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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2015-03-31
New node will be added to root node if nothing is selected
mostafahassan
2015-03-23
crash bug solved, fixes #1560
Juan Linietsky
2015-03-23
android fixes, please test
Juan Linietsky
2015-03-23
Merge branch 'master' of https://github.com/not-surt/godot into snapping2
Carl Olsson
2015-03-23
Add iostream include to collada plugin and change to light occluder to use ca...
Carl Olsson
2015-03-23
Merge branch 'master' of https://github.com/not-surt/godot into snapping2
Carl Olsson
2015-03-22
fixes to new window management API
Juan Linietsky
2015-03-22
Merge pull request #1378 from erbridge/settings_not_checkbox
Juan Linietsky
2015-03-22
Merge pull request #1380 from ElectricSolstice/wparentheses_removal
Juan Linietsky
2015-03-22
Merge pull request #1433 from cheece/patch-1
Juan Linietsky
2015-03-22
Merge pull request #1460 from MarianoGnu/master
Juan Linietsky
2015-03-22
Merge pull request #1480 from theuserbl/patch-2
Juan Linietsky
2015-03-22
Merge pull request #1535 from rollenrolm/hidden_files
Juan Linietsky
2015-03-22
Merge pull request #1537 from rollenrolm/issue_#931
Juan Linietsky
2015-03-22
Fix for Issue #1484: Don't strip whitespace on line comment
rollenrolm
2015-03-21
Fix issue #931: display current view name into editor's 3d scene viewports
rollenrolm
2015-03-21
New option to show/hide hidden files
rollenrolm
2015-03-21
signed distance field font support
Juan Linietsky
2015-03-20
wip distance field font import
Juan Linietsky
2015-03-17
Area2D can now detect overlap with other areas
Juan Linietsky
2015-03-16
New option to send canvas to render buffer
Juan Linietsky
2015-03-12
back buffer copy node, to improve on texscreen()
Juan Linietsky
2015-03-10
increase minimum range in property editor a bit
Juan Linietsky
2015-03-10
New Demo, Screen Space Shaders
Juan Linietsky
2015-03-09
lot of work on 2D lighting and isometric maps
Juan Linietsky
2015-03-05
Changed *_scene() to *_tree()
theuserbl
2015-03-03
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-03-03
merges from okam repo
Juan Linietsky
2015-03-02
Register CheckBox class to create it using editor.
Mariano Javier Suligoy
2015-03-02
support for 2D shadow casters
Juan Linietsky
2015-03-01
Add CheckBox control with theme edition and radio icon avaible.
Mariano Javier Suligoy
2015-02-24
COLLADA load normals from morph target
cheece
2015-02-22
Merge branch 'master' of https://github.com/okamstudio/godot into snapping2
Carl Olsson
2015-02-21
Merge pull request #1369 from not-surt/tile_rotation
Juan Linietsky
2015-02-20
Renamed "snap to offset" to "snap relative". Better conveys meaning.
Carl Olsson
2015-02-19
Changed the tooltip message for instancing a scene.
Nathan Warden
2015-02-16
Changed code to remove gcc -Wparentheses warnings.
ElectricSolstice
2015-02-17
View > Settings isn't a check item.
Felix Laurie von Massenbach
2015-02-16
-Some more work on 2D Lights (NOT FUNCTIONAL YET!)
reduz
2015-02-15
Merge branch 'master' of https://github.com/okamstudio/godot
Carl Olsson
2015-02-15
Better 2D Snapping
Carl Olsson
2015-02-14
Merge pull request #1362 from not-surt/tile_map_body_mode
Juan Linietsky
2015-02-14
New Navigation & Pathfinding support for 2D
Juan Linietsky
2015-02-13
Added body mode property to TileMap to select between static and kinematic ph...
Carl Olsson
2015-02-13
Reorder tile transforms so transpose occurs before flips. Much more intuitive...
Carl Olsson
2015-02-11
Moved wrapper function to TileMapEditor.
Carl Olsson
2015-02-11
Merge branch 'master' of https://github.com/okamstudio/godot
Carl Olsson
2015-02-11
Revert variant arg length to 5 and add 5 arg wrapper function for TileMap set...
Carl Olsson
2015-02-11
Merge pull request #1346 from Nulifier/import-plugin
Juan Linietsky
2015-02-10
Added get_gui_base to the EditorNode class to allow for import plugins to cre...
Jeffrey Steward
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