Age | Commit message (Expand) | Author |
2017-01-13 | Created new Engine singleton, and moved engine related OS functions to it. | Juan Linietsky |
2017-01-13 | New API for visibility in both CanvasItem and Spatial | Juan Linietsky |
2017-01-12 | some class renames | Juan Linietsky |
2017-01-12 | Merge pull request #7505 from Paulb23/theme_color_fix | Rémi Verschelde |
2017-01-12 | Fix current script background color | Paulb23 |
2017-01-12 | Fix text editor theme saving and loading | Paulb23 |
2017-01-12 | Unify naming of blendshape / morphtarget into just "Blend Shape" | Juan Linietsky |
2017-01-12 | Renamed most signals so they refer to: | Juan Linietsky |
2017-01-11 | Dehardcode version major in editor settings | Rémi Verschelde |
2017-01-11 | removed stray hash | Juan Linietsky |
2017-01-11 | Editor settings file is now versioned | Juan Linietsky |
2017-01-11 | Merge pull request #6930 from bojidar-bg/gdscript-export-array-hint | Rémi Verschelde |
2017-01-11 | Both Array and Dictionary are always in shared mode (removed copy on write). | Juan Linietsky |
2017-01-11 | Type renames: | Juan Linietsky |
2017-01-10 | Merge pull request #7445 from tagcup/2d_math_fixes | Juan Linietsky |
2017-01-10 | Merge pull request #7438 from tagcup/matrix3_rotate_fix | Juan Linietsky |
2017-01-10 | It is now possible to name layers of different kinds! | Juan Linietsky |
2017-01-10 | Various corrections in 2D math. | Ferenc Arn |
2017-01-10 | FileSystemDock: Collapse folders by default, add context menu with "Expand al... | lonesurvivor |
2017-01-10 | Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a con... | Juan Linietsky |
2017-01-10 | Groundbreaking!! Godot resources can now be flagged to be local to the scene ... | Juan Linietsky |
2017-01-09 | -All types have editable script now in properties | Juan Linietsky |
2017-01-09 | Merge pull request #7471 from djrm/icons | Juan Linietsky |
2017-01-09 | Merge pull request #7458 from bojidar-bg/right-click-menu | Rémi Verschelde |
2017-01-09 | Added resources icons | Daniel J. Ramirez |
2017-01-08 | Added missing node icons, plus some icon changes | Daniel J. Ramirez |
2017-01-09 | Add clamp and wrap loop modes for animation tracks. | Juan Linietsky |
2017-01-08 | Moved JSON functions to built-in to_json, parse_json, validate_json | Juan Linietsky |
2017-01-08 | -removed stop mouse and ignore mouse from control, which were confusing, repl... | Juan Linietsky |
2017-01-08 | Removed ratio anchoring (will have to fix multiple 3D views later..) | Juan Linietsky |
2017-01-08 | PopupMenu now emits both index_pressed and id_pressed instead of item_pressed... | Juan Linietsky |
2017-01-08 | Finish replacement of joystick by joypad | Rémi Verschelde |
2017-01-08 | Made Variant::NIL printable as "Null". Please everyone be on the lookout of b... | Juan Linietsky |
2017-01-08 | renamed joystick to joypad everywhere around source code! | Juan Linietsky |
2017-01-08 | renamed _input_event for GUI events to _gui_input, so it's more differentiate... | Juan Linietsky |
2017-01-08 | Fix the order in which additional transformations are applied in Matrix3 and ... | Ferenc Arn |
2017-01-08 | i18n: Sync templates with current code | Rémi Verschelde |
2017-01-08 | i18n: Sync translations with Weblate | Rémi Verschelde |
2017-01-08 | Fix code completion for new getnode syntax | Juan Linietsky |
2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky |
2017-01-07 | Fix #7455 - script text editor's right click menu being weird | Bojidar Marinov |
2017-01-05 | Editor settings categories are now tidy and beautiful! | Juan Linietsky |
2017-01-05 | -Changed most project settings in the engine, so they have major and minor ca... | Juan Linietsky |
2017-01-04 | -GDScript support for accessing properties directly | Juan Linietsky |
2017-01-04 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky |
2017-01-04 | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky |
2017-01-03 | Use right handed coordinate system for rotation matrices and quaternions. Als... | Ferenc Arn |
2017-01-03 | Begin modifying properties to make them more friendly to script and doc. | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-02 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky |