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2016-11-09Merge pull request #7052 from Paulb23/text_edit_color_uniformationRémi Verschelde
Made background and symbol color follow the color API
2016-11-09Merge pull request #7027 from Keetz/masterRémi Verschelde
Fix scene tree drag & drop places node as child (#6912)
2016-11-09Merge pull request #7068 from volzhs/fix-project-nameRémi Verschelde
Set project name as directory name instead of '.'
2016-11-08Export immediately if only one device presentPawel Kowal
2016-11-08Set project name as directory name instead of '.'volzhs
2016-11-08Select newly created or imported project automaticallyvolzhs
2016-11-06Made background and symbol color follow the color APIPaulb23
2016-11-06Merge pull request #7035 from volzhs/undo-redo-duplicateRémi Verschelde
Prevent to make UndoRedo for duplicate if no selected node
2016-11-06Merge pull request #7026 from SaracenOne/value_track_flag_fixRémi Verschelde
Fixed flag for importing animation and skipping value tracks.
2016-11-06Merge pull request #7019 from vnen/rename-winrt-uwpRémi Verschelde
Rename WinRT platform to UWP
2016-11-06Merge pull request #7009 from volzhs/fix-double-clickRémi Verschelde
Fix to focus or rename node by double click
2016-11-05Fix #7016, add script create iconPawel Kowal
2016-11-05Prevent to make UndoRedo for duplicate if no selected nodevolzhs
2016-11-03Rename remaining WinRT references to UWPGeorge Marques
2016-11-03Fix scene tree drag & drop places node as child (#6912)Keetz
2016-11-03Fixed flag for importing animation and skipping value tracks.Saracen
2016-11-01Option for detaching script from node (#6934).Mateusz Adamczyk
2016-11-01Fix to focus or rename node by double clickvolzhs
2016-11-01style: Various other PEP8 fixes in Python filesRémi Verschelde
Done with `autopep8 --select=E7`, fixes: - E701 - Put colon-separated compound statement on separate lines. - E702 - Put semicolon-separated compound statement on separate lines. - E703 - Put semicolon-separated compound statement on separate lines. - E711 - Fix comparison with None. - E712 - Fix (trivial case of) comparison with boolean. - E713 - Fix (trivial case of) non-membership check. - E721 - Fix various deprecated code (via lib2to3).
2016-11-01style: Fix PEP8 blank lines issues in Python filesRémi Verschelde
Done with `autopep8 --select=E3,W3`, fixes: - E301 - Add missing blank line. - E302 - Add missing 2 blank lines. - E303 - Remove extra blank lines. - E304 - Remove blank line following function decorator. - E309 - Add missing blank line. - W391 - Remove trailing blank lines.
2016-11-01style: Fix PEP8 whitespace issues in Python filesRémi Verschelde
Done with `autopep8 --select=E2,W2`, fixes: - E201 - Remove extraneous whitespace. - E202 - Remove extraneous whitespace. - E203 - Remove extraneous whitespace. - E211 - Remove extraneous whitespace. - E221 - Fix extraneous whitespace around keywords. - E222 - Fix extraneous whitespace around keywords. - E223 - Fix extraneous whitespace around keywords. - E224 - Remove extraneous whitespace around operator. - E225 - Fix missing whitespace around operator. - E226 - Fix missing whitespace around operator. - E227 - Fix missing whitespace around operator. - E228 - Fix missing whitespace around operator. - E231 - Add missing whitespace. - E231 - Fix various deprecated code (via lib2to3). - E241 - Fix extraneous whitespace around keywords. - E242 - Remove extraneous whitespace around operator. - E251 - Remove whitespace around parameter '=' sign. - E261 - Fix spacing after comment hash. - E262 - Fix spacing after comment hash. - E265 - Format block comments. - E271 - Fix extraneous whitespace around keywords. - E272 - Fix extraneous whitespace around keywords. - E273 - Fix extraneous whitespace around keywords. - E274 - Fix extraneous whitespace around keywords. - W291 - Remove trailing whitespace. - W293 - Remove trailing whitespace.
