From e3d7ac17e0b2f0f7e11a0cb48b439c854bc0e300 Mon Sep 17 00:00:00 2001
From: Alex <31960676+akim8@users.noreply.github.com>
Date: Thu, 18 Oct 2018 11:48:11 -0400
Subject: fix doc markdown
---
doc/classes/KinematicBody2D.xml | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/doc/classes/KinematicBody2D.xml b/doc/classes/KinematicBody2D.xml
index e48660a889..6511b2f182 100644
--- a/doc/classes/KinematicBody2D.xml
+++ b/doc/classes/KinematicBody2D.xml
@@ -116,7 +116,7 @@
Moves the body while keeping it attached to slopes. Similar to [method move_and_slide].
- As long as the [code]snap[/code] vector is in contact with the ground, the body will remain attached to the surface. This means you must disable snap in order to jump, for example. You can do this by setting[code]snap[/code] to[code](0, 0)[/code] or by using [method move_and_slide] instead.
+ As long as the [code]snap[/code] vector is in contact with the ground, the body will remain attached to the surface. This means you must disable snap in order to jump, for example. You can do this by setting [code]snap[/code] to [code](0, 0)[/code] or by using [method move_and_slide] instead.
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