Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-04-03 | Make secondary handle 50% transparent in Path editor to distinguish from | marynate | |
main handle; Add close curve icon in Path editor UI; Fixed mixed EOL | |||
2014-04-03 | Add close curve icon source image | marynate | |
2014-04-03 | Add close curve icon | marynate | |
2014-03-13 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
Conflicts: modules/multiscript/register_types.cpp platform/android/java/src/com/android/godot/GodotLib.java | |||
2014-03-13 | -fix bug in cache for atlas import/export | Juan Linietsky | |
-fix some menus -fixed bug in out transition curves -detect and remove file:/// in collada -remove multiscript for now -remove dependencies on mouse in OS, moved to Input -avoid fscache from screwing up (fix might make it slower, but it works) -funcref was missing, it's there now | |||
2014-03-12 | Merge pull request #170 from mutantgames/master.fork | reduz | |
Solved bug to select external editor url | |||
2014-03-11 | fixed editor NodePath property | sanikoyes | |
2014-03-05 | Solved bug to select external editor url | sasori | |
https://github.com/okamstudio/godot/issues/145 | |||
2014-02-27 | Auto select custom property value field when pop up, user can start typing ↵ | marynate | |
to change value right away. | |||
2014-02-26 | Merge pull request #136 from marynate/PR-fix-scenedock-instance-btn | okamstudio | |
Instance button of SceneDock now working | |||
2014-02-26 | Merge pull request #137 from marynate/PR-expose-f-key-to-center-sel | okamstudio | |
Add F key to center 3d viewport to selected node | |||
2014-02-26 | Merge pull request #141 from vinzenz/texture-import-plugin-typo | okamstudio | |
Typo in 'Atlas Texture' import menu entry | |||
2014-02-26 | -Added ATITC texture support | Juan Linietsky | |
-Fixed bug of some tabs showing wrong names -Exported properties for viewport | |||
2014-02-25 | -scripts are converted to bytecode on export | Juan Linietsky | |
-fix bug in doc where touchscreen events were not documented | |||
2014-02-24 | -moved script to modules | Juan Linietsky | |
2014-02-24 | Typo in 'Atlas Texture' import menu entry | Vinzenz Feenstra | |
Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com> | |||
2014-02-23 | -fixed bug importing skeletons | Juan Linietsky | |
2014-02-23 | Add F key to center 3d viewport to selected node | marynate | |
2014-02-23 | Instance button of SceneDock now working | marynate | |
2014-02-22 | -added kinematic body | Juan Linietsky | |
-added kinematic body demos | |||
2014-02-20 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2014-02-20 | -run script in editor | Juan Linietsky | |
-add search docs dialog that returns places string was found -added flash | |||
2014-02-20 | Merge pull request #109 from vinzenz/project-export | okamstudio | |
tools/editor/project_export: tree_vb already has a parent | |||
2014-02-19 | wtf | Juan Linietsky | |
2014-02-19 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2014-02-19 | -improved physics ccd | Juan Linietsky | |
-html5 exporter works again -disable repeat on image loader by default -can change shape offset en tileset, texture offset was broken | |||
2014-02-18 | Merge pull request #111 from vinzenz/obsolete-editor-plugin-removal | reduz | |
Removal of obsolete editor plugins Fixes #64 | |||
2014-02-18 | Able to open project manager inside editor (Scene->Project Manager) | marynate | |
Remove unnecessary include of project_manager.h | |||
2014-02-17 | Removal of obsolete editor plugins Fixes #64 | Vinzenz Feenstra | |
Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com> | |||
2014-02-17 | tools/editor/project_export: tree_vb already has a parent | Vinzenz Feenstra | |
Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com> | |||
2014-02-16 | Fixed #93 Build error with latest commit | marynate | |
2014-02-15 | -project settings are saved when changed | Juan Linietsky | |
-load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D -fix how documentation is generated, built in doc browser should be always up to date -copypaste, scrolling, etc in builtin doc -built-in scripts get saved now (though debugger may not always work on them) -Theme can be set to controls as a property | |||
2014-02-15 | -fixed bug in Button now exporting font property | Juan Linietsky | |
-made GUI Theme editor usable -editor does not allow to export or create .pck in the same path as a project -changed .pck format (lacked support for versioning so couldn't change it), previous was causing crashes and is now incompatible, just re-export. -will not look for .pck files recursively, was causing unexpected behaviors -fixed execution of Godot in paths with non unicode characters in Windows, OSX and Linux. | |||
2014-02-14 | Merge pull request #23 from thetron/master | reduz | |
Fixed typo in undefined main_scene alert | |||
2014-02-13 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2014-02-13 | -fixed export templates not loading/exporting on Windows | Juan Linietsky | |
-fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript | |||
2014-02-13 | Merge pull request #7 from fdb/font-import-typo | okamstudio | |
Fix typo in font import plugin. | |||
2014-02-11 | Removed unneeded c files from the freetype build rules, to prevent errors ↵ | bwzuk | |
compiling under VC | |||
2014-02-11 | Fixed typo in undefined main_scene alert | Nicholas Bruning | |
2014-02-10 | Fix typo in font import plugin. | Frederik De Bleser | |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky | |