From 27b0f182758db5d2d4c123c81430c34941161b39 Mon Sep 17 00:00:00 2001 From: Aaron Franke Date: Wed, 15 Dec 2021 17:38:10 -0800 Subject: Unify bits, arch, and android_arch into env["arch"] MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Fully removes the `bits` option and adapts the code that relied on it. Co-authored-by: RĂ©mi Verschelde --- .github/workflows/android_builds.yml | 8 ++++---- .github/workflows/ios_builds.yml | 2 +- .github/workflows/linux_builds.yml | 6 +++--- .github/workflows/macos_builds.yml | 2 +- .github/workflows/windows_builds.yml | 2 +- 5 files changed, 10 insertions(+), 10 deletions(-) (limited to '.github/workflows') diff --git a/.github/workflows/android_builds.yml b/.github/workflows/android_builds.yml index a9a580247b..10a0301ea8 100644 --- a/.github/workflows/android_builds.yml +++ b/.github/workflows/android_builds.yml @@ -38,19 +38,19 @@ jobs: - name: Setup python and scons uses: ./.github/actions/godot-deps - - name: Compilation (armv7) + - name: Compilation (arm32) uses: ./.github/actions/godot-build with: - sconsflags: ${{ env.SCONSFLAGS }} android_arch=armv7 + sconsflags: ${{ env.SCONSFLAGS }} arch=arm32 platform: android target: release tools: false tests: false - - name: Compilation (arm64v8) + - name: Compilation (arm64) uses: ./.github/actions/godot-build with: - sconsflags: ${{ env.SCONSFLAGS }} android_arch=arm64v8 + sconsflags: ${{ env.SCONSFLAGS }} arch=arm64 platform: android target: release tools: false diff --git a/.github/workflows/ios_builds.yml b/.github/workflows/ios_builds.yml index 03277edc1d..1a2b943e39 100644 --- a/.github/workflows/ios_builds.yml +++ b/.github/workflows/ios_builds.yml @@ -26,7 +26,7 @@ jobs: - name: Setup python and scons uses: ./.github/actions/godot-deps - - name: Compilation (arm64v8) + - name: Compilation (arm64) uses: ./.github/actions/godot-build with: sconsflags: ${{ env.SCONSFLAGS }} diff --git a/.github/workflows/linux_builds.yml b/.github/workflows/linux_builds.yml index dbb72ae095..d7e1d33ae8 100644 --- a/.github/workflows/linux_builds.yml +++ b/.github/workflows/linux_builds.yml @@ -28,7 +28,7 @@ jobs: tests: false # Disabled due freeze caused by mix Mono build and CI sconsflags: module_mono_enabled=yes doc-test: true - bin: "./bin/godot.linuxbsd.opt.tools.64.mono" + bin: "./bin/godot.linuxbsd.opt.tools.x86_64.mono" build-mono: true proj-conv: true artifact: true @@ -43,7 +43,7 @@ jobs: # Can be turned off for PRs that intentionally break compat with godot-cpp, # until both the upstream PR and the matching godot-cpp changes are merged. godot-cpp-test: true - bin: "./bin/godot.linuxbsd.double.tools.64.san" + bin: "./bin/godot.linuxbsd.double.tools.x86_64.san" build-mono: false # Skip 2GiB artifact speeding up action. artifact: false @@ -54,7 +54,7 @@ jobs: tools: true tests: true sconsflags: use_asan=yes use_ubsan=yes use_llvm=yes linker=lld - bin: "./bin/godot.linuxbsd.tools.64.llvm.san" + bin: "./bin/godot.linuxbsd.tools.x86_64.llvm.san" build-mono: false # Skip 2GiB artifact speeding up action. artifact: false diff --git a/.github/workflows/macos_builds.yml b/.github/workflows/macos_builds.yml index 0ad0995bb7..b66dbc3d76 100644 --- a/.github/workflows/macos_builds.yml +++ b/.github/workflows/macos_builds.yml @@ -24,7 +24,7 @@ jobs: target: release_debug tools: true tests: true - bin: "./bin/godot.macos.opt.tools.64" + bin: "./bin/godot.macos.opt.tools.x86_64" - name: Template (target=release, tools=no) cache-name: macos-template diff --git a/.github/workflows/windows_builds.yml b/.github/workflows/windows_builds.yml index e04d49adde..6828cf84e7 100644 --- a/.github/workflows/windows_builds.yml +++ b/.github/workflows/windows_builds.yml @@ -29,7 +29,7 @@ jobs: tests: true # Skip debug symbols, they're way too big with MSVC. sconsflags: debug_symbols=no - bin: "./bin/godot.windows.opt.tools.64.exe" + bin: "./bin/godot.windows.opt.tools.x86_64.exe" - name: Template (target=release, tools=no) cache-name: windows-template -- cgit v1.2.3