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2014-08-13ERR_FILE_CANT_READ -> ERR_FILE_CANT_WRITEtnt
2014-08-01Small Issues & MaintenanceJuan Linietsky
-=-=-=-=-=-=-=-=-=-=-=-=-= -Begin work on Navigation Meshes (simple pathfinding for now, will improve soon) -More doc on theme overriding -Upgraded OpenSSL to version without bugs -Misc bugfixes
2014-07-07Polygon2DJuan Linietsky
-=-=-=-=- Another gift for those who make 2D games: -Edit polygons, concave or convex, color them, texture them and uv-map them -Corresponding editor -Can have a custom pivot, so they are compatible with bones and IK
2014-07-062D Animation ImprovementsJuan Linietsky
-=-=-=-=-=-=-=-=-=--=-=-= -Ability to set 2D nodes as bones -Abity to set 2D nodes as IK chains -2D IK Solver -Improvements in the UI for adding keyframes (separate loc,rot,scale buttons)
2014-07-02Merge pull request #504 from marynate/PR-pm-filterreduz
Add project list filter for easy finding projects
2014-07-02Forgot to add SceneTreeDock::set_selected change in last PRmarynate
2014-06-30Fixed when opening sub-scene by pressing sub-scene icon in scene tree, tab ↵marynate
changed to script tab
2014-06-30Fix ERROR: FileAccessWindows::_get_modified_time: Method/Function Failed on ↵marynate
windows due to accessing modifiled time of internal resource when editor gaining focus
2014-06-29Bug FixesJuan Linietsky
-=-=-=-=- -Documentation now shows overridable theme values (though this needs to be documented). -Detect when object transform is flipped and flip normals too. -TileMap can specify bounce and friction for collision. -Removed limit of 4 lights per object -Added is_hovered() to buttons.
2014-06-29Merge pull request #542 from marynate/PR-fix-resource-name-updatereduz
Fixed resource name not updated when saved in resurce dock
2014-06-29Merge pull request #546 from marynate/PR-fix-pin-project-segfaultreduz
Fix #526 segfault when pinning projects
2014-06-28Missing name on collada-imported materialsJuan Linietsky
2014-06-27Misc FixesJuan Linietsky
========== -NOTIFICATION_WM_QUIT fixed on android (seems tha way this is reported changed in newer sdk) -WIP implementation of APK Expansion APIs for publishing games larger than 50mb in Play Store -Feaures in the new tutorials are all present in the sourcecode -This (hopefully) should get rid of the animation list order getting corrupted -Improved 3D Scene Importer (Skeletons, Animations and other stuff were not being merged). Anything missing? -In code editor, the automatic syntax checker will only use file_exists() to check preload() else it might freeze the editor too much while typing if the preload is a big resource -Fixed bugs in PolygonPathFinder, stil pending to do a node and a demo
2014-06-25Fix pinning project segfaultmarynate
2014-06-23Fixed resource name not updated when saved in resurce dockmarynate
2014-06-19Import 3D Scene ImprovementsJuan Linietsky
-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -If re-importing from the "dependency changed" dialog, edited scene will keep the local changes. -Imported scene will keep track of changes in the source asset -Geometry changes in source geometry or nodes with a different transform will be updated. -Materials will be kept if changed locally. -New nodes added will be kept -If nodes were reparented or renamed, they will still keep track -Deleted notes will be restored, use the -noimp option to avoid this. -In general, you can trust that if you do local modifications to the imported scene, they will not be erased after re-import. -Erasing your changes is done by re-importing from the "Re-Import" menu, re-opening the "Import 3D Scene" dialog. This wil re-import fresh. Overall, This should allow you to work on a scene and see changes made to 3D assets in real-time. So Please test!!
2014-06-17FineTune HDR and Other StuffJuan Linietsky
-=-=-=-=-=-=-=-=-=-=-=-=-=- -More parameters to ESM shadows -LightMap Octree now can bake to "hdr" (use HDR8 for now) -New resource PolygonPathFinder, polygon based pathfinder using A-star algorithm. (will add nodes to use it more easily soon)
2014-06-17Merge pull request #509 from marynate/PR-script-editor-replace-dialogreduz
Script editor: Add selected text in replace dialog automatically
2014-06-17Merge pull request #510 from marynate/PR-align-with-viewreduz
Align selected node with current view (3d editor)
2014-06-17Merge pull request #512 from marynate/PR-fix-texture-preview-not-updatereduz
Fixed #185 Setting a new Texture for a Sprite node does not update preview
2014-06-17Use toolbutton for clear search termmarynate
2014-06-17Move ProjectListFilter::FilterOption into private sectionmarynate
2014-06-17Add project list filter for easy finding projectsmarynate
2014-06-17Search filesystem by name or path; Remove extension filter; Use toolbutton ↵marynate
for clear search term
2014-06-16More 3D WorkJuan Linietsky
-=-=-=-=-=- -ESM Shadow Mapping for softer and less glitchy shadows -HDR Pipeline (convert to Linear on texture import, convert to SRGB at the end) -Fix to xml parse bug
2014-06-15Fixed #185 Setting a new Texture for a Sprite node does not update previewmarynate
2014-06-13Add align with view in 3d editor viewport (useful for aligning camera withmarynate
current view)
2014-06-13Script editor: Put selected text in replace dialog automatically (unless ↵marynate
selected more than 1 line); Replace textbox get focus when there's search text but no replace text; Bump up transparency of FindReplaceDialog
2014-06-11Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2014-06-11Light Baker!Juan Linietsky
-=-=-=-=-=-= -Support for lightmap baker, have fun figuring out how it works before tutorial is published.
