Age | Commit message (Collapse) | Author |
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Also adds Bulgarian and Japanese WIPs.
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cases so they properly stop shortcuts if a modal window is open, closes #4848
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change on disk. Closes #4059.
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This reverts commits 8884b8f51963553dd1ecc0bc4accf64deb4f645f
bd5c8f2aa086c2cacc704dfef249c124760ab569
and 5cb31f6d5b667a551092b699de6f4786e0bb5b6d.
<reduz> Akien, I understand the need for the second loop mode, but I think
the current UI is pretty confusing. I think this should be changed for an
enum, both there and in the animation.. otherwise we should revert it
[...]
<reduz> alternatively this could be added per track, which I think should
make it a little less confusing
Reopens #959..
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Fix issue when switching between FileSystem and other editor docks
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TextureRegion improvements
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Configurable shortcuts for tabs switching
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Added high resolution icons for the Gizmos
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Fix #5368
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Fixed save as not working with scripts, issue 4210
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Fixed file name being removed on folder change in save as dialogs fix…
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Code completion box colors
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Added editor file dialog shortcuts
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editor_node.cpp now takes care of removing plugin after deactivating it
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Make methods, signals, theme items and constants sort correctly
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Assetlib additional features
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Don't create outlines from dummy meshes. Fixes #4718
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empty, closes #4619
-Made theme editor take less vertical space by using a scroll area
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ShaderEditor fixes
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Fixes #4678 && #4745
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