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2014-04-03Make secondary handle 50% transparent in Path editor to distinguish frommarynate
main handle; Add close curve icon in Path editor UI; Fixed mixed EOL
2014-04-03Add close curve icon source imagemarynate
2014-04-03Add close curve iconmarynate
2014-03-13Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
Conflicts: modules/multiscript/register_types.cpp platform/android/java/src/com/android/godot/GodotLib.java
2014-03-13-fix bug in cache for atlas import/exportJuan Linietsky
-fix some menus -fixed bug in out transition curves -detect and remove file:/// in collada -remove multiscript for now -remove dependencies on mouse in OS, moved to Input -avoid fscache from screwing up (fix might make it slower, but it works) -funcref was missing, it's there now
2014-03-12Merge pull request #170 from mutantgames/master.forkreduz
Solved bug to select external editor url
2014-03-11fixed editor NodePath propertysanikoyes
2014-03-05Solved bug to select external editor urlsasori
https://github.com/okamstudio/godot/issues/145
2014-02-27Auto select custom property value field when pop up, user can start typing ↵marynate
to change value right away.
2014-02-26Merge pull request #136 from marynate/PR-fix-scenedock-instance-btnokamstudio
Instance button of SceneDock now working
2014-02-26Merge pull request #137 from marynate/PR-expose-f-key-to-center-selokamstudio
Add F key to center 3d viewport to selected node
2014-02-26Merge pull request #141 from vinzenz/texture-import-plugin-typookamstudio
Typo in 'Atlas Texture' import menu entry
2014-02-26-Added ATITC texture supportJuan Linietsky
-Fixed bug of some tabs showing wrong names -Exported properties for viewport
2014-02-25-scripts are converted to bytecode on exportJuan Linietsky
-fix bug in doc where touchscreen events were not documented
2014-02-24-moved script to modulesJuan Linietsky
2014-02-24Typo in 'Atlas Texture' import menu entryVinzenz Feenstra
Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
2014-02-23-fixed bug importing skeletonsJuan Linietsky
2014-02-23Add F key to center 3d viewport to selected nodemarynate
2014-02-23Instance button of SceneDock now workingmarynate
2014-02-22-added kinematic bodyJuan Linietsky
-added kinematic body demos
2014-02-20Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2014-02-20-run script in editorJuan Linietsky
-add search docs dialog that returns places string was found -added flash
2014-02-20Merge pull request #109 from vinzenz/project-exportokamstudio
tools/editor/project_export: tree_vb already has a parent
2014-02-19wtfJuan Linietsky
2014-02-19Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2014-02-19-improved physics ccdJuan Linietsky
-html5 exporter works again -disable repeat on image loader by default -can change shape offset en tileset, texture offset was broken
2014-02-18Merge pull request #111 from vinzenz/obsolete-editor-plugin-removalreduz
Removal of obsolete editor plugins Fixes #64
2014-02-18Able to open project manager inside editor (Scene->Project Manager)marynate
Remove unnecessary include of project_manager.h
2014-02-17Removal of obsolete editor plugins Fixes #64Vinzenz Feenstra
Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
2014-02-17tools/editor/project_export: tree_vb already has a parentVinzenz Feenstra
Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
2014-02-16Fixed #93 Build error with latest commitmarynate
2014-02-15-project settings are saved when changedJuan Linietsky
-load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D -fix how documentation is generated, built in doc browser should be always up to date -copypaste, scrolling, etc in builtin doc -built-in scripts get saved now (though debugger may not always work on them) -Theme can be set to controls as a property
2014-02-15-fixed bug in Button now exporting font propertyJuan Linietsky
-made GUI Theme editor usable -editor does not allow to export or create .pck in the same path as a project -changed .pck format (lacked support for versioning so couldn't change it), previous was causing crashes and is now incompatible, just re-export. -will not look for .pck files recursively, was causing unexpected behaviors -fixed execution of Godot in paths with non unicode characters in Windows, OSX and Linux.
2014-02-14Merge pull request #23 from thetron/masterreduz
Fixed typo in undefined main_scene alert
2014-02-13Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2014-02-13-fixed export templates not loading/exporting on WindowsJuan Linietsky
-fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript
2014-02-13Merge pull request #7 from fdb/font-import-typookamstudio
Fix typo in font import plugin.
2014-02-11Removed unneeded c files from the freetype build rules, to prevent errors ↵bwzuk
compiling under VC
2014-02-11Fixed typo in undefined main_scene alertNicholas Bruning
2014-02-10Fix typo in font import plugin.Frederik De Bleser
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky