git a/modules/gdnative/gdnative/rid.cpp b/modules/gdnative/gdnative/rid.cpp new file mode 100644 index 0000000000..f05c39906c --- /dev/null +++ b/modules/gdnative/gdnative/rid.cpp @@ -0,0 +1,75 @@ +/*************************************************************************/ +/* rid.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "gdnative/rid.h" + +#include "core/resource.h" +#include "core/rid.h" +#include "core/variant.h" + +#ifdef __cplusplus +extern "C" { +#endif + +void _rid_api_anchor() {} + +void GDAPI godot_rid_new(godot_rid *r_dest) { + RID *dest = (RID *)r_dest; + memnew_placement(dest, RID); +} + +godot_int GDAPI godot_rid_get_id(const godot_rid *p_self) { + const RID *self = (const RID *)p_self; + return self->get_id(); +} + +void GDAPI godot_rid_new_with_resource(godot_rid *r_dest, const godot_object *p_from) { + const Resource *res_from = Object::cast_to((Object *)p_from); + godot_rid_new(r_dest); + if (res_from) { + RID *dest = (RID *)r_dest; + *dest = RID(res_from->get_rid()); + } +} + +godot_bool GDAPI godot_rid_operator_equal(const godot_rid *p_self, const godot_rid *p_b) { + const RID *self = (const RID *)p_self; + const RID *b = (const RID *)p_b; + return *self == *b; +} + +godot_bool GDAPI godot_rid_operator_less(const godot_rid *p_self, const godot_rid *p_b) { + const RID *self = (const RID *)p_self; + const RID *b = (const RID *)p_b; + return *self < *b; +} + +#ifdef __cplusplus +} +#endif diff --git a/modules/gdnative/gdnative/string.cpp b/modules/gdnative/gdnative/string.cpp new file mode 100644 index 0000000000..9b715ce36a --- /dev/null +++ b/modules/gdnative/gdnative/string.cpp @@ -0,0 +1,1267 @@ +/*************************************************************************/ +/* string.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "gdnative/string.h" + +#include "core/variant.h" +#include "string_db.h" +#include "ustring.h" + +#include + +#ifdef __cplusplus +extern "C" { +#endif + +void _string_api_anchor() { +} + +void GDAPI godot_string_new(godot_string *r_dest) { + String *dest = (String *)r_dest; + memnew_placement(dest, String); +} + +void GDAPI godot_string_new_copy(godot_string *r_dest, const godot_string *p_src) { + String *dest = (String *)r_dest; + const String *src = (const String *)p_src; + memnew_placement(dest, String(*src)); +} + +void GDAPI godot_string_new_data(godot_string *r_dest, const char *p_contents, const int p_size) { + String *dest = (String *)r_dest; + memnew_placement(dest, String(String::utf8(p_contents, p_size))); +} + +void GDAPI godot_string_new_unicode_data(godot_string *r_dest, const wchar_t *p_contents, const int p_size) { + String *dest = (String *)r_dest; + memnew_placement(dest, String(p_contents, p_size)); +} + +void GDAPI godot_string_get_data(const godot_string *p_self, char *p_dest, int *p_size) { + String *self = (String *)p_self; + if (p_size != NULL) { + *p_size = self->utf8().length(); + } + if (p_dest != NULL) { + memcpy(p_dest, self->utf8().get_data(), *p_size); + } +} + +wchar_t GDAPI *godot_string_operator_index(godot_string *p_self, const godot_int p_idx) { + String *self = (String *)p_self; + return &(self->operator[](p_idx)); +} + +const char GDAPI *godot_string_c_str(const godot_string *p_self) { + const String *self = (const String *)p_self; + return self->utf8().get_data(); +} + +const wchar_t GDAPI *godot_string_unicode_str(const godot_string *p_self) { + const String *self = (const String *)p_self; + return self->c_str(); +} + +godot_bool GDAPI godot_string_operator_equal(const godot_string *p_self, const godot_string *p_b) { + const String *self = (const String *)p_self; + const String *b = (const String *)p_b; + return *self == *b; +} + +godot_bool GDAPI godot_string_operator_less(const godot_string *p_self, const godot_string *p_b) { + const String *self = (const String *)p_self; + const String *b = (const String *)p_b; + return *self < *b; +} + +godot_string GDAPI godot_string_operator_plus(const godot_string *p_self, const godot_string *p_b) { + godot_string ret; + const String *self = (const String *)p_self; + const String *b = (const String *)p_b; + memnew_placement(&ret, String(*self + *b)); + return ret; +} + +void GDAPI godot_string_destroy(godot_string *p_self) { + String *self = (String *)p_self; + self->~String(); +} + +/* Standard size stuff */ + +godot_int GDAPI godot_string_length(const godot_string *p_self) { + const String *self = (const String *)p_self; + + return self->length(); +} + +/* Helpers */ + +godot_bool GDAPI godot_string_begins_with(const godot_string *p_self, const godot_string *p_string) { + const String *self = (const String *)p_self; + const String *string = (const String *)p_string; + + return self->begins_with(*string); +} + +godot_bool GDAPI godot_string_begins_with_char_array(const godot_string *p_self, const char *p_char_array) { + const String *self = (const String *)p_self; + + return self->begins_with(p_char_array); +} + +godot_array GDAPI godot_string_bigrams(const godot_string *p_self) { + const String *self = (const String *)p_self; + Vector return_value = self->bigrams(); + + godot_array result; + memnew_placement(&result, Array); + Array *proxy = (Array *)&result; + proxy->resize(return_value.size()); + for (int i = 0; i < return_value.size(); i++) { + (*proxy)[i] = return_value[i]; + } + + return result; +}; + +godot_string GDAPI godot_string_chr(wchar_t p_character) { + godot_string result; + memnew_placement(&result, String(String::chr(p_character))); + + return result; +} + +godot_bool GDAPI godot_string_ends_with(const godot_string *p_self, const godot_string *p_string) { + const String *self = (const String *)p_self; + const String *string = (const String *)p_string; + + return self->ends_with(*string); +} + +godot_int GDAPI godot_string_find(const godot_string *p_self, godot_string p_what) { + const String *self = (const String *)p_self; + String *what = (String *)&p_what; + + return self->find(*what); +} + +godot_int GDAPI godot_string_find_from(const godot_string *p_self, godot_string p_what, godot_int p_from) { + const String *self = (const String *)p_self; + String *what = (String *)&p_what; + + return self->find(*what, p_from); +} + +godot_int GDAPI godot_string_findmk(const godot_string *p_self, const godot_array *p_keys) { + const String *self = (const String *)p_self; + + Vector keys; + Array *keys_proxy = (Array *)p_keys; + keys.resize(keys_proxy->size()); + for (int i = 0; i < keys_proxy->size(); i++) { + keys[i] = (*keys_proxy)[i]; + } + + return self->findmk(keys); +} + +godot_int GDAPI godot_string_findmk_from(const godot_string *p_self, const godot_array *p_keys, godot_int p_from) { + const String *self = (const String *)p_self; + + Vector keys; + Array *keys_proxy = (Array *)p_keys; + keys.resize(keys_proxy->size()); + for (int i = 0; i < keys_proxy->size(); i++) { + keys[i] = (*keys_proxy)[i]; + } + + return self->findmk(keys, p_from); +} + +godot_int GDAPI godot_string_findmk_from_in_place(const godot_string *p_self, const godot_array *p_keys, godot_int p_from, godot_int *r_key) { + const String *self = (const String *)p_self; + + Vector keys; + Array *keys_proxy = (Array *)p_keys; + keys.resize(keys_proxy->size()); + for (int i = 0; i < keys_proxy->size(); i++) { + keys[i] = (*keys_proxy)[i]; + } + + return self->findmk(keys, p_from, r_key); +} + +godot_int GDAPI godot_string_findn(const godot_string *p_self, godot_string p_what) { + const String *self = (const String *)p_self; + String *what = (String *)&p_what; + + return self->findn(*what); +} + +godot_int GDAPI godot_string_findn_from(const godot_string *p_self, godot_string p_what, godot_int p_from) { + const String *self = (const String *)p_self; + String *what = (String *)&p_what; + + return self->findn(*what, p_from); +} + +godot_int GDAPI godot_string_find_last(const godot_string *p_self, godot_string p_what) { + const String *self = (const String *)p_self; + String *what = (String *)&p_what; + + return self->find_last(*what); +} + +godot_string GDAPI godot_string_format(const godot_string *p_self, const godot_variant *p_values) { + const String *self = (const String *)p_self; + const Variant *values = (const Variant *)p_values; + godot_string result; + memnew_placement(&result, String(self->format(*values))); + + return result; +} + +godot_string GDAPI godot_string_format_with_custom_placeholder(const godot_string *p_self, const godot_variant *p_values, const char *p_placeholder) { + const String *self = (const String *)p_self; + const Variant *values = (const Variant *)p_values; + String placeholder = String(p_placeholder); + godot_string result; + memnew_placement(&result, String(self->format(*values, placeholder))); + + return result; +} + +godot_string GDAPI godot_string_hex_encode_buffer(const uint8_t *p_buffer, godot_int p_len) { + godot_string result; + memnew_placement(&result, String(String::hex_encode_buffer(p_buffer, p_len))); + + return result; +} + +godot_int GDAPI godot_string_hex_to_int(const godot_string *p_self) { + const String *self = (const String *)p_self; + + return self->hex_to_int(); +} + +godot_int GDAPI godot_string_hex_to_int_without_prefix(const godot_string *p_self) { + const String *self = (const String *)p_self; + + return self->hex_to_int(true); +} + +godot_string GDAPI godot_string_insert(const godot_string *p_self, godot_int p_at_pos, godot_string p_string) { + const String *self = (const String *)p_self; + String *content = (String *)&p_string; + godot_string result; + memnew_placement(&result, String(self->insert(p_at_pos, *content))); + + return result; +} + +godot_bool GDAPI godot_string_is_numeric(const godot_string *p_self) { + const String *self = (const String *)p_self; + + return self->is_numeric(); +} + +godot_bool GDAPI godot_string_is_subsequence_of(const godot_string *p_self, const godot_string *p_string) { + const String *self = (const String *)p_self; + const String *string = (const String *)p_string; + + return self->is_subsequence_of(*string); +} + +godot_bool GDAPI godot_string_is_subsequence_ofi(const godot_string *p_self, const godot_string *p_string) { + const String *self = (const String *)p_self; + const String *string = (const String *)p_string; + + return self->is_subsequence_ofi(*string); +} + +godot_string GDAPI godot_string_lpad(const godot_string *p_self, godot_int p_min_length) { + const String *self = (const String *)p_self; + godot_string result; + memnew_placement(&result, String(self->lpad(p_min_length))); + + return result; +} + +godot_string GDAPI godot_string_lpad_with_custom_character(const godot_string *p_self, godot_int p_min_length, const godot_string *p_character) { + const String *self = (const String *)p_self; + const String *character = (const String *)p_character; + godot_string result; + memnew_placement(&result, String(self->lpad(p_min_length, *character))); + + return result; +} + +godot_bool GDAPI godot_string_match(const godot_string *p_self, const godot_string *p_wildcard) { + const String *self = (const String *)p_self; + const String *wildcard = (const String *)p_wildcard; + + return self->match(*wildcard); +} + +godot_bool GDAPI godot_string_matchn(const godot_string *p_self, const godot_string *p_wildcard) { + const String *self = (const String *)p_self; + const String *wildcard = (const String *)p_wildcard; + + return self->matchn(*wildcard); +} + +godot_string GDAPI godot_string_md5(const uint8_t *p_md5) { + godot_string result; + memnew_placement(&result, String(String::md5(p_md5))); + + return result; +} + +godot_string GDAPI godot_string_num(double p_num) { + godot_string result; + memnew_placement(&result, String(String::num(p_num))); + + return result; +} + +godot_string GDAPI godot_string_num_int64(int64_t p_num, godot_int p_base) { + godot_string result; + memnew_placement(&result, String(String::num_int64(p_num, p_base))); + + return result; +} + +godot_string GDAPI godot_string_num_int64_capitalized(int64_t p_num, godot_int p_base, godot_bool p_capitalize_hex) { + godot_string result; + memnew_placement(&result, String(String::num_int64(p_num, p_base, true))); + + return result; +} + +godot_string GDAPI godot_string_num_real(double p_num) { + godot_string result; + memnew_placement(&result, String(String::num_real(p_num))); + + return result; +} + +godot_string GDAPI godot_string_num_scientific(double p_num) { + godot_string result; + memnew_placement(&result, String(String::num_scientific(p_num))); + + return result; +} + +godot_string GDAPI godot_string_num_with_decimals(double p_num, godot_int p_decimals) { + godot_string result; + memnew_placement(&result, String(String::num(p_num, p_decimals))); + + return result; +} + +godot_string GDAPI godot_string_pad_decimals(const godot_string *p_self, godot_int p_digits) { + const String *self = (const String *)p_self; + godot_string result; + memnew_placement(&result, String(self->pad_decimals(p_digits))); + + return result; +} + +godot_string GDAPI godot_string_pad_zeros(const godot_string *p_self, godot_int p_digits) { + const String *self = (const String *)p_self; + godot_string result; + memnew_placement(&result, String(self->pad_zeros(p_digits))); + + return result; +} + +godot_string GDAPI godot_string_replace(const godot_string *p_self, godot_string p_key, godot_string p_with) { + const String *self = (const String *)p_self; + String *key = (String *)&p_key; + String *with = (String *)&p_with; + godot_string result; + memnew_placement(&result, String(self->replace(*key, *with))); + + return result; +} + +godot_string GDAPI godot_string_replacen(const godot_string *p_self, godot_string p_key, godot_string p_with) { + const String *self = (const String *)p_self; + String *key = (String *)&p_key; + String *with = (String *)&p_with; + godot_string result; + memnew_placement(&result, String(self->replacen(*key, *with))); + + return result; +} + +godot_int GDAPI godot_string_rfind(const godot_string *p_self, godot_string p_what) { + const String *self = (const String *)p_self; + String *what = (String *)&p_what; + + return self->rfind(*what); +} + +godot_int GDAPI godot_string_rfindn(const godot_string *p_self, godot_string p_what) { + const String *self = (const String *)p_self; + String *what = (String *)&p_what; + + return self->rfindn(*what); +} + +godot_int GDAPI godot_string_rfind_from(const godot_string *p_self, godot_string p_what, godot_int p_from) { + const String *self = (const String *)p_self; + String *what = (String *)&p_what; + + return self->rfind(*what, p_from); +} + +godot_int GDAPI godot_string_rfindn_from(const godot_string *p_self, godot_string p_what, godot_int p_from) { + const String *self = (const String *)p_self; + String *what = (String *)&p_what; + + return self->rfindn(*what, p_from); +} + +godot_string GDAPI godot_string_replace_first(const godot_string *p_self, godot_string p_key, godot_string p_with) { + const String *self = (const String *)p_self; + String *key = (String *)&p_key; + String *with = (String *)&p_with; + godot_string result; + memnew_placement(&result, String(self->replace_first(*key, *with))); + + return result; +} + +godot_string GDAPI godot_string_rpad(const godot_string *p_self, godot_int p_min_length) { + const String *self = (const String *)p_self; + godot_string result; + memnew_placement(&result, String(self->rpad(p_min_length))); + + return result; +} + +godot_string GDAPI godot_string_rpad_with_custom_character(const godot_string *p_self, godot_int p_min_length, const godot_string *p_character) { + const String *self = (const String *)p_self; + const String *character = (const String *)p_character; + godot_string result; + memnew_placement(&result, String(self->rpad(p_min_length, *character))); + + return result; +} + +godot_real GDAPI godot_string_similarity(const godot_string *p_self, const godot_string *p_string) { + const String *self = (const String *)p_self; + const String *string = (const String *)p_string; + + return self->similarity(*string); +} + +godot_string GDAPI godot_string_sprintf(const godot_string *p_self, const godot_array *p_values, godot_bool *p_error) { + const String *self = (const String *)p_self; + const Array *values = (const Array *)p_values; + + godot_string result; + String return_value = self->sprintf(*values, p_error); + memnew_placement(&result, String(return_value)); + + return result; +} + +godot_string GDAPI godot_string_substr(const godot_string *p_self, godot_int p_from, godot_int p_chars) { + const String *self = (const String *)p_self; + godot_string result; + memnew_placement(&result, String(self->substr(p_from, p_chars))); + + return result; +} + +double GDAPI godot_string_to_double(const godot_string *p_self) { + const String *self = (const String *)p_self; + + return self->to_double(); +} + +godot_real GDAPI godot_string_to_float(const godot_string *p_self) { + const String *self = (const String *)p_self; + + return self->to_float(); +} + +godot_int GDAPI godot_string_to_int(const godot_string *p_self) { + const String *self = (const String *)p_self; + + return self->to_int(); +} + +godot_string GDAPI godot_string_capitalize(const godot_string *p_self) { + const String *self = (const String *)p_self; + godot_string result; + memnew_placement(&result, String(self->capitalize())); + + return result; +}; + +godot_string GDAPI godot_string_camelcase_to_underscore(const godot_string *p_self) { + const String *self = (const String *)p_self; + godot_string result; + memnew_placement(&result, String(self->camelcase_to_underscore(false))); + + return result; +}; + +godot_string GDAPI godot_string_camelcase_to_underscore_lowercased(const godot_string *p_self) { + const String *self = (const String *)p_self; + godot_string result; + memnew_placement(&result, String(self->camelcase_to_underscore())); + + return result; +}; + +double GDAPI godot_string_char_to_double(const char *p_what) { + return String::to_double(p_what); +}; + +godot_int GDAPI godot_string_char_to_int(const char *p_what) { + return String::to_int(p_what); +}; + +int64_t GDAPI godot_string_wchar_to_int(const wchar_t *p_str) { + return String::to_int(p_str); +}; + +godot_int GDAPI godot_string_char_to_int_with_len(const char *p_what, godot_int p_len) { + return String::to_int(p_what, p_len); +}; + +int64_t GDAPI godot_string_char_to_int64_with_len(const wchar_t *p_str, int p_len) { + return String::to_int(p_str, p_len); +}; + +int64_t GDAPI godot_string_hex_to_int64(const godot_string *p_self) { + const String *self = (const String *)p_self; + + return self->hex_to_int64(false); +}; + +int64_t GDAPI godot_string_hex_to_int64_with_prefix(const godot_string *p_self) { + const String *self = (const String *)p_self; + + return self->hex_to_int64(); +}; + +int64_t GDAPI godot_string_to_int64(const godot_string *p_self) { + const String *self = (const String *)p_self; + + return self->to_int64(); +}; + +double GDAPI godot_string_unicode_char_to_double(const wchar_t *p_str, const wchar_t **r_end) { + return String::to_double(p_str, r_end); +} + +godot_string GDAPI godot_string_get_slice(const godot_string *p_self, godot_string p_splitter, godot_int p_slice) { + const String *self = (const String *)p_self; + String *splitter = (String *)&p_splitter; + godot_string result; + memnew_placement(&result, String(self->get_slice(*splitter, p_slice))); + + return result; +}; + +godot_string GDAPI godot_string_get_slicec(const godot_string *p_self, wchar_t p_splitter, godot_int p_slice) { + const String *self = (const String *)p_self; + godot_string result; + memnew_placement(&result, String(self->get_slicec(p_splitter, p_slice))); + + return result; +}; + +godot_array GDAPI godot_string_split(const godot_string *p_self, const godot_string *p_splitter) { + const String *self = (const String *)p_self; + const String *splitter = (const String *)p_splitter; + godot_array result; + memnew_placement(&result, Array); + Array *proxy = (Array *)&result; + Vector return_value = self->split(*splitter, false); + + proxy->resize(return_value.size()); + for (int i = 0; i < return_value.size(); i++) { + (*proxy)[i] = return_value[i]; + } + + return result; +}; + +godot_array GDAPI godot_string_split_allow_empty(const godot_string *p_self, const godot_string *p_splitter) { + const String *self = (const String *)p_self; + const String *splitter = (const String *)p_splitter; + godot_array result; + memnew_placement(&result, Array); + Array *proxy = (Array *)&result; + Vector return_value = self->split(*splitter); + + proxy->resize(return_value.size()); + for (int i = 0; i < return_value.size(); i++) { + (*proxy)[i] = return_value[i]; + } + + return result; +}; + +godot_array GDAPI godot_string_split_floats(const godot_string *p_self, const godot_string *p_splitter) { + const String *self = (const String *)p_self; + const String *splitter = (const String *)p_splitter; + godot_array result; + memnew_placement(&result, Array); + Array *proxy = (Array *)&result; + Vector return_value = self->split_floats(*splitter, false); + + proxy->resize(return_value.size()); + for (int i = 0; i < return_value.size(); i++) { + (*proxy)[i] = return_value[i]; + } + + return result; +}; + +godot_array GDAPI godot_string_split_floats_allows_empty(const godot_string *p_self, const godot_string *p_splitter) { + const String *self = (const String *)p_self; + const String *splitter = (const String *)p_splitter; + godot_array result; + memnew_placement(&result, Array); + Array *proxy = (Array *)&result; + Vector return_value = self->split_floats(*splitter); + + proxy->resize(return_value.size()); + for (int i = 0; i < return_value.size(); i++) { + (*proxy)[i] = return_value[i]; + } + + return result; +}; + +godot_array GDAPI godot_string_split_floats_mk(const godot_string *p_self, const godot_array *p_splitters) { + const String *self = (const String *)p_self; + + Vector splitters; + Array *splitter_proxy = (Array *)p_splitters; + splitters.resize(splitter_proxy->size()); + for (int i = 0; i < splitter_proxy->size(); i++) { + splitters[i] = (*splitter_proxy)[i]; + } + + godot_array result; + memnew_placement(&result, Array); + Array *proxy = (Array *)&result; + Vector return_value = self->split_floats_mk(splitters, false); + + proxy->resize(return_value.size()); + for (int i = 0; i < return_value.size(); i++) { + (*proxy)[i] = return_value[i]; + } + + return result; +}; + +godot_array GDAPI godot_string_split_floats_mk_allows_empty(const godot_string *p_self, const godot_array *p_splitters) { + const String *self = (const String *)p_self; + + Vector splitters; + Array *splitter_proxy = (Array *)p_splitters; + splitters.resize(splitter_proxy->size()); + for (int i = 0; i < splitter_proxy->size(); i++) { + splitters[i] = (*splitter_proxy)[i]; + } + + godot_array result; + memnew_placement(&result, Array); + Array *proxy = (Array *)&result; + Vector return_value = self->split_floats_mk(splitters); + + proxy->resize(return_value.size()); + for (int i = 0; i < return_value.size(); i++) { + (*proxy)[i] = return_value[i]; + } + + return result; +}; + +godot_array GDAPI godot_string_split_ints(const godot_string *p_self, const godot_string *p_splitter) { + const String *self = (const String *)p_self; + const String *splitter = (const String *)p_splitter; + godot_array result; + memnew_placement(&result, Array); + Array *proxy = (Array *)&result; + Vector return_value = self->split_ints(*splitter, false); + + proxy->resize(return_value.size()); + for (int i = 0; i < return_value.size(); i++) { + (*proxy)[i] = return_value[i]; + } + + return result; +}; + +godot_array GDAPI godot_string_split_ints_allows_empty(const godot_string *p_self, const godot_string *p_splitter) { + const String *self = (const String *)p_self; + const String *splitter = (const String *)p_splitter; + godot_array result; + memnew_placement(&result, Array); + Array *proxy = (Array *)&result; + Vector return_value = self->split_ints(*splitter); + + proxy->resize(return_value.size()); + for (int i = 0; i < return_value.size(); i++) { + (*proxy)[i] = return_value[i]; + } + + return result; +}; + +godot_array GDAPI godot_string_split_ints_mk(const godot_string *p_self, const godot_array *p_splitters) { + const String *self = (const String *)p_self; + + Vector splitters; + Array *splitter_proxy = (Array *)p_splitters; + splitters.resize(splitter_proxy->size()); + for (int i = 0; i < splitter_proxy->size(); i++) { + splitters[i] = (*splitter_proxy)[i]; + } + + godot_array result; + memnew_placement(&result, Array); + Array *proxy = (Array *)&result; + Vector return_value = self->split_ints_mk(splitters, false); + + proxy->resize(return_value.size()); + for (int i = 0; i < return_value.size(); i++) { + (*proxy)[i] = return_value[i]; + } + + return result; +}; + +godot_array GDAPI godot_string_split_ints_mk_allows_empty(const godot_string *p_self, const godot_array *p_splitters) { + const String *self = (const String *)p_self; + + Vector splitters; + Array *splitter_proxy = (Array *)p_splitters; + splitters.resize(splitter_proxy->size()); + for (int i = 0; i < splitter_proxy->size(); i++) { + splitters[i] = (*splitter_proxy)[i]; + } + + godot_array result; + memnew_placement(&result, Array); + Array *proxy = (Array *)&result; + Vector return_value = self->split_ints_mk(splitters); + + proxy->resize(return_value.size()); + for (int i = 0; i < return_value.size(); i++) { + (*proxy)[i] = return_value[i]; + } + + return result; +}; + +godot_array GDAPI godot_string_split_spaces(const godot_string *p_self) { + const String *self = (const String *)p_self; + godot_array result; + memnew_placement(&result, Array); + Array *proxy = (Array *)&result; + Vector return_value = self->split_spaces(); + + proxy->resize(return_value.size()); + for (int i = 0; i < return_value.size(); i++) { + (*proxy)[i] = return_value[i]; + } + + return result; +}; + +godot_int GDAPI godot_string_get_slice_count(const godot_string *p_self, godot_string p_splitter) { + const String *self = (const String *)p_self; + String *splitter = (String *)&p_splitter; + + return self->get_slice_count(*splitter); +}; + +wchar_t GDAPI godot_string_char_lowercase(wchar_t p_char) { + return String::char_lowercase(p_char); +}; + +wchar_t GDAPI godot_string_char_uppercase(wchar_t p_char) { + return String::char_uppercase(p_char); +}; + +godot_string GDAPI godot_string_to_lower(const godot_string *p_self) { + const String *self = (const String *)p_self; + godot_string result; + memnew_placement(&result, String(self->to_lower())); + + return result; +}; + +godot_string GDAPI godot_string_to_upper(const godot_string *p_self) { + const String *self = (const String *)p_self; + godot_string result; + memnew_placement(&result, String(self->to_upper())); + + return result; +}; + +godot_string GDAPI godot_string_get_basename(const godot_string *p_self) { + const String *self = (const String *)p_self; + godot_string result; + memnew_placement(&result, String(self->get_basename())); + + return result; +}; + +godot_string GDAPI godot_string_get_extension(const godot_string *p_self) { + const String *self = (const String *)p_self; + godot_string result; + memnew_placement(&result, String(self->get_extension())); + + return result; +}; + +godot_string GDAPI godot_string_left(const godot_string *p_self, godot_int p_pos) { + const String *self = (const String *)p_self; + godot_string result; + memnew_placement(&result, String(self->left(p_pos))); + + return result; +}; + +wchar_t GDAPI godot_string_ord_at(const godot_string *p_self, godot_int p_idx) { + const String *self = (const String *)p_self; + + return self->ord_at(p_idx); +}; + +godot_string GDAPI godot_string_plus_file(const godot_string *p_self, const godot_string *p_file) { + const String *self = (const String *)p_self; + const String *file = (const String *)p_file; + godot_string result; + memnew_placement(&result, String(self->plus_file(*file))); + + return result; +}; + +godot_string GDAPI godot_string_right(const godot_string *p_self, godot_int p_pos) { + const String *self = (const String *)p_self; + godot_string result; + memnew_placement(&result, String(self->right(p_pos))); + + return result; +}; + +godot_string GDAPI godot_string_strip_edges(const godot_string *p_self, godot_bool p_left, godot_bool p_right) { + const String *self = (const String *)p_self; + godot_string result; + memnew_placement(&result, String(self->strip_edges(p_left, p_right))); + + return result; +}; + +godot_string GDAPI godot_string_strip_escapes(const godot_string *p_self) { + const String *self = (const String *)p_self; + godot_string result; + memnew_placement(&result, String(self->strip_escapes())); + + return result; +}; + +void GDAPI godot_string_erase(godot_string *p_self, godot_int p_pos, godot_int p_chars) { + String *self = (String *)p_self; + + return self->erase(p_pos, p_chars); +}; + +void GDAPI godot_string_ascii(godot_string *p_self, char *result) { + String *self = (String *)p_self; + Vector return_value = self->ascii(); + + for (int i = 0; i < return_value.size(); i++) { + result[i] = return_value[i]; + } +} + +void GDAPI godot_string_ascii_extended(godot_string *p_self, char *result) { + String *self = (String *)p_self; + Vector return_value = self->ascii(true); + + for (int i = 0; i < return_value.size(); i++) { + result[i] = return_value[i]; + } +} + +void GDAPI godot_string_utf8(godot_string *p_self, char *result) { + String *self = (String *)p_self; + Vector return_value = self->utf8(); + + for (int i = 0; i < return_value.size(); i++) { + result[i] = return_value[i]; + } +} + +godot_bool GDAPI godot_string_parse_utf8(godot_string *p_self, const char *p_utf8) { + String *self = (String *)p_self; + + return self->parse_utf8(p_utf8); +}; + +godot_bool GDAPI godot_string_parse_utf8_with_len(godot_string *p_self, const char *p_utf8, godot_int p_len) { + String *self = (String *)p_self; + + return self->parse_utf8(p_utf8, p_len); +}; + +godot_string GDAPI godot_string_chars_to_utf8(const char *p_utf8) { + godot_string result; + memnew_placement(&result, String(String::utf8(p_utf8))); + + return result; +}; + +godot_string GDAPI godot_string_chars_to_utf8_with_len(const char *p_utf8, godot_int p_len) { + godot_string result; + memnew_placement(&result, String(String::utf8(p_utf8, p_len))); + + return result; +}; + +uint32_t GDAPI godot_string_hash(const godot_string *p_self) { + const String *self = (const String *)p_self; + + return self->hash(); +}; + +uint64_t GDAPI godot_string_hash64(const godot_string *p_self) { + const String *self = (const String *)p_self; + + return self->hash64(); +}; + +uint32_t GDAPI godot_string_hash_chars(const char *p_cstr) { + return String::hash(p_cstr); +}; + +uint32_t GDAPI godot_string_hash_chars_with_len(const char *p_cstr, godot_int p_len) { + return String::hash(p_cstr, p_len); +}; + +uint32_t GDAPI godot_string_hash_utf8_chars(const wchar_t *p_str) { + return String::hash(p_str); +}; + +uint32_t GDAPI godot_string_hash_utf8_chars_with_len(const wchar_t *p_str, godot_int p_len) { + return String::hash(p_str, p_len); +}; + +godot_pool_byte_array GDAPI godot_string_md5_buffer(const godot_string *p_self) { + const String *self = (const String *)p_self; + Vector tmp_result = self->md5_buffer(); + + godot_pool_byte_array result; + memnew_placement(&result, PoolByteArray); + PoolByteArray *proxy = (PoolByteArray *)&result; + PoolByteArray::Write proxy_writer = proxy->write(); + proxy->resize(tmp_result.size()); + + for (int i = 0; i < tmp_result.size(); i++) { + proxy_writer[i] = tmp_result[i]; + } + + return result; +}; + +godot_string GDAPI godot_string_md5_text(const godot_string *p_self) { + const String *self = (const String *)p_self; + godot_string result; + memnew_placement(&result, String(self->md5_text())); + + return result; +}; + +godot_pool_byte_array GDAPI godot_string_sha256_buffer(const godot_string *p_self) { + const String *self = (const String *)p_self; + Vector tmp_result = self->sha256_buffer(); + + godot_pool_byte_array result; + memnew_placement(&result, PoolByteArray); + PoolByteArray *proxy = (PoolByteArray *)&result; + PoolByteArray::Write proxy_writer = proxy->write(); + proxy->resize(tmp_result.size()); + + for (int i = 0; i < tmp_result.size(); i++) { + proxy_writer[i] = tmp_result[i]; + } + + return result; +}; + +godot_string GDAPI godot_string_sha256_text(const godot_string *p_self) { + const String *self = (const String *)p_self; + godot_string result; + memnew_placement(&result, String(self->sha256_text())); + + return result; +}; + +godot_bool godot_string_empty(const godot_string *p_self) { + const String *self = (const String *)p_self; + + return self->empty(); +}; + +// path functions +godot_string GDAPI godot_string_get_base_dir(const godot_string *p_self) { + const String *self = (const String *)p_self; + godot_string result; + String return_value = self->get_base_dir(); + memnew_placement(&result, String(return_value)); + + return result; +}; + +godot_string GDAPI godot_string_get_file(const godot_string *p_self) { + const String *self = (const String *)p_self; + godot_string result; + String return_value = self->get_file(); + memnew_placement(&result, String(return_value)); + + return result; +}; + +godot_string GDAPI godot_string_humanize_size(size_t p_size) { + godot_string result; + String return_value = String::humanize_size(p_size); + memnew_placement(&result, String(return_value)); + + return result; +}; + +godot_bool GDAPI godot_string_is_abs_path(const godot_string *p_self) { + const String *self = (const String *)p_self; + + return self->is_abs_path(); +}; + +godot_bool GDAPI godot_string_is_rel_path(const godot_string *p_self) { + const String *self = (const String *)p_self; + + return self->is_rel_path(); +}; + +godot_bool GDAPI godot_string_is_resource_file(const godot_string *p_self) { + const String *self = (const String *)p_self; + + return self->is_resource_file(); +}; + +godot_string GDAPI godot_string_path_to(const godot_string *p_self, const godot_string *p_path) { + const String *self = (const String *)p_self; + String *path = (String *)p_path; + godot_string result; + String return_value = self->path_to(*path); + memnew_placement(&result, String(return_value)); + + return result; +}; + +godot_string GDAPI godot_string_path_to_file(const godot_string *p_self, const godot_string *p_path) { + const String *self = (const String *)p_self; + String *path = (String *)p_path; + godot_string result; + String return_value = self->path_to_file(*path); + memnew_placement(&result, String(return_value)); + + return result; +}; + +godot_string GDAPI godot_string_simplify_path(const godot_string *p_self) { + const String *self = (const String *)p_self; + godot_string result; + String return_value = self->simplify_path(); + memnew_placement(&result, String(return_value)); + + return result; +}; + +godot_string GDAPI godot_string_c_escape(const godot_string *p_self) { + const String *self = (const String *)p_self; + godot_string result; + String return_value = self->c_escape(); + memnew_placement(&result, String(return_value)); + + return result; +}; + +godot_string GDAPI godot_string_c_escape_multiline(const godot_string *p_self) { + const String *self = (const String *)p_self; + godot_string result; + String return_value = self->c_escape_multiline(); + memnew_placement(&result, String(return_value)); + + return result; +}; + +godot_string GDAPI godot_string_c_unescape(const godot_string *p_self) { + const String *self = (const String *)p_self; + godot_string result; + String return_value = self->c_unescape(); + memnew_placement(&result, String(return_value)); + + return result; +}; + +godot_string GDAPI godot_string_http_escape(const godot_string *p_self) { + const String *self = (const String *)p_self; + godot_string result; + String return_value = self->http_escape(); + memnew_placement(&result, String(return_value)); + + return result; +}; + +godot_string GDAPI godot_string_http_unescape(const godot_string *p_self) { + const String *self = (const String *)p_self; + godot_string result; + String return_value = self->http_unescape(); + memnew_placement(&result, String(return_value)); + + return result; +}; + +godot_string GDAPI godot_string_json_escape(const godot_string *p_self) { + const String *self = (const String *)p_self; + godot_string result; + String return_value = self->json_escape(); + memnew_placement(&result, String(return_value)); + + return result; +}; + +godot_string GDAPI godot_string_word_wrap(const godot_string *p_self, godot_int p_chars_per_line) { + const String *self = (const String *)p_self; + godot_string result; + String return_value = self->word_wrap(p_chars_per_line); + memnew_placement(&result, String(return_value)); + + return result; +}; + +godot_string GDAPI godot_string_xml_escape(const godot_string *p_self) { + const String *self = (const String *)p_self; + godot_string result; + String return_value = self->xml_escape(); + memnew_placement(&result, String(return_value)); + + return result; +}; + +godot_string GDAPI godot_string_xml_escape_with_quotes(const godot_string *p_self) { + const String *self = (const String *)p_self; + godot_string result; + String return_value = self->xml_escape(true); + memnew_placement(&result, String(return_value)); + + return result; +}; + +godot_string GDAPI godot_string_xml_unescape(const godot_string *p_self) { + const String *self = (const String *)p_self; + godot_string result; + String return_value = self->xml_unescape(); + memnew_placement(&result, String(return_value)); + + return result; +}; + +godot_string GDAPI godot_string_percent_decode(const godot_string *p_self) { + const String *self = (const String *)p_self; + godot_string result; + String return_value = self->percent_decode(); + memnew_placement(&result, String(return_value)); + + return result; +}; + +godot_string GDAPI godot_string_percent_encode(const godot_string *p_self) { + const String *self = (const String *)p_self; + godot_string result; + String return_value = self->percent_encode(); + memnew_placement(&result, String(return_value)); + + return result; +}; + +godot_bool GDAPI godot_string_is_valid_float(const godot_string *p_self) { + const String *self = (const String *)p_self; + + return self->is_valid_float(); +}; + +godot_bool GDAPI godot_string_is_valid_hex_number(const godot_string *p_self, godot_bool p_with_prefix) { + const String *self = (const String *)p_self; + + return self->is_valid_hex_number(p_with_prefix); +}; + +godot_bool GDAPI godot_string_is_valid_html_color(const godot_string *p_self) { + const String *self = (const String *)p_self; + + return self->is_valid_html_color(); +}; + +godot_bool GDAPI godot_string_is_valid_identifier(const godot_string *p_self) { + const String *self = (const String *)p_self; + + return self->is_valid_identifier(); +}; + +godot_bool GDAPI godot_string_is_valid_integer(const godot_string *p_self) { + const String *self = (const String *)p_self; + + return self->is_valid_integer(); +}; + +godot_bool GDAPI godot_string_is_valid_ip_address(const godot_string *p_self) { + const String *self = (const String *)p_self; + + return self->is_valid_ip_address(); +}; + +#ifdef __cplusplus +} +#endif diff --git a/modules/gdnative/gdnative/transform.cpp b/modules/gdnative/gdnative/transform.cpp new file mode 100644 index 0000000000..d7a3e78d3f --- /dev/null +++ b/modules/gdnative/gdnative/transform.cpp @@ -0,0 +1,223 @@ +/*************************************************************************/ +/* transform.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "gdnative/transform.h" + +#include "core/math/transform.h" +#include "core/variant.h" + +#ifdef __cplusplus +extern "C" { +#endif + +void _transform_api_anchor() {} + +void GDAPI godot_transform_new_with_axis_origin(godot_transform *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis, const godot_vector3 *p_origin) { + const Vector3 *x_axis = (const Vector3 *)p_x_axis; + const Vector3 *y_axis = (const Vector3 *)p_y_axis; + const Vector3 *z_axis = (const Vector3 *)p_z_axis; + const Vector3 *origin = (const Vector3 *)p_origin; + Transform *dest = (Transform *)r_dest; + dest->basis.set_axis(0, *x_axis); + dest->basis.set_axis(1, *y_axis); + dest->basis.set_axis(2, *z_axis); + dest->origin = *origin; +} + +void GDAPI godot_transform_new(godot_transform *r_dest, const godot_basis *p_basis, const godot_vector3 *p_origin) { + const Basis *basis = (const Basis *)p_basis; + const Vector3 *origin = (const Vector3 *)p_origin; + Transform *dest = (Transform *)r_dest; + *dest = Transform(*basis, *origin); +} + +godot_basis GDAPI godot_transform_get_basis(const godot_transform *p_self) { + godot_basis dest; + const Transform *self = (const Transform *)p_self; + *((Basis *)&dest) = self->basis; + return dest; +} + +void GDAPI godot_transform_set_basis(godot_transform *p_self, godot_basis *p_v) { + Transform *self = (Transform *)p_self; + const Basis *v = (const Basis *)p_v; + self->basis = *v; +} + +godot_vector3 GDAPI godot_transform_get_origin(const godot_transform *p_self) { + godot_vector3 dest; + const Transform *self = (const Transform *)p_self; + *((Vector3 *)&dest) = self->origin; + return dest; +} + +void GDAPI godot_transform_set_origin(godot_transform *p_self, godot_vector3 *p_v) { + Transform *self = (Transform *)p_self; + const Vector3 *v = (const Vector3 *)p_v; + self->origin = *v; +} + +godot_string GDAPI godot_transform_as_string(const godot_transform *p_self) { + godot_string ret; + const Transform *self = (const Transform *)p_self; + memnew_placement(&ret, String(*self)); + return ret; +} + +godot_transform GDAPI godot_transform_inverse(const godot_transform *p_self) { + godot_transform dest; + const Transform *self = (const Transform *)p_self; + *((Transform *)&dest) = self->inverse(); + return dest; +} + +godot_transform GDAPI godot_transform_affine_inverse(const godot_transform *p_self) { + godot_transform dest; + const Transform *self = (const Transform *)p_self; + *((Transform *)&dest) = self->affine_inverse(); + return dest; +} + +godot_transform GDAPI godot_transform_orthonormalized(const godot_transform *p_self) { + godot_transform dest; + const Transform *self = (const Transform *)p_self; + *((Transform *)&dest) = self->orthonormalized(); + return dest; +} + +godot_transform GDAPI godot_transform_rotated(const godot_transform *p_self, const godot_vector3 *p_axis, const godot_real p_phi) { + godot_transform dest; + const Transform *self = (const Transform *)p_self; + const Vector3 *axis = (const Vector3 *)p_axis; + *((Transform *)&dest) = self->rotated(*axis, p_phi); + return dest; +} + +godot_transform GDAPI godot_transform_scaled(const godot_transform *p_self, const godot_vector3 *p_scale) { + godot_transform dest; + const Transform *self = (const Transform *)p_self; + const Vector3 *scale = (const Vector3 *)p_scale; + *((Transform *)&dest) = self->scaled(*scale); + return dest; +} + +godot_transform GDAPI godot_transform_translated(const godot_transform *p_self, const godot_vector3 *p_ofs) { + godot_transform dest; + const Transform *self = (const Transform *)p_self; + const Vector3 *ofs = (const Vector3 *)p_ofs; + *((Transform *)&dest) = self->translated(*ofs); + return dest; +} + +godot_transform GDAPI godot_transform_looking_at(const godot_transform *p_self, const godot_vector3 *p_target, const godot_vector3 *p_up) { + godot_transform dest; + const Transform *self = (const Transform *)p_self; + const Vector3 *target = (const Vector3 *)p_target; + const Vector3 *up = (const Vector3 *)p_up; + *((Transform *)&dest) = self->looking_at(*target, *up); + return dest; +} + +godot_plane GDAPI godot_transform_xform_plane(const godot_transform *p_self, const godot_plane *p_v) { + godot_plane raw_dest; + Plane *dest = (Plane *)&raw_dest; + const Transform *self = (const Transform *)p_self; + const Plane *v = (const Plane *)p_v; + *dest = self->xform(*v); + return raw_dest; +} + +godot_plane GDAPI godot_transform_xform_inv_plane(const godot_transform *p_self, const godot_plane *p_v) { + godot_plane raw_dest; + Plane *dest = (Plane *)&raw_dest; + const Transform *self = (const Transform *)p_self; + const Plane *v = (const Plane *)p_v; + *dest = self->xform_inv(*v); + return raw_dest; +} + +void GDAPI godot_transform_new_identity(godot_transform *r_dest) { + Transform *dest = (Transform *)r_dest; + *dest = Transform(); +} + +godot_bool GDAPI godot_transform_operator_equal(const godot_transform *p_self, const godot_transform *p_b) { + const Transform *self = (const Transform *)p_self; + const Transform *b = (const Transform *)p_b; + return *self == *b; +} + +godot_transform GDAPI godot_transform_operator_multiply(const godot_transform *p_self, const godot_transform *p_b) { + godot_transform raw_dest; + Transform *dest = (Transform *)&raw_dest; + const Transform *self = (const Transform *)p_self; + const Transform *b = (const Transform *)p_b; + *dest = *self * *b; + return raw_dest; +} + +godot_vector3 GDAPI godot_transform_xform_vector3(const godot_transform *p_self, const godot_vector3 *p_v) { + godot_vector3 raw_dest; + Vector3 *dest = (Vector3 *)&raw_dest; + const Transform *self = (const Transform *)p_self; + const Vector3 *v = (const Vector3 *)p_v; + *dest = self->xform(*v); + return raw_dest; +} + +godot_vector3 GDAPI godot_transform_xform_inv_vector3(const godot_transform *p_self, const godot_vector3 *p_v) { + godot_vector3 raw_dest; + Vector3 *dest = (Vector3 *)&raw_dest; + const Transform *self = (const Transform *)p_self; + const Vector3 *v = (const Vector3 *)p_v; + *dest = self->xform_inv(*v); + return raw_dest; +} + +godot_rect3 GDAPI godot_transform_xform_rect3(const godot_transform *p_self, const godot_rect3 *p_v) { + godot_rect3 raw_dest; + Rect3 *dest = (Rect3 *)&raw_dest; + const Transform *self = (const Transform *)p_self; + const Rect3 *v = (const Rect3 *)p_v; + *dest = self->xform(*v); + return raw_dest; +} + +godot_rect3 GDAPI godot_transform_xform_inv_rect3(const godot_transform *p_self, const godot_rect3 *p_v) { + godot_rect3 raw_dest; + Rect3 *dest = (Rect3 *)&raw_dest; + const Transform *self = (const Transform *)p_self; + const Rect3 *v = (const Rect3 *)p_v; + *dest = self->xform_inv(*v); + return raw_dest; +} + +#ifdef __cplusplus +} +#endif diff --git a/modules/gdnative/gdnative/transform2d.cpp b/modules/gdnative/gdnative/transform2d.cpp new file mode 100644 index 0000000000..dcb54f7a53 --- /dev/null +++ b/modules/gdnative/gdnative/transform2d.cpp @@ -0,0 +1,210 @@ +/*************************************************************************/ +/* transform2d.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "gdnative/transform2d.h" + +#include "core/math/math_2d.h" +#include "core/variant.h" + +#ifdef __cplusplus +extern "C" { +#endif + +void _transform2d_api_anchor() {} + +void GDAPI godot_transform2d_new(godot_transform2d *r_dest, const godot_real p_rot, const godot_vector2 *p_pos) { + const Vector2 *pos = (const Vector2 *)p_pos; + Transform2D *dest = (Transform2D *)r_dest; + *dest = Transform2D(p_rot, *pos); +} + +void GDAPI godot_transform2d_new_axis_origin(godot_transform2d *r_dest, const godot_vector2 *p_x_axis, const godot_vector2 *p_y_axis, const godot_vector2 *p_origin) { + const Vector2 *x_axis = (const Vector2 *)p_x_axis; + const Vector2 *y_axis = (const Vector2 *)p_y_axis; + const Vector2 *origin = (const Vector2 *)p_origin; + Transform2D *dest = (Transform2D *)r_dest; + *dest = Transform2D(x_axis->x, x_axis->y, y_axis->x, y_axis->y, origin->x, origin->y); +} + +godot_string GDAPI godot_transform2d_as_string(const godot_transform2d *p_self) { + godot_string ret; + const Transform2D *self = (const Transform2D *)p_self; + memnew_placement(&ret, String(*self)); + return ret; +} + +godot_transform2d GDAPI godot_transform2d_inverse(const godot_transform2d *p_self) { + godot_transform2d dest; + const Transform2D *self = (const Transform2D *)p_self; + *((Transform2D *)&dest) = self->inverse(); + return dest; +} + +godot_transform2d GDAPI godot_transform2d_affine_inverse(const godot_transform2d *p_self) { + godot_transform2d dest; + const Transform2D *self = (const Transform2D *)p_self; + *((Transform2D *)&dest) = self->affine_inverse(); + return dest; +} + +godot_real GDAPI godot_transform2d_get_rotation(const godot_transform2d *p_self) { + const Transform2D *self = (const Transform2D *)p_self; + return self->get_rotation(); +} + +godot_vector2 GDAPI godot_transform2d_get_origin(const godot_transform2d *p_self) { + godot_vector2 dest; + const Transform2D *self = (const Transform2D *)p_self; + *((Vector2 *)&dest) = self->get_origin(); + return dest; +} + +godot_vector2 GDAPI godot_transform2d_get_scale(const godot_transform2d *p_self) { + godot_vector2 dest; + const Transform2D *self = (const Transform2D *)p_self; + *((Vector2 *)&dest) = self->get_scale(); + return dest; +} + +godot_transform2d GDAPI godot_transform2d_orthonormalized(const godot_transform2d *p_self) { + godot_transform2d dest; + const Transform2D *self = (const Transform2D *)p_self; + *((Transform2D *)&dest) = self->orthonormalized(); + return dest; +} + +godot_transform2d GDAPI godot_transform2d_rotated(const godot_transform2d *p_self, const godot_real p_phi) { + godot_transform2d dest; + const Transform2D *self = (const Transform2D *)p_self; + + *((Transform2D *)&dest) = self->rotated(p_phi); + return dest; +} + +godot_transform2d GDAPI godot_transform2d_scaled(const godot_transform2d *p_self, const godot_vector2 *p_scale) { + godot_transform2d dest; + const Transform2D *self = (const Transform2D *)p_self; + const Vector2 *scale = (const Vector2 *)p_scale; + *((Transform2D *)&dest) = self->scaled(*scale); + return dest; +} + +godot_transform2d GDAPI godot_transform2d_translated(const godot_transform2d *p_self, const godot_vector2 *p_offset) { + godot_transform2d dest; + const Transform2D *self = (const Transform2D *)p_self; + const Vector2 *offset = (const Vector2 *)p_offset; + *((Transform2D *)&dest) = self->translated(*offset); + return dest; +} + +godot_vector2 GDAPI godot_transform2d_xform_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v) { + godot_vector2 raw_dest; + Vector2 *dest = (Vector2 *)&raw_dest; + const Transform2D *self = (const Transform2D *)p_self; + const Vector2 *v = (const Vector2 *)p_v; + *dest = self->xform(*v); + return raw_dest; +} + +godot_vector2 GDAPI godot_transform2d_xform_inv_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v) { + godot_vector2 raw_dest; + Vector2 *dest = (Vector2 *)&raw_dest; + const Transform2D *self = (const Transform2D *)p_self; + const Vector2 *v = (const Vector2 *)p_v; + *dest = self->xform_inv(*v); + return raw_dest; +} + +godot_vector2 GDAPI godot_transform2d_basis_xform_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v) { + godot_vector2 raw_dest; + Vector2 *dest = (Vector2 *)&raw_dest; + const Transform2D *self = (const Transform2D *)p_self; + const Vector2 *v = (const Vector2 *)p_v; + *dest = self->basis_xform(*v); + return raw_dest; +} + +godot_vector2 GDAPI godot_transform2d_basis_xform_inv_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v) { + godot_vector2 raw_dest; + Vector2 *dest = (Vector2 *)&raw_dest; + const Transform2D *self = (const Transform2D *)p_self; + const Vector2 *v = (const Vector2 *)p_v; + *dest = self->basis_xform_inv(*v); + return raw_dest; +} + +godot_transform2d GDAPI godot_transform2d_interpolate_with(const godot_transform2d *p_self, const godot_transform2d *p_m, const godot_real p_c) { + godot_transform2d dest; + const Transform2D *self = (const Transform2D *)p_self; + const Transform2D *m = (const Transform2D *)p_m; + *((Transform2D *)&dest) = self->interpolate_with(*m, p_c); + return dest; +} + +godot_bool GDAPI godot_transform2d_operator_equal(const godot_transform2d *p_self, const godot_transform2d *p_b) { + const Transform2D *self = (const Transform2D *)p_self; + const Transform2D *b = (const Transform2D *)p_b; + return *self == *b; +} + +godot_transform2d GDAPI godot_transform2d_operator_multiply(const godot_transform2d *p_self, const godot_transform2d *p_b) { + godot_transform2d raw_dest; + Transform2D *dest = (Transform2D *)&raw_dest; + const Transform2D *self = (const Transform2D *)p_self; + const Transform2D *b = (const Transform2D *)p_b; + *dest = *self * *b; + return raw_dest; +} + +void GDAPI godot_transform2d_new_identity(godot_transform2d *r_dest) { + Transform2D *dest = (Transform2D *)r_dest; + *dest = Transform2D(); +} + +godot_rect2 GDAPI godot_transform2d_xform_rect2(const godot_transform2d *p_self, const godot_rect2 *p_v) { + godot_rect2 raw_dest; + Rect2 *dest = (Rect2 *)&raw_dest; + const Transform2D *self = (const Transform2D *)p_self; + const Rect2 *v = (const Rect2 *)p_v; + *dest = self->xform(*v); + return raw_dest; +} + +godot_rect2 GDAPI godot_transform2d_xform_inv_rect2(const godot_transform2d *p_self, const godot_rect2 *p_v) { + godot_rect2 raw_dest; + Rect2 *dest = (Rect2 *)&raw_dest; + const Transform2D *self = (const Transform2D *)p_self; + const Rect2 *v = (const Rect2 *)p_v; + *dest = self->xform_inv(*v); + return raw_dest; +} + +#ifdef __cplusplus +} +#endif diff --git a/modules/gdnative/gdnative/variant.cpp b/modules/gdnative/gdnative/variant.cpp new file mode 100644 index 0000000000..b61f80b1f9 --- /dev/null +++ b/modules/gdnative/gdnative/variant.cpp @@ -0,0 +1,481 @@ +/*************************************************************************/ +/* variant.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "gdnative/variant.h" + +#include "core/variant.h" + +#ifdef __cplusplus +extern "C" { +#endif + +void _variant_api_anchor() {} + +#define memnew_placement_custom(m_placement, m_class, m_constr) _post_initialize(new (m_placement, sizeof(m_class), "") m_constr) + +// Constructors + +godot_variant_type GDAPI godot_variant_get_type(const godot_variant *p_self) { + const Variant *self = (const Variant *)p_self; + return (godot_variant_type)self->get_type(); +} + +void GDAPI godot_variant_new_copy(godot_variant *p_dest, const godot_variant *p_src) { + Variant *dest = (Variant *)p_dest; + Variant *src = (Variant *)p_src; + memnew_placement(dest, Variant(*src)); +} + +void GDAPI godot_variant_new_nil(godot_variant *r_dest) { + Variant *dest = (Variant *)r_dest; + memnew_placement(dest, Variant); +} + +void GDAPI godot_variant_new_bool(godot_variant *r_dest, const godot_bool p_b) { + Variant *dest = (Variant *)r_dest; + memnew_placement_custom(dest, Variant, Variant(p_b)); +} + +void GDAPI godot_variant_new_uint(godot_variant *r_dest, const uint64_t p_i) { + Variant *dest = (Variant *)r_dest; + memnew_placement_custom(dest, Variant, Variant(p_i)); +} + +void GDAPI godot_variant_new_int(godot_variant *r_dest, const int64_t p_i) { + Variant *dest = (Variant *)r_dest; + memnew_placement_custom(dest, Variant, Variant(p_i)); +} + +void GDAPI godot_variant_new_real(godot_variant *r_dest, const double p_r) { + Variant *dest = (Variant *)r_dest; + memnew_placement_custom(dest, Variant, Variant(p_r)); +} + +void GDAPI godot_variant_new_string(godot_variant *r_dest, const godot_string *p_s) { + Variant *dest = (Variant *)r_dest; + String *s = (String *)p_s; + memnew_placement_custom(dest, Variant, Variant(*s)); +} + +void GDAPI godot_variant_new_vector2(godot_variant *r_dest, const godot_vector2 *p_v2) { + Variant *dest = (Variant *)r_dest; + Vector2 *v2 = (Vector2 *)p_v2; + memnew_placement_custom(dest, Variant, Variant(*v2)); +} + +void GDAPI godot_variant_new_rect2(godot_variant *r_dest, const godot_rect2 *p_rect2) { + Variant *dest = (Variant *)r_dest; + Rect2 *rect2 = (Rect2 *)p_rect2; + memnew_placement_custom(dest, Variant, Variant(*rect2)); +} + +void GDAPI godot_variant_new_vector3(godot_variant *r_dest, const godot_vector3 *p_v3) { + Variant *dest = (Variant *)r_dest; + Vector3 *v3 = (Vector3 *)p_v3; + memnew_placement_custom(dest, Variant, Variant(*v3)); +} + +void GDAPI godot_variant_new_transform2d(godot_variant *r_dest, const godot_transform2d *p_t2d) { + Variant *dest = (Variant *)r_dest; + Transform2D *t2d = (Transform2D *)p_t2d; + memnew_placement_custom(dest, Variant, Variant(*t2d)); +} + +void GDAPI godot_variant_new_plane(godot_variant *r_dest, const godot_plane *p_plane) { + Variant *dest = (Variant *)r_dest; + Plane *plane = (Plane *)p_plane; + memnew_placement_custom(dest, Variant, Variant(*plane)); +} + +void GDAPI godot_variant_new_quat(godot_variant *r_dest, const godot_quat *p_quat) { + Variant *dest = (Variant *)r_dest; + Quat *quat = (Quat *)p_quat; + memnew_placement_custom(dest, Variant, Variant(*quat)); +} + +void GDAPI godot_variant_new_rect3(godot_variant *r_dest, const godot_rect3 *p_rect3) { + Variant *dest = (Variant *)r_dest; + Rect3 *rect3 = (Rect3 *)p_rect3; + memnew_placement_custom(dest, Variant, Variant(*rect3)); +} + +void GDAPI godot_variant_new_basis(godot_variant *r_dest, const godot_basis *p_basis) { + Variant *dest = (Variant *)r_dest; + Basis *basis = (Basis *)p_basis; + memnew_placement_custom(dest, Variant, Variant(*basis)); +} + +void GDAPI godot_variant_new_transform(godot_variant *r_dest, const godot_transform *p_trans) { + Variant *dest = (Variant *)r_dest; + Transform *trans = (Transform *)p_trans; + memnew_placement_custom(dest, Variant, Variant(*trans)); +} + +void GDAPI godot_variant_new_color(godot_variant *r_dest, const godot_color *p_color) { + Variant *dest = (Variant *)r_dest; + Color *color = (Color *)p_color; + memnew_placement_custom(dest, Variant, Variant(*color)); +} + +void GDAPI godot_variant_new_node_path(godot_variant *r_dest, const godot_node_path *p_np) { + Variant *dest = (Variant *)r_dest; + NodePath *np = (NodePath *)p_np; + memnew_placement_custom(dest, Variant, Variant(*np)); +} + +void GDAPI godot_variant_new_rid(godot_variant *r_dest, const godot_rid *p_rid) { + Variant *dest = (Variant *)r_dest; + RID *rid = (RID *)p_rid; + memnew_placement_custom(dest, Variant, Variant(*rid)); +} + +void GDAPI godot_variant_new_object(godot_variant *r_dest, const godot_object *p_obj) { + Variant *dest = (Variant *)r_dest; + Object *obj = (Object *)p_obj; + memnew_placement_custom(dest, Variant, Variant(obj)); +} + +void GDAPI godot_variant_new_dictionary(godot_variant *r_dest, const godot_dictionary *p_dict) { + Variant *dest = (Variant *)r_dest; + Dictionary *dict = (Dictionary *)p_dict; + memnew_placement_custom(dest, Variant, Variant(*dict)); +} + +void GDAPI godot_variant_new_array(godot_variant *r_dest, const godot_array *p_arr) { + Variant *dest = (Variant *)r_dest; + Array *arr = (Array *)p_arr; + memnew_placement_custom(dest, Variant, Variant(*arr)); +} + +void GDAPI godot_variant_new_pool_byte_array(godot_variant *r_dest, const godot_pool_byte_array *p_pba) { + Variant *dest = (Variant *)r_dest; + PoolByteArray *pba = (PoolByteArray *)p_pba; + memnew_placement_custom(dest, Variant, Variant(*pba)); +} + +void GDAPI godot_variant_new_pool_int_array(godot_variant *r_dest, const godot_pool_int_array *p_pia) { + Variant *dest = (Variant *)r_dest; + PoolIntArray *pia = (PoolIntArray *)p_pia; + memnew_placement_custom(dest, Variant, Variant(*pia)); +} + +void GDAPI godot_variant_new_pool_real_array(godot_variant *r_dest, const godot_pool_real_array *p_pra) { + Variant *dest = (Variant *)r_dest; + PoolRealArray *pra = (PoolRealArray *)p_pra; + memnew_placement_custom(dest, Variant, Variant(*pra)); +} + +void GDAPI godot_variant_new_pool_string_array(godot_variant *r_dest, const godot_pool_string_array *p_psa) { + Variant *dest = (Variant *)r_dest; + PoolStringArray *psa = (PoolStringArray *)p_psa; + memnew_placement_custom(dest, Variant, Variant(*psa)); +} + +void GDAPI godot_variant_new_pool_vector2_array(godot_variant *r_dest, const godot_pool_vector2_array *p_pv2a) { + Variant *dest = (Variant *)r_dest; + PoolVector2Array *pv2a = (PoolVector2Array *)p_pv2a; + memnew_placement_custom(dest, Variant, Variant(*pv2a)); +} + +void GDAPI godot_variant_new_pool_vector3_array(godot_variant *r_dest, const godot_pool_vector3_array *p_pv3a) { + Variant *dest = (Variant *)r_dest; + PoolVector3Array *pv3a = (PoolVector3Array *)p_pv3a; + memnew_placement_custom(dest, Variant, Variant(*pv3a)); +} + +void GDAPI godot_variant_new_pool_color_array(godot_variant *r_dest, const godot_pool_color_array *p_pca) { + Variant *dest = (Variant *)r_dest; + PoolColorArray *pca = (PoolColorArray *)p_pca; + memnew_placement_custom(dest, Variant, Variant(*pca)); +} + +godot_bool GDAPI godot_variant_as_bool(const godot_variant *p_self) { + const Variant *self = (const Variant *)p_self; + return self->operator bool(); +} + +uint64_t GDAPI godot_variant_as_uint(const godot_variant *p_self) { + const Variant *self = (const Variant *)p_self; + return self->operator uint64_t(); +} + +int64_t GDAPI godot_variant_as_int(const godot_variant *p_self) { + const Variant *self = (const Variant *)p_self; + return self->operator int64_t(); +} + +double GDAPI godot_variant_as_real(const godot_variant *p_self) { + const Variant *self = (const Variant *)p_self; + return self->operator double(); +} + +godot_string GDAPI godot_variant_as_string(const godot_variant *p_self) { + godot_string raw_dest; + const Variant *self = (const Variant *)p_self; + String *dest = (String *)&raw_dest; + memnew_placement(dest, String(self->operator String())); // operator = is overloaded by String + return raw_dest; +} + +godot_vector2 GDAPI godot_variant_as_vector2(const godot_variant *p_self) { + godot_vector2 raw_dest; + const Variant *self = (const Variant *)p_self; + Vector2 *dest = (Vector2 *)&raw_dest; + *dest = *self; + return raw_dest; +} + +godot_rect2 GDAPI godot_variant_as_rect2(const godot_variant *p_self) { + godot_rect2 raw_dest; + const Variant *self = (const Variant *)p_self; + Rect2 *dest = (Rect2 *)&raw_dest; + *dest = *self; + return raw_dest; +} + +godot_vector3 GDAPI godot_variant_as_vector3(const godot_variant *p_self) { + godot_vector3 raw_dest; + const Variant *self = (const Variant *)p_self; + Vector3 *dest = (Vector3 *)&raw_dest; + *dest = *self; + return raw_dest; +} + +godot_transform2d GDAPI godot_variant_as_transform2d(const godot_variant *p_self) { + godot_transform2d raw_dest; + const Variant *self = (const Variant *)p_self; + Transform2D *dest = (Transform2D *)&raw_dest; + *dest = *self; + return raw_dest; +} + +godot_plane GDAPI godot_variant_as_plane(const godot_variant *p_self) { + godot_plane raw_dest; + const Variant *self = (const Variant *)p_self; + Plane *dest = (Plane *)&raw_dest; + *dest = *self; + return raw_dest; +} + +godot_quat GDAPI godot_variant_as_quat(const godot_variant *p_self) { + godot_quat raw_dest; + const Variant *self = (const Variant *)p_self; + Quat *dest = (Quat *)&raw_dest; + *dest = *self; + return raw_dest; +} + +godot_rect3 GDAPI godot_variant_as_rect3(const godot_variant *p_self) { + godot_rect3 raw_dest; + const Variant *self = (const Variant *)p_self; + Rect3 *dest = (Rect3 *)&raw_dest; + *dest = *self; + return raw_dest; +} + +godot_basis GDAPI godot_variant_as_basis(const godot_variant *p_self) { + godot_basis raw_dest; + const Variant *self = (const Variant *)p_self; + Basis *dest = (Basis *)&raw_dest; + *dest = *self; + return raw_dest; +} + +godot_transform GDAPI godot_variant_as_transform(const godot_variant *p_self) { + godot_transform raw_dest; + const Variant *self = (const Variant *)p_self; + Transform *dest = (Transform *)&raw_dest; + *dest = *self; + return raw_dest; +} + +godot_color GDAPI godot_variant_as_color(const godot_variant *p_self) { + godot_color raw_dest; + const Variant *self = (const Variant *)p_self; + Color *dest = (Color *)&raw_dest; + *dest = *self; + return raw_dest; +} + +godot_node_path GDAPI godot_variant_as_node_path(const godot_variant *p_self) { + godot_node_path raw_dest; + const Variant *self = (const Variant *)p_self; + NodePath *dest = (NodePath *)&raw_dest; + memnew_placement(dest, NodePath(self->operator NodePath())); // operator = is overloaded by NodePath + return raw_dest; +} + +godot_rid GDAPI godot_variant_as_rid(const godot_variant *p_self) { + godot_rid raw_dest; + const Variant *self = (const Variant *)p_self; + RID *dest = (RID *)&raw_dest; + *dest = *self; + return raw_dest; +} + +godot_object GDAPI *godot_variant_as_object(const godot_variant *p_self) { + const Variant *self = (const Variant *)p_self; + Object *dest; + dest = *self; + return (godot_object *)dest; +} + +godot_dictionary GDAPI godot_variant_as_dictionary(const godot_variant *p_self) { + godot_dictionary raw_dest; + const Variant *self = (const Variant *)p_self; + Dictionary *dest = (Dictionary *)&raw_dest; + memnew_placement(dest, Dictionary(self->operator Dictionary())); // operator = is overloaded by Dictionary + return raw_dest; +} + +godot_array GDAPI godot_variant_as_array(const godot_variant *p_self) { + godot_array raw_dest; + const Variant *self = (const Variant *)p_self; + Array *dest = (Array *)&raw_dest; + memnew_placement(dest, Array(self->operator Array())); // operator = is overloaded by Array + return raw_dest; +} + +godot_pool_byte_array GDAPI godot_variant_as_pool_byte_array(const godot_variant *p_self) { + godot_pool_byte_array raw_dest; + const Variant *self = (const Variant *)p_self; + PoolByteArray *dest = (PoolByteArray *)&raw_dest; + memnew_placement(dest, PoolByteArray(self->operator PoolByteArray())); // operator = is overloaded by PoolByteArray + *dest = *self; + return raw_dest; +} + +godot_pool_int_array GDAPI godot_variant_as_pool_int_array(const godot_variant *p_self) { + godot_pool_int_array raw_dest; + const Variant *self = (const Variant *)p_self; + PoolIntArray *dest = (PoolIntArray *)&raw_dest; + memnew_placement(dest, PoolIntArray(self->operator PoolIntArray())); // operator = is overloaded by PoolIntArray + *dest = *self; + return raw_dest; +} + +godot_pool_real_array GDAPI godot_variant_as_pool_real_array(const godot_variant *p_self) { + godot_pool_real_array raw_dest; + const Variant *self = (const Variant *)p_self; + PoolRealArray *dest = (PoolRealArray *)&raw_dest; + memnew_placement(dest, PoolRealArray(self->operator PoolRealArray())); // operator = is overloaded by PoolRealArray + *dest = *self; + return raw_dest; +} + +godot_pool_string_array GDAPI godot_variant_as_pool_string_array(const godot_variant *p_self) { + godot_pool_string_array raw_dest; + const Variant *self = (const Variant *)p_self; + PoolStringArray *dest = (PoolStringArray *)&raw_dest; + memnew_placement(dest, PoolStringArray(self->operator PoolStringArray())); // operator = is overloaded by PoolStringArray + *dest = *self; + return raw_dest; +} + +godot_pool_vector2_array GDAPI godot_variant_as_pool_vector2_array(const godot_variant *p_self) { + godot_pool_vector2_array raw_dest; + const Variant *self = (const Variant *)p_self; + PoolVector2Array *dest = (PoolVector2Array *)&raw_dest; + memnew_placement(dest, PoolVector2Array(self->operator PoolVector2Array())); // operator = is overloaded by PoolVector2Array + *dest = *self; + return raw_dest; +} + +godot_pool_vector3_array GDAPI godot_variant_as_pool_vector3_array(const godot_variant *p_self) { + godot_pool_vector3_array raw_dest; + const Variant *self = (const Variant *)p_self; + PoolVector3Array *dest = (PoolVector3Array *)&raw_dest; + memnew_placement(dest, PoolVector3Array(self->operator PoolVector3Array())); // operator = is overloaded by PoolVector3Array + *dest = *self; + return raw_dest; +} + +godot_pool_color_array GDAPI godot_variant_as_pool_color_array(const godot_variant *p_self) { + godot_pool_color_array raw_dest; + const Variant *self = (const Variant *)p_self; + PoolColorArray *dest = (PoolColorArray *)&raw_dest; + memnew_placement(dest, PoolColorArray(self->operator PoolColorArray())); // operator = is overloaded by PoolColorArray + *dest = *self; + return raw_dest; +} + +godot_variant GDAPI godot_variant_call(godot_variant *p_self, const godot_string *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant_call_error *r_error) { + Variant *self = (Variant *)p_self; + String *method = (String *)p_method; + const Variant **args = (const Variant **)p_args; + godot_variant raw_dest; + Variant *dest = (Variant *)&raw_dest; + Variant::CallError error; + memnew_placement_custom(dest, Variant, Variant(self->call(*method, args, p_argcount, error))); + if (r_error) { + r_error->error = (godot_variant_call_error_error)error.error; + r_error->argument = error.argument; + r_error->expected = (godot_variant_type)error.expected; + } + return raw_dest; +} + +godot_bool GDAPI godot_variant_has_method(const godot_variant *p_self, const godot_string *p_method) { + const Variant *self = (const Variant *)p_self; + const String *method = (const String *)p_method; + return self->has_method(*method); +} + +godot_bool GDAPI godot_variant_operator_equal(const godot_variant *p_self, const godot_variant *p_other) { + const Variant *self = (const Variant *)p_self; + const Variant *other = (const Variant *)p_other; + return self->operator==(*other); +} + +godot_bool GDAPI godot_variant_operator_less(const godot_variant *p_self, const godot_variant *p_other) { + const Variant *self = (const Variant *)p_self; + const Variant *other = (const Variant *)p_other; + return self->operator<(*other); +} + +godot_bool GDAPI godot_variant_hash_compare(const godot_variant *p_self, const godot_variant *p_other) { + const Variant *self = (const Variant *)p_self; + const Variant *other = (const Variant *)p_other; + return self->hash_compare(*other); +} + +godot_bool GDAPI godot_variant_booleanize(const godot_variant *p_self, godot_bool *r_valid) { + const Variant *self = (const Variant *)p_self; + bool &valid = *r_valid; + return self->booleanize(valid); +} + +void GDAPI godot_variant_destroy(godot_variant *p_self) { + Variant *self = (Variant *)p_self; + self->~Variant(); +} + +#ifdef __cplusplus +} +#endif diff --git a/modules/gdnative/gdnative/vector2.cpp b/modules/gdnative/gdnative/vector2.cpp new file mode 100644 index 0000000000..67f858997f --- /dev/null +++ b/modules/gdnative/gdnative/vector2.cpp @@ -0,0 +1,297 @@ +/*************************************************************************/ +/* vector2.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "gdnative/vector2.h" + +#include "core/math/math_2d.h" +#include "core/variant.h" + +#ifdef __cplusplus +extern "C" { +#endif + +void _vector2_api_anchor() {} + +void GDAPI godot_vector2_new(godot_vector2 *r_dest, const godot_real p_x, const godot_real p_y) { + + Vector2 *dest = (Vector2 *)r_dest; + *dest = Vector2(p_x, p_y); +} + +godot_string GDAPI godot_vector2_as_string(const godot_vector2 *p_self) { + godot_string ret; + const Vector2 *self = (const Vector2 *)p_self; + memnew_placement(&ret, String(*self)); + return ret; +} + +godot_vector2 GDAPI godot_vector2_normalized(const godot_vector2 *p_self) { + godot_vector2 dest; + const Vector2 *self = (const Vector2 *)p_self; + *((Vector2 *)&dest) = self->normalized(); + return dest; +} + +godot_real GDAPI godot_vector2_length(const godot_vector2 *p_self) { + const Vector2 *self = (const Vector2 *)p_self; + return self->length(); +} + +godot_real GDAPI godot_vector2_angle(const godot_vector2 *p_self) { + const Vector2 *self = (const Vector2 *)p_self; + return self->angle(); +} + +godot_real GDAPI godot_vector2_length_squared(const godot_vector2 *p_self) { + const Vector2 *self = (const Vector2 *)p_self; + return self->length_squared(); +} + +godot_bool GDAPI godot_vector2_is_normalized(const godot_vector2 *p_self) { + const Vector2 *self = (const Vector2 *)p_self; + return self->is_normalized(); +} + +godot_real GDAPI godot_vector2_distance_to(const godot_vector2 *p_self, const godot_vector2 *p_to) { + const Vector2 *self = (const Vector2 *)p_self; + const Vector2 *to = (const Vector2 *)p_to; + return self->distance_to(*to); +} + +godot_real GDAPI godot_vector2_distance_squared_to(const godot_vector2 *p_self, const godot_vector2 *p_to) { + const Vector2 *self = (const Vector2 *)p_self; + const Vector2 *to = (const Vector2 *)p_to; + return self->distance_squared_to(*to); +} + +godot_real GDAPI godot_vector2_angle_to(const godot_vector2 *p_self, const godot_vector2 *p_to) { + const Vector2 *self = (const Vector2 *)p_self; + const Vector2 *to = (const Vector2 *)p_to; + return self->angle_to(*to); +} + +godot_real GDAPI godot_vector2_angle_to_point(const godot_vector2 *p_self, const godot_vector2 *p_to) { + const Vector2 *self = (const Vector2 *)p_self; + const Vector2 *to = (const Vector2 *)p_to; + return self->angle_to_point(*to); +} + +godot_vector2 GDAPI godot_vector2_linear_interpolate(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_real p_t) { + godot_vector2 dest; + const Vector2 *self = (const Vector2 *)p_self; + const Vector2 *b = (const Vector2 *)p_b; + *((Vector2 *)&dest) = self->linear_interpolate(*b, p_t); + return dest; +} + +godot_vector2 GDAPI godot_vector2_cubic_interpolate(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_vector2 *p_pre_a, const godot_vector2 *p_post_b, const godot_real p_t) { + godot_vector2 dest; + const Vector2 *self = (const Vector2 *)p_self; + const Vector2 *b = (const Vector2 *)p_b; + const Vector2 *pre_a = (const Vector2 *)p_pre_a; + const Vector2 *post_b = (const Vector2 *)p_post_b; + *((Vector2 *)&dest) = self->cubic_interpolate(*b, *pre_a, *post_b, p_t); + return dest; +} + +godot_vector2 GDAPI godot_vector2_rotated(const godot_vector2 *p_self, const godot_real p_phi) { + godot_vector2 dest; + const Vector2 *self = (const Vector2 *)p_self; + + *((Vector2 *)&dest) = self->rotated(p_phi); + return dest; +} + +godot_vector2 GDAPI godot_vector2_tangent(const godot_vector2 *p_self) { + godot_vector2 dest; + const Vector2 *self = (const Vector2 *)p_self; + *((Vector2 *)&dest) = self->tangent(); + return dest; +} + +godot_vector2 GDAPI godot_vector2_floor(const godot_vector2 *p_self) { + godot_vector2 dest; + const Vector2 *self = (const Vector2 *)p_self; + *((Vector2 *)&dest) = self->floor(); + return dest; +} + +godot_vector2 GDAPI godot_vector2_snapped(const godot_vector2 *p_self, const godot_vector2 *p_by) { + godot_vector2 dest; + const Vector2 *self = (const Vector2 *)p_self; + const Vector2 *by = (const Vector2 *)p_by; + *((Vector2 *)&dest) = self->snapped(*by); + return dest; +} + +godot_real GDAPI godot_vector2_aspect(const godot_vector2 *p_self) { + const Vector2 *self = (const Vector2 *)p_self; + return self->aspect(); +} + +godot_real GDAPI godot_vector2_dot(const godot_vector2 *p_self, const godot_vector2 *p_with) { + const Vector2 *self = (const Vector2 *)p_self; + const Vector2 *with = (const Vector2 *)p_with; + return self->dot(*with); +} + +godot_vector2 GDAPI godot_vector2_slide(const godot_vector2 *p_self, const godot_vector2 *p_n) { + godot_vector2 dest; + const Vector2 *self = (const Vector2 *)p_self; + const Vector2 *n = (const Vector2 *)p_n; + *((Vector2 *)&dest) = self->slide(*n); + return dest; +} + +godot_vector2 GDAPI godot_vector2_bounce(const godot_vector2 *p_self, const godot_vector2 *p_n) { + godot_vector2 dest; + const Vector2 *self = (const Vector2 *)p_self; + const Vector2 *n = (const Vector2 *)p_n; + *((Vector2 *)&dest) = self->bounce(*n); + return dest; +} + +godot_vector2 GDAPI godot_vector2_reflect(const godot_vector2 *p_self, const godot_vector2 *p_n) { + godot_vector2 dest; + const Vector2 *self = (const Vector2 *)p_self; + const Vector2 *n = (const Vector2 *)p_n; + *((Vector2 *)&dest) = self->reflect(*n); + return dest; +} + +godot_vector2 GDAPI godot_vector2_abs(const godot_vector2 *p_self) { + godot_vector2 dest; + const Vector2 *self = (const Vector2 *)p_self; + *((Vector2 *)&dest) = self->abs(); + return dest; +} + +godot_vector2 GDAPI godot_vector2_clamped(const godot_vector2 *p_self, const godot_real p_length) { + godot_vector2 dest; + const Vector2 *self = (const Vector2 *)p_self; + + *((Vector2 *)&dest) = self->clamped(p_length); + return dest; +} + +godot_vector2 GDAPI godot_vector2_operator_add(const godot_vector2 *p_self, const godot_vector2 *p_b) { + godot_vector2 raw_dest; + Vector2 *dest = (Vector2 *)&raw_dest; + const Vector2 *self = (const Vector2 *)p_self; + const Vector2 *b = (const Vector2 *)p_b; + *dest = *self + *b; + return raw_dest; +} + +godot_vector2 GDAPI godot_vector2_operator_substract(const godot_vector2 *p_self, const godot_vector2 *p_b) { + godot_vector2 raw_dest; + Vector2 *dest = (Vector2 *)&raw_dest; + const Vector2 *self = (const Vector2 *)p_self; + const Vector2 *b = (const Vector2 *)p_b; + *dest = *self - *b; + return raw_dest; +} + +godot_vector2 GDAPI godot_vector2_operator_multiply_vector(const godot_vector2 *p_self, const godot_vector2 *p_b) { + godot_vector2 raw_dest; + Vector2 *dest = (Vector2 *)&raw_dest; + const Vector2 *self = (const Vector2 *)p_self; + const Vector2 *b = (const Vector2 *)p_b; + *dest = *self * *b; + return raw_dest; +} + +godot_vector2 GDAPI godot_vector2_operator_multiply_scalar(const godot_vector2 *p_self, const godot_real p_b) { + godot_vector2 raw_dest; + Vector2 *dest = (Vector2 *)&raw_dest; + const Vector2 *self = (const Vector2 *)p_self; + *dest = *self * p_b; + return raw_dest; +} + +godot_vector2 GDAPI godot_vector2_operator_divide_vector(const godot_vector2 *p_self, const godot_vector2 *p_b) { + godot_vector2 raw_dest; + Vector2 *dest = (Vector2 *)&raw_dest; + const Vector2 *self = (const Vector2 *)p_self; + const Vector2 *b = (const Vector2 *)p_b; + *dest = *self / *b; + return raw_dest; +} + +godot_vector2 GDAPI godot_vector2_operator_divide_scalar(const godot_vector2 *p_self, const godot_real p_b) { + godot_vector2 raw_dest; + Vector2 *dest = (Vector2 *)&raw_dest; + const Vector2 *self = (const Vector2 *)p_self; + *dest = *self / p_b; + return raw_dest; +} + +godot_bool GDAPI godot_vector2_operator_equal(const godot_vector2 *p_self, const godot_vector2 *p_b) { + const Vector2 *self = (const Vector2 *)p_self; + const Vector2 *b = (const Vector2 *)p_b; + return *self == *b; +} + +godot_bool GDAPI godot_vector2_operator_less(const godot_vector2 *p_self, const godot_vector2 *p_b) { + const Vector2 *self = (const Vector2 *)p_self; + const Vector2 *b = (const Vector2 *)p_b; + return *self < *b; +} + +godot_vector2 GDAPI godot_vector2_operator_neg(const godot_vector2 *p_self) { + godot_vector2 raw_dest; + Vector2 *dest = (Vector2 *)&raw_dest; + const Vector2 *self = (const Vector2 *)p_self; + *dest = -(*self); + return raw_dest; +} + +void GDAPI godot_vector2_set_x(godot_vector2 *p_self, const godot_real p_x) { + Vector2 *self = (Vector2 *)p_self; + self->x = p_x; +} + +void GDAPI godot_vector2_set_y(godot_vector2 *p_self, const godot_real p_y) { + Vector2 *self = (Vector2 *)p_self; + self->y = p_y; +} + +godot_real GDAPI godot_vector2_get_x(const godot_vector2 *p_self) { + const Vector2 *self = (const Vector2 *)p_self; + return self->x; +} + +godot_real GDAPI godot_vector2_get_y(const godot_vector2 *p_self) { + const Vector2 *self = (const Vector2 *)p_self; + return self->y; +} + +#ifdef __cplusplus +} +#endif diff --git a/modules/gdnative/gdnative/vector3.cpp b/modules/gdnative/gdnative/vector3.cpp new file mode 100644 index 0000000000..c85a3f1c08 --- /dev/null +++ b/modules/gdnative/gdnative/vector3.cpp @@ -0,0 +1,304 @@ +/*************************************************************************/ +/* vector3.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "gdnative/vector3.h" + +#include "core/variant.h" +#include "core/vector.h" + +#ifdef __cplusplus +extern "C" { +#endif + +void _vector3_api_anchor() {} + +void GDAPI godot_vector3_new(godot_vector3 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z) { + + Vector3 *dest = (Vector3 *)r_dest; + *dest = Vector3(p_x, p_y, p_z); +} + +godot_string GDAPI godot_vector3_as_string(const godot_vector3 *p_self) { + godot_string ret; + const Vector3 *self = (const Vector3 *)p_self; + memnew_placement(&ret, String(*self)); + return ret; +} + +godot_int GDAPI godot_vector3_min_axis(const godot_vector3 *p_self) { + const Vector3 *self = (const Vector3 *)p_self; + return self->min_axis(); +} + +godot_int GDAPI godot_vector3_max_axis(const godot_vector3 *p_self) { + const Vector3 *self = (const Vector3 *)p_self; + return self->max_axis(); +} + +godot_real GDAPI godot_vector3_length(const godot_vector3 *p_self) { + const Vector3 *self = (const Vector3 *)p_self; + return self->length(); +} + +godot_real GDAPI godot_vector3_length_squared(const godot_vector3 *p_self) { + const Vector3 *self = (const Vector3 *)p_self; + return self->length_squared(); +} + +godot_bool GDAPI godot_vector3_is_normalized(const godot_vector3 *p_self) { + const Vector3 *self = (const Vector3 *)p_self; + return self->is_normalized(); +} + +godot_vector3 GDAPI godot_vector3_normalized(const godot_vector3 *p_self) { + godot_vector3 dest; + const Vector3 *self = (const Vector3 *)p_self; + *((Vector3 *)&dest) = self->normalized(); + return dest; +} + +godot_vector3 GDAPI godot_vector3_inverse(const godot_vector3 *p_self) { + godot_vector3 dest; + const Vector3 *self = (const Vector3 *)p_self; + *((Vector3 *)&dest) = self->inverse(); + return dest; +} + +godot_vector3 GDAPI godot_vector3_snapped(const godot_vector3 *p_self, const godot_vector3 *p_by) { + godot_vector3 dest; + const Vector3 *self = (const Vector3 *)p_self; + const Vector3 *snap_axis = (const Vector3 *)p_by; + + *((Vector3 *)&dest) = self->snapped(*snap_axis); + return dest; +} + +godot_vector3 GDAPI godot_vector3_rotated(const godot_vector3 *p_self, const godot_vector3 *p_axis, const godot_real p_phi) { + godot_vector3 dest; + const Vector3 *self = (const Vector3 *)p_self; + const Vector3 *axis = (const Vector3 *)p_axis; + *((Vector3 *)&dest) = self->rotated(*axis, p_phi); + return dest; +} + +godot_vector3 GDAPI godot_vector3_linear_interpolate(const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_real p_t) { + godot_vector3 dest; + const Vector3 *self = (const Vector3 *)p_self; + const Vector3 *b = (const Vector3 *)p_b; + *((Vector3 *)&dest) = self->linear_interpolate(*b, p_t); + return dest; +} + +godot_vector3 GDAPI godot_vector3_cubic_interpolate(const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_vector3 *p_pre_a, const godot_vector3 *p_post_b, const godot_real p_t) { + godot_vector3 dest; + const Vector3 *self = (const Vector3 *)p_self; + const Vector3 *b = (const Vector3 *)p_b; + const Vector3 *pre_a = (const Vector3 *)p_pre_a; + const Vector3 *post_b = (const Vector3 *)p_post_b; + *((Vector3 *)&dest) = self->cubic_interpolate(*b, *pre_a, *post_b, p_t); + return dest; +} + +godot_real GDAPI godot_vector3_dot(const godot_vector3 *p_self, const godot_vector3 *p_b) { + const Vector3 *self = (const Vector3 *)p_self; + const Vector3 *b = (const Vector3 *)p_b; + return self->dot(*b); +} + +godot_vector3 GDAPI godot_vector3_cross(const godot_vector3 *p_self, const godot_vector3 *p_b) { + godot_vector3 dest; + const Vector3 *self = (const Vector3 *)p_self; + const Vector3 *b = (const Vector3 *)p_b; + *((Vector3 *)&dest) = self->cross(*b); + return dest; +} + +godot_basis GDAPI godot_vector3_outer(const godot_vector3 *p_self, const godot_vector3 *p_b) { + godot_basis dest; + const Vector3 *self = (const Vector3 *)p_self; + const Vector3 *b = (const Vector3 *)p_b; + *((Basis *)&dest) = self->outer(*b); + return dest; +} + +godot_basis GDAPI godot_vector3_to_diagonal_matrix(const godot_vector3 *p_self) { + godot_basis dest; + const Vector3 *self = (const Vector3 *)p_self; + *((Basis *)&dest) = self->to_diagonal_matrix(); + return dest; +} + +godot_vector3 GDAPI godot_vector3_abs(const godot_vector3 *p_self) { + godot_vector3 dest; + const Vector3 *self = (const Vector3 *)p_self; + *((Vector3 *)&dest) = self->abs(); + return dest; +} + +godot_vector3 GDAPI godot_vector3_floor(const godot_vector3 *p_self) { + godot_vector3 dest; + const Vector3 *self = (const Vector3 *)p_self; + *((Vector3 *)&dest) = self->floor(); + return dest; +} + +godot_vector3 GDAPI godot_vector3_ceil(const godot_vector3 *p_self) { + godot_vector3 dest; + const Vector3 *self = (const Vector3 *)p_self; + *((Vector3 *)&dest) = self->ceil(); + return dest; +} + +godot_real GDAPI godot_vector3_distance_to(const godot_vector3 *p_self, const godot_vector3 *p_b) { + const Vector3 *self = (const Vector3 *)p_self; + const Vector3 *b = (const Vector3 *)p_b; + return self->distance_to(*b); +} + +godot_real GDAPI godot_vector3_distance_squared_to(const godot_vector3 *p_self, const godot_vector3 *p_b) { + const Vector3 *self = (const Vector3 *)p_self; + const Vector3 *b = (const Vector3 *)p_b; + return self->distance_squared_to(*b); +} + +godot_real GDAPI godot_vector3_angle_to(const godot_vector3 *p_self, const godot_vector3 *p_to) { + const Vector3 *self = (const Vector3 *)p_self; + const Vector3 *to = (const Vector3 *)p_to; + return self->angle_to(*to); +} + +godot_vector3 GDAPI godot_vector3_slide(const godot_vector3 *p_self, const godot_vector3 *p_n) { + godot_vector3 dest; + const Vector3 *self = (const Vector3 *)p_self; + const Vector3 *n = (const Vector3 *)p_n; + *((Vector3 *)&dest) = self->slide(*n); + return dest; +} + +godot_vector3 GDAPI godot_vector3_bounce(const godot_vector3 *p_self, const godot_vector3 *p_n) { + godot_vector3 dest; + const Vector3 *self = (const Vector3 *)p_self; + const Vector3 *n = (const Vector3 *)p_n; + *((Vector3 *)&dest) = self->bounce(*n); + return dest; +} + +godot_vector3 GDAPI godot_vector3_reflect(const godot_vector3 *p_self, const godot_vector3 *p_n) { + godot_vector3 dest; + const Vector3 *self = (const Vector3 *)p_self; + const Vector3 *n = (const Vector3 *)p_n; + *((Vector3 *)&dest) = self->reflect(*n); + return dest; +} + +godot_vector3 GDAPI godot_vector3_operator_add(const godot_vector3 *p_self, const godot_vector3 *p_b) { + godot_vector3 raw_dest; + Vector3 *dest = (Vector3 *)&raw_dest; + Vector3 *self = (Vector3 *)p_self; + const Vector3 *b = (const Vector3 *)p_b; + *dest = *self + *b; + return raw_dest; +} + +godot_vector3 GDAPI godot_vector3_operator_substract(const godot_vector3 *p_self, const godot_vector3 *p_b) { + godot_vector3 raw_dest; + Vector3 *dest = (Vector3 *)&raw_dest; + Vector3 *self = (Vector3 *)p_self; + const Vector3 *b = (const Vector3 *)p_b; + *dest = *self - *b; + return raw_dest; +} + +godot_vector3 GDAPI godot_vector3_operator_multiply_vector(const godot_vector3 *p_self, const godot_vector3 *p_b) { + godot_vector3 raw_dest; + Vector3 *dest = (Vector3 *)&raw_dest; + Vector3 *self = (Vector3 *)p_self; + const Vector3 *b = (const Vector3 *)p_b; + *dest = *self * *b; + return raw_dest; +} + +godot_vector3 GDAPI godot_vector3_operator_multiply_scalar(const godot_vector3 *p_self, const godot_real p_b) { + godot_vector3 raw_dest; + Vector3 *dest = (Vector3 *)&raw_dest; + Vector3 *self = (Vector3 *)p_self; + *dest = *self * p_b; + return raw_dest; +} + +godot_vector3 GDAPI godot_vector3_operator_divide_vector(const godot_vector3 *p_self, const godot_vector3 *p_b) { + godot_vector3 raw_dest; + Vector3 *dest = (Vector3 *)&raw_dest; + Vector3 *self = (Vector3 *)p_self; + const Vector3 *b = (const Vector3 *)p_b; + *dest = *self / *b; + return raw_dest; +} + +godot_vector3 GDAPI godot_vector3_operator_divide_scalar(const godot_vector3 *p_self, const godot_real p_b) { + godot_vector3 raw_dest; + Vector3 *dest = (Vector3 *)&raw_dest; + Vector3 *self = (Vector3 *)p_self; + *dest = *self / p_b; + return raw_dest; +} + +godot_bool GDAPI godot_vector3_operator_equal(const godot_vector3 *p_self, const godot_vector3 *p_b) { + Vector3 *self = (Vector3 *)p_self; + const Vector3 *b = (const Vector3 *)p_b; + return *self == *b; +} + +godot_bool GDAPI godot_vector3_operator_less(const godot_vector3 *p_self, const godot_vector3 *p_b) { + Vector3 *self = (Vector3 *)p_self; + const Vector3 *b = (const Vector3 *)p_b; + return *self < *b; +} + +godot_vector3 GDAPI godot_vector3_operator_neg(const godot_vector3 *p_self) { + godot_vector3 raw_dest; + Vector3 *dest = (Vector3 *)&raw_dest; + const Vector3 *self = (const Vector3 *)p_self; + *dest = -(*self); + return raw_dest; +} + +void GDAPI godot_vector3_set_axis(godot_vector3 *p_self, const godot_vector3_axis p_axis, const godot_real p_val) { + Vector3 *self = (Vector3 *)p_self; + self->set_axis(p_axis, p_val); +} + +godot_real GDAPI godot_vector3_get_axis(const godot_vector3 *p_self, const godot_vector3_axis p_axis) { + const Vector3 *self = (const Vector3 *)p_self; + return self->get_axis(p_axis); +} + +#ifdef __cplusplus +} +#endif diff --git a/modules/gdnative/godot/array.cpp b/modules/gdnative/godot/array.cpp deleted file mode 100644 index c3fde0e954..0000000000 --- a/modules/gdnative/godot/array.cpp +++ /dev/null @@ -1,309 +0,0 @@ -/*************************************************************************/ -/* array.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#include - -#include "core/array.h" -#include "core/os/memory.h" - -#include "core/color.h" -#include "core/dvector.h" - -#include "core/variant.h" - -#ifdef __cplusplus -extern "C" { -#endif - -void _array_api_anchor() { -} - -void GDAPI godot_array_new(godot_array *r_dest) { - Array *dest = (Array *)r_dest; - memnew_placement(dest, Array); -} - -void GDAPI godot_array_new_copy(godot_array *r_dest, const godot_array *p_src) { - Array *dest = (Array *)r_dest; - const Array *src = (const Array *)p_src; - memnew_placement(dest, Array(*src)); -} - -void GDAPI godot_array_new_pool_color_array(godot_array *r_dest, const godot_pool_color_array *p_pca) { - Array *dest = (Array *)r_dest; - PoolVector *pca = (PoolVector *)p_pca; - memnew_placement(dest, Array); - dest->resize(pca->size()); - - for (int i = 0; i < dest->size(); i++) { - Variant v = pca->operator[](i); - dest->operator[](i) = v; - } -} - -void GDAPI godot_array_new_pool_vector3_array(godot_array *r_dest, const godot_pool_vector3_array *p_pv3a) { - Array *dest = (Array *)r_dest; - PoolVector *pca = (PoolVector *)p_pv3a; - memnew_placement(dest, Array); - dest->resize(pca->size()); - - for (int i = 0; i < dest->size(); i++) { - Variant v = pca->operator[](i); - dest->operator[](i) = v; - } -} - -void GDAPI godot_array_new_pool_vector2_array(godot_array *r_dest, const godot_pool_vector2_array *p_pv2a) { - Array *dest = (Array *)r_dest; - PoolVector *pca = (PoolVector *)p_pv2a; - memnew_placement(dest, Array); - dest->resize(pca->size()); - - for (int i = 0; i < dest->size(); i++) { - Variant v = pca->operator[](i); - dest->operator[](i) = v; - } -} - -void GDAPI godot_array_new_pool_string_array(godot_array *r_dest, const godot_pool_string_array *p_psa) { - Array *dest = (Array *)r_dest; - PoolVector *pca = (PoolVector *)p_psa; - memnew_placement(dest, Array); - dest->resize(pca->size()); - - for (int i = 0; i < dest->size(); i++) { - Variant v = pca->operator[](i); - dest->operator[](i) = v; - } -} - -void GDAPI godot_array_new_pool_real_array(godot_array *r_dest, const godot_pool_real_array *p_pra) { - Array *dest = (Array *)r_dest; - PoolVector *pca = (PoolVector *)p_pra; - memnew_placement(dest, Array); - dest->resize(pca->size()); - - for (int i = 0; i < dest->size(); i++) { - Variant v = pca->operator[](i); - dest->operator[](i) = v; - } -} - -void GDAPI godot_array_new_pool_int_array(godot_array *r_dest, const godot_pool_int_array *p_pia) { - Array *dest = (Array *)r_dest; - PoolVector *pca = (PoolVector *)p_pia; - memnew_placement(dest, Array); - dest->resize(pca->size()); - - for (int i = 0; i < dest->size(); i++) { - Variant v = pca->operator[](i); - dest->operator[](i) = v; - } -} - -void GDAPI godot_array_new_pool_byte_array(godot_array *r_dest, const godot_pool_byte_array *p_pba) { - Array *dest = (Array *)r_dest; - PoolVector *pca = (PoolVector *)p_pba; - memnew_placement(dest, Array); - dest->resize(pca->size()); - - for (int i = 0; i < dest->size(); i++) { - Variant v = pca->operator[](i); - dest->operator[](i) = v; - } -} - -void GDAPI godot_array_set(godot_array *p_self, const godot_int p_idx, const godot_variant *p_value) { - Array *self = (Array *)p_self; - Variant *val = (Variant *)p_value; - self->operator[](p_idx) = *val; -} - -godot_variant GDAPI godot_array_get(const godot_array *p_self, const godot_int p_idx) { - godot_variant raw_dest; - Variant *dest = (Variant *)&raw_dest; - const Array *self = (const Array *)p_self; - memnew_placement(dest, Variant(self->operator[](p_idx))); - return raw_dest; -} - -godot_variant GDAPI *godot_array_operator_index(godot_array *p_self, const godot_int p_idx) { - Array *self = (Array *)p_self; - return (godot_variant *)&self->operator[](p_idx); -} - -void GDAPI godot_array_append(godot_array *p_self, const godot_variant *p_value) { - Array *self = (Array *)p_self; - Variant *val = (Variant *)p_value; - self->append(*val); -} - -void GDAPI godot_array_clear(godot_array *p_self) { - Array *self = (Array *)p_self; - self->clear(); -} - -godot_int GDAPI godot_array_count(const godot_array *p_self, const godot_variant *p_value) { - const Array *self = (const Array *)p_self; - const Variant *val = (const Variant *)p_value; - return self->count(*val); -} - -godot_bool GDAPI godot_array_empty(const godot_array *p_self) { - const Array *self = (const Array *)p_self; - return self->empty(); -} - -void GDAPI godot_array_erase(godot_array *p_self, const godot_variant *p_value) { - Array *self = (Array *)p_self; - const Variant *val = (const Variant *)p_value; - self->erase(*val); -} - -godot_variant GDAPI godot_array_front(const godot_array *p_self) { - const Array *self = (const Array *)p_self; - godot_variant v; - Variant *val = (Variant *)&v; - memnew_placement(val, Variant); - *val = self->front(); - return v; -} - -godot_variant GDAPI godot_array_back(const godot_array *p_self) { - const Array *self = (const Array *)p_self; - godot_variant v; - Variant *val = (Variant *)&v; - memnew_placement(val, Variant); - *val = self->back(); - return v; -} - -godot_int GDAPI godot_array_find(const godot_array *p_self, const godot_variant *p_what, const godot_int p_from) { - const Array *self = (const Array *)p_self; - const Variant *val = (const Variant *)p_what; - return self->find(*val, p_from); -} - -godot_int GDAPI godot_array_find_last(const godot_array *p_self, const godot_variant *p_what) { - const Array *self = (const Array *)p_self; - const Variant *val = (const Variant *)p_what; - return self->find_last(*val); -} - -godot_bool GDAPI godot_array_has(const godot_array *p_self, const godot_variant *p_value) { - const Array *self = (const Array *)p_self; - const Variant *val = (const Variant *)p_value; - return self->has(*val); -} - -godot_int GDAPI godot_array_hash(const godot_array *p_self) { - const Array *self = (const Array *)p_self; - return self->hash(); -} - -void GDAPI godot_array_insert(godot_array *p_self, const godot_int p_pos, const godot_variant *p_value) { - Array *self = (Array *)p_self; - const Variant *val = (const Variant *)p_value; - self->insert(p_pos, *val); -} - -void GDAPI godot_array_invert(godot_array *p_self) { - Array *self = (Array *)p_self; - self->invert(); -} - -godot_variant GDAPI godot_array_pop_back(godot_array *p_self) { - Array *self = (Array *)p_self; - godot_variant v; - Variant *val = (Variant *)&v; - memnew_placement(val, Variant); - *val = self->pop_back(); - return v; -} - -godot_variant GDAPI godot_array_pop_front(godot_array *p_self) { - Array *self = (Array *)p_self; - godot_variant v; - Variant *val = (Variant *)&v; - memnew_placement(val, Variant); - *val = self->pop_front(); - return v; -} - -void GDAPI godot_array_push_back(godot_array *p_self, const godot_variant *p_value) { - Array *self = (Array *)p_self; - const Variant *val = (const Variant *)p_value; - self->push_back(*val); -} - -void GDAPI godot_array_push_front(godot_array *p_self, const godot_variant *p_value) { - Array *self = (Array *)p_self; - const Variant *val = (const Variant *)p_value; - self->push_front(*val); -} - -void GDAPI godot_array_remove(godot_array *p_self, const godot_int p_idx) { - Array *self = (Array *)p_self; - self->remove(p_idx); -} - -void GDAPI godot_array_resize(godot_array *p_self, const godot_int p_size) { - Array *self = (Array *)p_self; - self->resize(p_size); -} - -godot_int GDAPI godot_array_rfind(const godot_array *p_self, const godot_variant *p_what, const godot_int p_from) { - const Array *self = (const Array *)p_self; - const Variant *val = (const Variant *)p_what; - return self->rfind(*val, p_from); -} - -godot_int GDAPI godot_array_size(const godot_array *p_self) { - const Array *self = (const Array *)p_self; - return self->size(); -} - -void GDAPI godot_array_sort(godot_array *p_self) { - Array *self = (Array *)p_self; - self->sort(); -} - -void GDAPI godot_array_sort_custom(godot_array *p_self, godot_object *p_obj, const godot_string *p_func) { - Array *self = (Array *)p_self; - const String *func = (const String *)p_func; - self->sort_custom((Object *)p_obj, *func); -} - -void GDAPI godot_array_destroy(godot_array *p_self) { - ((Array *)p_self)->~Array(); -} - -#ifdef __cplusplus -} -#endif diff --git a/modules/gdnative/godot/array.h b/modules/gdnative/godot/array.h deleted file mode 100644 index 08f73c8785..0000000000 --- a/modules/gdnative/godot/array.h +++ /dev/null @@ -1,122 +0,0 @@ -/*************************************************************************/ -/* array.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef GODOT_ARRAY_H -#define GODOT_ARRAY_H - -#ifdef __cplusplus -extern "C" { -#endif - -#include - -#define GODOT_ARRAY_SIZE sizeof(void *) - -#ifndef GODOT_CORE_API_GODOT_ARRAY_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_ARRAY_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_ARRAY_SIZE]; -} godot_array; -#endif - -#include -#include - -#include - -void GDAPI godot_array_new(godot_array *r_dest); -void GDAPI godot_array_new_copy(godot_array *r_dest, const godot_array *p_src); -void GDAPI godot_array_new_pool_color_array(godot_array *r_dest, const godot_pool_color_array *p_pca); -void GDAPI godot_array_new_pool_vector3_array(godot_array *r_dest, const godot_pool_vector3_array *p_pv3a); -void GDAPI godot_array_new_pool_vector2_array(godot_array *r_dest, const godot_pool_vector2_array *p_pv2a); -void GDAPI godot_array_new_pool_string_array(godot_array *r_dest, const godot_pool_string_array *p_psa); -void GDAPI godot_array_new_pool_real_array(godot_array *r_dest, const godot_pool_real_array *p_pra); -void GDAPI godot_array_new_pool_int_array(godot_array *r_dest, const godot_pool_int_array *p_pia); -void GDAPI godot_array_new_pool_byte_array(godot_array *r_dest, const godot_pool_byte_array *p_pba); - -void GDAPI godot_array_set(godot_array *p_self, const godot_int p_idx, const godot_variant *p_value); - -godot_variant GDAPI godot_array_get(const godot_array *p_self, const godot_int p_idx); - -godot_variant GDAPI *godot_array_operator_index(godot_array *p_self, const godot_int p_idx); - -void GDAPI godot_array_append(godot_array *p_self, const godot_variant *p_value); - -void GDAPI godot_array_clear(godot_array *p_self); - -godot_int GDAPI godot_array_count(const godot_array *p_self, const godot_variant *p_value); - -godot_bool GDAPI godot_array_empty(const godot_array *p_self); - -void GDAPI godot_array_erase(godot_array *p_self, const godot_variant *p_value); - -godot_variant GDAPI godot_array_front(const godot_array *p_self); - -godot_variant GDAPI godot_array_back(const godot_array *p_self); - -godot_int GDAPI godot_array_find(const godot_array *p_self, const godot_variant *p_what, const godot_int p_from); - -godot_int GDAPI godot_array_find_last(const godot_array *p_self, const godot_variant *p_what); - -godot_bool GDAPI godot_array_has(const godot_array *p_self, const godot_variant *p_value); - -godot_int GDAPI godot_array_hash(const godot_array *p_self); - -void GDAPI godot_array_insert(godot_array *p_self, const godot_int p_pos, const godot_variant *p_value); - -void GDAPI godot_array_invert(godot_array *p_self); - -godot_variant GDAPI godot_array_pop_back(godot_array *p_self); - -godot_variant GDAPI godot_array_pop_front(godot_array *p_self); - -void GDAPI godot_array_push_back(godot_array *p_self, const godot_variant *p_value); - -void GDAPI godot_array_push_front(godot_array *p_self, const godot_variant *p_value); - -void GDAPI godot_array_remove(godot_array *p_self, const godot_int p_idx); - -void GDAPI godot_array_resize(godot_array *p_self, const godot_int p_size); - -godot_int GDAPI godot_array_rfind(const godot_array *p_self, const godot_variant *p_what, const godot_int p_from); - -godot_int GDAPI godot_array_size(const godot_array *p_self); - -void GDAPI godot_array_sort(godot_array *p_self); - -void GDAPI godot_array_sort_custom(godot_array *p_self, godot_object *p_obj, const godot_string *p_func); - -void GDAPI godot_array_destroy(godot_array *p_self); - -#ifdef __cplusplus -} -#endif - -#endif // GODOT_ARRAY_H diff --git a/modules/gdnative/godot/basis.cpp b/modules/gdnative/godot/basis.cpp deleted file mode 100644 index 1d7aa18a70..0000000000 --- a/modules/gdnative/godot/basis.cpp +++ /dev/null @@ -1,254 +0,0 @@ -/*************************************************************************/ -/* basis.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#include - -#include "core/math/matrix3.h" -#include "core/variant.h" - -#ifdef __cplusplus -extern "C" { -#endif - -void _basis_api_anchor() {} - -void GDAPI godot_basis_new_with_rows(godot_basis *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis) { - const Vector3 *x_axis = (const Vector3 *)p_x_axis; - const Vector3 *y_axis = (const Vector3 *)p_y_axis; - const Vector3 *z_axis = (const Vector3 *)p_z_axis; - Basis *dest = (Basis *)r_dest; - *dest = Basis(*x_axis, *y_axis, *z_axis); -} - -void GDAPI godot_basis_new_with_axis_and_angle(godot_basis *r_dest, const godot_vector3 *p_axis, const godot_real p_phi) { - const Vector3 *axis = (const Vector3 *)p_axis; - Basis *dest = (Basis *)r_dest; - *dest = Basis(*axis, p_phi); -} - -void GDAPI godot_basis_new_with_euler(godot_basis *r_dest, const godot_vector3 *p_euler) { - const Vector3 *euler = (const Vector3 *)p_euler; - Basis *dest = (Basis *)r_dest; - *dest = Basis(*euler); -} - -godot_string GDAPI godot_basis_as_string(const godot_basis *p_self) { - godot_string ret; - const Basis *self = (const Basis *)p_self; - memnew_placement(&ret, String(*self)); - return ret; -} - -godot_basis GDAPI godot_basis_inverse(const godot_basis *p_self) { - godot_basis dest; - const Basis *self = (const Basis *)p_self; - *((Basis *)&dest) = self->inverse(); - return dest; -} - -godot_basis GDAPI godot_basis_transposed(const godot_basis *p_self) { - godot_basis dest; - const Basis *self = (const Basis *)p_self; - *((Basis *)&dest) = self->transposed(); - return dest; -} - -godot_basis GDAPI godot_basis_orthonormalized(const godot_basis *p_self) { - godot_basis dest; - const Basis *self = (const Basis *)p_self; - *((Basis *)&dest) = self->orthonormalized(); - return dest; -} - -godot_real GDAPI godot_basis_determinant(const godot_basis *p_self) { - const Basis *self = (const Basis *)p_self; - return self->determinant(); -} - -godot_basis GDAPI godot_basis_rotated(const godot_basis *p_self, const godot_vector3 *p_axis, const godot_real p_phi) { - godot_basis dest; - const Basis *self = (const Basis *)p_self; - const Vector3 *axis = (const Vector3 *)p_axis; - *((Basis *)&dest) = self->rotated(*axis, p_phi); - return dest; -} - -godot_basis GDAPI godot_basis_scaled(const godot_basis *p_self, const godot_vector3 *p_scale) { - godot_basis dest; - const Basis *self = (const Basis *)p_self; - const Vector3 *scale = (const Vector3 *)p_scale; - *((Basis *)&dest) = self->scaled(*scale); - return dest; -} - -godot_vector3 GDAPI godot_basis_get_scale(const godot_basis *p_self) { - godot_vector3 dest; - const Basis *self = (const Basis *)p_self; - *((Vector3 *)&dest) = self->get_scale(); - return dest; -} - -godot_vector3 GDAPI godot_basis_get_euler(const godot_basis *p_self) { - godot_vector3 dest; - const Basis *self = (const Basis *)p_self; - *((Vector3 *)&dest) = self->get_euler(); - return dest; -} - -godot_real GDAPI godot_basis_tdotx(const godot_basis *p_self, const godot_vector3 *p_with) { - const Basis *self = (const Basis *)p_self; - const Vector3 *with = (const Vector3 *)p_with; - return self->tdotx(*with); -} - -godot_real GDAPI godot_basis_tdoty(const godot_basis *p_self, const godot_vector3 *p_with) { - const Basis *self = (const Basis *)p_self; - const Vector3 *with = (const Vector3 *)p_with; - return self->tdoty(*with); -} - -godot_real GDAPI godot_basis_tdotz(const godot_basis *p_self, const godot_vector3 *p_with) { - const Basis *self = (const Basis *)p_self; - const Vector3 *with = (const Vector3 *)p_with; - return self->tdotz(*with); -} - -godot_vector3 GDAPI godot_basis_xform(const godot_basis *p_self, const godot_vector3 *p_v) { - godot_vector3 dest; - const Basis *self = (const Basis *)p_self; - const Vector3 *v = (const Vector3 *)p_v; - *((Vector3 *)&dest) = self->xform(*v); - return dest; -} - -godot_vector3 GDAPI godot_basis_xform_inv(const godot_basis *p_self, const godot_vector3 *p_v) { - godot_vector3 dest; - const Basis *self = (const Basis *)p_self; - const Vector3 *v = (const Vector3 *)p_v; - *((Vector3 *)&dest) = self->xform_inv(*v); - return dest; -} - -godot_int GDAPI godot_basis_get_orthogonal_index(const godot_basis *p_self) { - const Basis *self = (const Basis *)p_self; - return self->get_orthogonal_index(); -} - -void GDAPI godot_basis_new(godot_basis *r_dest) { - Basis *dest = (Basis *)r_dest; - *dest = Basis(); -} - -void GDAPI godot_basis_new_with_euler_quat(godot_basis *r_dest, const godot_quat *p_euler) { - Basis *dest = (Basis *)r_dest; - const Quat *euler = (const Quat *)p_euler; - *dest = Basis(*euler); -} - -// p_elements is a pointer to an array of 3 (!!) vector3 -void GDAPI godot_basis_get_elements(godot_basis *p_self, godot_vector3 *p_elements) { - const Basis *self = (const Basis *)p_self; - Vector3 *elements = (Vector3 *)p_elements; - elements[0] = self->elements[0]; - elements[1] = self->elements[1]; - elements[2] = self->elements[2]; -} - -godot_vector3 GDAPI godot_basis_get_axis(const godot_basis *p_self, const godot_int p_axis) { - godot_vector3 dest; - Vector3 *d = (Vector3 *)&dest; - const Basis *self = (const Basis *)p_self; - *d = self->get_axis(p_axis); - return dest; -} - -void GDAPI godot_basis_set_axis(godot_basis *p_self, const godot_int p_axis, const godot_vector3 *p_value) { - Basis *self = (Basis *)p_self; - const Vector3 *value = (const Vector3 *)p_value; - self->set_axis(p_axis, *value); -} - -godot_vector3 GDAPI godot_basis_get_row(const godot_basis *p_self, const godot_int p_row) { - godot_vector3 dest; - Vector3 *d = (Vector3 *)&dest; - const Basis *self = (const Basis *)p_self; - *d = self->get_row(p_row); - return dest; -} - -void GDAPI godot_basis_set_row(godot_basis *p_self, const godot_int p_row, const godot_vector3 *p_value) { - Basis *self = (Basis *)p_self; - const Vector3 *value = (const Vector3 *)p_value; - self->set_row(p_row, *value); -} - -godot_bool GDAPI godot_basis_operator_equal(const godot_basis *p_self, const godot_basis *p_b) { - const Basis *self = (const Basis *)p_self; - const Basis *b = (const Basis *)p_b; - return *self == *b; -} - -godot_basis GDAPI godot_basis_operator_add(const godot_basis *p_self, const godot_basis *p_b) { - godot_basis raw_dest; - Basis *dest = (Basis *)&raw_dest; - const Basis *self = (const Basis *)p_self; - const Basis *b = (const Basis *)p_b; - *dest = *self + *b; - return raw_dest; -} - -godot_basis GDAPI godot_basis_operator_substract(const godot_basis *p_self, const godot_basis *p_b) { - godot_basis raw_dest; - Basis *dest = (Basis *)&raw_dest; - const Basis *self = (const Basis *)p_self; - const Basis *b = (const Basis *)p_b; - *dest = *self - *b; - return raw_dest; -} - -godot_basis GDAPI godot_basis_operator_multiply_vector(const godot_basis *p_self, const godot_basis *p_b) { - godot_basis raw_dest; - Basis *dest = (Basis *)&raw_dest; - const Basis *self = (const Basis *)p_self; - const Basis *b = (const Basis *)p_b; - *dest = *self * *b; - return raw_dest; -} - -godot_basis GDAPI godot_basis_operator_multiply_scalar(const godot_basis *p_self, const godot_real p_b) { - godot_basis raw_dest; - Basis *dest = (Basis *)&raw_dest; - const Basis *self = (const Basis *)p_self; - *dest = *self * p_b; - return raw_dest; -} - -#ifdef __cplusplus -} -#endif diff --git a/modules/gdnative/godot/basis.h b/modules/gdnative/godot/basis.h deleted file mode 100644 index f36d2199de..0000000000 --- a/modules/gdnative/godot/basis.h +++ /dev/null @@ -1,115 +0,0 @@ -/*************************************************************************/ -/* basis.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#ifndef GODOT_BASIS_H -#define GODOT_BASIS_H - -#ifdef __cplusplus -extern "C" { -#endif - -#include - -#define GODOT_BASIS_SIZE 36 - -#ifndef GODOT_CORE_API_GODOT_BASIS_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_BASIS_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_BASIS_SIZE]; -} godot_basis; -#endif - -#include -#include -#include - -void GDAPI godot_basis_new_with_rows(godot_basis *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis); -void GDAPI godot_basis_new_with_axis_and_angle(godot_basis *r_dest, const godot_vector3 *p_axis, const godot_real p_phi); -void GDAPI godot_basis_new_with_euler(godot_basis *r_dest, const godot_vector3 *p_euler); - -godot_string GDAPI godot_basis_as_string(const godot_basis *p_self); - -godot_basis GDAPI godot_basis_inverse(const godot_basis *p_self); - -godot_basis GDAPI godot_basis_transposed(const godot_basis *p_self); - -godot_basis GDAPI godot_basis_orthonormalized(const godot_basis *p_self); - -godot_real GDAPI godot_basis_determinant(const godot_basis *p_self); - -godot_basis GDAPI godot_basis_rotated(const godot_basis *p_self, const godot_vector3 *p_axis, const godot_real p_phi); - -godot_basis GDAPI godot_basis_scaled(const godot_basis *p_self, const godot_vector3 *p_scale); - -godot_vector3 GDAPI godot_basis_get_scale(const godot_basis *p_self); - -godot_vector3 GDAPI godot_basis_get_euler(const godot_basis *p_self); - -godot_real GDAPI godot_basis_tdotx(const godot_basis *p_self, const godot_vector3 *p_with); - -godot_real GDAPI godot_basis_tdoty(const godot_basis *p_self, const godot_vector3 *p_with); - -godot_real GDAPI godot_basis_tdotz(const godot_basis *p_self, const godot_vector3 *p_with); - -godot_vector3 GDAPI godot_basis_xform(const godot_basis *p_self, const godot_vector3 *p_v); - -godot_vector3 GDAPI godot_basis_xform_inv(const godot_basis *p_self, const godot_vector3 *p_v); - -godot_int GDAPI godot_basis_get_orthogonal_index(const godot_basis *p_self); - -void GDAPI godot_basis_new(godot_basis *r_dest); - -void GDAPI godot_basis_new_with_euler_quat(godot_basis *r_dest, const godot_quat *p_euler); - -// p_elements is a pointer to an array of 3 (!!) vector3 -void GDAPI godot_basis_get_elements(godot_basis *p_self, godot_vector3 *p_elements); - -godot_vector3 GDAPI godot_basis_get_axis(const godot_basis *p_self, const godot_int p_axis); - -void GDAPI godot_basis_set_axis(godot_basis *p_self, const godot_int p_axis, const godot_vector3 *p_value); - -godot_vector3 GDAPI godot_basis_get_row(const godot_basis *p_self, const godot_int p_row); - -void GDAPI godot_basis_set_row(godot_basis *p_self, const godot_int p_row, const godot_vector3 *p_value); - -godot_bool GDAPI godot_basis_operator_equal(const godot_basis *p_self, const godot_basis *p_b); - -godot_basis GDAPI godot_basis_operator_add(const godot_basis *p_self, const godot_basis *p_b); - -godot_basis GDAPI godot_basis_operator_substract(const godot_basis *p_self, const godot_basis *p_b); - -godot_basis GDAPI godot_basis_operator_multiply_vector(const godot_basis *p_self, const godot_basis *p_b); - -godot_basis GDAPI godot_basis_operator_multiply_scalar(const godot_basis *p_self, const godot_real p_b); - -#ifdef __cplusplus -} -#endif - -#endif // GODOT_BASIS_H diff --git a/modules/gdnative/godot/color.cpp b/modules/gdnative/godot/color.cpp deleted file mode 100644 index 3677fdc265..0000000000 --- a/modules/gdnative/godot/color.cpp +++ /dev/null @@ -1,182 +0,0 @@ -/*************************************************************************/ -/* color.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#include - -#include "core/color.h" -#include "core/variant.h" - -#ifdef __cplusplus -extern "C" { -#endif - -void _color_api_anchor() {} - -void GDAPI godot_color_new_rgba(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b, const godot_real p_a) { - - Color *dest = (Color *)r_dest; - *dest = Color(p_r, p_g, p_b, p_a); -} - -void GDAPI godot_color_new_rgb(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b) { - - Color *dest = (Color *)r_dest; - *dest = Color(p_r, p_g, p_b); -} - -godot_real godot_color_get_r(const godot_color *p_self) { - const Color *self = (const Color *)p_self; - return self->r; -} - -void godot_color_set_r(godot_color *p_self, const godot_real val) { - Color *self = (Color *)p_self; - self->r = val; -} - -godot_real godot_color_get_g(const godot_color *p_self) { - const Color *self = (const Color *)p_self; - return self->g; -} - -void godot_color_set_g(godot_color *p_self, const godot_real val) { - Color *self = (Color *)p_self; - self->g = val; -} - -godot_real godot_color_get_b(const godot_color *p_self) { - const Color *self = (const Color *)p_self; - return self->b; -} - -void godot_color_set_b(godot_color *p_self, const godot_real val) { - Color *self = (Color *)p_self; - self->b = val; -} - -godot_real godot_color_get_a(const godot_color *p_self) { - const Color *self = (const Color *)p_self; - return self->a; -} - -void godot_color_set_a(godot_color *p_self, const godot_real val) { - Color *self = (Color *)p_self; - self->a = val; -} - -godot_real godot_color_get_h(const godot_color *p_self) { - const Color *self = (const Color *)p_self; - return self->get_h(); -} - -godot_real godot_color_get_s(const godot_color *p_self) { - const Color *self = (const Color *)p_self; - return self->get_s(); -} - -godot_real godot_color_get_v(const godot_color *p_self) { - const Color *self = (const Color *)p_self; - return self->get_v(); -} - -godot_string GDAPI godot_color_as_string(const godot_color *p_self) { - godot_string ret; - const Color *self = (const Color *)p_self; - memnew_placement(&ret, String(*self)); - return ret; -} - -godot_int GDAPI godot_color_to_32(const godot_color *p_self) { - const Color *self = (const Color *)p_self; - return self->to_32(); -} - -godot_int GDAPI godot_color_to_ARGB32(const godot_color *p_self) { - const Color *self = (const Color *)p_self; - return self->to_ARGB32(); -} - -godot_real GDAPI godot_color_gray(const godot_color *p_self) { - const Color *self = (const Color *)p_self; - return self->gray(); -} - -godot_color GDAPI godot_color_inverted(const godot_color *p_self) { - godot_color dest; - const Color *self = (const Color *)p_self; - *((Color *)&dest) = self->inverted(); - return dest; -} - -godot_color GDAPI godot_color_contrasted(const godot_color *p_self) { - godot_color dest; - const Color *self = (const Color *)p_self; - *((Color *)&dest) = self->contrasted(); - return dest; -} - -godot_color GDAPI godot_color_linear_interpolate(const godot_color *p_self, const godot_color *p_b, const godot_real p_t) { - godot_color dest; - const Color *self = (const Color *)p_self; - const Color *b = (const Color *)p_b; - *((Color *)&dest) = self->linear_interpolate(*b, p_t); - return dest; -} - -godot_color GDAPI godot_color_blend(const godot_color *p_self, const godot_color *p_over) { - godot_color dest; - const Color *self = (const Color *)p_self; - const Color *over = (const Color *)p_over; - *((Color *)&dest) = self->blend(*over); - return dest; -} - -godot_string GDAPI godot_color_to_html(const godot_color *p_self, const godot_bool p_with_alpha) { - godot_string dest; - const Color *self = (const Color *)p_self; - - memnew_placement(&dest, String(self->to_html(p_with_alpha))); - return dest; -} - -godot_bool GDAPI godot_color_operator_equal(const godot_color *p_self, const godot_color *p_b) { - const Color *self = (const Color *)p_self; - const Color *b = (const Color *)p_b; - return *self == *b; -} - -godot_bool GDAPI godot_color_operator_less(const godot_color *p_self, const godot_color *p_b) { - const Color *self = (const Color *)p_self; - const Color *b = (const Color *)p_b; - return *self < *b; -} - -#ifdef __cplusplus -} -#endif diff --git a/modules/gdnative/godot/color.h b/modules/gdnative/godot/color.h deleted file mode 100644 index 5d550e40b3..0000000000 --- a/modules/gdnative/godot/color.h +++ /dev/null @@ -1,96 +0,0 @@ -/*************************************************************************/ -/* color.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#ifndef GODOT_COLOR_H -#define GODOT_COLOR_H - -#ifdef __cplusplus -extern "C" { -#endif - -#include - -#define GODOT_COLOR_SIZE 16 - -#ifndef GODOT_CORE_API_GODOT_COLOR_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_COLOR_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_COLOR_SIZE]; -} godot_color; -#endif - -#include -#include - -void GDAPI godot_color_new_rgba(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b, const godot_real p_a); -void GDAPI godot_color_new_rgb(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b); - -godot_real godot_color_get_r(const godot_color *p_self); -void godot_color_set_r(godot_color *p_self, const godot_real r); - -godot_real godot_color_get_g(const godot_color *p_self); -void godot_color_set_g(godot_color *p_self, const godot_real g); - -godot_real godot_color_get_b(const godot_color *p_self); -void godot_color_set_b(godot_color *p_self, const godot_real b); - -godot_real godot_color_get_a(const godot_color *p_self); -void godot_color_set_a(godot_color *p_self, const godot_real a); - -godot_real godot_color_get_h(const godot_color *p_self); -godot_real godot_color_get_s(const godot_color *p_self); -godot_real godot_color_get_v(const godot_color *p_self); - -godot_string GDAPI godot_color_as_string(const godot_color *p_self); - -godot_int GDAPI godot_color_to_32(const godot_color *p_self); - -godot_int GDAPI godot_color_to_ARGB32(const godot_color *p_self); - -godot_real GDAPI godot_color_gray(const godot_color *p_self); - -godot_color GDAPI godot_color_inverted(const godot_color *p_self); - -godot_color GDAPI godot_color_contrasted(const godot_color *p_self); - -godot_color GDAPI godot_color_linear_interpolate(const godot_color *p_self, const godot_color *p_b, const godot_real p_t); - -godot_color GDAPI godot_color_blend(const godot_color *p_self, const godot_color *p_over); - -godot_string GDAPI godot_color_to_html(const godot_color *p_self, const godot_bool p_with_alpha); - -godot_bool GDAPI godot_color_operator_equal(const godot_color *p_self, const godot_color *p_b); - -godot_bool GDAPI godot_color_operator_less(const godot_color *p_self, const godot_color *p_b); - -#ifdef __cplusplus -} -#endif - -#endif // GODOT_COLOR_H diff --git a/modules/gdnative/godot/dictionary.cpp b/modules/gdnative/godot/dictionary.cpp deleted file mode 100644 index 2996cc78a3..0000000000 --- a/modules/gdnative/godot/dictionary.cpp +++ /dev/null @@ -1,155 +0,0 @@ -/*************************************************************************/ -/* dictionary.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#include - -#include "core/variant.h" -// core/variant.h before to avoid compile errors with MSVC -#include "core/dictionary.h" -#include "core/io/json.h" - -#ifdef __cplusplus -extern "C" { -#endif - -void _dictionary_api_anchor() {} - -void GDAPI godot_dictionary_new(godot_dictionary *r_dest) { - Dictionary *dest = (Dictionary *)r_dest; - memnew_placement(dest, Dictionary); -} - -void GDAPI godot_dictionary_new_copy(godot_dictionary *r_dest, const godot_dictionary *p_src) { - Dictionary *dest = (Dictionary *)r_dest; - const Dictionary *src = (const Dictionary *)p_src; - memnew_placement(dest, Dictionary(*src)); -} - -void GDAPI godot_dictionary_destroy(godot_dictionary *p_self) { - Dictionary *self = (Dictionary *)p_self; - self->~Dictionary(); -} - -godot_int GDAPI godot_dictionary_size(const godot_dictionary *p_self) { - const Dictionary *self = (const Dictionary *)p_self; - return self->size(); -} - -godot_bool GDAPI godot_dictionary_empty(const godot_dictionary *p_self) { - const Dictionary *self = (const Dictionary *)p_self; - return self->empty(); -} - -void GDAPI godot_dictionary_clear(godot_dictionary *p_self) { - Dictionary *self = (Dictionary *)p_self; - self->clear(); -} - -godot_bool GDAPI godot_dictionary_has(const godot_dictionary *p_self, const godot_variant *p_key) { - const Dictionary *self = (const Dictionary *)p_self; - const Variant *key = (const Variant *)p_key; - return self->has(*key); -} - -godot_bool GDAPI godot_dictionary_has_all(const godot_dictionary *p_self, const godot_array *p_keys) { - const Dictionary *self = (const Dictionary *)p_self; - const Array *keys = (const Array *)p_keys; - return self->has_all(*keys); -} - -void GDAPI godot_dictionary_erase(godot_dictionary *p_self, const godot_variant *p_key) { - Dictionary *self = (Dictionary *)p_self; - const Variant *key = (const Variant *)p_key; - self->erase(*key); -} - -godot_int GDAPI godot_dictionary_hash(const godot_dictionary *p_self) { - const Dictionary *self = (const Dictionary *)p_self; - return self->hash(); -} - -godot_array GDAPI godot_dictionary_keys(const godot_dictionary *p_self) { - godot_array dest; - const Dictionary *self = (const Dictionary *)p_self; - memnew_placement(&dest, Array(self->keys())); - return dest; -} - -godot_array GDAPI godot_dictionary_values(const godot_dictionary *p_self) { - godot_array dest; - const Dictionary *self = (const Dictionary *)p_self; - memnew_placement(&dest, Array(self->values())); - return dest; -} - -godot_variant GDAPI godot_dictionary_get(const godot_dictionary *p_self, const godot_variant *p_key) { - godot_variant raw_dest; - Variant *dest = (Variant *)&raw_dest; - const Dictionary *self = (const Dictionary *)p_self; - const Variant *key = (const Variant *)p_key; - memnew_placement(dest, Variant(self->operator[](*key))); - return raw_dest; -} - -void GDAPI godot_dictionary_set(godot_dictionary *p_self, const godot_variant *p_key, const godot_variant *p_value) { - Dictionary *self = (Dictionary *)p_self; - const Variant *key = (const Variant *)p_key; - const Variant *value = (const Variant *)p_value; - self->operator[](*key) = *value; -} - -godot_variant GDAPI *godot_dictionary_operator_index(godot_dictionary *p_self, const godot_variant *p_key) { - Dictionary *self = (Dictionary *)p_self; - const Variant *key = (const Variant *)p_key; - return (godot_variant *)&self->operator[](*key); -} - -godot_variant GDAPI *godot_dictionary_next(const godot_dictionary *p_self, const godot_variant *p_key) { - Dictionary *self = (Dictionary *)p_self; - const Variant *key = (const Variant *)p_key; - return (godot_variant *)self->next(key); -} - -godot_bool GDAPI godot_dictionary_operator_equal(const godot_dictionary *p_self, const godot_dictionary *p_b) { - const Dictionary *self = (const Dictionary *)p_self; - const Dictionary *b = (const Dictionary *)p_b; - return *self == *b; -} - -godot_string GDAPI godot_dictionary_to_json(const godot_dictionary *p_self) { - godot_string raw_dest; - String *dest = (String *)&raw_dest; - const Dictionary *self = (const Dictionary *)p_self; - memnew_placement(dest, String(JSON::print(Variant(*self)))); - return raw_dest; -} - -#ifdef __cplusplus -} -#endif diff --git a/modules/gdnative/godot/dictionary.h b/modules/gdnative/godot/dictionary.h deleted file mode 100644 index 10d580af08..0000000000 --- a/modules/gdnative/godot/dictionary.h +++ /dev/null @@ -1,89 +0,0 @@ -/*************************************************************************/ -/* dictionary.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#ifndef GODOT_DICTIONARY_H -#define GODOT_DICTIONARY_H - -#ifdef __cplusplus -extern "C" { -#endif - -#include - -#define GODOT_DICTIONARY_SIZE sizeof(void *) - -#ifndef GODOT_CORE_API_GODOT_DICTIONARY_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_DICTIONARY_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_DICTIONARY_SIZE]; -} godot_dictionary; -#endif - -#include -#include -#include - -void GDAPI godot_dictionary_new(godot_dictionary *r_dest); -void GDAPI godot_dictionary_new_copy(godot_dictionary *r_dest, const godot_dictionary *p_src); -void GDAPI godot_dictionary_destroy(godot_dictionary *p_self); - -godot_int GDAPI godot_dictionary_size(const godot_dictionary *p_self); - -godot_bool GDAPI godot_dictionary_empty(const godot_dictionary *p_self); - -void GDAPI godot_dictionary_clear(godot_dictionary *p_self); - -godot_bool GDAPI godot_dictionary_has(const godot_dictionary *p_self, const godot_variant *p_key); - -godot_bool GDAPI godot_dictionary_has_all(const godot_dictionary *p_self, const godot_array *p_keys); - -void GDAPI godot_dictionary_erase(godot_dictionary *p_self, const godot_variant *p_key); - -godot_int GDAPI godot_dictionary_hash(const godot_dictionary *p_self); - -godot_array GDAPI godot_dictionary_keys(const godot_dictionary *p_self); - -godot_array GDAPI godot_dictionary_values(const godot_dictionary *p_self); - -godot_variant GDAPI godot_dictionary_get(const godot_dictionary *p_self, const godot_variant *p_key); -void GDAPI godot_dictionary_set(godot_dictionary *p_self, const godot_variant *p_key, const godot_variant *p_value); - -godot_variant GDAPI *godot_dictionary_operator_index(godot_dictionary *p_self, const godot_variant *p_key); - -godot_variant GDAPI *godot_dictionary_next(const godot_dictionary *p_self, const godot_variant *p_key); - -godot_bool GDAPI godot_dictionary_operator_equal(const godot_dictionary *p_self, const godot_dictionary *p_b); - -godot_string GDAPI godot_dictionary_to_json(const godot_dictionary *p_self); - -#ifdef __cplusplus -} -#endif - -#endif // GODOT_DICTIONARY_H diff --git a/modules/gdnative/godot/gdnative.cpp b/modules/gdnative/godot/gdnative.cpp deleted file mode 100644 index 7cd52da34d..0000000000 --- a/modules/gdnative/godot/gdnative.cpp +++ /dev/null @@ -1,190 +0,0 @@ -/*************************************************************************/ -/* gdnative.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#include - -#include "class_db.h" -#include "error_macros.h" -#include "gdnative.h" -#include "global_constants.h" -#include "os/os.h" -#include "project_settings.h" -#include "variant.h" - -#ifdef __cplusplus -extern "C" { -#endif - -extern "C" void _string_api_anchor(); -extern "C" void _vector2_api_anchor(); -extern "C" void _rect2_api_anchor(); -extern "C" void _vector3_api_anchor(); -extern "C" void _transform2d_api_anchor(); -extern "C" void _plane_api_anchor(); -extern "C" void _quat_api_anchor(); -extern "C" void _basis_api_anchor(); -extern "C" void _rect3_api_anchor(); -extern "C" void _transform_api_anchor(); -extern "C" void _color_api_anchor(); -extern "C" void _node_path_api_anchor(); -extern "C" void _rid_api_anchor(); -extern "C" void _dictionary_api_anchor(); -extern "C" void _array_api_anchor(); -extern "C" void _pool_arrays_api_anchor(); -extern "C" void _variant_api_anchor(); - -void _api_anchor() { - - _string_api_anchor(); - _vector2_api_anchor(); - _rect2_api_anchor(); - _vector3_api_anchor(); - _transform2d_api_anchor(); - _plane_api_anchor(); - _quat_api_anchor(); - _rect3_api_anchor(); - _basis_api_anchor(); - _transform_api_anchor(); - _color_api_anchor(); - _node_path_api_anchor(); - _rid_api_anchor(); - _dictionary_api_anchor(); - _array_api_anchor(); - _pool_arrays_api_anchor(); - _variant_api_anchor(); -} - -void GDAPI godot_object_destroy(godot_object *p_o) { - memdelete((Object *)p_o); -} - -// Singleton API - -godot_object GDAPI *godot_global_get_singleton(char *p_name) { - return (godot_object *)ProjectSettings::get_singleton()->get_singleton_object(String(p_name)); -} // result shouldn't be freed - -void GDAPI *godot_get_stack_bottom() { - return OS::get_singleton()->get_stack_bottom(); -} - -// MethodBind API - -godot_method_bind GDAPI *godot_method_bind_get_method(const char *p_classname, const char *p_methodname) { - - MethodBind *mb = ClassDB::get_method(StringName(p_classname), StringName(p_methodname)); - // MethodBind *mb = ClassDB::get_method("Node", "get_name"); - return (godot_method_bind *)mb; -} - -void GDAPI godot_method_bind_ptrcall(godot_method_bind *p_method_bind, godot_object *p_instance, const void **p_args, void *p_ret) { - - MethodBind *mb = (MethodBind *)p_method_bind; - Object *o = (Object *)p_instance; - mb->ptrcall(o, p_args, p_ret); -} - -godot_variant GDAPI godot_method_bind_call(godot_method_bind *p_method_bind, godot_object *p_instance, const godot_variant **p_args, const int p_arg_count, godot_variant_call_error *p_call_error) { - MethodBind *mb = (MethodBind *)p_method_bind; - Object *o = (Object *)p_instance; - const Variant **args = (const Variant **)p_args; - - godot_variant ret; - godot_variant_new_nil(&ret); - - Variant *ret_val = (Variant *)&ret; - - Variant::CallError r_error; - *ret_val = mb->call(o, args, p_arg_count, r_error); - - if (p_call_error) { - p_call_error->error = (godot_variant_call_error_error)r_error.error; - p_call_error->argument = r_error.argument; - p_call_error->expected = (godot_variant_type)r_error.expected; - } - - return ret; -} - -// @Todo -/* -void GDAPI godot_method_bind_varcall(godot_method_bind *p_method_bind) -{ - -} -*/ - -godot_class_constructor GDAPI godot_get_class_constructor(const char *p_classname) { - ClassDB::ClassInfo *class_info = ClassDB::classes.getptr(StringName(p_classname)); - if (class_info) - return (godot_class_constructor)class_info->creation_func; - return NULL; -} - -godot_dictionary GDAPI godot_get_global_constants() { - godot_dictionary constants; - godot_dictionary_new(&constants); - Dictionary *p_constants = (Dictionary *)&constants; - const int constants_count = GlobalConstants::get_global_constant_count(); - for (int i = 0; i < constants_count; ++i) { - const char *name = GlobalConstants::get_global_constant_name(i); - int value = GlobalConstants::get_global_constant_value(i); - (*p_constants)[name] = value; - } - return constants; -} - -// System functions -void GDAPI *godot_alloc(int p_bytes) { - return memalloc(p_bytes); -} - -void GDAPI *godot_realloc(void *p_ptr, int p_bytes) { - return memrealloc(p_ptr, p_bytes); -} - -void GDAPI godot_free(void *p_ptr) { - memfree(p_ptr); -} - -void GDAPI godot_print_error(const char *p_description, const char *p_function, const char *p_file, int p_line) { - _err_print_error(p_function, p_file, p_line, p_description, ERR_HANDLER_ERROR); -} - -void GDAPI godot_print_warning(const char *p_description, const char *p_function, const char *p_file, int p_line) { - _err_print_error(p_function, p_file, p_line, p_description, ERR_HANDLER_WARNING); -} - -void GDAPI godot_print(const godot_string *p_message) { - print_line(*(String *)p_message); -} - -#ifdef __cplusplus -} -#endif diff --git a/modules/gdnative/godot/gdnative.h b/modules/gdnative/godot/gdnative.h deleted file mode 100644 index c71a7ae1ef..0000000000 --- a/modules/gdnative/godot/gdnative.h +++ /dev/null @@ -1,303 +0,0 @@ -/*************************************************************************/ -/* gdnative.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#ifndef GODOT_GDNATIVE_H -#define GODOT_GDNATIVE_H - -#ifdef __cplusplus -extern "C" { -#endif - -#ifdef GDAPI_BUILT_IN -#define GDAPI_EXPORT -#endif - -#ifdef _WIN32 -#if defined(GDAPI_EXPORT) -#define GDCALLINGCONV -#define GDAPI __declspec(dllexport) GDCALLINGCONV -#else -#define GDCALLINGCONV -#define GDAPI __declspec(dllimport) GDCALLINGCONV -#endif -#elif defined(__APPLE__) -#include "TargetConditionals.h" -#if TARGET_OS_IPHONE -#define GDCALLINGCONV -#define GDAPI -#elif TARGET_OS_MAC -#define GDCALLINGCONV __attribute__((sysv_abi)) -#define GDAPI GDCALLINGCONV -#endif -#else -#define GDCALLINGCONV __attribute__((sysv_abi, visibility("default"))) -#define GDAPI GDCALLINGCONV -#endif - -// This is for libraries *using* the header, NOT GODOT EXPOSING STUFF!! -#ifdef _WIN32 -#define GDN_EXPORT __declspec(dllexport) -#else -#define GDN_EXPORT -#endif - -#include -#include - -#define GODOT_API_VERSION 1 - -////// Error - -typedef enum { - GODOT_OK, - GODOT_FAILED, ///< Generic fail error - GODOT_ERR_UNAVAILABLE, ///< What is requested is unsupported/unavailable - GODOT_ERR_UNCONFIGURED, ///< The object being used hasnt been properly set up yet - GODOT_ERR_UNAUTHORIZED, ///< Missing credentials for requested resource - GODOT_ERR_PARAMETER_RANGE_ERROR, ///< Parameter given out of range (5) - GODOT_ERR_OUT_OF_MEMORY, ///< Out of memory - GODOT_ERR_FILE_NOT_FOUND, - GODOT_ERR_FILE_BAD_DRIVE, - GODOT_ERR_FILE_BAD_PATH, - GODOT_ERR_FILE_NO_PERMISSION, // (10) - GODOT_ERR_FILE_ALREADY_IN_USE, - GODOT_ERR_FILE_CANT_OPEN, - GODOT_ERR_FILE_CANT_WRITE, - GODOT_ERR_FILE_CANT_READ, - GODOT_ERR_FILE_UNRECOGNIZED, // (15) - GODOT_ERR_FILE_CORRUPT, - GODOT_ERR_FILE_MISSING_DEPENDENCIES, - GODOT_ERR_FILE_EOF, - GODOT_ERR_CANT_OPEN, ///< Can't open a resource/socket/file - GODOT_ERR_CANT_CREATE, // (20) - GODOT_ERR_QUERY_FAILED, - GODOT_ERR_ALREADY_IN_USE, - GODOT_ERR_LOCKED, ///< resource is locked - GODOT_ERR_TIMEOUT, - GODOT_ERR_CANT_CONNECT, // (25) - GODOT_ERR_CANT_RESOLVE, - GODOT_ERR_CONNECTION_ERROR, - GODOT_ERR_CANT_AQUIRE_RESOURCE, - GODOT_ERR_CANT_FORK, - GODOT_ERR_INVALID_DATA, ///< Data passed is invalid (30) - GODOT_ERR_INVALID_PARAMETER, ///< Parameter passed is invalid - GODOT_ERR_ALREADY_EXISTS, ///< When adding, item already exists - GODOT_ERR_DOES_NOT_EXIST, ///< When retrieving/erasing, it item does not exist - GODOT_ERR_DATABASE_CANT_READ, ///< database is full - GODOT_ERR_DATABASE_CANT_WRITE, ///< database is full (35) - GODOT_ERR_COMPILATION_FAILED, - GODOT_ERR_METHOD_NOT_FOUND, - GODOT_ERR_LINK_FAILED, - GODOT_ERR_SCRIPT_FAILED, - GODOT_ERR_CYCLIC_LINK, // (40) - GODOT_ERR_INVALID_DECLARATION, - GODOT_ERR_DUPLICATE_SYMBOL, - GODOT_ERR_PARSE_ERROR, - GODOT_ERR_BUSY, - GODOT_ERR_SKIP, // (45) - GODOT_ERR_HELP, ///< user requested help!! - GODOT_ERR_BUG, ///< a bug in the software certainly happened, due to a double check failing or unexpected behavior. - GODOT_ERR_PRINTER_ON_FIRE, /// the parallel port printer is engulfed in flames - GODOT_ERR_OMFG_THIS_IS_VERY_VERY_BAD, ///< shit happens, has never been used, though - GODOT_ERR_WTF = GODOT_ERR_OMFG_THIS_IS_VERY_VERY_BAD ///< short version of the above -} godot_error; - -////// bool - -typedef bool godot_bool; - -#define GODOT_TRUE 1 -#define GODOT_FALSE 0 - -/////// int - -typedef int godot_int; - -/////// real - -typedef float godot_real; - -/////// Object (forward declared) -typedef void godot_object; - -/////// Brute force forward declarations for the rest -/* -typedef struct godot_variant godot_variant; -typedef struct godot_string godot_string; -typedef struct godot_vector2 godot_vector2; -typedef struct godot_rect2 godot_rect2; -typedef struct godot_vector3 godot_vector3; -typedef struct godot_transform2d godot_transform2d; -typedef struct godot_plane godot_plane; -typedef struct godot_quat godot_quat; -typedef struct godot_rect3 godot_rect3; -typedef struct godot_basis godot_basis; -typedef struct godot_transform godot_transform; -typedef struct godot_color godot_color; -typedef struct godot_node_path godot_node_path; -typedef struct godot_rid godot_rid; -typedef struct godot_dictionary godot_dictionary; -typedef struct godot_array godot_array; -typedef struct godot_pool_byte_array godot_pool_byte_array; -typedef struct godot_pool_int_array godot_pool_int_array; -typedef struct godot_pool_real_array godot_pool_real_array; -typedef struct godot_pool_string_array godot_pool_string_array; -typedef struct godot_pool_vector2_array godot_pool_vector2_array; -typedef struct godot_pool_vector3_array godot_pool_vector3_array; -typedef struct godot_pool_color_array godot_pool_color_array; -*/ -/////// String - -#include - -////// Vector2 - -#include - -////// Rect2 - -#include - -////// Vector3 - -#include - -////// Transform2D - -#include - -/////// Plane - -#include - -/////// Quat - -#include - -/////// Rect3 - -#include - -/////// Basis - -#include - -/////// Transform - -#include - -/////// Color - -#include - -/////// NodePath - -#include - -/////// RID - -#include - -/////// Dictionary - -#include - -/////// Array - -#include - -// single API file for Pool*Array -#include - -void GDAPI godot_object_destroy(godot_object *p_o); - -////// Variant - -#include - -////// Singleton API - -godot_object GDAPI *godot_global_get_singleton(char *p_name); // result shouldn't be freed - -////// OS API - -void GDAPI *godot_get_stack_bottom(); // returns stack bottom of the main thread - -////// MethodBind API - -typedef struct { - uint8_t _dont_touch_that[1]; // TODO -} godot_method_bind; - -godot_method_bind GDAPI *godot_method_bind_get_method(const char *p_classname, const char *p_methodname); -void GDAPI godot_method_bind_ptrcall(godot_method_bind *p_method_bind, godot_object *p_instance, const void **p_args, void *p_ret); -godot_variant GDAPI godot_method_bind_call(godot_method_bind *p_method_bind, godot_object *p_instance, const godot_variant **p_args, const int p_arg_count, godot_variant_call_error *p_call_error); -////// Script API - -typedef struct { - godot_bool in_editor; - uint64_t core_api_hash; - uint64_t editor_api_hash; - uint64_t no_api_hash; - godot_object *gd_native_library; // pointer to GDNativeLibrary that is being initialized -} godot_gdnative_init_options; - -typedef struct { - godot_bool in_editor; -} godot_gdnative_terminate_options; - -// Calling convention? -typedef godot_object *(*godot_class_constructor)(); - -godot_class_constructor GDAPI godot_get_class_constructor(const char *p_classname); - -godot_dictionary GDAPI godot_get_global_constants(); - -////// GDNative procedure types -typedef void (*godot_gdnative_init_fn)(godot_gdnative_init_options *); -typedef void (*godot_gdnative_terminate_fn)(godot_gdnative_terminate_options *); -typedef godot_variant (*godot_gdnative_procedure_fn)(void *, godot_array *); - -////// System Functions - -//using these will help Godot track how much memory is in use in debug mode -void GDAPI *godot_alloc(int p_bytes); -void GDAPI *godot_realloc(void *p_ptr, int p_bytes); -void GDAPI godot_free(void *p_ptr); - -//print using Godot's error handler list -void GDAPI godot_print_error(const char *p_description, const char *p_function, const char *p_file, int p_line); -void GDAPI godot_print_warning(const char *p_description, const char *p_function, const char *p_file, int p_line); -void GDAPI godot_print(const godot_string *p_message); - -#ifdef __cplusplus -} -#endif - -#endif // GODOT_C_H diff --git a/modules/gdnative/godot/icon.png.import b/modules/gdnative/godot/icon.png.import deleted file mode 100644 index 27920124f9..0000000000 --- a/modules/gdnative/godot/icon.png.import +++ /dev/null @@ -1,23 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/icon.png-aa47d037a37fb38b3b7e7828e4eec407.stex" - -[params] - -compress/mode=0 -compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 -process/fix_alpha_border=true -process/premult_alpha=false -process/HDR_as_SRGB=false -stream=false -size_limit=0 -detect_3d=true diff --git a/modules/gdnative/godot/node_path.cpp b/modules/gdnative/godot/node_path.cpp deleted file mode 100644 index 2309588a81..0000000000 --- a/modules/gdnative/godot/node_path.cpp +++ /dev/null @@ -1,116 +0,0 @@ -/*************************************************************************/ -/* node_path.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#include - -#include "core/node_path.h" -#include "core/variant.h" - -#ifdef __cplusplus -extern "C" { -#endif - -void _node_path_api_anchor() {} - -void GDAPI godot_node_path_new(godot_node_path *r_dest, const godot_string *p_from) { - NodePath *dest = (NodePath *)r_dest; - const String *from = (const String *)p_from; - memnew_placement(dest, NodePath(*from)); -} - -void GDAPI godot_node_path_new_copy(godot_node_path *r_dest, const godot_node_path *p_src) { - NodePath *dest = (NodePath *)r_dest; - const NodePath *src = (const NodePath *)p_src; - memnew_placement(dest, NodePath(*src)); -} - -void GDAPI godot_node_path_destroy(godot_node_path *p_self) { - NodePath *self = (NodePath *)p_self; - self->~NodePath(); -} - -godot_string GDAPI godot_node_path_as_string(const godot_node_path *p_self) { - godot_string ret; - const NodePath *self = (const NodePath *)p_self; - memnew_placement(&ret, String(*self)); - return ret; -} - -godot_bool GDAPI godot_node_path_is_absolute(const godot_node_path *p_self) { - const NodePath *self = (const NodePath *)p_self; - return self->is_absolute(); -} - -godot_int GDAPI godot_node_path_get_name_count(const godot_node_path *p_self) { - const NodePath *self = (const NodePath *)p_self; - return self->get_name_count(); -} - -godot_string GDAPI godot_node_path_get_name(const godot_node_path *p_self, const godot_int p_idx) { - godot_string dest; - const NodePath *self = (const NodePath *)p_self; - - memnew_placement(&dest, String(self->get_name(p_idx))); - return dest; -} - -godot_int GDAPI godot_node_path_get_subname_count(const godot_node_path *p_self) { - const NodePath *self = (const NodePath *)p_self; - return self->get_subname_count(); -} - -godot_string GDAPI godot_node_path_get_subname(const godot_node_path *p_self, const godot_int p_idx) { - godot_string dest; - const NodePath *self = (const NodePath *)p_self; - - memnew_placement(&dest, String(self->get_subname(p_idx))); - return dest; -} - -godot_string GDAPI godot_node_path_get_property(const godot_node_path *p_self) { - godot_string dest; - const NodePath *self = (const NodePath *)p_self; - memnew_placement(&dest, String(self->get_property())); - return dest; -} - -godot_bool GDAPI godot_node_path_is_empty(const godot_node_path *p_self) { - const NodePath *self = (const NodePath *)p_self; - return self->is_empty(); -} - -godot_bool GDAPI godot_node_path_operator_equal(const godot_node_path *p_self, const godot_node_path *p_b) { - const NodePath *self = (const NodePath *)p_self; - const NodePath *b = (const NodePath *)p_b; - return *self == *b; -} - -#ifdef __cplusplus -} -#endif diff --git a/modules/gdnative/godot/node_path.h b/modules/gdnative/godot/node_path.h deleted file mode 100644 index 2f71ddd59d..0000000000 --- a/modules/gdnative/godot/node_path.h +++ /dev/null @@ -1,77 +0,0 @@ -/*************************************************************************/ -/* node_path.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#ifndef GODOT_NODE_PATH_H -#define GODOT_NODE_PATH_H - -#ifdef __cplusplus -extern "C" { -#endif - -#include - -#define GODOT_NODE_PATH_SIZE sizeof(void *) - -#ifndef GODOT_CORE_API_GODOT_NODE_PATH_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_NODE_PATH_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_NODE_PATH_SIZE]; -} godot_node_path; -#endif - -#include -#include - -void GDAPI godot_node_path_new(godot_node_path *r_dest, const godot_string *p_from); -void GDAPI godot_node_path_new_copy(godot_node_path *r_dest, const godot_node_path *p_src); -void GDAPI godot_node_path_destroy(godot_node_path *p_self); - -godot_string GDAPI godot_node_path_as_string(const godot_node_path *p_self); - -godot_bool GDAPI godot_node_path_is_absolute(const godot_node_path *p_self); - -godot_int GDAPI godot_node_path_get_name_count(const godot_node_path *p_self); - -godot_string GDAPI godot_node_path_get_name(const godot_node_path *p_self, const godot_int p_idx); - -godot_int GDAPI godot_node_path_get_subname_count(const godot_node_path *p_self); - -godot_string GDAPI godot_node_path_get_subname(const godot_node_path *p_self, const godot_int p_idx); - -godot_string GDAPI godot_node_path_get_property(const godot_node_path *p_self); - -godot_bool GDAPI godot_node_path_is_empty(const godot_node_path *p_self); - -godot_bool GDAPI godot_node_path_operator_equal(const godot_node_path *p_self, const godot_node_path *p_b); - -#ifdef __cplusplus -} -#endif - -#endif // GODOT_NODE_PATH_H diff --git a/modules/gdnative/godot/plane.cpp b/modules/gdnative/godot/plane.cpp deleted file mode 100644 index f3d4b6971e..0000000000 --- a/modules/gdnative/godot/plane.cpp +++ /dev/null @@ -1,178 +0,0 @@ -/*************************************************************************/ -/* plane.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#include - -#include "core/math/plane.h" -#include "core/variant.h" - -#ifdef __cplusplus -extern "C" { -#endif - -void _plane_api_anchor() {} - -void GDAPI godot_plane_new_with_reals(godot_plane *r_dest, const godot_real p_a, const godot_real p_b, const godot_real p_c, const godot_real p_d) { - - Plane *dest = (Plane *)r_dest; - *dest = Plane(p_a, p_b, p_c, p_d); -} - -void GDAPI godot_plane_new_with_vectors(godot_plane *r_dest, const godot_vector3 *p_v1, const godot_vector3 *p_v2, const godot_vector3 *p_v3) { - const Vector3 *v1 = (const Vector3 *)p_v1; - const Vector3 *v2 = (const Vector3 *)p_v2; - const Vector3 *v3 = (const Vector3 *)p_v3; - Plane *dest = (Plane *)r_dest; - *dest = Plane(*v1, *v2, *v3); -} - -void GDAPI godot_plane_new_with_normal(godot_plane *r_dest, const godot_vector3 *p_normal, const godot_real p_d) { - const Vector3 *normal = (const Vector3 *)p_normal; - Plane *dest = (Plane *)r_dest; - *dest = Plane(*normal, p_d); -} - -godot_string GDAPI godot_plane_as_string(const godot_plane *p_self) { - godot_string ret; - const Plane *self = (const Plane *)p_self; - memnew_placement(&ret, String(*self)); - return ret; -} - -godot_plane GDAPI godot_plane_normalized(const godot_plane *p_self) { - godot_plane dest; - const Plane *self = (const Plane *)p_self; - *((Plane *)&dest) = self->normalized(); - return dest; -} - -godot_vector3 GDAPI godot_plane_center(const godot_plane *p_self) { - godot_vector3 dest; - const Plane *self = (const Plane *)p_self; - *((Vector3 *)&dest) = self->center(); - return dest; -} - -godot_vector3 GDAPI godot_plane_get_any_point(const godot_plane *p_self) { - godot_vector3 dest; - const Plane *self = (const Plane *)p_self; - *((Vector3 *)&dest) = self->get_any_point(); - return dest; -} - -godot_bool GDAPI godot_plane_is_point_over(const godot_plane *p_self, const godot_vector3 *p_point) { - const Plane *self = (const Plane *)p_self; - const Vector3 *point = (const Vector3 *)p_point; - return self->is_point_over(*point); -} - -godot_real GDAPI godot_plane_distance_to(const godot_plane *p_self, const godot_vector3 *p_point) { - const Plane *self = (const Plane *)p_self; - const Vector3 *point = (const Vector3 *)p_point; - return self->distance_to(*point); -} - -godot_bool GDAPI godot_plane_has_point(const godot_plane *p_self, const godot_vector3 *p_point, const godot_real p_epsilon) { - const Plane *self = (const Plane *)p_self; - const Vector3 *point = (const Vector3 *)p_point; - return self->has_point(*point, p_epsilon); -} - -godot_vector3 GDAPI godot_plane_project(const godot_plane *p_self, const godot_vector3 *p_point) { - godot_vector3 dest; - const Plane *self = (const Plane *)p_self; - const Vector3 *point = (const Vector3 *)p_point; - *((Vector3 *)&dest) = self->project(*point); - return dest; -} - -godot_bool GDAPI godot_plane_intersect_3(const godot_plane *p_self, godot_vector3 *r_dest, const godot_plane *p_b, const godot_plane *p_c) { - const Plane *self = (const Plane *)p_self; - const Plane *b = (const Plane *)p_b; - const Plane *c = (const Plane *)p_c; - Vector3 *dest = (Vector3 *)r_dest; - return self->intersect_3(*b, *c, dest); -} - -godot_bool GDAPI godot_plane_intersects_ray(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_from, const godot_vector3 *p_dir) { - const Plane *self = (const Plane *)p_self; - const Vector3 *from = (const Vector3 *)p_from; - const Vector3 *dir = (const Vector3 *)p_dir; - Vector3 *dest = (Vector3 *)r_dest; - return self->intersects_ray(*from, *dir, dest); -} - -godot_bool GDAPI godot_plane_intersects_segment(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_begin, const godot_vector3 *p_end) { - const Plane *self = (const Plane *)p_self; - const Vector3 *begin = (const Vector3 *)p_begin; - const Vector3 *end = (const Vector3 *)p_end; - Vector3 *dest = (Vector3 *)r_dest; - return self->intersects_segment(*begin, *end, dest); -} - -godot_plane GDAPI godot_plane_operator_neg(const godot_plane *p_self) { - godot_plane raw_dest; - Plane *dest = (Plane *)&raw_dest; - const Plane *self = (const Plane *)p_self; - *dest = -(*self); - return raw_dest; -} - -godot_bool GDAPI godot_plane_operator_equal(const godot_plane *p_self, const godot_plane *p_b) { - const Plane *self = (const Plane *)p_self; - const Plane *b = (const Plane *)p_b; - return *self == *b; -} - -void GDAPI godot_plane_set_normal(godot_plane *p_self, const godot_vector3 *p_normal) { - Plane *self = (Plane *)p_self; - const Vector3 *normal = (const Vector3 *)p_normal; - self->set_normal(*normal); -} - -godot_vector3 GDAPI godot_plane_get_normal(const godot_plane *p_self) { - const Plane *self = (const Plane *)p_self; - const Vector3 normal = self->get_normal(); - godot_vector3 *v3 = (godot_vector3 *)&normal; - return *v3; -} - -godot_real GDAPI godot_plane_get_d(const godot_plane *p_self) { - const Plane *self = (const Plane *)p_self; - return self->d; -} - -void GDAPI godot_plane_set_d(godot_plane *p_self, const godot_real p_d) { - Plane *self = (Plane *)p_self; - self->d = p_d; -} - -#ifdef __cplusplus -} -#endif diff --git a/modules/gdnative/godot/plane.h b/modules/gdnative/godot/plane.h deleted file mode 100644 index 27548c8b0c..0000000000 --- a/modules/gdnative/godot/plane.h +++ /dev/null @@ -1,93 +0,0 @@ -/*************************************************************************/ -/* plane.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#ifndef GODOT_PLANE_H -#define GODOT_PLANE_H - -#ifdef __cplusplus -extern "C" { -#endif - -#include - -#define GODOT_PLANE_SIZE 16 - -#ifndef GODOT_CORE_API_GODOT_PLANE_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_PLANE_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_PLANE_SIZE]; -} godot_plane; -#endif - -#include -#include - -void GDAPI godot_plane_new_with_reals(godot_plane *r_dest, const godot_real p_a, const godot_real p_b, const godot_real p_c, const godot_real p_d); -void GDAPI godot_plane_new_with_vectors(godot_plane *r_dest, const godot_vector3 *p_v1, const godot_vector3 *p_v2, const godot_vector3 *p_v3); -void GDAPI godot_plane_new_with_normal(godot_plane *r_dest, const godot_vector3 *p_normal, const godot_real p_d); - -godot_string GDAPI godot_plane_as_string(const godot_plane *p_self); - -godot_plane GDAPI godot_plane_normalized(const godot_plane *p_self); - -godot_vector3 GDAPI godot_plane_center(const godot_plane *p_self); - -godot_vector3 GDAPI godot_plane_get_any_point(const godot_plane *p_self); - -godot_bool GDAPI godot_plane_is_point_over(const godot_plane *p_self, const godot_vector3 *p_point); - -godot_real GDAPI godot_plane_distance_to(const godot_plane *p_self, const godot_vector3 *p_point); - -godot_bool GDAPI godot_plane_has_point(const godot_plane *p_self, const godot_vector3 *p_point, const godot_real p_epsilon); - -godot_vector3 GDAPI godot_plane_project(const godot_plane *p_self, const godot_vector3 *p_point); - -godot_bool GDAPI godot_plane_intersect_3(const godot_plane *p_self, godot_vector3 *r_dest, const godot_plane *p_b, const godot_plane *p_c); - -godot_bool GDAPI godot_plane_intersects_ray(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_from, const godot_vector3 *p_dir); - -godot_bool GDAPI godot_plane_intersects_segment(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_begin, const godot_vector3 *p_end); - -godot_plane GDAPI godot_plane_operator_neg(const godot_plane *p_self); - -godot_bool GDAPI godot_plane_operator_equal(const godot_plane *p_self, const godot_plane *p_b); - -void GDAPI godot_plane_set_normal(godot_plane *p_self, const godot_vector3 *p_normal); - -godot_vector3 GDAPI godot_plane_get_normal(const godot_plane *p_self); - -godot_real GDAPI godot_plane_get_d(const godot_plane *p_self); - -void GDAPI godot_plane_set_d(godot_plane *p_self, const godot_real p_d); - -#ifdef __cplusplus -} -#endif - -#endif // GODOT_PLANE_H diff --git a/modules/gdnative/godot/pool_arrays.cpp b/modules/gdnative/godot/pool_arrays.cpp deleted file mode 100644 index 49bf851051..0000000000 --- a/modules/gdnative/godot/pool_arrays.cpp +++ /dev/null @@ -1,633 +0,0 @@ -/*************************************************************************/ -/* pool_arrays.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#include - -#include "array.h" -#include "core/variant.h" -#include "dvector.h" - -#include "core/color.h" -#include "core/math/math_2d.h" -#include "core/math/vector3.h" - -#ifdef __cplusplus -extern "C" { -#endif - -void _pool_arrays_api_anchor() { -} - -#define memnew_placement_custom(m_placement, m_class, m_constr) _post_initialize(new (m_placement, sizeof(m_class), "") m_constr) - -// byte - -void GDAPI godot_pool_byte_array_new(godot_pool_byte_array *r_dest) { - PoolVector *dest = (PoolVector *)r_dest; - memnew_placement(dest, PoolVector); -} - -void GDAPI godot_pool_byte_array_new_copy(godot_pool_byte_array *r_dest, const godot_pool_byte_array *p_src) { - PoolVector *dest = (PoolVector *)r_dest; - const PoolVector *src = (const PoolVector *)p_src; - memnew_placement(dest, PoolVector(*src)); -} - -void GDAPI godot_pool_byte_array_new_with_array(godot_pool_byte_array *r_dest, const godot_array *p_a) { - PoolVector *dest = (PoolVector *)r_dest; - Array *a = (Array *)p_a; - memnew_placement(dest, PoolVector); - - dest->resize(a->size()); - for (int i = 0; i < a->size(); i++) { - dest->set(i, (*a)[i]); - } -} - -void GDAPI godot_pool_byte_array_append(godot_pool_byte_array *p_self, const uint8_t p_data) { - PoolVector *self = (PoolVector *)p_self; - self->append(p_data); -} - -void GDAPI godot_pool_byte_array_append_array(godot_pool_byte_array *p_self, const godot_pool_byte_array *p_array) { - PoolVector *self = (PoolVector *)p_self; - PoolVector *array = (PoolVector *)p_array; - self->append_array(*array); -} - -godot_error GDAPI godot_pool_byte_array_insert(godot_pool_byte_array *p_self, const godot_int p_idx, const uint8_t p_data) { - PoolVector *self = (PoolVector *)p_self; - return (godot_error)self->insert(p_idx, p_data); -} - -void GDAPI godot_pool_byte_array_invert(godot_pool_byte_array *p_self) { - PoolVector *self = (PoolVector *)p_self; - self->invert(); -} - -void GDAPI godot_pool_byte_array_push_back(godot_pool_byte_array *p_self, const uint8_t p_data) { - PoolVector *self = (PoolVector *)p_self; - self->push_back(p_data); -} - -void GDAPI godot_pool_byte_array_remove(godot_pool_byte_array *p_self, const godot_int p_idx) { - PoolVector *self = (PoolVector *)p_self; - self->remove(p_idx); -} - -void GDAPI godot_pool_byte_array_resize(godot_pool_byte_array *p_self, const godot_int p_size) { - PoolVector *self = (PoolVector *)p_self; - self->resize(p_size); -} - -void GDAPI godot_pool_byte_array_set(godot_pool_byte_array *p_self, const godot_int p_idx, const uint8_t p_data) { - PoolVector *self = (PoolVector *)p_self; - self->set(p_idx, p_data); -} - -uint8_t GDAPI godot_pool_byte_array_get(const godot_pool_byte_array *p_self, const godot_int p_idx) { - const PoolVector *self = (const PoolVector *)p_self; - return self->get(p_idx); -} - -godot_int GDAPI godot_pool_byte_array_size(const godot_pool_byte_array *p_self) { - const PoolVector *self = (const PoolVector *)p_self; - return self->size(); -} - -void GDAPI godot_pool_byte_array_destroy(godot_pool_byte_array *p_self) { - ((PoolVector *)p_self)->~PoolVector(); -} - -// int - -void GDAPI godot_pool_int_array_new(godot_pool_int_array *r_dest) { - PoolVector *dest = (PoolVector *)r_dest; - memnew_placement(dest, PoolVector); -} - -void GDAPI godot_pool_int_array_new_copy(godot_pool_int_array *r_dest, const godot_pool_int_array *p_src) { - PoolVector *dest = (PoolVector *)r_dest; - const PoolVector *src = (const PoolVector *)p_src; - memnew_placement(dest, PoolVector(*src)); -} - -void GDAPI godot_pool_int_array_new_with_array(godot_pool_int_array *r_dest, const godot_array *p_a) { - PoolVector *dest = (PoolVector *)r_dest; - Array *a = (Array *)p_a; - memnew_placement(dest, PoolVector); - - dest->resize(a->size()); - for (int i = 0; i < a->size(); i++) { - dest->set(i, (*a)[i]); - } -} - -void GDAPI godot_pool_int_array_append(godot_pool_int_array *p_self, const godot_int p_data) { - PoolVector *self = (PoolVector *)p_self; - self->append(p_data); -} - -void GDAPI godot_pool_int_array_append_array(godot_pool_int_array *p_self, const godot_pool_int_array *p_array) { - PoolVector *self = (PoolVector *)p_self; - PoolVector *array = (PoolVector *)p_array; - self->append_array(*array); -} - -godot_error GDAPI godot_pool_int_array_insert(godot_pool_int_array *p_self, const godot_int p_idx, const godot_int p_data) { - PoolVector *self = (PoolVector *)p_self; - return (godot_error)self->insert(p_idx, p_data); -} - -void GDAPI godot_pool_int_array_invert(godot_pool_int_array *p_self) { - PoolVector *self = (PoolVector *)p_self; - self->invert(); -} - -void GDAPI godot_pool_int_array_push_back(godot_pool_int_array *p_self, const godot_int p_data) { - PoolVector *self = (PoolVector *)p_self; - self->push_back(p_data); -} - -void GDAPI godot_pool_int_array_remove(godot_pool_int_array *p_self, const godot_int p_idx) { - PoolVector *self = (PoolVector *)p_self; - self->remove(p_idx); -} - -void GDAPI godot_pool_int_array_resize(godot_pool_int_array *p_self, const godot_int p_size) { - PoolVector *self = (PoolVector *)p_self; - self->resize(p_size); -} - -void GDAPI godot_pool_int_array_set(godot_pool_int_array *p_self, const godot_int p_idx, const godot_int p_data) { - PoolVector *self = (PoolVector *)p_self; - self->set(p_idx, p_data); -} - -godot_int GDAPI godot_pool_int_array_get(const godot_pool_int_array *p_self, const godot_int p_idx) { - const PoolVector *self = (const PoolVector *)p_self; - return self->get(p_idx); -} - -godot_int GDAPI godot_pool_int_array_size(const godot_pool_int_array *p_self) { - const PoolVector *self = (const PoolVector *)p_self; - return self->size(); -} - -void GDAPI godot_pool_int_array_destroy(godot_pool_int_array *p_self) { - ((PoolVector *)p_self)->~PoolVector(); -} - -// real - -void GDAPI godot_pool_real_array_new(godot_pool_real_array *r_dest) { - PoolVector *dest = (PoolVector *)r_dest; - memnew_placement(dest, PoolVector); -} - -void GDAPI godot_pool_real_array_new_copy(godot_pool_real_array *r_dest, const godot_pool_real_array *p_src) { - PoolVector *dest = (PoolVector *)r_dest; - const PoolVector *src = (const PoolVector *)p_src; - memnew_placement(dest, PoolVector(*src)); -} - -void GDAPI godot_pool_real_array_new_with_array(godot_pool_real_array *r_dest, const godot_array *p_a) { - PoolVector *dest = (PoolVector *)r_dest; - Array *a = (Array *)p_a; - memnew_placement(dest, PoolVector); - - dest->resize(a->size()); - for (int i = 0; i < a->size(); i++) { - dest->set(i, (*a)[i]); - } -} - -void GDAPI godot_pool_real_array_append(godot_pool_real_array *p_self, const godot_real p_data) { - PoolVector *self = (PoolVector *)p_self; - self->append(p_data); -} - -void GDAPI godot_pool_real_array_append_array(godot_pool_real_array *p_self, const godot_pool_real_array *p_array) { - PoolVector *self = (PoolVector *)p_self; - PoolVector *array = (PoolVector *)p_array; - self->append_array(*array); -} - -godot_error GDAPI godot_pool_real_array_insert(godot_pool_real_array *p_self, const godot_int p_idx, const godot_real p_data) { - PoolVector *self = (PoolVector *)p_self; - return (godot_error)self->insert(p_idx, p_data); -} - -void GDAPI godot_pool_real_array_invert(godot_pool_real_array *p_self) { - PoolVector *self = (PoolVector *)p_self; - self->invert(); -} - -void GDAPI godot_pool_real_array_push_back(godot_pool_real_array *p_self, const godot_real p_data) { - PoolVector *self = (PoolVector *)p_self; - self->push_back(p_data); -} - -void GDAPI godot_pool_real_array_remove(godot_pool_real_array *p_self, const godot_int p_idx) { - PoolVector *self = (PoolVector *)p_self; - self->remove(p_idx); -} - -void GDAPI godot_pool_real_array_resize(godot_pool_real_array *p_self, const godot_int p_size) { - PoolVector *self = (PoolVector *)p_self; - self->resize(p_size); -} - -void GDAPI godot_pool_real_array_set(godot_pool_real_array *p_self, const godot_int p_idx, const godot_real p_data) { - PoolVector *self = (PoolVector *)p_self; - self->set(p_idx, p_data); -} - -godot_real GDAPI godot_pool_real_array_get(const godot_pool_real_array *p_self, const godot_int p_idx) { - const PoolVector *self = (const PoolVector *)p_self; - return self->get(p_idx); -} - -godot_int GDAPI godot_pool_real_array_size(const godot_pool_real_array *p_self) { - const PoolVector *self = (const PoolVector *)p_self; - return self->size(); -} - -void GDAPI godot_pool_real_array_destroy(godot_pool_real_array *p_self) { - ((PoolVector *)p_self)->~PoolVector(); -} - -// string - -void GDAPI godot_pool_string_array_new(godot_pool_string_array *r_dest) { - PoolVector *dest = (PoolVector *)r_dest; - memnew_placement(dest, PoolVector); -} - -void GDAPI godot_pool_string_array_new_copy(godot_pool_string_array *r_dest, const godot_pool_string_array *p_src) { - PoolVector *dest = (PoolVector *)r_dest; - const PoolVector *src = (const PoolVector *)p_src; - memnew_placement(dest, PoolVector(*src)); -} - -void GDAPI godot_pool_string_array_new_with_array(godot_pool_string_array *r_dest, const godot_array *p_a) { - PoolVector *dest = (PoolVector *)r_dest; - Array *a = (Array *)p_a; - memnew_placement(dest, PoolVector); - - dest->resize(a->size()); - for (int i = 0; i < a->size(); i++) { - dest->set(i, (*a)[i]); - } -} - -void GDAPI godot_pool_string_array_append(godot_pool_string_array *p_self, const godot_string *p_data) { - PoolVector *self = (PoolVector *)p_self; - String &s = *(String *)p_data; - self->append(s); -} - -void GDAPI godot_pool_string_array_append_array(godot_pool_string_array *p_self, const godot_pool_string_array *p_array) { - PoolVector *self = (PoolVector *)p_self; - PoolVector *array = (PoolVector *)p_array; - self->append_array(*array); -} - -godot_error GDAPI godot_pool_string_array_insert(godot_pool_string_array *p_self, const godot_int p_idx, const godot_string *p_data) { - PoolVector *self = (PoolVector *)p_self; - String &s = *(String *)p_data; - return (godot_error)self->insert(p_idx, s); -} - -void GDAPI godot_pool_string_array_invert(godot_pool_string_array *p_self) { - PoolVector *self = (PoolVector *)p_self; - self->invert(); -} - -void GDAPI godot_pool_string_array_push_back(godot_pool_string_array *p_self, const godot_string *p_data) { - PoolVector *self = (PoolVector *)p_self; - String &s = *(String *)p_data; - self->push_back(s); -} - -void GDAPI godot_pool_string_array_remove(godot_pool_string_array *p_self, const godot_int p_idx) { - PoolVector *self = (PoolVector *)p_self; - self->remove(p_idx); -} - -void GDAPI godot_pool_string_array_resize(godot_pool_string_array *p_self, const godot_int p_size) { - PoolVector *self = (PoolVector *)p_self; - self->resize(p_size); -} - -void GDAPI godot_pool_string_array_set(godot_pool_string_array *p_self, const godot_int p_idx, const godot_string *p_data) { - PoolVector *self = (PoolVector *)p_self; - String &s = *(String *)p_data; - self->set(p_idx, s); -} - -godot_string GDAPI godot_pool_string_array_get(const godot_pool_string_array *p_self, const godot_int p_idx) { - const PoolVector *self = (const PoolVector *)p_self; - godot_string str; - String *s = (String *)&str; - memnew_placement(s, String); - *s = self->get(p_idx); - return str; -} - -godot_int GDAPI godot_pool_string_array_size(const godot_pool_string_array *p_self) { - const PoolVector *self = (const PoolVector *)p_self; - return self->size(); -} - -void GDAPI godot_pool_string_array_destroy(godot_pool_string_array *p_self) { - ((PoolVector *)p_self)->~PoolVector(); -} - -// vector2 - -void GDAPI godot_pool_vector2_array_new(godot_pool_vector2_array *r_dest) { - PoolVector *dest = (PoolVector *)r_dest; - memnew_placement(dest, PoolVector); -} - -void GDAPI godot_pool_vector2_array_new_copy(godot_pool_vector2_array *r_dest, const godot_pool_vector2_array *p_src) { - PoolVector *dest = (PoolVector *)r_dest; - const PoolVector *src = (const PoolVector *)p_src; - memnew_placement(dest, PoolVector(*src)); -} - -void GDAPI godot_pool_vector2_array_new_with_array(godot_pool_vector2_array *r_dest, const godot_array *p_a) { - PoolVector *dest = (PoolVector *)r_dest; - Array *a = (Array *)p_a; - memnew_placement(dest, PoolVector); - - dest->resize(a->size()); - for (int i = 0; i < a->size(); i++) { - dest->set(i, (*a)[i]); - } -} - -void GDAPI godot_pool_vector2_array_append(godot_pool_vector2_array *p_self, const godot_vector2 *p_data) { - PoolVector *self = (PoolVector *)p_self; - Vector2 &s = *(Vector2 *)p_data; - self->append(s); -} - -void GDAPI godot_pool_vector2_array_append_array(godot_pool_vector2_array *p_self, const godot_pool_vector2_array *p_array) { - PoolVector *self = (PoolVector *)p_self; - PoolVector *array = (PoolVector *)p_array; - self->append_array(*array); -} - -godot_error GDAPI godot_pool_vector2_array_insert(godot_pool_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data) { - PoolVector *self = (PoolVector *)p_self; - Vector2 &s = *(Vector2 *)p_data; - return (godot_error)self->insert(p_idx, s); -} - -void GDAPI godot_pool_vector2_array_invert(godot_pool_vector2_array *p_self) { - PoolVector *self = (PoolVector *)p_self; - self->invert(); -} - -void GDAPI godot_pool_vector2_array_push_back(godot_pool_vector2_array *p_self, const godot_vector2 *p_data) { - PoolVector *self = (PoolVector *)p_self; - Vector2 &s = *(Vector2 *)p_data; - self->push_back(s); -} - -void GDAPI godot_pool_vector2_array_remove(godot_pool_vector2_array *p_self, const godot_int p_idx) { - PoolVector *self = (PoolVector *)p_self; - self->remove(p_idx); -} - -void GDAPI godot_pool_vector2_array_resize(godot_pool_vector2_array *p_self, const godot_int p_size) { - PoolVector *self = (PoolVector *)p_self; - self->resize(p_size); -} - -void GDAPI godot_pool_vector2_array_set(godot_pool_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data) { - PoolVector *self = (PoolVector *)p_self; - Vector2 &s = *(Vector2 *)p_data; - self->set(p_idx, s); -} - -godot_vector2 GDAPI godot_pool_vector2_array_get(const godot_pool_vector2_array *p_self, const godot_int p_idx) { - const PoolVector *self = (const PoolVector *)p_self; - godot_vector2 v; - Vector2 *s = (Vector2 *)&v; - *s = self->get(p_idx); - return v; -} - -godot_int GDAPI godot_pool_vector2_array_size(const godot_pool_vector2_array *p_self) { - const PoolVector *self = (const PoolVector *)p_self; - return self->size(); -} - -void GDAPI godot_pool_vector2_array_destroy(godot_pool_vector2_array *p_self) { - ((PoolVector *)p_self)->~PoolVector(); -} - -// vector3 - -void GDAPI godot_pool_vector3_array_new(godot_pool_vector3_array *r_dest) { - PoolVector *dest = (PoolVector *)r_dest; - memnew_placement(dest, PoolVector); -} - -void GDAPI godot_pool_vector3_array_new_copy(godot_pool_vector3_array *r_dest, const godot_pool_vector3_array *p_src) { - PoolVector *dest = (PoolVector *)r_dest; - const PoolVector *src = (const PoolVector *)p_src; - memnew_placement(dest, PoolVector(*src)); -} - -void GDAPI godot_pool_vector3_array_new_with_array(godot_pool_vector3_array *r_dest, const godot_array *p_a) { - PoolVector *dest = (PoolVector *)r_dest; - Array *a = (Array *)p_a; - memnew_placement(dest, PoolVector); - - dest->resize(a->size()); - for (int i = 0; i < a->size(); i++) { - dest->set(i, (*a)[i]); - } -} - -void GDAPI godot_pool_vector3_array_append(godot_pool_vector3_array *p_self, const godot_vector3 *p_data) { - PoolVector *self = (PoolVector *)p_self; - Vector3 &s = *(Vector3 *)p_data; - self->append(s); -} - -void GDAPI godot_pool_vector3_array_append_array(godot_pool_vector3_array *p_self, const godot_pool_vector3_array *p_array) { - PoolVector *self = (PoolVector *)p_self; - PoolVector *array = (PoolVector *)p_array; - self->append_array(*array); -} - -godot_error GDAPI godot_pool_vector3_array_insert(godot_pool_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data) { - PoolVector *self = (PoolVector *)p_self; - Vector3 &s = *(Vector3 *)p_data; - return (godot_error)self->insert(p_idx, s); -} - -void GDAPI godot_pool_vector3_array_invert(godot_pool_vector3_array *p_self) { - PoolVector *self = (PoolVector *)p_self; - self->invert(); -} - -void GDAPI godot_pool_vector3_array_push_back(godot_pool_vector3_array *p_self, const godot_vector3 *p_data) { - PoolVector *self = (PoolVector *)p_self; - Vector3 &s = *(Vector3 *)p_data; - self->push_back(s); -} - -void GDAPI godot_pool_vector3_array_remove(godot_pool_vector3_array *p_self, const godot_int p_idx) { - PoolVector *self = (PoolVector *)p_self; - self->remove(p_idx); -} - -void GDAPI godot_pool_vector3_array_resize(godot_pool_vector3_array *p_self, const godot_int p_size) { - PoolVector *self = (PoolVector *)p_self; - self->resize(p_size); -} - -void GDAPI godot_pool_vector3_array_set(godot_pool_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data) { - PoolVector *self = (PoolVector *)p_self; - Vector3 &s = *(Vector3 *)p_data; - self->set(p_idx, s); -} - -godot_vector3 GDAPI godot_pool_vector3_array_get(const godot_pool_vector3_array *p_self, const godot_int p_idx) { - const PoolVector *self = (const PoolVector *)p_self; - godot_vector3 v; - Vector3 *s = (Vector3 *)&v; - *s = self->get(p_idx); - return v; -} - -godot_int GDAPI godot_pool_vector3_array_size(const godot_pool_vector3_array *p_self) { - const PoolVector *self = (const PoolVector *)p_self; - return self->size(); -} - -void GDAPI godot_pool_vector3_array_destroy(godot_pool_vector3_array *p_self) { - ((PoolVector *)p_self)->~PoolVector(); -} - -// color - -void GDAPI godot_pool_color_array_new(godot_pool_color_array *r_dest) { - PoolVector *dest = (PoolVector *)r_dest; - memnew_placement(dest, PoolVector); -} - -void GDAPI godot_pool_color_array_new_copy(godot_pool_color_array *r_dest, const godot_pool_color_array *p_src) { - PoolVector *dest = (PoolVector *)r_dest; - const PoolVector *src = (const PoolVector *)p_src; - memnew_placement(dest, PoolVector(*src)); -} - -void GDAPI godot_pool_color_array_new_with_array(godot_pool_color_array *r_dest, const godot_array *p_a) { - PoolVector *dest = (PoolVector *)r_dest; - Array *a = (Array *)p_a; - memnew_placement(dest, PoolVector); - - dest->resize(a->size()); - for (int i = 0; i < a->size(); i++) { - dest->set(i, (*a)[i]); - } -} - -void GDAPI godot_pool_color_array_append(godot_pool_color_array *p_self, const godot_color *p_data) { - PoolVector *self = (PoolVector *)p_self; - Color &s = *(Color *)p_data; - self->append(s); -} - -void GDAPI godot_pool_color_array_append_array(godot_pool_color_array *p_self, const godot_pool_color_array *p_array) { - PoolVector *self = (PoolVector *)p_self; - PoolVector *array = (PoolVector *)p_array; - self->append_array(*array); -} - -godot_error GDAPI godot_pool_color_array_insert(godot_pool_color_array *p_self, const godot_int p_idx, const godot_color *p_data) { - PoolVector *self = (PoolVector *)p_self; - Color &s = *(Color *)p_data; - return (godot_error)self->insert(p_idx, s); -} - -void GDAPI godot_pool_color_array_invert(godot_pool_color_array *p_self) { - PoolVector *self = (PoolVector *)p_self; - self->invert(); -} - -void GDAPI godot_pool_color_array_push_back(godot_pool_color_array *p_self, const godot_color *p_data) { - PoolVector *self = (PoolVector *)p_self; - Color &s = *(Color *)p_data; - self->push_back(s); -} - -void GDAPI godot_pool_color_array_remove(godot_pool_color_array *p_self, const godot_int p_idx) { - PoolVector *self = (PoolVector *)p_self; - self->remove(p_idx); -} - -void GDAPI godot_pool_color_array_resize(godot_pool_color_array *p_self, const godot_int p_size) { - PoolVector *self = (PoolVector *)p_self; - self->resize(p_size); -} - -void GDAPI godot_pool_color_array_set(godot_pool_color_array *p_self, const godot_int p_idx, const godot_color *p_data) { - PoolVector *self = (PoolVector *)p_self; - Color &s = *(Color *)p_data; - self->set(p_idx, s); -} - -godot_color GDAPI godot_pool_color_array_get(const godot_pool_color_array *p_self, const godot_int p_idx) { - const PoolVector *self = (const PoolVector *)p_self; - godot_color v; - Color *s = (Color *)&v; - *s = self->get(p_idx); - return v; -} - -godot_int GDAPI godot_pool_color_array_size(const godot_pool_color_array *p_self) { - const PoolVector *self = (const PoolVector *)p_self; - return self->size(); -} - -void GDAPI godot_pool_color_array_destroy(godot_pool_color_array *p_self) { - ((PoolVector *)p_self)->~PoolVector(); -} - -#ifdef __cplusplus -} -#endif diff --git a/modules/gdnative/godot/pool_arrays.h b/modules/gdnative/godot/pool_arrays.h deleted file mode 100644 index 1b51dca38c..0000000000 --- a/modules/gdnative/godot/pool_arrays.h +++ /dev/null @@ -1,316 +0,0 @@ -/*************************************************************************/ -/* pool_arrays.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#ifndef GODOT_POOL_ARRAYS_H -#define GODOT_POOL_ARRAYS_H - -#ifdef __cplusplus -extern "C" { -#endif - -#include - -/////// PoolByteArray - -#define GODOT_POOL_BYTE_ARRAY_SIZE sizeof(void *) - -#ifndef GODOT_CORE_API_GODOT_POOL_BYTE_ARRAY_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_POOL_BYTE_ARRAY_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_POOL_BYTE_ARRAY_SIZE]; -} godot_pool_byte_array; -#endif - -/////// PoolIntArray - -#define GODOT_POOL_INT_ARRAY_SIZE sizeof(void *) - -#ifndef GODOT_CORE_API_GODOT_POOL_INT_ARRAY_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_POOL_INT_ARRAY_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_POOL_INT_ARRAY_SIZE]; -} godot_pool_int_array; -#endif - -/////// PoolRealArray - -#define GODOT_POOL_REAL_ARRAY_SIZE sizeof(void *) - -#ifndef GODOT_CORE_API_GODOT_POOL_REAL_ARRAY_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_POOL_REAL_ARRAY_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_POOL_REAL_ARRAY_SIZE]; -} godot_pool_real_array; -#endif - -/////// PoolStringArray - -#define GODOT_POOL_STRING_ARRAY_SIZE sizeof(void *) - -#ifndef GODOT_CORE_API_GODOT_POOL_STRING_ARRAY_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_POOL_STRING_ARRAY_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_POOL_STRING_ARRAY_SIZE]; -} godot_pool_string_array; -#endif - -/////// PoolVector2Array - -#define GODOT_POOL_VECTOR2_ARRAY_SIZE sizeof(void *) - -#ifndef GODOT_CORE_API_GODOT_POOL_VECTOR2_ARRAY_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_POOL_VECTOR2_ARRAY_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_POOL_VECTOR2_ARRAY_SIZE]; -} godot_pool_vector2_array; -#endif - -/////// PoolVector3Array - -#define GODOT_POOL_VECTOR3_ARRAY_SIZE sizeof(void *) - -#ifndef GODOT_CORE_API_GODOT_POOL_VECTOR3_ARRAY_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_POOL_VECTOR3_ARRAY_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_POOL_VECTOR3_ARRAY_SIZE]; -} godot_pool_vector3_array; -#endif - -/////// PoolColorArray - -#define GODOT_POOL_COLOR_ARRAY_SIZE sizeof(void *) - -#ifndef GODOT_CORE_API_GODOT_POOL_COLOR_ARRAY_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_POOL_COLOR_ARRAY_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_POOL_COLOR_ARRAY_SIZE]; -} godot_pool_color_array; -#endif - -#include -#include -#include -#include - -#include - -// byte - -void GDAPI godot_pool_byte_array_new(godot_pool_byte_array *r_dest); -void GDAPI godot_pool_byte_array_new_copy(godot_pool_byte_array *r_dest, const godot_pool_byte_array *p_src); -void GDAPI godot_pool_byte_array_new_with_array(godot_pool_byte_array *r_dest, const godot_array *p_a); - -void GDAPI godot_pool_byte_array_append(godot_pool_byte_array *p_self, const uint8_t p_data); - -void GDAPI godot_pool_byte_array_append_array(godot_pool_byte_array *p_self, const godot_pool_byte_array *p_array); - -godot_error GDAPI godot_pool_byte_array_insert(godot_pool_byte_array *p_self, const godot_int p_idx, const uint8_t p_data); - -void GDAPI godot_pool_byte_array_invert(godot_pool_byte_array *p_self); - -void GDAPI godot_pool_byte_array_push_back(godot_pool_byte_array *p_self, const uint8_t p_data); - -void GDAPI godot_pool_byte_array_remove(godot_pool_byte_array *p_self, const godot_int p_idx); - -void GDAPI godot_pool_byte_array_resize(godot_pool_byte_array *p_self, const godot_int p_size); - -void GDAPI godot_pool_byte_array_set(godot_pool_byte_array *p_self, const godot_int p_idx, const uint8_t p_data); -uint8_t GDAPI godot_pool_byte_array_get(const godot_pool_byte_array *p_self, const godot_int p_idx); - -godot_int GDAPI godot_pool_byte_array_size(const godot_pool_byte_array *p_self); - -void GDAPI godot_pool_byte_array_destroy(godot_pool_byte_array *p_self); - -// int - -void GDAPI godot_pool_int_array_new(godot_pool_int_array *r_dest); -void GDAPI godot_pool_int_array_new_copy(godot_pool_int_array *r_dest, const godot_pool_int_array *p_src); -void GDAPI godot_pool_int_array_new_with_array(godot_pool_int_array *r_dest, const godot_array *p_a); - -void GDAPI godot_pool_int_array_append(godot_pool_int_array *p_self, const godot_int p_data); - -void GDAPI godot_pool_int_array_append_array(godot_pool_int_array *p_self, const godot_pool_int_array *p_array); - -godot_error GDAPI godot_pool_int_array_insert(godot_pool_int_array *p_self, const godot_int p_idx, const godot_int p_data); - -void GDAPI godot_pool_int_array_invert(godot_pool_int_array *p_self); - -void GDAPI godot_pool_int_array_push_back(godot_pool_int_array *p_self, const godot_int p_data); - -void GDAPI godot_pool_int_array_remove(godot_pool_int_array *p_self, const godot_int p_idx); - -void GDAPI godot_pool_int_array_resize(godot_pool_int_array *p_self, const godot_int p_size); - -void GDAPI godot_pool_int_array_set(godot_pool_int_array *p_self, const godot_int p_idx, const godot_int p_data); -godot_int GDAPI godot_pool_int_array_get(const godot_pool_int_array *p_self, const godot_int p_idx); - -godot_int GDAPI godot_pool_int_array_size(const godot_pool_int_array *p_self); - -void GDAPI godot_pool_int_array_destroy(godot_pool_int_array *p_self); - -// real - -void GDAPI godot_pool_real_array_new(godot_pool_real_array *r_dest); -void GDAPI godot_pool_real_array_new_copy(godot_pool_real_array *r_dest, const godot_pool_real_array *p_src); -void GDAPI godot_pool_real_array_new_with_array(godot_pool_real_array *r_dest, const godot_array *p_a); - -void GDAPI godot_pool_real_array_append(godot_pool_real_array *p_self, const godot_real p_data); - -void GDAPI godot_pool_real_array_append_array(godot_pool_real_array *p_self, const godot_pool_real_array *p_array); - -godot_error GDAPI godot_pool_real_array_insert(godot_pool_real_array *p_self, const godot_int p_idx, const godot_real p_data); - -void GDAPI godot_pool_real_array_invert(godot_pool_real_array *p_self); - -void GDAPI godot_pool_real_array_push_back(godot_pool_real_array *p_self, const godot_real p_data); - -void GDAPI godot_pool_real_array_remove(godot_pool_real_array *p_self, const godot_int p_idx); - -void GDAPI godot_pool_real_array_resize(godot_pool_real_array *p_self, const godot_int p_size); - -void GDAPI godot_pool_real_array_set(godot_pool_real_array *p_self, const godot_int p_idx, const godot_real p_data); -godot_real GDAPI godot_pool_real_array_get(const godot_pool_real_array *p_self, const godot_int p_idx); - -godot_int GDAPI godot_pool_real_array_size(const godot_pool_real_array *p_self); - -void GDAPI godot_pool_real_array_destroy(godot_pool_real_array *p_self); - -// string - -void GDAPI godot_pool_string_array_new(godot_pool_string_array *r_dest); -void GDAPI godot_pool_string_array_new_copy(godot_pool_string_array *r_dest, const godot_pool_string_array *p_src); -void GDAPI godot_pool_string_array_new_with_array(godot_pool_string_array *r_dest, const godot_array *p_a); - -void GDAPI godot_pool_string_array_append(godot_pool_string_array *p_self, const godot_string *p_data); - -void GDAPI godot_pool_string_array_append_array(godot_pool_string_array *p_self, const godot_pool_string_array *p_array); - -godot_error GDAPI godot_pool_string_array_insert(godot_pool_string_array *p_self, const godot_int p_idx, const godot_string *p_data); - -void GDAPI godot_pool_string_array_invert(godot_pool_string_array *p_self); - -void GDAPI godot_pool_string_array_push_back(godot_pool_string_array *p_self, const godot_string *p_data); - -void GDAPI godot_pool_string_array_remove(godot_pool_string_array *p_self, const godot_int p_idx); - -void GDAPI godot_pool_string_array_resize(godot_pool_string_array *p_self, const godot_int p_size); - -void GDAPI godot_pool_string_array_set(godot_pool_string_array *p_self, const godot_int p_idx, const godot_string *p_data); -godot_string GDAPI godot_pool_string_array_get(const godot_pool_string_array *p_self, const godot_int p_idx); - -godot_int GDAPI godot_pool_string_array_size(const godot_pool_string_array *p_self); - -void GDAPI godot_pool_string_array_destroy(godot_pool_string_array *p_self); - -// vector2 - -void GDAPI godot_pool_vector2_array_new(godot_pool_vector2_array *r_dest); -void GDAPI godot_pool_vector2_array_new_copy(godot_pool_vector2_array *r_dest, const godot_pool_vector2_array *p_src); -void GDAPI godot_pool_vector2_array_new_with_array(godot_pool_vector2_array *r_dest, const godot_array *p_a); - -void GDAPI godot_pool_vector2_array_append(godot_pool_vector2_array *p_self, const godot_vector2 *p_data); - -void GDAPI godot_pool_vector2_array_append_array(godot_pool_vector2_array *p_self, const godot_pool_vector2_array *p_array); - -godot_error GDAPI godot_pool_vector2_array_insert(godot_pool_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data); - -void GDAPI godot_pool_vector2_array_invert(godot_pool_vector2_array *p_self); - -void GDAPI godot_pool_vector2_array_push_back(godot_pool_vector2_array *p_self, const godot_vector2 *p_data); - -void GDAPI godot_pool_vector2_array_remove(godot_pool_vector2_array *p_self, const godot_int p_idx); - -void GDAPI godot_pool_vector2_array_resize(godot_pool_vector2_array *p_self, const godot_int p_size); - -void GDAPI godot_pool_vector2_array_set(godot_pool_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data); -godot_vector2 GDAPI godot_pool_vector2_array_get(const godot_pool_vector2_array *p_self, const godot_int p_idx); - -godot_int GDAPI godot_pool_vector2_array_size(const godot_pool_vector2_array *p_self); - -void GDAPI godot_pool_vector2_array_destroy(godot_pool_vector2_array *p_self); - -// vector3 - -void GDAPI godot_pool_vector3_array_new(godot_pool_vector3_array *r_dest); -void GDAPI godot_pool_vector3_array_new_copy(godot_pool_vector3_array *r_dest, const godot_pool_vector3_array *p_src); -void GDAPI godot_pool_vector3_array_new_with_array(godot_pool_vector3_array *r_dest, const godot_array *p_a); - -void GDAPI godot_pool_vector3_array_append(godot_pool_vector3_array *p_self, const godot_vector3 *p_data); - -void GDAPI godot_pool_vector3_array_append_array(godot_pool_vector3_array *p_self, const godot_pool_vector3_array *p_array); - -godot_error GDAPI godot_pool_vector3_array_insert(godot_pool_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data); - -void GDAPI godot_pool_vector3_array_invert(godot_pool_vector3_array *p_self); - -void GDAPI godot_pool_vector3_array_push_back(godot_pool_vector3_array *p_self, const godot_vector3 *p_data); - -void GDAPI godot_pool_vector3_array_remove(godot_pool_vector3_array *p_self, const godot_int p_idx); - -void GDAPI godot_pool_vector3_array_resize(godot_pool_vector3_array *p_self, const godot_int p_size); - -void GDAPI godot_pool_vector3_array_set(godot_pool_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data); -godot_vector3 GDAPI godot_pool_vector3_array_get(const godot_pool_vector3_array *p_self, const godot_int p_idx); - -godot_int GDAPI godot_pool_vector3_array_size(const godot_pool_vector3_array *p_self); - -void GDAPI godot_pool_vector3_array_destroy(godot_pool_vector3_array *p_self); - -// color - -void GDAPI godot_pool_color_array_new(godot_pool_color_array *r_dest); -void GDAPI godot_pool_color_array_new_copy(godot_pool_color_array *r_dest, const godot_pool_color_array *p_src); -void GDAPI godot_pool_color_array_new_with_array(godot_pool_color_array *r_dest, const godot_array *p_a); - -void GDAPI godot_pool_color_array_append(godot_pool_color_array *p_self, const godot_color *p_data); - -void GDAPI godot_pool_color_array_append_array(godot_pool_color_array *p_self, const godot_pool_color_array *p_array); - -godot_error GDAPI godot_pool_color_array_insert(godot_pool_color_array *p_self, const godot_int p_idx, const godot_color *p_data); - -void GDAPI godot_pool_color_array_invert(godot_pool_color_array *p_self); - -void GDAPI godot_pool_color_array_push_back(godot_pool_color_array *p_self, const godot_color *p_data); - -void GDAPI godot_pool_color_array_remove(godot_pool_color_array *p_self, const godot_int p_idx); - -void GDAPI godot_pool_color_array_resize(godot_pool_color_array *p_self, const godot_int p_size); - -void GDAPI godot_pool_color_array_set(godot_pool_color_array *p_self, const godot_int p_idx, const godot_color *p_data); -godot_color GDAPI godot_pool_color_array_get(const godot_pool_color_array *p_self, const godot_int p_idx); - -godot_int GDAPI godot_pool_color_array_size(const godot_pool_color_array *p_self); - -void GDAPI godot_pool_color_array_destroy(godot_pool_color_array *p_self); - -#ifdef __cplusplus -} -#endif - -#endif // GODOT_POOL_ARRAYS_H diff --git a/modules/gdnative/godot/quat.cpp b/modules/gdnative/godot/quat.cpp deleted file mode 100644 index e6bea78b60..0000000000 --- a/modules/gdnative/godot/quat.cpp +++ /dev/null @@ -1,219 +0,0 @@ -/*************************************************************************/ -/* quat.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#include - -#include "core/math/quat.h" -#include "core/variant.h" - -#ifdef __cplusplus -extern "C" { -#endif - -void _quat_api_anchor() {} - -void GDAPI godot_quat_new(godot_quat *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z, const godot_real p_w) { - - Quat *dest = (Quat *)r_dest; - *dest = Quat(p_x, p_y, p_z, p_w); -} - -void GDAPI godot_quat_new_with_axis_angle(godot_quat *r_dest, const godot_vector3 *p_axis, const godot_real p_angle) { - const Vector3 *axis = (const Vector3 *)p_axis; - Quat *dest = (Quat *)r_dest; - *dest = Quat(*axis, p_angle); -} - -godot_real GDAPI godot_quat_get_x(const godot_quat *p_self) { - const Quat *self = (const Quat *)p_self; - return self->x; -} - -void GDAPI godot_quat_set_x(godot_quat *p_self, const godot_real val) { - Quat *self = (Quat *)p_self; - self->x = val; -} - -godot_real GDAPI godot_quat_get_y(const godot_quat *p_self) { - const Quat *self = (const Quat *)p_self; - return self->y; -} - -void GDAPI godot_quat_set_y(godot_quat *p_self, const godot_real val) { - Quat *self = (Quat *)p_self; - self->y = val; -} - -godot_real GDAPI godot_quat_get_z(const godot_quat *p_self) { - const Quat *self = (const Quat *)p_self; - return self->z; -} - -void GDAPI godot_quat_set_z(godot_quat *p_self, const godot_real val) { - Quat *self = (Quat *)p_self; - self->z = val; -} - -godot_real GDAPI godot_quat_get_w(const godot_quat *p_self) { - const Quat *self = (const Quat *)p_self; - return self->w; -} - -void GDAPI godot_quat_set_w(godot_quat *p_self, const godot_real val) { - Quat *self = (Quat *)p_self; - self->w = val; -} - -godot_string GDAPI godot_quat_as_string(const godot_quat *p_self) { - godot_string ret; - const Quat *self = (const Quat *)p_self; - memnew_placement(&ret, String(*self)); - return ret; -} - -godot_real GDAPI godot_quat_length(const godot_quat *p_self) { - const Quat *self = (const Quat *)p_self; - return self->length(); -} - -godot_real GDAPI godot_quat_length_squared(const godot_quat *p_self) { - const Quat *self = (const Quat *)p_self; - return self->length_squared(); -} - -godot_quat GDAPI godot_quat_normalized(const godot_quat *p_self) { - godot_quat dest; - const Quat *self = (const Quat *)p_self; - *((Quat *)&dest) = self->normalized(); - return dest; -} - -godot_bool GDAPI godot_quat_is_normalized(const godot_quat *p_self) { - const Quat *self = (const Quat *)p_self; - return self->is_normalized(); -} - -godot_quat GDAPI godot_quat_inverse(const godot_quat *p_self) { - godot_quat dest; - const Quat *self = (const Quat *)p_self; - *((Quat *)&dest) = self->inverse(); - return dest; -} - -godot_real GDAPI godot_quat_dot(const godot_quat *p_self, const godot_quat *p_b) { - const Quat *self = (const Quat *)p_self; - const Quat *b = (const Quat *)p_b; - return self->dot(*b); -} - -godot_vector3 GDAPI godot_quat_xform(const godot_quat *p_self, const godot_vector3 *p_v) { - godot_vector3 dest; - const Quat *self = (const Quat *)p_self; - const Vector3 *v = (const Vector3 *)p_v; - *((Vector3 *)&dest) = self->xform(*v); - return dest; -} - -godot_quat GDAPI godot_quat_slerp(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t) { - godot_quat dest; - const Quat *self = (const Quat *)p_self; - const Quat *b = (const Quat *)p_b; - *((Quat *)&dest) = self->slerp(*b, p_t); - return dest; -} - -godot_quat GDAPI godot_quat_slerpni(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t) { - godot_quat dest; - const Quat *self = (const Quat *)p_self; - const Quat *b = (const Quat *)p_b; - *((Quat *)&dest) = self->slerpni(*b, p_t); - return dest; -} - -godot_quat GDAPI godot_quat_cubic_slerp(const godot_quat *p_self, const godot_quat *p_b, const godot_quat *p_pre_a, const godot_quat *p_post_b, const godot_real p_t) { - godot_quat dest; - const Quat *self = (const Quat *)p_self; - const Quat *b = (const Quat *)p_b; - const Quat *pre_a = (const Quat *)p_pre_a; - const Quat *post_b = (const Quat *)p_post_b; - *((Quat *)&dest) = self->cubic_slerp(*b, *pre_a, *post_b, p_t); - return dest; -} - -godot_quat GDAPI godot_quat_operator_multiply(const godot_quat *p_self, const godot_real p_b) { - godot_quat raw_dest; - Quat *dest = (Quat *)&raw_dest; - const Quat *self = (const Quat *)p_self; - *dest = *self * p_b; - return raw_dest; -} - -godot_quat GDAPI godot_quat_operator_add(const godot_quat *p_self, const godot_quat *p_b) { - godot_quat raw_dest; - Quat *dest = (Quat *)&raw_dest; - const Quat *self = (const Quat *)p_self; - const Quat *b = (const Quat *)p_b; - *dest = *self + *b; - return raw_dest; -} - -godot_quat GDAPI godot_quat_operator_substract(const godot_quat *p_self, const godot_quat *p_b) { - godot_quat raw_dest; - Quat *dest = (Quat *)&raw_dest; - const Quat *self = (const Quat *)p_self; - const Quat *b = (const Quat *)p_b; - *dest = *self - *b; - return raw_dest; -} - -godot_quat GDAPI godot_quat_operator_divide(const godot_quat *p_self, const godot_real p_b) { - godot_quat raw_dest; - Quat *dest = (Quat *)&raw_dest; - const Quat *self = (const Quat *)p_self; - *dest = *self / p_b; - return raw_dest; -} - -godot_bool GDAPI godot_quat_operator_equal(const godot_quat *p_self, const godot_quat *p_b) { - const Quat *self = (const Quat *)p_self; - const Quat *b = (const Quat *)p_b; - return *self == *b; -} - -godot_quat GDAPI godot_quat_operator_neg(const godot_quat *p_self) { - godot_quat raw_dest; - Quat *dest = (Quat *)&raw_dest; - const Quat *self = (const Quat *)p_self; - *dest = -(*self); - return raw_dest; -} - -#ifdef __cplusplus -} -#endif diff --git a/modules/gdnative/godot/quat.h b/modules/gdnative/godot/quat.h deleted file mode 100644 index 9a3238a337..0000000000 --- a/modules/gdnative/godot/quat.h +++ /dev/null @@ -1,104 +0,0 @@ -/*************************************************************************/ -/* quat.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#ifndef GODOT_QUAT_H -#define GODOT_QUAT_H - -#ifdef __cplusplus -extern "C" { -#endif - -#include - -#define GODOT_QUAT_SIZE 16 - -#ifndef GODOT_CORE_API_GODOT_QUAT_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_QUAT_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_QUAT_SIZE]; -} godot_quat; -#endif - -#include -#include - -void GDAPI godot_quat_new(godot_quat *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z, const godot_real p_w); -void GDAPI godot_quat_new_with_axis_angle(godot_quat *r_dest, const godot_vector3 *p_axis, const godot_real p_angle); - -godot_real GDAPI godot_quat_get_x(const godot_quat *p_self); -void GDAPI godot_quat_set_x(godot_quat *p_self, const godot_real val); - -godot_real GDAPI godot_quat_get_y(const godot_quat *p_self); -void GDAPI godot_quat_set_y(godot_quat *p_self, const godot_real val); - -godot_real GDAPI godot_quat_get_z(const godot_quat *p_self); -void GDAPI godot_quat_set_z(godot_quat *p_self, const godot_real val); - -godot_real GDAPI godot_quat_get_w(const godot_quat *p_self); -void GDAPI godot_quat_set_w(godot_quat *p_self, const godot_real val); - -godot_string GDAPI godot_quat_as_string(const godot_quat *p_self); - -godot_real GDAPI godot_quat_length(const godot_quat *p_self); - -godot_real GDAPI godot_quat_length_squared(const godot_quat *p_self); - -godot_quat GDAPI godot_quat_normalized(const godot_quat *p_self); - -godot_bool GDAPI godot_quat_is_normalized(const godot_quat *p_self); - -godot_quat GDAPI godot_quat_inverse(const godot_quat *p_self); - -godot_real GDAPI godot_quat_dot(const godot_quat *p_self, const godot_quat *p_b); - -godot_vector3 GDAPI godot_quat_xform(const godot_quat *p_self, const godot_vector3 *p_v); - -godot_quat GDAPI godot_quat_slerp(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t); - -godot_quat GDAPI godot_quat_slerpni(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t); - -godot_quat GDAPI godot_quat_cubic_slerp(const godot_quat *p_self, const godot_quat *p_b, const godot_quat *p_pre_a, const godot_quat *p_post_b, const godot_real p_t); - -godot_quat GDAPI godot_quat_operator_multiply(const godot_quat *p_self, const godot_real p_b); - -godot_quat GDAPI godot_quat_operator_add(const godot_quat *p_self, const godot_quat *p_b); - -godot_quat GDAPI godot_quat_operator_substract(const godot_quat *p_self, const godot_quat *p_b); - -godot_quat GDAPI godot_quat_operator_divide(const godot_quat *p_self, const godot_real p_b); - -godot_bool GDAPI godot_quat_operator_equal(const godot_quat *p_self, const godot_quat *p_b); - -godot_quat GDAPI godot_quat_operator_neg(const godot_quat *p_self); - -#ifdef __cplusplus -} -#endif - -#endif // GODOT_QUAT_H diff --git a/modules/gdnative/godot/rect2.cpp b/modules/gdnative/godot/rect2.cpp deleted file mode 100644 index 98e7855dc9..0000000000 --- a/modules/gdnative/godot/rect2.cpp +++ /dev/null @@ -1,157 +0,0 @@ -/*************************************************************************/ -/* rect2.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#include - -#include "core/math/math_2d.h" -#include "core/variant.h" - -#ifdef __cplusplus -extern "C" { -#endif - -void _rect2_api_anchor() {} - -void GDAPI godot_rect2_new_with_position_and_size(godot_rect2 *r_dest, const godot_vector2 *p_pos, const godot_vector2 *p_size) { - const Vector2 *position = (const Vector2 *)p_pos; - const Vector2 *size = (const Vector2 *)p_size; - Rect2 *dest = (Rect2 *)r_dest; - *dest = Rect2(*position, *size); -} - -void GDAPI godot_rect2_new(godot_rect2 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_width, const godot_real p_height) { - - Rect2 *dest = (Rect2 *)r_dest; - *dest = Rect2(p_x, p_y, p_width, p_height); -} - -godot_string GDAPI godot_rect2_as_string(const godot_rect2 *p_self) { - godot_string ret; - const Rect2 *self = (const Rect2 *)p_self; - memnew_placement(&ret, String(*self)); - return ret; -} - -godot_real GDAPI godot_rect2_get_area(const godot_rect2 *p_self) { - const Rect2 *self = (const Rect2 *)p_self; - return self->get_area(); -} - -godot_bool GDAPI godot_rect2_intersects(const godot_rect2 *p_self, const godot_rect2 *p_b) { - const Rect2 *self = (const Rect2 *)p_self; - const Rect2 *b = (const Rect2 *)p_b; - return self->intersects(*b); -} - -godot_bool GDAPI godot_rect2_encloses(const godot_rect2 *p_self, const godot_rect2 *p_b) { - const Rect2 *self = (const Rect2 *)p_self; - const Rect2 *b = (const Rect2 *)p_b; - return self->encloses(*b); -} - -godot_bool GDAPI godot_rect2_has_no_area(const godot_rect2 *p_self) { - const Rect2 *self = (const Rect2 *)p_self; - return self->has_no_area(); -} - -godot_rect2 GDAPI godot_rect2_clip(const godot_rect2 *p_self, const godot_rect2 *p_b) { - godot_rect2 dest; - const Rect2 *self = (const Rect2 *)p_self; - const Rect2 *b = (const Rect2 *)p_b; - *((Rect2 *)&dest) = self->clip(*b); - return dest; -} - -godot_rect2 GDAPI godot_rect2_merge(const godot_rect2 *p_self, const godot_rect2 *p_b) { - godot_rect2 dest; - const Rect2 *self = (const Rect2 *)p_self; - const Rect2 *b = (const Rect2 *)p_b; - *((Rect2 *)&dest) = self->merge(*b); - return dest; -} - -godot_bool GDAPI godot_rect2_has_point(const godot_rect2 *p_self, const godot_vector2 *p_point) { - const Rect2 *self = (const Rect2 *)p_self; - const Vector2 *point = (const Vector2 *)p_point; - return self->has_point(*point); -} - -godot_rect2 GDAPI godot_rect2_grow(const godot_rect2 *p_self, const godot_real p_by) { - godot_rect2 dest; - const Rect2 *self = (const Rect2 *)p_self; - - *((Rect2 *)&dest) = self->grow(p_by); - return dest; -} - -godot_rect2 GDAPI godot_rect2_expand(const godot_rect2 *p_self, const godot_vector2 *p_to) { - godot_rect2 dest; - const Rect2 *self = (const Rect2 *)p_self; - const Vector2 *to = (const Vector2 *)p_to; - *((Rect2 *)&dest) = self->expand(*to); - return dest; -} - -godot_bool GDAPI godot_rect2_operator_equal(const godot_rect2 *p_self, const godot_rect2 *p_b) { - const Rect2 *self = (const Rect2 *)p_self; - const Rect2 *b = (const Rect2 *)p_b; - return *self == *b; -} - -godot_vector2 GDAPI godot_rect2_get_position(const godot_rect2 *p_self) { - godot_vector2 dest; - Vector2 *d = (Vector2 *)&dest; - const Rect2 *self = (const Rect2 *)p_self; - *d = self->get_position(); - return dest; -} - -godot_vector2 GDAPI godot_rect2_get_size(const godot_rect2 *p_self) { - godot_vector2 dest; - Vector2 *d = (Vector2 *)&dest; - const Rect2 *self = (const Rect2 *)p_self; - *d = self->get_size(); - return dest; -} - -void GDAPI godot_rect2_set_position(godot_rect2 *p_self, const godot_vector2 *p_pos) { - Rect2 *self = (Rect2 *)p_self; - const Vector2 *position = (const Vector2 *)p_pos; - self->set_position(*position); -} - -void GDAPI godot_rect2_set_size(godot_rect2 *p_self, const godot_vector2 *p_size) { - Rect2 *self = (Rect2 *)p_self; - const Vector2 *size = (const Vector2 *)p_size; - self->set_size(*size); -} - -#ifdef __cplusplus -} -#endif diff --git a/modules/gdnative/godot/rect2.h b/modules/gdnative/godot/rect2.h deleted file mode 100644 index 8ceeddf1b4..0000000000 --- a/modules/gdnative/godot/rect2.h +++ /dev/null @@ -1,86 +0,0 @@ -/*************************************************************************/ -/* rect2.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#ifndef GODOT_RECT2_H -#define GODOT_RECT2_H - -#ifdef __cplusplus -extern "C" { -#endif - -#include - -#ifndef GODOT_CORE_API_GODOT_RECT2_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_RECT2_TYPE_DEFINED -typedef struct godot_rect2 { - uint8_t _dont_touch_that[16]; -} godot_rect2; -#endif - -#include -#include - -void GDAPI godot_rect2_new_with_position_and_size(godot_rect2 *r_dest, const godot_vector2 *p_pos, const godot_vector2 *p_size); -void GDAPI godot_rect2_new(godot_rect2 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_width, const godot_real p_height); - -godot_string GDAPI godot_rect2_as_string(const godot_rect2 *p_self); - -godot_real GDAPI godot_rect2_get_area(const godot_rect2 *p_self); - -godot_bool GDAPI godot_rect2_intersects(const godot_rect2 *p_self, const godot_rect2 *p_b); - -godot_bool GDAPI godot_rect2_encloses(const godot_rect2 *p_self, const godot_rect2 *p_b); - -godot_bool GDAPI godot_rect2_has_no_area(const godot_rect2 *p_self); - -godot_rect2 GDAPI godot_rect2_clip(const godot_rect2 *p_self, const godot_rect2 *p_b); - -godot_rect2 GDAPI godot_rect2_merge(const godot_rect2 *p_self, const godot_rect2 *p_b); - -godot_bool GDAPI godot_rect2_has_point(const godot_rect2 *p_self, const godot_vector2 *p_point); - -godot_rect2 GDAPI godot_rect2_grow(const godot_rect2 *p_self, const godot_real p_by); - -godot_rect2 GDAPI godot_rect2_expand(const godot_rect2 *p_self, const godot_vector2 *p_to); - -godot_bool GDAPI godot_rect2_operator_equal(const godot_rect2 *p_self, const godot_rect2 *p_b); - -godot_vector2 GDAPI godot_rect2_get_position(const godot_rect2 *p_self); - -godot_vector2 GDAPI godot_rect2_get_size(const godot_rect2 *p_self); - -void GDAPI godot_rect2_set_position(godot_rect2 *p_self, const godot_vector2 *p_pos); - -void GDAPI godot_rect2_set_size(godot_rect2 *p_self, const godot_vector2 *p_size); - -#ifdef __cplusplus -} -#endif - -#endif // GODOT_RECT2_H diff --git a/modules/gdnative/godot/rect3.cpp b/modules/gdnative/godot/rect3.cpp deleted file mode 100644 index 88952ab49c..0000000000 --- a/modules/gdnative/godot/rect3.cpp +++ /dev/null @@ -1,219 +0,0 @@ -/*************************************************************************/ -/* rect3.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#include - -#include "core/math/rect3.h" -#include "core/variant.h" - -#ifdef __cplusplus -extern "C" { -#endif - -void _rect3_api_anchor() {} - -void GDAPI godot_rect3_new(godot_rect3 *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size) { - const Vector3 *pos = (const Vector3 *)p_pos; - const Vector3 *size = (const Vector3 *)p_size; - Rect3 *dest = (Rect3 *)r_dest; - *dest = Rect3(*pos, *size); -} - -godot_vector3 GDAPI godot_rect3_get_position(const godot_rect3 *p_self) { - godot_vector3 raw_ret; - const Rect3 *self = (const Rect3 *)p_self; - Vector3 *ret = (Vector3 *)&raw_ret; - *ret = self->position; - return raw_ret; -} - -void GDAPI godot_rect3_set_position(const godot_rect3 *p_self, const godot_vector3 *p_v) { - Rect3 *self = (Rect3 *)p_self; - const Vector3 *v = (const Vector3 *)p_v; - self->position = *v; -} - -godot_vector3 GDAPI godot_rect3_get_size(const godot_rect3 *p_self) { - godot_vector3 raw_ret; - const Rect3 *self = (const Rect3 *)p_self; - Vector3 *ret = (Vector3 *)&raw_ret; - *ret = self->size; - return raw_ret; -} - -void GDAPI godot_rect3_set_size(const godot_rect3 *p_self, const godot_vector3 *p_v) { - Rect3 *self = (Rect3 *)p_self; - const Vector3 *v = (const Vector3 *)p_v; - self->size = *v; -} - -godot_string GDAPI godot_rect3_as_string(const godot_rect3 *p_self) { - godot_string ret; - const Rect3 *self = (const Rect3 *)p_self; - memnew_placement(&ret, String(*self)); - return ret; -} - -godot_real GDAPI godot_rect3_get_area(const godot_rect3 *p_self) { - const Rect3 *self = (const Rect3 *)p_self; - return self->get_area(); -} - -godot_bool GDAPI godot_rect3_has_no_area(const godot_rect3 *p_self) { - const Rect3 *self = (const Rect3 *)p_self; - return self->has_no_area(); -} - -godot_bool GDAPI godot_rect3_has_no_surface(const godot_rect3 *p_self) { - const Rect3 *self = (const Rect3 *)p_self; - return self->has_no_surface(); -} - -godot_bool GDAPI godot_rect3_intersects(const godot_rect3 *p_self, const godot_rect3 *p_with) { - const Rect3 *self = (const Rect3 *)p_self; - const Rect3 *with = (const Rect3 *)p_with; - return self->intersects(*with); -} - -godot_bool GDAPI godot_rect3_encloses(const godot_rect3 *p_self, const godot_rect3 *p_with) { - const Rect3 *self = (const Rect3 *)p_self; - const Rect3 *with = (const Rect3 *)p_with; - return self->encloses(*with); -} - -godot_rect3 GDAPI godot_rect3_merge(const godot_rect3 *p_self, const godot_rect3 *p_with) { - godot_rect3 dest; - const Rect3 *self = (const Rect3 *)p_self; - const Rect3 *with = (const Rect3 *)p_with; - *((Rect3 *)&dest) = self->merge(*with); - return dest; -} - -godot_rect3 GDAPI godot_rect3_intersection(const godot_rect3 *p_self, const godot_rect3 *p_with) { - godot_rect3 dest; - const Rect3 *self = (const Rect3 *)p_self; - const Rect3 *with = (const Rect3 *)p_with; - *((Rect3 *)&dest) = self->intersection(*with); - return dest; -} - -godot_bool GDAPI godot_rect3_intersects_plane(const godot_rect3 *p_self, const godot_plane *p_plane) { - const Rect3 *self = (const Rect3 *)p_self; - const Plane *plane = (const Plane *)p_plane; - return self->intersects_plane(*plane); -} - -godot_bool GDAPI godot_rect3_intersects_segment(const godot_rect3 *p_self, const godot_vector3 *p_from, const godot_vector3 *p_to) { - const Rect3 *self = (const Rect3 *)p_self; - const Vector3 *from = (const Vector3 *)p_from; - const Vector3 *to = (const Vector3 *)p_to; - return self->intersects_segment(*from, *to); -} - -godot_bool GDAPI godot_rect3_has_point(const godot_rect3 *p_self, const godot_vector3 *p_point) { - const Rect3 *self = (const Rect3 *)p_self; - const Vector3 *point = (const Vector3 *)p_point; - return self->has_point(*point); -} - -godot_vector3 GDAPI godot_rect3_get_support(const godot_rect3 *p_self, const godot_vector3 *p_dir) { - godot_vector3 dest; - const Rect3 *self = (const Rect3 *)p_self; - const Vector3 *dir = (const Vector3 *)p_dir; - *((Vector3 *)&dest) = self->get_support(*dir); - return dest; -} - -godot_vector3 GDAPI godot_rect3_get_longest_axis(const godot_rect3 *p_self) { - godot_vector3 dest; - const Rect3 *self = (const Rect3 *)p_self; - *((Vector3 *)&dest) = self->get_longest_axis(); - return dest; -} - -godot_int GDAPI godot_rect3_get_longest_axis_index(const godot_rect3 *p_self) { - const Rect3 *self = (const Rect3 *)p_self; - return self->get_longest_axis_index(); -} - -godot_real GDAPI godot_rect3_get_longest_axis_size(const godot_rect3 *p_self) { - const Rect3 *self = (const Rect3 *)p_self; - return self->get_longest_axis_size(); -} - -godot_vector3 GDAPI godot_rect3_get_shortest_axis(const godot_rect3 *p_self) { - godot_vector3 dest; - const Rect3 *self = (const Rect3 *)p_self; - *((Vector3 *)&dest) = self->get_shortest_axis(); - return dest; -} - -godot_int GDAPI godot_rect3_get_shortest_axis_index(const godot_rect3 *p_self) { - const Rect3 *self = (const Rect3 *)p_self; - return self->get_shortest_axis_index(); -} - -godot_real GDAPI godot_rect3_get_shortest_axis_size(const godot_rect3 *p_self) { - const Rect3 *self = (const Rect3 *)p_self; - return self->get_shortest_axis_size(); -} - -godot_rect3 GDAPI godot_rect3_expand(const godot_rect3 *p_self, const godot_vector3 *p_to_point) { - godot_rect3 dest; - const Rect3 *self = (const Rect3 *)p_self; - const Vector3 *to_point = (const Vector3 *)p_to_point; - *((Rect3 *)&dest) = self->expand(*to_point); - return dest; -} - -godot_rect3 GDAPI godot_rect3_grow(const godot_rect3 *p_self, const godot_real p_by) { - godot_rect3 dest; - const Rect3 *self = (const Rect3 *)p_self; - - *((Rect3 *)&dest) = self->grow(p_by); - return dest; -} - -godot_vector3 GDAPI godot_rect3_get_endpoint(const godot_rect3 *p_self, const godot_int p_idx) { - godot_vector3 dest; - const Rect3 *self = (const Rect3 *)p_self; - - *((Vector3 *)&dest) = self->get_endpoint(p_idx); - return dest; -} - -godot_bool GDAPI godot_rect3_operator_equal(const godot_rect3 *p_self, const godot_rect3 *p_b) { - const Rect3 *self = (const Rect3 *)p_self; - const Rect3 *b = (const Rect3 *)p_b; - return *self == *b; -} - -#ifdef __cplusplus -} -#endif diff --git a/modules/gdnative/godot/rect3.h b/modules/gdnative/godot/rect3.h deleted file mode 100644 index ca96aadd5c..0000000000 --- a/modules/gdnative/godot/rect3.h +++ /dev/null @@ -1,108 +0,0 @@ -/*************************************************************************/ -/* rect3.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#ifndef GODOT_RECT3_H -#define GODOT_RECT3_H - -#ifdef __cplusplus -extern "C" { -#endif - -#include - -#define GODOT_RECT3_SIZE 24 - -#ifndef GODOT_CORE_API_GODOT_RECT3_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_RECT3_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_RECT3_SIZE]; -} godot_rect3; -#endif - -#include -#include -#include - -void GDAPI godot_rect3_new(godot_rect3 *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size); - -godot_vector3 GDAPI godot_rect3_get_position(const godot_rect3 *p_self); -void GDAPI godot_rect3_set_position(const godot_rect3 *p_self, const godot_vector3 *p_v); - -godot_vector3 GDAPI godot_rect3_get_size(const godot_rect3 *p_self); -void GDAPI godot_rect3_set_size(const godot_rect3 *p_self, const godot_vector3 *p_v); - -godot_string GDAPI godot_rect3_as_string(const godot_rect3 *p_self); - -godot_real GDAPI godot_rect3_get_area(const godot_rect3 *p_self); - -godot_bool GDAPI godot_rect3_has_no_area(const godot_rect3 *p_self); - -godot_bool GDAPI godot_rect3_has_no_surface(const godot_rect3 *p_self); - -godot_bool GDAPI godot_rect3_intersects(const godot_rect3 *p_self, const godot_rect3 *p_with); - -godot_bool GDAPI godot_rect3_encloses(const godot_rect3 *p_self, const godot_rect3 *p_with); - -godot_rect3 GDAPI godot_rect3_merge(const godot_rect3 *p_self, const godot_rect3 *p_with); - -godot_rect3 GDAPI godot_rect3_intersection(const godot_rect3 *p_self, const godot_rect3 *p_with); - -godot_bool GDAPI godot_rect3_intersects_plane(const godot_rect3 *p_self, const godot_plane *p_plane); - -godot_bool GDAPI godot_rect3_intersects_segment(const godot_rect3 *p_self, const godot_vector3 *p_from, const godot_vector3 *p_to); - -godot_bool GDAPI godot_rect3_has_point(const godot_rect3 *p_self, const godot_vector3 *p_point); - -godot_vector3 GDAPI godot_rect3_get_support(const godot_rect3 *p_self, const godot_vector3 *p_dir); - -godot_vector3 GDAPI godot_rect3_get_longest_axis(const godot_rect3 *p_self); - -godot_int GDAPI godot_rect3_get_longest_axis_index(const godot_rect3 *p_self); - -godot_real GDAPI godot_rect3_get_longest_axis_size(const godot_rect3 *p_self); - -godot_vector3 GDAPI godot_rect3_get_shortest_axis(const godot_rect3 *p_self); - -godot_int GDAPI godot_rect3_get_shortest_axis_index(const godot_rect3 *p_self); - -godot_real GDAPI godot_rect3_get_shortest_axis_size(const godot_rect3 *p_self); - -godot_rect3 GDAPI godot_rect3_expand(const godot_rect3 *p_self, const godot_vector3 *p_to_point); - -godot_rect3 GDAPI godot_rect3_grow(const godot_rect3 *p_self, const godot_real p_by); - -godot_vector3 GDAPI godot_rect3_get_endpoint(const godot_rect3 *p_self, const godot_int p_idx); - -godot_bool GDAPI godot_rect3_operator_equal(const godot_rect3 *p_self, const godot_rect3 *p_b); - -#ifdef __cplusplus -} -#endif - -#endif // GODOT_RECT3_H diff --git a/modules/gdnative/godot/rid.cpp b/modules/gdnative/godot/rid.cpp deleted file mode 100644 index 51c8aaa1b3..0000000000 --- a/modules/gdnative/godot/rid.cpp +++ /dev/null @@ -1,75 +0,0 @@ -/*************************************************************************/ -/* rid.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#include - -#include "core/resource.h" -#include "core/rid.h" -#include "core/variant.h" - -#ifdef __cplusplus -extern "C" { -#endif - -void _rid_api_anchor() {} - -void GDAPI godot_rid_new(godot_rid *r_dest) { - RID *dest = (RID *)r_dest; - memnew_placement(dest, RID); -} - -godot_int GDAPI godot_rid_get_id(const godot_rid *p_self) { - const RID *self = (const RID *)p_self; - return self->get_id(); -} - -void GDAPI godot_rid_new_with_resource(godot_rid *r_dest, const godot_object *p_from) { - const Resource *res_from = Object::cast_to((Object *)p_from); - godot_rid_new(r_dest); - if (res_from) { - RID *dest = (RID *)r_dest; - *dest = RID(res_from->get_rid()); - } -} - -godot_bool GDAPI godot_rid_operator_equal(const godot_rid *p_self, const godot_rid *p_b) { - const RID *self = (const RID *)p_self; - const RID *b = (const RID *)p_b; - return *self == *b; -} - -godot_bool GDAPI godot_rid_operator_less(const godot_rid *p_self, const godot_rid *p_b) { - const RID *self = (const RID *)p_self; - const RID *b = (const RID *)p_b; - return *self < *b; -} - -#ifdef __cplusplus -} -#endif diff --git a/modules/gdnative/godot/rid.h b/modules/gdnative/godot/rid.h deleted file mode 100644 index c56ff38735..0000000000 --- a/modules/gdnative/godot/rid.h +++ /dev/null @@ -1,64 +0,0 @@ -/*************************************************************************/ -/* rid.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#ifndef GODOT_RID_H -#define GODOT_RID_H - -#ifdef __cplusplus -extern "C" { -#endif - -#include - -#define GODOT_RID_SIZE sizeof(void *) - -#ifndef GODOT_CORE_API_GODOT_RID_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_RID_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_RID_SIZE]; -} godot_rid; -#endif - -#include - -void GDAPI godot_rid_new(godot_rid *r_dest); - -godot_int GDAPI godot_rid_get_id(const godot_rid *p_self); - -void GDAPI godot_rid_new_with_resource(godot_rid *r_dest, const godot_object *p_from); - -godot_bool GDAPI godot_rid_operator_equal(const godot_rid *p_self, const godot_rid *p_b); - -godot_bool GDAPI godot_rid_operator_less(const godot_rid *p_self, const godot_rid *p_b); - -#ifdef __cplusplus -} -#endif - -#endif // GODOT_RID_H diff --git a/modules/gdnative/godot/string.cpp b/modules/gdnative/godot/string.cpp deleted file mode 100644 index 1282cf95e5..0000000000 --- a/modules/gdnative/godot/string.cpp +++ /dev/null @@ -1,1267 +0,0 @@ -/*************************************************************************/ -/* string.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#include - -#include "core/variant.h" -#include "string_db.h" -#include "ustring.h" - -#include - -#ifdef __cplusplus -extern "C" { -#endif - -void _string_api_anchor() { -} - -void GDAPI godot_string_new(godot_string *r_dest) { - String *dest = (String *)r_dest; - memnew_placement(dest, String); -} - -void GDAPI godot_string_new_copy(godot_string *r_dest, const godot_string *p_src) { - String *dest = (String *)r_dest; - const String *src = (const String *)p_src; - memnew_placement(dest, String(*src)); -} - -void GDAPI godot_string_new_data(godot_string *r_dest, const char *p_contents, const int p_size) { - String *dest = (String *)r_dest; - memnew_placement(dest, String(String::utf8(p_contents, p_size))); -} - -void GDAPI godot_string_new_unicode_data(godot_string *r_dest, const wchar_t *p_contents, const int p_size) { - String *dest = (String *)r_dest; - memnew_placement(dest, String(p_contents, p_size)); -} - -void GDAPI godot_string_get_data(const godot_string *p_self, char *p_dest, int *p_size) { - String *self = (String *)p_self; - if (p_size != NULL) { - *p_size = self->utf8().length(); - } - if (p_dest != NULL) { - memcpy(p_dest, self->utf8().get_data(), *p_size); - } -} - -wchar_t GDAPI *godot_string_operator_index(godot_string *p_self, const godot_int p_idx) { - String *self = (String *)p_self; - return &(self->operator[](p_idx)); -} - -const char GDAPI *godot_string_c_str(const godot_string *p_self) { - const String *self = (const String *)p_self; - return self->utf8().get_data(); -} - -const wchar_t GDAPI *godot_string_unicode_str(const godot_string *p_self) { - const String *self = (const String *)p_self; - return self->c_str(); -} - -godot_bool GDAPI godot_string_operator_equal(const godot_string *p_self, const godot_string *p_b) { - const String *self = (const String *)p_self; - const String *b = (const String *)p_b; - return *self == *b; -} - -godot_bool GDAPI godot_string_operator_less(const godot_string *p_self, const godot_string *p_b) { - const String *self = (const String *)p_self; - const String *b = (const String *)p_b; - return *self < *b; -} - -godot_string GDAPI godot_string_operator_plus(const godot_string *p_self, const godot_string *p_b) { - godot_string ret; - const String *self = (const String *)p_self; - const String *b = (const String *)p_b; - memnew_placement(&ret, String(*self + *b)); - return ret; -} - -void GDAPI godot_string_destroy(godot_string *p_self) { - String *self = (String *)p_self; - self->~String(); -} - -/* Standard size stuff */ - -godot_int GDAPI godot_string_length(const godot_string *p_self) { - const String *self = (const String *)p_self; - - return self->length(); -} - -/* Helpers */ - -godot_bool GDAPI godot_string_begins_with(const godot_string *p_self, const godot_string *p_string) { - const String *self = (const String *)p_self; - const String *string = (const String *)p_string; - - return self->begins_with(*string); -} - -godot_bool GDAPI godot_string_begins_with_char_array(const godot_string *p_self, const char *p_char_array) { - const String *self = (const String *)p_self; - - return self->begins_with(p_char_array); -} - -godot_array GDAPI godot_string_bigrams(const godot_string *p_self) { - const String *self = (const String *)p_self; - Vector return_value = self->bigrams(); - - godot_array result; - memnew_placement(&result, Array); - Array *proxy = (Array *)&result; - proxy->resize(return_value.size()); - for (int i = 0; i < return_value.size(); i++) { - (*proxy)[i] = return_value[i]; - } - - return result; -}; - -godot_string GDAPI godot_string_chr(wchar_t p_character) { - godot_string result; - memnew_placement(&result, String(String::chr(p_character))); - - return result; -} - -godot_bool GDAPI godot_string_ends_with(const godot_string *p_self, const godot_string *p_string) { - const String *self = (const String *)p_self; - const String *string = (const String *)p_string; - - return self->ends_with(*string); -} - -godot_int GDAPI godot_string_find(const godot_string *p_self, godot_string p_what) { - const String *self = (const String *)p_self; - String *what = (String *)&p_what; - - return self->find(*what); -} - -godot_int GDAPI godot_string_find_from(const godot_string *p_self, godot_string p_what, godot_int p_from) { - const String *self = (const String *)p_self; - String *what = (String *)&p_what; - - return self->find(*what, p_from); -} - -godot_int GDAPI godot_string_findmk(const godot_string *p_self, const godot_array *p_keys) { - const String *self = (const String *)p_self; - - Vector keys; - Array *keys_proxy = (Array *)p_keys; - keys.resize(keys_proxy->size()); - for (int i = 0; i < keys_proxy->size(); i++) { - keys[i] = (*keys_proxy)[i]; - } - - return self->findmk(keys); -} - -godot_int GDAPI godot_string_findmk_from(const godot_string *p_self, const godot_array *p_keys, godot_int p_from) { - const String *self = (const String *)p_self; - - Vector keys; - Array *keys_proxy = (Array *)p_keys; - keys.resize(keys_proxy->size()); - for (int i = 0; i < keys_proxy->size(); i++) { - keys[i] = (*keys_proxy)[i]; - } - - return self->findmk(keys, p_from); -} - -godot_int GDAPI godot_string_findmk_from_in_place(const godot_string *p_self, const godot_array *p_keys, godot_int p_from, godot_int *r_key) { - const String *self = (const String *)p_self; - - Vector keys; - Array *keys_proxy = (Array *)p_keys; - keys.resize(keys_proxy->size()); - for (int i = 0; i < keys_proxy->size(); i++) { - keys[i] = (*keys_proxy)[i]; - } - - return self->findmk(keys, p_from, r_key); -} - -godot_int GDAPI godot_string_findn(const godot_string *p_self, godot_string p_what) { - const String *self = (const String *)p_self; - String *what = (String *)&p_what; - - return self->findn(*what); -} - -godot_int GDAPI godot_string_findn_from(const godot_string *p_self, godot_string p_what, godot_int p_from) { - const String *self = (const String *)p_self; - String *what = (String *)&p_what; - - return self->findn(*what, p_from); -} - -godot_int GDAPI godot_string_find_last(const godot_string *p_self, godot_string p_what) { - const String *self = (const String *)p_self; - String *what = (String *)&p_what; - - return self->find_last(*what); -} - -godot_string GDAPI godot_string_format(const godot_string *p_self, const godot_variant *p_values) { - const String *self = (const String *)p_self; - const Variant *values = (const Variant *)p_values; - godot_string result; - memnew_placement(&result, String(self->format(*values))); - - return result; -} - -godot_string GDAPI godot_string_format_with_custom_placeholder(const godot_string *p_self, const godot_variant *p_values, const char *p_placeholder) { - const String *self = (const String *)p_self; - const Variant *values = (const Variant *)p_values; - String placeholder = String(p_placeholder); - godot_string result; - memnew_placement(&result, String(self->format(*values, placeholder))); - - return result; -} - -godot_string GDAPI godot_string_hex_encode_buffer(const uint8_t *p_buffer, godot_int p_len) { - godot_string result; - memnew_placement(&result, String(String::hex_encode_buffer(p_buffer, p_len))); - - return result; -} - -godot_int GDAPI godot_string_hex_to_int(const godot_string *p_self) { - const String *self = (const String *)p_self; - - return self->hex_to_int(); -} - -godot_int GDAPI godot_string_hex_to_int_without_prefix(const godot_string *p_self) { - const String *self = (const String *)p_self; - - return self->hex_to_int(true); -} - -godot_string GDAPI godot_string_insert(const godot_string *p_self, godot_int p_at_pos, godot_string p_string) { - const String *self = (const String *)p_self; - String *content = (String *)&p_string; - godot_string result; - memnew_placement(&result, String(self->insert(p_at_pos, *content))); - - return result; -} - -godot_bool GDAPI godot_string_is_numeric(const godot_string *p_self) { - const String *self = (const String *)p_self; - - return self->is_numeric(); -} - -godot_bool GDAPI godot_string_is_subsequence_of(const godot_string *p_self, const godot_string *p_string) { - const String *self = (const String *)p_self; - const String *string = (const String *)p_string; - - return self->is_subsequence_of(*string); -} - -godot_bool GDAPI godot_string_is_subsequence_ofi(const godot_string *p_self, const godot_string *p_string) { - const String *self = (const String *)p_self; - const String *string = (const String *)p_string; - - return self->is_subsequence_ofi(*string); -} - -godot_string GDAPI godot_string_lpad(const godot_string *p_self, godot_int p_min_length) { - const String *self = (const String *)p_self; - godot_string result; - memnew_placement(&result, String(self->lpad(p_min_length))); - - return result; -} - -godot_string GDAPI godot_string_lpad_with_custom_character(const godot_string *p_self, godot_int p_min_length, const godot_string *p_character) { - const String *self = (const String *)p_self; - const String *character = (const String *)p_character; - godot_string result; - memnew_placement(&result, String(self->lpad(p_min_length, *character))); - - return result; -} - -godot_bool GDAPI godot_string_match(const godot_string *p_self, const godot_string *p_wildcard) { - const String *self = (const String *)p_self; - const String *wildcard = (const String *)p_wildcard; - - return self->match(*wildcard); -} - -godot_bool GDAPI godot_string_matchn(const godot_string *p_self, const godot_string *p_wildcard) { - const String *self = (const String *)p_self; - const String *wildcard = (const String *)p_wildcard; - - return self->matchn(*wildcard); -} - -godot_string GDAPI godot_string_md5(const uint8_t *p_md5) { - godot_string result; - memnew_placement(&result, String(String::md5(p_md5))); - - return result; -} - -godot_string GDAPI godot_string_num(double p_num) { - godot_string result; - memnew_placement(&result, String(String::num(p_num))); - - return result; -} - -godot_string GDAPI godot_string_num_int64(int64_t p_num, godot_int p_base) { - godot_string result; - memnew_placement(&result, String(String::num_int64(p_num, p_base))); - - return result; -} - -godot_string GDAPI godot_string_num_int64_capitalized(int64_t p_num, godot_int p_base, godot_bool p_capitalize_hex) { - godot_string result; - memnew_placement(&result, String(String::num_int64(p_num, p_base, true))); - - return result; -} - -godot_string GDAPI godot_string_num_real(double p_num) { - godot_string result; - memnew_placement(&result, String(String::num_real(p_num))); - - return result; -} - -godot_string GDAPI godot_string_num_scientific(double p_num) { - godot_string result; - memnew_placement(&result, String(String::num_scientific(p_num))); - - return result; -} - -godot_string GDAPI godot_string_num_with_decimals(double p_num, godot_int p_decimals) { - godot_string result; - memnew_placement(&result, String(String::num(p_num, p_decimals))); - - return result; -} - -godot_string GDAPI godot_string_pad_decimals(const godot_string *p_self, godot_int p_digits) { - const String *self = (const String *)p_self; - godot_string result; - memnew_placement(&result, String(self->pad_decimals(p_digits))); - - return result; -} - -godot_string GDAPI godot_string_pad_zeros(const godot_string *p_self, godot_int p_digits) { - const String *self = (const String *)p_self; - godot_string result; - memnew_placement(&result, String(self->pad_zeros(p_digits))); - - return result; -} - -godot_string GDAPI godot_string_replace(const godot_string *p_self, godot_string p_key, godot_string p_with) { - const String *self = (const String *)p_self; - String *key = (String *)&p_key; - String *with = (String *)&p_with; - godot_string result; - memnew_placement(&result, String(self->replace(*key, *with))); - - return result; -} - -godot_string GDAPI godot_string_replacen(const godot_string *p_self, godot_string p_key, godot_string p_with) { - const String *self = (const String *)p_self; - String *key = (String *)&p_key; - String *with = (String *)&p_with; - godot_string result; - memnew_placement(&result, String(self->replacen(*key, *with))); - - return result; -} - -godot_int GDAPI godot_string_rfind(const godot_string *p_self, godot_string p_what) { - const String *self = (const String *)p_self; - String *what = (String *)&p_what; - - return self->rfind(*what); -} - -godot_int GDAPI godot_string_rfindn(const godot_string *p_self, godot_string p_what) { - const String *self = (const String *)p_self; - String *what = (String *)&p_what; - - return self->rfindn(*what); -} - -godot_int GDAPI godot_string_rfind_from(const godot_string *p_self, godot_string p_what, godot_int