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2016-10-15Add option for root node name on Import 3D scene windowvolzhs
2016-10-14Merge pull request #6793 from volzhs/save-branchRémi Verschelde
Replace a node with saved branch scene instance
2016-10-14Merge pull request #6780 from RandomShaper/space-padded-line-numbersRémi Verschelde
Allow turning off zero-padding for line numbers
2016-10-13Merge pull request #6814 from Hinsbart/animplayerGeorge Marques
Only show AnimationEditor automatically when an Animplayer is selected.
2016-10-13Merge pull request #6782 from pkowal1982/load_iconRémi Verschelde
New load icon, removed unused open icon
2016-10-13Only show AnimationEditor automatically when an Animplayer is selected.Andreas Haas
Previous behaviour was to show it when an AnimationPlayer has been detected in the scene, now you actually have to select it. Fixes #6213
2016-10-13Allow turing off zero-padding for line numbersPedro J. Estébanez
2016-10-11Possibility to write node path by hand in exported NodePath variable (#3486)Mateusz Adamczyk
2016-10-11Replace a node with saved branch scene instancevolzhs
2016-10-11Refresh TextureRegionEditor when region has been changed externally.Andreas Haas
Now the TextureRegionEditor updates when you change the region_rect either via the inspector or via undo/redo. Fixes #6772
2016-10-11Merge pull request #6776 from RandomShaper/int_property_stepRémi Verschelde
Allow step for integer properties
2016-10-11Merge pull request #6775 from RandomShaper/one-based-col-numbersRémi Verschelde
Make text column numbers one-based
2016-10-11Merge pull request #6762 from RandomShaper/improve-text-editorRémi Verschelde
Line length guideline setting plus some tidy-up
2016-10-11New load icon, removed unused open iconPawel Kowal
2016-10-102D Shaders are working again using the new syntax, though all is buggy in ↵Juan Linietsky
general
2016-10-10Allow step for integer propertiesPedro J. Estébanez
Small readability improvement
2016-10-10Make text column numbers one-basedPedro J. Estébanez
Make one-based the column number on the code editor Make one-based the column number for GDScript error messages Make one-based the column number for shader code error messages
2016-10-10Refactor duplicated codePedro J. Estébanez
2016-10-10Add line length guideline to code editorsPedro J. Estébanez
2016-10-09i18n: Sync template and translations with current codeRémi Verschelde
2016-10-09i18n: Fix string that broke msgmergeRémi Verschelde
2016-10-09i18n: Sync translations with WeblateRémi Verschelde
Adds template for Icelandic translation.
2016-10-09Merge pull request #6747 from RandomShaper/unify-serial-namingRémi Verschelde
Make node serial naming per-project and universal
2016-10-09Merge pull request #6722 from Hinsbart/projman_focusRémi Verschelde
Project manager: grab focus on ok button after path selection.
2016-10-09Merge pull request #6711 from Faless/add_go_to_origin_shortcutRémi Verschelde
Add shortcut to reset cursor position in 3D Editor ( #166 )
2016-10-09Merge pull request #6703 from razvanc-r/fix_node_pathRémi Verschelde
fixes #6695 - MultiNodeEdit edit path in exported NodePath
2016-10-09Merge pull request #6701 from Hinsbart/connect_noscriptRémi Verschelde
ConnectionDialog: Don't allow connecting to a Node without a script if target method is invalid.
2016-10-09Merge pull request #6673 from J08nY/issue-update-spinnerRémi Verschelde
Fix #6653, add an option to stop the update spinner from spinning
2016-10-08editor_node: add an option to stop the update spinner from spinning, fixes #6653J08nY
2016-10-08Refactor node naming APIs used by editorPedro J. Estébanez
Make 'name_num_separator' a project setting Make all node operations separator-aware
2016-10-08Fix reparent undo not renaming backPedro J. Estébanez
2016-10-07-the new shader language seems to workJuan Linietsky
-shader editor plugin can edit shaders -code completion in shader editor plugin
2016-10-06Project manager: grab focus on ok button after path selection.Andreas Haas
Slight usability improvement: grabs focus on the Import/Create button after engine.cfg/path selection. So then I can just press enter to create the project ^^
2016-10-05fixes #6695 - MultiNodeEdit edit path in exported NodePathRăzvan Cosmin Rădulescu
2016-10-05-Added ViewportContainer, this is the only way to make viewports show up in ↵Juan Linietsky
GUI now -2D editing now seems to work -Added some functions and refactoring to Viewport
2016-10-04Add shortcut to reset cursor position in 3D Editor ( #166 )Fabio Alessandrelli
The shortcut will focus the origin after you moved around with shift + mouse3. The default shortcut is the letter "O", like "F" for focus. This can be customized in the editor shortcuts menu. Closes #166
2016-10-04ConnectionDialog: Don't allow connecting to a Node without a script if ↵Andreas Haas
target method is invalid. Shows a warning now. Fixes #6656
2016-10-03Begining of GLES3 renderer:Juan Linietsky
-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
2016-10-03Merge pull request #6684 from Hinsbart/save_allRémi Verschelde
Fix "Save All" option in Script editor.
2016-10-03Merge pull request #6677 from J08nY/issue-pck-packerRémi Verschelde
PCKPacker: Move to core from tools, fixes #4129
2016-10-03Merge pull request #6662 from RandomShaper/export-texture-flagsRémi Verschelde
Respect texture .flags files on export
2016-10-03Merge pull request #6640 from Hinsbart/color_pickerRémi Verschelde
Add inline ColorPicker to Script text editor.
2016-10-03Merge pull request #6592 from Hinsbart/anim_zoomRémi Verschelde
AnimationEditor: zoom using ctrl+wheel
2016-10-03Merge pull request #6575 from Geequlim/more_themesRémi Verschelde
More custom theme support for editor
2016-10-03Merge pull request #6554 from pkowal1982/propertyeditortooltipsRémi Verschelde
Show True/False tooltip in property editor for bool values
2016-10-03Merge pull request #6479 from RandomShaper/improve-debug-focusRémi Verschelde
Improve debug focus behavior
2016-10-02Fix "Save All" option in Script editor.Andreas Haas
Also removes some old code. fixes #6667
2016-10-01PCKPacker: moved from tools into core, fixes #4129J08nY
2016-09-30Respect texture .flags files on exportPedro J. Estébanez
2016-09-30Fix typo for word_wrapvolzhs