2014-06-11Merge pull request #446 from marynate/PR-fix-scons-cstringioreduz
Use cStringIO to write editor_icons.cpp
2014-06-11Merge pull request #490 from macramole/masterreduz
Set project name automatically when choosing path for new projects in project manager
2014-06-11Merge pull request #496 from marynate/PR-scene-dock-searchreduz
Adding search box to scene dock(file system tab)
2014-06-11Merge pull request #498 from marynate/PR-pm-favoritereduz
Add pin/favorite projects in project manager
2014-06-10Add pin/favorite projects in project managermarynate
2014-06-10Allow run/edit multiple projects from project managermarynate
2014-06-10Adding search box to scene dock(file system tab)marynate
2014-06-04small feature: set project name automatically when choosing path for new ↵leandrogarber@gmail.com
projects (recommit due problem with codeblocks tabs)
2014-06-04small feature: set project name automatically when choosing path for new ↵leandrogarber@gmail.com
projects
2014-05-29More 3D ImprovementsJuan Linietsky
-=-=-=-=-=-=-=-=-=-= -Sprite3D and AnimatedSprite3D support. -Opaque pre-pass works, is compatible with shadows -Improved shadow map rendering (can differentiate between plain opaque and opaque with shaders/discard/etc) -Added option to use alpha discard in FixedMaterial -Improved Glow FX, many more options (three modes, Additive, Screen and SoftLight), strength and scale -Ability for Background (image or cubemap) to send to glow buffer -Dumb Deploy of clients now actually works in Android -Many Many rendering fixes, 3D is much more usable now.
2014-05-24Making Godot Easier to Use..Juan Linietsky
-=-=-=-=-=-=-=-=-=-=-=-=-=-= -Auto indenter in code editor, this makes it much easier to paste external code. -Zoom in 2D viewport now uses the mouse pointer as reference. -Obscure hack to see where code/line of GDScript in C++ backtrace. -Fixed a bug where keys would get stuck on X11 if pressed simultaneously -Added Api on IP singleton to request local IPs. -Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
2014-05-22Use cStringIO to write editor_icons.cpp, lower the opportunity file access ↵marynate
conflit when buiding with spawn_jobs
2014-05-22Added a setting to disable autocomplete popup and fixed the autocomplete ↵Jonas Rudlang
timer to updated when the setting has changed
2014-05-20Merge pull request #436 from marynate/PR-2d-uniform-scalereduz
Add 2d unifrom scale
2014-05-21Add 2d unifrom scalemarynate
2014-05-21Add pan mode in 2d editormarynate
2014-05-20Merge pull request #410 from marynate/PR-hotkey-quit-to-pmreduz
Resolve issue #406 by adding hotkey for "quit to project manager"
2014-05-20Merge pull request #415 from marynate/PR-auto-editor-icons-cppreduz
Auto generate editor_icons.cpp to make it easy to update editor icons
2014-05-14A bit of everything:Juan Linietsky
-IMA-ADPCM support for samples, this means that sound effects can be compressed and use 4 timess less RAM. -New 3D import workflow based on Wavefront OBJ. Import single objects as mesh resources instead of full scenes. Many people prefers to work this way. Just like the rest of the imported resources, these are updated in realtime if modified externally. -Mesh resources now support naming surfaces. This helps reimporting to identify which user-created materials must be kept. -Several fixes and improvements to SurfaceTool. -Anti Aliasing added to WorldEnvironment effects (using FXAA) -2D Physics bodies (RigidBody, KinematicBody, etc), Raycasts, Tilemap, etc support collision layers. This makes easy to group which objects collide against which. -2D Trigger shapes can now also trigger collision reporting in other 2D bodies (it used to be in Area2D before) -Viewport render target textures can now be filtered. -Few fixes in GDscript make it easier to work with static functions and class members. -Several and many bugfixes.
2014-05-14Add sCons dependency for editor_icons.cpp, so it's only re-generated when ↵marynate
there're icon changes