2016-11-01style: Start applying PEP8 to Python files, indentation issuesRémi Verschelde
Done with `autopep8 --select=E1`, fixes: - E101 - Reindent all lines. - E112 - Fix under-indented comments. - E113 - Fix over-indented comments. - E115 - Fix under-indented comments. - E116 - Fix over-indented comments. - E121 - Fix a badly indented line. - E122 - Fix a badly indented line. - E123 - Fix a badly indented line. - E124 - Fix a badly indented line. - E125 - Fix indentation undistinguish from the next logical line. - E126 - Fix a badly indented line. - E127 - Fix a badly indented line. - E128 - Fix a badly indented line. - E129 - Fix a badly indented line.
2016-11-01Fix resetting to default value in EditorSettingsvolzhs
2016-10-31Add option 'wasm' to compile to WebAssembly in web exporteska
WebAssembly is still experimental, so disabled by default. The HTML shell file now uses $GODOT_BASE, a placeholder for the base filename, instead of $GODOT_JS, $GODOT_MEM and $GODOT_FS.
2016-10-31Fix memory leak with drag & drop on 2D viewportvolzhs
2016-10-31Fix p_index out of size error when closing scriptvolzhs
2016-10-31Fix 2 search menus are shownvolzhs
2016-10-30Fix bug with saving last select language and remove warningvolzhs
2016-10-30Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2016-10-30Merge pull request #6962 from henriquelalves/external_editor_focus_bugRémi Verschelde
Won't change editor tabs when using External Editor.
2016-10-30Merge pull request #6945 from Hinsbart/script_dndRémi Verschelde
Ability to drag script files from Filesystem dock to SceneTree dock.
2016-10-30Merge pull request #6920 from volzhs/dragndrop-2dRémi Verschelde
Improve drag and drop on 2D viewport
2016-10-30Merge pull request #6874 from mateka/issue-6839Rémi Verschelde
Option to load script for node (#6839)
2016-10-30Merge pull request #6614 from TheKK/issue5989Rémi Verschelde
Make FileDialog directory selection less misleading
2016-10-29-Many many fixesJuan Linietsky
-Gizmos work again
2016-10-29Won't change editor tabs when using External Editor.Henrique L. Alves
Fixes issue #3046.
2016-10-27PBR more or less working, still working on bringing gizmos backJuan Linietsky
2016-10-27Ability to drag script files from Filesystem dock to SceneTree dock.Andreas Haas
Allows to attach scripts by dragging them onto the target Node.
2016-10-26Improve drag and drop on 2D viewportvolzhs
2016-10-26Allow typing hints for Array class (in GDScript and Inspector/ArrayPropertyEdit)Bojidar Marinov
Closes #3586, by implementing the `1b` variation mentioned there.
2016-10-23Remove dead code in FileSystemDockvolzhs
2016-10-22Prevent unwanted script editor input on game crashHenrique Lacreta Alves
Fixes #6530.
2016-10-22Merge pull request #6710 from lordadamson/masterRémi Verschelde
fix #6031 when creating a script the default language will be what yo…
2016-10-20fix #6031 when creating a script the language will be what you selected last ↵Adham Zahran
time
2016-10-19Option to load script for node (#6839)Mateusz Adamczyk
2016-10-19Everything returning to normal in 3D, still a long way to goJuan Linietsky
-implemented the scene part of visual server and rasterizer, objects without lighting and material are rendererd only
2016-10-17Merge pull request #6850 from akien-mga/pr-scsub-shebangRémi Verschelde
SCsub: Add python shebang as a hint for syntax highlighting
2016-10-17SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde
Also switch existing shebangs to "better" /usr/bin/env python.
2016-10-17Merge pull request #6796 from mateka/issue-3486Rémi Verschelde
Possibility to write node path by hand in exported NodePath variable (#3486)
2016-10-17Merge pull request #6825 from volzhs/import-3d-scene-nameRémi Verschelde
Add option for root node name on Import 3D scene window