From 051b5b3d15219d32ff766a37182ce4bcb0515783 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Mon, 29 Jul 2019 21:12:57 +0200 Subject: doc: Sync classref with current source --- doc/classes/ProjectSettings.xml | 6 +++--- doc/classes/Sprite.xml | 2 +- doc/classes/Sprite3D.xml | 2 +- doc/classes/String.xml | 2 -- 4 files changed, 5 insertions(+), 7 deletions(-) diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 06c9bff9da..80d21e07ea 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -724,15 +724,15 @@ Max buffer size for drawing immediate objects (ImmediateGeometry nodes). Nodes using more than this size will not work. + + Max amount of elements renderable in a frame. If more than this are visible per frame, they will be dropped. Keep in mind elements refer to mesh surfaces and not meshes themselves. + Max number of lights renderable in a frame. If more than this number are used, they will be ignored. On some systems (particularly web) setting this number as low as possible can increase the speed of shader compilation. Max number of reflection probes renderable in a frame. If more than this number are used, they will be ignored. On some systems (particularly web) setting this number as low as possible can increase the speed of shader compilation. - - Max amount of elements renderable in a frame. If more than this are visible per frame, they will be dropped. Keep in mind elements refer to mesh surfaces and not meshes themselves. - Shaders have a time variable that constantly increases. At some point, it needs to be rolled back to zero to avoid precision errors on shader animations. This setting specifies when (in seconds). diff --git a/doc/classes/Sprite.xml b/doc/classes/Sprite.xml index 35db0b3762..b77db1ce9a 100644 --- a/doc/classes/Sprite.xml +++ b/doc/classes/Sprite.xml @@ -46,7 +46,7 @@ Current frame to display from sprite sheet. [member vframes] or [member hframes] must be greater than 1. - + Coordinates of the frame to display from sprite sheet. This is as an alias for the [member frame] property. [member vframes] or [member hframes] must be greater than 1. diff --git a/doc/classes/Sprite3D.xml b/doc/classes/Sprite3D.xml index be15b066aa..e458d4301e 100644 --- a/doc/classes/Sprite3D.xml +++ b/doc/classes/Sprite3D.xml @@ -14,7 +14,7 @@ Current frame to display from sprite sheet. [member vframes] or [member hframes] must be greater than 1. - + Coordinates of the frame to display from sprite sheet. This is as an alias for the [member frame] property. [member vframes] or [member hframes] must be greater than 1. diff --git a/doc/classes/String.xml b/doc/classes/String.xml index 6dc3e35558..f6ec85c87d 100644 --- a/doc/classes/String.xml +++ b/doc/classes/String.xml @@ -281,7 +281,6 @@ - Returns the number of occurrences of substring [code]what[/code] between [code]from[/code] and [code]to[/code] positions. If [code]from[/code] and [code]to[/code] equals 0 the whole string will be used. If only [code]to[/code] equals 0 the remained substring will be used. @@ -295,7 +294,6 @@ - Returns the number of occurrences of substring [code]what[/code] (ignoring case) between [code]from[/code] and [code]to[/code] positions. If [code]from[/code] and [code]to[/code] equals 0 the whole string will be used. If only [code]to[/code] equals 0 the remained substring will be used. -- cgit v1.2.3