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2016-05-22fix error when open project and close editorvolzhs
### when open project ### ``` ERROR: Attempt to connect nonexistent signal 'size_flags_changed' to method 'queue_sort' At: core\object.cpp:1400 ERROR: Attempt to connect nonexistent signal 'minimum_size_changed' to method '_child_minsize_changed' At: core\object.cpp:1400 ERROR: Attempt to connect nonexistent signal 'visibility_changed' to method '_child_minsize_changed' At: core\object.cpp:1400 ``` ### when close editor ### ``` ERROR: Nonexistent signal: size_flags_changed At: core\object.cpp:1458 ERROR: Nonexistent signal: minimum_size_changed At: core\object.cpp:1458 ERROR: Nonexistent signal: visibility_changed At: core\object.cpp:1458 ```
2016-05-21fixed compilation bugJuan Linietsky
2016-05-21Merge remote-tracking branch 'origin/master'Juan Linietsky
2016-05-21First version of ProfilerJuan Linietsky
It is now possible to profile GDScript as well as some parts of Godot internals.
2016-05-21i18n: Add gettext header template to the POTRémi Verschelde
2016-05-21i18n: Recreate template with improved scriptRémi Verschelde
2016-05-21i18n: Disable line numbers in location contextRémi Verschelde
Can be toggled on with --with-line-nb.
2016-05-21i18n: Add location of duplicate strings to the contextRémi Verschelde
2016-05-21i18n: Cosmetic fixes to extract scriptRémi Verschelde
2016-05-21i18n: Fix another %i in vformatRémi Verschelde
2016-05-21i18n: Use %d instead of %i in vformatRémi Verschelde
Fixes #4742.
2016-05-21remove trailing whitespaceHubert Jarosz
2016-05-21Changes to open dir in native explorer RMB optionGeequlim
Rename 'Show In System' to 'Show In File Manager' Replace path from DirAccess::get_full_path to Globals::globalize_path
2016-05-21Merge pull request #4733 from akien-mga/pr-i18n-proofreadingRémi Verschelde
i18n: Proofreading of all strings
2016-05-21Merge pull request #4722 from MarianoGnu/masterRémi Verschelde
Add Drag&Drop to ShaderGraphEditor's texture uniform graph node.
2016-05-21Merge pull request #4719 from Paulb23/multiline_duplicationRémi Verschelde
Multiline duplication, issue #4661
2016-05-21Merge pull request #4700 from Geequlim/filesystem-show_in_exploreRémi Verschelde
Add 'Show In System' option into filesystem RMB menu
2016-05-21i18n: Second pass at proofreadingRémi Verschelde
Mostly removing commented out strings, plus a few critical ones that should not be translated.
2016-05-21i18n: Sync template with previous commitRémi Verschelde
2016-05-21i18n: Proofreading of all stringsRémi Verschelde
Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there.
2016-05-19Add Drag&Drop to ShaderGraphEditor's texture uniform graph node.MarianoGNU
2016-05-19Multiline duplication, issue #4661Paulb23
2016-05-18Check the save path before importing a 3D MeshWilhem Barbier
2016-05-18Add 'Show In System' option into filesystem RMB menuGeequlim
2016-05-17i18n: Sync template with sourceRémi Verschelde
2016-05-17i18n: Make .pot paths hopefully platform-independentRémi Verschelde
2016-05-17-Added configuration warning system for nodesJuan Linietsky
-Added a new "add" and "instance" buttons for scene tree -Added a vformat() function to ease translation work
2016-05-17i18n: Simple extract.py improvementsRémi Verschelde
Also sync the template with current source.
2016-05-17Merge pull request #4690 from volzhs/dnd-visualRémi Verschelde
Scenetree Nodes drag and drop visual representation
2016-05-17Scenetree Nodes drag and drop visual representationvolzhs
fixes #4684
2016-05-17use case insensitive for searching nodes in Scene tree dockvolzhs
fixes #4674
2016-05-17Merge pull request #4652 from Paulb23/node_duplication_positionRémi Verschelde
Node duplication positions under duplicated node, issue #964
2016-05-16Missing translatable stringsJuan Linietsky
2016-05-16Contextualized Scene Tree menuJuan Linietsky
-Added context menu to Scene Tree Dock -Removed Buttons -Added a filter to search for nods more easily in the dock
2016-05-15Experimental Right Mouse Button menu for SceneTreeJuan Linietsky
Will eventually replace the buttons of that dock, so please test it!
2016-05-15Changes to FileSystem DockJuan Linietsky
-Replaced buttons for file actions fo RMB menu -Added a split mode, if the dock is not sharing vertical space with anything else -imroved drag and drop support
2016-05-14New reworked AnimatedSprite!Juan Linietsky
-New SpriteFrames editor, with support for drag&drop, multiple animation sets, animation speed and loop. -New AnimatedSprite, with support for all the new features! AnimatedSprite3D has not been updated yet. -Added support for drag&drop to other editors, such as resourcepreload, sample library, etc.
2016-05-13Node duplication positions under duplicated node, issue 964Paulb23
2016-05-13Merge pull request #4650 from bojidar-bg/add-doctool-memberRémi Verschelde
Save member information in docdata
2016-05-13Save member information in docdataBojidar Marinov
Closes #4609
2016-05-13Add SpinBox to Lossy Quality on Image Groupsvolzhs
fixes #3653
2016-05-11ability to drag scenes from filesystem to tree for instancingJuan Linietsky
2016-05-11Merge pull request #4612 from bojidar-bg/fix-anchor-buildsRémi Verschelde
Fix #4588 (crash in Control::_set_anchor)
2016-05-11-begun implementing drag & drop editor wideJuan Linietsky
-filesystem dock dnd support -property list dnd support -scene tree dnd support
2016-05-10Fix #4588 (crash Control::_set_anchor)Bojidar Marinov
Thanks to @vnen for testing this
2016-05-09Added caret blink in text editorPaulb23
2016-05-07Fixed animation player auto-queue duplication and undo/redoPaulb23
2016-05-05Merge pull request #4548 from vnen/pr-fix-win64-buildRémi Verschelde
Fix memory leak
2016-05-05Merge pull request #4547 from neikeq/pr-wrong-debug-methodsRémi Verschelde
Fix wrong return and argument types in documentation
2016-05-04-make sure single select after multi select works betterJuan Linietsky
-fixed some warnings for OSX