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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2017-01-15
2D and 3D viewport are working again :D
Juan Linietsky
2017-01-14
no more errors related to missing GlobalConfig::Get (or so I hope)
Juan Linietsky
2017-01-15
Allow closing a script tab without saving
Wilhem Barbier
2017-01-15
Merge pull request #7515 from kbake/issue7433
Rémi Verschelde
2017-01-15
Added missing icons (#7514)
Daniel Ramirez
2017-01-14
Merge pull request #6519 from RandomShaper/enhance-tileset
Juan Linietsky
2017-01-14
Will now try to use the existing animation's name for filename, defaults to p...
kbake
2017-01-14
removed duplicated functions in class hierarchy that were bound more than once
Juan Linietsky
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
Finish renaming *Frame GUI classes to *Rect
Rémi Verschelde
2017-01-14
rename String.extension() -> String.get_extension() / String.basename() -> St...
Juan Linietsky
2017-01-13
Vector2.get_aspect() renamed to Vector2.aspect() to keep consistent method na...
Juan Linietsky
2017-01-13
renamed tween animationplayer scale functions to speed_scale
Juan Linietsky
2017-01-13
Reenable node name case setting + code cleanups
Rémi Verschelde
2017-01-13
Created new Engine singleton, and moved engine related OS functions to it.
Juan Linietsky
2017-01-13
New API for visibility in both CanvasItem and Spatial
Juan Linietsky
2017-01-12
some class renames
Juan Linietsky
2017-01-12
Merge pull request #7505 from Paulb23/theme_color_fix
Rémi Verschelde
2017-01-12
Fix current script background color
Paulb23
2017-01-12
Fix text editor theme saving and loading
Paulb23
2017-01-12
Unify naming of blendshape / morphtarget into just "Blend Shape"
Juan Linietsky
2017-01-12
Renamed most signals so they refer to:
Juan Linietsky
2017-01-11
Dehardcode version major in editor settings
Rémi Verschelde
2017-01-11
removed stray hash
Juan Linietsky
2017-01-11
Editor settings file is now versioned
Juan Linietsky
2017-01-11
Merge pull request #6930 from bojidar-bg/gdscript-export-array-hint
Rémi Verschelde
2017-01-11
Both Array and Dictionary are always in shared mode (removed copy on write).
Juan Linietsky
2017-01-11
Type renames:
Juan Linietsky
2017-01-10
Merge pull request #7445 from tagcup/2d_math_fixes
Juan Linietsky
2017-01-10
Merge pull request #7438 from tagcup/matrix3_rotate_fix
Juan Linietsky
2017-01-10
It is now possible to name layers of different kinds!
Juan Linietsky
2017-01-10
Various corrections in 2D math.
Ferenc Arn
2017-01-10
FileSystemDock: Collapse folders by default, add context menu with "Expand al...
lonesurvivor
2017-01-10
Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a con...
Juan Linietsky
2017-01-10
Groundbreaking!! Godot resources can now be flagged to be local to the scene ...
Juan Linietsky
2017-01-09
-All types have editable script now in properties
Juan Linietsky
2017-01-09
Merge pull request #7471 from djrm/icons
Juan Linietsky
2017-01-09
Merge pull request #7458 from bojidar-bg/right-click-menu
Rémi Verschelde
2017-01-09
Added resources icons
Daniel J. Ramirez
2017-01-08
Added missing node icons, plus some icon changes
Daniel J. Ramirez
2017-01-09
Add clamp and wrap loop modes for animation tracks.
Juan Linietsky
2017-01-08
Moved JSON functions to built-in to_json, parse_json, validate_json
Juan Linietsky
2017-01-08
-removed stop mouse and ignore mouse from control, which were confusing, repl...
Juan Linietsky
2017-01-08
Removed ratio anchoring (will have to fix multiple 3D views later..)
Juan Linietsky
2017-01-08
PopupMenu now emits both index_pressed and id_pressed instead of item_pressed...
Juan Linietsky
2017-01-08
Finish replacement of joystick by joypad
Rémi Verschelde
2017-01-08
Made Variant::NIL printable as "Null". Please everyone be on the lookout of b...
Juan Linietsky
2017-01-08
renamed joystick to joypad everywhere around source code!
Juan Linietsky
2017-01-08
renamed _input_event for GUI events to _gui_input, so it's more differentiate...
Juan Linietsky
2017-01-08
Fix the order in which additional transformations are applied in Matrix3 and ...
Ferenc Arn
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