From e7d72eedc6ec06f7e728997d344052975983a483 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Wed, 19 Oct 2022 23:43:18 +0200 Subject: Document known issues with CylinderShape3D --- doc/classes/CylinderShape3D.xml | 1 + 1 file changed, 1 insertion(+) diff --git a/doc/classes/CylinderShape3D.xml b/doc/classes/CylinderShape3D.xml index 6ff142da59..dcb14ec945 100644 --- a/doc/classes/CylinderShape3D.xml +++ b/doc/classes/CylinderShape3D.xml @@ -5,6 +5,7 @@ Cylinder shape for collisions. Like [CapsuleShape3D], but without hemispheres at the cylinder's ends. + [b]Note:[/b] There are several known bugs with cylinder collision shapes. Using [CapsuleShape3D] or [BoxShape3D] instead is recommended. [b]Performance:[/b] Being a primitive collision shape, [CylinderShape3D] is fast to check collisions against (though not as fast as [SphereShape3D]). [CylinderShape3D] is also more demanding compared to [CapsuleShape3D]. -- cgit v1.2.3