p_from) { - const String *self = (const String *)p_self; - String *what = (String *)&p_what; - - return self->rfind(*what, p_from); -} - -godot_int GDAPI godot_string_rfindn_from(const godot_string *p_self, godot_string p_what, godot_int p_from) { - const String *self = (const String *)p_self; - String *what = (String *)&p_what; - - return self->rfindn(*what, p_from); -} - -godot_string GDAPI godot_string_replace_first(const godot_string *p_self, godot_string p_key, godot_string p_with) { - const String *self = (const String *)p_self; - String *key = (String *)&p_key; - String *with = (String *)&p_with; - godot_string result; - memnew_placement(&result, String(self->replace_first(*key, *with))); - - return result; -} - -godot_string GDAPI godot_string_rpad(const godot_string *p_self, godot_int p_min_length) { - const String *self = (const String *)p_self; - godot_string result; - memnew_placement(&result, String(self->rpad(p_min_length))); - - return result; -} - -godot_string GDAPI godot_string_rpad_with_custom_character(const godot_string *p_self, godot_int p_min_length, const godot_string *p_character) { - const String *self = (const String *)p_self; - const String *character = (const String *)p_character; - godot_string result; - memnew_placement(&result, String(self->rpad(p_min_length, *character))); - - return result; -} - -godot_real GDAPI godot_string_similarity(const godot_string *p_self, const godot_string *p_string) { - const String *self = (const String *)p_self; - const String *string = (const String *)p_string; - - return self->similarity(*string); -} - -godot_string GDAPI godot_string_sprintf(const godot_string *p_self, const godot_array *p_values, godot_bool *p_error) { - const String *self = (const String *)p_self; - const Array *values = (const Array *)p_values; - - godot_string result; - String return_value = self->sprintf(*values, p_error); - memnew_placement(&result, String(return_value)); - - return result; -} - -godot_string GDAPI godot_string_substr(const godot_string *p_self, godot_int p_from, godot_int p_chars) { - const String *self = (const String *)p_self; - godot_string result; - memnew_placement(&result, String(self->substr(p_from, p_chars))); - - return result; -} - -double GDAPI godot_string_to_double(const godot_string *p_self) { - const String *self = (const String *)p_self; - - return self->to_double(); -} - -godot_real GDAPI godot_string_to_float(const godot_string *p_self) { - const String *self = (const String *)p_self; - - return self->to_float(); -} - -godot_int GDAPI godot_string_to_int(const godot_string *p_self) { - const String *self = (const String *)p_self; - - return self->to_int(); -} - -godot_string GDAPI godot_string_capitalize(const godot_string *p_self) { - const String *self = (const String *)p_self; - godot_string result; - memnew_placement(&result, String(self->capitalize())); - - return result; -}; - -godot_string GDAPI godot_string_camelcase_to_underscore(const godot_string *p_self) { - const String *self = (const String *)p_self; - godot_string result; - memnew_placement(&result, String(self->camelcase_to_underscore(false))); - - return result; -}; - -godot_string GDAPI godot_string_camelcase_to_underscore_lowercased(const godot_string *p_self) { - const String *self = (const String *)p_self; - godot_string result; - memnew_placement(&result, String(self->camelcase_to_underscore())); - - return result; -}; - -double GDAPI godot_string_char_to_double(const char *p_what) { - return String::to_double(p_what); -}; - -godot_int GDAPI godot_string_char_to_int(const char *p_what) { - return String::to_int(p_what); -}; - -int64_t GDAPI godot_string_wchar_to_int(const wchar_t *p_str) { - return String::to_int(p_str); -}; - -godot_int GDAPI godot_string_char_to_int_with_len(const char *p_what, godot_int p_len) { - return String::to_int(p_what, p_len); -}; - -int64_t GDAPI godot_string_char_to_int64_with_len(const wchar_t *p_str, int p_len) { - return String::to_int(p_str, p_len); -}; - -int64_t GDAPI godot_string_hex_to_int64(const godot_string *p_self) { - const String *self = (const String *)p_self; - - return self->hex_to_int64(false); -}; - -int64_t GDAPI godot_string_hex_to_int64_with_prefix(const godot_string *p_self) { - const String *self = (const String *)p_self; - - return self->hex_to_int64(); -}; - -int64_t GDAPI godot_string_to_int64(const godot_string *p_self) { - const String *self = (const String *)p_self; - - return self->to_int64(); -}; - -double GDAPI godot_string_unicode_char_to_double(const wchar_t *p_str, const wchar_t **r_end) { - return String::to_double(p_str, r_end); -} - -godot_string GDAPI godot_string_get_slice(const godot_string *p_self, godot_string p_splitter, godot_int p_slice) { - const String *self = (const String *)p_self; - String *splitter = (String *)&p_splitter; - godot_string result; - memnew_placement(&result, String(self->get_slice(*splitter, p_slice))); - - return result; -}; - -godot_string GDAPI godot_string_get_slicec(const godot_string *p_self, wchar_t p_splitter, godot_int p_slice) { - const String *self = (const String *)p_self; - godot_string result; - memnew_placement(&result, String(self->get_slicec(p_splitter, p_slice))); - - return result; -}; - -godot_array GDAPI godot_string_split(const godot_string *p_self, const godot_string *p_splitter) { - const String *self = (const String *)p_self; - const String *splitter = (const String *)p_splitter; - godot_array result; - memnew_placement(&result, Array); - Array *proxy = (Array *)&result; - Vector return_value = self->split(*splitter, false); - - proxy->resize(return_value.size()); - for (int i = 0; i < return_value.size(); i++) { - (*proxy)[i] = return_value[i]; - } - - return result; -}; - -godot_array GDAPI godot_string_split_allow_empty(const godot_string *p_self, const godot_string *p_splitter) { - const String *self = (const String *)p_self; - const String *splitter = (const String *)p_splitter; - godot_array result; - memnew_placement(&result, Array); - Array *proxy = (Array *)&result; - Vector return_value = self->split(*splitter); - - proxy->resize(return_value.size()); - for (int i = 0; i < return_value.size(); i++) { - (*proxy)[i] = return_value[i]; - } - - return result; -}; - -godot_array GDAPI godot_string_split_floats(const godot_string *p_self, const godot_string *p_splitter) { - const String *self = (const String *)p_self; - const String *splitter = (const String *)p_splitter; - godot_array result; - memnew_placement(&result, Array); - Array *proxy = (Array *)&result; - Vector return_value = self->split_floats(*splitter, false); - - proxy->resize(return_value.size()); - for (int i = 0; i < return_value.size(); i++) { - (*proxy)[i] = return_value[i]; - } - - return result; -}; - -godot_array GDAPI godot_string_split_floats_allows_empty(const godot_string *p_self, const godot_string *p_splitter) { - const String *self = (const String *)p_self; - const String *splitter = (const String *)p_splitter; - godot_array result; - memnew_placement(&result, Array); - Array *proxy = (Array *)&result; - Vector return_value = self->split_floats(*splitter); - - proxy->resize(return_value.size()); - for (int i = 0; i < return_value.size(); i++) { - (*proxy)[i] = return_value[i]; - } - - return result; -}; - -godot_array GDAPI godot_string_split_floats_mk(const godot_string *p_self, const godot_array *p_splitters) { - const String *self = (const String *)p_self; - - Vector splitters; - Array *splitter_proxy = (Array *)p_splitters; - splitters.resize(splitter_proxy->size()); - for (int i = 0; i < splitter_proxy->size(); i++) { - splitters[i] = (*splitter_proxy)[i]; - } - - godot_array result; - memnew_placement(&result, Array); - Array *proxy = (Array *)&result; - Vector return_value = self->split_floats_mk(splitters, false); - - proxy->resize(return_value.size()); - for (int i = 0; i < return_value.size(); i++) { - (*proxy)[i] = return_value[i]; - } - - return result; -}; - -godot_array GDAPI godot_string_split_floats_mk_allows_empty(const godot_string *p_self, const godot_array *p_splitters) { - const String *self = (const String *)p_self; - - Vector splitters; - Array *splitter_proxy = (Array *)p_splitters; - splitters.resize(splitter_proxy->size()); - for (int i = 0; i < splitter_proxy->size(); i++) { - splitters[i] = (*splitter_proxy)[i]; - } - - godot_array result; - memnew_placement(&result, Array); - Array *proxy = (Array *)&result; - Vector return_value = self->split_floats_mk(splitters); - - proxy->resize(return_value.size()); - for (int i = 0; i < return_value.size(); i++) { - (*proxy)[i] = return_value[i]; - } - - return result; -}; - -godot_array GDAPI godot_string_split_ints(const godot_string *p_self, const godot_string *p_splitter) { - const String *self = (const String *)p_self; - const String *splitter = (const String *)p_splitter; - godot_array result; - memnew_placement(&result, Array); - Array *proxy = (Array *)&result; - Vector return_value = self->split_ints(*splitter, false); - - proxy->resize(return_value.size()); - for (int i = 0; i < return_value.size(); i++) { - (*proxy)[i] = return_value[i]; - } - - return result; -}; - -godot_array GDAPI godot_string_split_ints_allows_empty(const godot_string *p_self, const godot_string *p_splitter) { - const String *self = (const String *)p_self; - const String *splitter = (const String *)p_splitter; - godot_array result; - memnew_placement(&result, Array); - Array *proxy = (Array *)&result; - Vector return_value = self->split_ints(*splitter); - - proxy->resize(return_value.size()); - for (int i = 0; i < return_value.size(); i++) { - (*proxy)[i] = return_value[i]; - } - - return result; -}; - -godot_array GDAPI godot_string_split_ints_mk(const godot_string *p_self, const godot_array *p_splitters) { - const String *self = (const String *)p_self; - - Vector splitters; - Array *splitter_proxy = (Array *)p_splitters; - splitters.resize(splitter_proxy->size()); - for (int i = 0; i < splitter_proxy->size(); i++) { - splitters[i] = (*splitter_proxy)[i]; - } - - godot_array result; - memnew_placement(&result, Array); - Array *proxy = (Array *)&result; - Vector return_value = self->split_ints_mk(splitters, false); - - proxy->resize(return_value.size()); - for (int i = 0; i < return_value.size(); i++) { - (*proxy)[i] = return_value[i]; - } - - return result; -}; - -godot_array GDAPI godot_string_split_ints_mk_allows_empty(const godot_string *p_self, const godot_array *p_splitters) { - const String *self = (const String *)p_self; - - Vector splitters; - Array *splitter_proxy = (Array *)p_splitters; - splitters.resize(splitter_proxy->size()); - for (int i = 0; i < splitter_proxy->size(); i++) { - splitters[i] = (*splitter_proxy)[i]; - } - - godot_array result; - memnew_placement(&result, Array); - Array *proxy = (Array *)&result; - Vector return_value = self->split_ints_mk(splitters); - - proxy->resize(return_value.size()); - for (int i = 0; i < return_value.size(); i++) { - (*proxy)[i] = return_value[i]; - } - - return result; -}; - -godot_array GDAPI godot_string_split_spaces(const godot_string *p_self) { - const String *self = (const String *)p_self; - godot_array result; - memnew_placement(&result, Array); - Array *proxy = (Array *)&result; - Vector return_value = self->split_spaces(); - - proxy->resize(return_value.size()); - for (int i = 0; i < return_value.size(); i++) { - (*proxy)[i] = return_value[i]; - } - - return result; -}; - -godot_int GDAPI godot_string_get_slice_count(const godot_string *p_self, godot_string p_splitter) { - const String *self = (const String *)p_self; - String *splitter = (String *)&p_splitter; - - return self->get_slice_count(*splitter); -}; - -wchar_t GDAPI godot_string_char_lowercase(wchar_t p_char) { - return String::char_lowercase(p_char); -}; - -wchar_t GDAPI godot_string_char_uppercase(wchar_t p_char) { - return String::char_uppercase(p_char); -}; - -godot_string GDAPI godot_string_to_lower(const godot_string *p_self) { - const String *self = (const String *)p_self; - godot_string result; - memnew_placement(&result, String(self->to_lower())); - - return result; -}; - -godot_string GDAPI godot_string_to_upper(const godot_string *p_self) { - const String *self = (const String *)p_self; - godot_string result; - memnew_placement(&result, String(self->to_upper())); - - return result; -}; - -godot_string GDAPI godot_string_get_basename(const godot_string *p_self) { - const String *self = (const String *)p_self; - godot_string result; - memnew_placement(&result, String(self->get_basename())); - - return result; -}; - -godot_string GDAPI godot_string_get_extension(const godot_string *p_self) { - const String *self = (const String *)p_self; - godot_string result; - memnew_placement(&result, String(self->get_extension())); - - return result; -}; - -godot_string GDAPI godot_string_left(const godot_string *p_self, godot_int p_pos) { - const String *self = (const String *)p_self; - godot_string result; - memnew_placement(&result, String(self->left(p_pos))); - - return result; -}; - -wchar_t GDAPI godot_string_ord_at(const godot_string *p_self, godot_int p_idx) { - const String *self = (const String *)p_self; - - return self->ord_at(p_idx); -}; - -godot_string GDAPI godot_string_plus_file(const godot_string *p_self, const godot_string *p_file) { - const String *self = (const String *)p_self; - const String *file = (const String *)p_file; - godot_string result; - memnew_placement(&result, String(self->plus_file(*file))); - - return result; -}; - -godot_string GDAPI godot_string_right(const godot_string *p_self, godot_int p_pos) { - const String *self = (const String *)p_self; - godot_string result; - memnew_placement(&result, String(self->right(p_pos))); - - return result; -}; - -godot_string GDAPI godot_string_strip_edges(const godot_string *p_self, godot_bool p_left, godot_bool p_right) { - const String *self = (const String *)p_self; - godot_string result; - memnew_placement(&result, String(self->strip_edges(p_left, p_right))); - - return result; -}; - -godot_string GDAPI godot_string_strip_escapes(const godot_string *p_self) { - const String *self = (const String *)p_self; - godot_string result; - memnew_placement(&result, String(self->strip_escapes())); - - return result; -}; - -void GDAPI godot_string_erase(godot_string *p_self, godot_int p_pos, godot_int p_chars) { - String *self = (String *)p_self; - - return self->erase(p_pos, p_chars); -}; - -void GDAPI godot_string_ascii(godot_string *p_self, char *result) { - String *self = (String *)p_self; - Vector return_value = self->ascii(); - - for (int i = 0; i < return_value.size(); i++) { - result[i] = return_value[i]; - } -} - -void GDAPI godot_string_ascii_extended(godot_string *p_self, char *result) { - String *self = (String *)p_self; - Vector return_value = self->ascii(true); - - for (int i = 0; i < return_value.size(); i++) { - result[i] = return_value[i]; - } -} - -void GDAPI godot_string_utf8(godot_string *p_self, char *result) { - String *self = (String *)p_self; - Vector return_value = self->utf8(); - - for (int i = 0; i < return_value.size(); i++) { - result[i] = return_value[i]; - } -} - -godot_bool GDAPI godot_string_parse_utf8(godot_string *p_self, const char *p_utf8) { - String *self = (String *)p_self; - - return self->parse_utf8(p_utf8); -}; - -godot_bool GDAPI godot_string_parse_utf8_with_len(godot_string *p_self, const char *p_utf8, godot_int p_len) { - String *self = (String *)p_self; - - return self->parse_utf8(p_utf8, p_len); -}; - -godot_string GDAPI godot_string_chars_to_utf8(const char *p_utf8) { - godot_string result; - memnew_placement(&result, String(String::utf8(p_utf8))); - - return result; -}; - -godot_string GDAPI godot_string_chars_to_utf8_with_len(const char *p_utf8, godot_int p_len) { - godot_string result; - memnew_placement(&result, String(String::utf8(p_utf8, p_len))); - - return result; -}; - -uint32_t GDAPI godot_string_hash(const godot_string *p_self) { - const String *self = (const String *)p_self; - - return self->hash(); -}; - -uint64_t GDAPI godot_string_hash64(const godot_string *p_self) { - const String *self = (const String *)p_self; - - return self->hash64(); -}; - -uint32_t GDAPI godot_string_hash_chars(const char *p_cstr) { - return String::hash(p_cstr); -}; - -uint32_t GDAPI godot_string_hash_chars_with_len(const char *p_cstr, godot_int p_len) { - return String::hash(p_cstr, p_len); -}; - -uint32_t GDAPI godot_string_hash_utf8_chars(const wchar_t *p_str) { - return String::hash(p_str); -}; - -uint32_t GDAPI godot_string_hash_utf8_chars_with_len(const wchar_t *p_str, godot_int p_len) { - return String::hash(p_str, p_len); -}; - -godot_pool_byte_array GDAPI godot_string_md5_buffer(const godot_string *p_self) { - const String *self = (const String *)p_self; - Vector tmp_result = self->md5_buffer(); - - godot_pool_byte_array result; - memnew_placement(&result, PoolByteArray); - PoolByteArray *proxy = (PoolByteArray *)&result; - PoolByteArray::Write proxy_writer = proxy->write(); - proxy->resize(tmp_result.size()); - - for (int i = 0; i < tmp_result.size(); i++) { - proxy_writer[i] = tmp_result[i]; - } - - return result; -}; - -godot_string GDAPI godot_string_md5_text(const godot_string *p_self) { - const String *self = (const String *)p_self; - godot_string result; - memnew_placement(&result, String(self->md5_text())); - - return result; -}; - -godot_pool_byte_array GDAPI godot_string_sha256_buffer(const godot_string *p_self) { - const String *self = (const String *)p_self; - Vector tmp_result = self->sha256_buffer(); - - godot_pool_byte_array result; - memnew_placement(&result, PoolByteArray); - PoolByteArray *proxy = (PoolByteArray *)&result; - PoolByteArray::Write proxy_writer = proxy->write(); - proxy->resize(tmp_result.size()); - - for (int i = 0; i < tmp_result.size(); i++) { - proxy_writer[i] = tmp_result[i]; - } - - return result; -}; - -godot_string GDAPI godot_string_sha256_text(const godot_string *p_self) { - const String *self = (const String *)p_self; - godot_string result; - memnew_placement(&result, String(self->sha256_text())); - - return result; -}; - -godot_bool godot_string_empty(const godot_string *p_self) { - const String *self = (const String *)p_self; - - return self->empty(); -}; - -// path functions -godot_string GDAPI godot_string_get_base_dir(const godot_string *p_self) { - const String *self = (const String *)p_self; - godot_string result; - String return_value = self->get_base_dir(); - memnew_placement(&result, String(return_value)); - - return result; -}; - -godot_string GDAPI godot_string_get_file(const godot_string *p_self) { - const String *self = (const String *)p_self; - godot_string result; - String return_value = self->get_file(); - memnew_placement(&result, String(return_value)); - - return result; -}; - -godot_string GDAPI godot_string_humanize_size(size_t p_size) { - godot_string result; - String return_value = String::humanize_size(p_size); - memnew_placement(&result, String(return_value)); - - return result; -}; - -godot_bool GDAPI godot_string_is_abs_path(const godot_string *p_self) { - const String *self = (const String *)p_self; - - return self->is_abs_path(); -}; - -godot_bool GDAPI godot_string_is_rel_path(const godot_string *p_self) { - const String *self = (const String *)p_self; - - return self->is_rel_path(); -}; - -godot_bool GDAPI godot_string_is_resource_file(const godot_string *p_self) { - const String *self = (const String *)p_self; - - return self->is_resource_file(); -}; - -godot_string GDAPI godot_string_path_to(const godot_string *p_self, const godot_string *p_path) { - const String *self = (const String *)p_self; - String *path = (String *)p_path; - godot_string result; - String return_value = self->path_to(*path); - memnew_placement(&result, String(return_value)); - - return result; -}; - -godot_string GDAPI godot_string_path_to_file(const godot_string *p_self, const godot_string *p_path) { - const String *self = (const String *)p_self; - String *path = (String *)p_path; - godot_string result; - String return_value = self->path_to_file(*path); - memnew_placement(&result, String(return_value)); - - return result; -}; - -godot_string GDAPI godot_string_simplify_path(const godot_string *p_self) { - const String *self = (const String *)p_self; - godot_string result; - String return_value = self->simplify_path(); - memnew_placement(&result, String(return_value)); - - return result; -}; - -godot_string GDAPI godot_string_c_escape(const godot_string *p_self) { - const String *self = (const String *)p_self; - godot_string result; - String return_value = self->c_escape(); - memnew_placement(&result, String(return_value)); - - return result; -}; - -godot_string GDAPI godot_string_c_escape_multiline(const godot_string *p_self) { - const String *self = (const String *)p_self; - godot_string result; - String return_value = self->c_escape_multiline(); - memnew_placement(&result, String(return_value)); - - return result; -}; - -godot_string GDAPI godot_string_c_unescape(const godot_string *p_self) { - const String *self = (const String *)p_self; - godot_string result; - String return_value = self->c_unescape(); - memnew_placement(&result, String(return_value)); - - return result; -}; - -godot_string GDAPI godot_string_http_escape(const godot_string *p_self) { - const String *self = (const String *)p_self; - godot_string result; - String return_value = self->http_escape(); - memnew_placement(&result, String(return_value)); - - return result; -}; - -godot_string GDAPI godot_string_http_unescape(const godot_string *p_self) { - const String *self = (const String *)p_self; - godot_string result; - String return_value = self->http_unescape(); - memnew_placement(&result, String(return_value)); - - return result; -}; - -godot_string GDAPI godot_string_json_escape(const godot_string *p_self) { - const String *self = (const String *)p_self; - godot_string result; - String return_value = self->json_escape(); - memnew_placement(&result, String(return_value)); - - return result; -}; - -godot_string GDAPI godot_string_word_wrap(const godot_string *p_self, godot_int p_chars_per_line) { - const String *self = (const String *)p_self; - godot_string result; - String return_value = self->word_wrap(p_chars_per_line); - memnew_placement(&result, String(return_value)); - - return result; -}; - -godot_string GDAPI godot_string_xml_escape(const godot_string *p_self) { - const String *self = (const String *)p_self; - godot_string result; - String return_value = self->xml_escape(); - memnew_placement(&result, String(return_value)); - - return result; -}; - -godot_string GDAPI godot_string_xml_escape_with_quotes(const godot_string *p_self) { - const String *self = (const String *)p_self; - godot_string result; - String return_value = self->xml_escape(true); - memnew_placement(&result, String(return_value)); - - return result; -}; - -godot_string GDAPI godot_string_xml_unescape(const godot_string *p_self) { - const String *self = (const String *)p_self; - godot_string result; - String return_value = self->xml_unescape(); - memnew_placement(&result, String(return_value)); - - return result; -}; - -godot_string GDAPI godot_string_percent_decode(const godot_string *p_self) { - const String *self = (const String *)p_self; - godot_string result; - String return_value = self->percent_decode(); - memnew_placement(&result, String(return_value)); - - return result; -}; - -godot_string GDAPI godot_string_percent_encode(const godot_string *p_self) { - const String *self = (const String *)p_self; - godot_string result; - String return_value = self->percent_encode(); - memnew_placement(&result, String(return_value)); - - return result; -}; - -godot_bool GDAPI godot_string_is_valid_float(const godot_string *p_self) { - const String *self = (const String *)p_self; - - return self->is_valid_float(); -}; - -godot_bool GDAPI godot_string_is_valid_hex_number(const godot_string *p_self, godot_bool p_with_prefix) { - const String *self = (const String *)p_self; - - return self->is_valid_hex_number(p_with_prefix); -}; - -godot_bool GDAPI godot_string_is_valid_html_color(const godot_string *p_self) { - const String *self = (const String *)p_self; - - return self->is_valid_html_color(); -}; - -godot_bool GDAPI godot_string_is_valid_identifier(const godot_string *p_self) { - const String *self = (const String *)p_self; - - return self->is_valid_identifier(); -}; - -godot_bool GDAPI godot_string_is_valid_integer(const godot_string *p_self) { - const String *self = (const String *)p_self; - - return self->is_valid_integer(); -}; - -godot_bool GDAPI godot_string_is_valid_ip_address(const godot_string *p_self) { - const String *self = (const String *)p_self; - - return self->is_valid_ip_address(); -}; - -#ifdef __cplusplus -} -#endif diff --git a/modules/gdnative/godot/string.h b/modules/gdnative/godot/string.h deleted file mode 100644 index 128448e64e..0000000000 --- a/modules/gdnative/godot/string.h +++ /dev/null @@ -1,228 +0,0 @@ -/*************************************************************************/ -/* string.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#ifndef GODOT_STRING_H -#define GODOT_STRING_H - -#ifdef __cplusplus -extern "C" { -#endif - -#include -#include - -#define GODOT_STRING_SIZE sizeof(void *) - -#ifndef GODOT_CORE_API_GODOT_STRING_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_STRING_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_STRING_SIZE]; -} godot_string; -#endif - -#include -#include - -void GDAPI godot_string_new(godot_string *r_dest); -void GDAPI godot_string_new_copy(godot_string *r_dest, const godot_string *p_src); -void GDAPI godot_string_new_data(godot_string *r_dest, const char *p_contents, const int p_size); -void GDAPI godot_string_new_unicode_data(godot_string *r_dest, const wchar_t *p_contents, const int p_size); - -void GDAPI godot_string_get_data(const godot_string *p_self, char *p_dest, int *p_size); - -wchar_t GDAPI *godot_string_operator_index(godot_string *p_self, const godot_int p_idx); -const char GDAPI *godot_string_c_str(const godot_string *p_self); -const wchar_t GDAPI *godot_string_unicode_str(const godot_string *p_self); - -godot_bool GDAPI godot_string_operator_equal(const godot_string *p_self, const godot_string *p_b); -godot_bool GDAPI godot_string_operator_less(const godot_string *p_self, const godot_string *p_b); -godot_string GDAPI godot_string_operator_plus(const godot_string *p_self, const godot_string *p_b); - -/* Standard size stuff */ - -godot_int GDAPI godot_string_length(const godot_string *p_self); - -/* Helpers */ - -godot_bool GDAPI godot_string_begins_with(const godot_string *p_self, const godot_string *p_string); -godot_bool GDAPI godot_string_begins_with_char_array(const godot_string *p_self, const char *p_char_array); -godot_array GDAPI godot_string_bigrams(const godot_string *p_self); -godot_string GDAPI godot_string_chr(wchar_t p_character); -godot_bool GDAPI godot_string_ends_with(const godot_string *p_self, const godot_string *p_string); -godot_int GDAPI godot_string_find(const godot_string *p_self, godot_string p_what); -godot_int GDAPI godot_string_find_from(const godot_string *p_self, godot_string p_what, godot_int p_from); -godot_int GDAPI godot_string_findmk(const godot_string *p_self, const godot_array *p_keys); -godot_int GDAPI godot_string_findmk_from(const godot_string *p_self, const godot_array *p_keys, godot_int p_from); -godot_int GDAPI godot_string_findmk_from_in_place(const godot_string *p_self, const godot_array *p_keys, godot_int p_from, godot_int *r_key); -godot_int GDAPI godot_string_findn(const godot_string *p_self, godot_string p_what); -godot_int GDAPI godot_string_findn_from(const godot_string *p_self, godot_string p_what, godot_int p_from); -godot_int GDAPI godot_string_find_last(const godot_string *p_self, godot_string p_what); -godot_string GDAPI godot_string_format(const godot_string *p_self, const godot_variant *p_values); -godot_string GDAPI godot_string_format_with_custom_placeholder(const godot_string *p_self, const godot_variant *p_values, const char *p_placeholder); -godot_string GDAPI godot_string_hex_encode_buffer(const uint8_t *p_buffer, godot_int p_len); -godot_int GDAPI godot_string_hex_to_int(const godot_string *p_self); -godot_int GDAPI godot_string_hex_to_int_without_prefix(const godot_string *p_self); -godot_string GDAPI godot_string_insert(const godot_string *p_self, godot_int p_at_pos, godot_string p_string); -godot_bool GDAPI godot_string_is_numeric(const godot_string *p_self); -godot_bool GDAPI godot_string_is_subsequence_of(const godot_string *p_self, const godot_string *p_string); -godot_bool GDAPI godot_string_is_subsequence_ofi(const godot_string *p_self, const godot_string *p_string); -godot_string GDAPI godot_string_lpad(const godot_string *p_self, godot_int p_min_length); -godot_string GDAPI godot_string_lpad_with_custom_character(const godot_string *p_self, godot_int p_min_length, const godot_string *p_character); -godot_bool GDAPI godot_string_match(const godot_string *p_self, const godot_string *p_wildcard); -godot_bool GDAPI godot_string_matchn(const godot_string *p_self, const godot_string *p_wildcard); -godot_string GDAPI godot_string_md5(const uint8_t *p_md5); -godot_string GDAPI godot_string_num(double p_num); -godot_string GDAPI godot_string_num_int64(int64_t p_num, godot_int p_base); -godot_string GDAPI godot_string_num_int64_capitalized(int64_t p_num, godot_int p_base, godot_bool p_capitalize_hex); -godot_string GDAPI godot_string_num_real(double p_num); -godot_string GDAPI godot_string_num_scientific(double p_num); -godot_string GDAPI godot_string_num_with_decimals(double p_num, godot_int p_decimals); -godot_string GDAPI godot_string_pad_decimals(const godot_string *p_self, godot_int p_digits); -godot_string GDAPI godot_string_pad_zeros(const godot_string *p_self, godot_int p_digits); -godot_string GDAPI godot_string_replace_first(const godot_string *p_self, godot_string p_key, godot_string p_with); -godot_string GDAPI godot_string_replace(const godot_string *p_self, godot_string p_key, godot_string p_with); -godot_string GDAPI godot_string_replacen(const godot_string *p_self, godot_string p_key, godot_string p_with); -godot_int GDAPI godot_string_rfind(const godot_string *p_self, godot_string p_what); -godot_int GDAPI godot_string_rfindn(const godot_string *p_self, godot_string p_what); -godot_int GDAPI godot_string_rfind_from(const godot_string *p_self, godot_string p_what, godot_int p_from); -godot_int GDAPI godot_string_rfindn_from(const godot_string *p_self, godot_string p_what, godot_int p_from); -godot_string GDAPI godot_string_rpad(const godot_string *p_self, godot_int p_min_length); -godot_string GDAPI godot_string_rpad_with_custom_character(const godot_string *p_self, godot_int p_min_length, const godot_string *p_character); -godot_real GDAPI godot_string_similarity(const godot_string *p_self, const godot_string *p_string); -godot_string GDAPI godot_string_sprintf(const godot_string *p_self, const godot_array *p_values, godot_bool *p_error); -godot_string GDAPI godot_string_substr(const godot_string *p_self, godot_int p_from, godot_int p_chars); -double GDAPI godot_string_to_double(const godot_string *p_self); -godot_real GDAPI godot_string_to_float(const godot_string *p_self); -godot_int GDAPI godot_string_to_int(const godot_string *p_self); - -godot_string GDAPI godot_string_camelcase_to_underscore(const godot_string *p_self); -godot_string GDAPI godot_string_camelcase_to_underscore_lowercased(const godot_string *p_self); -godot_string GDAPI godot_string_capitalize(const godot_string *p_self); -double GDAPI godot_string_char_to_double(const char *p_what); -godot_int GDAPI godot_string_char_to_int(const char *p_what); -int64_t GDAPI godot_string_wchar_to_int(const wchar_t *p_str); -godot_int GDAPI godot_string_char_to_int_with_len(const char *p_what, godot_int p_len); -int64_t GDAPI godot_string_char_to_int64_with_len(const wchar_t *p_str, int p_len); -int64_t GDAPI godot_string_hex_to_int64(const godot_string *p_self); -int64_t GDAPI godot_string_hex_to_int64_with_prefix(const godot_string *p_self); -int64_t GDAPI godot_string_to_int64(const godot_string *p_self); -double GDAPI godot_string_unicode_char_to_double(const wchar_t *p_str, const wchar_t **r_end); - -godot_int GDAPI godot_string_get_slice_count(const godot_string *p_self, godot_string p_splitter); -godot_string GDAPI godot_string_get_slice(const godot_string *p_self, godot_string p_splitter, godot_int p_slice); -godot_string GDAPI godot_string_get_slicec(const godot_string *p_self, wchar_t p_splitter, godot_int p_slice); - -godot_array GDAPI godot_string_split(const godot_string *p_self, const godot_string *p_splitter); -godot_array GDAPI godot_string_split_allow_empty(const godot_string *p_self, const godot_string *p_splitter); -godot_array GDAPI godot_string_split_floats(const godot_string *p_self, const godot_string *p_splitter); -godot_array GDAPI godot_string_split_floats_allows_empty(const godot_string *p_self, const godot_string *p_splitter); -godot_array GDAPI godot_string_split_floats_mk(const godot_string *p_self, const godot_array *p_splitters); -godot_array GDAPI godot_string_split_floats_mk_allows_empty(const godot_string *p_self, const godot_array *p_splitters); -godot_array GDAPI godot_string_split_ints(const godot_string *p_self, const godot_string *p_splitter); -godot_array GDAPI godot_string_split_ints_allows_empty(const godot_string *p_self, const godot_string *p_splitter); -godot_array GDAPI godot_string_split_ints_mk(const godot_string *p_self, const godot_array *p_splitters); -godot_array GDAPI godot_string_split_ints_mk_allows_empty(const godot_string *p_self, const godot_array *p_splitters); -godot_array GDAPI godot_string_split_spaces(const godot_string *p_self); - -wchar_t GDAPI godot_string_char_lowercase(wchar_t p_char); -wchar_t GDAPI godot_string_char_uppercase(wchar_t p_char); -godot_string GDAPI godot_string_to_lower(const godot_string *p_self); -godot_string GDAPI godot_string_to_upper(const godot_string *p_self); - -godot_string GDAPI godot_string_get_basename(const godot_string *p_self); -godot_string GDAPI godot_string_get_extension(const godot_string *p_self); -godot_string GDAPI godot_string_left(const godot_string *p_self, godot_int p_pos); -wchar_t GDAPI godot_string_ord_at(const godot_string *p_self, godot_int p_idx); -godot_string GDAPI godot_string_plus_file(const godot_string *p_self, const godot_string *p_file); -godot_string GDAPI godot_string_right(const godot_string *p_self, godot_int p_pos); -godot_string GDAPI godot_string_strip_edges(const godot_string *p_self, godot_bool p_left, godot_bool p_right); -godot_string GDAPI godot_string_strip_escapes(const godot_string *p_self); - -void GDAPI godot_string_erase(godot_string *p_self, godot_int p_pos, godot_int p_chars); - -void GDAPI godot_string_ascii(godot_string *p_self, char *result); -void GDAPI godot_string_ascii_extended(godot_string *p_self, char *result); -void GDAPI godot_string_utf8(godot_string *p_self, char *result); -godot_bool GDAPI godot_string_parse_utf8(godot_string *p_self, const char *p_utf8); -godot_bool GDAPI godot_string_parse_utf8_with_len(godot_string *p_self, const char *p_utf8, godot_int p_len); -godot_string GDAPI godot_string_chars_to_utf8(const char *p_utf8); -godot_string GDAPI godot_string_chars_to_utf8_with_len(const char *p_utf8, godot_int p_len); - -uint32_t GDAPI godot_string_hash(const godot_string *p_self); -uint64_t GDAPI godot_string_hash64(const godot_string *p_self); -uint32_t GDAPI godot_string_hash_chars(const char *p_cstr); -uint32_t GDAPI godot_string_hash_chars_with_len(const char *p_cstr, godot_int p_len); -uint32_t GDAPI godot_string_hash_utf8_chars(const wchar_t *p_str); -uint32_t GDAPI godot_string_hash_utf8_chars_with_len(const wchar_t *p_str, godot_int p_len); -godot_pool_byte_array GDAPI godot_string_md5_buffer(const godot_string *p_self); -godot_string GDAPI godot_string_md5_text(const godot_string *p_self); -godot_pool_byte_array GDAPI godot_string_sha256_buffer(const godot_string *p_self); -godot_string GDAPI godot_string_sha256_text(const godot_string *p_self); - -godot_bool godot_string_empty(const godot_string *p_self); - -// path functions -godot_string GDAPI godot_string_get_base_dir(const godot_string *p_self); -godot_string GDAPI godot_string_get_file(const godot_string *p_self); -godot_string GDAPI godot_string_humanize_size(size_t p_size); -godot_bool GDAPI godot_string_is_abs_path(const godot_string *p_self); -godot_bool GDAPI godot_string_is_rel_path(const godot_string *p_self); -godot_bool GDAPI godot_string_is_resource_file(const godot_string *p_self); -godot_string GDAPI godot_string_path_to(const godot_string *p_self, const godot_string *p_path); -godot_string GDAPI godot_string_path_to_file(const godot_string *p_self, const godot_string *p_path); -godot_string GDAPI godot_string_simplify_path(const godot_string *p_self); - -godot_string GDAPI godot_string_c_escape(const godot_string *p_self); -godot_string GDAPI godot_string_c_escape_multiline(const godot_string *p_self); -godot_string GDAPI godot_string_c_unescape(const godot_string *p_self); -godot_string GDAPI godot_string_http_escape(const godot_string *p_self); -godot_string GDAPI godot_string_http_unescape(const godot_string *p_self); -godot_string GDAPI godot_string_json_escape(const godot_string *p_self); -godot_string GDAPI godot_string_word_wrap(const godot_string *p_self, godot_int p_chars_per_line); -godot_string GDAPI godot_string_xml_escape(const godot_string *p_self); -godot_string GDAPI godot_string_xml_escape_with_quotes(const godot_string *p_self); -godot_string GDAPI godot_string_xml_unescape(const godot_string *p_self); - -godot_string GDAPI godot_string_percent_decode(const godot_string *p_self); -godot_string GDAPI godot_string_percent_encode(const godot_string *p_self); - -godot_bool GDAPI godot_string_is_valid_float(const godot_string *p_self); -godot_bool GDAPI godot_string_is_valid_hex_number(const godot_string *p_self, godot_bool p_with_prefix); -godot_bool GDAPI godot_string_is_valid_html_color(const godot_string *p_self); -godot_bool GDAPI godot_string_is_valid_identifier(const godot_string *p_self); -godot_bool GDAPI godot_string_is_valid_integer(const godot_string *p_self); -godot_bool GDAPI godot_string_is_valid_ip_address(const godot_string *p_self); - -void GDAPI godot_string_destroy(godot_string *p_self); - -#ifdef __cplusplus -} -#endif - -#endif // GODOT_STRING_H diff --git a/modules/gdnative/godot/transform.cpp b/modules/gdnative/godot/transform.cpp deleted file mode 100644 index a965067b77..0000000000 --- a/modules/gdnative/godot/transform.cpp +++ /dev/null @@ -1,223 +0,0 @@ -/*************************************************************************/ -/* transform.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#include - -#include "core/math/transform.h" -#include "core/variant.h" - -#ifdef __cplusplus -extern "C" { -#endif - -void _transform_api_anchor() {} - -void GDAPI godot_transform_new_with_axis_origin(godot_transform *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis, const godot_vector3 *p_origin) { - const Vector3 *x_axis = (const Vector3 *)p_x_axis; - const Vector3 *y_axis = (const Vector3 *)p_y_axis; - const Vector3 *z_axis = (const Vector3 *)p_z_axis; - const Vector3 *origin = (const Vector3 *)p_origin; - Transform *dest = (Transform *)r_dest; - dest->basis.set_axis(0, *x_axis); - dest->basis.set_axis(1, *y_axis); - dest->basis.set_axis(2, *z_axis); - dest->origin = *origin; -} - -void GDAPI godot_transform_new(godot_transform *r_dest, const godot_basis *p_basis, const godot_vector3 *p_origin) { - const Basis *basis = (const Basis *)p_basis; - const Vector3 *origin = (const Vector3 *)p_origin; - Transform *dest = (Transform *)r_dest; - *dest = Transform(*basis, *origin); -} - -godot_basis GDAPI godot_transform_get_basis(const godot_transform *p_self) { - godot_basis dest; - const Transform *self = (const Transform *)p_self; - *((Basis *)&dest) = self->basis; - return dest; -} - -void GDAPI godot_transform_set_basis(godot_transform *p_self, godot_basis *p_v) { - Transform *self = (Transform *)p_self; - const Basis *v = (const Basis *)p_v; - self->basis = *v; -} - -godot_vector3 GDAPI godot_transform_get_origin(const godot_transform *p_self) { - godot_vector3 dest; - const Transform *self = (const Transform *)p_self; - *((Vector3 *)&dest) = self->origin; - return dest; -} - -void GDAPI godot_transform_set_origin(godot_transform *p_self, godot_vector3 *p_v) { - Transform *self = (Transform *)p_self; - const Vector3 *v = (const Vector3 *)p_v; - self->origin = *v; -} - -godot_string GDAPI godot_transform_as_string(const godot_transform *p_self) { - godot_string ret; - const Transform *self = (const Transform *)p_self; - memnew_placement(&ret, String(*self)); - return ret; -} - -godot_transform GDAPI godot_transform_inverse(const godot_transform *p_self) { - godot_transform dest; - const Transform *self = (const Transform *)p_self; - *((Transform *)&dest) = self->inverse(); - return dest; -} - -godot_transform GDAPI godot_transform_affine_inverse(const godot_transform *p_self) { - godot_transform dest; - const Transform *self = (const Transform *)p_self; - *((Transform *)&dest) = self->affine_inverse(); - return dest; -} - -godot_transform GDAPI godot_transform_orthonormalized(const godot_transform *p_self) { - godot_transform dest; - const Transform *self = (const Transform *)p_self; - *((Transform *)&dest) = self->orthonormalized(); - return dest; -} - -godot_transform GDAPI godot_transform_rotated(const godot_transform *p_self, const godot_vector3 *p_axis, const godot_real p_phi) { - godot_transform dest; - const Transform *self = (const Transform *)p_self; - const Vector3 *axis = (const Vector3 *)p_axis; - *((Transform *)&dest) = self->rotated(*axis, p_phi); - return dest; -} - -godot_transform GDAPI godot_transform_scaled(const godot_transform *p_self, const godot_vector3 *p_scale) { - godot_transform dest; - const Transform *self = (const Transform *)p_self; - const Vector3 *scale = (const Vector3 *)p_scale; - *((Transform *)&dest) = self->scaled(*scale); - return dest; -} - -godot_transform GDAPI godot_transform_translated(const godot_transform *p_self, const godot_vector3 *p_ofs) { - godot_transform dest; - const Transform *self = (const Transform *)p_self; - const Vector3 *ofs = (const Vector3 *)p_ofs; - *((Transform *)&dest) = self->translated(*ofs); - return dest; -} - -godot_transform GDAPI godot_transform_looking_at(const godot_transform *p_self, const godot_vector3 *p_target, const godot_vector3 *p_up) { - godot_transform dest; - const Transform *self = (const Transform *)p_self; - const Vector3 *target = (const Vector3 *)p_target; - const Vector3 *up = (const Vector3 *)p_up; - *((Transform *)&dest) = self->looking_at(*target, *up); - return dest; -} - -godot_plane GDAPI godot_transform_xform_plane(const godot_transform *p_self, const godot_plane *p_v) { - godot_plane raw_dest; - Plane *dest = (Plane *)&raw_dest; - const Transform *self = (const Transform *)p_self; - const Plane *v = (const Plane *)p_v; - *dest = self->xform(*v); - return raw_dest; -} - -godot_plane GDAPI godot_transform_xform_inv_plane(const godot_transform *p_self, const godot_plane *p_v) { - godot_plane raw_dest; - Plane *dest = (Plane *)&raw_dest; - const Transform *self = (const Transform *)p_self; - const Plane *v = (const Plane *)p_v; - *dest = self->xform_inv(*v); - return raw_dest; -} - -void GDAPI godot_transform_new_identity(godot_transform *r_dest) { - Transform *dest = (Transform *)r_dest; - *dest = Transform(); -} - -godot_bool GDAPI godot_transform_operator_equal(const godot_transform *p_self, const godot_transform *p_b) { - const Transform *self = (const Transform *)p_self; - const Transform *b = (const Transform *)p_b; - return *self == *b; -} - -godot_transform GDAPI godot_transform_operator_multiply(const godot_transform *p_self, const godot_transform *p_b) { - godot_transform raw_dest; - Transform *dest = (Transform *)&raw_dest; - const Transform *self = (const Transform *)p_self; - const Transform *b = (const Transform *)p_b; - *dest = *self * *b; - return raw_dest; -} - -godot_vector3 GDAPI godot_transform_xform_vector3(const godot_transform *p_self, const godot_vector3 *p_v) { - godot_vector3 raw_dest; - Vector3 *dest = (Vector3 *)&raw_dest; - const Transform *self = (const Transform *)p_self; - const Vector3 *v = (const Vector3 *)p_v; - *dest = self->xform(*v); - return raw_dest; -} - -godot_vector3 GDAPI godot_transform_xform_inv_vector3(const godot_transform *p_self, const godot_vector3 *p_v) { - godot_vector3 raw_dest; - Vector3 *dest = (Vector3 *)&raw_dest; - const Transform *self = (const Transform *)p_self; - const Vector3 *v = (const Vector3 *)p_v; - *dest = self->xform_inv(*v); - return raw_dest; -} - -godot_rect3 GDAPI godot_transform_xform_rect3(const godot_transform *p_self, const godot_rect3 *p_v) { - godot_rect3 raw_dest; - Rect3 *dest = (Rect3 *)&raw_dest; - const Transform *self = (const Transform *)p_self; - const Rect3 *v = (const Rect3 *)p_v; - *dest = self->xform(*v); - return raw_dest; -} - -godot_rect3 GDAPI godot_transform_xform_inv_rect3(const godot_transform *p_self, const godot_rect3 *p_v) { - godot_rect3 raw_dest; - Rect3 *dest = (Rect3 *)&raw_dest; - const Transform *self = (const Transform *)p_self; - const Rect3 *v = (const Rect3 *)p_v; - *dest = self->xform_inv(*v); - return raw_dest; -} - -#ifdef __cplusplus -} -#endif diff --git a/modules/gdnative/godot/transform.h b/modules/gdnative/godot/transform.h deleted file mode 100644 index 60788e3d57..0000000000 --- a/modules/gdnative/godot/transform.h +++ /dev/null @@ -1,100 +0,0 @@ -/*************************************************************************/ -/* transform.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#ifndef GODOT_TRANSFORM_H -#define GODOT_TRANSFORM_H - -#ifdef __cplusplus -extern "C" { -#endif - -#include - -#define GODOT_TRANSFORM_SIZE 48 - -#ifndef GODOT_CORE_API_GODOT_TRANSFORM_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_TRANSFORM_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_TRANSFORM_SIZE]; -} godot_transform; -#endif - -#include -#include -#include -#include - -void GDAPI godot_transform_new_with_axis_origin(godot_transform *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis, const godot_vector3 *p_origin); -void GDAPI godot_transform_new(godot_transform *r_dest, const godot_basis *p_basis, const godot_vector3 *p_origin); - -godot_basis GDAPI godot_transform_get_basis(const godot_transform *p_self); -void GDAPI godot_transform_set_basis(godot_transform *p_self, godot_basis *p_v); - -godot_vector3 GDAPI godot_transform_get_origin(const godot_transform *p_self); -void GDAPI godot_transform_set_origin(godot_transform *p_self, godot_vector3 *p_v); - -godot_string GDAPI godot_transform_as_string(const godot_transform *p_self); - -godot_transform GDAPI godot_transform_inverse(const godot_transform *p_self); - -godot_transform GDAPI godot_transform_affine_inverse(const godot_transform *p_self); - -godot_transform GDAPI godot_transform_orthonormalized(const godot_transform *p_self); - -godot_transform GDAPI godot_transform_rotated(const godot_transform *p_self, const godot_vector3 *p_axis, const godot_real p_phi); - -godot_transform GDAPI godot_transform_scaled(const godot_transform *p_self, const godot_vector3 *p_scale); - -godot_transform GDAPI godot_transform_translated(const godot_transform *p_self, const godot_vector3 *p_ofs); - -godot_transform GDAPI godot_transform_looking_at(const godot_transform *p_self, const godot_vector3 *p_target, const godot_vector3 *p_up); - -godot_plane GDAPI godot_transform_xform_plane(const godot_transform *p_self, const godot_plane *p_v); - -godot_plane GDAPI godot_transform_xform_inv_plane(const godot_transform *p_self, const godot_plane *p_v); - -void GDAPI godot_transform_new_identity(godot_transform *r_dest); - -godot_bool GDAPI godot_transform_operator_equal(const godot_transform *p_self, const godot_transform *p_b); - -godot_transform GDAPI godot_transform_operator_multiply(const godot_transform *p_self, const godot_transform *p_b); - -godot_vector3 GDAPI godot_transform_xform_vector3(const godot_transform *p_self, const godot_vector3 *p_v); - -godot_vector3 GDAPI godot_transform_xform_inv_vector3(const godot_transform *p_self, const godot_vector3 *p_v); - -godot_rect3 GDAPI godot_transform_xform_rect3(const godot_transform *p_self, const godot_rect3 *p_v); - -godot_rect3 GDAPI godot_transform_xform_inv_rect3(const godot_transform *p_self, const godot_rect3 *p_v); - -#ifdef __cplusplus -} -#endif - -#endif // GODOT_TRANSFORM_H diff --git a/modules/gdnative/godot/transform2d.cpp b/modules/gdnative/godot/transform2d.cpp deleted file mode 100644 index 9fc44ecdfa..0000000000 --- a/modules/gdnative/godot/transform2d.cpp +++ /dev/null @@ -1,210 +0,0 @@ -/*************************************************************************/ -/* transform2d.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#include - -#include "core/math/math_2d.h" -#include "core/variant.h" - -#ifdef __cplusplus -extern "C" { -#endif - -void _transform2d_api_anchor() {} - -void GDAPI godot_transform2d_new(godot_transform2d *r_dest, const godot_real p_rot, const godot_vector2 *p_pos) { - const Vector2 *pos = (const Vector2 *)p_pos; - Transform2D *dest = (Transform2D *)r_dest; - *dest = Transform2D(p_rot, *pos); -} - -void GDAPI godot_transform2d_new_axis_origin(godot_transform2d *r_dest, const godot_vector2 *p_x_axis, const godot_vector2 *p_y_axis, const godot_vector2 *p_origin) { - const Vector2 *x_axis = (const Vector2 *)p_x_axis; - const Vector2 *y_axis = (const Vector2 *)p_y_axis; - const Vector2 *origin = (const Vector2 *)p_origin; - Transform2D *dest = (Transform2D *)r_dest; - *dest = Transform2D(x_axis->x, x_axis->y, y_axis->x, y_axis->y, origin->x, origin->y); -} - -godot_string GDAPI godot_transform2d_as_string(const godot_transform2d *p_self) { - godot_string ret; - const Transform2D *self = (const Transform2D *)p_self; - memnew_placement(&ret, String(*self)); - return ret; -} - -godot_transform2d GDAPI godot_transform2d_inverse(const godot_transform2d *p_self) { - godot_transform2d dest; - const Transform2D *self = (const Transform2D *)p_self; - *((Transform2D *)&dest) = self->inverse(); - return dest; -} - -godot_transform2d GDAPI godot_transform2d_affine_inverse(const godot_transform2d *p_self) { - godot_transform2d dest; - const Transform2D *self = (const Transform2D *)p_self; - *((Transform2D *)&dest) = self->affine_inverse(); - return dest; -} - -godot_real GDAPI godot_transform2d_get_rotation(const godot_transform2d *p_self) { - const Transform2D *self = (const Transform2D *)p_self; - return self->get_rotation(); -} - -godot_vector2 GDAPI godot_transform2d_get_origin(const godot_transform2d *p_self) { - godot_vector2 dest; - const Transform2D *self = (const Transform2D *)p_self; - *((Vector2 *)&dest) = self->get_origin(); - return dest; -} - -godot_vector2 GDAPI godot_transform2d_get_scale(const godot_transform2d *p_self) { - godot_vector2 dest; - const Transform2D *self = (const Transform2D *)p_self; - *((Vector2 *)&dest) = self->get_scale(); - return dest; -} - -godot_transform2d GDAPI godot_transform2d_orthonormalized(const godot_transform2d *p_self) { - godot_transform2d dest; - const Transform2D *self = (const Transform2D *)p_self; - *((Transform2D *)&dest) = self->orthonormalized(); - return dest; -} - -godot_transform2d GDAPI godot_transform2d_rotated(const godot_transform2d *p_self, const godot_real p_phi) { - godot_transform2d dest; - const Transform2D *self = (const Transform2D *)p_self; - - *((Transform2D *)&dest) = self->rotated(p_phi); - return dest; -} - -godot_transform2d GDAPI godot_transform2d_scaled(const godot_transform2d *p_self, const godot_vector2 *p_scale) { - godot_transform2d dest; - const Transform2D *self = (const Transform2D *)p_self; - const Vector2 *scale = (const Vector2 *)p_scale; - *((Transform2D *)&dest) = self->scaled(*scale); - return dest; -} - -godot_transform2d GDAPI godot_transform2d_translated(const godot_transform2d *p_self, const godot_vector2 *p_offset) { - godot_transform2d dest; - const Transform2D *self = (const Transform2D *)p_self; - const Vector2 *offset = (const Vector2 *)p_offset; - *((Transform2D *)&dest) = self->translated(*offset); - return dest; -} - -godot_vector2 GDAPI godot_transform2d_xform_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v) { - godot_vector2 raw_dest; - Vector2 *dest = (Vector2 *)&raw_dest; - const Transform2D *self = (const Transform2D *)p_self; - const Vector2 *v = (const Vector2 *)p_v; - *dest = self->xform(*v); - return raw_dest; -} - -godot_vector2 GDAPI godot_transform2d_xform_inv_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v) { - godot_vector2 raw_dest; - Vector2 *dest = (Vector2 *)&raw_dest; - const Transform2D *self = (const Transform2D *)p_self; - const Vector2 *v = (const Vector2 *)p_v; - *dest = self->xform_inv(*v); - return raw_dest; -} - -godot_vector2 GDAPI godot_transform2d_basis_xform_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v) { - godot_vector2 raw_dest; - Vector2 *dest = (Vector2 *)&raw_dest; - const Transform2D *self = (const Transform2D *)p_self; - const Vector2 *v = (const Vector2 *)p_v; - *dest = self->basis_xform(*v); - return raw_dest; -} - -godot_vector2 GDAPI godot_transform2d_basis_xform_inv_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v) { - godot_vector2 raw_dest; - Vector2 *dest = (Vector2 *)&raw_dest; - const Transform2D *self = (const Transform2D *)p_self; - const Vector2 *v = (const Vector2 *)p_v; - *dest = self->basis_xform_inv(*v); - return raw_dest; -} - -godot_transform2d GDAPI godot_transform2d_interpolate_with(const godot_transform2d *p_self, const godot_transform2d *p_m, const godot_real p_c) { - godot_transform2d dest; - const Transform2D *self = (const Transform2D *)p_self; - const Transform2D *m = (const Transform2D *)p_m; - *((Transform2D *)&dest) = self->interpolate_with(*m, p_c); - return dest; -} - -godot_bool GDAPI godot_transform2d_operator_equal(const godot_transform2d *p_self, const godot_transform2d *p_b) { - const Transform2D *self = (const Transform2D *)p_self; - const Transform2D *b = (const Transform2D *)p_b; - return *self == *b; -} - -godot_transform2d GDAPI godot_transform2d_operator_multiply(const godot_transform2d *p_self, const godot_transform2d *p_b) { - godot_transform2d raw_dest; - Transform2D *dest = (Transform2D *)&raw_dest; - const Transform2D *self = (const Transform2D *)p_self; - const Transform2D *b = (const Transform2D *)p_b; - *dest = *self * *b; - return raw_dest; -} - -void GDAPI godot_transform2d_new_identity(godot_transform2d *r_dest) { - Transform2D *dest = (Transform2D *)r_dest; - *dest = Transform2D(); -} - -godot_rect2 GDAPI godot_transform2d_xform_rect2(const godot_transform2d *p_self, const godot_rect2 *p_v) { - godot_rect2 raw_dest; - Rect2 *dest = (Rect2 *)&raw_dest; - const Transform2D *self = (const Transform2D *)p_self; - const Rect2 *v = (const Rect2 *)p_v; - *dest = self->xform(*v); - return raw_dest; -} - -godot_rect2 GDAPI godot_transform2d_xform_inv_rect2(const godot_transform2d *p_self, const godot_rect2 *p_v) { - godot_rect2 raw_dest; - Rect2 *dest = (Rect2 *)&raw_dest; - const Transform2D *self = (const Transform2D *)p_self; - const Rect2 *v = (const Rect2 *)p_v; - *dest = self->xform_inv(*v); - return raw_dest; -} - -#ifdef __cplusplus -} -#endif diff --git a/modules/gdnative/godot/transform2d.h b/modules/gdnative/godot/transform2d.h deleted file mode 100644 index c0f5725eed..0000000000 --- a/modules/gdnative/godot/transform2d.h +++ /dev/null @@ -1,99 +0,0 @@ -/*************************************************************************/ -/* transform2d.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#ifndef GODOT_TRANSFORM2D_H -#define GODOT_TRANSFORM2D_H - -#ifdef __cplusplus -extern "C" { -#endif - -#include - -#define GODOT_TRANSFORM2D_SIZE 24 - -#ifndef GODOT_CORE_API_GODOT_TRANSFORM2D_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_TRANSFORM2D_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_TRANSFORM2D_SIZE]; -} godot_transform2d; -#endif - -#include -#include -#include - -void GDAPI godot_transform2d_new(godot_transform2d *r_dest, const godot_real p_rot, const godot_vector2 *p_pos); -void GDAPI godot_transform2d_new_axis_origin(godot_transform2d *r_dest, const godot_vector2 *p_x_axis, const godot_vector2 *p_y_axis, const godot_vector2 *p_origin); - -godot_string GDAPI godot_transform2d_as_string(const godot_transform2d *p_self); - -godot_transform2d GDAPI godot_transform2d_inverse(const godot_transform2d *p_self); - -godot_transform2d GDAPI godot_transform2d_affine_inverse(const godot_transform2d *p_self); - -godot_real GDAPI godot_transform2d_get_rotation(const godot_transform2d *p_self); - -godot_vector2 GDAPI godot_transform2d_get_origin(const godot_transform2d *p_self); - -godot_vector2 GDAPI godot_transform2d_get_scale(const godot_transform2d *p_self); - -godot_transform2d GDAPI godot_transform2d_orthonormalized(const godot_transform2d *p_self); - -godot_transform2d GDAPI godot_transform2d_rotated(const godot_transform2d *p_self, const godot_real p_phi); - -godot_transform2d GDAPI godot_transform2d_scaled(const godot_transform2d *p_self, const godot_vector2 *p_scale); - -godot_transform2d GDAPI godot_transform2d_translated(const godot_transform2d *p_self, const godot_vector2 *p_offset); - -godot_vector2 GDAPI godot_transform2d_xform_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v); - -godot_vector2 GDAPI godot_transform2d_xform_inv_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v); - -godot_vector2 GDAPI godot_transform2d_basis_xform_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v); - -godot_vector2 GDAPI godot_transform2d_basis_xform_inv_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v); - -godot_transform2d GDAPI godot_transform2d_interpolate_with(const godot_transform2d *p_self, const godot_transform2d *p_m, const godot_real p_c); - -godot_bool GDAPI godot_transform2d_operator_equal(const godot_transform2d *p_self, const godot_transform2d *p_b); - -godot_transform2d GDAPI godot_transform2d_operator_multiply(const godot_transform2d *p_self, const godot_transform2d *p_b); - -void GDAPI godot_transform2d_new_identity(godot_transform2d *r_dest); - -godot_rect2 GDAPI godot_transform2d_xform_rect2(const godot_transform2d *p_self, const godot_rect2 *p_v); - -godot_rect2 GDAPI godot_transform2d_xform_inv_rect2(const godot_transform2d *p_self, const godot_rect2 *p_v); - -#ifdef __cplusplus -} -#endif - -#endif // GODOT_TRANSFORM2D_H diff --git a/modules/gdnative/godot/variant.cpp b/modules/gdnative/godot/variant.cpp deleted file mode 100644 index 582544b3a0..0000000000 --- a/modules/gdnative/godot/variant.cpp +++ /dev/null @@ -1,481 +0,0 @@ -/*************************************************************************/ -/* variant.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#include - -#include "core/variant.h" - -#ifdef __cplusplus -extern "C" { -#endif - -void _variant_api_anchor() {} - -#define memnew_placement_custom(m_placement, m_class, m_constr) _post_initialize(new (m_placement, sizeof(m_class), "") m_constr) - -// Constructors - -godot_variant_type GDAPI godot_variant_get_type(const godot_variant *p_self) { - const Variant *self = (const Variant *)p_self; - return (godot_variant_type)self->get_type(); -} - -void GDAPI godot_variant_new_copy(godot_variant *p_dest, const godot_variant *p_src) { - Variant *dest = (Variant *)p_dest; - Variant *src = (Variant *)p_src; - memnew_placement(dest, Variant(*src)); -} - -void GDAPI godot_variant_new_nil(godot_variant *r_dest) { - Variant *dest = (Variant *)r_dest; - memnew_placement(dest, Variant); -} - -void GDAPI godot_variant_new_bool(godot_variant *r_dest, const godot_bool p_b) { - Variant *dest = (Variant *)r_dest; - memnew_placement_custom(dest, Variant, Variant(p_b)); -} - -void GDAPI godot_variant_new_uint(godot_variant *r_dest, const uint64_t p_i) { - Variant *dest = (Variant *)r_dest; - memnew_placement_custom(dest, Variant, Variant(p_i)); -} - -void GDAPI godot_variant_new_int(godot_variant *r_dest, const int64_t p_i) { - Variant *dest = (Variant *)r_dest; - memnew_placement_custom(dest, Variant, Variant(p_i)); -} - -void GDAPI godot_variant_new_real(godot_variant *r_dest, const double p_r) { - Variant *dest = (Variant *)r_dest; - memnew_placement_custom(dest, Variant, Variant(p_r)); -} - -void GDAPI godot_variant_new_string(godot_variant *r_dest, const godot_string *p_s) { - Variant *dest = (Variant *)r_dest; - String *s = (String *)p_s; - memnew_placement_custom(dest, Variant, Variant(*s)); -} - -void GDAPI godot_variant_new_vector2(godot_variant *r_dest, const godot_vector2 *p_v2) { - Variant *dest = (Variant *)r_dest; - Vector2 *v2 = (Vector2 *)p_v2; - memnew_placement_custom(dest, Variant, Variant(*v2)); -} - -void GDAPI godot_variant_new_rect2(godot_variant *r_dest, const godot_rect2 *p_rect2) { - Variant *dest = (Variant *)r_dest; - Rect2 *rect2 = (Rect2 *)p_rect2; - memnew_placement_custom(dest, Variant, Variant(*rect2)); -} - -void GDAPI godot_variant_new_vector3(godot_variant *r_dest, const godot_vector3 *p_v3) { - Variant *dest = (Variant *)r_dest; - Vector3 *v3 = (Vector3 *)p_v3; - memnew_placement_custom(dest, Variant, Variant(*v3)); -} - -void GDAPI godot_variant_new_transform2d(godot_variant *r_dest, const godot_transform2d *p_t2d) { - Variant *dest = (Variant *)r_dest; - Transform2D *t2d = (Transform2D *)p_t2d; - memnew_placement_custom(dest, Variant, Variant(*t2d)); -} - -void GDAPI godot_variant_new_plane(godot_variant *r_dest, const godot_plane *p_plane) { - Variant *dest = (Variant *)r_dest; - Plane *plane = (Plane *)p_plane; - memnew_placement_custom(dest, Variant, Variant(*plane)); -} - -void GDAPI godot_variant_new_quat(godot_variant *r_dest, const godot_quat *p_quat) { - Variant *dest = (Variant *)r_dest; - Quat *quat = (Quat *)p_quat; - memnew_placement_custom(dest, Variant, Variant(*quat)); -} - -void GDAPI godot_variant_new_rect3(godot_variant *r_dest, const godot_rect3 *p_rect3) { - Variant *dest = (Variant *)r_dest; - Rect3 *rect3 = (Rect3 *)p_rect3; - memnew_placement_custom(dest, Variant, Variant(*rect3)); -} - -void GDAPI godot_variant_new_basis(godot_variant *r_dest, const godot_basis *p_basis) { - Variant *dest = (Variant *)r_dest; - Basis *basis = (Basis *)p_basis; - memnew_placement_custom(dest, Variant, Variant(*basis)); -} - -void GDAPI godot_variant_new_transform(godot_variant *r_dest, const godot_transform *p_trans) { - Variant *dest = (Variant *)r_dest; - Transform *trans = (Transform *)p_trans; - memnew_placement_custom(dest, Variant, Variant(*trans)); -} - -void GDAPI godot_variant_new_color(godot_variant *r_dest, const godot_color *p_color) { - Variant *dest = (Variant *)r_dest; - Color *color = (Color *)p_color; - memnew_placement_custom(dest, Variant, Variant(*color)); -} - -void GDAPI godot_variant_new_node_path(godot_variant *r_dest, const godot_node_path *p_np) { - Variant *dest = (Variant *)r_dest; - NodePath *np = (NodePath *)p_np; - memnew_placement_custom(dest, Variant, Variant(*np)); -} - -void GDAPI godot_variant_new_rid(godot_variant *r_dest, const godot_rid *p_rid) { - Variant *dest = (Variant *)r_dest; - RID *rid = (RID *)p_rid; - memnew_placement_custom(dest, Variant, Variant(*rid)); -} - -void GDAPI godot_variant_new_object(godot_variant *r_dest, const godot_object *p_obj) { - Variant *dest = (Variant *)r_dest; - Object *obj = (Object *)p_obj; - memnew_placement_custom(dest, Variant, Variant(obj)); -} - -void GDAPI godot_variant_new_dictionary(godot_variant *r_dest, const godot_dictionary *p_dict) { - Variant *dest = (Variant *)r_dest; - Dictionary *dict = (Dictionary *)p_dict; - memnew_placement_custom(dest, Variant, Variant(*dict)); -} - -void GDAPI godot_variant_new_array(godot_variant *r_dest, const godot_array *p_arr) { - Variant *dest = (Variant *)r_dest; - Array *arr = (Array *)p_arr; - memnew_placement_custom(dest, Variant, Variant(*arr)); -} - -void GDAPI godot_variant_new_pool_byte_array(godot_variant *r_dest, const godot_pool_byte_array *p_pba) { - Variant *dest = (Variant *)r_dest; - PoolByteArray *pba = (PoolByteArray *)p_pba; - memnew_placement_custom(dest, Variant, Variant(*pba)); -} - -void GDAPI godot_variant_new_pool_int_array(godot_variant *r_dest, const godot_pool_int_array *p_pia) { - Variant *dest = (Variant *)r_dest; - PoolIntArray *pia = (PoolIntArray *)p_pia; - memnew_placement_custom(dest, Variant, Variant(*pia)); -} - -void GDAPI godot_variant_new_pool_real_array(godot_variant *r_dest, const godot_pool_real_array *p_pra) { - Variant *dest = (Variant *)r_dest; - PoolRealArray *pra = (PoolRealArray *)p_pra; - memnew_placement_custom(dest, Variant, Variant(*pra)); -} - -void GDAPI godot_variant_new_pool_string_array(godot_variant *r_dest, const godot_pool_string_array *p_psa) { - Variant *dest = (Variant *)r_dest; - PoolStringArray *psa = (PoolStringArray *)p_psa; - memnew_placement_custom(dest, Variant, Variant(*psa)); -} - -void GDAPI godot_variant_new_pool_vector2_array(godot_variant *r_dest, const godot_pool_vector2_array *p_pv2a) { - Variant *dest = (Variant *)r_dest; - PoolVector2Array *pv2a = (PoolVector2Array *)p_pv2a; - memnew_placement_custom(dest, Variant, Variant(*pv2a)); -} - -void GDAPI godot_variant_new_pool_vector3_array(godot_variant *r_dest, const godot_pool_vector3_array *p_pv3a) { - Variant *dest = (Variant *)r_dest; - PoolVector3Array *pv3a = (PoolVector3Array *)p_pv3a; - memnew_placement_custom(dest, Variant, Variant(*pv3a)); -} - -void GDAPI godot_variant_new_pool_color_array(godot_variant *r_dest, const godot_pool_color_array *p_pca) { - Variant *dest = (Variant *)r_dest; - PoolColorArray *pca = (PoolColorArray *)p_pca; - memnew_placement_custom(dest, Variant, Variant(*pca)); -} - -godot_bool GDAPI godot_variant_as_bool(const godot_variant *p_self) { - const Variant *self = (const Variant *)p_self; - return self->operator bool(); -} - -uint64_t GDAPI godot_variant_as_uint(const godot_variant *p_self) { - const Variant *self = (const Variant *)p_self; - return self->operator uint64_t(); -} - -int64_t GDAPI godot_variant_as_int(const godot_variant *p_self) { - const Variant *self = (const Variant *)p_self; - return self->operator int64_t(); -} - -double GDAPI godot_variant_as_real(const godot_variant *p_self) { - const Variant *self = (const Variant *)p_self; - return self->operator double(); -} - -godot_string GDAPI godot_variant_as_string(const godot_variant *p_self) { - godot_string raw_dest; - const Variant *self = (const Variant *)p_self; - String *dest = (String *)&raw_dest; - memnew_placement(dest, String(self->operator String())); // operator = is overloaded by String - return raw_dest; -} - -godot_vector2 GDAPI godot_variant_as_vector2(const godot_variant *p_self) { - godot_vector2 raw_dest; - const Variant *self = (const Variant *)p_self; - Vector2 *dest = (Vector2 *)&raw_dest; - *dest = *self; - return raw_dest; -} - -godot_rect2 GDAPI godot_variant_as_rect2(const godot_variant *p_self) { - godot_rect2 raw_dest; - const Variant *self = (const Variant *)p_self; - Rect2 *dest = (Rect2 *)&raw_dest; - *dest = *self; - return raw_dest; -} - -godot_vector3 GDAPI godot_variant_as_vector3(const godot_variant *p_self) { - godot_vector3 raw_dest; - const Variant *self = (const Variant *)p_self; - Vector3 *dest = (Vector3 *)&raw_dest; - *dest = *self; - return raw_dest; -} - -godot_transform2d GDAPI godot_variant_as_transform2d(const godot_variant *p_self) { - godot_transform2d raw_dest; - const Variant *self = (const Variant *)p_self; - Transform2D *dest = (Transform2D *)&raw_dest; - *dest = *self; - return raw_dest; -} - -godot_plane GDAPI godot_variant_as_plane(const godot_variant *p_self) { - godot_plane raw_dest; - const Variant *self = (const Variant *)p_self; - Plane *dest = (Plane *)&raw_dest; - *dest = *self; - return raw_dest; -} - -godot_quat GDAPI godot_variant_as_quat(const godot_variant *p_self) { - godot_quat raw_dest; - const Variant *self = (const Variant *)p_self; - Quat *dest = (Quat *)&raw_dest; - *dest = *self; - return raw_dest; -} - -godot_rect3 GDAPI godot_variant_as_rect3(const godot_variant *p_self) { - godot_rect3 raw_dest; - const Variant *self = (const Variant *)p_self; - Rect3 *dest = (Rect3 *)&raw_dest; - *dest = *self; - return raw_dest; -} - -godot_basis GDAPI godot_variant_as_basis(const godot_variant *p_self) { - godot_basis raw_dest; - const Variant *self = (const Variant *)p_self; - Basis *dest = (Basis *)&raw_dest; - *dest = *self; - return raw_dest; -} - -godot_transform GDAPI godot_variant_as_transform(const godot_variant *p_self) { - godot_transform raw_dest; - const Variant *self = (const Variant *)p_self; - Transform *dest = (Transform *)&raw_dest; - *dest = *self; - return raw_dest; -} - -godot_color GDAPI godot_variant_as_color(const godot_variant *p_self) { - godot_color raw_dest; - const Variant *self = (const Variant *)p_self; - Color *dest = (Color *)&raw_dest; - *dest = *self; - return raw_dest; -} - -godot_node_path GDAPI godot_variant_as_node_path(const godot_variant *p_self) { - godot_node_path raw_dest; - const Variant *self = (const Variant *)p_self; - NodePath *dest = (NodePath *)&raw_dest; - memnew_placement(dest, NodePath(self->operator NodePath())); // operator = is overloaded by NodePath - return raw_dest; -} - -godot_rid GDAPI godot_variant_as_rid(const godot_variant *p_self) { - godot_rid raw_dest; - const Variant *self = (const Variant *)p_self; - RID *dest = (RID *)&raw_dest; - *dest = *self; - return raw_dest; -} - -godot_object GDAPI *godot_variant_as_object(const godot_variant *p_self) { - const Variant *self = (const Variant *)p_self; - Object *dest; - dest = *self; - return (godot_object *)dest; -} - -godot_dictionary GDAPI godot_variant_as_dictionary(const godot_variant *p_self) { - godot_dictionary raw_dest; - const Variant *self = (const Variant *)p_self; - Dictionary *dest = (Dictionary *)&raw_dest; - memnew_placement(dest, Dictionary(self->operator Dictionary())); // operator = is overloaded by Dictionary - return raw_dest; -} - -godot_array GDAPI godot_variant_as_array(const godot_variant *p_self) { - godot_array raw_dest; - const Variant *self = (const Variant *)p_self; - Array *dest = (Array *)&raw_dest; - memnew_placement(dest, Array(self->operator Array())); // operator = is overloaded by Array - return raw_dest; -} - -godot_pool_byte_array GDAPI godot_variant_as_pool_byte_array(const godot_variant *p_self) { - godot_pool_byte_array raw_dest; - const Variant *self = (const Variant *)p_self; - PoolByteArray *dest = (PoolByteArray *)&raw_dest; - memnew_placement(dest, PoolByteArray(self->operator PoolByteArray())); // operator = is overloaded by PoolByteArray - *dest = *self; - return raw_dest; -} - -godot_pool_int_array GDAPI godot_variant_as_pool_int_array(const godot_variant *p_self) { - godot_pool_int_array raw_dest; - const Variant *self = (const Variant *)p_self; - PoolIntArray *dest = (PoolIntArray *)&raw_dest; - memnew_placement(dest, PoolIntArray(self->operator PoolIntArray())); // operator = is overloaded by PoolIntArray - *dest = *self; - return raw_dest; -} - -godot_pool_real_array GDAPI godot_variant_as_pool_real_array(const godot_variant *p_self) { - godot_pool_real_array raw_dest; - const Variant *self = (const Variant *)p_self; - PoolRealArray *dest = (PoolRealArray *)&raw_dest; - memnew_placement(dest, PoolRealArray(self->operator PoolRealArray())); // operator = is overloaded by PoolRealArray - *dest = *self; - return raw_dest; -} - -godot_pool_string_array GDAPI godot_variant_as_pool_string_array(const godot_variant *p_self) { - godot_pool_string_array raw_dest; - const Variant *self = (const Variant *)p_self; - PoolStringArray *dest = (PoolStringArray *)&raw_dest; - memnew_placement(dest, PoolStringArray(self->operator PoolStringArray())); // operator = is overloaded by PoolStringArray - *dest = *self; - return raw_dest; -} - -godot_pool_vector2_array GDAPI godot_variant_as_pool_vector2_array(const godot_variant *p_self) { - godot_pool_vector2_array raw_dest; - const Variant *self = (const Variant *)p_self; - PoolVector2Array *dest = (PoolVector2Array *)&raw_dest; - memnew_placement(dest, PoolVector2Array(self->operator PoolVector2Array())); // operator = is overloaded by PoolVector2Array - *dest = *self; - return raw_dest; -} - -godot_pool_vector3_array GDAPI godot_variant_as_pool_vector3_array(const godot_variant *p_self) { - godot_pool_vector3_array raw_dest; - const Variant *self = (const Variant *)p_self; - PoolVector3Array *dest = (PoolVector3Array *)&raw_dest; - memnew_placement(dest, PoolVector3Array(self->operator PoolVector3Array())); // operator = is overloaded by PoolVector3Array - *dest = *self; - return raw_dest; -} - -godot_pool_color_array GDAPI godot_variant_as_pool_color_array(const godot_variant *p_self) { - godot_pool_color_array raw_dest; - const Variant *self = (const Variant *)p_self; - PoolColorArray *dest = (PoolColorArray *)&raw_dest; - memnew_placement(dest, PoolColorArray(self->operator PoolColorArray())); // operator = is overloaded by PoolColorArray - *dest = *self; - return raw_dest; -} - -godot_variant GDAPI godot_variant_call(godot_variant *p_self, const godot_string *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant_call_error *r_error) { - Variant *self = (Variant *)p_self; - String *method = (String *)p_method; - const Variant **args = (const Variant **)p_args; - godot_variant raw_dest; - Variant *dest = (Variant *)&raw_dest; - Variant::CallError error; - memnew_placement_custom(dest, Variant, Variant(self->call(*method, args, p_argcount, error))); - if (r_error) { - r_error->error = (godot_variant_call_error_error)error.error; - r_error->argument = error.argument; - r_error->expected = (godot_variant_type)error.expected; - } - return raw_dest; -} - -godot_bool GDAPI godot_variant_has_method(const godot_variant *p_self, const godot_string *p_method) { - const Variant *self = (const Variant *)p_self; - const String *method = (const String *)p_method; - return self->has_method(*method); -} - -godot_bool GDAPI godot_variant_operator_equal(const godot_variant *p_self, const godot_variant *p_other) { - const Variant *self = (const Variant *)p_self; - const Variant *other = (const Variant *)p_other; - return self->operator==(*other); -} - -godot_bool GDAPI godot_variant_operator_less(const godot_variant *p_self, const godot_variant *p_other) { - const Variant *self = (const Variant *)p_self; - const Variant *other = (const Variant *)p_other; - return self->operator<(*other); -} - -godot_bool GDAPI godot_variant_hash_compare(const godot_variant *p_self, const godot_variant *p_other) { - const Variant *self = (const Variant *)p_self; - const Variant *other = (const Variant *)p_other; - return self->hash_compare(*other); -} - -godot_bool GDAPI godot_variant_booleanize(const godot_variant *p_self, godot_bool *r_valid) { - const Variant *self = (const Variant *)p_self; - bool &valid = *r_valid; - return self->booleanize(valid); -} - -void GDAPI godot_variant_destroy(godot_variant *p_self) { - Variant *self = (Variant *)p_self; - self->~Variant(); -} - -#ifdef __cplusplus -} -#endif diff --git a/modules/gdnative/godot/variant.h b/modules/gdnative/godot/variant.h deleted file mode 100644 index 849ba8bda6..0000000000 --- a/modules/gdnative/godot/variant.h +++ /dev/null @@ -1,201 +0,0 @@ -/*************************************************************************/ -/* variant.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#ifndef GODOT_VARIANT_H -#define GODOT_VARIANT_H - -#ifdef __cplusplus -extern "C" { -#endif - -#include - -#define GODOT_VARIANT_SIZE (16 + sizeof(void *)) - -#ifndef GODOT_CORE_API_GODOT_VARIANT_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_VARIANT_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_VARIANT_SIZE]; -} godot_variant; -#endif - -typedef enum godot_variant_type { - GODOT_VARIANT_TYPE_NIL, - - // atomic types - GODOT_VARIANT_TYPE_BOOL, - GODOT_VARIANT_TYPE_INT, - GODOT_VARIANT_TYPE_REAL, - GODOT_VARIANT_TYPE_STRING, - - // math types - - GODOT_VARIANT_TYPE_VECTOR2, // 5 - GODOT_VARIANT_TYPE_RECT2, - GODOT_VARIANT_TYPE_VECTOR3, - GODOT_VARIANT_TYPE_TRANSFORM2D, - GODOT_VARIANT_TYPE_PLANE, - GODOT_VARIANT_TYPE_QUAT, // 10 - GODOT_VARIANT_TYPE_RECT3, - GODOT_VARIANT_TYPE_BASIS, - GODOT_VARIANT_TYPE_TRANSFORM, - - // misc types - GODOT_VARIANT_TYPE_COLOR, - GODOT_VARIANT_TYPE_NODE_PATH, // 15 - GODOT_VARIANT_TYPE_RID, - GODOT_VARIANT_TYPE_OBJECT, - GODOT_VARIANT_TYPE_DICTIONARY, - GODOT_VARIANT_TYPE_ARRAY, // 20 - - // arrays - GODOT_VARIANT_TYPE_POOL_BYTE_ARRAY, - GODOT_VARIANT_TYPE_POOL_INT_ARRAY, - GODOT_VARIANT_TYPE_POOL_REAL_ARRAY, - GODOT_VARIANT_TYPE_POOL_STRING_ARRAY, - GODOT_VARIANT_TYPE_POOL_VECTOR2_ARRAY, // 25 - GODOT_VARIANT_TYPE_POOL_VECTOR3_ARRAY, - GODOT_VARIANT_TYPE_POOL_COLOR_ARRAY, -} godot_variant_type; - -typedef enum godot_variant_call_error_error { - GODOT_CALL_ERROR_CALL_OK, - GODOT_CALL_ERROR_CALL_ERROR_INVALID_METHOD, - GODOT_CALL_ERROR_CALL_ERROR_INVALID_ARGUMENT, - GODOT_CALL_ERROR_CALL_ERROR_TOO_MANY_ARGUMENTS, - GODOT_CALL_ERROR_CALL_ERROR_TOO_FEW_ARGUMENTS, - GODOT_CALL_ERROR_CALL_ERROR_INSTANCE_IS_NULL, -} godot_variant_call_error_error; - -typedef struct godot_variant_call_error { - godot_variant_call_error_error error; - int argument; - godot_variant_type expected; -} godot_variant_call_error; - -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include - -#include - -godot_variant_type GDAPI godot_variant_get_type(const godot_variant *p_v); - -void GDAPI godot_variant_new_copy(godot_variant *r_dest, const godot_variant *p_src); - -void GDAPI godot_variant_new_nil(godot_variant *r_dest); - -void GDAPI godot_variant_new_bool(godot_variant *p_v, const godot_bool p_b); -void GDAPI godot_variant_new_uint(godot_variant *r_dest, const uint64_t p_i); -void GDAPI godot_variant_new_int(godot_variant *r_dest, const int64_t p_i); -void GDAPI godot_variant_new_real(godot_variant *r_dest, const double p_r); -void GDAPI godot_variant_new_string(godot_variant *r_dest, const godot_string *p_s); -void GDAPI godot_variant_new_vector2(godot_variant *r_dest, const godot_vector2 *p_v2); -void GDAPI godot_variant_new_rect2(godot_variant *r_dest, const godot_rect2 *p_rect2); -void GDAPI godot_variant_new_vector3(godot_variant *r_dest, const godot_vector3 *p_v3); -void GDAPI godot_variant_new_transform2d(godot_variant *r_dest, const godot_transform2d *p_t2d); -void GDAPI godot_variant_new_plane(godot_variant *r_dest, const godot_plane *p_plane); -void GDAPI godot_variant_new_quat(godot_variant *r_dest, const godot_quat *p_quat); -void GDAPI godot_variant_new_rect3(godot_variant *r_dest, const godot_rect3 *p_rect3); -void GDAPI godot_variant_new_basis(godot_variant *r_dest, const godot_basis *p_basis); -void GDAPI godot_variant_new_transform(godot_variant *r_dest, const godot_transform *p_trans); -void GDAPI godot_variant_new_color(godot_variant *r_dest, const godot_color *p_color); -void GDAPI godot_variant_new_node_path(godot_variant *r_dest, const godot_node_path *p_np); -void GDAPI godot_variant_new_rid(godot_variant *r_dest, const godot_rid *p_rid); -void GDAPI godot_variant_new_object(godot_variant *r_dest, const godot_object *p_obj); -void GDAPI godot_variant_new_dictionary(godot_variant *r_dest, const godot_dictionary *p_dict); -void GDAPI godot_variant_new_array(godot_variant *r_dest, const godot_array *p_arr); -void GDAPI godot_variant_new_pool_byte_array(godot_variant *r_dest, const godot_pool_byte_array *p_pba); -void GDAPI godot_variant_new_pool_int_array(godot_variant *r_dest, const godot_pool_int_array *p_pia); -void GDAPI godot_variant_new_pool_real_array(godot_variant *r_dest, const godot_pool_real_array *p_pra); -void GDAPI godot_variant_new_pool_string_array(godot_variant *r_dest, const godot_pool_string_array *p_psa); -void GDAPI godot_variant_new_pool_vector2_array(godot_variant *r_dest, const godot_pool_vector2_array *p_pv2a); -void GDAPI godot_variant_new_pool_vector3_array(godot_variant *r_dest, const godot_pool_vector3_array *p_pv3a); -void GDAPI godot_variant_new_pool_color_array(godot_variant *r_dest, const godot_pool_color_array *p_pca); - -godot_bool GDAPI godot_variant_as_bool(const godot_variant *p_self); -uint64_t GDAPI godot_variant_as_uint(const godot_variant *p_self); -int64_t GDAPI godot_variant_as_int(const godot_variant *p_self); -double GDAPI godot_variant_as_real(const godot_variant *p_self); -godot_string GDAPI godot_variant_as_string(const godot_variant *p_self); -godot_vector2 GDAPI godot_variant_as_vector2(const godot_variant *p_self); -godot_rect2 GDAPI godot_variant_as_rect2(const godot_variant *p_self); -godot_vector3 GDAPI godot_variant_as_vector3(const godot_variant *p_self); -godot_transform2d GDAPI godot_variant_as_transform2d(const godot_variant *p_self); -godot_plane GDAPI godot_variant_as_plane(const godot_variant *p_self); -godot_quat GDAPI godot_variant_as_quat(const godot_variant *p_self); -godot_rect3 GDAPI godot_variant_as_rect3(const godot_variant *p_self); -godot_basis GDAPI godot_variant_as_basis(const godot_variant *p_self); -godot_transform GDAPI godot_variant_as_transform(const godot_variant *p_self); -godot_color GDAPI godot_variant_as_color(const godot_variant *p_self); -godot_node_path GDAPI godot_variant_as_node_path(const godot_variant *p_self); -godot_rid GDAPI godot_variant_as_rid(const godot_variant *p_self); -godot_object GDAPI *godot_variant_as_object(const godot_variant *p_self); -godot_dictionary GDAPI godot_variant_as_dictionary(const godot_variant *p_self); -godot_array GDAPI godot_variant_as_array(const godot_variant *p_self); -godot_pool_byte_array GDAPI godot_variant_as_pool_byte_array(const godot_variant *p_self); -godot_pool_int_array GDAPI godot_variant_as_pool_int_array(const godot_variant *p_self); -godot_pool_real_array GDAPI godot_variant_as_pool_real_array(const godot_variant *p_self); -godot_pool_string_array GDAPI godot_variant_as_pool_string_array(const godot_variant *p_self); -godot_pool_vector2_array GDAPI godot_variant_as_pool_vector2_array(const godot_variant *p_self); -godot_pool_vector3_array GDAPI godot_variant_as_pool_vector3_array(const godot_variant *p_self); -godot_pool_color_array GDAPI godot_variant_as_pool_color_array(const godot_variant *p_self); - -godot_variant GDAPI godot_variant_call(godot_variant *p_self, const godot_string *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant_call_error *r_error); - -godot_bool GDAPI godot_variant_has_method(const godot_variant *p_self, const godot_string *p_method); - -godot_bool GDAPI godot_variant_operator_equal(const godot_variant *p_self, const godot_variant *p_other); -godot_bool GDAPI godot_variant_operator_less(const godot_variant *p_self, const godot_variant *p_other); - -godot_bool GDAPI godot_variant_hash_compare(const godot_variant *p_self, const godot_variant *p_other); - -godot_bool GDAPI godot_variant_booleanize(const godot_variant *p_self, godot_bool *r_valid); - -void GDAPI godot_variant_destroy(godot_variant *p_self); - -#ifdef __cplusplus -} -#endif - -#endif diff --git a/modules/gdnative/godot/vector2.cpp b/modules/gdnative/godot/vector2.cpp deleted file mode 100644 index 78ed5f06a9..0000000000 --- a/modules/gdnative/godot/vector2.cpp +++ /dev/null @@ -1,297 +0,0 @@ -/*************************************************************************/ -/* vector2.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#include - -#include "core/math/math_2d.h" -#include "core/variant.h" - -#ifdef __cplusplus -extern "C" { -#endif - -void _vector2_api_anchor() {} - -void GDAPI godot_vector2_new(godot_vector2 *r_dest, const godot_real p_x, const godot_real p_y) { - - Vector2 *dest = (Vector2 *)r_dest; - *dest = Vector2(p_x, p_y); -} - -godot_string GDAPI godot_vector2_as_string(const godot_vector2 *p_self) { - godot_string ret; - const Vector2 *self = (const Vector2 *)p_self; - memnew_placement(&ret, String(*self)); - return ret; -} - -godot_vector2 GDAPI godot_vector2_normalized(const godot_vector2 *p_self) { - godot_vector2 dest; - const Vector2 *self = (const Vector2 *)p_self; - *((Vector2 *)&dest) = self->normalized(); - return dest; -} - -godot_real GDAPI godot_vector2_length(const godot_vector2 *p_self) { - const Vector2 *self = (const Vector2 *)p_self; - return self->length(); -} - -godot_real GDAPI godot_vector2_angle(const godot_vector2 *p_self) { - const Vector2 *self = (const Vector2 *)p_self; - return self->angle(); -} - -godot_real GDAPI godot_vector2_length_squared(const godot_vector2 *p_self) { - const Vector2 *self = (const Vector2 *)p_self; - return self->length_squared(); -} - -godot_bool GDAPI godot_vector2_is_normalized(const godot_vector2 *p_self) { - const Vector2 *self = (const Vector2 *)p_self; - return self->is_normalized(); -} - -godot_real GDAPI godot_vector2_distance_to(const godot_vector2 *p_self, const godot_vector2 *p_to) { - const Vector2 *self = (const Vector2 *)p_self; - const Vector2 *to = (const Vector2 *)p_to; - return self->distance_to(*to); -} - -godot_real GDAPI godot_vector2_distance_squared_to(const godot_vector2 *p_self, const godot_vector2 *p_to) { - const Vector2 *self = (const Vector2 *)p_self; - const Vector2 *to = (const Vector2 *)p_to; - return self->distance_squared_to(*to); -} - -godot_real GDAPI godot_vector2_angle_to(const godot_vector2 *p_self, const godot_vector2 *p_to) { - const Vector2 *self = (const Vector2 *)p_self; - const Vector2 *to = (const Vector2 *)p_to; - return self->angle_to(*to); -} - -godot_real GDAPI godot_vector2_angle_to_point(const godot_vector2 *p_self, const godot_vector2 *p_to) { - const Vector2 *self = (const Vector2 *)p_self; - const Vector2 *to = (const Vector2 *)p_to; - return self->angle_to_point(*to); -} - -godot_vector2 GDAPI godot_vector2_linear_interpolate(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_real p_t) { - godot_vector2 dest; - const Vector2 *self = (const Vector2 *)p_self; - const Vector2 *b = (const Vector2 *)p_b; - *((Vector2 *)&dest) = self->linear_interpolate(*b, p_t); - return dest; -} - -godot_vector2 GDAPI godot_vector2_cubic_interpolate(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_vector2 *p_pre_a, const godot_vector2 *p_post_b, const godot_real p_t) { - godot_vector2 dest; - const Vector2 *self = (const Vector2 *)p_self; - const Vector2 *b = (const Vector2 *)p_b; - const Vector2 *pre_a = (const Vector2 *)p_pre_a; - const Vector2 *post_b = (const Vector2 *)p_post_b; - *((Vector2 *)&dest) = self->cubic_interpolate(*b, *pre_a, *post_b, p_t); - return dest; -} - -godot_vector2 GDAPI godot_vector2_rotated(const godot_vector2 *p_self, const godot_real p_phi) { - godot_vector2 dest; - const Vector2 *self = (const Vector2 *)p_self; - - *((Vector2 *)&dest) = self->rotated(p_phi); - return dest; -} - -godot_vector2 GDAPI godot_vector2_tangent(const godot_vector2 *p_self) { - godot_vector2 dest; - const Vector2 *self = (const Vector2 *)p_self; - *((Vector2 *)&dest) = self->tangent(); - return dest; -} - -godot_vector2 GDAPI godot_vector2_floor(const godot_vector2 *p_self) { - godot_vector2 dest; - const Vector2 *self = (const Vector2 *)p_self; - *((Vector2 *)&dest) = self->floor(); - return dest; -} - -godot_vector2 GDAPI godot_vector2_snapped(const godot_vector2 *p_self, const godot_vector2 *p_by) { - godot_vector2 dest; - const Vector2 *self = (const Vector2 *)p_self; - const Vector2 *by = (const Vector2 *)p_by; - *((Vector2 *)&dest) = self->snapped(*by); - return dest; -} - -godot_real GDAPI godot_vector2_aspect(const godot_vector2 *p_self) { - const Vector2 *self = (const Vector2 *)p_self; - return self->aspect(); -} - -godot_real GDAPI godot_vector2_dot(const godot_vector2 *p_self, const godot_vector2 *p_with) { - const Vector2 *self = (const Vector2 *)p_self; - const Vector2 *with = (const Vector2 *)p_with; - return self->dot(*with); -} - -godot_vector2 GDAPI godot_vector2_slide(const godot_vector2 *p_self, const godot_vector2 *p_n) { - godot_vector2 dest; - const Vector2 *self = (const Vector2 *)p_self; - const Vector2 *n = (const Vector2 *)p_n; - *((Vector2 *)&dest) = self->slide(*n); - return dest; -} - -godot_vector2 GDAPI godot_vector2_bounce(const godot_vector2 *p_self, const godot_vector2 *p_n) { - godot_vector2 dest; - const Vector2 *self = (const Vector2 *)p_self; - const Vector2 *n = (const Vector2 *)p_n; - *((Vector2 *)&dest) = self->bounce(*n); - return dest; -} - -godot_vector2 GDAPI godot_vector2_reflect(const godot_vector2 *p_self, const godot_vector2 *p_n) { - godot_vector2 dest; - const Vector2 *self = (const Vector2 *)p_self; - const Vector2 *n = (const Vector2 *)p_n; - *((Vector2 *)&dest) = self->reflect(*n); - return dest; -} - -godot_vector2 GDAPI godot_vector2_abs(const godot_vector2 *p_self) { - godot_vector2 dest; - const Vector2 *self = (const Vector2 *)p_self; - *((Vector2 *)&dest) = self->abs(); - return dest; -} - -godot_vector2 GDAPI godot_vector2_clamped(const godot_vector2 *p_self, const godot_real p_length) { - godot_vector2 dest; - const Vector2 *self = (const Vector2 *)p_self; - - *((Vector2 *)&dest) = self->clamped(p_length); - return dest; -} - -godot_vector2 GDAPI godot_vector2_operator_add(const godot_vector2 *p_self, const godot_vector2 *p_b) { - godot_vector2 raw_dest; - Vector2 *dest = (Vector2 *)&raw_dest; - const Vector2 *self = (const Vector2 *)p_self; - const Vector2 *b = (const Vector2 *)p_b; - *dest = *self + *b; - return raw_dest; -} - -godot_vector2 GDAPI godot_vector2_operator_substract(const godot_vector2 *p_self, const godot_vector2 *p_b) { - godot_vector2 raw_dest; - Vector2 *dest = (Vector2 *)&raw_dest; - const Vector2 *self = (const Vector2 *)p_self; - const Vector2 *b = (const Vector2 *)p_b; - *dest = *self - *b; - return raw_dest; -} - -godot_vector2 GDAPI godot_vector2_operator_multiply_vector(const godot_vector2 *p_self, const godot_vector2 *p_b) { - godot_vector2 raw_dest; - Vector2 *dest = (Vector2 *)&raw_dest; - const Vector2 *self = (const Vector2 *)p_self; - const Vector2 *b = (const Vector2 *)p_b; - *dest = *self * *b; - return raw_dest; -} - -godot_vector2 GDAPI godot_vector2_operator_multiply_scalar(const godot_vector2 *p_self, const godot_real p_b) { - godot_vector2 raw_dest; - Vector2 *dest = (Vector2 *)&raw_dest; - const Vector2 *self = (const Vector2 *)p_self; - *dest = *self * p_b; - return raw_dest; -} - -godot_vector2 GDAPI godot_vector2_operator_divide_vector(const godot_vector2 *p_self, const godot_vector2 *p_b) { - godot_vector2 raw_dest; - Vector2 *dest = (Vector2 *)&raw_dest; - const Vector2 *self = (const Vector2 *)p_self; - const Vector2 *b = (const Vector2 *)p_b; - *dest = *self / *b; - return raw_dest; -} - -godot_vector2 GDAPI godot_vector2_operator_divide_scalar(const godot_vector2 *p_self, const godot_real p_b) { - godot_vector2 raw_dest; - Vector2 *dest = (Vector2 *)&raw_dest; - const Vector2 *self = (const Vector2 *)p_self; - *dest = *self / p_b; - return raw_dest; -} - -godot_bool GDAPI godot_vector2_operator_equal(const godot_vector2 *p_self, const godot_vector2 *p_b) { - const Vector2 *self = (const Vector2 *)p_self; - const Vector2 *b = (const Vector2 *)p_b; - return *self == *b; -} - -godot_bool GDAPI godot_vector2_operator_less(const godot_vector2 *p_self, const godot_vector2 *p_b) { - const Vector2 *self = (const Vector2 *)p_self; - const Vector2 *b = (const Vector2 *)p_b; - return *self < *b; -} - -godot_vector2 GDAPI godot_vector2_operator_neg(const godot_vector2 *p_self) { - godot_vector2 raw_dest; - Vector2 *dest = (Vector2 *)&raw_dest; - const Vector2 *self = (const Vector2 *)p_self; - *dest = -(*self); - return raw_dest; -} - -void GDAPI godot_vector2_set_x(godot_vector2 *p_self, const godot_real p_x) { - Vector2 *self = (Vector2 *)p_self; - self->x = p_x; -} - -void GDAPI godot_vector2_set_y(godot_vector2 *p_self, const godot_real p_y) { - Vector2 *self = (Vector2 *)p_self; - self->y = p_y; -} - -godot_real GDAPI godot_vector2_get_x(const godot_vector2 *p_self) { - const Vector2 *self = (const Vector2 *)p_self; - return self->x; -} - -godot_real GDAPI godot_vector2_get_y(const godot_vector2 *p_self) { - const Vector2 *self = (const Vector2 *)p_self; - return self->y; -} - -#ifdef __cplusplus -} -#endif diff --git a/modules/gdnative/godot/vector2.h b/modules/gdnative/godot/vector2.h deleted file mode 100644 index 98e9700e32..0000000000 --- a/modules/gdnative/godot/vector2.h +++ /dev/null @@ -1,128 +0,0 @@ -/*************************************************************************/ -/* vector2.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#ifndef GODOT_VECTOR2_H -#define GODOT_VECTOR2_H - -#ifdef __cplusplus -extern "C" { -#endif - -#include - -#define GODOT_VECTOR2_SIZE 8 - -#ifndef GODOT_CORE_API_GODOT_VECTOR2_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_VECTOR2_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_VECTOR2_SIZE]; -} godot_vector2; -#endif - -#include - -void GDAPI godot_vector2_new(godot_vector2 *r_dest, const godot_real p_x, const godot_real p_y); - -godot_string GDAPI godot_vector2_as_string(const godot_vector2 *p_self); - -godot_vector2 GDAPI godot_vector2_normalized(const godot_vector2 *p_self); - -godot_real GDAPI godot_vector2_length(const godot_vector2 *p_self); - -godot_real GDAPI godot_vector2_angle(const godot_vector2 *p_self); - -godot_real GDAPI godot_vector2_length_squared(const godot_vector2 *p_self); - -godot_bool GDAPI godot_vector2_is_normalized(const godot_vector2 *p_self); - -godot_real GDAPI godot_vector2_distance_to(const godot_vector2 *p_self, const godot_vector2 *p_to); - -godot_real GDAPI godot_vector2_distance_squared_to(const godot_vector2 *p_self, const godot_vector2 *p_to); - -godot_real GDAPI godot_vector2_angle_to(const godot_vector2 *p_self, const godot_vector2 *p_to); - -godot_real GDAPI godot_vector2_angle_to_point(const godot_vector2 *p_self, const godot_vector2 *p_to); - -godot_vector2 GDAPI godot_vector2_linear_interpolate(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_real p_t); - -godot_vector2 GDAPI godot_vector2_cubic_interpolate(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_vector2 *p_pre_a, const godot_vector2 *p_post_b, const godot_real p_t); - -godot_vector2 GDAPI godot_vector2_rotated(const godot_vector2 *p_self, const godot_real p_phi); - -godot_vector2 GDAPI godot_vector2_tangent(const godot_vector2 *p_self); - -godot_vector2 GDAPI godot_vector2_floor(const godot_vector2 *p_self); - -godot_vector2 GDAPI godot_vector2_snapped(const godot_vector2 *p_self, const godot_vector2 *p_by); - -godot_real GDAPI godot_vector2_aspect(const godot_vector2 *p_self); - -godot_real GDAPI godot_vector2_dot(const godot_vector2 *p_self, const godot_vector2 *p_with); - -godot_vector2 GDAPI godot_vector2_slide(const godot_vector2 *p_self, const godot_vector2 *p_n); - -godot_vector2 GDAPI godot_vector2_bounce(const godot_vector2 *p_self, const godot_vector2 *p_n); - -godot_vector2 GDAPI godot_vector2_reflect(const godot_vector2 *p_self, const godot_vector2 *p_n); - -godot_vector2 GDAPI godot_vector2_abs(const godot_vector2 *p_self); - -godot_vector2 GDAPI godot_vector2_clamped(const godot_vector2 *p_self, const godot_real p_length); - -godot_vector2 GDAPI godot_vector2_operator_add(const godot_vector2 *p_self, const godot_vector2 *p_b); - -godot_vector2 GDAPI godot_vector2_operator_substract(const godot_vector2 *p_self, const godot_vector2 *p_b); - -godot_vector2 GDAPI godot_vector2_operator_multiply_vector(const godot_vector2 *p_self, const godot_vector2 *p_b); - -godot_vector2 GDAPI godot_vector2_operator_multiply_scalar(const godot_vector2 *p_self, const godot_real p_b); - -godot_vector2 GDAPI godot_vector2_operator_divide_vector(const godot_vector2 *p_self, const godot_vector2 *p_b); - -godot_vector2 GDAPI godot_vector2_operator_divide_scalar(const godot_vector2 *p_self, const godot_real p_b); - -godot_bool GDAPI godot_vector2_operator_equal(const godot_vector2 *p_self, const godot_vector2 *p_b); - -godot_bool GDAPI godot_vector2_operator_less(const godot_vector2 *p_self, const godot_vector2 *p_b); - -godot_vector2 GDAPI godot_vector2_operator_neg(const godot_vector2 *p_self); - -void GDAPI godot_vector2_set_x(godot_vector2 *p_self, const godot_real p_x); - -void GDAPI godot_vector2_set_y(godot_vector2 *p_self, const godot_real p_y); - -godot_real GDAPI godot_vector2_get_x(const godot_vector2 *p_self); - -godot_real GDAPI godot_vector2_get_y(const godot_vector2 *p_self); - -#ifdef __cplusplus -} -#endif - -#endif // GODOT_VECTOR2_H diff --git a/modules/gdnative/godot/vector3.cpp b/modules/gdnative/godot/vector3.cpp deleted file mode 100644 index 5faeac2864..0000000000 --- a/modules/gdnative/godot/vector3.cpp +++ /dev/null @@ -1,304 +0,0 @@ -/*************************************************************************/ -/* vector3.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#include - -#include "core/variant.h" -#include "core/vector.h" - -#ifdef __cplusplus -extern "C" { -#endif - -void _vector3_api_anchor() {} - -void GDAPI godot_vector3_new(godot_vector3 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z) { - - Vector3 *dest = (Vector3 *)r_dest; - *dest = Vector3(p_x, p_y, p_z); -} - -godot_string GDAPI godot_vector3_as_string(const godot_vector3 *p_self) { - godot_string ret; - const Vector3 *self = (const Vector3 *)p_self; - memnew_placement(&ret, String(*self)); - return ret; -} - -godot_int GDAPI godot_vector3_min_axis(const godot_vector3 *p_self) { - const Vector3 *self = (const Vector3 *)p_self; - return self->min_axis(); -} - -godot_int GDAPI godot_vector3_max_axis(const godot_vector3 *p_self) { - const Vector3 *self = (const Vector3 *)p_self; - return self->max_axis(); -} - -godot_real GDAPI godot_vector3_length(const godot_vector3 *p_self) { - const Vector3 *self = (const Vector3 *)p_self; - return self->length(); -} - -godot_real GDAPI godot_vector3_length_squared(const godot_vector3 *p_self) { - const Vector3 *self = (const Vector3 *)p_self; - return self->length_squared(); -} - -godot_bool GDAPI godot_vector3_is_normalized(const godot_vector3 *p_self) { - const Vector3 *self = (const Vector3 *)p_self; - return self->is_normalized(); -} - -godot_vector3 GDAPI godot_vector3_normalized(const godot_vector3 *p_self) { - godot_vector3 dest; - const Vector3 *self = (const Vector3 *)p_self; - *((Vector3 *)&dest) = self->normalized(); - return dest; -} - -godot_vector3 GDAPI godot_vector3_inverse(const godot_vector3 *p_self) { - godot_vector3 dest; - const Vector3 *self = (const Vector3 *)p_self; - *((Vector3 *)&dest) = self->inverse(); - return dest; -} - -godot_vector3 GDAPI godot_vector3_snapped(const godot_vector3 *p_self, const godot_vector3 *p_by) { - godot_vector3 dest; - const Vector3 *self = (const Vector3 *)p_self; - const Vector3 *snap_axis = (const Vector3 *)p_by; - - *((Vector3 *)&dest) = self->snapped(*snap_axis); - return dest; -} - -godot_vector3 GDAPI godot_vector3_rotated(const godot_vector3 *p_self, const godot_vector3 *p_axis, const godot_real p_phi) { - godot_vector3 dest; - const Vector3 *self = (const Vector3 *)p_self; - const Vector3 *axis = (const Vector3 *)p_axis; - *((Vector3 *)&dest) = self->rotated(*axis, p_phi); - return dest; -} - -godot_vector3 GDAPI godot_vector3_linear_interpolate(const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_real p_t) { - godot_vector3 dest; - const Vector3 *self = (const Vector3 *)p_self; - const Vector3 *b = (const Vector3 *)p_b; - *((Vector3 *)&dest) = self->linear_interpolate(*b, p_t); - return dest; -} - -godot_vector3 GDAPI godot_vector3_cubic_interpolate(const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_vector3 *p_pre_a, const godot_vector3 *p_post_b, const godot_real p_t) { - godot_vector3 dest; - const Vector3 *self = (const Vector3 *)p_self; - const Vector3 *b = (const Vector3 *)p_b; - const Vector3 *pre_a = (const Vector3 *)p_pre_a; - const Vector3 *post_b = (const Vector3 *)p_post_b; - *((Vector3 *)&dest) = self->cubic_interpolate(*b, *pre_a, *post_b, p_t); - return dest; -} - -godot_real GDAPI godot_vector3_dot(const godot_vector3 *p_self, const godot_vector3 *p_b) { - const Vector3 *self = (const Vector3 *)p_self; - const Vector3 *b = (const Vector3 *)p_b; - return self->dot(*b); -} - -godot_vector3 GDAPI godot_vector3_cross(const godot_vector3 *p_self, const godot_vector3 *p_b) { - godot_vector3 dest; - const Vector3 *self = (const Vector3 *)p_self; - const Vector3 *b = (const Vector3 *)p_b; - *((Vector3 *)&dest) = self->cross(*b); - return dest; -} - -godot_basis GDAPI godot_vector3_outer(const godot_vector3 *p_self, const godot_vector3 *p_b) { - godot_basis dest; - const Vector3 *self = (const Vector3 *)p_self; - const Vector3 *b = (const Vector3 *)p_b; - *((Basis *)&dest) = self->outer(*b); - return dest; -} - -godot_basis GDAPI godot_vector3_to_diagonal_matrix(const godot_vector3 *p_self) { - godot_basis dest; - const Vector3 *self = (const Vector3 *)p_self; - *((Basis *)&dest) = self->to_diagonal_matrix(); - return dest; -} - -godot_vector3 GDAPI godot_vector3_abs(const godot_vector3 *p_self) { - godot_vector3 dest; - const Vector3 *self = (const Vector3 *)p_self; - *((Vector3 *)&dest) = self->abs(); - return dest; -} - -godot_vector3 GDAPI godot_vector3_floor(const godot_vector3 *p_self) { - godot_vector3 dest; - const Vector3 *self = (const Vector3 *)p_self; - *((Vector3 *)&dest) = self->floor(); - return dest; -} - -godot_vector3 GDAPI godot_vector3_ceil(const godot_vector3 *p_self) { - godot_vector3 dest; - const Vector3 *self = (const Vector3 *)p_self; - *((Vector3 *)&dest) = self->ceil(); - return dest; -} - -godot_real GDAPI godot_vector3_distance_to(const godot_vector3 *p_self, const godot_vector3 *p_b) { - const Vector3 *self = (const Vector3 *)p_self; - const Vector3 *b = (const Vector3 *)p_b; - return self->distance_to(*b); -} - -godot_real GDAPI godot_vector3_distance_squared_to(const godot_vector3 *p_self, const godot_vector3 *p_b) { - const Vector3 *self = (const Vector3 *)p_self; - const Vector3 *b = (const Vector3 *)p_b; - return self->distance_squared_to(*b); -} - -godot_real GDAPI godot_vector3_angle_to(const godot_vector3 *p_self, const godot_vector3 *p_to) { - const Vector3 *self = (const Vector3 *)p_self; - const Vector3 *to = (const Vector3 *)p_to; - return self->angle_to(*to); -} - -godot_vector3 GDAPI godot_vector3_slide(const godot_vector3 *p_self, const godot_vector3 *p_n) { - godot_vector3 dest; - const Vector3 *self = (const Vector3 *)p_self; - const Vector3 *n = (const Vector3 *)p_n; - *((Vector3 *)&dest) = self->slide(*n); - return dest; -} - -godot_vector3 GDAPI godot_vector3_bounce(const godot_vector3 *p_self, const godot_vector3 *p_n) { - godot_vector3 dest; - const Vector3 *self = (const Vector3 *)p_self; - const Vector3 *n = (const Vector3 *)p_n; - *((Vector3 *)&dest) = self->bounce(*n); - return dest; -} - -godot_vector3 GDAPI godot_vector3_reflect(const godot_vector3 *p_self, const godot_vector3 *p_n) { - godot_vector3 dest; - const Vector3 *self = (const Vector3 *)p_self; - const Vector3 *n = (const Vector3 *)p_n; - *((Vector3 *)&dest) = self->reflect(*n); - return dest; -} - -godot_vector3 GDAPI godot_vector3_operator_add(const godot_vector3 *p_self, const godot_vector3 *p_b) { - godot_vector3 raw_dest; - Vector3 *dest = (Vector3 *)&raw_dest; - Vector3 *self = (Vector3 *)p_self; - const Vector3 *b = (const Vector3 *)p_b; - *dest = *self + *b; - return raw_dest; -} - -godot_vector3 GDAPI godot_vector3_operator_substract(const godot_vector3 *p_self, const godot_vector3 *p_b) { - godot_vector3 raw_dest; - Vector3 *dest = (Vector3 *)&raw_dest; - Vector3 *self = (Vector3 *)p_self; - const Vector3 *b = (const Vector3 *)p_b; - *dest = *self - *b; - return raw_dest; -} - -godot_vector3 GDAPI godot_vector3_operator_multiply_vector(const godot_vector3 *p_self, const godot_vector3 *p_b) { - godot_vector3 raw_dest; - Vector3 *dest = (Vector3 *)&raw_dest; - Vector3 *self = (Vector3 *)p_self; - const Vector3 *b = (const Vector3 *)p_b; - *dest = *self * *b; - return raw_dest; -} - -godot_vector3 GDAPI godot_vector3_operator_multiply_scalar(const godot_vector3 *p_self, const godot_real p_b) { - godot_vector3 raw_dest; - Vector3 *dest = (Vector3 *)&raw_dest; - Vector3 *self = (Vector3 *)p_self; - *dest = *self * p_b; - return raw_dest; -} - -godot_vector3 GDAPI godot_vector3_operator_divide_vector(const godot_vector3 *p_self, const godot_vector3 *p_b) { - godot_vector3 raw_dest; - Vector3 *dest = (Vector3 *)&raw_dest; - Vector3 *self = (Vector3 *)p_self; - const Vector3 *b = (const Vector3 *)p_b; - *dest = *self / *b; - return raw_dest; -} - -godot_vector3 GDAPI godot_vector3_operator_divide_scalar(const godot_vector3 *p_self, const godot_real p_b) { - godot_vector3 raw_dest; - Vector3 *dest = (Vector3 *)&raw_dest; - Vector3 *self = (Vector3 *)p_self; - *dest = *self / p_b; - return raw_dest; -} - -godot_bool GDAPI godot_vector3_operator_equal(const godot_vector3 *p_self, const godot_vector3 *p_b) { - Vector3 *self = (Vector3 *)p_self; - const Vector3 *b = (const Vector3 *)p_b; - return *self == *b; -} - -godot_bool GDAPI godot_vector3_operator_less(const godot_vector3 *p_self, const godot_vector3 *p_b) { - Vector3 *self = (Vector3 *)p_self; - const Vector3 *b = (const Vector3 *)p_b; - return *self < *b; -} - -godot_vector3 GDAPI godot_vector3_operator_neg(const godot_vector3 *p_self) { - godot_vector3 raw_dest; - Vector3 *dest = (Vector3 *)&raw_dest; - const Vector3 *self = (const Vector3 *)p_self; - *dest = -(*self); - return raw_dest; -} - -void GDAPI godot_vector3_set_axis(godot_vector3 *p_self, const godot_vector3_axis p_axis, const godot_real p_val) { - Vector3 *self = (Vector3 *)p_self; - self->set_axis(p_axis, p_val); -} - -godot_real GDAPI godot_vector3_get_axis(const godot_vector3 *p_self, const godot_vector3_axis p_axis) { - const Vector3 *self = (const Vector3 *)p_self; - return self->get_axis(p_axis); -} - -#ifdef __cplusplus -} -#endif diff --git a/modules/gdnative/godot/vector3.h b/modules/gdnative/godot/vector3.h deleted file mode 100644 index b76ca11a9c..0000000000 --- a/modules/gdnative/godot/vector3.h +++ /dev/null @@ -1,135 +0,0 @@ -/*************************************************************************/ -/* vector3.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#ifndef GODOT_VECTOR3_H -#define GODOT_VECTOR3_H - -#ifdef __cplusplus -extern "C" { -#endif - -#include - -#define GODOT_VECTOR3_SIZE 12 - -#ifndef GODOT_CORE_API_GODOT_VECTOR3_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_VECTOR3_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_VECTOR3_SIZE]; -} godot_vector3; -#endif - -#include -#include - -typedef enum { - GODOT_VECTOR3_AXIS_X, - GODOT_VECTOR3_AXIS_Y, - GODOT_VECTOR3_AXIS_Z, -} godot_vector3_axis; - -void GDAPI godot_vector3_new(godot_vector3 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z); - -godot_string GDAPI godot_vector3_as_string(const godot_vector3 *p_self); - -godot_int GDAPI godot_vector3_min_axis(const godot_vector3 *p_self); - -godot_int GDAPI godot_vector3_max_axis(const godot_vector3 *p_self); - -godot_real GDAPI godot_vector3_length(const godot_vector3 *p_self); - -godot_real GDAPI godot_vector3_length_squared(const godot_vector3 *p_self); - -godot_bool GDAPI godot_vector3_is_normalized(const godot_vector3 *p_self); - -godot_vector3 GDAPI godot_vector3_normalized(const godot_vector3 *p_self); - -godot_vector3 GDAPI godot_vector3_inverse(const godot_vector3 *p_self); - -godot_vector3 GDAPI godot_vector3_snapped(const godot_vector3 *p_self, const godot_vector3 *p_by); - -godot_vector3 GDAPI godot_vector3_rotated(const godot_vector3 *p_self, const godot_vector3 *p_axis, const godot_real p_phi); - -godot_vector3 GDAPI godot_vector3_linear_interpolate(const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_real p_t); - -godot_vector3 GDAPI godot_vector3_cubic_interpolate(const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_vector3 *p_pre_a, const godot_vector3 *p_post_b, const godot_real p_t); - -godot_real GDAPI godot_vector3_dot(const godot_vector3 *p_self, const godot_vector3 *p_b); - -godot_vector3 GDAPI godot_vector3_cross(const godot_vector3 *p_self, const godot_vector3 *p_b); - -godot_basis GDAPI godot_vector3_outer(const godot_vector3 *p_self, const godot_vector3 *p_b); - -godot_basis GDAPI godot_vector3_to_diagonal_matrix(const godot_vector3 *p_self); - -godot_vector3 GDAPI godot_vector3_abs(const godot_vector3 *p_self); - -godot_vector3 GDAPI godot_vector3_floor(const godot_vector3 *p_self); - -godot_vector3 GDAPI godot_vector3_ceil(const godot_vector3 *p_self); - -godot_real GDAPI godot_vector3_distance_to(const godot_vector3 *p_self, const godot_vector3 *p_b); - -godot_real GDAPI godot_vector3_distance_squared_to(const godot_vector3 *p_self, const godot_vector3 *p_b); - -godot_real GDAPI godot_vector3_angle_to(const godot_vector3 *p_self, const godot_vector3 *p_to); - -godot_vector3 GDAPI godot_vector3_slide(const godot_vector3 *p_self, const godot_vector3 *p_n); - -godot_vector3 GDAPI godot_vector3_bounce(const godot_vector3 *p_self, const godot_vector3 *p_n); - -godot_vector3 GDAPI godot_vector3_reflect(const godot_vector3 *p_self, const godot_vector3 *p_n); - -godot_vector3 GDAPI godot_vector3_operator_add(const godot_vector3 *p_self, const godot_vector3 *p_b); - -godot_vector3 GDAPI godot_vector3_operator_substract(const godot_vector3 *p_self, const godot_vector3 *p_b); - -godot_vector3 GDAPI godot_vector3_operator_multiply_vector(const godot_vector3 *p_self, const godot_vector3 *p_b); - -godot_vector3 GDAPI godot_vector3_operator_multiply_scalar(const godot_vector3 *p_self, const godot_real p_b); - -godot_vector3 GDAPI godot_vector3_operator_divide_vector(const godot_vector3 *p_self, const godot_vector3 *p_b); - -godot_vector3 GDAPI godot_vector3_operator_divide_scalar(const godot_vector3 *p_self, const godot_real p_b); - -godot_bool GDAPI godot_vector3_operator_equal(const godot_vector3 *p_self, const godot_vector3 *p_b); - -godot_bool GDAPI godot_vector3_operator_less(const godot_vector3 *p_self, const godot_vector3 *p_b); - -godot_vector3 GDAPI godot_vector3_operator_neg(const godot_vector3 *p_self); - -void GDAPI godot_vector3_set_axis(godot_vector3 *p_self, const godot_vector3_axis p_axis, const godot_real p_val); - -godot_real GDAPI godot_vector3_get_axis(const godot_vector3 *p_self, const godot_vector3_axis p_axis); - -#ifdef __cplusplus -} -#endif - -#endif // GODOT_VECTOR3_H diff --git a/modules/gdnative/include/gdnative/array.h b/modules/gdnative/include/gdnative/array.h new file mode 100644 index 0000000000..edab028cba --- /dev/null +++ b/modules/gdnative/include/gdnative/array.h @@ -0,0 +1,122 @@ +/*************************************************************************/ +/* array.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef GODOT_ARRAY_H +#define GODOT_ARRAY_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include + +#define GODOT_ARRAY_SIZE sizeof(void *) + +#ifndef GODOT_CORE_API_GODOT_ARRAY_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_ARRAY_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_ARRAY_SIZE]; +} godot_array; +#endif + +#include +#include + +#include + +void GDAPI godot_array_new(godot_array *r_dest); +void GDAPI godot_array_new_copy(godot_array *r_dest, const godot_array *p_src); +void GDAPI godot_array_new_pool_color_array(godot_array *r_dest, const godot_pool_color_array *p_pca); +void GDAPI godot_array_new_pool_vector3_array(godot_array *r_dest, const godot_pool_vector3_array *p_pv3a); +void GDAPI godot_array_new_pool_vector2_array(godot_array *r_dest, const godot_pool_vector2_array *p_pv2a); +void GDAPI godot_array_new_pool_string_array(godot_array *r_dest, const godot_pool_string_array *p_psa); +void GDAPI godot_array_new_pool_real_array(godot_array *r_dest, const godot_pool_real_array *p_pra); +void GDAPI godot_array_new_pool_int_array(godot_array *r_dest, const godot_pool_int_array *p_pia); +void GDAPI godot_array_new_pool_byte_array(godot_array *r_dest, const godot_pool_byte_array *p_pba); + +void GDAPI godot_array_set(godot_array *p_self, const godot_int p_idx, const godot_variant *p_value); + +godot_variant GDAPI godot_array_get(const godot_array *p_self, const godot_int p_idx); + +godot_variant GDAPI *godot_array_operator_index(godot_array *p_self, const godot_int p_idx); + +void GDAPI godot_array_append(godot_array *p_self, const godot_variant *p_value); + +void GDAPI godot_array_clear(godot_array *p_self); + +godot_int GDAPI godot_array_count(const godot_array *p_self, const godot_variant *p_value); + +godot_bool GDAPI godot_array_empty(const godot_array *p_self); + +void GDAPI godot_array_erase(godot_array *p_self, const godot_variant *p_value); + +godot_variant GDAPI godot_array_front(const godot_array *p_self); + +godot_variant GDAPI godot_array_back(const godot_array *p_self); + +godot_int GDAPI godot_array_find(const godot_array *p_self, const godot_variant *p_what, const godot_int p_from); + +godot_int GDAPI godot_array_find_last(const godot_array *p_self, const godot_variant *p_what); + +godot_bool GDAPI godot_array_has(const godot_array *p_self, const godot_variant *p_value); + +godot_int GDAPI godot_array_hash(const godot_array *p_self); + +void GDAPI godot_array_insert(godot_array *p_self, const godot_int p_pos, const godot_variant *p_value); + +void GDAPI godot_array_invert(godot_array *p_self); + +godot_variant GDAPI godot_array_pop_back(godot_array *p_self); + +godot_variant GDAPI godot_array_pop_front(godot_array *p_self); + +void GDAPI godot_array_push_back(godot_array *p_self, const godot_variant *p_value); + +void GDAPI godot_array_push_front(godot_array *p_self, const godot_variant *p_value); + +void GDAPI godot_array_remove(godot_array *p_self, const godot_int p_idx); + +void GDAPI godot_array_resize(godot_array *p_self, const godot_int p_size); + +godot_int GDAPI godot_array_rfind(const godot_array *p_self, const godot_variant *p_what, const godot_int p_from); + +godot_int GDAPI godot_array_size(const godot_array *p_self); + +void GDAPI godot_array_sort(godot_array *p_self); + +void GDAPI godot_array_sort_custom(godot_array *p_self, godot_object *p_obj, const godot_string *p_func); + +void GDAPI godot_array_destroy(godot_array *p_self); + +#ifdef __cplusplus +} +#endif + +#endif // GODOT_ARRAY_H diff --git a/modules/gdnative/include/gdnative/basis.h b/modules/gdnative/include/gdnative/basis.h new file mode 100644 index 0000000000..8ff6a6f541 --- /dev/null +++ b/modules/gdnative/include/gdnative/basis.h @@ -0,0 +1,115 @@ +/*************************************************************************/ +/* basis.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef GODOT_BASIS_H +#define GODOT_BASIS_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include + +#define GODOT_BASIS_SIZE 36 + +#ifndef GODOT_CORE_API_GODOT_BASIS_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_BASIS_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_BASIS_SIZE]; +} godot_basis; +#endif + +#include +#include +#include + +void GDAPI godot_basis_new_with_rows(godot_basis *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis); +void GDAPI godot_basis_new_with_axis_and_angle(godot_basis *r_dest, const godot_vector3 *p_axis, const godot_real p_phi); +void GDAPI godot_basis_new_with_euler(godot_basis *r_dest, const godot_vector3 *p_euler); + +godot_string GDAPI godot_basis_as_string(const godot_basis *p_self); + +godot_basis GDAPI godot_basis_inverse(const godot_basis *p_self); + +godot_basis GDAPI godot_basis_transposed(const godot_basis *p_self); + +godot_basis GDAPI godot_basis_orthonormalized(const godot_basis *p_self); + +godot_real GDAPI godot_basis_determinant(const godot_basis *p_self); + +godot_basis GDAPI godot_basis_rotated(const godot_basis *p_self, const godot_vector3 *p_axis, const godot_real p_phi); + +godot_basis GDAPI godot_basis_scaled(const godot_basis *p_self, const godot_vector3 *p_scale); + +godot_vector3 GDAPI godot_basis_get_scale(const godot_basis *p_self); + +godot_vector3 GDAPI godot_basis_get_euler(const godot_basis *p_self); + +godot_real GDAPI godot_basis_tdotx(const godot_basis *p_self, const godot_vector3 *p_with); + +godot_real GDAPI godot_basis_tdoty(const godot_basis *p_self, const godot_vector3 *p_with); + +godot_real GDAPI godot_basis_tdotz(const godot_basis *p_self, const godot_vector3 *p_with); + +godot_vector3 GDAPI godot_basis_xform(const godot_basis *p_self, const godot_vector3 *p_v); + +godot_vector3 GDAPI godot_basis_xform_inv(const godot_basis *p_self, const godot_vector3 *p_v); + +godot_int GDAPI godot_basis_get_orthogonal_index(const godot_basis *p_self); + +void GDAPI godot_basis_new(godot_basis *r_dest); + +void GDAPI godot_basis_new_with_euler_quat(godot_basis *r_dest, const godot_quat *p_euler); + +// p_elements is a pointer to an array of 3 (!!) vector3 +void GDAPI godot_basis_get_elements(godot_basis *p_self, godot_vector3 *p_elements); + +godot_vector3 GDAPI godot_basis_get_axis(const godot_basis *p_self, const godot_int p_axis); + +void GDAPI godot_basis_set_axis(godot_basis *p_self, const godot_int p_axis, const godot_vector3 *p_value); + +godot_vector3 GDAPI godot_basis_get_row(const godot_basis *p_self, const godot_int p_row); + +void GDAPI godot_basis_set_row(godot_basis *p_self, const godot_int p_row, const godot_vector3 *p_value); + +godot_bool GDAPI godot_basis_operator_equal(const godot_basis *p_self, const godot_basis *p_b); + +godot_basis GDAPI godot_basis_operator_add(const godot_basis *p_self, const godot_basis *p_b); + +godot_basis GDAPI godot_basis_operator_substract(const godot_basis *p_self, const godot_basis *p_b); + +godot_basis GDAPI godot_basis_operator_multiply_vector(const godot_basis *p_self, const godot_basis *p_b); + +godot_basis GDAPI godot_basis_operator_multiply_scalar(const godot_basis *p_self, const godot_real p_b); + +#ifdef __cplusplus +} +#endif + +#endif // GODOT_BASIS_H diff --git a/modules/gdnative/include/gdnative/color.h b/modules/gdnative/include/gdnative/color.h new file mode 100644 index 0000000000..90dccf75aa --- /dev/null +++ b/modules/gdnative/include/gdnative/color.h @@ -0,0 +1,96 @@ +/*************************************************************************/ +/* color.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef GODOT_COLOR_H +#define GODOT_COLOR_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include + +#define GODOT_COLOR_SIZE 16 + +#ifndef GODOT_CORE_API_GODOT_COLOR_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_COLOR_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_COLOR_SIZE]; +} godot_color; +#endif + +#include +#include + +void GDAPI godot_color_new_rgba(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b, const godot_real p_a); +void GDAPI godot_color_new_rgb(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b); + +godot_real godot_color_get_r(const godot_color *p_self); +void godot_color_set_r(godot_color *p_self, const godot_real r); + +godot_real godot_color_get_g(const godot_color *p_self); +void godot_color_set_g(godot_color *p_self, const godot_real g); + +godot_real godot_color_get_b(const godot_color *p_self); +void godot_color_set_b(godot_color *p_self, const godot_real b); + +godot_real godot_color_get_a(const godot_color *p_self); +void godot_color_set_a(godot_color *p_self, const godot_real a); + +godot_real godot_color_get_h(const godot_color *p_self); +godot_real godot_color_get_s(const godot_color *p_self); +godot_real godot_color_get_v(const godot_color *p_self); + +godot_string GDAPI godot_color_as_string(const godot_color *p_self); + +godot_int GDAPI godot_color_to_32(const godot_color *p_self); + +godot_int GDAPI godot_color_to_ARGB32(const godot_color *p_self); + +godot_real GDAPI godot_color_gray(const godot_color *p_self); + +godot_color GDAPI godot_color_inverted(const godot_color *p_self); + +godot_color GDAPI godot_color_contrasted(const godot_color *p_self); + +godot_color GDAPI godot_color_linear_interpolate(const godot_color *p_self, const godot_color *p_b, const godot_real p_t); + +godot_color GDAPI godot_color_blend(const godot_color *p_self, const godot_color *p_over); + +godot_string GDAPI godot_color_to_html(const godot_color *p_self, const godot_bool p_with_alpha); + +godot_bool GDAPI godot_color_operator_equal(const godot_color *p_self, const godot_color *p_b); + +godot_bool GDAPI godot_color_operator_less(const godot_color *p_self, const godot_color *p_b); + +#ifdef __cplusplus +} +#endif + +#endif // GODOT_COLOR_H diff --git a/modules/gdnative/include/gdnative/dictionary.h b/modules/gdnative/include/gdnative/dictionary.h new file mode 100644 index 0000000000..c85c3f3830 --- /dev/null +++ b/modules/gdnative/include/gdnative/dictionary.h @@ -0,0 +1,89 @@ +/*************************************************************************/ +/* dictionary.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef GODOT_DICTIONARY_H +#define GODOT_DICTIONARY_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include + +#define GODOT_DICTIONARY_SIZE sizeof(void *) + +#ifndef GODOT_CORE_API_GODOT_DICTIONARY_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_DICTIONARY_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_DICTIONARY_SIZE]; +} godot_dictionary; +#endif + +#include +#include +#include + +void GDAPI godot_dictionary_new(godot_dictionary *r_dest); +void GDAPI godot_dictionary_new_copy(godot_dictionary *r_dest, const godot_dictionary *p_src); +void GDAPI godot_dictionary_destroy(godot_dictionary *p_self); + +godot_int GDAPI godot_dictionary_size(const godot_dictionary *p_self); + +godot_bool GDAPI godot_dictionary_empty(const godot_dictionary *p_self); + +void GDAPI godot_dictionary_clear(godot_dictionary *p_self); + +godot_bool GDAPI godot_dictionary_has(const godot_dictionary *p_self, const godot_variant *p_key); + +godot_bool GDAPI godot_dictionary_has_all(const godot_dictionary *p_self, const godot_array *p_keys); + +void GDAPI godot_dictionary_erase(godot_dictionary *p_self, const godot_variant *p_key); + +godot_int GDAPI godot_dictionary_hash(const godot_dictionary *p_self); + +godot_array GDAPI godot_dictionary_keys(const godot_dictionary *p_self); + +godot_array GDAPI godot_dictionary_values(const godot_dictionary *p_self); + +godot_variant GDAPI godot_dictionary_get(const godot_dictionary *p_self, const godot_variant *p_key); +void GDAPI godot_dictionary_set(godot_dictionary *p_self, const godot_variant *p_key, const godot_variant *p_value); + +godot_variant GDAPI *godot_dictionary_operator_index(godot_dictionary *p_self, const godot_variant *p_key); + +godot_variant GDAPI *godot_dictionary_next(const godot_dictionary *p_self, const godot_variant *p_key); + +godot_bool GDAPI godot_dictionary_operator_equal(const godot_dictionary *p_self, const godot_dictionary *p_b); + +godot_string GDAPI godot_dictionary_to_json(const godot_dictionary *p_self); + +#ifdef __cplusplus +} +#endif + +#endif // GODOT_DICTIONARY_H diff --git a/modules/gdnative/include/gdnative/gdnative.h b/modules/gdnative/include/gdnative/gdnative.h new file mode 100644 index 0000000000..c574c56d5a --- /dev/null +++ b/modules/gdnative/include/gdnative/gdnative.h @@ -0,0 +1,277 @@ +/*************************************************************************/ +/* gdnative.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef GODOT_GDNATIVE_H +#define GODOT_GDNATIVE_H + +#ifdef __cplusplus +extern "C" { +#endif + +#ifdef GDAPI_BUILT_IN +#define GDAPI_EXPORT +#endif + +#ifdef _WIN32 +#if defined(GDAPI_EXPORT) +#define GDCALLINGCONV +#define GDAPI __declspec(dllexport) GDCALLINGCONV +#else +#define GDCALLINGCONV +#define GDAPI __declspec(dllimport) GDCALLINGCONV +#endif +#elif defined(__APPLE__) +#include "TargetConditionals.h" +#if TARGET_OS_IPHONE +#define GDCALLINGCONV +#define GDAPI +#elif TARGET_OS_MAC +#define GDCALLINGCONV __attribute__((sysv_abi)) +#define GDAPI GDCALLINGCONV +#endif +#else +#define GDCALLINGCONV __attribute__((sysv_abi, visibility("default"))) +#define GDAPI GDCALLINGCONV +#endif + +// This is for libraries *using* the header, NOT GODOT EXPOSING STUFF!! +#ifdef _WIN32 +#define GDN_EXPORT __declspec(dllexport) +#else +#define GDN_EXPORT +#endif + +#include +#include + +#define GODOT_API_VERSION 1 + +////// Error + +typedef enum { + GODOT_OK, + GODOT_FAILED, ///< Generic fail error + GODOT_ERR_UNAVAILABLE, ///< What is requested is unsupported/unavailable + GODOT_ERR_UNCONFIGURED, ///< The object being used hasnt been properly set up yet + GODOT_ERR_UNAUTHORIZED, ///< Missing credentials for requested resource + GODOT_ERR_PARAMETER_RANGE_ERROR, ///< Parameter given out of range (5) + GODOT_ERR_OUT_OF_MEMORY, ///< Out of memory + GODOT_ERR_FILE_NOT_FOUND, + GODOT_ERR_FILE_BAD_DRIVE, + GODOT_ERR_FILE_BAD_PATH, + GODOT_ERR_FILE_NO_PERMISSION, // (10) + GODOT_ERR_FILE_ALREADY_IN_USE, + GODOT_ERR_FILE_CANT_OPEN, + GODOT_ERR_FILE_CANT_WRITE, + GODOT_ERR_FILE_CANT_READ, + GODOT_ERR_FILE_UNRECOGNIZED, // (15) + GODOT_ERR_FILE_CORRUPT, + GODOT_ERR_FILE_MISSING_DEPENDENCIES, + GODOT_ERR_FILE_EOF, + GODOT_ERR_CANT_OPEN, ///< Can't open a resource/socket/file + GODOT_ERR_CANT_CREATE, // (20) + GODOT_ERR_QUERY_FAILED, + GODOT_ERR_ALREADY_IN_USE, + GODOT_ERR_LOCKED, ///< resource is locked + GODOT_ERR_TIMEOUT, + GODOT_ERR_CANT_CONNECT, // (25) + GODOT_ERR_CANT_RESOLVE, + GODOT_ERR_CONNECTION_ERROR, + GODOT_ERR_CANT_AQUIRE_RESOURCE, + GODOT_ERR_CANT_FORK, + GODOT_ERR_INVALID_DATA, ///< Data passed is invalid (30) + GODOT_ERR_INVALID_PARAMETER, ///< Parameter passed is invalid + GODOT_ERR_ALREADY_EXISTS, ///< When adding, item already exists + GODOT_ERR_DOES_NOT_EXIST, ///< When retrieving/erasing, it item does not exist + GODOT_ERR_DATABASE_CANT_READ, ///< database is full + GODOT_ERR_DATABASE_CANT_WRITE, ///< database is full (35) + GODOT_ERR_COMPILATION_FAILED, + GODOT_ERR_METHOD_NOT_FOUND, + GODOT_ERR_LINK_FAILED, + GODOT_ERR_SCRIPT_FAILED, + GODOT_ERR_CYCLIC_LINK, // (40) + GODOT_ERR_INVALID_DECLARATION, + GODOT_ERR_DUPLICATE_SYMBOL, + GODOT_ERR_PARSE_ERROR, + GODOT_ERR_BUSY, + GODOT_ERR_SKIP, // (45) + GODOT_ERR_HELP, ///< user requested help!! + GODOT_ERR_BUG, ///< a bug in the software certainly happened, due to a double check failing or unexpected behavior. + GODOT_ERR_PRINTER_ON_FIRE, /// the parallel port printer is engulfed in flames + GODOT_ERR_OMFG_THIS_IS_VERY_VERY_BAD, ///< shit happens, has never been used, though + GODOT_ERR_WTF = GODOT_ERR_OMFG_THIS_IS_VERY_VERY_BAD ///< short version of the above +} godot_error; + +////// bool + +typedef bool godot_bool; + +#define GODOT_TRUE 1 +#define GODOT_FALSE 0 + +/////// int + +typedef int godot_int; + +/////// real + +typedef float godot_real; + +/////// Object (forward declared) +typedef void godot_object; + +/////// String + +#include + +////// Vector2 + +#include + +////// Rect2 + +#include + +////// Vector3 + +#include + +////// Transform2D + +#include + +/////// Plane + +#include + +/////// Quat + +#include + +/////// Rect3 + +#include + +/////// Basis + +#include + +/////// Transform + +#include + +/////// Color + +#include + +/////// NodePath + +#include + +/////// RID + +#include + +/////// Dictionary + +#include + +/////// Array + +#include + +// single API file for Pool*Array +#include + +void GDAPI godot_object_destroy(godot_object *p_o); + +////// Variant + +#include + +////// Singleton API + +godot_object GDAPI *godot_global_get_singleton(char *p_name); // result shouldn't be freed + +////// OS API + +void GDAPI *godot_get_stack_bottom(); // returns stack bottom of the main thread + +////// MethodBind API + +typedef struct { + uint8_t _dont_touch_that[1]; // TODO +} godot_method_bind; + +godot_method_bind GDAPI *godot_method_bind_get_method(const char *p_classname, const char *p_methodname); +void GDAPI godot_method_bind_ptrcall(godot_method_bind *p_method_bind, godot_object *p_instance, const void **p_args, void *p_ret); +godot_variant GDAPI godot_method_bind_call(godot_method_bind *p_method_bind, godot_object *p_instance, const godot_variant **p_args, const int p_arg_count, godot_variant_call_error *p_call_error); +////// Script API + +typedef struct { + godot_bool in_editor; + uint64_t core_api_hash; + uint64_t editor_api_hash; + uint64_t no_api_hash; + godot_object *gd_native_library; // pointer to GDNativeLibrary that is being initialized +} godot_gdnative_init_options; + +typedef struct { + godot_bool in_editor; +} godot_gdnative_terminate_options; + +// Calling convention? +typedef godot_object *(*godot_class_constructor)(); + +godot_class_constructor GDAPI godot_get_class_constructor(const char *p_classname); + +godot_dictionary GDAPI godot_get_global_constants(); + +////// GDNative procedure types +typedef void (*godot_gdnative_init_fn)(godot_gdnative_init_options *); +typedef void (*godot_gdnative_terminate_fn)(godot_gdnative_terminate_options *); +typedef godot_variant (*godot_gdnative_procedure_fn)(void *, godot_array *); + +////// System Functions + +//using these will help Godot track how much memory is in use in debug mode +void GDAPI *godot_alloc(int p_bytes); +void GDAPI *godot_realloc(void *p_ptr, int p_bytes); +void GDAPI godot_free(void *p_ptr); + +//print using Godot's error handler list +void GDAPI godot_print_error(const char *p_description, const char *p_function, const char *p_file, int p_line); +void GDAPI godot_print_warning(const char *p_description, const char *p_function, const char *p_file, int p_line); +void GDAPI godot_print(const godot_string *p_message); + +#ifdef __cplusplus +} +#endif + +#endif // GODOT_C_H diff --git a/modules/gdnative/include/gdnative/node_path.h b/modules/gdnative/include/gdnative/node_path.h new file mode 100644 index 0000000000..0cfdbc1127 --- /dev/null +++ b/modules/gdnative/include/gdnative/node_path.h @@ -0,0 +1,77 @@ +/*************************************************************************/ +/* node_path.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef GODOT_NODE_PATH_H +#define GODOT_NODE_PATH_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include + +#define GODOT_NODE_PATH_SIZE sizeof(void *) + +#ifndef GODOT_CORE_API_GODOT_NODE_PATH_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_NODE_PATH_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_NODE_PATH_SIZE]; +} godot_node_path; +#endif + +#include +#include + +void GDAPI godot_node_path_new(godot_node_path *r_dest, const godot_string *p_from); +void GDAPI godot_node_path_new_copy(godot_node_path *r_dest, const godot_node_path *p_src); +void GDAPI godot_node_path_destroy(godot_node_path *p_self); + +godot_string GDAPI godot_node_path_as_string(const godot_node_path *p_self); + +godot_bool GDAPI godot_node_path_is_absolute(const godot_node_path *p_self); + +godot_int GDAPI godot_node_path_get_name_count(const godot_node_path *p_self); + +godot_string GDAPI godot_node_path_get_name(const godot_node_path *p_self, const godot_int p_idx); + +godot_int GDAPI godot_node_path_get_subname_count(const godot_node_path *p_self); + +godot_string GDAPI godot_node_path_get_subname(const godot_node_path *p_self, const godot_int p_idx); + +godot_string GDAPI godot_node_path_get_property(const godot_node_path *p_self); + +godot_bool GDAPI godot_node_path_is_empty(const godot_node_path *p_self); + +godot_bool GDAPI godot_node_path_operator_equal(const godot_node_path *p_self, const godot_node_path *p_b); + +#ifdef __cplusplus +} +#endif + +#endif // GODOT_NODE_PATH_H diff --git a/modules/gdnative/include/gdnative/plane.h b/modules/gdnative/include/gdnative/plane.h new file mode 100644 index 0000000000..6a8915e08b --- /dev/null +++ b/modules/gdnative/include/gdnative/plane.h @@ -0,0 +1,93 @@ +/*************************************************************************/ +/* plane.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef GODOT_PLANE_H +#define GODOT_PLANE_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include + +#define GODOT_PLANE_SIZE 16 + +#ifndef GODOT_CORE_API_GODOT_PLANE_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_PLANE_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_PLANE_SIZE]; +} godot_plane; +#endif + +#include +#include + +void GDAPI godot_plane_new_with_reals(godot_plane *r_dest, const godot_real p_a, const godot_real p_b, const godot_real p_c, const godot_real p_d); +void GDAPI godot_plane_new_with_vectors(godot_plane *r_dest, const godot_vector3 *p_v1, const godot_vector3 *p_v2, const godot_vector3 *p_v3); +void GDAPI godot_plane_new_with_normal(godot_plane *r_dest, const godot_vector3 *p_normal, const godot_real p_d); + +godot_string GDAPI godot_plane_as_string(const godot_plane *p_self); + +godot_plane GDAPI godot_plane_normalized(const godot_plane *p_self); + +godot_vector3 GDAPI godot_plane_center(const godot_plane *p_self); + +godot_vector3 GDAPI godot_plane_get_any_point(const godot_plane *p_self); + +godot_bool GDAPI godot_plane_is_point_over(const godot_plane *p_self, const godot_vector3 *p_point); + +godot_real GDAPI godot_plane_distance_to(const godot_plane *p_self, const godot_vector3 *p_point); + +godot_bool GDAPI godot_plane_has_point(const godot_plane *p_self, const godot_vector3 *p_point, const godot_real p_epsilon); + +godot_vector3 GDAPI godot_plane_project(const godot_plane *p_self, const godot_vector3 *p_point); + +godot_bool GDAPI godot_plane_intersect_3(const godot_plane *p_self, godot_vector3 *r_dest, const godot_plane *p_b, const godot_plane *p_c); + +godot_bool GDAPI godot_plane_intersects_ray(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_from, const godot_vector3 *p_dir); + +godot_bool GDAPI godot_plane_intersects_segment(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_begin, const godot_vector3 *p_end); + +godot_plane GDAPI godot_plane_operator_neg(const godot_plane *p_self); + +godot_bool GDAPI godot_plane_operator_equal(const godot_plane *p_self, const godot_plane *p_b); + +void GDAPI godot_plane_set_normal(godot_plane *p_self, const godot_vector3 *p_normal); + +godot_vector3 GDAPI godot_plane_get_normal(const godot_plane *p_self); + +godot_real GDAPI godot_plane_get_d(const godot_plane *p_self); + +void GDAPI godot_plane_set_d(godot_plane *p_self, const godot_real p_d); + +#ifdef __cplusplus +} +#endif + +#endif // GODOT_PLANE_H diff --git a/modules/gdnative/include/gdnative/pool_arrays.h b/modules/gdnative/include/gdnative/pool_arrays.h new file mode 100644 index 0000000000..cb1095ee8c --- /dev/null +++ b/modules/gdnative/include/gdnative/pool_arrays.h @@ -0,0 +1,316 @@ +/*************************************************************************/ +/* pool_arrays.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef GODOT_POOL_ARRAYS_H +#define GODOT_POOL_ARRAYS_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include + +/////// PoolByteArray + +#define GODOT_POOL_BYTE_ARRAY_SIZE sizeof(void *) + +#ifndef GODOT_CORE_API_GODOT_POOL_BYTE_ARRAY_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_POOL_BYTE_ARRAY_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_POOL_BYTE_ARRAY_SIZE]; +} godot_pool_byte_array; +#endif + +/////// PoolIntArray + +#define GODOT_POOL_INT_ARRAY_SIZE sizeof(void *) + +#ifndef GODOT_CORE_API_GODOT_POOL_INT_ARRAY_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_POOL_INT_ARRAY_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_POOL_INT_ARRAY_SIZE]; +} godot_pool_int_array; +#endif + +/////// PoolRealArray + +#define GODOT_POOL_REAL_ARRAY_SIZE sizeof(void *) + +#ifndef GODOT_CORE_API_GODOT_POOL_REAL_ARRAY_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_POOL_REAL_ARRAY_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_POOL_REAL_ARRAY_SIZE]; +} godot_pool_real_array; +#endif + +/////// PoolStringArray + +#define GODOT_POOL_STRING_ARRAY_SIZE sizeof(void *) + +#ifndef GODOT_CORE_API_GODOT_POOL_STRING_ARRAY_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_POOL_STRING_ARRAY_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_POOL_STRING_ARRAY_SIZE]; +} godot_pool_string_array; +#endif + +/////// PoolVector2Array + +#define GODOT_POOL_VECTOR2_ARRAY_SIZE sizeof(void *) + +#ifndef GODOT_CORE_API_GODOT_POOL_VECTOR2_ARRAY_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_POOL_VECTOR2_ARRAY_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_POOL_VECTOR2_ARRAY_SIZE]; +} godot_pool_vector2_array; +#endif + +/////// PoolVector3Array + +#define GODOT_POOL_VECTOR3_ARRAY_SIZE sizeof(void *) + +#ifndef GODOT_CORE_API_GODOT_POOL_VECTOR3_ARRAY_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_POOL_VECTOR3_ARRAY_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_POOL_VECTOR3_ARRAY_SIZE]; +} godot_pool_vector3_array; +#endif + +/////// PoolColorArray + +#define GODOT_POOL_COLOR_ARRAY_SIZE sizeof(void *) + +#ifndef GODOT_CORE_API_GODOT_POOL_COLOR_ARRAY_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_POOL_COLOR_ARRAY_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_POOL_COLOR_ARRAY_SIZE]; +} godot_pool_color_array; +#endif + +#include +#include +#include +#include + +#include + +// byte + +void GDAPI godot_pool_byte_array_new(godot_pool_byte_array *r_dest); +void GDAPI godot_pool_byte_array_new_copy(godot_pool_byte_array *r_dest, const godot_pool_byte_array *p_src); +void GDAPI godot_pool_byte_array_new_with_array(godot_pool_byte_array *r_dest, const godot_array *p_a); + +void GDAPI godot_pool_byte_array_append(godot_pool_byte_array *p_self, const uint8_t p_data); + +void GDAPI godot_pool_byte_array_append_array(godot_pool_byte_array *p_self, const godot_pool_byte_array *p_array); + +godot_error GDAPI godot_pool_byte_array_insert(godot_pool_byte_array *p_self, const godot_int p_idx, const uint8_t p_data); + +void GDAPI godot_pool_byte_array_invert(godot_pool_byte_array *p_self); + +void GDAPI godot_pool_byte_array_push_back(godot_pool_byte_array *p_self, const uint8_t p_data); + +void GDAPI godot_pool_byte_array_remove(godot_pool_byte_array *p_self, const godot_int p_idx); + +void GDAPI godot_pool_byte_array_resize(godot_pool_byte_array *p_self, const godot_int p_size); + +void GDAPI godot_pool_byte_array_set(godot_pool_byte_array *p_self, const godot_int p_idx, const uint8_t p_data); +uint8_t GDAPI godot_pool_byte_array_get(const godot_pool_byte_array *p_self, const godot_int p_idx); + +godot_int GDAPI godot_pool_byte_array_size(const godot_pool_byte_array *p_self); + +void GDAPI godot_pool_byte_array_destroy(godot_pool_byte_array *p_self); + +// int + +void GDAPI godot_pool_int_array_new(godot_pool_int_array *r_dest); +void GDAPI godot_pool_int_array_new_copy(godot_pool_int_array *r_dest, const godot_pool_int_array *p_src); +void GDAPI godot_pool_int_array_new_with_array(godot_pool_int_array *r_dest, const godot_array *p_a); + +void GDAPI godot_pool_int_array_append(godot_pool_int_array *p_self, const godot_int p_data); + +void GDAPI godot_pool_int_array_append_array(godot_pool_int_array *p_self, const godot_pool_int_array *p_array); + +godot_error GDAPI godot_pool_int_array_insert(godot_pool_int_array *p_self, const godot_int p_idx, const godot_int p_data); + +void GDAPI godot_pool_int_array_invert(godot_pool_int_array *p_self); + +void GDAPI godot_pool_int_array_push_back(godot_pool_int_array *p_self, const godot_int p_data); + +void GDAPI godot_pool_int_array_remove(godot_pool_int_array *p_self, const godot_int p_idx); + +void GDAPI godot_pool_int_array_resize(godot_pool_int_array *p_self, const godot_int p_size); + +void GDAPI godot_pool_int_array_set(godot_pool_int_array *p_self, const godot_int p_idx, const godot_int p_data); +godot_int GDAPI godot_pool_int_array_get(const godot_pool_int_array *p_self, const godot_int p_idx); + +godot_int GDAPI godot_pool_int_array_size(const godot_pool_int_array *p_self); + +void GDAPI godot_pool_int_array_destroy(godot_pool_int_array *p_self); + +// real + +void GDAPI godot_pool_real_array_new(godot_pool_real_array *r_dest); +void GDAPI godot_pool_real_array_new_copy(godot_pool_real_array *r_dest, const godot_pool_real_array *p_src); +void GDAPI godot_pool_real_array_new_with_array(godot_pool_real_array *r_dest, const godot_array *p_a); + +void GDAPI godot_pool_real_array_append(godot_pool_real_array *p_self, const godot_real p_data); + +void GDAPI godot_pool_real_array_append_array(godot_pool_real_array *p_self, const godot_pool_real_array *p_array); + +godot_error GDAPI godot_pool_real_array_insert(godot_pool_real_array *p_self, const godot_int p_idx, const godot_real p_data); + +void GDAPI godot_pool_real_array_invert(godot_pool_real_array *p_self); + +void GDAPI godot_pool_real_array_push_back(godot_pool_real_array *p_self, const godot_real p_data); + +void GDAPI godot_pool_real_array_remove(godot_pool_real_array *p_self, const godot_int p_idx); + +void GDAPI godot_pool_real_array_resize(godot_pool_real_array *p_self, const godot_int p_size); + +void GDAPI godot_pool_real_array_set(godot_pool_real_array *p_self, const godot_int p_idx, const godot_real p_data); +godot_real GDAPI godot_pool_real_array_get(const godot_pool_real_array *p_self, const godot_int p_idx); + +godot_int GDAPI godot_pool_real_array_size(const godot_pool_real_array *p_self); + +void GDAPI godot_pool_real_array_destroy(godot_pool_real_array *p_self); + +// string + +void GDAPI godot_pool_string_array_new(godot_pool_string_array *r_dest); +void GDAPI godot_pool_string_array_new_copy(godot_pool_string_array *r_dest, const godot_pool_string_array *p_src); +void GDAPI godot_pool_string_array_new_with_array(godot_pool_string_array *r_dest, const godot_array *p_a); + +void GDAPI godot_pool_string_array_append(godot_pool_string_array *p_self, const godot_string *p_data); + +void GDAPI godot_pool_string_array_append_array(godot_pool_string_array *p_self, const godot_pool_string_array *p_array); + +godot_error GDAPI godot_pool_string_array_insert(godot_pool_string_array *p_self, const godot_int p_idx, const godot_string *p_data); + +void GDAPI godot_pool_string_array_invert(godot_pool_string_array *p_self); + +void GDAPI godot_pool_string_array_push_back(godot_pool_string_array *p_self, const godot_string *p_data); + +void GDAPI godot_pool_string_array_remove(godot_pool_string_array *p_self, const godot_int p_idx); + +void GDAPI godot_pool_string_array_resize(godot_pool_string_array *p_self, const godot_int p_size); + +void GDAPI godot_pool_string_array_set(godot_pool_string_array *p_self, const godot_int p_idx, const godot_string *p_data); +godot_string GDAPI godot_pool_string_array_get(const godot_pool_string_array *p_self, const godot_int p_idx); + +godot_int GDAPI godot_pool_string_array_size(const godot_pool_string_array *p_self); + +void GDAPI godot_pool_string_array_destroy(godot_pool_string_array *p_self); + +// vector2 + +void GDAPI godot_pool_vector2_array_new(godot_pool_vector2_array *r_dest); +void GDAPI godot_pool_vector2_array_new_copy(godot_pool_vector2_array *r_dest, const godot_pool_vector2_array *p_src); +void GDAPI godot_pool_vector2_array_new_with_array(godot_pool_vector2_array *r_dest, const godot_array *p_a); + +void GDAPI godot_pool_vector2_array_append(godot_pool_vector2_array *p_self, const godot_vector2 *p_data); + +void GDAPI godot_pool_vector2_array_append_array(godot_pool_vector2_array *p_self, const godot_pool_vector2_array *p_array); + +godot_error GDAPI godot_pool_vector2_array_insert(godot_pool_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data); + +void GDAPI godot_pool_vector2_array_invert(godot_pool_vector2_array *p_self); + +void GDAPI godot_pool_vector2_array_push_back(godot_pool_vector2_array *p_self, const godot_vector2 *p_data); + +void GDAPI godot_pool_vector2_array_remove(godot_pool_vector2_array *p_self, const godot_int p_idx); + +void GDAPI godot_pool_vector2_array_resize(godot_pool_vector2_array *p_self, const godot_int p_size); + +void GDAPI godot_pool_vector2_array_set(godot_pool_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data); +godot_vector2 GDAPI godot_pool_vector2_array_get(const godot_pool_vector2_array *p_self, const godot_int p_idx); + +godot_int GDAPI godot_pool_vector2_array_size(const godot_pool_vector2_array *p_self); + +void GDAPI godot_pool_vector2_array_destroy(godot_pool_vector2_array *p_self); + +// vector3 + +void GDAPI godot_pool_vector3_array_new(godot_pool_vector3_array *r_dest); +void GDAPI godot_pool_vector3_array_new_copy(godot_pool_vector3_array *r_dest, const godot_pool_vector3_array *p_src); +void GDAPI godot_pool_vector3_array_new_with_array(godot_pool_vector3_array *r_dest, const godot_array *p_a); + +void GDAPI godot_pool_vector3_array_append(godot_pool_vector3_array *p_self, const godot_vector3 *p_data); + +void GDAPI godot_pool_vector3_array_append_array(godot_pool_vector3_array *p_self, const godot_pool_vector3_array *p_array); + +godot_error GDAPI godot_pool_vector3_array_insert(godot_pool_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data); + +void GDAPI godot_pool_vector3_array_invert(godot_pool_vector3_array *p_self); + +void GDAPI godot_pool_vector3_array_push_back(godot_pool_vector3_array *p_self, const godot_vector3 *p_data); + +void GDAPI godot_pool_vector3_array_remove(godot_pool_vector3_array *p_self, const godot_int p_idx); + +void GDAPI godot_pool_vector3_array_resize(godot_pool_vector3_array *p_self, const godot_int p_size); + +void GDAPI godot_pool_vector3_array_set(godot_pool_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data); +godot_vector3 GDAPI godot_pool_vector3_array_get(const godot_pool_vector3_array *p_self, const godot_int p_idx); + +godot_int GDAPI godot_pool_vector3_array_size(const godot_pool_vector3_array *p_self); + +void GDAPI godot_pool_vector3_array_destroy(godot_pool_vector3_array *p_self); + +// color + +void GDAPI godot_pool_color_array_new(godot_pool_color_array *r_dest); +void GDAPI godot_pool_color_array_new_copy(godot_pool_color_array *r_dest, const godot_pool_color_array *p_src); +void GDAPI godot_pool_color_array_new_with_array(godot_pool_color_array *r_dest, const godot_array *p_a); + +void GDAPI godot_pool_color_array_append(godot_pool_color_array *p_self, const godot_color *p_data); + +void GDAPI godot_pool_color_array_append_array(godot_pool_color_array *p_self, const godot_pool_color_array *p_array); + +godot_error GDAPI godot_pool_color_array_insert(godot_pool_color_array *p_self, const godot_int p_idx, const godot_color *p_data); + +void GDAPI godot_pool_color_array_invert(godot_pool_color_array *p_self); + +void GDAPI godot_pool_color_array_push_back(godot_pool_color_array *p_self, const godot_color *p_data); + +void GDAPI godot_pool_color_array_remove(godot_pool_color_array *p_self, const godot_int p_idx); + +void GDAPI godot_pool_color_array_resize(godot_pool_color_array *p_self, const godot_int p_size); + +void GDAPI godot_pool_color_array_set(godot_pool_color_array *p_self, const godot_int p_idx, const godot_color *p_data); +godot_color GDAPI godot_pool_color_array_get(const godot_pool_color_array *p_self, const godot_int p_idx); + +godot_int GDAPI godot_pool_color_array_size(const godot_pool_color_array *p_self); + +void GDAPI godot_pool_color_array_destroy(godot_pool_color_array *p_self); + +#ifdef __cplusplus +} +#endif + +#endif // GODOT_POOL_ARRAYS_H diff --git a/modules/gdnative/include/gdnative/quat.h b/modules/gdnative/include/gdnative/quat.h new file mode 100644 index 0000000000..4ffb96eb26 --- /dev/null +++ b/modules/gdnative/include/gdnative/quat.h @@ -0,0 +1,104 @@ +/*************************************************************************/ +/* quat.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef GODOT_QUAT_H +#define GODOT_QUAT_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include + +#define GODOT_QUAT_SIZE 16 + +#ifndef GODOT_CORE_API_GODOT_QUAT_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_QUAT_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_QUAT_SIZE]; +} godot_quat; +#endif + +#include +#include + +void GDAPI godot_quat_new(godot_quat *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z, const godot_real p_w); +void GDAPI godot_quat_new_with_axis_angle(godot_quat *r_dest, const godot_vector3 *p_axis, const godot_real p_angle); + +godot_real GDAPI godot_quat_get_x(const godot_quat *p_self); +void GDAPI godot_quat_set_x(godot_quat *p_self, const godot_real val); + +godot_real GDAPI godot_quat_get_y(const godot_quat *p_self); +void GDAPI godot_quat_set_y(godot_quat *p_self, const godot_real val); + +godot_real GDAPI godot_quat_get_z(const godot_quat *p_self); +void GDAPI godot_quat_set_z(godot_quat *p_self, const godot_real val); + +godot_real GDAPI godot_quat_get_w(const godot_quat *p_self); +void GDAPI godot_quat_set_w(godot_quat *p_self, const godot_real val); + +godot_string GDAPI godot_quat_as_string(const godot_quat *p_self); + +godot_real GDAPI godot_quat_length(const godot_quat *p_self); + +godot_real GDAPI godot_quat_length_squared(const godot_quat *p_self); + +godot_quat GDAPI godot_quat_normalized(const godot_quat *p_self); + +godot_bool GDAPI godot_quat_is_normalized(const godot_quat *p_self); + +godot_quat GDAPI godot_quat_inverse(const godot_quat *p_self); + +godot_real GDAPI godot_quat_dot(const godot_quat *p_self, const godot_quat *p_b); + +godot_vector3 GDAPI godot_quat_xform(const godot_quat *p_self, const godot_vector3 *p_v); + +godot_quat GDAPI godot_quat_slerp(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t); + +godot_quat GDAPI godot_quat_slerpni(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t); + +godot_quat GDAPI godot_quat_cubic_slerp(const godot_quat *p_self, const godot_quat *p_b, const godot_quat *p_pre_a, const godot_quat *p_post_b, const godot_real p_t); + +godot_quat GDAPI godot_quat_operator_multiply(const godot_quat *p_self, const godot_real p_b); + +godot_quat GDAPI godot_quat_operator_add(const godot_quat *p_self, const godot_quat *p_b); + +godot_quat GDAPI godot_quat_operator_substract(const godot_quat *p_self, const godot_quat *p_b); + +godot_quat GDAPI godot_quat_operator_divide(const godot_quat *p_self, const godot_real p_b); + +godot_bool GDAPI godot_quat_operator_equal(const godot_quat *p_self, const godot_quat *p_b); + +godot_quat GDAPI godot_quat_operator_neg(const godot_quat *p_self); + +#ifdef __cplusplus +} +#endif + +#endif // GODOT_QUAT_H diff --git a/modules/gdnative/include/gdnative/rect2.h b/modules/gdnative/include/gdnative/rect2.h new file mode 100644 index 0000000000..9e6cf60342 --- /dev/null +++ b/modules/gdnative/include/gdnative/rect2.h @@ -0,0 +1,86 @@ +/*************************************************************************/ +/* rect2.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef GODOT_RECT2_H +#define GODOT_RECT2_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include + +#ifndef GODOT_CORE_API_GODOT_RECT2_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_RECT2_TYPE_DEFINED +typedef struct godot_rect2 { + uint8_t _dont_touch_that[16]; +} godot_rect2; +#endif + +#include +#include + +void GDAPI godot_rect2_new_with_position_and_size(godot_rect2 *r_dest, const godot_vector2 *p_pos, const godot_vector2 *p_size); +void GDAPI godot_rect2_new(godot_rect2 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_width, const godot_real p_height); + +godot_string GDAPI godot_rect2_as_string(const godot_rect2 *p_self); + +godot_real GDAPI godot_rect2_get_area(const godot_rect2 *p_self); + +godot_bool GDAPI godot_rect2_intersects(const godot_rect2 *p_self, const godot_rect2 *p_b); + +godot_bool GDAPI godot_rect2_encloses(const godot_rect2 *p_self, const godot_rect2 *p_b); + +godot_bool GDAPI godot_rect2_has_no_area(const godot_rect2 *p_self); + +godot_rect2 GDAPI godot_rect2_clip(const godot_rect2 *p_self, const godot_rect2 *p_b); + +godot_rect2 GDAPI godot_rect2_merge(const godot_rect2 *p_self, const godot_rect2 *p_b); + +godot_bool GDAPI godot_rect2_has_point(const godot_rect2 *p_self, const godot_vector2 *p_point); + +godot_rect2 GDAPI godot_rect2_grow(const godot_rect2 *p_self, const godot_real p_by); + +godot_rect2 GDAPI godot_rect2_expand(const godot_rect2 *p_self, const godot_vector2 *p_to); + +godot_bool GDAPI godot_rect2_operator_equal(const godot_rect2 *p_self, const godot_rect2 *p_b); + +godot_vector2 GDAPI godot_rect2_get_position(const godot_rect2 *p_self); + +godot_vector2 GDAPI godot_rect2_get_size(const godot_rect2 *p_self); + +void GDAPI godot_rect2_set_position(godot_rect2 *p_self, const godot_vector2 *p_pos); + +void GDAPI godot_rect2_set_size(godot_rect2 *p_self, const godot_vector2 *p_size); + +#ifdef __cplusplus +} +#endif + +#endif // GODOT_RECT2_H diff --git a/modules/gdnative/include/gdnative/rect3.h b/modules/gdnative/include/gdnative/rect3.h new file mode 100644 index 0000000000..f94b6fea25 --- /dev/null +++ b/modules/gdnative/include/gdnative/rect3.h @@ -0,0 +1,108 @@ +/*************************************************************************/ +/* rect3.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef GODOT_RECT3_H +#define GODOT_RECT3_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include + +#define GODOT_RECT3_SIZE 24 + +#ifndef GODOT_CORE_API_GODOT_RECT3_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_RECT3_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_RECT3_SIZE]; +} godot_rect3; +#endif + +#include +#include +#include + +void GDAPI godot_rect3_new(godot_rect3 *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size); + +godot_vector3 GDAPI godot_rect3_get_position(const godot_rect3 *p_self); +void GDAPI godot_rect3_set_position(const godot_rect3 *p_self, const godot_vector3 *p_v); + +godot_vector3 GDAPI godot_rect3_get_size(const godot_rect3 *p_self); +void GDAPI godot_rect3_set_size(const godot_rect3 *p_self, const godot_vector3 *p_v); + +godot_string GDAPI godot_rect3_as_string(const godot_rect3 *p_self); + +godot_real GDAPI godot_rect3_get_area(const godot_rect3 *p_self); + +godot_bool GDAPI godot_rect3_has_no_area(const godot_rect3 *p_self); + +godot_bool GDAPI godot_rect3_has_no_surface(const godot_rect3 *p_self); + +godot_bool GDAPI godot_rect3_intersects(const godot_rect3 *p_self, const godot_rect3 *p_with); + +godot_bool GDAPI godot_rect3_encloses(const godot_rect3 *p_self, const godot_rect3 *p_with); + +godot_rect3 GDAPI godot_rect3_merge(const godot_rect3 *p_self, const godot_rect3 *p_with); + +godot_rect3 GDAPI godot_rect3_intersection(const godot_rect3 *p_self, const godot_rect3 *p_with); + +godot_bool GDAPI godot_rect3_intersects_plane(const godot_rect3 *p_self, const godot_plane *p_plane); + +godot_bool GDAPI godot_rect3_intersects_segment(const godot_rect3 *p_self, const godot_vector3 *p_from, const godot_vector3 *p_to); + +godot_bool GDAPI godot_rect3_has_point(const godot_rect3 *p_self, const godot_vector3 *p_point); + +godot_vector3 GDAPI godot_rect3_get_support(const godot_rect3 *p_self, const godot_vector3 *p_dir); + +godot_vector3 GDAPI godot_rect3_get_longest_axis(const godot_rect3 *p_self); + +godot_int GDAPI godot_rect3_get_longest_axis_index(const godot_rect3 *p_self); + +godot_real GDAPI godot_rect3_get_longest_axis_size(const godot_rect3 *p_self); + +godot_vector3 GDAPI godot_rect3_get_shortest_axis(const godot_rect3 *p_self); + +godot_int GDAPI godot_rect3_get_shortest_axis_index(const godot_rect3 *p_self); + +godot_real GDAPI godot_rect3_get_shortest_axis_size(const godot_rect3 *p_self); + +godot_rect3 GDAPI godot_rect3_expand(const godot_rect3 *p_self, const godot_vector3 *p_to_point); + +godot_rect3 GDAPI godot_rect3_grow(const godot_rect3 *p_self, const godot_real p_by); + +godot_vector3 GDAPI godot_rect3_get_endpoint(const godot_rect3 *p_self, const godot_int p_idx); + +godot_bool GDAPI godot_rect3_operator_equal(const godot_rect3 *p_self, const godot_rect3 *p_b); + +#ifdef __cplusplus +} +#endif + +#endif // GODOT_RECT3_H diff --git a/modules/gdnative/include/gdnative/rid.h b/modules/gdnative/include/gdnative/rid.h new file mode 100644 index 0000000000..d9b5336fc9 --- /dev/null +++ b/modules/gdnative/include/gdnative/rid.h @@ -0,0 +1,64 @@ +/*************************************************************************/ +/* rid.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef GODOT_RID_H +#define GODOT_RID_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include + +#define GODOT_RID_SIZE sizeof(void *) + +#ifndef GODOT_CORE_API_GODOT_RID_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_RID_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_RID_SIZE]; +} godot_rid; +#endif + +#include + +void GDAPI godot_rid_new(godot_rid *r_dest); + +godot_int GDAPI godot_rid_get_id(const godot_rid *p_self); + +void GDAPI godot_rid_new_with_resource(godot_rid *r_dest, const godot_object *p_from); + +godot_bool GDAPI godot_rid_operator_equal(const godot_rid *p_self, const godot_rid *p_b); + +godot_bool GDAPI godot_rid_operator_less(const godot_rid *p_self, const godot_rid *p_b); + +#ifdef __cplusplus +} +#endif + +#endif // GODOT_RID_H diff --git a/modules/gdnative/include/gdnative/string.h b/modules/gdnative/include/gdnative/string.h new file mode 100644 index 0000000000..aca23a81d8 --- /dev/null +++ b/modules/gdnative/include/gdnative/string.h @@ -0,0 +1,228 @@ +/*************************************************************************/ +/* string.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef GODOT_STRING_H +#define GODOT_STRING_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include +#include + +#define GODOT_STRING_SIZE sizeof(void *) + +#ifndef GODOT_CORE_API_GODOT_STRING_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_STRING_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_STRING_SIZE]; +} godot_string; +#endif + +#include +#include + +void GDAPI godot_string_new(godot_string *r_dest); +void GDAPI godot_string_new_copy(godot_string *r_dest, const godot_string *p_src); +void GDAPI godot_string_new_data(godot_string *r_dest, const char *p_contents, const int p_size); +void GDAPI godot_string_new_unicode_data(godot_string *r_dest, const wchar_t *p_contents, const int p_size); + +void GDAPI godot_string_get_data(const godot_string *p_self, char *p_dest, int *p_size); + +wchar_t GDAPI *godot_string_operator_index(godot_string *p_self, const godot_int p_idx); +const char GDAPI *godot_string_c_str(const godot_string *p_self); +const wchar_t GDAPI *godot_string_unicode_str(const godot_string *p_self); + +godot_bool GDAPI godot_string_operator_equal(const godot_string *p_self, const godot_string *p_b); +godot_bool GDAPI godot_string_operator_less(const godot_string *p_self, const godot_string *p_b); +godot_string GDAPI godot_string_operator_plus(const godot_string *p_self, const godot_string *p_b); + +/* Standard size stuff */ + +godot_int GDAPI godot_string_length(const godot_string *p_self); + +/* Helpers */ + +godot_bool GDAPI godot_string_begins_with(const godot_string *p_self, const godot_string *p_string); +godot_bool GDAPI godot_string_begins_with_char_array(const godot_string *p_self, const char *p_char_array); +godot_array GDAPI godot_string_bigrams(const godot_string *p_self); +godot_string GDAPI godot_string_chr(wchar_t p_character); +godot_bool GDAPI godot_string_ends_with(const godot_string *p_self, const godot_string *p_string); +godot_int GDAPI godot_string_find(const godot_string *p_self, godot_string p_what); +godot_int GDAPI godot_string_find_from(const godot_string *p_self, godot_string p_what, godot_int p_from); +godot_int GDAPI godot_string_findmk(const godot_string *p_self, const godot_array *p_keys); +godot_int GDAPI godot_string_findmk_from(const godot_string *p_self, const godot_array *p_keys, godot_int p_from); +godot_int GDAPI godot_string_findmk_from_in_place(const godot_string *p_self, const godot_array *p_keys, godot_int p_from, godot_int *r_key); +godot_int GDAPI godot_string_findn(const godot_string *p_self, godot_string p_what); +godot_int GDAPI godot_string_findn_from(const godot_string *p_self, godot_string p_what, godot_int p_from); +godot_int GDAPI godot_string_find_last(const godot_string *p_self, godot_string p_what); +godot_string GDAPI godot_string_format(const godot_string *p_self, const godot_variant *p_values); +godot_string GDAPI godot_string_format_with_custom_placeholder(const godot_string *p_self, const godot_variant *p_values, const char *p_placeholder); +godot_string GDAPI godot_string_hex_encode_buffer(const uint8_t *p_buffer, godot_int p_len); +godot_int GDAPI godot_string_hex_to_int(const godot_string *p_self); +godot_int GDAPI godot_string_hex_to_int_without_prefix(const godot_string *p_self); +godot_string GDAPI godot_string_insert(const godot_string *p_self, godot_int p_at_pos, godot_string p_string); +godot_bool GDAPI godot_string_is_numeric(const godot_string *p_self); +godot_bool GDAPI godot_string_is_subsequence_of(const godot_string *p_self, const godot_string *p_string); +godot_bool GDAPI godot_string_is_subsequence_ofi(const godot_string *p_self, const godot_string *p_string); +godot_string GDAPI godot_string_lpad(const godot_string *p_self, godot_int p_min_length); +godot_string GDAPI godot_string_lpad_with_custom_character(const godot_string *p_self, godot_int p_min_length, const godot_string *p_character); +godot_bool GDAPI godot_string_match(const godot_string *p_self, const godot_string *p_wildcard); +godot_bool GDAPI godot_string_matchn(const godot_string *p_self, const godot_string *p_wildcard); +godot_string GDAPI godot_string_md5(const uint8_t *p_md5); +godot_string GDAPI godot_string_num(double p_num); +godot_string GDAPI godot_string_num_int64(int64_t p_num, godot_int p_base); +godot_string GDAPI godot_string_num_int64_capitalized(int64_t p_num, godot_int p_base, godot_bool p_capitalize_hex); +godot_string GDAPI godot_string_num_real(double p_num); +godot_string GDAPI godot_string_num_scientific(double p_num); +godot_string GDAPI godot_string_num_with_decimals(double p_num, godot_int p_decimals); +godot_string GDAPI godot_string_pad_decimals(const godot_string *p_self, godot_int p_digits); +godot_string GDAPI godot_string_pad_zeros(const godot_string *p_self, godot_int p_digits); +godot_string GDAPI godot_string_replace_first(const godot_string *p_self, godot_string p_key, godot_string p_with); +godot_string GDAPI godot_string_replace(const godot_string *p_self, godot_string p_key, godot_string p_with); +godot_string GDAPI godot_string_replacen(const godot_string *p_self, godot_string p_key, godot_string p_with); +godot_int GDAPI godot_string_rfind(const godot_string *p_self, godot_string p_what); +godot_int GDAPI godot_string_rfindn(const godot_string *p_self, godot_string p_what); +godot_int GDAPI godot_string_rfind_from(const godot_string *p_self, godot_string p_what, godot_int p_from); +godot_int GDAPI godot_string_rfindn_from(const godot_string *p_self, godot_string p_what, godot_int p_from); +godot_string GDAPI godot_string_rpad(const godot_string *p_self, godot_int p_min_length); +godot_string GDAPI godot_string_rpad_with_custom_character(const godot_string *p_self, godot_int p_min_length, const godot_string *p_character); +godot_real GDAPI godot_string_similarity(const godot_string *p_self, const godot_string *p_string); +godot_string GDAPI godot_string_sprintf(const godot_string *p_self, const godot_array *p_values, godot_bool *p_error); +godot_string GDAPI godot_string_substr(const godot_string *p_self, godot_int p_from, godot_int p_chars); +double GDAPI godot_string_to_double(const godot_string *p_self); +godot_real GDAPI godot_string_to_float(const godot_string *p_self); +godot_int GDAPI godot_string_to_int(const godot_string *p_self); + +godot_string GDAPI godot_string_camelcase_to_underscore(const godot_string *p_self); +godot_string GDAPI godot_string_camelcase_to_underscore_lowercased(const godot_string *p_self); +godot_string GDAPI godot_string_capitalize(const godot_string *p_self); +double GDAPI godot_string_char_to_double(const char *p_what); +godot_int GDAPI godot_string_char_to_int(const char *p_what); +int64_t GDAPI godot_string_wchar_to_int(const wchar_t *p_str); +godot_int GDAPI godot_string_char_to_int_with_len(const char *p_what, godot_int p_len); +int64_t GDAPI godot_string_char_to_int64_with_len(const wchar_t *p_str, int p_len); +int64_t GDAPI godot_string_hex_to_int64(const godot_string *p_self); +int64_t GDAPI godot_string_hex_to_int64_with_prefix(const godot_string *p_self); +int64_t GDAPI godot_string_to_int64(const godot_string *p_self); +double GDAPI godot_string_unicode_char_to_double(const wchar_t *p_str, const wchar_t **r_end); + +godot_int GDAPI godot_string_get_slice_count(const godot_string *p_self, godot_string p_splitter); +godot_string GDAPI godot_string_get_slice(const godot_string *p_self, godot_string p_splitter, godot_int p_slice); +godot_string GDAPI godot_string_get_slicec(const godot_string *p_self, wchar_t p_splitter, godot_int p_slice); + +godot_array GDAPI godot_string_split(const godot_string *p_self, const godot_string *p_splitter); +godot_array GDAPI godot_string_split_allow_empty(const godot_string *p_self, const godot_string *p_splitter); +godot_array GDAPI godot_string_split_floats(const godot_string *p_self, const godot_string *p_splitter); +godot_array GDAPI godot_string_split_floats_allows_empty(const godot_string *p_self, const godot_string *p_splitter); +godot_array GDAPI godot_string_split_floats_mk(const godot_string *p_self, const godot_array *p_splitters); +godot_array GDAPI godot_string_split_floats_mk_allows_empty(const godot_string *p_self, const godot_array *p_splitters); +godot_array GDAPI godot_string_split_ints(const godot_string *p_self, const godot_string *p_splitter); +godot_array GDAPI godot_string_split_ints_allows_empty(const godot_string *p_self, const godot_string *p_splitter); +godot_array GDAPI godot_string_split_ints_mk(const godot_string *p_self, const godot_array *p_splitters); +godot_array GDAPI godot_string_split_ints_mk_allows_empty(const godot_string *p_self, const godot_array *p_splitters); +godot_array GDAPI godot_string_split_spaces(const godot_string *p_self); + +wchar_t GDAPI godot_string_char_lowercase(wchar_t p_char); +wchar_t GDAPI godot_string_char_uppercase(wchar_t p_char); +godot_string GDAPI godot_string_to_lower(const godot_string *p_self); +godot_string GDAPI godot_string_to_upper(const godot_string *p_self); + +godot_string GDAPI godot_string_get_basename(const godot_string *p_self); +godot_string GDAPI godot_string_get_extension(const godot_string *p_self); +godot_string GDAPI godot_string_left(const godot_string *p_self, godot_int p_pos); +wchar_t GDAPI godot_string_ord_at(const godot_string *p_self, godot_int p_idx); +godot_string GDAPI godot_string_plus_file(const godot_string *p_self, const godot_string *p_file); +godot_string GDAPI godot_string_right(const godot_string *p_self, godot_int p_pos); +godot_string GDAPI godot_string_strip_edges(const godot_string *p_self, godot_bool p_left, godot_bool p_right); +godot_string GDAPI godot_string_strip_escapes(const godot_string *p_self); + +void GDAPI godot_string_erase(godot_string *p_self, godot_int p_pos, godot_int p_chars); + +void GDAPI godot_string_ascii(godot_string *p_self, char *result); +void GDAPI godot_string_ascii_extended(godot_string *p_self, char *result); +void GDAPI godot_string_utf8(godot_string *p_self, char *result); +godot_bool GDAPI godot_string_parse_utf8(godot_string *p_self, const char *p_utf8); +godot_bool GDAPI godot_string_parse_utf8_with_len(godot_string *p_self, const char *p_utf8, godot_int p_len); +godot_string GDAPI godot_string_chars_to_utf8(const char *p_utf8); +godot_string GDAPI godot_string_chars_to_utf8_with_len(const char *p_utf8, godot_int p_len); + +uint32_t GDAPI godot_string_hash(const godot_string *p_self); +uint64_t GDAPI godot_string_hash64(const godot_string *p_self); +uint32_t GDAPI godot_string_hash_chars(const char *p_cstr); +uint32_t GDAPI godot_string_hash_chars_with_len(const char *p_cstr, godot_int p_len); +uint32_t GDAPI godot_string_hash_utf8_chars(const wchar_t *p_str); +uint32_t GDAPI godot_string_hash_utf8_chars_with_len(const wchar_t *p_str, godot_int p_len); +godot_pool_byte_array GDAPI godot_string_md5_buffer(const godot_string *p_self); +godot_string GDAPI godot_string_md5_text(const godot_string *p_self); +godot_pool_byte_array GDAPI godot_string_sha256_buffer(const godot_string *p_self); +godot_string GDAPI godot_string_sha256_text(const godot_string *p_self); + +godot_bool godot_string_empty(const godot_string *p_self); + +// path functions +godot_string GDAPI godot_string_get_base_dir(const godot_string *p_self); +godot_string GDAPI godot_string_get_file(const godot_string *p_self); +godot_string GDAPI godot_string_humanize_size(size_t p_size); +godot_bool GDAPI godot_string_is_abs_path(const godot_string *p_self); +godot_bool GDAPI godot_string_is_rel_path(const godot_string *p_self); +godot_bool GDAPI godot_string_is_resource_file(const godot_string *p_self); +godot_string GDAPI godot_string_path_to(const godot_string *p_self, const godot_string *p_path); +godot_string GDAPI godot_string_path_to_file(const godot_string *p_self, const godot_string *p_path); +godot_string GDAPI godot_string_simplify_path(const godot_string *p_self); + +godot_string GDAPI godot_string_c_escape(const godot_string *p_self); +godot_string GDAPI godot_string_c_escape_multiline(const godot_string *p_self); +godot_string GDAPI godot_string_c_unescape(const godot_string *p_self); +godot_string GDAPI godot_string_http_escape(const godot_string *p_self); +godot_string GDAPI godot_string_http_unescape(const godot_string *p_self); +godot_string GDAPI godot_string_json_escape(const godot_string *p_self); +godot_string GDAPI godot_string_word_wrap(const godot_string *p_self, godot_int p_chars_per_line); +godot_string GDAPI godot_string_xml_escape(const godot_string *p_self); +godot_string GDAPI godot_string_xml_escape_with_quotes(const godot_string *p_self); +godot_string GDAPI godot_string_xml_unescape(const godot_string *p_self); + +godot_string GDAPI godot_string_percent_decode(const godot_string *p_self); +godot_string GDAPI godot_string_percent_encode(const godot_string *p_self); + +godot_bool GDAPI godot_string_is_valid_float(const godot_string *p_self); +godot_bool GDAPI godot_string_is_valid_hex_number(const godot_string *p_self, godot_bool p_with_prefix); +godot_bool GDAPI godot_string_is_valid_html_color(const godot_string *p_self); +godot_bool GDAPI godot_string_is_valid_identifier(const godot_string *p_self); +godot_bool GDAPI godot_string_is_valid_integer(const godot_string *p_self); +godot_bool GDAPI godot_string_is_valid_ip_address(const godot_string *p_self); + +void GDAPI godot_string_destroy(godot_string *p_self); + +#ifdef __cplusplus +} +#endif + +#endif // GODOT_STRING_H diff --git a/modules/gdnative/include/gdnative/transform.h b/modules/gdnative/include/gdnative/transform.h new file mode 100644 index 0000000000..656afae129 --- /dev/null +++ b/modules/gdnative/include/gdnative/transform.h @@ -0,0 +1,100 @@ +/*************************************************************************/ +/* transform.