From bd5e3052aca8495f04552b81b2a03917f9387717 Mon Sep 17 00:00:00 2001 From: Bernhard Liebl Date: Wed, 3 Jan 2018 15:59:10 +0100 Subject: Fix Godot getting swamped by debug events --- editor/script_editor_debugger.cpp | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/editor/script_editor_debugger.cpp b/editor/script_editor_debugger.cpp index a1c1ec3351..b4b186f898 100644 --- a/editor/script_editor_debugger.cpp +++ b/editor/script_editor_debugger.cpp @@ -1052,6 +1052,8 @@ void ScriptEditorDebugger::_notification(int p_what) { break; }; + const uint64_t until = OS::get_singleton()->get_ticks_msec() + 20; + while (ppeer->get_available_packet_count() > 0) { if (pending_in_queue) { @@ -1116,6 +1118,9 @@ void ScriptEditorDebugger::_notification(int p_what) { break; } } + + if (OS::get_singleton()->get_ticks_msec() > until) + break; } } break; -- cgit v1.2.3