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef GODOT_TRANSFORM_H +#define GODOT_TRANSFORM_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include + +#define GODOT_TRANSFORM_SIZE 48 + +#ifndef GODOT_CORE_API_GODOT_TRANSFORM_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_TRANSFORM_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_TRANSFORM_SIZE]; +} godot_transform; +#endif + +#include +#include +#include +#include + +void GDAPI godot_transform_new_with_axis_origin(godot_transform *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis, const godot_vector3 *p_origin); +void GDAPI godot_transform_new(godot_transform *r_dest, const godot_basis *p_basis, const godot_vector3 *p_origin); + +godot_basis GDAPI godot_transform_get_basis(const godot_transform *p_self); +void GDAPI godot_transform_set_basis(godot_transform *p_self, godot_basis *p_v); + +godot_vector3 GDAPI godot_transform_get_origin(const godot_transform *p_self); +void GDAPI godot_transform_set_origin(godot_transform *p_self, godot_vector3 *p_v); + +godot_string GDAPI godot_transform_as_string(const godot_transform *p_self); + +godot_transform GDAPI godot_transform_inverse(const godot_transform *p_self); + +godot_transform GDAPI godot_transform_affine_inverse(const godot_transform *p_self); + +godot_transform GDAPI godot_transform_orthonormalized(const godot_transform *p_self); + +godot_transform GDAPI godot_transform_rotated(const godot_transform *p_self, const godot_vector3 *p_axis, const godot_real p_phi); + +godot_transform GDAPI godot_transform_scaled(const godot_transform *p_self, const godot_vector3 *p_scale); + +godot_transform GDAPI godot_transform_translated(const godot_transform *p_self, const godot_vector3 *p_ofs); + +godot_transform GDAPI godot_transform_looking_at(const godot_transform *p_self, const godot_vector3 *p_target, const godot_vector3 *p_up); + +godot_plane GDAPI godot_transform_xform_plane(const godot_transform *p_self, const godot_plane *p_v); + +godot_plane GDAPI godot_transform_xform_inv_plane(const godot_transform *p_self, const godot_plane *p_v); + +void GDAPI godot_transform_new_identity(godot_transform *r_dest); + +godot_bool GDAPI godot_transform_operator_equal(const godot_transform *p_self, const godot_transform *p_b); + +godot_transform GDAPI godot_transform_operator_multiply(const godot_transform *p_self, const godot_transform *p_b); + +godot_vector3 GDAPI godot_transform_xform_vector3(const godot_transform *p_self, const godot_vector3 *p_v); + +godot_vector3 GDAPI godot_transform_xform_inv_vector3(const godot_transform *p_self, const godot_vector3 *p_v); + +godot_rect3 GDAPI godot_transform_xform_rect3(const godot_transform *p_self, const godot_rect3 *p_v); + +godot_rect3 GDAPI godot_transform_xform_inv_rect3(const godot_transform *p_self, const godot_rect3 *p_v); + +#ifdef __cplusplus +} +#endif + +#endif // GODOT_TRANSFORM_H diff --git a/modules/gdnative/include/gdnative/transform2d.h b/modules/gdnative/include/gdnative/transform2d.h new file mode 100644 index 0000000000..a945868b17 --- /dev/null +++ b/modules/gdnative/include/gdnative/transform2d.h @@ -0,0 +1,99 @@ +/*************************************************************************/ +/* transform2d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef GODOT_TRANSFORM2D_H +#define GODOT_TRANSFORM2D_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include + +#define GODOT_TRANSFORM2D_SIZE 24 + +#ifndef GODOT_CORE_API_GODOT_TRANSFORM2D_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_TRANSFORM2D_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_TRANSFORM2D_SIZE]; +} godot_transform2d; +#endif + +#include +#include +#include + +void GDAPI godot_transform2d_new(godot_transform2d *r_dest, const godot_real p_rot, const godot_vector2 *p_pos); +void GDAPI godot_transform2d_new_axis_origin(godot_transform2d *r_dest, const godot_vector2 *p_x_axis, const godot_vector2 *p_y_axis, const godot_vector2 *p_origin); + +godot_string GDAPI godot_transform2d_as_string(const godot_transform2d *p_self); + +godot_transform2d GDAPI godot_transform2d_inverse(const godot_transform2d *p_self); + +godot_transform2d GDAPI godot_transform2d_affine_inverse(const godot_transform2d *p_self); + +godot_real GDAPI godot_transform2d_get_rotation(const godot_transform2d *p_self); + +godot_vector2 GDAPI godot_transform2d_get_origin(const godot_transform2d *p_self); + +godot_vector2 GDAPI godot_transform2d_get_scale(const godot_transform2d *p_self); + +godot_transform2d GDAPI godot_transform2d_orthonormalized(const godot_transform2d *p_self); + +godot_transform2d GDAPI godot_transform2d_rotated(const godot_transform2d *p_self, const godot_real p_phi); + +godot_transform2d GDAPI godot_transform2d_scaled(const godot_transform2d *p_self, const godot_vector2 *p_scale); + +godot_transform2d GDAPI godot_transform2d_translated(const godot_transform2d *p_self, const godot_vector2 *p_offset); + +godot_vector2 GDAPI godot_transform2d_xform_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v); + +godot_vector2 GDAPI godot_transform2d_xform_inv_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v); + +godot_vector2 GDAPI godot_transform2d_basis_xform_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v); + +godot_vector2 GDAPI godot_transform2d_basis_xform_inv_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v); + +godot_transform2d GDAPI godot_transform2d_interpolate_with(const godot_transform2d *p_self, const godot_transform2d *p_m, const godot_real p_c); + +godot_bool GDAPI godot_transform2d_operator_equal(const godot_transform2d *p_self, const godot_transform2d *p_b); + +godot_transform2d GDAPI godot_transform2d_operator_multiply(const godot_transform2d *p_self, const godot_transform2d *p_b); + +void GDAPI godot_transform2d_new_identity(godot_transform2d *r_dest); + +godot_rect2 GDAPI godot_transform2d_xform_rect2(const godot_transform2d *p_self, const godot_rect2 *p_v); + +godot_rect2 GDAPI godot_transform2d_xform_inv_rect2(const godot_transform2d *p_self, const godot_rect2 *p_v); + +#ifdef __cplusplus +} +#endif + +#endif // GODOT_TRANSFORM2D_H diff --git a/modules/gdnative/include/gdnative/variant.h b/modules/gdnative/include/gdnative/variant.h new file mode 100644 index 0000000000..969506585d --- /dev/null +++ b/modules/gdnative/include/gdnative/variant.h @@ -0,0 +1,201 @@ +/*************************************************************************/ +/* variant.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef GODOT_VARIANT_H +#define GODOT_VARIANT_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include + +#define GODOT_VARIANT_SIZE (16 + sizeof(void *)) + +#ifndef GODOT_CORE_API_GODOT_VARIANT_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_VARIANT_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_VARIANT_SIZE]; +} godot_variant; +#endif + +typedef enum godot_variant_type { + GODOT_VARIANT_TYPE_NIL, + + // atomic types + GODOT_VARIANT_TYPE_BOOL, + GODOT_VARIANT_TYPE_INT, + GODOT_VARIANT_TYPE_REAL, + GODOT_VARIANT_TYPE_STRING, + + // math types + + GODOT_VARIANT_TYPE_VECTOR2, // 5 + GODOT_VARIANT_TYPE_RECT2, + GODOT_VARIANT_TYPE_VECTOR3, + GODOT_VARIANT_TYPE_TRANSFORM2D, + GODOT_VARIANT_TYPE_PLANE, + GODOT_VARIANT_TYPE_QUAT, // 10 + GODOT_VARIANT_TYPE_RECT3, + GODOT_VARIANT_TYPE_BASIS, + GODOT_VARIANT_TYPE_TRANSFORM, + + // misc types + GODOT_VARIANT_TYPE_COLOR, + GODOT_VARIANT_TYPE_NODE_PATH, // 15 + GODOT_VARIANT_TYPE_RID, + GODOT_VARIANT_TYPE_OBJECT, + GODOT_VARIANT_TYPE_DICTIONARY, + GODOT_VARIANT_TYPE_ARRAY, // 20 + + // arrays + GODOT_VARIANT_TYPE_POOL_BYTE_ARRAY, + GODOT_VARIANT_TYPE_POOL_INT_ARRAY, + GODOT_VARIANT_TYPE_POOL_REAL_ARRAY, + GODOT_VARIANT_TYPE_POOL_STRING_ARRAY, + GODOT_VARIANT_TYPE_POOL_VECTOR2_ARRAY, // 25 + GODOT_VARIANT_TYPE_POOL_VECTOR3_ARRAY, + GODOT_VARIANT_TYPE_POOL_COLOR_ARRAY, +} godot_variant_type; + +typedef enum godot_variant_call_error_error { + GODOT_CALL_ERROR_CALL_OK, + GODOT_CALL_ERROR_CALL_ERROR_INVALID_METHOD, + GODOT_CALL_ERROR_CALL_ERROR_INVALID_ARGUMENT, + GODOT_CALL_ERROR_CALL_ERROR_TOO_MANY_ARGUMENTS, + GODOT_CALL_ERROR_CALL_ERROR_TOO_FEW_ARGUMENTS, + GODOT_CALL_ERROR_CALL_ERROR_INSTANCE_IS_NULL, +} godot_variant_call_error_error; + +typedef struct godot_variant_call_error { + godot_variant_call_error_error error; + int argument; + godot_variant_type expected; +} godot_variant_call_error; + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#include + +godot_variant_type GDAPI godot_variant_get_type(const godot_variant *p_v); + +void GDAPI godot_variant_new_copy(godot_variant *r_dest, const godot_variant *p_src); + +void GDAPI godot_variant_new_nil(godot_variant *r_dest); + +void GDAPI godot_variant_new_bool(godot_variant *p_v, const godot_bool p_b); +void GDAPI godot_variant_new_uint(godot_variant *r_dest, const uint64_t p_i); +void GDAPI godot_variant_new_int(godot_variant *r_dest, const int64_t p_i); +void GDAPI godot_variant_new_real(godot_variant *r_dest, const double p_r); +void GDAPI godot_variant_new_string(godot_variant *r_dest, const godot_string *p_s); +void GDAPI godot_variant_new_vector2(godot_variant *r_dest, const godot_vector2 *p_v2); +void GDAPI godot_variant_new_rect2(godot_variant *r_dest, const godot_rect2 *p_rect2); +void GDAPI godot_variant_new_vector3(godot_variant *r_dest, const godot_vector3 *p_v3); +void GDAPI godot_variant_new_transform2d(godot_variant *r_dest, const godot_transform2d *p_t2d); +void GDAPI godot_variant_new_plane(godot_variant *r_dest, const godot_plane *p_plane); +void GDAPI godot_variant_new_quat(godot_variant *r_dest, const godot_quat *p_quat); +void GDAPI godot_variant_new_rect3(godot_variant *r_dest, const godot_rect3 *p_rect3); +void GDAPI godot_variant_new_basis(godot_variant *r_dest, const godot_basis *p_basis); +void GDAPI godot_variant_new_transform(godot_variant *r_dest, const godot_transform *p_trans); +void GDAPI godot_variant_new_color(godot_variant *r_dest, const godot_color *p_color); +void GDAPI godot_variant_new_node_path(godot_variant *r_dest, const godot_node_path *p_np); +void GDAPI godot_variant_new_rid(godot_variant *r_dest, const godot_rid *p_rid); +void GDAPI godot_variant_new_object(godot_variant *r_dest, const godot_object *p_obj); +void GDAPI godot_variant_new_dictionary(godot_variant *r_dest, const godot_dictionary *p_dict); +void GDAPI godot_variant_new_array(godot_variant *r_dest, const godot_array *p_arr); +void GDAPI godot_variant_new_pool_byte_array(godot_variant *r_dest, const godot_pool_byte_array *p_pba); +void GDAPI godot_variant_new_pool_int_array(godot_variant *r_dest, const godot_pool_int_array *p_pia); +void GDAPI godot_variant_new_pool_real_array(godot_variant *r_dest, const godot_pool_real_array *p_pra); +void GDAPI godot_variant_new_pool_string_array(godot_variant *r_dest, const godot_pool_string_array *p_psa); +void GDAPI godot_variant_new_pool_vector2_array(godot_variant *r_dest, const godot_pool_vector2_array *p_pv2a); +void GDAPI godot_variant_new_pool_vector3_array(godot_variant *r_dest, const godot_pool_vector3_array *p_pv3a); +void GDAPI godot_variant_new_pool_color_array(godot_variant *r_dest, const godot_pool_color_array *p_pca); + +godot_bool GDAPI godot_variant_as_bool(const godot_variant *p_self); +uint64_t GDAPI godot_variant_as_uint(const godot_variant *p_self); +int64_t GDAPI godot_variant_as_int(const godot_variant *p_self); +double GDAPI godot_variant_as_real(const godot_variant *p_self); +godot_string GDAPI godot_variant_as_string(const godot_variant *p_self); +godot_vector2 GDAPI godot_variant_as_vector2(const godot_variant *p_self); +godot_rect2 GDAPI godot_variant_as_rect2(const godot_variant *p_self); +godot_vector3 GDAPI godot_variant_as_vector3(const godot_variant *p_self); +godot_transform2d GDAPI godot_variant_as_transform2d(const godot_variant *p_self); +godot_plane GDAPI godot_variant_as_plane(const godot_variant *p_self); +godot_quat GDAPI godot_variant_as_quat(const godot_variant *p_self); +godot_rect3 GDAPI godot_variant_as_rect3(const godot_variant *p_self); +godot_basis GDAPI godot_variant_as_basis(const godot_variant *p_self); +godot_transform GDAPI godot_variant_as_transform(const godot_variant *p_self); +godot_color GDAPI godot_variant_as_color(const godot_variant *p_self); +godot_node_path GDAPI godot_variant_as_node_path(const godot_variant *p_self); +godot_rid GDAPI godot_variant_as_rid(const godot_variant *p_self); +godot_object GDAPI *godot_variant_as_object(const godot_variant *p_self); +godot_dictionary GDAPI godot_variant_as_dictionary(const godot_variant *p_self); +godot_array GDAPI godot_variant_as_array(const godot_variant *p_self); +godot_pool_byte_array GDAPI godot_variant_as_pool_byte_array(const godot_variant *p_self); +godot_pool_int_array GDAPI godot_variant_as_pool_int_array(const godot_variant *p_self); +godot_pool_real_array GDAPI godot_variant_as_pool_real_array(const godot_variant *p_self); +godot_pool_string_array GDAPI godot_variant_as_pool_string_array(const godot_variant *p_self); +godot_pool_vector2_array GDAPI godot_variant_as_pool_vector2_array(const godot_variant *p_self); +godot_pool_vector3_array GDAPI godot_variant_as_pool_vector3_array(const godot_variant *p_self); +godot_pool_color_array GDAPI godot_variant_as_pool_color_array(const godot_variant *p_self); + +godot_variant GDAPI godot_variant_call(godot_variant *p_self, const godot_string *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant_call_error *r_error); + +godot_bool GDAPI godot_variant_has_method(const godot_variant *p_self, const godot_string *p_method); + +godot_bool GDAPI godot_variant_operator_equal(const godot_variant *p_self, const godot_variant *p_other); +godot_bool GDAPI godot_variant_operator_less(const godot_variant *p_self, const godot_variant *p_other); + +godot_bool GDAPI godot_variant_hash_compare(const godot_variant *p_self, const godot_variant *p_other); + +godot_bool GDAPI godot_variant_booleanize(const godot_variant *p_self, godot_bool *r_valid); + +void GDAPI godot_variant_destroy(godot_variant *p_self); + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/modules/gdnative/include/gdnative/vector2.h b/modules/gdnative/include/gdnative/vector2.h new file mode 100644 index 0000000000..0af4abae27 --- /dev/null +++ b/modules/gdnative/include/gdnative/vector2.h @@ -0,0 +1,128 @@ +/*************************************************************************/ +/* vector2.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef GODOT_VECTOR2_H +#define GODOT_VECTOR2_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include + +#define GODOT_VECTOR2_SIZE 8 + +#ifndef GODOT_CORE_API_GODOT_VECTOR2_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_VECTOR2_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_VECTOR2_SIZE]; +} godot_vector2; +#endif + +#include + +void GDAPI godot_vector2_new(godot_vector2 *r_dest, const godot_real p_x, const godot_real p_y); + +godot_string GDAPI godot_vector2_as_string(const godot_vector2 *p_self); + +godot_vector2 GDAPI godot_vector2_normalized(const godot_vector2 *p_self); + +godot_real GDAPI godot_vector2_length(const godot_vector2 *p_self); + +godot_real GDAPI godot_vector2_angle(const godot_vector2 *p_self); + +godot_real GDAPI godot_vector2_length_squared(const godot_vector2 *p_self); + +godot_bool GDAPI godot_vector2_is_normalized(const godot_vector2 *p_self); + +godot_real GDAPI godot_vector2_distance_to(const godot_vector2 *p_self, const godot_vector2 *p_to); + +godot_real GDAPI godot_vector2_distance_squared_to(const godot_vector2 *p_self, const godot_vector2 *p_to); + +godot_real GDAPI godot_vector2_angle_to(const godot_vector2 *p_self, const godot_vector2 *p_to); + +godot_real GDAPI godot_vector2_angle_to_point(const godot_vector2 *p_self, const godot_vector2 *p_to); + +godot_vector2 GDAPI godot_vector2_linear_interpolate(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_real p_t); + +godot_vector2 GDAPI godot_vector2_cubic_interpolate(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_vector2 *p_pre_a, const godot_vector2 *p_post_b, const godot_real p_t); + +godot_vector2 GDAPI godot_vector2_rotated(const godot_vector2 *p_self, const godot_real p_phi); + +godot_vector2 GDAPI godot_vector2_tangent(const godot_vector2 *p_self); + +godot_vector2 GDAPI godot_vector2_floor(const godot_vector2 *p_self); + +godot_vector2 GDAPI godot_vector2_snapped(const godot_vector2 *p_self, const godot_vector2 *p_by); + +godot_real GDAPI godot_vector2_aspect(const godot_vector2 *p_self); + +godot_real GDAPI godot_vector2_dot(const godot_vector2 *p_self, const godot_vector2 *p_with); + +godot_vector2 GDAPI godot_vector2_slide(const godot_vector2 *p_self, const godot_vector2 *p_n); + +godot_vector2 GDAPI godot_vector2_bounce(const godot_vector2 *p_self, const godot_vector2 *p_n); + +godot_vector2 GDAPI godot_vector2_reflect(const godot_vector2 *p_self, const godot_vector2 *p_n); + +godot_vector2 GDAPI godot_vector2_abs(const godot_vector2 *p_self); + +godot_vector2 GDAPI godot_vector2_clamped(const godot_vector2 *p_self, const godot_real p_length); + +godot_vector2 GDAPI godot_vector2_operator_add(const godot_vector2 *p_self, const godot_vector2 *p_b); + +godot_vector2 GDAPI godot_vector2_operator_substract(const godot_vector2 *p_self, const godot_vector2 *p_b); + +godot_vector2 GDAPI godot_vector2_operator_multiply_vector(const godot_vector2 *p_self, const godot_vector2 *p_b); + +godot_vector2 GDAPI godot_vector2_operator_multiply_scalar(const godot_vector2 *p_self, const godot_real p_b); + +godot_vector2 GDAPI godot_vector2_operator_divide_vector(const godot_vector2 *p_self, const godot_vector2 *p_b); + +godot_vector2 GDAPI godot_vector2_operator_divide_scalar(const godot_vector2 *p_self, const godot_real p_b); + +godot_bool GDAPI godot_vector2_operator_equal(const godot_vector2 *p_self, const godot_vector2 *p_b); + +godot_bool GDAPI godot_vector2_operator_less(const godot_vector2 *p_self, const godot_vector2 *p_b); + +godot_vector2 GDAPI godot_vector2_operator_neg(const godot_vector2 *p_self); + +void GDAPI godot_vector2_set_x(godot_vector2 *p_self, const godot_real p_x); + +void GDAPI godot_vector2_set_y(godot_vector2 *p_self, const godot_real p_y); + +godot_real GDAPI godot_vector2_get_x(const godot_vector2 *p_self); + +godot_real GDAPI godot_vector2_get_y(const godot_vector2 *p_self); + +#ifdef __cplusplus +} +#endif + +#endif // GODOT_VECTOR2_H diff --git a/modules/gdnative/include/gdnative/vector3.h b/modules/gdnative/include/gdnative/vector3.h new file mode 100644 index 0000000000..a27d516ec5 --- /dev/null +++ b/modules/gdnative/include/gdnative/vector3.h @@ -0,0 +1,135 @@ +/*************************************************************************/ +/* vector3.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef GODOT_VECTOR3_H +#define GODOT_VECTOR3_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include + +#define GODOT_VECTOR3_SIZE 12 + +#ifndef GODOT_CORE_API_GODOT_VECTOR3_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_VECTOR3_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_VECTOR3_SIZE]; +} godot_vector3; +#endif + +#include +#include + +typedef enum { + GODOT_VECTOR3_AXIS_X, + GODOT_VECTOR3_AXIS_Y, + GODOT_VECTOR3_AXIS_Z, +} godot_vector3_axis; + +void GDAPI godot_vector3_new(godot_vector3 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z); + +godot_string GDAPI godot_vector3_as_string(const godot_vector3 *p_self); + +godot_int GDAPI godot_vector3_min_axis(const godot_vector3 *p_self); + +godot_int GDAPI godot_vector3_max_axis(const godot_vector3 *p_self); + +godot_real GDAPI godot_vector3_length(const godot_vector3 *p_self); + +godot_real GDAPI godot_vector3_length_squared(const godot_vector3 *p_self); + +godot_bool GDAPI godot_vector3_is_normalized(const godot_vector3 *p_self); + +godot_vector3 GDAPI godot_vector3_normalized(const godot_vector3 *p_self); + +godot_vector3 GDAPI godot_vector3_inverse(const godot_vector3 *p_self); + +godot_vector3 GDAPI godot_vector3_snapped(const godot_vector3 *p_self, const godot_vector3 *p_by); + +godot_vector3 GDAPI godot_vector3_rotated(const godot_vector3 *p_self, const godot_vector3 *p_axis, const godot_real p_phi); + +godot_vector3 GDAPI godot_vector3_linear_interpolate(const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_real p_t); + +godot_vector3 GDAPI godot_vector3_cubic_interpolate(const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_vector3 *p_pre_a, const godot_vector3 *p_post_b, const godot_real p_t); + +godot_real GDAPI godot_vector3_dot(const godot_vector3 *p_self, const godot_vector3 *p_b); + +godot_vector3 GDAPI godot_vector3_cross(const godot_vector3 *p_self, const godot_vector3 *p_b); + +godot_basis GDAPI godot_vector3_outer(const godot_vector3 *p_self, const godot_vector3 *p_b); + +godot_basis GDAPI godot_vector3_to_diagonal_matrix(const godot_vector3 *p_self); + +godot_vector3 GDAPI godot_vector3_abs(const godot_vector3 *p_self); + +godot_vector3 GDAPI godot_vector3_floor(const godot_vector3 *p_self); + +godot_vector3 GDAPI godot_vector3_ceil(const godot_vector3 *p_self); + +godot_real GDAPI godot_vector3_distance_to(const godot_vector3 *p_self, const godot_vector3 *p_b); + +godot_real GDAPI godot_vector3_distance_squared_to(const godot_vector3 *p_self, const godot_vector3 *p_b); + +godot_real GDAPI godot_vector3_angle_to(const godot_vector3 *p_self, const godot_vector3 *p_to); + +godot_vector3 GDAPI godot_vector3_slide(const godot_vector3 *p_self, const godot_vector3 *p_n); + +godot_vector3 GDAPI godot_vector3_bounce(const godot_vector3 *p_self, const godot_vector3 *p_n); + +godot_vector3 GDAPI godot_vector3_reflect(const godot_vector3 *p_self, const godot_vector3 *p_n); + +godot_vector3 GDAPI godot_vector3_operator_add(const godot_vector3 *p_self, const godot_vector3 *p_b); + +godot_vector3 GDAPI godot_vector3_operator_substract(const godot_vector3 *p_self, const godot_vector3 *p_b); + +godot_vector3 GDAPI godot_vector3_operator_multiply_vector(const godot_vector3 *p_self, const godot_vector3 *p_b); + +godot_vector3 GDAPI godot_vector3_operator_multiply_scalar(const godot_vector3 *p_self, const godot_real p_b); + +godot_vector3 GDAPI godot_vector3_operator_divide_vector(const godot_vector3 *p_self, const godot_vector3 *p_b); + +godot_vector3 GDAPI godot_vector3_operator_divide_scalar(const godot_vector3 *p_self, const godot_real p_b); + +godot_bool GDAPI godot_vector3_operator_equal(const godot_vector3 *p_self, const godot_vector3 *p_b); + +godot_bool GDAPI godot_vector3_operator_less(const godot_vector3 *p_self, const godot_vector3 *p_b); + +godot_vector3 GDAPI godot_vector3_operator_neg(const godot_vector3 *p_self); + +void GDAPI godot_vector3_set_axis(godot_vector3 *p_self, const godot_vector3_axis p_axis, const godot_real p_val); + +godot_real GDAPI godot_vector3_get_axis(const godot_vector3 *p_self, const godot_vector3_axis p_axis); + +#ifdef __cplusplus +} +#endif + +#endif // GODOT_VECTOR3_H diff --git a/modules/gdnative/include/nativescript/godot_nativescript.h b/modules/gdnative/include/nativescript/godot_nativescript.h new file mode 100644 index 0000000000..96f213ead7 --- /dev/null +++ b/modules/gdnative/include/nativescript/godot_nativescript.h @@ -0,0 +1,227 @@ +/*************************************************************************/ +/* godot_nativescript.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef GODOT_NATIVESCRIPT_H +#define GODOT_NATIVESCRIPT_H + +#include + +#ifdef __cplusplus +extern "C" { +#endif + +#ifdef GDAPI_BUILT_IN +#define GDAPI_EXPORT +#endif + +#ifdef _WIN32 +#if defined(GDAPI_EXPORT) +#define GDCALLINGCONV +#define GDAPI __declspec(dllexport) GDCALLINGCONV +#else +#define GDCALLINGCONV +#define GDAPI __declspec(dllimport) GDCALLINGCONV +#endif +#elif defined(__APPLE__) +#include "TargetConditionals.h" +#if TARGET_OS_IPHONE +#define GDCALLINGCONV +#define GDAPI +#elif TARGET_OS_MAC +#define GDCALLINGCONV __attribute__((sysv_abi)) +#define GDAPI GDCALLINGCONV +#endif +#else +#define GDCALLINGCONV __attribute__((sysv_abi, visibility("default"))) +#define GDAPI GDCALLINGCONV +#endif + +// This is for libraries *using* the header, NOT GODOT EXPOSING STUFF!! +#ifdef _WIN32 +#define GDN_EXPORT __declspec(dllexport) +#else +#define GDN_EXPORT +#endif + +#include +#include + +typedef enum { + GODOT_METHOD_RPC_MODE_DISABLED, + GODOT_METHOD_RPC_MODE_REMOTE, + GODOT_METHOD_RPC_MODE_SYNC, + GODOT_METHOD_RPC_MODE_MASTER, + GODOT_METHOD_RPC_MODE_SLAVE, +} godot_method_rpc_mode; + +typedef enum { + GODOT_PROPERTY_HINT_NONE, ///< no hint provided. + GODOT_PROPERTY_HINT_RANGE, ///< hint_text = "min,max,step,slider; //slider is optional" + GODOT_PROPERTY_HINT_EXP_RANGE, ///< hint_text = "min,max,step", exponential edit + GODOT_PROPERTY_HINT_ENUM, ///< hint_text= "val1,val2,val3,etc" + GODOT_PROPERTY_HINT_EXP_EASING, /// exponential easing funciton (Math::ease) + GODOT_PROPERTY_HINT_LENGTH, ///< hint_text= "length" (as integer) + GODOT_PROPERTY_HINT_SPRITE_FRAME, + GODOT_PROPERTY_HINT_KEY_ACCEL, ///< hint_text= "length" (as integer) + GODOT_PROPERTY_HINT_FLAGS, ///< hint_text= "flag1,flag2,etc" (as bit flags) + GODOT_PROPERTY_HINT_LAYERS_2D_RENDER, + GODOT_PROPERTY_HINT_LAYERS_2D_PHYSICS, + GODOT_PROPERTY_HINT_LAYERS_3D_RENDER, + GODOT_PROPERTY_HINT_LAYERS_3D_PHYSICS, + GODOT_PROPERTY_HINT_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc," + GODOT_PROPERTY_HINT_DIR, ///< a directort path must be passed + GODOT_PROPERTY_HINT_GLOBAL_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc," + GODOT_PROPERTY_HINT_GLOBAL_DIR, ///< a directort path must be passed + GODOT_PROPERTY_HINT_RESOURCE_TYPE, ///< a resource object type + GODOT_PROPERTY_HINT_MULTILINE_TEXT, ///< used for string properties that can contain multiple lines + GODOT_PROPERTY_HINT_COLOR_NO_ALPHA, ///< used for ignoring alpha component when editing a color + GODOT_PROPERTY_HINT_IMAGE_COMPRESS_LOSSY, + GODOT_PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS, + GODOT_PROPERTY_HINT_OBJECT_ID, + GODOT_PROPERTY_HINT_TYPE_STRING, ///< a type string, the hint is the base type to choose + GODOT_PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE, ///< so something else can provide this (used in scripts) + GODOT_PROPERTY_HINT_METHOD_OF_VARIANT_TYPE, ///< a method of a type + GODOT_PROPERTY_HINT_METHOD_OF_BASE_TYPE, ///< a method of a base type + GODOT_PROPERTY_HINT_METHOD_OF_INSTANCE, ///< a method of an instance + GODOT_PROPERTY_HINT_METHOD_OF_SCRIPT, ///< a method of a script & base + GODOT_PROPERTY_HINT_PROPERTY_OF_VARIANT_TYPE, ///< a property of a type + GODOT_PROPERTY_HINT_PROPERTY_OF_BASE_TYPE, ///< a property of a base type + GODOT_PROPERTY_HINT_PROPERTY_OF_INSTANCE, ///< a property of an instance + GODOT_PROPERTY_HINT_PROPERTY_OF_SCRIPT, ///< a property of a script & base + GODOT_PROPERTY_HINT_MAX, +} godot_property_hint; + +typedef enum { + + GODOT_PROPERTY_USAGE_STORAGE = 1, + GODOT_PROPERTY_USAGE_EDITOR = 2, + GODOT_PROPERTY_USAGE_NETWORK = 4, + GODOT_PROPERTY_USAGE_EDITOR_HELPER = 8, + GODOT_PROPERTY_USAGE_CHECKABLE = 16, //used for editing global variables + GODOT_PROPERTY_USAGE_CHECKED = 32, //used for editing global variables + GODOT_PROPERTY_USAGE_INTERNATIONALIZED = 64, //hint for internationalized strings + GODOT_PROPERTY_USAGE_GROUP = 128, //used for grouping props in the editor + GODOT_PROPERTY_USAGE_CATEGORY = 256, + GODOT_PROPERTY_USAGE_STORE_IF_NONZERO = 512, //only store if nonzero + GODOT_PROPERTY_USAGE_STORE_IF_NONONE = 1024, //only store if false + GODOT_PROPERTY_USAGE_NO_INSTANCE_STATE = 2048, + GODOT_PROPERTY_USAGE_RESTART_IF_CHANGED = 4096, + GODOT_PROPERTY_USAGE_SCRIPT_VARIABLE = 8192, + GODOT_PROPERTY_USAGE_STORE_IF_NULL = 16384, + GODOT_PROPERTY_USAGE_ANIMATE_AS_TRIGGER = 32768, + GODOT_PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED = 65536, + + GODOT_PROPERTY_USAGE_DEFAULT = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_EDITOR | GODOT_PROPERTY_USAGE_NETWORK, + GODOT_PROPERTY_USAGE_DEFAULT_INTL = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_EDITOR | GODOT_PROPERTY_USAGE_NETWORK | GODOT_PROPERTY_USAGE_INTERNATIONALIZED, + GODOT_PROPERTY_USAGE_NOEDITOR = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_NETWORK, +} godot_property_usage_flags; + +typedef struct { + godot_method_rpc_mode rset_type; + + godot_int type; + godot_property_hint hint; + godot_string hint_string; + godot_property_usage_flags usage; + godot_variant default_value; +} godot_property_attributes; + +typedef struct { + // instance pointer, method_data - return user data + GDCALLINGCONV void *(*create_func)(godot_object *, void *); + void *method_data; + GDCALLINGCONV void (*free_func)(void *); +} godot_instance_create_func; + +typedef struct { + // instance pointer, method data, user data + GDCALLINGCONV void (*destroy_func)(godot_object *, void *, void *); + void *method_data; + GDCALLINGCONV void (*free_func)(void *); +} godot_instance_destroy_func; + +void GDAPI godot_nativescript_register_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func); + +void GDAPI godot_nativescript_register_tool_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func); + +typedef struct { + godot_method_rpc_mode rpc_type; +} godot_method_attributes; + +typedef struct { + // instance pointer, method data, user data, num args, args - return result as varaint + GDCALLINGCONV godot_variant (*method)(godot_object *, void *, void *, int, godot_variant **); + void *method_data; + GDCALLINGCONV void (*free_func)(void *); +} godot_instance_method; + +void GDAPI godot_nativescript_register_method(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_method_attributes p_attr, godot_instance_method p_method); + +typedef struct { + // instance pointer, method data, user data, value + GDCALLINGCONV void (*set_func)(godot_object *, void *, void *, godot_variant *); + void *method_data; + GDCALLINGCONV void (*free_func)(void *); +} godot_property_set_func; + +typedef struct { + // instance pointer, method data, user data, value + GDCALLINGCONV godot_variant (*get_func)(godot_object *, void *, void *); + void *method_data; + GDCALLINGCONV void (*free_func)(void *); +} godot_property_get_func; + +void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_property_attributes *p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func); + +typedef struct { + godot_string name; + godot_int type; + godot_property_hint hint; + godot_string hint_string; + godot_property_usage_flags usage; + godot_variant default_value; +} godot_signal_argument; + +typedef struct { + godot_string name; + int num_args; + godot_signal_argument *args; + int num_default_args; + godot_variant *default_args; +} godot_signal; + +void GDAPI godot_nativescript_register_signal(void *p_gdnative_handle, const char *p_name, const godot_signal *p_signal); + +void GDAPI *godot_nativescript_get_userdata(godot_object *p_instance); + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/modules/gdnative/nativescript/SCsub b/modules/gdnative/nativescript/SCsub new file mode 100644 index 0000000000..e980e40e8e --- /dev/null +++ b/modules/gdnative/nativescript/SCsub @@ -0,0 +1,10 @@ +#!/usr/bin/env python + +Import('env') + +mod_env = env.Clone() +mod_env.add_source_files(env.modules_sources, "*.cpp") +mod_env.Append(CPPPATH='#modules/gdnative') +mod_env.Append(CPPFLAGS=['-DGDAPI_BUILT_IN']) + +Export('mod_env') diff --git a/modules/gdnative/nativescript/api_generator.cpp b/modules/gdnative/nativescript/api_generator.cpp new file mode 100644 index 0000000000..fdd5a2ea19 --- /dev/null +++ b/modules/gdnative/nativescript/api_generator.cpp @@ -0,0 +1,487 @@ +/*************************************************************************/ +/* api_generator.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "api_generator.h" + +#ifdef TOOLS_ENABLED + +#include "class_db.h" +#include "core/global_constants.h" +#include "core/pair.h" +#include "core/project_settings.h" +#include "os/file_access.h" + +// helper stuff + +static Error save_file(const String &p_path, const List &p_content) { + + FileAccessRef file = FileAccess::open(p_path, FileAccess::WRITE); + + ERR_FAIL_COND_V(!file, ERR_FILE_CANT_WRITE); + + for (const List::Element *e = p_content.front(); e != NULL; e = e->next()) { + file->store_string(e->get()); + } + + file->close(); + + return OK; +} + +// helper stuff end + +struct MethodAPI { + String method_name; + String return_type; + + List argument_types; + List argument_names; + + Map default_arguments; + + int argument_count; + bool has_varargs; + bool is_editor; + bool is_noscript; + bool is_const; + bool is_reverse; + bool is_virtual; + bool is_from_script; +}; + +struct PropertyAPI { + String name; + String getter; + String setter; + String type; +}; + +struct ConstantAPI { + String constant_name; + int constant_value; +}; + +struct SignalAPI { + String name; + List argument_types; + List argument_names; + Map default_arguments; +}; + +struct EnumAPI { + String name; + List > values; +}; + +struct ClassAPI { + String class_name; + String super_class_name; + + ClassDB::APIType api_type; + + bool is_singleton; + bool is_instanciable; + // @Unclear + bool is_creatable; + bool is_reference; + + List methods; + List properties; + List constants; + List signals_; + List enums; +}; + +static String get_type_name(const PropertyInfo &info) { + if (info.type == Variant::INT && (info.usage & PROPERTY_USAGE_CLASS_IS_ENUM)) { + return String("enum.") + String(info.class_name).replace(".", "::"); + } + if (info.class_name != StringName()) { + return info.class_name; + } + if (info.hint == PROPERTY_HINT_RESOURCE_TYPE) { + return info.hint_string; + } + if (info.type == Variant::NIL && (info.usage & PROPERTY_USAGE_NIL_IS_VARIANT)) { + return "Variant"; + } + if (info.type == Variant::NIL) { + return "void"; + } + return Variant::get_type_name(info.type); +} + +/* + * Reads the entire Godot API to a list + */ +List generate_c_api_classes() { + + List api; + + List classes; + ClassDB::get_class_list(&classes); + + // Register global constants as a fake GlobalConstants singleton class + { + ClassAPI global_constants_api; + global_constants_api.class_name = L"GlobalConstants"; + global_constants_api.api_type = ClassDB::API_CORE; + global_constants_api.is_singleton = true; + global_constants_api.is_instanciable = false; + const int constants_count = GlobalConstants::get_global_constant_count(); + for (int i = 0; i < constants_count; ++i) { + ConstantAPI constant_api; + constant_api.constant_name = GlobalConstants::get_global_constant_name(i); + constant_api.constant_value = GlobalConstants::get_global_constant_value(i); + global_constants_api.constants.push_back(constant_api); + } + api.push_back(global_constants_api); + } + + for (List::Element *e = classes.front(); e != NULL; e = e->next()) { + StringName class_name = e->get(); + + ClassAPI class_api; + class_api.api_type = ClassDB::get_api_type(e->get()); + class_api.class_name = class_name; + class_api.super_class_name = ClassDB::get_parent_class(class_name); + { + String name = class_name; + if (name.begins_with("_")) { + name.remove(0); + } + class_api.is_singleton = ProjectSettings::get_singleton()->has_singleton(name); + } + class_api.is_instanciable = !class_api.is_singleton && ClassDB::can_instance(class_name); + + { + List inheriters; + ClassDB::get_inheriters_from_class("Reference", &inheriters); + bool is_reference = !!inheriters.find(class_name); + // @Unclear + class_api.is_reference = !class_api.is_singleton && is_reference; + } + + // constants + { + List constant; + ClassDB::get_integer_constant_list(class_name, &constant, true); + for (List::Element *c = constant.front(); c != NULL; c = c->next()) { + ConstantAPI constant_api; + constant_api.constant_name = c->get(); + constant_api.constant_value = ClassDB::get_integer_constant(class_name, c->get()); + + class_api.constants.push_back(constant_api); + } + } + + // signals + { + List signals_; + ClassDB::get_signal_list(class_name, &signals_, true); + + for (int i = 0; i < signals_.size(); i++) { + SignalAPI signal; + + MethodInfo method_info = signals_[i]; + signal.name = method_info.name; + + for (int j = 0; j < method_info.arguments.size(); j++) { + PropertyInfo argument = method_info.arguments[j]; + String type; + String name = argument.name; + + if (argument.name.find(":") != -1) { + type = argument.name.get_slice(":", 1); + name = argument.name.get_slice(":", 0); + } else { + type = get_type_name(argument); + } + + signal.argument_names.push_back(name); + signal.argument_types.push_back(type); + } + + Vector default_arguments = method_info.default_arguments; + + int default_start = signal.argument_names.size() - default_arguments.size(); + + for (int j = 0; j < default_arguments.size(); j++) { + signal.default_arguments[default_start + j] = default_arguments[j]; + } + + class_api.signals_.push_back(signal); + } + } + + //properties + { + List properties; + ClassDB::get_property_list(class_name, &properties, true); + + for (List::Element *p = properties.front(); p != NULL; p = p->next()) { + PropertyAPI property_api; + + property_api.name = p->get().name; + property_api.getter = ClassDB::get_property_getter(class_name, p->get().name); + property_api.setter = ClassDB::get_property_setter(class_name, p->get().name); + + if (p->get().name.find(":") != -1) { + property_api.type = p->get().name.get_slice(":", 1); + property_api.name = p->get().name.get_slice(":", 0); + } else { + property_api.type = get_type_name(p->get()); + } + + if (!property_api.setter.empty() || !property_api.getter.empty()) { + class_api.properties.push_back(property_api); + } + } + } + + //methods + { + List methods; + ClassDB::get_method_list(class_name, &methods, true); + + for (List::Element *m = methods.front(); m != NULL; m = m->next()) { + MethodAPI method_api; + MethodBind *method_bind = ClassDB::get_method(class_name, m->get().name); + MethodInfo &method_info = m->get(); + + //method name + method_api.method_name = m->get().name; + //method return type + if (method_api.method_name.find(":") != -1) { + method_api.return_type = method_api.method_name.get_slice(":", 1); + method_api.method_name = method_api.method_name.get_slice(":", 0); + } else { + method_api.return_type = get_type_name(m->get().return_val); + } + + method_api.argument_count = method_info.arguments.size(); + method_api.has_varargs = method_bind && method_bind->is_vararg(); + + // Method flags + if (method_info.flags) { + const uint32_t flags = method_info.flags; + method_api.is_editor = flags & METHOD_FLAG_EDITOR; + method_api.is_noscript = flags & METHOD_FLAG_NOSCRIPT; + method_api.is_const = flags & METHOD_FLAG_CONST; + method_api.is_reverse = flags & METHOD_FLAG_REVERSE; + method_api.is_virtual = flags & METHOD_FLAG_VIRTUAL; + method_api.is_from_script = flags & METHOD_FLAG_FROM_SCRIPT; + } + + method_api.is_virtual = method_api.is_virtual || method_api.method_name[0] == '_'; + + // method argument name and type + + for (int i = 0; i < method_api.argument_count; i++) { + String arg_name; + String arg_type; + PropertyInfo arg_info = method_info.arguments[i]; + + arg_name = arg_info.name; + + if (arg_info.name.find(":") != -1) { + arg_type = arg_info.name.get_slice(":", 1); + arg_name = arg_info.name.get_slice(":", 0); + } else if (arg_info.hint == PROPERTY_HINT_RESOURCE_TYPE) { + arg_type = arg_info.hint_string; + } else if (arg_info.type == Variant::NIL) { + arg_type = "Variant"; + } else { + arg_type = Variant::get_type_name(arg_info.type); + } + + method_api.argument_names.push_back(arg_name); + method_api.argument_types.push_back(arg_type); + + if (method_bind && method_bind->has_default_argument(i)) { + method_api.default_arguments[i] = method_bind->get_default_argument(i); + } + } + + class_api.methods.push_back(method_api); + } + } + + // enums + { + List enums; + List enum_names; + ClassDB::get_enum_list(class_name, &enum_names, true); + for (List::Element *E = enum_names.front(); E; E = E->next()) { + List value_names; + EnumAPI enum_api; + enum_api.name = E->get(); + ClassDB::get_enum_constants(class_name, E->get(), &value_names, true); + for (List::Element *val_e = value_names.front(); val_e; val_e = val_e->next()) { + int int_val = ClassDB::get_integer_constant(class_name, val_e->get(), NULL); + enum_api.values.push_back(Pair(int_val, val_e->get())); + } + enum_api.values.sort_custom >(); + class_api.enums.push_back(enum_api); + } + } + + api.push_back(class_api); + } + + return api; +} + +/* + * Generates the JSON source from the API in p_api + */ +static List generate_c_api_json(const List &p_api) { + + // I'm sorry for the \t mess + + List source; + + source.push_back("[\n"); + + for (const List::Element *c = p_api.front(); c != NULL; c = c->next()) { + ClassAPI api = c->get(); + + source.push_back("\t{\n"); + + source.push_back("\t\t\"name\": \"" + api.class_name + "\",\n"); + source.push_back("\t\t\"base_class\": \"" + api.super_class_name + "\",\n"); + source.push_back(String("\t\t\"api_type\": \"") + (api.api_type == ClassDB::API_CORE ? "core" : (api.api_type == ClassDB::API_EDITOR ? "tools" : "none")) + "\",\n"); + source.push_back(String("\t\t\"singleton\": ") + (api.is_singleton ? "true" : "false") + ",\n"); + source.push_back(String("\t\t\"instanciable\": ") + (api.is_instanciable ? "true" : "false") + ",\n"); + source.push_back(String("\t\t\"is_reference\": ") + (api.is_reference ? "true" : "false") + ",\n"); + // @Unclear + // source.push_back(String("\t\t\"createable\": ") + (api.is_creatable ? "true" : "false") + ",\n"); + + source.push_back("\t\t\"constants\": {\n"); + for (List::Element *e = api.constants.front(); e; e = e->next()) { + source.push_back("\t\t\t\"" + e->get().constant_name + "\": " + String::num_int64(e->get().constant_value) + (e->next() ? "," : "") + "\n"); + } + source.push_back("\t\t},\n"); + + source.push_back("\t\t\"properties\": [\n"); + for (List::Element *e = api.properties.front(); e; e = e->next()) { + source.push_back("\t\t\t{\n"); + source.push_back("\t\t\t\t\"name\": \"" + e->get().name + "\",\n"); + source.push_back("\t\t\t\t\"type\": \"" + e->get().type + "\",\n"); + source.push_back("\t\t\t\t\"getter\": \"" + e->get().getter + "\",\n"); + source.push_back("\t\t\t\t\"setter\": \"" + e->get().setter + "\"\n"); + source.push_back(String("\t\t\t}") + (e->next() ? "," : "") + "\n"); + } + source.push_back("\t\t],\n"); + + source.push_back("\t\t\"signals\": [\n"); + for (List::Element *e = api.signals_.front(); e; e = e->next()) { + source.push_back("\t\t\t{\n"); + source.push_back("\t\t\t\t\"name\": \"" + e->get().name + "\",\n"); + source.push_back("\t\t\t\t\"arguments\": [\n"); + for (int i = 0; i < e->get().argument_names.size(); i++) { + source.push_back("\t\t\t\t\t{\n"); + source.push_back("\t\t\t\t\t\t\"name\": \"" + e->get().argument_names[i] + "\",\n"); + source.push_back("\t\t\t\t\t\t\"type\": \"" + e->get().argument_types[i] + "\",\n"); + source.push_back("\t\t\t\t\t\t\"default_value\": \"" + (e->get().default_arguments.has(i) ? (String)e->get().default_arguments[i] : "") + "\"\n"); + source.push_back(String("\t\t\t\t\t}") + ((i < e->get().argument_names.size() - 1) ? "," : "") + "\n"); + } + source.push_back("\t\t\t\t]\n"); + source.push_back(String("\t\t\t}") + (e->next() ? "," : "") + "\n"); + } + source.push_back("\t\t],\n"); + + source.push_back("\t\t\"methods\": [\n"); + for (List::Element *e = api.methods.front(); e; e = e->next()) { + source.push_back("\t\t\t{\n"); + source.push_back("\t\t\t\t\"name\": \"" + e->get().method_name + "\",\n"); + source.push_back("\t\t\t\t\"return_type\": \"" + e->get().return_type + "\",\n"); + source.push_back(String("\t\t\t\t\"is_editor\": ") + (e->get().is_editor ? "true" : "false") + ",\n"); + source.push_back(String("\t\t\t\t\"is_noscript\": ") + (e->get().is_noscript ? "true" : "false") + ",\n"); + source.push_back(String("\t\t\t\t\"is_const\": ") + (e->get().is_const ? "true" : "false") + ",\n"); + source.push_back(String("\t\t\t\t\"is_reverse\": ") + (e->get().is_reverse ? "true" : "false") + ",\n"); + source.push_back(String("\t\t\t\t\"is_virtual\": ") + (e->get().is_virtual ? "true" : "false") + ",\n"); + source.push_back(String("\t\t\t\t\"has_varargs\": ") + (e->get().has_varargs ? "true" : "false") + ",\n"); + source.push_back(String("\t\t\t\t\"is_from_script\": ") + (e->get().is_from_script ? "true" : "false") + ",\n"); + source.push_back("\t\t\t\t\"arguments\": [\n"); + for (int i = 0; i < e->get().argument_names.size(); i++) { + source.push_back("\t\t\t\t\t{\n"); + source.push_back("\t\t\t\t\t\t\"name\": \"" + e->get().argument_names[i] + "\",\n"); + source.push_back("\t\t\t\t\t\t\"type\": \"" + e->get().argument_types[i] + "\",\n"); + source.push_back(String("\t\t\t\t\t\t\"has_default_value\": ") + (e->get().default_arguments.has(i) ? "true" : "false") + ",\n"); + source.push_back("\t\t\t\t\t\t\"default_value\": \"" + (e->get().default_arguments.has(i) ? (String)e->get().default_arguments[i] : "") + "\"\n"); + source.push_back(String("\t\t\t\t\t}") + ((i < e->get().argument_names.size() - 1) ? "," : "") + "\n"); + } + source.push_back("\t\t\t\t]\n"); + source.push_back(String("\t\t\t}") + (e->next() ? "," : "") + "\n"); + } + source.push_back("\t\t],\n"); + + source.push_back("\t\t\"enums\": [\n"); + for (List::Element *e = api.enums.front(); e; e = e->next()) { + source.push_back("\t\t\t{\n"); + source.push_back("\t\t\t\t\"name\": \"" + e->get().name + "\",\n"); + source.push_back("\t\t\t\t\"values\": {\n"); + for (List >::Element *val_e = e->get().values.front(); val_e; val_e = val_e->next()) { + source.push_back("\t\t\t\t\t\"" + val_e->get().second + "\": " + itos(val_e->get().first)); + source.push_back(String((val_e->next() ? "," : "")) + "\n"); + } + source.push_back("\t\t\t\t}\n"); + source.push_back(String("\t\t\t}") + (e->next() ? "," : "") + "\n"); + } + source.push_back("\t\t]\n"); + + source.push_back(String("\t}") + (c->next() ? "," : "") + "\n"); + } + source.push_back("]"); + + return source; +} + +// + +#endif + +/* + * Saves the whole Godot API to a JSON file located at + * p_path + */ +Error generate_c_api(const String &p_path) { + +#ifndef TOOLS_ENABLED + return ERR_BUG; +#else + + List api = generate_c_api_classes(); + + List json_source = generate_c_api_json(api); + + return save_file(p_path, json_source); +#endif +} diff --git a/modules/gdnative/nativescript/api_generator.h b/modules/gdnative/nativescript/api_generator.h new file mode 100644 index 0000000000..56c2d786e6 --- /dev/null +++ b/modules/gdnative/nativescript/api_generator.h @@ -0,0 +1,38 @@ +/*************************************************************************/ +/* api_generator.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef API_GENERATOR_H +#define API_GENERATOR_H + +#include "core/ustring.h" +#include "typedefs.h" + +Error generate_c_api(const String &p_path); + +#endif // API_GENERATOR_H diff --git a/modules/gdnative/nativescript/godot_nativescript.cpp b/modules/gdnative/nativescript/godot_nativescript.cpp new file mode 100644 index 0000000000..61ac13b796 --- /dev/null +++ b/modules/gdnative/nativescript/godot_nativescript.cpp @@ -0,0 +1,205 @@ +/*************************************************************************/ +/* godot_nativescript.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "nativescript/godot_nativescript.h" + +#include "class_db.h" +#include "error_macros.h" +#include "gdnative/gdnative.h" +#include "global_constants.h" +#include "project_settings.h" +#include "variant.h" + +#include "nativescript.h" + +#ifdef __cplusplus +extern "C" { +#endif + +extern "C" void _native_script_hook() { +} + +#define NSL NativeScriptLanguage::get_singleton() + +// Script API + +void GDAPI godot_nativescript_register_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func) { + + String *s = (String *)p_gdnative_handle; + + Map *classes = &NSL->library_classes[*s]; + + NativeScriptDesc desc; + + desc.create_func = p_create_func; + desc.destroy_func = p_destroy_func; + desc.is_tool = false; + + desc.base = p_base; + + if (classes->has(p_base)) { + desc.base_data = &(*classes)[p_base]; + desc.base_native_type = desc.base_data->base_native_type; + } else { + desc.base_data = NULL; + desc.base_native_type = p_base; + } + + classes->insert(p_name, desc); +} + +void GDAPI godot_nativescript_register_tool_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func) { + + String *s = (String *)p_gdnative_handle; + + Map *classes = &NSL->library_classes[*s]; + + NativeScriptDesc desc; + + desc.create_func = p_create_func; + desc.destroy_func = p_destroy_func; + desc.is_tool = true; + desc.base = p_base; + + if (classes->has(p_base)) { + desc.base_data = &(*classes)[p_base]; + desc.base_native_type = desc.base_data->base_native_type; + } else { + desc.base_data = NULL; + desc.base_native_type = p_base; + } + + classes->insert(p_name, desc); +} + +void GDAPI godot_nativescript_register_method(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_method_attributes p_attr, godot_instance_method p_method) { + + String *s = (String *)p_gdnative_handle; + + Map::Element *E = NSL->library_classes[*s].find(p_name); + + if (!E) { + ERR_EXPLAIN("Attempt to register method on non-existant class!"); + ERR_FAIL(); + } + + NativeScriptDesc::Method method; + method.method = p_method; + method.rpc_mode = p_attr.rpc_type; + method.info = MethodInfo(p_function_name); + + E->get().methods.insert(p_function_name, method); +} + +void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_property_attributes *p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func) { + + String *s = (String *)p_gdnative_handle; + + Map::Element *E = NSL->library_classes[*s].find(p_name); + + if (!E) { + ERR_EXPLAIN("Attempt to register method on non-existant class!"); + ERR_FAIL(); + } + + NativeScriptDesc::Property property; + property.default_value = *(Variant *)&p_attr->default_value; + property.getter = p_get_func; + property.rset_mode = p_attr->rset_type; + property.setter = p_set_func; + property.info = PropertyInfo((Variant::Type)p_attr->type, + p_path, + (PropertyHint)p_attr->hint, + *(String *)&p_attr->hint_string, + (PropertyUsageFlags)p_attr->usage); + + E->get().properties.insert(p_path, property); +} + +void GDAPI godot_nativescript_register_signal(void *p_gdnative_handle, const char *p_name, const godot_signal *p_signal) { + + String *s = (String *)p_gdnative_handle; + + Map::Element *E = NSL->library_classes[*s].find(p_name); + + if (!E) { + ERR_EXPLAIN("Attempt to register method on non-existant class!"); + ERR_FAIL(); + } + + List args; + Vector default_args; + + for (int i = 0; i < p_signal->num_args; i++) { + PropertyInfo info; + + godot_signal_argument arg = p_signal->args[i]; + + info.hint = (PropertyHint)arg.hint; + info.hint_string = *(String *)&arg.hint_string; + info.name = *(String *)&arg.name; + info.type = (Variant::Type)arg.type; + info.usage = (PropertyUsageFlags)arg.usage; + + args.push_back(info); + } + + for (int i = 0; i < p_signal->num_default_args; i++) { + Variant *v; + godot_signal_argument attrib = p_signal->args[i]; + + v = (Variant *)&attrib.default_value; + + default_args.push_back(*v); + } + + MethodInfo method_info; + method_info.name = *(String *)&p_signal->name; + method_info.arguments = args; + method_info.default_arguments = default_args; + + NativeScriptDesc::Signal signal; + signal.signal = method_info; + + E->get().signals_.insert(*(String *)&p_signal->name, signal); +} + +void GDAPI *godot_nativescript_get_userdata(godot_object *p_instance) { + Object *instance = (Object *)p_instance; + if (!instance) + return NULL; + if (instance->get_script_instance() && instance->get_script_instance()->get_language() == NativeScriptLanguage::get_singleton()) { + return ((NativeScriptInstance *)instance->get_script_instance())->userdata; + } + return NULL; +} + +#ifdef __cplusplus +} +#endif diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp new file mode 100644 index 0000000000..724b8390da --- /dev/null +++ b/modules/gdnative/nativescript/nativescript.cpp @@ -0,0 +1,1215 @@ +/*************************************************************************/ +/* nativescript.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "nativescript.h" + +#include "gdnative/gdnative.h" + +#include "global_constants.h" +#include "io/file_access_encrypted.h" +#include "os/file_access.h" +#include "os/os.h" +#include "project_settings.h" + +#include "scene/main/scene_tree.h" +#include "scene/resources/scene_format_text.h" + +#ifndef NO_THREADS +#include "os/thread.h" +#endif + +#if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED) +#include "api_generator.h" +#endif + +#ifdef TOOLS_ENABLED +#include "editor/editor_node.h" +#endif + +////// Script stuff + +void NativeScript::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_class_name", "class_name"), &NativeScript::set_class_name); + ClassDB::bind_method(D_METHOD("get_class_name"), &NativeScript::get_class_name); + + ClassDB::bind_method(D_METHOD("set_library", "library"), &NativeScript::set_library); + ClassDB::bind_method(D_METHOD("get_library"), &NativeScript::get_library); + + ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "class_name"), "set_class_name", "get_class_name"); + ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "GDNativeLibrary"), "set_library", "get_library"); + + ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &NativeScript::_new, MethodInfo(Variant::OBJECT, "new")); +} + +#define NSL NativeScriptLanguage::get_singleton() + +#ifdef TOOLS_ENABLED + +void NativeScript::_update_placeholder(PlaceHolderScriptInstance *p_placeholder) { + NativeScriptDesc *script_data = get_script_desc(); + + ERR_FAIL_COND(!script_data); + + List info; + get_script_property_list(&info); + Map values; + for (List::Element *E = info.front(); E; E = E->next()) { + Variant value; + get_property_default_value(E->get().name, value); + values[E->get().name] = value; + } + + p_placeholder->update(info, values); +} + +void NativeScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) { + placeholders.erase(p_placeholder); +} + +#endif + +void NativeScript::set_class_name(String p_class_name) { + class_name = p_class_name; +} + +String NativeScript::get_class_name() const { + return class_name; +} + +void NativeScript::set_library(Ref p_library) { + if (!library.is_null()) { + WARN_PRINT("library on NativeScript already set. Do nothing."); + return; + } + library = p_library; + lib_path = library->get_active_library_path(); + +#ifndef NO_THREADS + if (Thread::get_caller_id() != Thread::get_main_id()) { + NSL->defer_init_library(p_library, this); + } else +#endif + { + NSL->init_library(p_library); + NSL->register_script(this); + } +} + +Ref NativeScript::get_library() const { + return library; +} + +bool NativeScript::can_instance() const { + + NativeScriptDesc *script_data = get_script_desc(); + +#ifdef TOOLS_ENABLED + + return script_data || (!is_tool() && !ScriptServer::is_scripting_enabled()); +#else + return script_data; +#endif +} + +// TODO(karroffel): implement this +Ref